1<?xml version="1.0" encoding="utf-8"?> 2<Type Name="ComponentEditor" FullName="System.ComponentModel.ComponentEditor"> 3 <TypeSignature Language="C#" Value="public abstract class ComponentEditor" Maintainer="auto" /> 4 <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit ComponentEditor extends System.Object" /> 5 <AssemblyInfo> 6 <AssemblyName>System</AssemblyName> 7 <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey> 8 <AssemblyVersion>1.0.3300.0</AssemblyVersion> 9 <AssemblyVersion>1.0.5000.0</AssemblyVersion> 10 <AssemblyVersion>2.0.0.0</AssemblyVersion> 11 <AssemblyVersion>4.0.0.0</AssemblyVersion> 12 </AssemblyInfo> 13 <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> 14 <Base> 15 <BaseTypeName>System.Object</BaseTypeName> 16 </Base> 17 <Interfaces /> 18 <Docs> 19 <remarks> 20 <attribution license="cc4" from="Microsoft" modified="false" /> 21 <para>A component editor is used to edit a component as a whole and can be used to implement a user interface similar to that of the property pages. You associate a component editor with a component by using the <see cref="T:System.ComponentModel.EditorAttribute" /> attribute.</para> 22 </remarks> 23 <summary> 24 <attribution license="cc4" from="Microsoft" modified="false" /> 25 <para>Provides the base class for a custom component editor.</para> 26 </summary> 27 </Docs> 28 <Members> 29 <Member MemberName=".ctor"> 30 <MemberSignature Language="C#" Value="protected ComponentEditor ();" /> 31 <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" /> 32 <MemberType>Constructor</MemberType> 33 <AssemblyInfo> 34 <AssemblyVersion>1.0.5000.0</AssemblyVersion> 35 <AssemblyVersion>2.0.0.0</AssemblyVersion> 36 <AssemblyVersion>4.0.0.0</AssemblyVersion> 37 </AssemblyInfo> 38 <ReturnValue /> 39 <Parameters /> 40 <Docs> 41 <remarks>To be added</remarks> 42 <summary> 43 <attribution license="cc4" from="Microsoft" modified="false" /> 44 <para>Initializes a new instance of the <see cref="T:System.ComponentModel.ComponentEditor" /> class. </para> 45 </summary> 46 </Docs> 47 </Member> 48 <Member MemberName="EditComponent"> 49 <MemberSignature Language="C#" Value="public bool EditComponent (object component);" /> 50 <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool EditComponent(object component) cil managed" /> 51 <MemberType>Method</MemberType> 52 <AssemblyInfo> 53 <AssemblyVersion>1.0.5000.0</AssemblyVersion> 54 <AssemblyVersion>2.0.0.0</AssemblyVersion> 55 <AssemblyVersion>4.0.0.0</AssemblyVersion> 56 </AssemblyInfo> 57 <ReturnValue> 58 <ReturnType>System.Boolean</ReturnType> 59 </ReturnValue> 60 <Parameters> 61 <Parameter Name="component" Type="System.Object" /> 62 </Parameters> 63 <Docs> 64 <remarks> 65 <attribution license="cc4" from="Microsoft" modified="false" /> 66 <para>This method opens an advanced user interface that you can use to edit the component. The default implementation opens a dialog box with a collection of component editor control objects and a user interface.</para> 67 </remarks> 68 <summary> 69 <attribution license="cc4" from="Microsoft" modified="false" /> 70 <para>Edits the component and returns a value indicating whether the component was modified.</para> 71 </summary> 72 <returns> 73 <attribution license="cc4" from="Microsoft" modified="false" /> 74 <para>true if the component was modified; otherwise, false.</para> 75 </returns> 76 <param name="component"> 77 <attribution license="cc4" from="Microsoft" modified="false" />The component to be edited. </param> 78 </Docs> 79 </Member> 80 <Member MemberName="EditComponent"> 81 <MemberSignature Language="C#" Value="public abstract bool EditComponent (System.ComponentModel.ITypeDescriptorContext context, object component);" /> 82 <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool EditComponent(class System.ComponentModel.ITypeDescriptorContext context, object component) cil managed" /> 83 <MemberType>Method</MemberType> 84 <AssemblyInfo> 85 <AssemblyVersion>1.0.5000.0</AssemblyVersion> 86 <AssemblyVersion>2.0.0.0</AssemblyVersion> 87 <AssemblyVersion>4.0.0.0</AssemblyVersion> 88 </AssemblyInfo> 89 <ReturnValue> 90 <ReturnType>System.Boolean</ReturnType> 91 </ReturnValue> 92 <Parameters> 93 <Parameter Name="context" Type="System.ComponentModel.ITypeDescriptorContext" /> 94 <Parameter Name="component" Type="System.Object" /> 95 </Parameters> 96 <Docs> 97 <remarks> 98 <attribution license="cc4" from="Microsoft" modified="false" /> 99 <para>You can override this method to provide a custom editing user interface for a component. From within this method you can display a dialog box or other type of user interface.</para> 100 </remarks> 101 <summary> 102 <attribution license="cc4" from="Microsoft" modified="false" /> 103 <para>Edits the component and returns a value indicating whether the component was modified based upon a given context.</para> 104 </summary> 105 <returns> 106 <attribution license="cc4" from="Microsoft" modified="false" /> 107 <para>true if the component was modified; otherwise, false.</para> 108 </returns> 109 <param name="context"> 110 <attribution license="cc4" from="Microsoft" modified="false" />An optional context object that can be used to obtain further information about the edit. </param> 111 <param name="component"> 112 <attribution license="cc4" from="Microsoft" modified="false" />The component to be edited. </param> 113 </Docs> 114 </Member> 115 </Members> 116</Type>