xref: /openbsd/games/gomoku/bdinit.c (revision 5c1af24d)
1 /*	$OpenBSD: bdinit.c,v 1.8 2016/01/08 21:38:33 mestre Exp $	*/
2 /*
3  * Copyright (c) 1994
4  *	The Regents of the University of California.  All rights reserved.
5  *
6  * This code is derived from software contributed to Berkeley by
7  * Ralph Campbell.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions
11  * are met:
12  * 1. Redistributions of source code must retain the above copyright
13  *    notice, this list of conditions and the following disclaimer.
14  * 2. Redistributions in binary form must reproduce the above copyright
15  *    notice, this list of conditions and the following disclaimer in the
16  *    documentation and/or other materials provided with the distribution.
17  * 3. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #include <string.h>
35 
36 #include "gomoku.h"
37 
38 void
bdinit(struct spotstr * bp)39 bdinit(struct spotstr *bp)
40 {
41 	int i, j, r;
42 	struct spotstr *sp;
43 	struct combostr *cbp;
44 
45 	movenum = 1;
46 
47 	/* mark the borders as such */
48 	sp = bp;
49 	for (i = BSZ2; --i >= 0; sp++) {
50 		sp->s_occ = BORDER;		/* top border */
51 		sp->s_flg = BFLAGALL;
52 	}
53 
54 	/* fill entire board with EMPTY spots */
55 	memset(frames, 0, sizeof(frames));
56 	cbp = frames;
57 	for (j = 0; ++j < BSZ1; sp++) {			/* for each row */
58 		for (i = 0; ++i < BSZ1; sp++) {		/* for each column */
59 			sp->s_occ = EMPTY;
60 			sp->s_flg = 0;
61 			sp->s_wval = 0;
62 			if (j < 5) {
63 				/* directions 1, 2, 3 are blocked */
64 				sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
65 					(BFLAG << 3);
66 				sp->s_fval[BLACK][1].s = MAXCOMBO;
67 				sp->s_fval[BLACK][2].s = MAXCOMBO;
68 				sp->s_fval[BLACK][3].s = MAXCOMBO;
69 				sp->s_fval[WHITE][1].s = MAXCOMBO;
70 				sp->s_fval[WHITE][2].s = MAXCOMBO;
71 				sp->s_fval[WHITE][3].s = MAXCOMBO;
72 			} else if (j == 5) {
73 				/* five spaces, blocked on one side */
74 				sp->s_fval[BLACK][1].s = 0x500;
75 				sp->s_fval[BLACK][2].s = 0x500;
76 				sp->s_fval[BLACK][3].s = 0x500;
77 				sp->s_fval[WHITE][1].s = 0x500;
78 				sp->s_fval[WHITE][2].s = 0x500;
79 				sp->s_fval[WHITE][3].s = 0x500;
80 			} else {
81 				/* six spaces, not blocked */
82 				sp->s_fval[BLACK][1].s = 0x401;
83 				sp->s_fval[BLACK][2].s = 0x401;
84 				sp->s_fval[BLACK][3].s = 0x401;
85 				sp->s_fval[WHITE][1].s = 0x401;
86 				sp->s_fval[WHITE][2].s = 0x401;
87 				sp->s_fval[WHITE][3].s = 0x401;
88 			}
89 			if (i > (BSZ - 4)) {
90 				/* directions 0, 1 are blocked */
91 				sp->s_flg |= BFLAG | (BFLAG << 1);
92 				sp->s_fval[BLACK][0].s = MAXCOMBO;
93 				sp->s_fval[BLACK][1].s = MAXCOMBO;
94 				sp->s_fval[WHITE][0].s = MAXCOMBO;
95 				sp->s_fval[WHITE][1].s = MAXCOMBO;
96 			} else if (i == (BSZ - 4)) {
97 				sp->s_fval[BLACK][0].s = 0x500;
98 				sp->s_fval[WHITE][0].s = 0x500;
99 				/* if direction 1 is not blocked */
100 				if (!(sp->s_flg & (BFLAG << 1))) {
101 					sp->s_fval[BLACK][1].s = 0x500;
102 					sp->s_fval[WHITE][1].s = 0x500;
103 				}
104 			} else {
105 				sp->s_fval[BLACK][0].s = 0x401;
106 				sp->s_fval[WHITE][0].s = 0x401;
107 				if (i < 5) {
108 					/* direction 3 is blocked */
109 					sp->s_flg |= (BFLAG << 3);
110 					sp->s_fval[BLACK][3].s = MAXCOMBO;
111 					sp->s_fval[WHITE][3].s = MAXCOMBO;
112 				} else if (i == 5 &&
113 				    !(sp->s_flg & (BFLAG << 3))) {
114 					sp->s_fval[BLACK][3].s = 0x500;
115 					sp->s_fval[WHITE][3].s = 0x500;
116 				}
117 			}
118 			/*
119 			 * Allocate a frame structure for non blocked frames.
