1 /* GemRB - Infinity Engine Emulator
2  * Copyright (C) 2003 The GemRB Project
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  *
19  */
20 
21 #ifndef TILEOVERLAY_H
22 #define TILEOVERLAY_H
23 
24 #include "exports.h"
25 
26 #include "Tile.h"
27 #include "Video.h"
28 
29 #include <vector>
30 
31 namespace GemRB {
32 
33 class GEM_EXPORT TileOverlay {
34 public:
35 	int w, h;
36 	//std::vector<Tile*> tiles;
37 	Tile** tiles;
38 	int count;
39 public:
40 	TileOverlay(int Width, int Height);
41 	~TileOverlay(void);
42 	void AddTile(Tile* tile);
43 	void Draw(const Region& viewport, std::vector< TileOverlay*> &overlays, BlitFlags flags);
44 };
45 
46 }
47 
48 #endif
49