1 /*
2  * Copyright (C) 2005, 2006 Apple Computer, Inc.  All rights reserved.
3  *               2010 Dirk Schulze <krit@webkit.org>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef AffineTransform_h
28 #define AffineTransform_h
29 
30 #include "TransformationMatrix.h"
31 
32 #include <string.h> // for memcpy
33 #include <wtf/FastAllocBase.h>
34 
35 #if USE(CG)
36 #include <CoreGraphics/CGAffineTransform.h>
37 #elif USE(CAIRO)
38 #include <cairo.h>
39 #elif PLATFORM(OPENVG)
40 #include "VGUtils.h"
41 #elif PLATFORM(QT)
42 #include <QTransform>
43 #elif USE(SKIA)
44 #include <SkMatrix.h>
45 #elif PLATFORM(WX) && USE(WXGC)
46 #include <wx/graphics.h>
47 #endif
48 
49 namespace WebCore {
50 
51 class FloatPoint;
52 class FloatQuad;
53 class FloatRect;
54 class IntPoint;
55 class IntRect;
56 class TransformationMatrix;
57 
58 class AffineTransform {
59     WTF_MAKE_FAST_ALLOCATED;
60 public:
61     typedef double Transform[6];
62 
63     AffineTransform();
64     AffineTransform(double a, double b, double c, double d, double e, double f);
65 
66     void setMatrix(double a, double b, double c, double d, double e, double f);
67 
68     void map(double x, double y, double& x2, double& y2) const;
69 
70     // Rounds the mapped point to the nearest integer value.
71     IntPoint mapPoint(const IntPoint&) const;
72 
73     FloatPoint mapPoint(const FloatPoint&) const;
74 
75     // Rounds the resulting mapped rectangle out. This is helpful for bounding
76     // box computations but may not be what is wanted in other contexts.
77     IntRect mapRect(const IntRect&) const;
78 
79     FloatRect mapRect(const FloatRect&) const;
80     FloatQuad mapQuad(const FloatQuad&) const;
81 
82     bool isIdentity() const;
83 
a()84     double a() const { return m_transform[0]; }
setA(double a)85     void setA(double a) { m_transform[0] = a; }
b()86     double b() const { return m_transform[1]; }
setB(double b)87     void setB(double b) { m_transform[1] = b; }
c()88     double c() const { return m_transform[2]; }
setC(double c)89     void setC(double c) { m_transform[2] = c; }
d()90     double d() const { return m_transform[3]; }
setD(double d)91     void setD(double d) { m_transform[3] = d; }
e()92     double e() const { return m_transform[4]; }
setE(double e)93     void setE(double e) { m_transform[4] = e; }
f()94     double f() const { return m_transform[5]; }
setF(double f)95     void setF(double f) { m_transform[5] = f; }
96 
97     void makeIdentity();
98 
99     AffineTransform& multiply(const AffineTransform& other);
100     AffineTransform& scale(double);
101     AffineTransform& scale(double sx, double sy);
102     AffineTransform& scaleNonUniform(double sx, double sy);
103     AffineTransform& rotate(double d);
104     AffineTransform& rotateFromVector(double x, double y);
105     AffineTransform& translate(double tx, double ty);
106     AffineTransform& shear(double sx, double sy);
107     AffineTransform& flipX();
108     AffineTransform& flipY();
109     AffineTransform& skew(double angleX, double angleY);
110     AffineTransform& skewX(double angle);
111     AffineTransform& skewY(double angle);
112 
113     double xScale() const;
114     double yScale() const;
115 
116     double det() const;
117     bool isInvertible() const;
118     AffineTransform inverse() const;
119 
120     void blend(const AffineTransform& from, double progress);
121 
122     TransformationMatrix toTransformationMatrix() const;
123 
isIdentityOrTranslation()124     bool isIdentityOrTranslation() const
125     {
126         return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1;
127     }
128 
isIdentityOrTranslationOrFlipped()129     bool isIdentityOrTranslationOrFlipped() const
130     {
131         return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1);
132     }
133 
134     bool operator== (const AffineTransform& m2) const
135     {
136         return (m_transform[0] == m2.m_transform[0]
137              && m_transform[1] == m2.m_transform[1]
138              && m_transform[2] == m2.m_transform[2]
139              && m_transform[3] == m2.m_transform[3]
140              && m_transform[4] == m2.m_transform[4]
141              && m_transform[5] == m2.m_transform[5]);
142     }
143 
144     bool operator!=(const AffineTransform& other) const { return !(*this == other); }
145 
146     // *this = *this * t (i.e., a multRight)
147     AffineTransform& operator*=(const AffineTransform& t)
148     {
149         return multiply(t);
150     }
151 
152     // result = *this * t (i.e., a multRight)
153     AffineTransform operator*(const AffineTransform& t) const
154     {
155         AffineTransform result = *this;
156         result *= t;
157         return result;
158     }
159 
160 #if USE(CG)
161     operator CGAffineTransform() const;
162 #elif USE(CAIRO)
163     operator cairo_matrix_t() const;
164 #elif PLATFORM(OPENVG)
165     operator VGMatrix() const;
166 #elif PLATFORM(QT)
167     operator QTransform() const;
168 #elif USE(SKIA)
169     operator SkMatrix() const;
170 #elif PLATFORM(WX) && USE(WXGC)
171     operator wxGraphicsMatrix() const;
172 #endif
173 
translation(double x,double y)174     static AffineTransform translation(double x, double y)
175     {
176         return AffineTransform(1, 0, 0, 1, x, y);
177     }
178 
179 private:
setMatrix(const Transform m)180     void setMatrix(const Transform m)
181     {
182         if (m && m != m_transform)
183             memcpy(m_transform, m, sizeof(Transform));
184     }
185 
186     Transform m_transform;
187 };
188 
189 AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest);
190 
191 }
192 
193 #endif
194