1.d3d12-test: 2 extends: 3 - .build-windows 4 - .use-windows_test_vs2019 5 - .windows-test-rules 6 stage: layered-backends 7 dependencies: 8 - windows-vs2019 9 needs: 10 - windows-vs2019 11 - windows_test_vs2019 12 variables: 13 GIT_STRATEGY: none # testing doesn't build anything from source 14 GALLIUM_DRIVER: d3d12 15 16.d3d12-test-piglit: 17 extends: 18 - .d3d12-test 19 script: 20 - . _install/piglit_run.ps1 21 artifacts: 22 when: on_failure 23 name: "mesa_${CI_JOB_NAME}" 24 paths: 25 - summary/ 26 - result.txt 27 28test-d3d12-quick_gl: 29 extends: 30 - .d3d12-test-piglit 31 variables: 32 PIGLIT_PROFILE: quick_gl 33 PIGLIT_RESULTS: "d3d12-quick_gl" 34 PIGLIT_TESTS: -x nv_copy_depth_to_color -x glsl-1.30.execution.tex-miplevel-selection -x arb_timer_query.timestamp-get 35 36test-d3d12-quick_shader: 37 extends: 38 - .d3d12-test-piglit 39 variables: 40 PIGLIT_PROFILE: quick_shader 41 PIGLIT_RESULTS: "d3d12-quick_shader" 42 # These tests crash WARP causing the test suite to timeout, or are flaky 43 PIGLIT_TESTS: -x amd_texture_texture4 -x arb_texture_gather -x isoline 44