120 			 */
121 			for (r = 4; --r >= 0; ) {
122 				if (sp->s_flg & (BFLAG << r))
123 					continue;
124 				cbp->c_combo.s = sp->s_fval[BLACK][r].s;
125 				cbp->c_vertex = sp - board;
126 				cbp->c_nframes = 1;
127 				cbp->c_dir = r;
128 				sp->s_frame[r] = cbp;
129 				cbp++;
130 			}
131 		}
132 		sp->s_occ = BORDER;		/* left & right border */
133 		sp->s_flg = BFLAGALL;
134 	}
135 
136 	/* mark the borders as such */
137 	for (i = BSZ1; --i >= 0; sp++) {
138 		sp->s_occ = BORDER;		/* bottom border */
139 		sp->s_flg = BFLAGALL;
140 	}
141 
142 	sortframes[BLACK] = (struct combostr *)0;
143 	sortframes[WHITE] = (struct combostr *)0;
144 	init_overlap();
145 }
146 
147 /*
148  * Initialize the overlap array.
149  * Each entry in the array is a bit mask with eight bits corresponding
150  * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
151  * The eight bits coorespond to whether A and B are open ended (length 6) or
152  * closed (length 5).
153  *	0	A closed and B closed
154  *	1	A closed and B open
155  *	2	A open and B closed
156  *	3	A open and B open
157  *	4	A closed and B closed and overlaps in more than one spot
158  *	5	A closed and B open and overlaps in more than one spot
159  *	6	A open and B closed and overlaps in more than one spot
160  *	7	A open and B open and overlaps in more than one spot
161  * As pieces are played, it can make frames not overlap if there are no
162  * common open spaces shared between the two frames.
163  */
164 void
init_overlap(void)165 init_overlap(void)
166 {
167 	struct spotstr *sp1, *sp2;
168 	struct combostr *cbp;
169 	int i, f, r, n, d1, d2;
170 	int mask, bmask, vertex, s;
171 	u_char *str;
172 	short *ip;
173 
174 	memset(overlap, 0, sizeof(overlap));
175 	memset(intersect, 0, sizeof(intersect));
176 	str = &overlap[FAREA * FAREA];
177 	ip = &intersect[FAREA * FAREA];
178 	for (cbp = frames + FAREA; --cbp >= frames; ) {		/* each frame */
179 	    str -= FAREA;
180 	    ip -= FAREA;
181 	    sp1 = &board[vertex = cbp->c_vertex];
182 	    d1 = dd[r = cbp->c_dir];
183 	    /*
184 	     * s = 5 if closed, 6 if open.
185 	     * At this point black & white are the same.
186 	     */
187 	    s = 5 + sp1->s_fval[BLACK][r].c.b;
188 	    /* for each spot in frame A */
189 	    for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
190 		/* the sixth spot in frame A only overlaps if it is open */
191 		mask = (i == 5) ? 0xC : 0xF;
192 		/* for each direction */
193 		for (r = 4; --r >= 0; ) {
194 		    bmask = BFLAG << r;
195 		    sp2 = sp1;
196 		    d2 = dd[r];
197 		    /* for each frame that intersects at spot sp1 */
198 		    for (f = 0; f < 6; f++, sp2 -= d2) {
199 			if (sp2->s_occ == BORDER)
200 			    break;
201 			if (sp2->s_flg & bmask)
202 			    continue;
203 			n = sp2->s_frame[r] - frames;
204 			ip[n] = vertex;
205 			str[n] |= (f == 5) ? mask & 0xA : mask;
206 			if (r == cbp->c_dir) {
207 			    /* compute the multiple spot overlap values */
208 			    switch (i) {
209 			    case 0:	/* sp1 is the first spot in A */
210 				if (f == 4)
211 				    str[n] |= 0xA0;
212 				else if (f != 5)
213 				    str[n] |= 0xF0;
214 				break;
215 			    case 1:	/* sp1 is the second spot in A */
216 				if (f == 5)
217 				    str[n] |= 0xA0;
218 				else
219 				    str[n] |= 0xF0;
220 				break;
221 			    case 4:	/* sp1 is the penultimate spot in A */
222 				if (f == 0)
223 				    str[n] |= 0xC0;
224 				else
225 				    str[n] |= 0xF0;
226 				break;
227 			    case 5:	/* sp1 is the last spot in A */
228 				if (f == 1)
229 				    str[n] |= 0xC0;
230 				else if (f != 0)
231 				    str[n] |= 0xF0;
232 				break;
233 			    default:
234 				str[n] |= 0xF0;
235 			    }
236 			}
237 		    }
238 		}
239 	    }
240 	}
241 }
242