1<accessories>
2	<accessory>
3		<name>Auto Defense</name>
4		<armslevel>7</armslevel>
5		<description>Allows the tank to raise shields and
6activate parachutes before the tanks
7main move.</description>
8		<icon>autod.bmp</icon>
9		<bundlesize>1</bundlesize>
10		<cost>3000</cost>
11		<accessoryaction type='AutoDefense'></accessoryaction>
12	</accessory>
13	<accessory>
14		<name>Parachute</name>
15		<armslevel>7</armslevel>
16		<startingnumber>2</startingnumber>
17		<description>Deployed when the tank falls.
18Prevents the tank from taking falling damage.
19Parachutes must be enabled before they are
20effective.</description>
21		<icon>para.bmp</icon>
22		<activationsound>misc/para.wav</activationsound>
23		<bundlesize>2</bundlesize>
24		<cost>1000</cost>
25		<accessoryaction type='Parachute'></accessoryaction>
26	</accessory>
27	<accessory>
28		<name>Battery</name>
29		<armslevel>7</armslevel>
30		<startingnumber>4</startingnumber>
31		<description>Used to re-charge tank life.
32Giving more health and longer shots.</description>
33		<icon>battery.bmp</icon>
34		<activationsound>battery/battery.wav</activationsound>
35		<bundlesize>4</bundlesize>
36		<cost>1000</cost>
37		<accessoryaction type='Battery'></accessoryaction>
38	</accessory>
39	<accessory>
40		<name>Fuel</name>
41		<armslevel>7</armslevel>
42		<startingnumber>20</startingnumber>
43		<description>Allows the tank to move.
44When it is the players turn the tank may choose
45to move rather than fire.</description>
46		<icon>fuel.bmp</icon>
47		<activationsound>battery/battery.wav</activationsound>
48		<bundlesize>20</bundlesize>
49		<cost>2000</cost>
50		<accessoryaction type='WeaponSelectPosition'>
51			<aimedweapon type='WeaponMoveTank'>
52				<steptime>0.1</steptime>
53			</aimedweapon>
54		</accessoryaction>
55		<nomuzzleflash/>
56		<positionselection>fuel</positionselection>
57    <usenumber>0</usenumber>
58		<group>fuel</group>
59	</accessory>
60	<accessory>
61		<name>Nitro</name>
62		<armslevel>4</armslevel>
63		<description>Allows the tank to move at an
64accelerated rate.</description>
65		<icon>fuel.bmp</icon>
66		<activationsound>battery/battery.wav</activationsound>
67		<bundlesize>20</bundlesize>
68		<cost>4000</cost>
69		<accessoryaction type='WeaponSelectPosition'>
70			<aimedweapon type='WeaponMoveTank'>
71				<steptime>0.05</steptime>
72			</aimedweapon>
73		</accessoryaction>
74		<nomuzzleflash/>
75		<positionselection>fuel</positionselection>
76    <usenumber>0</usenumber>
77		<group>fuel</group>
78	</accessory>
79	<accessory>
80		<name>Light Armor</name>
81		<armslevel>10</armslevel>
82		<description>Provides an extra 25 points of protection
83Capacity: 25 dmg | Collision Damage: 10 dmg</description>
84		<icon>larmor.bmp</icon>
85		<activationsound>shield/activate.wav</activationsound>
86		<bundlesize>2</bundlesize>
87		<cost>2000</cost>
88		<accessoryaction type='ShieldRound'>
89			<radius>0.1</radius>
90			<halfshield>false</halfshield>
91			<color>
92				<r>1.0</r>
93				<g>1.0</g>
94				<b>1.0</b>
95			</color>
96			<collisionsound>shield/hit.wav</collisionsound>
97			<removepower>10</removepower>
98			<penetration>1.0</penetration>
99			<power>25</power>
100		</accessoryaction>
101	</accessory>
102	<accessory>
103		<name>Heavy Armor</name>
104		<armslevel>9</armslevel>
105		<description>Provides an extra 50 points of protection
106Capacity: 50 dmg | Collision Damage: 10 dmg</description>
107		<icon>harmor.bmp</icon>
108		<activationsound>shield/activate.wav</activationsound>
109		<bundlesize>2</bundlesize>
110		<cost>4000</cost>
111		<accessoryaction type='ShieldRound'>
112			<radius>0.1</radius>
113			<halfshield>false</halfshield>
114			<color>
115				<r>1.0</r>
116				<g>1.0</g>
117				<b>1.0</b>
118			</color>
119			<collisionsound>shield/hit.wav</collisionsound>
120			<removepower>10</removepower>
121			<penetration>1.0</penetration>
122			<power>50</power>
123		</accessoryaction>
124	</accessory>
125	<accessory>
126		<name>Mirror Shield</name>
127		<armslevel>10</armslevel>
128		<description>Completely protects against damage from
129lasers but provides little protection from other damage.
