1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=0
4PSVERSION_COMP=2
5[preset00]
6fRating=5.000000
7fGammaAdj=1.000
8fDecay=0.940
9fVideoEchoZoom=0.498
10fVideoEchoAlpha=0.000
11nVideoEchoOrientation=2
12nWaveMode=6
13bAdditiveWaves=0
14bWaveDots=0
15bWaveThick=1
16bModWaveAlphaByVolume=0
17bMaximizeWaveColor=1
18bTexWrap=0
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=1
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=100.000
26fWaveScale=0.880
27fWaveSmoothing=0.000
28fWaveParam=0.000
29fModWaveAlphaStart=0.710
30fModWaveAlphaEnd=1.300
31fWarpAnimSpeed=0.010
32fWarpScale=1.766
33fZoomExponent=1.00016
34fShader=0.000
35zoom=1.00000
36rot=0.00000
37cx=0.500
38cy=0.500
39dx=0.00001
40dy=0.00001
41warp=0.01000
42sx=1.00000
43sy=1.00000
44wave_r=0.500
45wave_g=0.500
46wave_b=0.500
47wave_x=0.500
48wave_y=0.500
49ob_size=0.005
50ob_r=0.000
51ob_g=0.000
52ob_b=0.000
53ob_a=1.000
54ib_size=0.005
55ib_r=0.000
56ib_g=0.000
57ib_b=0.000
58ib_a=0.100
59nMotionVectorsX=19.200
60nMotionVectorsY=14.400
61mv_dx=0.000
62mv_dy=0.000
63mv_l=0.050
64mv_r=1.000
65mv_g=1.000
66mv_b=1.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=0
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=1.000
88wavecode_1_enabled=0
89wavecode_1_samples=512
90wavecode_1_sep=0
91wavecode_1_bSpectrum=0
92wavecode_1_bUseDots=0
93wavecode_1_bDrawThick=0
94wavecode_1_bAdditive=0
95wavecode_1_scaling=1.00000
96wavecode_1_smoothing=0.50000
97wavecode_1_r=1.000
98wavecode_1_g=1.000
99wavecode_1_b=1.000
100wavecode_1_a=1.000
101wavecode_2_enabled=0
102wavecode_2_samples=512
103wavecode_2_sep=0
104wavecode_2_bSpectrum=0
105wavecode_2_bUseDots=0
106wavecode_2_bDrawThick=0
107wavecode_2_bAdditive=0
108wavecode_2_scaling=1.00000
109wavecode_2_smoothing=0.50000
110wavecode_2_r=1.000
111wavecode_2_g=1.000
112wavecode_2_b=1.000
113wavecode_2_a=1.000
114wavecode_3_enabled=0
115wavecode_3_samples=512
116wavecode_3_sep=0
117wavecode_3_bSpectrum=0
118wavecode_3_bUseDots=0
119wavecode_3_bDrawThick=0
120wavecode_3_bAdditive=0
121wavecode_3_scaling=1.00000
122wavecode_3_smoothing=0.50000
123wavecode_3_r=1.000
124wavecode_3_g=1.000
125wavecode_3_b=1.000
126wavecode_3_a=1.000
127shapecode_0_enabled=0
128shapecode_0_sides=4
129shapecode_0_additive=0
130shapecode_0_thickOutline=0
131shapecode_0_textured=0
132shapecode_0_num_inst=1
133shapecode_0_x=0.500
134shapecode_0_y=0.500
135shapecode_0_rad=0.10000
136shapecode_0_ang=0.00000
137shapecode_0_tex_ang=0.00000
138shapecode_0_tex_zoom=1.00000
139shapecode_0_r=1.000
140shapecode_0_g=0.000
141shapecode_0_b=0.000
142shapecode_0_a=1.000
143shapecode_0_r2=0.000
144shapecode_0_g2=1.000
145shapecode_0_b2=0.000
146shapecode_0_a2=0.000
147shapecode_0_border_r=1.000
148shapecode_0_border_g=1.000
149shapecode_0_border_b=1.000
150shapecode_0_border_a=0.100
151shapecode_1_enabled=0
152shapecode_1_sides=4
153shapecode_1_additive=0
154shapecode_1_thickOutline=0
155shapecode_1_textured=0
156shapecode_1_num_inst=1
157shapecode_1_x=0.500
158shapecode_1_y=0.500
159shapecode_1_rad=0.10000
160shapecode_1_ang=0.00000
161shapecode_1_tex_ang=0.00000
162shapecode_1_tex_zoom=1.00000
163shapecode_1_r=1.000
164shapecode_1_g=0.000
165shapecode_1_b=0.000
166shapecode_1_a=1.000
167shapecode_1_r2=0.000
168shapecode_1_g2=1.000
169shapecode_1_b2=0.000
170shapecode_1_a2=0.000
