1 #ifndef AI_SIGHT_H 2 #define AI_SIGHT_H 3 4 #define NPC_MAX_VIEWRANGE (50000) 5 6 extern int NPCCanSeeTarget(STRATEGYBLOCK *sbptr, STRATEGYBLOCK *target, int viewRange); 7 8 #endif 9
1 #ifndef AI_SIGHT_H 2 #define AI_SIGHT_H 3 4 #define NPC_MAX_VIEWRANGE (50000) 5 6 extern int NPCCanSeeTarget(STRATEGYBLOCK *sbptr, STRATEGYBLOCK *target, int viewRange); 7 8 #endif 9