130Capacity: 5 dmg | Collision Damage: 5 dmg</description>
131		<icon>mirror.bmp</icon>
132		<activationsound>shield/activate.wav</activationsound>
133		<bundlesize>2</bundlesize>
134		<cost>4000</cost>
135		<accessoryaction type='ShieldRound'>
136			<radius>3</radius>
137			<halfshield>false</halfshield>
138			<color>
139				<r>0</r>
140				<g>0</g>
141				<b>0.5</b>
142			</color>
143			<collisionsound>shield/hit.wav</collisionsound>
144			<removepower>5</removepower>
145			<penetration>1.0</penetration>
146			<power>5</power>
147			<laserproof>true</laserproof>
148		</accessoryaction>
149	</accessory>
150	<accessory>
151		<name>Shield</name>
152		<armslevel>8</armslevel>
153		<description>A small defensive shield that protects
154the tank from moderate amounts of damage.
155Capacity: 150 dmg | Collision Damage: 10 dmg</description>
156		<icon>shield.bmp</icon>
157		<activationsound>shield/activate.wav</activationsound>
158		<bundlesize>2</bundlesize>
159		<cost>7000</cost>
160		<accessoryaction type='ShieldRound'>
161			<radius>3</radius>
162			<halfshield>false</halfshield>
163			<color>
164				<r>1.0</r>
165				<g>1.0</g>
166				<b>1.0</b>
167			</color>
168			<collisionsound>shield/hit.wav</collisionsound>
169			<removepower>10</removepower>
170			<penetration>0.6666</penetration>
171			<power>100</power>
172		</accessoryaction>
173	</accessory>
174	<accessory>
175		<name>Heavy Shield</name>
176		<armslevel>6</armslevel>
177		<description>A large defensive shield that protects
178the tank from moderate amounts of damage.
179Capacity: 200 dmg | Collision Damage: 10 dmg</description>
180		<icon>hshield.bmp</icon>
181		<activationsound>shield/activate.wav</activationsound>
182		<bundlesize>2</bundlesize>
183		<cost>12000</cost>
184		<accessoryaction type='ShieldRound'>
185			<radius>4.5</radius>
186			<halfshield>false</halfshield>
187			<color>
188				<r>1.0</r>
189				<g>1.0</g>
190				<b>1.0</b>
191			</color>
192			<collisionsound>shield/hit.wav</collisionsound>
193			<removepower>10</removepower>
194			<penetration>0.5</penetration>
195			<power>100</power>
196		</accessoryaction>
197	</accessory>
198	<accessory>
199		<name>Ultra Shield</name>
200		<armslevel>4</armslevel>
201		<description>The best defensive shield that protects
202the tank from large amounts of physical damage.
203Capacity: 250 dmg | Collision Damage: 10 dmg</description>
204		<icon>hshield.bmp</icon>
205		<activationsound>shield/activate.wav</activationsound>
206		<bundlesize>1</bundlesize>
207		<cost>12000</cost>
208		<accessoryaction type='ShieldRound'>
209			<radius>6.0</radius>
210			<halfshield>false</halfshield>
211			<color>
212				<r>0.0</r>
213				<g>1.0</g>
214				<b>0.0</b>
215			</color>
216			<collisionsound>shield/hit.wav</collisionsound>
217			<removepower>10</removepower>
218			<penetration>0.4</penetration>
219			<power>100</power>
220		</accessoryaction>
221	</accessory>
222	<accessory>
223		<name>Force Shield</name>
224		<armslevel>6</armslevel>
225		<description>A small reflective shield that protects
226the tank from small amounts of physical damage.
227Force shields reflect any shots that hit them.
228Capacity: 100 dmg | Collision Damage: 15 dmg</description>
229		<icon>fshield.bmp</icon>
230		<activationsound>shield/activateforce.wav</activationsound>
231		<bundlesize>2</bundlesize>
232		<cost>8000</cost>
233		<accessoryaction type='ShieldRoundReflective'>
234			<deflectfactor>1.0</deflectfactor>
235			<radius>3.0</radius>
236			<halfshield>false</halfshield>
237			<color>
238				<r>0.5</r>
239				<g>1.0</g>
240				<b>1.0</b>
241			</color>
242			<collisionsound>shield/hit2.wav</collisionsound>
243			<removepower>15</removepower>
244			<penetration>1.0</penetration>
245			<power>100</power>
246		</accessoryaction>
247	</accessory>
248	<accessory>
249		<name>Hv Frc Shield</name>
250		<armslevel>4</armslevel>
251		<description>A large reflective shield that protects
252the tank from moderate amounts of physical damage.
