1 /* GemRB - Infinity Engine Emulator 2 * Copyright (C) 2003 The GemRB Project 3 * 4 * This program is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU General Public License 6 * as published by the Free Software Foundation; either version 2 7 * of the License, or (at your option) any later version. 8 * 9 * This program is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 17 * 18 * 19 */ 20 21 #ifndef TILEOVERLAY_H 22 #define TILEOVERLAY_H 23 24 #include "exports.h" 25 26 #include "Tile.h" 27 #include "Video.h" 28 29 #include <vector> 30 31 namespace GemRB { 32 33 class GEM_EXPORT TileOverlay { 34 public: 35 int w, h; 36 //std::vector<Tile*> tiles; 37 Tile** tiles; 38 int count; 39 public: 40 TileOverlay(int Width, int Height); 41 ~TileOverlay(void); 42 void AddTile(Tile* tile); 43 void Draw(const Region& viewport, std::vector< TileOverlay*> &overlays, BlitFlags flags); 44 }; 45 46 } 47 48 #endif 49