1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SELLSTATE_H
20 #define OPENXCOM_SELLSTATE_H
21 
22 #include "../Engine/State.h"
23 #include "../Menu/OptionsBaseState.h"
24 #include <vector>
25 #include <string>
26 
27 namespace OpenXcom
28 {
29 enum SellType { SELL_SOLDIER, SELL_CRAFT, SELL_ITEM, SELL_SCIENTIST, SELL_ENGINEER };
30 
31 class TextButton;
32 class Window;
33 class Text;
34 class TextList;
35 class Timer;
36 class Base;
37 class Soldier;
38 class Craft;
39 
40 /**
41  * Sell/Sack screen that lets the player sell
42  * any items in a particular base.
43  */
44 class SellState : public State
45 {
46 private:
47 	Base *_base;
48 	TextButton *_btnOk, *_btnCancel;
49 	Window *_window;
50 	Text *_txtTitle, *_txtSales, *_txtFunds, *_txtItem, *_txtQuantity, *_txtSell, *_txtValue, *_txtSpaceUsed;
51 	TextList *_lstItems;
52 	std::vector<int> _qtys;
53 	std::vector<Soldier*> _soldiers;
54 	std::vector<Craft*> _crafts;
55 	std::vector<std::string> _items;
56 	size_t _sel, _itemOffset;
57 	int _total, _hasSci, _hasEng;
58 	double _spaceChange;
59 	Timer *_timerInc, *_timerDec;
60 	Uint8 _color, _color2, _color3, _colorAmmo;
61 	OptionsOrigin _origin;
62 	/// Gets selected price.
63 	int getPrice();
64 	/// Gets selected quantity.
65 	int getQuantity();
66 	/// Gets the Type of the selected item.
67 	enum SellType getType(size_t selected) const;
68 	/// Gets the index of selected item.
69 	size_t getItemIndex(size_t selected) const;
70 	/// Gets the index of the selected craft.
71 	size_t getCraftIndex(size_t selected) const;
72 public:
73 	/// Creates the Sell state.
74 	SellState(Game *game, Base *base, OptionsOrigin origin = OPT_GEOSCAPE);
75 	/// Cleans up the Sell state.
76 	~SellState();
77 	/// Runs the timers.
78 	void think();
79 	/// Handler for clicking the OK button.
80 	void btnOkClick(Action *action);
81 	/// Handler for clicking the Cancel button.
82 	void btnCancelClick(Action *action);
83 	/// Handler for pressing an Increase arrow in the list.
84 	void lstItemsLeftArrowPress(Action *action);
85 	/// Handler for releasing an Increase arrow in the list.
86 	void lstItemsLeftArrowRelease(Action *action);
87 	/// Handler for clicking an Increase arrow in the list.
88 	void lstItemsLeftArrowClick(Action *action);
89 	/// Handler for pressing a Decrease arrow in the list.
90 	void lstItemsRightArrowPress(Action *action);
91 	/// Handler for releasing a Decrease arrow in the list.
92 	void lstItemsRightArrowRelease(Action *action);
93 	/// Handler for clicking a Decrease arrow in the list.
94 	void lstItemsRightArrowClick(Action *action);
95 	/// Handler for pressing-down a mouse-button in the list.
96 	void lstItemsMousePress(Action *action);
97 	/// Increases the quantity of an item by one.
98 	void increase();
99 	/// Decreases the quantity of an item by one.
100 	void decrease();
101 	/// Changes the quantity of an item by the given value.
102 	void changeByValue(int change, int dir);
103 	/// Updates the quantity-strings of the selected item.
104 	void updateItemStrings();
105 };
106 
107 }
108 
109 #endif
110