1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ASYLUM_SYSTEM_TEXT_H 24 #define ASYLUM_SYSTEM_TEXT_H 25 26 #include "common/rect.h" 27 #include "common/scummsys.h" 28 29 #include "asylum/shared.h" 30 31 namespace Asylum { 32 33 class AsylumEngine; 34 class GraphicResource; 35 class ResourcePack; 36 37 enum TextCentering { 38 kTextNormal, 39 kTextCenter, 40 kTextCalculate 41 }; 42 43 class Text { 44 public: 45 Text(AsylumEngine *engine); 46 ~Text(); 47 48 ResourceId loadFont(ResourceId resourceId); 49 50 void setPosition(const Common::Point &point); 51 int16 getWidth(char c); 52 int16 getWidth(const char *text); 53 int16 getWidth(const char *text, int16 length); 54 int16 getWidth(ResourceId resourceId); 55 char *get(ResourceId resourceId); 56 57 void drawChar(char character); 58 void draw(const char *text); 59 void draw(const Common::Point &point, const char *text); 60 void draw(ResourceId resourceId); 61 void draw(const Common::Point &point, ResourceId resourceId); 62 void draw(const char *text, ResourceId fontResourceId, int16 y); 63 void draw(const char *text, int16 length); 64 int16 draw(TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text); 65 int16 draw(int16 a1, int16 a2, TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text); 66 67 void drawCentered(const Common::Point &point, int16 width, const char *text); 68 void drawCentered(const Common::Point &point, int16 width, ResourceId resourceId); 69 void drawCentered(const Common::Point &point, int16 width, int16 length, const char *text); 70 setTransTableNum(uint32 val)71 void setTransTableNum(uint32 val) { _transTableNum = val; } 72 73 private: 74 AsylumEngine *_vm; 75 76 GraphicResource *_fontResource; 77 78 uint32 _transTableNum; 79 80 Common::Point _position; 81 uint8 _curFontFlags; 82 83 }; 84 85 } // end of namespace Asylum 86 87 #endif // ASYLUM_SYSTEM_TEXT_H 88