171shapecode_1_border_r=1.000
172shapecode_1_border_g=1.000
173shapecode_1_border_b=1.000
174shapecode_1_border_a=0.100
175shapecode_2_enabled=0
176shapecode_2_sides=4
177shapecode_2_additive=0
178shapecode_2_thickOutline=0
179shapecode_2_textured=0
180shapecode_2_num_inst=1
181shapecode_2_x=0.500
182shapecode_2_y=0.500
183shapecode_2_rad=0.10000
184shapecode_2_ang=0.00000
185shapecode_2_tex_ang=0.00000
186shapecode_2_tex_zoom=1.00000
187shapecode_2_r=1.000
188shapecode_2_g=0.000
189shapecode_2_b=0.000
190shapecode_2_a=1.000
191shapecode_2_r2=0.000
192shapecode_2_g2=1.000
193shapecode_2_b2=0.000
194shapecode_2_a2=0.000
195shapecode_2_border_r=1.000
196shapecode_2_border_g=1.000
197shapecode_2_border_b=1.000
198shapecode_2_border_a=0.100
199shapecode_3_enabled=0
200shapecode_3_sides=4
201shapecode_3_additive=0
202shapecode_3_thickOutline=0
203shapecode_3_textured=0
204shapecode_3_num_inst=1
205shapecode_3_x=0.500
206shapecode_3_y=0.500
207shapecode_3_rad=0.10000
208shapecode_3_ang=0.00000
209shapecode_3_tex_ang=0.00000
210shapecode_3_tex_zoom=1.00000
211shapecode_3_r=1.000
212shapecode_3_g=0.000
213shapecode_3_b=0.000
214shapecode_3_a=1.000
215shapecode_3_r2=0.000
216shapecode_3_g2=1.000
217shapecode_3_b2=0.000
218shapecode_3_a2=0.000
219shapecode_3_border_r=1.000
220shapecode_3_border_g=1.000
221shapecode_3_border_b=1.000
222shapecode_3_border_a=0.100
223per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time);
224per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time);
225per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time);
226per_frame_4=warp = 0;
227per_frame_5=
228per_frame_6=ob_r = wave_g;
229per_frame_7=ob_b = wave_r;
230per_frame_8=ob_g = wave_b;
231per_frame_9=ib_r = wave_r;
232per_frame_10=ib_b = wave_g;
233per_frame_11=ib_g = wave_r;
234per_frame_12=
235per_frame_13=//before inversion
236per_frame_14=scale = 4;
237per_frame_15=angle = time*.2;
238per_frame_16=translation_x = 0;
239per_frame_17=translation_y = 0.2;
240per_frame_18=
241per_frame_19=//complex inverted
242per_frame_20=iscale = 6;
243per_frame_21=iangle = sin(time*0.1337)*0.3;
244per_frame_22=itranslation_u = 0;
245per_frame_23=itranslation_v = 0.2;
246per_frame_24=
247per_frame_25=
248per_frame_26=// the m�bius transformation
249per_frame_27=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
250per_frame_28=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
251per_frame_29=// so a/c and mu can be calculated outside of the shader
252per_frame_30=
253per_frame_31=a_r = cos(angle)*scale;
254per_frame_32=a_i = sin(angle)*scale;
255per_frame_33=b_r = translation_x;
256per_frame_34=b_i = translation_y;
257per_frame_35=
258per_frame_36=c_r = -cos(iangle)*iscale;
259per_frame_37=c_i = -sin(iangle)*iscale;
260per_frame_38=d_r = itranslation_u;
261per_frame_39=d_i = itranslation_v;
262per_frame_40=
263per_frame_41=// c^(-1)
264per_frame_42=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
265per_frame_43=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
266per_frame_44=
267per_frame_45=// a*c^(-1)
268per_frame_46=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
269per_frame_47=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
270per_frame_48=
271per_frame_49=// (bc-ad)
272per_frame_50=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
