1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2013, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
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9 // modification, are permitted provided that the following conditions are
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12 // notice, this list of conditions and the following disclaimer.
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15 // in the documentation and/or other materials provided with the
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20 //
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32 //
33 ///////////////////////////////////////////////////////////////////////////
34
35
36 //-----------------------------------------------------------------------------
37 //
38 // class FloatVectorAttribute
39 //
40 //-----------------------------------------------------------------------------
41
42 #include <ImfFloatVectorAttribute.h>
43
44
45 OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
46
47
48 using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
49
50
51 template <>
52 const char *
staticTypeName()53 FloatVectorAttribute::staticTypeName ()
54 {
55 return "floatvector";
56 }
57
58
59 template <>
60 void
writeValueTo(OPENEXR_IMF_INTERNAL_NAMESPACE::OStream & os,int version) const61 FloatVectorAttribute::writeValueTo
62 (OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os, int version) const
63 {
64 int n = _value.size();
65
66 for (int i = 0; i < n; ++i)
67 Xdr::write <StreamIO> (os, _value[i]);
68 }
69
70
71 template <>
72 void
readValueFrom(OPENEXR_IMF_INTERNAL_NAMESPACE::IStream & is,int size,int version)73 FloatVectorAttribute::readValueFrom
74 (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, int size, int version)
75 {
76 int n = size / Xdr::size<float>();
77 _value.resize (n);
78
79 for (int i = 0; i < n; ++i)
80 Xdr::read <StreamIO> (is, _value[i]);
81 }
82
83
84 OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
85