1 /*
2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(MATHML)
29 
30 #include "RenderMathMLFenced.h"
31 
32 #include "FontSelector.h"
33 #include "MathMLNames.h"
34 #include "RenderInline.h"
35 #include "RenderMathMLOperator.h"
36 #include "RenderText.h"
37 
38 namespace WebCore {
39 
40 using namespace MathMLNames;
41 
42 enum Braces { OpeningBraceChar = 0x28, ClosingBraceChar = 0x29 };
43 
44 static const float gOperatorPadding = 0.1f;
45 
RenderMathMLFenced(Node * fenced)46 RenderMathMLFenced::RenderMathMLFenced(Node* fenced)
47     : RenderMathMLRow(fenced)
48     , m_open(OpeningBraceChar)
49     , m_close(ClosingBraceChar)
50 {
51 }
52 
updateFromElement()53 void RenderMathMLFenced::updateFromElement()
54 {
55     Element* fenced = static_cast<Element*>(node());
56 
57     // FIXME: Handle open/close values with more than one character (they should be treated like text).
58     AtomicString openValue = fenced->getAttribute(MathMLNames::openAttr);
59     if (openValue.length() > 0)
60         m_open = openValue[0];
61     AtomicString closeValue = fenced->getAttribute(MathMLNames::closeAttr);
62     if (closeValue.length() > 0)
63         m_close = closeValue[0];
64 
65     AtomicString separators = static_cast<Element*>(fenced)->getAttribute(MathMLNames::separatorsAttr);
66     if (!separators.isNull()) {
67         Vector<UChar> characters;
68         for (unsigned int i = 0; i < separators.length(); i++) {
69             if (!isSpaceOrNewline(separators[i]))
70                 characters.append(separators[i]);
71         }
72         m_separators = !characters.size() ? 0 : StringImpl::create(characters.data() , characters.size());
73     } else {
74         // The separator defaults to a single comma.
75         m_separators = StringImpl::create(",");
76     }
77 
78     if (isEmpty())
79         makeFences();
80 }
81 
makeOperatorStyle()82 RefPtr<RenderStyle> RenderMathMLFenced::makeOperatorStyle()
83 {
84     RefPtr<RenderStyle> newStyle = RenderStyle::create();
85     newStyle->inheritFrom(style());
86     newStyle->setDisplay(INLINE_BLOCK);
87     newStyle->setPaddingRight(Length(static_cast<int>(gOperatorPadding * style()->fontSize()), Fixed));
88     return newStyle;
89 }
90 
makeFences()91 void RenderMathMLFenced::makeFences()
92 {
93     RenderObject* openFence = new (renderArena()) RenderMathMLOperator(node(), m_open);
94     openFence->setStyle(makeOperatorStyle().release());
95     RenderBlock::addChild(openFence, firstChild());
96     RenderObject* closeFence = new (renderArena()) RenderMathMLOperator(node(), m_close);
97     closeFence->setStyle(makeOperatorStyle().release());
98     RenderBlock::addChild(closeFence);
99 }
100 
addChild(RenderObject * child,RenderObject *)101 void RenderMathMLFenced::addChild(RenderObject* child, RenderObject*)
102 {
103     // make the fences if the render object is empty
104     if (isEmpty())
105         updateFromElement();
106 
107     if (m_separators.get()) {
108         unsigned int count = 0;
109         for (Node* position = child->node(); position; position = position->previousSibling()) {
110             if (position->nodeType() == Node::ELEMENT_NODE)
111                 count++;
112         }
113 
114         if (count > 1) {
115             UChar separator;
116 
117             // Use the last separator if we've run out of specified separators.
118             if ((count - 1) >= m_separators.get()->length())
119                 separator = (*m_separators.get())[m_separators.get()->length() - 1];
120             else
121                 separator = (*m_separators.get())[count - 1];
122 
123             RenderObject* separatorObj = new (renderArena()) RenderMathMLOperator(node(), separator);
124             separatorObj->setStyle(makeOperatorStyle().release());
125             RenderBlock::addChild(separatorObj, lastChild());
126         }
127     }
128 
129     // If we have a block, we'll wrap it in an inline-block.
130     if (child->isBlockFlow() && child->style()->display() != INLINE_BLOCK) {
131         // Block objects wrapper.
132 
133         RenderBlock* block = new (renderArena()) RenderBlock(node());
134         RefPtr<RenderStyle> newStyle = RenderStyle::create();
135         newStyle->inheritFrom(style());
136         newStyle->setDisplay(INLINE_BLOCK);
137         block->setStyle(newStyle.release());
138 
139         RenderBlock::addChild(block, lastChild());
140         block->addChild(child);
141     } else
142         RenderBlock::addChild(child, lastChild());
143 }
144 
145 }
146 
147 #endif
148