1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "AudioContext.h"
30 
31 #include "ArrayBuffer.h"
32 #include "AudioBuffer.h"
33 #include "JSArrayBuffer.h"
34 #include "JSAudioBuffer.h"
35 #include "JSAudioContext.h"
36 #include <runtime/Error.h>
37 
38 using namespace JSC;
39 
40 namespace WebCore {
41 
visitChildren(SlotVisitor & visitor)42 void JSAudioContext::visitChildren(SlotVisitor& visitor)
43 {
44     Base::visitChildren(visitor);
45     m_impl->visitJSEventListeners(visitor);
46 }
47 
constructJSAudioContext(ExecState * exec)48 EncodedJSValue JSC_HOST_CALL JSAudioContextConstructor::constructJSAudioContext(ExecState* exec)
49 {
50     JSAudioContextConstructor* jsConstructor = static_cast<JSAudioContextConstructor*>(exec->callee());
51     if (!jsConstructor)
52       return throwError(exec, createReferenceError(exec, "AudioContext constructor callee is unavailable"));
53 
54     ScriptExecutionContext* scriptExecutionContext = jsConstructor->scriptExecutionContext();
55     if (!scriptExecutionContext)
56       return throwError(exec, createReferenceError(exec, "AudioContext constructor script execution context is unavailable"));
57 
58     if (!scriptExecutionContext->isDocument())
59       return throwError(exec, createReferenceError(exec, "AudioContext constructor called in a script execution context which is not a document"));
60 
61     Document* document = static_cast<Document*>(scriptExecutionContext);
62 
63     RefPtr<AudioContext> audioContext;
64 
65     if (!exec->argumentCount()) {
66         // Constructor for default AudioContext which talks to audio hardware.
67         audioContext = AudioContext::create(document);
68     } else {
69         // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer.
70         // new AudioContext(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
71         if (exec->argumentCount() < 3)
72             return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
73 
74         unsigned numberOfChannels = exec->argument(0).toInt32(exec);
75         unsigned numberOfFrames = exec->argument(1).toInt32(exec);
76         float sampleRate = exec->argument(2).toFloat(exec);
77 
78         audioContext = AudioContext::createOfflineContext(document, numberOfChannels, numberOfFrames, sampleRate);
79     }
80 
81     if (!audioContext.get())
82         return throwError(exec, createReferenceError(exec, "Error creating AudioContext"));
83 
84     return JSValue::encode(asObject(toJS(exec, jsConstructor->globalObject(), audioContext.get())));
85 }
86 
createBuffer(ExecState * exec)87 JSValue JSAudioContext::createBuffer(ExecState* exec)
88 {
89     if (exec->argumentCount() < 2)
90         return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
91 
92     AudioContext* audioContext = static_cast<AudioContext*>(impl());
93     ASSERT(audioContext);
94 
95     // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
96     JSValue val = exec->argument(0);
97     if (val.inherits(&JSArrayBuffer::s_info)) {
98         ArrayBuffer* arrayBuffer = toArrayBuffer(val);
99         ASSERT(arrayBuffer);
100         if (arrayBuffer) {
101             bool mixToMono = exec->argument(1).toBoolean(exec);
102 
103             RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(arrayBuffer, mixToMono);
104             if (!audioBuffer.get())
105                 return throwError(exec, createSyntaxError(exec, "Error decoding audio file data"));
106 
107             return toJS(exec, globalObject(), audioBuffer.get());
108         }
109 
110         return jsUndefined();
111     }
112 
113     // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
114     if (exec->argumentCount() < 3)
115         return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
116 
117     unsigned numberOfChannels = exec->argument(0).toInt32(exec);
118     unsigned numberOfFrames = exec->argument(1).toInt32(exec);
119     float sampleRate = exec->argument(2).toFloat(exec);
120 
121     RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(numberOfChannels, numberOfFrames, sampleRate);
122     if (!audioBuffer.get())
123         return throwError(exec, createSyntaxError(exec, "Error creating AudioBuffer"));
124 
125     return toJS(exec, globalObject(), audioBuffer.get());
126 }
127 
128 } // namespace WebCore
129 
130 #endif // ENABLE(WEB_AUDIO)
131