1 /* 2 * This document is licensed under the SGI Free Software B License Version 3 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 4 */ 5 6 #ifndef __glsl_defines_h 7 #define __glsl_defines_h 8 9 /* OpenGL ES core versions */ 10 #define GL_ES_VERSION_2_0 1 11 12 /* ClearBufferMask */ 13 #define GL_DEPTH_BUFFER_BIT 0x00000100 14 #define GL_STENCIL_BUFFER_BIT 0x00000400 15 #define GL_COLOR_BUFFER_BIT 0x00004000 16 17 /* Boolean */ 18 #define GL_FALSE 0 19 #define GL_TRUE 1 20 21 /* BeginMode */ 22 #define GL_POINTS 0x0000 23 #define GL_LINES 0x0001 24 #define GL_LINE_LOOP 0x0002 25 #define GL_LINE_STRIP 0x0003 26 #define GL_TRIANGLES 0x0004 27 #define GL_TRIANGLE_STRIP 0x0005 28 #define GL_TRIANGLE_FAN 0x0006 29 30 /* AlphaFunction (not supported in ES20) */ 31 /* GL_NEVER */ 32 /* GL_LESS */ 33 /* GL_EQUAL */ 34 /* GL_LEQUAL */ 35 /* GL_GREATER */ 36 /* GL_NOTEQUAL */ 37 /* GL_GEQUAL */ 38 /* GL_ALWAYS */ 39 40 /* BlendingFactorDest */ 41 #define GL_ZERO 0 42 #define GL_ONE 1 43 #define GL_SRC_COLOR 0x0300 44 #define GL_ONE_MINUS_SRC_COLOR 0x0301 45 #define GL_SRC_ALPHA 0x0302 46 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 47 #define GL_DST_ALPHA 0x0304 48 #define GL_ONE_MINUS_DST_ALPHA 0x0305 49 50 /* BlendingFactorSrc */ 51 /* GL_ZERO */ 52 /* GL_ONE */ 53 #define GL_DST_COLOR 0x0306 54 #define GL_ONE_MINUS_DST_COLOR 0x0307 55 #define GL_SRC_ALPHA_SATURATE 0x0308 56 /* GL_SRC_ALPHA */ 57 /* GL_ONE_MINUS_SRC_ALPHA */ 58 /* GL_DST_ALPHA */ 59 /* GL_ONE_MINUS_DST_ALPHA */ 60 61 /* BlendEquationSeparate */ 62 #define GL_FUNC_ADD 0x8006 63 #define GL_BLEND_EQUATION 0x8009 64 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 65 #define GL_BLEND_EQUATION_ALPHA 0x883D 66 67 /* BlendSubtract */ 68 #define GL_FUNC_SUBTRACT 0x800A 69 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 70 71 /* Separate Blend Functions */ 72 #define GL_BLEND_DST_RGB 0x80C8 73 #define GL_BLEND_SRC_RGB 0x80C9 74 #define GL_BLEND_DST_ALPHA 0x80CA 75 #define GL_BLEND_SRC_ALPHA 0x80CB 76 #define GL_CONSTANT_COLOR 0x8001 77 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 78 #define GL_CONSTANT_ALPHA 0x8003 79 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 80 #define GL_BLEND_COLOR 0x8005 81 82 /* Buffer Objects */ 83 #define GL_ARRAY_BUFFER 0x8892 84 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 85 #define GL_ARRAY_BUFFER_BINDING 0x8894 86 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 87 88 #define GL_STREAM_DRAW 0x88E0 89 #define GL_STATIC_DRAW 0x88E4 90 #define GL_DYNAMIC_DRAW 0x88E8 91 92 #define GL_BUFFER_SIZE 0x8764 93 #define GL_BUFFER_USAGE 0x8765 94 95 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 96 97 /* CullFaceMode */ 98 #define GL_FRONT 0x0404 99 #define GL_BACK 0x0405 100 #define GL_FRONT_AND_BACK 0x0408 101 102 /* DepthFunction */ 103 /* GL_NEVER */ 104 /* GL_LESS */ 105 /* GL_EQUAL */ 106 /* GL_LEQUAL */ 107 /* GL_GREATER */ 108 /* GL_NOTEQUAL */ 109 /* GL_GEQUAL */ 110 /* GL_ALWAYS */ 111 112 /* EnableCap */ 113 #define GL_TEXTURE_2D 0x0DE1 114 #define GL_CULL_FACE 0x0B44 115 #define GL_BLEND 0x0BE2 116 #define GL_DITHER 0x0BD0 117 #define GL_STENCIL_TEST 0x0B90 118 #define GL_DEPTH_TEST 0x0B71 119 #define GL_SCISSOR_TEST 0x0C11 120 #define GL_POLYGON_OFFSET_FILL 0x8037 121 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 122 #define GL_SAMPLE_COVERAGE 0x80A0 123 124 /* ErrorCode */ 125 #define GL_NO_ERROR 0 126 #define GL_INVALID_ENUM 0x0500 127 #define GL_INVALID_VALUE 0x0501 128 #define GL_INVALID_OPERATION 