1 /* 2 * This program is free software; you can redistribute it and/or 3 * modify it under the terms of the GNU General Public License 4 * as published by the Free Software Foundation; either version 2 5 * of the License, or (at your option) any later version. 6 * 7 * This program is distributed in the hope that it will be useful, 8 * but WITHOUT ANY WARRANTY; without even the implied warranty of 9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * GNU General Public License for more details. 11 * 12 * You should have received a copy of the GNU General Public License 13 * along with this program; if not, write to the Free Software Foundation, 14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 15 */ 16 17 #pragma once 18 19 /** \file 20 * \ingroup freestyle 21 * \brief Class to define a cell grid surrounding the projected image of a scene 22 */ 23 24 #include "GridDensityProvider.h" 25 26 namespace Freestyle { 27 28 class Pow23GridDensityProvider : public GridDensityProvider { 29 // Disallow copying and assignment 30 Pow23GridDensityProvider(const Pow23GridDensityProvider &other); 31 Pow23GridDensityProvider &operator=(const Pow23GridDensityProvider &other); 32 33 public: 34 Pow23GridDensityProvider(OccluderSource &source, const real proscenium[4], unsigned numFaces); 35 Pow23GridDensityProvider(OccluderSource &source, 36 const BBox<Vec3r> &bbox, 37 const GridHelpers::Transform &transform, 38 unsigned numFaces); 39 Pow23GridDensityProvider(OccluderSource &source, unsigned numFaces); 40 virtual ~Pow23GridDensityProvider(); 41 42 protected: 43 unsigned numFaces; 44 45 private: 46 void initialize(const real proscenium[4]); 47 }; 48 49 class Pow23GridDensityProviderFactory : public GridDensityProviderFactory { 50 public: 51 Pow23GridDensityProviderFactory(unsigned numFaces); 52 ~Pow23GridDensityProviderFactory(); 53 54 AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source, 55 const real proscenium[4]); 56 AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source, 57 const BBox<Vec3r> &bbox, 58 const GridHelpers::Transform &transform); 59 AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source); 60 61 protected: 62 unsigned numFaces; 63 }; 64 65 } /* namespace Freestyle */ 66