1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_ClientChannelManagerh_INCLUDE__) 22 #define __INCLUDE_ClientChannelManagerh_INCLUDE__ 23 24 #include <coms/ComsMessageHandler.h> 25 #include <client/ClientChannelManagerI.h> 26 #include <console/ConsoleRule.h> 27 #include <set> 28 29 class ClientChannelManager 30 { 31 public: 32 static ClientChannelManager *instance(); 33 34 void showText(const ChannelText &text); 35 void sendText(const ChannelText &text); 36 37 bool channelActive(const std::string &channelName); 38 getMutedPlayers()39 std::set<unsigned int> &getMutedPlayers() { return mutedPlayers_; } 40 41 bool registerClient(ClientChannelManagerI *reciever, 42 std::list<std::string> &channels); 43 bool deregisterClient(ClientChannelManagerI *reciever); 44 bool changeRegistration(ClientChannelManagerI *reciever, 45 std::list<std::string> &channels); 46 47 void addChannel(const char *lookfor, const char *channel); 48 void removeChannel(const char *channel); 49 50 protected: 51 static ClientChannelManager *instance_; 52 static unsigned int nextRecieverId_; 53 54 class ChannelEntry 55 { 56 public: 57 ChannelEntry(ClientChannelManagerI *user); 58 getUser()59 ClientChannelManagerI *getUser() { return user_; } 60 void setChannels(std::list<ChannelDefinition> &channels); getChannels()61 std::set<std::string> &getChannels() { return channels_; } 62 63 bool hasChannel(const std::string &channel); 64 65 protected: 66 ClientChannelManagerI *user_; 67 std::set<std::string> channels_; 68 }; 69 70 std::set<unsigned int> mutedPlayers_; 71 std::map<unsigned int, ChannelEntry *> recievers_; 72 unsigned int getChannelEntry(ClientChannelManagerI *reciever); 73 void say(std::vector<ConsoleRuleValue> &values); 74 bool processChannelMessage(NetMessage &message, NetBufferReader &reader); 75 bool processChannelTextMessage(NetMessage &message, NetBufferReader &reader); 76 77 private: 78 ClientChannelManager(); 79 virtual ~ClientChannelManager(); 80 81 }; 82 83 #endif 84