253Force shields reflect any shots that hit them.
254Capacity: 150 dmg | Collision Damage: 15 dmg</description>
255		<icon>fshield.bmp</icon>
256		<activationsound>shield/activateforce.wav</activationsound>
257		<bundlesize>1</bundlesize>
258		<cost>13000</cost>
259		<accessoryaction type='ShieldRoundReflective'>
260			<deflectfactor>1.25</deflectfactor>
261			<radius>5.0</radius>
262			<halfshield>false</halfshield>
263			<color>
264				<r>0.25</r>
265				<g>1.0</g>
266				<b>1.0</b>
267			</color>
268			<collisionsound>shield/hit2.wav</collisionsound>
269			<removepower>15</removepower>
270			<penetration>0.6666</penetration>
271			<power>100</power>
272		</accessoryaction>
273	</accessory>
274	<accessory>
275		<name>Mag Deflect</name>
276		<armslevel>8</armslevel>
277		<description>A small reflective shield that protects
278the tank from small amounts of damage.
279Mag shields reflect any shots that hit
280them but only from above.
281Capacity: 125 dmg | Collision Damage: Timed</description>
282		<icon>mag.bmp</icon>
283		<activationsound>shield/activate.wav</activationsound>
284		<bundlesize>2</bundlesize>
285		<cost>6000</cost>
286		<accessoryaction type='ShieldRoundMag'>
287			<radius>3.0</radius>
288			<halfshield>true</halfshield>
289			<deflectpower>75</deflectpower>
290			<color>
291				<r>1.0</r>
292				<g>1.0</g>
293				<b>1.0</b>
294			</color>
295			<collisionsound>shield/hit2.wav</collisionsound>
296			<removepower>4</removepower>
297			<penetration>0.8</penetration>
298			<power>100</power>
299		</accessoryaction>
300	</accessory>
301	<accessory>
302		<name>Heavy Mag</name>
303		<armslevel>6</armslevel>
304		<description>A large reflective shield that protects
305the tank from large amounts of damage.
306Mag shields reflect any shots that hit
307them but only from above.
308Capacity: 200 dmg | Collision Damage: Timed</description>
309		<icon>smag.bmp</icon>
310		<activationsound>shield/activate.wav</activationsound>
311		<bundlesize>1</bundlesize>
312		<cost>10000</cost>
313		<accessoryaction type='ShieldRoundMag'>
314			<radius>6.0</radius>
315			<halfshield>true</halfshield>
316			<deflectpower>100</deflectpower>
317			<color>
318				<r>1.0</r>
319				<g>0.0</g>
320				<b>0.0</b>
321			</color>
322			<collisionsound>shield/hit2.wav</collisionsound>
323			<removepower>4</removepower>
324			<penetration>0.5</penetration>
325			<power>100</power>
326		</accessoryaction>
327	</accessory>
328	<accessory>
329		<name>WeaponMuzzle</name>
330		<armslevel>0</armslevel>
331		<description>The muzzle flash for guns</description>
332		<maximumnumber>0</maximumnumber>
333		<accessoryaction type='WeaponMuzzle'>
334			<hurtamount>0.0</hurtamount>
335			<nocreatedebris></nocreatedebris>
336			<nocreatesplash></nocreatesplash>
337			<deform>none</deform>
338			<size>2</size>
339			<explosiontexture>cloud00-5</explosiontexture>
340			<explosionsound>none</explosionsound>
341		</accessoryaction>
342	</accessory>
343	<accessory>
344		<name>PowerUpShield</name>
345		<maximumnumber>0</maximumnumber>
346		<armslevel>10</armslevel>
347		<accessoryaction type='ShieldRound'>
348			<radius>2.0</radius>
349			<halfshield>false</halfshield>
350			<color>
351				<r>1.0</r>
352				<g>1.0</g>
353				<b>1.0</b>
354			</color>
355			<collisionsound>shield/hit.wav</collisionsound>
356			<removepower>10</removepower>
357			<penetration>0.8</penetration>
358			<power>50</power>
359		</accessoryaction>
360	</accessory>
361	<accessory>
362		<name>Screams</name>
363		<armslevel>10</armslevel>
364		<maximumnumber>0</maximumnumber>
365		<accessoryaction type='WeaponRandomChoice'>
366			<weaponchoice1>
367				<weight>10</weight>
368				<weapon type='WeaponSound'>
369					<sound>data/wav/misc/scream1.wav</sound>
370					<gain>1.25</gain>
371				</weapon>
372			</weaponchoice1>
373			<weaponchoice2>
374				<weight>10</weight>
375				<weapon type='WeaponSound'>
376					<sound>data/wav/misc/scream2.wav</sound>
377					<gain>1.25</gain>
378				</weapon>
379			</weaponchoice2>
