1 #ifndef COIN_SOSHAPE_H
2 #define COIN_SOSHAPE_H
3 
4 /**************************************************************************\
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34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/elements/SoMultiTextureCoordinateElement.h>
38 #include <Inventor/SbMatrix.h>
39 #include <Inventor/SbVec2s.h>
40 #include <Inventor/SbBox3f.h>
41 
42 class SoPrimitiveVertex;
43 class SoDetail;
44 class SoPickedPoint;
45 class SoFaceDetail;
46 class SoState;
47 class SoCoordinateElement;
48 class SbVec2f;
49 class SoMaterialBundle;
50 class SoBoundingBoxCache;
51 
52 class COIN_DLL_API SoShape : public SoNode {
53   typedef SoNode inherited;
54 
55   SO_NODE_ABSTRACT_HEADER(SoShape);
56 
57 public:
58   static void initClass(void);
59 
60   enum TriangleShape {
61     TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
62     // The rest of the enums are not part of the original Inventor API.
63     QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
64   };
65 
66   virtual SbBool affectsState(void) const;
67   virtual void notify(SoNotList * nl);
68 
69   virtual void getBoundingBox(SoGetBoundingBoxAction * action);
70   virtual void GLRender(SoGLRenderAction * action);
71   virtual void rayPick(SoRayPickAction * action);
72   virtual void callback(SoCallbackAction * action);
73   virtual void computeBBox(SoAction * action, SbBox3f & box,
74                            SbVec3f & center) =  0;
75   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
76 
77   static void getScreenSize(SoState * const state, const SbBox3f & boundingbox,
78                             SbVec2s & rectsize);
79   static float getDecimatedComplexity(SoState * state, float complexity);
80   const SoBoundingBoxCache * getBoundingBoxCache(void) const;
81 
82 protected:
83   SoShape(void);
84   virtual ~SoShape();
85 
86   float getComplexityValue(SoAction * action);
87   virtual void generatePrimitives(SoAction * action) =  0;
88   virtual SbBool shouldGLRender(SoGLRenderAction * action);
89   void beginSolidShape(SoGLRenderAction * action);
90   void endSolidShape(SoGLRenderAction * action);
91   void GLRenderBoundingBox(SoGLRenderAction * action);
92   SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction * action);
93 
94   SbBool shouldRayPick(SoRayPickAction * const action);
95   void computeObjectSpaceRay(SoRayPickAction * const action);
96   void computeObjectSpaceRay(SoRayPickAction * const action,
97                              const SbMatrix & matrix);
98   virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
99                                           const SoPrimitiveVertex * v1,
100                                           const SoPrimitiveVertex * v2,
101                                           const SoPrimitiveVertex * v3,
102                                           SoPickedPoint * pp);
103   virtual SoDetail * createLineSegmentDetail(SoRayPickAction * action,
104                                              const SoPrimitiveVertex * v1,
105                                              const SoPrimitiveVertex * v2,
106                                              SoPickedPoint * pp);
107   virtual SoDetail * createPointDetail(SoRayPickAction * action,
108                                        const SoPrimitiveVertex * v,
109                                        SoPickedPoint * pp);
110 
111   void invokeTriangleCallbacks(SoAction * const action,
112                                const SoPrimitiveVertex * const v1,
113                                const SoPrimitiveVertex * const v2,
114                                const SoPrimitiveVertex * const v3);
115   void invokeLineSegmentCallbacks(SoAction * const action,
116                                   const SoPrimitiveVertex * const v1,
117                                   const SoPrimitiveVertex * const v2);
118   void invokePointCallbacks(SoAction * const action,
119                             const SoPrimitiveVertex * const v);
120   void beginShape(SoAction * const action, const TriangleShape shapetype,
121                   SoDetail * const detail = NULL);
122   void shapeVertex(const SoPrimitiveVertex * const v);
123   void endShape(void);
124 
125   void generateVertex(SoPrimitiveVertex * const pv,
126                       const SbVec3f & point,
127                       const SbBool useTexFunc,
128                       const SoMultiTextureCoordinateElement * const tce,
129                       const float s,
130                       const float t,
131                       const SbVec3f & normal);
132   void generateVertex(SoPrimitiveVertex * const pv,
133                       const SbVec3f & point,
134                       const SbBool useTexFunc,
135                       const SoMultiTextureCoordinateElement * const tce,
136                       const float s,
137                       const float t,
138                       const float r,
139                       const SbVec3f & normal);
140 
141   SbBool startVertexArray(SoGLRenderAction * action,
142                           const SoCoordinateElement * coords,
143                           const SbVec3f * pervertexnormals,
144                           const SbBool texpervertex,
145                           const SbBool colorpervertex);
146 
147   void finishVertexArray(SoGLRenderAction * action,
148                          const SbBool vbo,
149                          const SbBool normpervertex,
150                          const SbBool texpervertex,
151                          const SbBool colorpervertex);
152 private:
153   class SoShapeP * pimpl;
154   void validatePVCache(SoGLRenderAction * action);
155   void getBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
156   void rayPickBoundingBox(SoRayPickAction * action);
157   friend class soshape_primdata;           // internal class
158   friend class so_generate_prim_private;   // a very private class
159 };
160 
161 #endif // !COIN_SOSHAPE_H
162