1MILKDROP_PRESET_VERSION=201
2PSVERSION=3
3PSVERSION_WARP=3
4PSVERSION_COMP=3
5[preset00]
6fRating=4.000000
7fGammaAdj=2.000
8fDecay=0.980
9fVideoEchoZoom=2.000
10fVideoEchoAlpha=0.000
11nVideoEchoOrientation=0
12nWaveMode=0
13bAdditiveWaves=0
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=0
17bMaximizeWaveColor=1
18bTexWrap=1
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.001
26fWaveScale=1.000
27fWaveSmoothing=0.750
28fWaveParam=0.000
29fModWaveAlphaStart=0.750
30fModWaveAlphaEnd=0.950
31fWarpAnimSpeed=1.000
32fWarpScale=1.000
33fZoomExponent=1.00000
34fShader=0.000
35zoom=0.99990
36rot=0.63000
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.01000
42sx=1.00000
43sy=1.00000
44wave_r=0.000
45wave_g=0.000
46wave_b=0.000
47wave_x=0.000
48wave_y=0.000
49ob_size=0.010
50ob_r=0.000
51ob_g=0.000
52ob_b=0.000
53ob_a=0.000
54ib_size=0.010
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.000
59nMotionVectorsX=12.000
60nMotionVectorsY=9.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=0.900
64mv_r=1.000
65mv_g=1.000
66mv_b=1.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=0
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=1.000
88wavecode_1_enabled=0
89wavecode_1_samples=512
90wavecode_1_sep=0
91wavecode_1_bSpectrum=0
92wavecode_1_bUseDots=0
93wavecode_1_bDrawThick=0
94wavecode_1_bAdditive=0
95wavecode_1_scaling=1.00000
96wavecode_1_smoothing=0.50000
97wavecode_1_r=1.000
98wavecode_1_g=1.000
99wavecode_1_b=1.000
100wavecode_1_a=1.000
101wavecode_2_enabled=0
102wavecode_2_samples=512
103wavecode_2_sep=0
104wavecode_2_bSpectrum=0
105wavecode_2_bUseDots=0
106wavecode_2_bDrawThick=0
107wavecode_2_bAdditive=0
108wavecode_2_scaling=1.00000
109wavecode_2_smoothing=0.50000
110wavecode_2_r=1.000
111wavecode_2_g=1.000
112wavecode_2_b=1.000
113wavecode_2_a=1.000
114wavecode_3_enabled=0
115wavecode_3_samples=512
116wavecode_3_sep=0
117wavecode_3_bSpectrum=0
118wavecode_3_bUseDots=0
119wavecode_3_bDrawThick=0
120wavecode_3_bAdditive=0
121wavecode_3_scaling=1.00000
122wavecode_3_smoothing=0.50000
123wavecode_3_r=1.000
124wavecode_3_g=1.000
125wavecode_3_b=1.000
126wavecode_3_a=1.000
127shapecode_0_enabled=1
128shapecode_0_sides=3
129shapecode_0_additive=1
130shapecode_0_thickOutline=0
131shapecode_0_textured=0
132shapecode_0_num_inst=20
133shapecode_0_x=0.500
134shapecode_0_y=0.500
135shapecode_0_rad=0.44484
136shapecode_0_ang=0.00000
137shapecode_0_tex_ang=0.00000
138shapecode_0_tex_zoom=1.00000
139shapecode_0_r=0.500
140shapecode_0_g=0.500
141shapecode_0_b=0.040
142shapecode_0_a=0.170
143shapecode_0_r2=0.700
144shapecode_0_g2=0.300
145shapecode_0_b2=0.060
146shapecode_0_a2=0.000
147shapecode_0_border_r=0.000
148shapecode_0_border_g=0.000
149shapecode_0_border_b=0.140
150shapecode_0_border_a=0.000
151shape_0_per_frame1=ins = instance/num_inst;
152shape_0_per_frame2=nq = if(equal(instance,0), 1, n);
153shape_0_per_frame3=ac = 18;
154shape_0_per_frame4=bc = 1;
155shape_0_per_frame5=m = 100;
156shape_0_per_frame6=rad = bass_att *0.1 + n * 0.002;
157shape_0_per_frame7=n = (ac * nq + bc) % m;
158shape_0_per_frame8=b = treb * 0.2;
159shape_0_per_frame9=
160shape_0_per_frame10=ang = n;
161shape_0_per_frame11=//ang = 0.5 * time * ins + ins * 6.28;
