xref: /netbsd/games/trek/attack.c (revision 61357867)
1 /*	$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)attack.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include "trek.h"
44 
45 /*
46 **  Klingon Attack Routine
47 **
48 **	This routine performs the Klingon attack provided that
49 **	(1) Something happened this move (i.e., not free), and
50 **	(2) You are not cloaked.  Note that if you issue the
51 **	cloak command, you are not considered cloaked until you
52 **	expend some time.
53 **
54 **	Klingons are permitted to move both before and after the
55 **	attack.  They will tend to move toward you before the
56 **	attack and away from you after the attack.
57 **
58 **	Under certain conditions you can get a critical hit.  This
59 **	sort of hit damages devices.  The probability that a given
60 **	device is damaged depends on the device.  Well protected
61 **	devices (such as the computer, which is in the core of the
62 **	ship and has considerable redundancy) almost never get
63 **	damaged, whereas devices which are exposed (such as the
64 **	warp engines) or which are particularly delicate (such as
65 **	the transporter) have a much higher probability of being
66 **	damaged.
67 **
68 **	The actual amount of damage (i.e., how long it takes to fix
69 **	it) depends on the amount of the hit and the "damfac[]"
70 **	entry for the particular device.
71 **
72 **	Casualties can also occur.
73 **
74 **  resting -- set if attack while resting
75 */
76 
77 void
attack(int resting)78 attack(int resting)
79 {
80 	int		hit, i, l;
81 	int		maxhit, tothit, shldabsb;
82 	double		chgfac, propor, extradm;
83 	double		dustfac, tothe;
84 	int		cas;
85 	int		hitflag;
86 
87 	if (Move.free)
88 		return;
89 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
90 		return;
91 	if (Ship.cloaked && Ship.cloakgood)
92 		return;
93 	/* move before attack */
94 	klmove(0);
95 	if (Ship.cond == DOCKED) {
96 		if (!resting)
97 			printf("Starbase shields protect the %s\n",
98 				Ship.shipname);
99 		return;
100 	}
101 	/* setup shield effectiveness */
102 	chgfac = 1.0;
103 	if (Move.shldchg)
104 		chgfac = 0.25 + 0.50 * franf();
105 	maxhit = tothit = 0;
106 	hitflag = 0;
107 
108 	/* let each Klingon do his damndest */
109 	for (i = 0; i < Etc.nkling; i++) {
110 		/* if he's low on power he won't attack */
111 		if (Etc.klingon[i].power < 20)
112 			continue;
113 		if (!hitflag) {
114 			printf("\nStardate %.2f: Klingon attack:\n",
115 				Now.date);
116 			hitflag++;
117 		}
118 		/* complete the hit */
119 		dustfac = 0.90 + 0.01 * franf();
120 		tothe = Etc.klingon[i].avgdist;
121 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
122 		/* deplete his energy */
123 		dustfac = Etc.klingon[i].power;
124 		Etc.klingon[i].power = dustfac * Param.phasfac *
125 			(1.0 + (franf() - 0.5) * 0.2);
126 		/* see how much of hit shields will absorb */
127 		shldabsb = 0;
128 		if (Ship.shldup || Move.shldchg) {
129 			propor = Ship.shield;
130 			propor /= Param.shield;
131 			shldabsb = propor * chgfac * hit;
132 			if (shldabsb > Ship.shield)
133 				shldabsb = Ship.shield;
134 			Ship.shield -= shldabsb;
135 		}
136 		/* actually do the hit */
137 		printf("\aHIT: %d units", hit);
138 		if (!damaged(SRSCAN))
139 			printf(" from %d,%d",
140 				Etc.klingon[i].x, Etc.klingon[i].y);
141 		cas = (shldabsb * 100) / hit;
142 		hit -= shldabsb;
143 		if (shldabsb > 0)
144 			printf(", shields absorb %d%%, effective hit %d\n",
145 				cas, hit);
146 		else
147 			printf("\n");
148 		tothit += hit;
149 		if (hit > maxhit)
150 			maxhit = hit;
151 		Ship.energy -= hit;
152 		/* see if damages occurred */
153 		if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
154 			printf("\aCRITICAL HIT!!!\a\n");
155 			/* select a device from probability vector */
156 			cas = ranf(1000);
157 			for (l = 0; cas >= 0; l++)
158 				cas -= Param.damprob[l];
159 			l -= 1;
160 			/* compute amount of damage */
161 			extradm = (hit * Param.damfac[l]) /
162 				(75 + ranf(25)) + 0.5;
163 			/* damage the device */
164 			damage(l, extradm);
165 			if (damaged(SHIELD)) {
166 				if (Ship.shldup)
167 					printf("Sulu: Shields knocked down, "
168 					       "captain.\n");
169 				Ship.shldup = 0;
170 				Move.shldchg = 0;
171 			}
172 		}
173 		if (Ship.energy <= 0)
174 			lose(L_DSTRYD);
175 	}
176 
177 	/* see what our casualities are like */
178 	if (maxhit >= 200 || tothit >= 500) {
179 		cas = tothit * 0.015 * franf();
180 		if (cas >= 2) {
181 			printf("McCoy: we suffered %d casualties in that "
182 			       "attack.\n",
183 				cas);
184 			Game.deaths += cas;
185 			Ship.crew -= cas;
186 		}
187 	}
188 
189 	/* allow Klingons to move after attacking */
190 	klmove(1);
191 
192 	return;
193 }
194