1 #pragma once 2 #include <OgreVector3.h> 3 #include <OgreQuaternion.h> 4 #include "../vdrift/mathvector.h" 5 #include "../vdrift/quaternion.h" 6 #include "../half.hpp" 7 8 9 struct Axes 10 { 11 static void Init(); 12 static Ogre::Quaternion qFixCar,qFixWh; 13 14 // to ogre from vdrift 15 static void toOgre(Ogre::Vector3& vOut, const MATHVECTOR<float,3>& vIn); 16 static Ogre::Vector3 toOgre(const MATHVECTOR<float,3>& vIn); 17 18 static Ogre::Quaternion toOgre(const QUATERNION<float>& vIn); // car 19 static Ogre::Quaternion toOgre(const QUATERNION<double>& vIn); 20 static Ogre::Quaternion toOgreW(const QUATERNION<half_float::half>& vIn); // wheels 21 static Ogre::Quaternion toOgreW(const QUATERNION<float>& vIn); 22 static Ogre::Quaternion toOgreW(const QUATERNION<double>& vIn); 23 }; 24