0x0502 129 #define GL_OUT_OF_MEMORY 0x0505 130 131 /* FrontFaceDirection */ 132 #define GL_CW 0x0900 133 #define GL_CCW 0x0901 134 135 /* GetPName */ 136 #define GL_LINE_WIDTH 0x0B21 137 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 138 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 139 #define GL_CULL_FACE_MODE 0x0B45 140 #define GL_FRONT_FACE 0x0B46 141 #define GL_DEPTH_RANGE 0x0B70 142 #define GL_DEPTH_WRITEMASK 0x0B72 143 #define GL_DEPTH_CLEAR_VALUE 0x0B73 144 #define GL_DEPTH_FUNC 0x0B74 145 #define GL_STENCIL_CLEAR_VALUE 0x0B91 146 #define GL_STENCIL_FUNC 0x0B92 147 #define GL_STENCIL_FAIL 0x0B94 148 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 149 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 150 #define GL_STENCIL_REF 0x0B97 151 #define GL_STENCIL_VALUE_MASK 0x0B93 152 #define GL_STENCIL_WRITEMASK 0x0B98 153 #define GL_STENCIL_BACK_FUNC 0x8800 154 #define GL_STENCIL_BACK_FAIL 0x8801 155 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 156 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 157 #define GL_STENCIL_BACK_REF 0x8CA3 158 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 159 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 160 #define GL_VIEWPORT 0x0BA2 161 #define GL_SCISSOR_BOX 0x0C10 162 /* GL_SCISSOR_TEST */ 163 #define GL_COLOR_CLEAR_VALUE 0x0C22 164 #define GL_COLOR_WRITEMASK 0x0C23 165 #define GL_UNPACK_ALIGNMENT 0x0CF5 166 #define GL_PACK_ALIGNMENT 0x0D05 167 #define GL_MAX_TEXTURE_SIZE 0x0D33 168 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 169 #define GL_SUBPIXEL_BITS 0x0D50 170 #define GL_RED_BITS 0x0D52 171 #define GL_GREEN_BITS 0x0D53 172 #define GL_BLUE_BITS 0x0D54 173 #define GL_ALPHA_BITS 0x0D55 174 #define GL_DEPTH_BITS 0x0D56 175 #define GL_STENCIL_BITS 0x0D57 176 #define GL_POLYGON_OFFSET_UNITS 0x2A00 177 /* GL_POLYGON_OFFSET_FILL */ 178 #define GL_POLYGON_OFFSET_FACTOR 0x8038 179 #define GL_TEXTURE_BINDING_2D 0x8069 180 #define GL_SAMPLE_BUFFERS 0x80A8 181 #define GL_SAMPLES 0x80A9 182 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 183 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 184 185 /* GetTextureParameter */ 186 /* GL_TEXTURE_MAG_FILTER */ 187 /* GL_TEXTURE_MIN_FILTER */ 188 /* GL_TEXTURE_WRAP_S */ 189 /* GL_TEXTURE_WRAP_T */ 190 191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 193 194 /* HintMode */ 195 #define GL_DONT_CARE 0x1100 196 #define GL_FASTEST 0x1101 197 #define GL_NICEST 0x1102 198 199 /* HintTarget */ 200 #define GL_GENERATE_MIPMAP_HINT 0x8192 201 202 /* DataType */ 203 #define GL_BYTE 0x1400 204 #define GL_UNSIGNED_BYTE 0x1401 205 #define GL_SHORT 0x1402 206 #define GL_UNSIGNED_SHORT 0x1403 207 #define GL_INT 0x1404 208 #define GL_UNSIGNED_INT 0x1405 209 #define GL_FLOAT 0x1406 210 #define GL_FIXED 0x140C 211 212 /* PixelFormat */ 213 #define GL_DEPTH_COMPONENT 0x1902 214 #define GL_ALPHA 0x1906 215 #define GL_RGB 0x1907 216 #define GL_RGBA 0x1908 217 #define GL_LUMINANCE 0x1909 218 #define GL_LUMINANCE_ALPHA 0x190A 219 220 /* PixelType */ 221 /* GL_UNSIGNED_BYTE */ 222 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 223 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 224 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 225 226 /* Shaders */ 227 #define GL_FRAGMENT_SHADER 0x8B30 228 #define GL_VERTEX_SHADER 0x8B31 229 #define GL_MAX_VERTEX_ATTRIBS 0x8869 230 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 231 #define GL_MAX_VARYING_VECTORS 0x8DFC 232 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 