273per_frame_51=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
274per_frame_52=
275per_frame_53=// mu*c^(-1)
276per_frame_54=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
277per_frame_55=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
278per_frame_56=
279per_frame_57=q1 = ac_r;
280per_frame_58=q2 = ac_i;
281per_frame_59=q3 = mu_r;
282per_frame_60=q4 = mu_i;
283per_frame_61=
284per_frame_62=q5 = c_r;
285per_frame_63=q6 = c_i;
286per_frame_64=q7 = d_r;
287per_frame_65=q8 = d_i;
288per_pixel_1=dy = dy + if(below(abs(q1-x),0.01),if(below(y,q2),max(0.02-abs(q1-x),0),0.001),0.001);
289per_pixel_2=cx = 8.13988973*sqr(warp - x);
290per_pixel_3=cx=if(below(cx,-1.0), -1.0, cx);
291per_pixel_4=cx=if(above(cx,2.0), 2.0, cx);
292per_pixel_5=dy=if(below(dy,-1), -1, dy);
293per_pixel_6=dy=if(above(dy,1.0), 1.0, dy);
294per_pixel_7=num = 8;
295per_pixel_8=pi = 3.141592654;
296per_pixel_9=radi = (y-.5)*.75;
297per_pixel_10=radi = (y-.5);
298per_pixel_11=radi = pow(radi*radi + (x-.5)*(x-.5),.5);
299per_pixel_12=
300per_pixel_13=an = ang + pi + time;
301per_pixel_14=an = an - pi*2*int(an/(pi*2));
302per_pixel_15=
303per_pixel_16=mod = .1;
304per_pixel_17=
305per_pixel_18=seg = ang + pi;
306per_pixel_19=seg = seg/(pi*2)*num;
307per_pixel_20=seg = int(seg);
308per_pixel_21=seg = seg - equal(seg,num);
309per_pixel_22=
310per_pixel_23=anga = (ang + pi) - (pi*2/num)*seg;
311per_pixel_24=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga);
312per_pixel_25=//anga = anga + pi/6; // num = 6
313per_pixel_26=anga = anga + pi/4; // num = 8
314per_pixel_27=//anga = anga + .85; // num = 10
315per_pixel_28=
316per_pixel_29=
317per_pixel_30=ox = .5 - radi*sin(anga);
318per_pixel_31=oy = .5 + radi*cos(anga);
319per_pixel_32=
320per_pixel_33=//rot = if(equal(seg,0),rot,0);
321per_pixel_34=
322per_pixel_35=dx = equal(seg,3)*(x-ox);
323per_pixel_36=dy = equal(seg,3)*(y-oy);
324per_pixel_37=
325per_pixel_38=dx = above(seg,0)*(x-ox);
326per_pixel_39=dy = above(seg,0)*(y-oy);
327per_pixel_40=
328per_pixel_41=//dx = equal(seg,1)*(x - .5)*2;
329per_pixel_42=dx=dx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96);
330per_pixel_43=dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96);
331per_pixel_44=
332comp_1=`shader_body
333comp_2=`{
334comp_3=`
335comp_4=`float2 ac = float2(q1,q2);
336comp_5=`float2 mu = float2(q3,q4);
337comp_6=`float2 c = float2(q5,q6);
338comp_7=`float2 d = float2(q7,q8);
339comp_8=`
340comp_9=`float2 z = (uv-0.5)*aspect.xy;
341comp_10=`
342comp_11=`// (c*z + d)
343comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d;
344comp_13=`// mu/(cz+d)
345comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
346comp_15=`
347comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
348comp_17=`
349comp_18=`uv = moebius;
350comp_19=`    ret = 0;
351comp_20=`    ret += tex2D(sampler_main, uv ).xyz*4;
352comp_21=`    ret -= GetBlur1(uv)*3;
353comp_22=`
354comp_23=`    // little bit of noise:
355comp_24=`    ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy
356comp_25=`           + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
357comp_26=`
358comp_27=`    // palettize:
359comp_28=`    ret = pow(ret, float3(0.5, 0.5, 0.7));
360comp_29=`
361comp_30=`    ret = (ret-0.1)*1.1;
362comp_31=`
363comp_32=`
364comp_33=`}
365