1 #ifndef _STRATEGIC_TURNS_H 2 #define _STRATEGIC_TURNS_H 3 4 5 void StrategicTurnsNewGame(void); 6 void HandleStrategicTurn(void); 7 8 void SyncStrategicTurnTimes(void); 9 void HandleStrategicTurnImplicationsOfExitingCombatMode( void ); 10 11 #endif 12