1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_STD_MATH_H
24 #define AGS_STD_MATH_H
25 
26 #include "common/hashmap.h"
27 #include "ags/lib/std/utility.h"
28 
29 namespace AGS3 {
30 namespace std {
31 
32 // Not all platforms define INFINITY
33 #ifndef INFINITY
34 #define INFINITY   ((float)(1e+300 * 1e+300)) // This must overflow
35 #endif
36 
37 #define FLOAT_UNASSIGNED (float)999999.0
38 
39 template<class T>
isUndefined(T val)40 inline bool isUndefined(T val) {
41 	return val == FLOAT_UNASSIGNED;
42 }
43 
44 } // namespace std
45 } // namespace AGS3
46 
47 #endif
48