1 /* @(#)abandon.c 8.1 (Berkeley) 5/31/93 */
2 /* $NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $ */
3
4 /*
5 * Copyright (c) 1980, 1993
6 * The Regents of the University of California. All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
31 */
32
33 #include <stdio.h>
34 #include "trek.h"
35
36 /*
37 ** Abandon Ship
38 **
39 ** The ship is abandoned. If your current ship is the Faire
40 ** Queene, or if your shuttlecraft is dead, you're out of
41 ** luck. You need the shuttlecraft in order for the captain
42 ** (that's you!!) to escape.
43 **
44 ** Your crew can beam to an inhabited starsystem in the
45 ** quadrant, if there is one and if the transporter is working.
46 ** If there is no inhabited starsystem, or if the transporter
47 ** is out, they are left to die in outer space.
48 **
49 ** These currently just count as regular deaths, but they
50 ** should count very heavily against you.
51 **
52 ** If there are no starbases left, you are captured by the
53 ** Klingons, who torture you mercilessly. However, if there
54 ** is at least one starbase, you are returned to the
55 ** Federation in a prisoner of war exchange. Of course, this
56 ** can't happen unless you have taken some prisoners.
57 **
58 ** Uses trace flag 40
59 */
60
61 /*ARGSUSED*/
62 void
abandon(int v __unused)63 abandon(int v __unused)
64 {
65 struct quad *q;
66 int i;
67 int j;
68 struct event *e;
69
70 if (Ship.ship == QUEENE) {
71 printf("You may not abandon ye Faire Queene\n");
72 return;
73 }
74 if (Ship.cond != DOCKED) {
75 if (damaged(SHUTTLE)) {
76 out(SHUTTLE);
77 return;
78 }
79 printf("Officers escape in shuttlecraft\n");
80 /* decide on fate of crew */
81 q = &Quad[Ship.quadx][Ship.quady];
82 if (q->qsystemname == 0 || damaged(XPORTER)) {
83 printf("Entire crew of %d left to die in outer space\n",
84 Ship.crew);
85 Game.deaths += Ship.crew;
86 } else {
87 printf("Crew beams down to planet %s\n", systemname(q));
88 }
89 }
90 /* see if you can be exchanged */
91 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
92 lose(L_CAPTURED);
93 /* re-outfit new ship */
94 printf("You are hereby put in charge of an antiquated but still\n");
95 printf(" functional ship, the Fairie Queene.\n");
96 Ship.ship = QUEENE;
97 Ship.shipname = "Fairie Queene";
98 Param.energy = Ship.energy = 3000;
99 Param.torped = Ship.torped = 6;
100 Param.shield = Ship.shield = 1250;
101 Ship.shldup = 0;
102 Ship.cloaked = 0;
103 Ship.warp = 5.0;
104 Ship.warp2 = 25.0;
105 Ship.warp3 = 125.0;
106 Ship.cond = GREEN;
107 /* clear out damages on old ship */
108 for (i = 0; i < MAXEVENTS; i++) {
109 e = &Event[i];
110 if (e->evcode != E_FIXDV)
111 continue;
112 unschedule(e);
113 }
114 /* get rid of some devices and redistribute probabilities */
115 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
116 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
117 while (i > 0)
118 for (j = 0; j < NDEV; j++) {
119 if (Param.damprob[j] != 0) {
120 Param.damprob[j] += 1;
121 i--;
122 if (i <= 0)
123 break;
124 }
125 }
126 /* pick a starbase to restart at */
127 i = ranf(Now.bases);
128 Ship.quadx = Now.base[i].x;
129 Ship.quady = Now.base[i].y;
130 /* setup that quadrant */
131 while (1) {
132 initquad(1);
133 Sect[Ship.sectx][Ship.secty] = EMPTY;
134 for (i = 0; i < 5; i++) {
135 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
136 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
137 continue;
138 Ship.secty = Etc.starbase.y + ranf(3) - 1;
139 if (Ship.secty < 0 || Ship.secty >= NSECTS)
140 continue;
141 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
142 Sect[Ship.sectx][Ship.secty] = QUEENE;
143 dock(0);
144 compkldist(0);
145 return;
146 }
147 }
148 }
149 }
150