1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // * Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // * Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // * Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34
35
36 //-----------------------------------------------------------------------------
37 //
38 // class KeyCodeAttribute
39 //
40 //-----------------------------------------------------------------------------
41
42 #include <ImfKeyCodeAttribute.h>
43
44 OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
45
46 using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
47
48 template <>
49 const char *
staticTypeName()50 KeyCodeAttribute::staticTypeName ()
51 {
52 return "keycode";
53 }
54
55
56 template <>
57 void
writeValueTo(OPENEXR_IMF_INTERNAL_NAMESPACE::OStream & os,int version) const58 KeyCodeAttribute::writeValueTo (OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os, int version) const
59 {
60 Xdr::write <StreamIO> (os, _value.filmMfcCode());
61 Xdr::write <StreamIO> (os, _value.filmType());
62 Xdr::write <StreamIO> (os, _value.prefix());
63 Xdr::write <StreamIO> (os, _value.count());
64 Xdr::write <StreamIO> (os, _value.perfOffset());
65 Xdr::write <StreamIO> (os, _value.perfsPerFrame());
66 Xdr::write <StreamIO> (os, _value.perfsPerCount());
67 }
68
69
70 template <>
71 void
readValueFrom(OPENEXR_IMF_INTERNAL_NAMESPACE::IStream & is,int size,int version)72 KeyCodeAttribute::readValueFrom (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, int size, int version)
73 {
74 int tmp;
75
76 Xdr::read <StreamIO> (is, tmp);
77 _value.setFilmMfcCode (tmp);
78
79 Xdr::read <StreamIO> (is, tmp);
80 _value.setFilmType (tmp);
81
82 Xdr::read <StreamIO> (is, tmp);
83 _value.setPrefix (tmp);
84
85 Xdr::read <StreamIO> (is, tmp);
86 _value.setCount (tmp);
87
88 Xdr::read <StreamIO> (is, tmp);
89 _value.setPerfOffset (tmp);
90
91 Xdr::read <StreamIO> (is, tmp);
92 _value.setPerfsPerFrame (tmp);
93
94 Xdr::read <StreamIO> (is, tmp);
95 _value.setPerfsPerCount (tmp);
96 }
97
98
99 OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
100