1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPTSTRING_H 24 #define AGS_ENGINE_AC_DYNOBJ_SCRIPTSTRING_H 25 26 #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h" 27 28 namespace AGS3 { 29 30 struct ScriptString final : AGSCCDynamicObject, ICCStringClass { 31 char *text; 32 33 int Dispose(const char *address, bool force) override; 34 const char *GetType() override; 35 int Serialize(const char *address, char *buffer, int bufsize) override; 36 void Unserialize(int index, const char *serializedData, int dataSize) override; 37 38 DynObjectRef CreateString(const char *fromText) override; 39 40 ScriptString(); 41 ScriptString(const char *fromText); 42 }; 43 44 } // namespace AGS3 45 46 #endif 47