162shape_0_per_frame12=theta = if(1-equal(q1, 0), theta + 0.2, theta);
163shape_0_per_frame13=x = 0.5 + 0.3 * sin(theta);// + 0.01*sin(ins*time*4.7);
164shape_0_per_frame14=y = 0.5 + 0.3 * cos(theta);// + 0.01*cos(ins*time*7.9);
165shape_0_per_frame15=
166shape_0_per_frame16=
167shape_0_per_frame17=a = mid*0.2;
168shapecode_1_enabled=1
169shapecode_1_sides=8
170shapecode_1_additive=0
171shapecode_1_thickOutline=0
172shapecode_1_textured=1
173shapecode_1_num_inst=3
174shapecode_1_x=0.660
175shapecode_1_y=0.500
176shapecode_1_rad=0.73160
177shapecode_1_ang=1.44513
178shapecode_1_tex_ang=0.00000
179shapecode_1_tex_zoom=0.68515
180shapecode_1_r=1.000
181shapecode_1_g=1.000
182shapecode_1_b=0.000
183shapecode_1_a=1.000
184shapecode_1_r2=1.000
185shapecode_1_g2=1.000
186shapecode_1_b2=0.000
187shapecode_1_a2=0.000
188shapecode_1_border_r=1.000
189shapecode_1_border_g=0.000
190shapecode_1_border_b=1.000
191shapecode_1_border_a=0.000
192shape_1_per_frame1=y = 0.5 + 0.1 * sin(time*3);
193shape_1_per_frame2=ang = time;
194shape_1_per_frame3=
195shape_1_per_frame4=//a2 = max((bass -0.7)* 0.1,0);
196shape_1_per_frame5=
197shape_1_per_frame6=g = 0.6+treb_att * 0.4;
198shapecode_2_enabled=0
199shapecode_2_sides=4
200shapecode_2_additive=0
201shapecode_2_thickOutline=0
202shapecode_2_textured=0
203shapecode_2_num_inst=1
204shapecode_2_x=0.500
205shapecode_2_y=0.500
206shapecode_2_rad=0.10000
207shapecode_2_ang=0.00000
208shapecode_2_tex_ang=0.00000
209shapecode_2_tex_zoom=1.00000
210shapecode_2_r=1.000
211shapecode_2_g=0.000
212shapecode_2_b=0.000
213shapecode_2_a=1.000
214shapecode_2_r2=0.000
215shapecode_2_g2=1.000
216shapecode_2_b2=0.000
217shapecode_2_a2=0.000
218shapecode_2_border_r=1.000
219shapecode_2_border_g=1.000
220shapecode_2_border_b=1.000
221shapecode_2_border_a=0.100
222shapecode_3_enabled=0
223shapecode_3_sides=4
224shapecode_3_additive=0
225shapecode_3_thickOutline=0
226shapecode_3_textured=0
227shapecode_3_num_inst=1
228shapecode_3_x=0.500
229shapecode_3_y=0.500
230shapecode_3_rad=0.10000
231shapecode_3_ang=0.00000
232shapecode_3_tex_ang=0.00000
233shapecode_3_tex_zoom=1.00000
234shapecode_3_r=1.000
235shapecode_3_g=0.000
236shapecode_3_b=0.000
237shapecode_3_a=1.000
238shapecode_3_r2=0.000
239shapecode_3_g2=1.000
240shapecode_3_b2=0.000
241shapecode_3_a2=0.000
242shapecode_3_border_r=1.000
243shapecode_3_border_g=1.000
244shapecode_3_border_b=1.000
245shapecode_3_border_a=0.100
246per_frame_init_1=q1 = 1;
247per_frame_1=q1 = q1 * - above(bass, 2.3);
248per_frame_2=rot = 0.6;
249per_frame_3=monitor = q1;
250warp_1=`shader_body
251warp_2=`{
252warp_3=`    // sample previous frame
253warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
254warp_5=`
255warp_6=`    ret = lerp(ret, 0.1-ret,0.04);
256warp_7=`
257warp_8=`
258warp_9=`    // darken (decay) over time
259warp_10=`    ret *= 0.98; //or try: ret -= 0.004;
260warp_11=`
261warp_12=`}
262comp_1=`shader_body
263comp_2=`{
264comp_3=`    ret = tex2D(sampler_fc_main, uv * 0.75 + 0.2).xyz * 0.6;
265comp_4=`    ret += tex2D(sampler_fc_main, float2(1-uv.x*0.8, uv.y*0.8)).xyz * 0.6;
266comp_5=`    ret += GetBlur1(uv) * 0.5;
267comp_6=`    ret = 1/(1+pow(2,-ret*3.5+3))*2 -0.2;
268comp_7=`    ret *= 2.00; //gamma
269comp_8=`}
270