1 /*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20 #include "config.h"
21
22 #if ENABLE(SVG)
23 #include "RenderSVGResourceSolidColor.h"
24
25 #include "GraphicsContext.h"
26 #include "RenderStyle.h"
27 #include "SVGRenderSupport.h"
28
29 #if USE(SKIA)
30 #include "PlatformContextSkia.h"
31 #endif
32
33 namespace WebCore {
34
35 RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
36
RenderSVGResourceSolidColor()37 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
38 {
39 }
40
~RenderSVGResourceSolidColor()41 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
42 {
43 }
44
applyResource(RenderObject * object,RenderStyle * style,GraphicsContext * & context,unsigned short resourceMode)45 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
46 {
47 // We are NOT allowed to ASSERT(object) here, unlike all other resources.
48 // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering
49 // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer.
50 ASSERT(context);
51 ASSERT(resourceMode != ApplyToDefaultMode);
52
53 const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
54 ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB;
55
56 if (resourceMode & ApplyToFillMode) {
57 context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f);
58 context->setFillColor(m_color, colorSpace);
59 context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
60
61 if (resourceMode & ApplyToTextMode)
62 context->setTextDrawingMode(TextModeFill);
63 } else if (resourceMode & ApplyToStrokeMode) {
64 context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f);
65 context->setStrokeColor(m_color, colorSpace);
66
67 if (style)
68 SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
69
70 if (resourceMode & ApplyToTextMode)
71 context->setTextDrawingMode(TextModeStroke);
72 }
73
74 return true;
75 }
76
postApplyResource(RenderObject *,GraphicsContext * & context,unsigned short resourceMode,const Path * path)77 void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path)
78 {
79 ASSERT(context);
80 ASSERT(resourceMode != ApplyToDefaultMode);
81
82 if (path && !(resourceMode & ApplyToTextMode)) {
83 if (resourceMode & ApplyToFillMode)
84 context->fillPath(*path);
85 else if (resourceMode & ApplyToStrokeMode)
86 context->strokePath(*path);
87 }
88 }
89
90 }
91
92 #endif
93