1 #ifndef COIN_SOGLARBSHADERPARAMETER_H
2 #define COIN_SOGLARBSHADERPARAMETER_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
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13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #ifndef COIN_INTERNAL
37 #error this is a private header file
38 #endif
39 
40 // *************************************************************************
41 
42 #include "SoGLShaderParameter.h"
43 
44 // *************************************************************************
45 
46 class SoGLARBShaderParameter : public SoGLShaderParameter
47 {
48  public: // satisfy SoGLShaderParameter protocol interface
49   virtual SoShader::Type shaderType(void) const;
50 
51   virtual void set1f(const SoGLShaderObject * shader, const float value, const char * name, const int id);
52   virtual void set2f(const SoGLShaderObject * shader, const float * value, const char * name, const int id);
53   virtual void set3f(const SoGLShaderObject * shader, const float * value, const char * name, const int id);
54   virtual void set4f(const SoGLShaderObject * shader, const float * value, const char * name, const int id);
55 
56   virtual void set1fv(const SoGLShaderObject * shader, const int num, const float* value, const char* name, const int id);
57   virtual void set2fv(const SoGLShaderObject * shader, const int num, const float* value, const char* name, const int id);
58   virtual void set3fv(const SoGLShaderObject * shader, const int num, const float* value, const char* name, const int id);
59   virtual void set4fv(const SoGLShaderObject * shader, const int num, const float* value, const char* name, const int id);
60 
61   virtual void setMatrix(const SoGLShaderObject * shader, const float * value, const char * name, const int id);
62   virtual void setMatrixArray(const SoGLShaderObject * shader, const int num, const float * value, const char * name, const int id);
63 
64   virtual void set1i(const SoGLShaderObject * shader, const int32_t value, const char * name, const int id);
65   virtual void set2i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id);
66   virtual void set3i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id);
67   virtual void set4i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id);
68 
69   virtual void set1iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id);
70   virtual void set2iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id);
71   virtual void set3iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id);
72   virtual void set4iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id);
73 
74 public:
75   SoGLARBShaderParameter(void);
76   virtual ~SoGLARBShaderParameter();
77 
78 private:
79   GLenum target;
80   GLuint identifier;
81 
82   SbBool isValid(const SoGLShaderObject * shader, const int idx);
83 };
84 
85 #endif /* ! COIN_SOGLARBSHADERPARAMETER_H */
86