1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "irrlichttypes.h"
23 #include <list>
24 #include <set>
25 #include <vector>
26 #include <string>
27 #include <map>
28 #include <json/json.h>
29 #include <unordered_set>
30 #include "util/basic_macros.h"
31 #include "config.h"
32 #include "metadata.h"
33 
34 #define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
35 
36 struct ModSpec
37 {
38 	std::string name;
39 	std::string author;
40 	std::string path;
41 	std::string desc;
42 	int release = 0;
43 
44 	// if normal mod:
45 	std::unordered_set<std::string> depends;
46 	std::unordered_set<std::string> optdepends;
47 	std::unordered_set<std::string> unsatisfied_depends;
48 
49 	bool part_of_modpack = false;
50 	bool is_modpack = false;
51 
52 	// if modpack:
53 	std::map<std::string, ModSpec> modpack_content;
54 	ModSpec(const std::string &name = "", const std::string &path = "") :
nameModSpec55 			name(name), path(path)
56 	{
57 	}
ModSpecModSpec58 	ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
59 			name(name), path(path), part_of_modpack(part_of_modpack)
60 	{
61 	}
62 };
63 
64 // Retrieves depends, optdepends, is_modpack and modpack_content
65 void parseModContents(ModSpec &mod);
66 
67 std::map<std::string, ModSpec> getModsInPath(
68 		const std::string &path, bool part_of_modpack = false);
69 
70 // replaces modpack Modspecs with their content
71 std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
72 
73 // a ModConfiguration is a subset of installed mods, expected to have
74 // all dependencies fullfilled, so it can be used as a list of mods to
75 // load when the game starts.
76 class ModConfiguration
77 {
78 public:
79 	// checks if all dependencies are fullfilled.
isConsistent()80 	bool isConsistent() const { return m_unsatisfied_mods.empty(); }
81 
getMods()82 	const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
83 
getUnsatisfiedMods()84 	const std::vector<ModSpec> &getUnsatisfiedMods() const
85 	{
86 		return m_unsatisfied_mods;
87 	}
88 
89 	void printUnsatisfiedModsError() const;
90 
91 protected:
92 	ModConfiguration(const std::string &worldpath);
93 	// adds all mods in the given path. used for games, modpacks
94 	// and world-specific mods (worldmods-folders)
95 	void addModsInPath(const std::string &path);
96 
97 	// adds all mods in the set.
98 	void addMods(const std::vector<ModSpec> &new_mods);
99 
100 	void addModsFromConfig(const std::string &settings_path,
101 			const std::set<std::string> &mods);
102 
103 	void checkConflictsAndDeps();
104 
105 protected:
106 	// list of mods sorted such that they can be loaded in the
107 	// given order with all dependencies being fullfilled. I.e.,
108 	// every mod in this list has only dependencies on mods which
109 	// appear earlier in the vector.
110 	std::vector<ModSpec> m_sorted_mods;
111 
112 private:
113 	// move mods from m_unsatisfied_mods to m_sorted_mods
114 	// in an order that satisfies dependencies
115 	void resolveDependencies();
116 
117 	// mods with unmet dependencies. Before dependencies are resolved,
118 	// this is where all mods are stored. Afterwards this contains
119 	// only the ones with really unsatisfied dependencies.
120 	std::vector<ModSpec> m_unsatisfied_mods;
121 
122 	// set of mod names for which an unresolved name conflict
123 	// exists. A name conflict happens when two or more mods
124 	// at the same level have the same name but different paths.
125 	// Levels (mods in higher levels override mods in lower levels):
126 	// 1. game mod in modpack; 2. game mod;
127 	// 3. world mod in modpack; 4. world mod;
128 	// 5. addon mod in modpack; 6. addon mod.
129 	std::unordered_set<std::string> m_name_conflicts;
130 
131 	// Deleted default constructor
132 	ModConfiguration() = default;
133 };
134 
135 #ifndef SERVER
136 class ClientModConfiguration : public ModConfiguration
137 {
138 public:
139 	ClientModConfiguration(const std::string &path);
140 };
141 #endif
142 
143 class ModMetadata : public Metadata
144 {
145 public:
146 	ModMetadata() = delete;
147 	ModMetadata(const std::string &mod_name);
148 	~ModMetadata() = default;
149 
150 	virtual void clear();
151 
152 	bool save(const std::string &root_path);
153 	bool load(const std::string &root_path);
154 
isModified()155 	bool isModified() const { return m_modified; }
getModName()156 	const std::string &getModName() const { return m_mod_name; }
157 
158 	virtual bool setString(const std::string &name, const std::string &var);
159 
160 private:
161 	std::string m_mod_name;
162 	bool m_modified = false;
163 };
164