1void mainImage( out vec4 fragColor, in vec2 fragCoord ) 2{ 3 vec2 p = vec2(fragCoord.x/iResolution.x, fragCoord.y/iResolution.y); 4 fragColor = texture2D( iChannel0, p ); 5} 6
1void mainImage( out vec4 fragColor, in vec2 fragCoord ) 2{ 3 vec2 p = vec2(fragCoord.x/iResolution.x, fragCoord.y/iResolution.y); 4 fragColor = texture2D( iChannel0, p ); 5} 6