233 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 234 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 235 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 236 #define GL_SHADER_TYPE 0x8B4F 237 #define GL_DELETE_STATUS 0x8B80 238 #define GL_LINK_STATUS 0x8B82 239 #define GL_VALIDATE_STATUS 0x8B83 240 #define GL_ATTACHED_SHADERS 0x8B85 241 #define GL_ACTIVE_UNIFORMS 0x8B86 242 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 243 #define GL_ACTIVE_ATTRIBUTES 0x8B89 244 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 245 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 246 #define GL_CURRENT_PROGRAM 0x8B8D 247 248 /* StencilFunction */ 249 #define GL_NEVER 0x0200 250 #define GL_LESS 0x0201 251 #define GL_EQUAL 0x0202 252 #define GL_LEQUAL 0x0203 253 #define GL_GREATER 0x0204 254 #define GL_NOTEQUAL 0x0205 255 #define GL_GEQUAL 0x0206 256 #define GL_ALWAYS 0x0207 257 258 /* StencilOp */ 259 /* GL_ZERO */ 260 #define GL_KEEP 0x1E00 261 #define GL_REPLACE 0x1E01 262 #define GL_INCR 0x1E02 263 #define GL_DECR 0x1E03 264 #define GL_INVERT 0x150A 265 #define GL_INCR_WRAP 0x8507 266 #define GL_DECR_WRAP 0x8508 267 268 /* StringName */ 269 #define GL_VENDOR 0x1F00 270 #define GL_RENDERER 0x1F01 271 #define GL_VERSION 0x1F02 272 #define GL_EXTENSIONS 0x1F03 273 274 /* TextureMagFilter */ 275 #define GL_NEAREST 0x2600 276 #define GL_LINEAR 0x2601 277 278 /* TextureMinFilter */ 279 /* GL_NEAREST */ 280 /* GL_LINEAR */ 281 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 282 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 283 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 284 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 285 286 /* TextureParameterName */ 287 #define GL_TEXTURE_MAG_FILTER 0x2800 288 #define GL_TEXTURE_MIN_FILTER 0x2801 289 #define GL_TEXTURE_WRAP_S 0x2802 290 #define GL_TEXTURE_WRAP_T 0x2803 291 292 /* TextureTarget */ 293 /* GL_TEXTURE_2D */ 294 #define GL_TEXTURE 0x1702 295 296 #define GL_TEXTURE_CUBE_MAP 0x8513 297 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 298 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 299 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 300 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 301 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 302 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 303 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 304 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 305 306 /* TextureUnit */ 307 #define GL_TEXTURE0 0x84C0 308 #define GL_TEXTURE1 0x84C1 309 #define GL_TEXTURE2 0x84C2 310 #define GL_TEXTURE3 0x84C3 311 #define GL_TEXTURE4 0x84C4 312 #define GL_TEXTURE5 0x84C5 313 #define GL_TEXTURE6 0x84C6 314 #define GL_TEXTURE7 0x84C7 315 #define GL_TEXTURE8 0x84C8 316 #define GL_TEXTURE9 0x84C9 317 #define GL_TEXTURE10 0x84CA 318 #define GL_TEXTURE11 0x84CB 319 #define GL_TEXTURE12 0x84CC 320 #define GL_TEXTURE13 0x84CD 321 #define GL_TEXTURE14 0x84CE 322 #define GL_TEXTURE15 0x84CF 323 #define GL_TEXTURE16 0x84D0 324 #define GL_TEXTURE17 0x84D1 325 #define GL_TEXTURE18 0x84D2 326 #define GL_TEXTURE19 0x84D3 327 #define GL_TEXTURE20 0x84D4 328 #define GL_TEXTURE21 0x84D5 329 #define GL_TEXTURE22 0x84D6 330 #define GL_TEXTURE23 0x84D7 331 #define GL_TEXTURE24 0x84D8 332 #define GL_TEXTURE25 0x84D9 333 #define GL_TEXTURE26 0x84DA 334 #define GL_TEXTURE27 0x84DB 335 #define GL_TEXTURE28 0x84DC 336 #define GL_TEXTURE29 0x84DD 337 #define GL_TEXTURE30 0x84DE 338 #define GL_TEXTURE31 0x84DF 339 #define