1 /* 2 Copyright (C) 2010-2014 Kristian Duske 3 4 This file is part of TrenchBroom. 5 6 TrenchBroom is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 TrenchBroom is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 20 #ifndef TrenchBroom_ParallelTexCoordSystem 21 #define TrenchBroom_ParallelTexCoordSystem 22 23 #include "TrenchBroom.h" 24 #include "VecMath.h" 25 #include "Model/TexCoordSystem.h" 26 27 namespace TrenchBroom { 28 namespace Model { 29 class BrushFaceAttributes; 30 class ParallelTexCoordSystem; 31 32 class ParallelTexCoordSystemSnapshot : public TexCoordSystemSnapshot { 33 private: 34 ParallelTexCoordSystem* m_coordSystem; 35 Vec3 m_xAxis; 36 Vec3 m_yAxis; 37 public: 38 ParallelTexCoordSystemSnapshot(ParallelTexCoordSystem* coordSystem); 39 private: 40 void doRestore(); 41 }; 42 43 class ParallelTexCoordSystem : public TexCoordSystem { 44 private: 45 Vec3 m_xAxis; 46 Vec3 m_yAxis; 47 48 friend class ParallelTexCoordSystemSnapshot; 49 public: 50 ParallelTexCoordSystem(const Vec3& point0, const Vec3& point1, const Vec3& point2, const BrushFaceAttributes& attribs); 51 ParallelTexCoordSystem(const Vec3& xAxis, const Vec3& yAxis, const BrushFaceAttributes& attribs); 52 private: 53 TexCoordSystem* doClone() const; 54 TexCoordSystemSnapshot* doTakeSnapshot(); 55 56 Vec3 getXAxis() const; 57 Vec3 getYAxis() const; 58 Vec3 getZAxis() const; 59 60 void doResetTextureAxes(const Vec3& normal); 61 void doResetTextureAxesToParaxial(const Vec3& normal, float angle); 62 void doResetTextureAxesToParallel(const Vec3& normal, float angle); 63 64 bool isRotationInverted(const Vec3& normal) const; 65 Vec2f doGetTexCoords(const Vec3& point, const BrushFaceAttributes& attribs) const; 66 67 void doSetRotation(const Vec3& normal, float oldAngle, float newAngle); 68 void applyRotation(const Vec3& normal, FloatType angle); 69 70 void doTransform(const Plane3& oldBoundary, const Mat4x4& transformation, BrushFaceAttributes& attribs, bool lockTexture, const Vec3& invariant); 71 float computeTextureAngle(const Plane3& oldBoundary, const Mat4x4& transformation) const; 72 Mat4x4 computeNonTextureRotation(const Vec3& oldNormal, const Vec3& newNormal, const Mat4x4& rotation) const; 73 74 void doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAttributes& attribs); 75 76 void doShearTexture(const Vec3& normal, const Vec2f& factors); 77 78 float doMeasureAngle(float currentAngle, const Vec2f& center, const Vec2f& point) const; 79 void computeInitialAxes(const Vec3& normal, Vec3& xAxis, Vec3& yAxis) const; 80 }; 81 } 82 } 83 84 #endif /* defined(TrenchBroom_ParallelTexCoordSystem) */ 85