xref: /openbsd/games/trek/abandon.c (revision 11da2480)
1 /*	$OpenBSD: abandon.c,v 1.8 2016/01/07 14:37:51 mestre Exp $	*/
2 /*	$NetBSD: abandon.c,v 1.3 1995/04/22 10:58:24 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 
35 #include "trek.h"
36 
37 /*
38 **  Abandon Ship
39 **
40 **	The ship is abandoned.  If your current ship is the Faire
41 **	Queene, or if your shuttlecraft is dead, you're out of
42 **	luck.  You need the shuttlecraft in order for the captain
43 **	(that's you!!) to escape.
44 **
45 **	Your crew can beam to an inhabited starsystem in the
46 **	quadrant, if there is one and if the transporter is working.
47 **	If there is no inhabited starsystem, or if the transporter
48 **	is out, they are left to die in outer space.
49 **
50 **	These currently just count as regular deaths, but they
51 **	should count very heavily against you.
52 **
53 **	If there are no starbases left, you are captured by the
54 **	Klingons, who torture you mercilessly.  However, if there
55 **	is at least one starbase, you are returned to the
56 **	Federation in a prisoner of war exchange.  Of course, this
57 **	can't happen unless you have taken some prisoners.
58 */
59 
60 void
abandon(int v)61 abandon(int v)
62 {
63 	struct quad	*q;
64 	int		i;
65 	int		j;
66 	struct event	*e;
67 
68 	if (Ship.ship == QUEENE)
69 	{
70 		printf("You may not abandon ye Faire Queene\n");
71 		return;
72 	}
73 	if (Ship.cond != DOCKED)
74 	{
75 		if (damaged(SHUTTLE))
76 		{
77 			out(SHUTTLE);
78 			return;
79 		}
80 		printf("Officers escape in shuttlecraft\n");
81 		/* decide on fate of crew */
82 		q = &Quad[Ship.quadx][Ship.quady];
83 		if (q->qsystemname == 0 || damaged(XPORTER))
84 		{
85 			printf("Entire crew of %d left to die in outer space\n",
86 				Ship.crew);
87 			Game.deaths += Ship.crew;
88 		}
89 		else
90 		{
91 			printf("Crew beams down to planet %s\n", systemname(q));
92 		}
93 	}
94 	/* see if you can be exchanged */
95 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
96 		lose(L_CAPTURED);
97 	/* re-outfit new ship */
98 	printf("You are hereby put in charge of an antiquated but still\n");
99 	printf("  functional ship, the Fairie Queene.\n");
100 	Ship.ship = QUEENE;
101 	Ship.shipname = "Fairie Queene";
102 	Param.energy = Ship.energy = 3000;
103 	Param.torped = Ship.torped = 6;
104 	Param.shield = Ship.shield = 1250;
105 	Ship.shldup = 0;
106 	Ship.cloaked = 0;
107 	Ship.warp = 5.0;
108 	Ship.warp2 = 25.0;
109 	Ship.warp3 = 125.0;
110 	Ship.cond = GREEN;
111 	/* clear out damages on old ship */
112 	for (i = 0; i < MAXEVENTS; i++)
113 	{
114 		e = &Event[i];
115 		if (e->evcode != E_FIXDV)
116 			continue;
117 		unschedule(e);
118 	}
119 	/* get rid of some devices and redistribute probabilities */
120 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
121 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
122 	while (i > 0)
123 		for (j = 0; j < NDEV; j++)
124 		{
125 			if (Param.damprob[j] != 0)
126 			{
127 				Param.damprob[j] += 1;
128 				i--;
129 				if (i <= 0)
130 					break;
131 			}
132 		}
133 	/* pick a starbase to restart at */
134 	i = ranf(Now.bases);
135 	Ship.quadx = Now.base[i].x;
136 	Ship.quady = Now.base[i].y;
137 	/* setup that quadrant */
138 	while (1)
139 	{
140 		initquad(1);
141 		Sect[Ship.sectx][Ship.secty] = EMPTY;
142 		for (i = 0; i < 5; i++)
143 		{
144 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
145 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
146 				continue;
147 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
148 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
149 				continue;
150 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
151 			{
152 				Sect[Ship.sectx][Ship.secty] = QUEENE;
153 				dock(0);
154 				compkldist(0);
155 				return;
156 			}
157 		}
158 	}
159 }
160