GL_ACTIVE_TEXTURE 0x84E0 340 341 /* TextureWrapMode */ 342 #define GL_REPEAT 0x2901 343 #define GL_CLAMP_TO_EDGE 0x812F 344 #define GL_MIRRORED_REPEAT 0x8370 345 346 /* Uniform Types */ 347 #define GL_FLOAT_VEC2 0x8B50 348 #define GL_FLOAT_VEC3 0x8B51 349 #define GL_FLOAT_VEC4 0x8B52 350 #define GL_INT_VEC2 0x8B53 351 #define GL_INT_VEC3 0x8B54 352 #define GL_INT_VEC4 0x8B55 353 #define GL_BOOL 0x8B56 354 #define GL_BOOL_VEC2 0x8B57 355 #define GL_BOOL_VEC3 0x8B58 356 #define GL_BOOL_VEC4 0x8B59 357 #define GL_FLOAT_MAT2 0x8B5A 358 #define GL_FLOAT_MAT3 0x8B5B 359 #define GL_FLOAT_MAT4 0x8B5C 360 #define GL_SAMPLER_2D 0x8B5E 361 #define GL_SAMPLER_CUBE 0x8B60 362 363 /* Vertex Arrays */ 364 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 365 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 366 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 367 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 368 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 369 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 370 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 371 372 /* Read Format */ 373 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 374 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 375 376 /* Shader Source */ 377 #define GL_COMPILE_STATUS 0x8B81 378 #define GL_INFO_LOG_LENGTH 0x8B84 379 #define GL_SHADER_SOURCE_LENGTH 0x8B88 380 #define GL_SHADER_COMPILER 0x8DFA 381 382 /* Shader Binary */ 383 #define GL_SHADER_BINARY_FORMATS 0x8DF8 384 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 385 386 /* Shader Precision-Specified Types */ 387 #define GL_LOW_FLOAT 0x8DF0 388 #define GL_MEDIUM_FLOAT 0x8DF1 389 #define GL_HIGH_FLOAT 0x8DF2 390 #define GL_LOW_INT 0x8DF3 391 #define GL_MEDIUM_INT 0x8DF4 392 #define GL_HIGH_INT 0x8DF5 393 394 /* Framebuffer Object. */ 395 #define GL_FRAMEBUFFER 0x8D40 396 #define GL_RENDERBUFFER 0x8D41 397 398 #define GL_RGBA4 0x8056 399 #define GL_RGB5_A1 0x8057 400 #define GL_RGB565 0x8D62 401 #define GL_DEPTH_COMPONENT16 0x81A5 402 #define GL_STENCIL_INDEX 0x1901 403 #define GL_STENCIL_INDEX8 0x8D48 404 405 #define GL_RENDERBUFFER_WIDTH 0x8D42 406 #define GL_RENDERBUFFER_HEIGHT 0x8D43 407 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 408 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 409 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 410 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 411 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 412 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 413 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 414 415 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 416 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 417 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 418 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 419 420 #define GL_COLOR_ATTACHMENT0 0x8CE0 421 #define GL_DEPTH_ATTACHMENT 0x8D00 422 #define GL_STENCIL_ATTACHMENT 0x8D20 423 424 #define GL_NONE 0 425 426 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 427 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 428 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 429 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 430 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 431 432 #define GL_FRAMEBUFFER_BINDING 0x8CA6 433 #define GL_RENDERBUFFER_BINDING 0x8CA7 434 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 435 436 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 437 438 #endif//__glsl_defines_h 439