380			<weaponchoice3>
381				<weight>10</weight>
382				<weapon type='WeaponSound'>
383					<sound>data/wav/misc/scream3.wav</sound>
384					<gain>1.25</gain>
385				</weapon>
386			</weaponchoice3>
387			<weaponchoice4>
388				<weight>10</weight>
389				<weapon type='WeaponSound'>
390					<sound>data/wav/misc/scream4.wav</sound>
391					<gain>1.25</gain>
392				</weapon>
393			</weaponchoice4>
394		</accessoryaction>
395	</accessory>
396	<accessory>
397		<name>Small Bldg</name>
398		<armslevel>10</armslevel>
399		<maximumnumber>0</maximumnumber>
400		<accessoryaction type='WeaponDelay'>
401			<delay>0.1</delay>
402			<delayedweapon type='WeaponMulti'>
403				<subweapon1 type='WeaponExplosion'>
404					<hurtamount>0</hurtamount>
405					<deform>down</deform>
406					<size>3</size>
407					<explosionsound>none</explosionsound>
408					<explosiontexture>none</explosiontexture>
409				</subweapon1>
410				<subweapon2 type='WeaponExplosion'>
411					<nocreatedebris/>
412					<noluminance/>
413					<minlife>2</minlife>
414					<maxlife>4</maxlife>
415					<hurtamount>0</hurtamount>
416					<deform>none</deform>
417					<size>4</size>
418					<explosionsound>explosions/small.wav</explosionsound>
419					<explosiontexture>cloud00-5</explosiontexture>
420				</subweapon2>
421			</delayedweapon>
422		</accessoryaction>
423	</accessory>
424	<accessory>
425		<name>SmallBldgBurn</name>
426		<armslevel>10</armslevel>
427		<maximumnumber>0</maximumnumber>
428		<accessoryaction type='WeaponDelay'>
429			<delay>0.1</delay>
430			<delayedweapon type='WeaponMulti'>
431				<subweapon1 type='WeaponNapalm'>
432					<noobjectdamage/>
433					<allowunderwater>false</allowunderwater>
434					<napalmtime>3.0</napalmtime>
435					<napalmheight>6.0</napalmheight>
436					<steptime>0.6</steptime>
437					<hurtsteptime>2.0</hurtsteptime>
438					<hurtpersecond>0.1</hurtpersecond>
439					<numberstreams>1</numberstreams>
440					<effectradius>5</effectradius>
441					<napalmtexture>flames</napalmtexture>
442					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
443					<napalmsound>explosions/napalm.wav</napalmsound>
444				</subweapon1>
445				<subweapon2 type='WeaponExplosion'>
446					<nocreatedebris/>
447					<noluminance/>
448					<minlife>2</minlife>
449					<maxlife>4</maxlife>
450					<hurtamount>0</hurtamount>
451					<deform>none</deform>
452					<size>4</size>
453					<explosionsound>explosions/small.wav</explosionsound>
454					<explosiontexture>cloud00-5</explosiontexture>
455				</subweapon2>
456			</delayedweapon>
457		</accessoryaction>
458	</accessory>
459	<accessory>
460		<name>LgBldgDebris</name>
461		<armslevel>10</armslevel>
462		<maximumnumber>0</maximumnumber>
463		<accessoryaction type='WeaponAimedUnder'>
464			<nowarheads>6</nowarheads>
465			<percentagemiss>99</percentagemiss>
466			<maxaimdistance>0</maxaimdistance>
467			<inaccuracy>99</inaccuracy>
468			<aimedweapon type='WeaponRedirect'>
469				<habs>false</habs>
470				<vabs>false</vabs>
471				<hredirect>0</hredirect>
472				<vredirect>60</vredirect>
473				<nextaction type='WeaponVelocity'>
474					<velocitychange>1.2</velocitychange>
475					<aimedweapon type='WeaponProjectile'>
476						<shieldhurtfactor>0.25</shieldhurtfactor>
477						<enginesound>none</enginesound>
478						<flamelife>0.2</flamelife>
479						<smokelife>0.4</smokelife>
480						<projectilescale>0.5</projectilescale>
481						<projectilemodel type='ase'>
482							<mesh>data/accessories/roller.ase</mesh>
483							<skin>data/accessories/magma.bmp</skin>
484						</projectilemodel>
485						<timedcollision>0.4</timedcollision>
486						<collisionaction type='WeaponExplosion'>
487							<nocreatedebris/>
488							<hurtamount>0.25</hurtamount>
489							<deform>none</deform>
490							<size>4</size>
491							<explosiontexture>none</explosiontexture>
492							<explosionsound>none</explosionsound>
493						</collisionaction>
494					</aimedweapon>
495				</nextaction>
496			</aimedweapon>
497		</accessoryaction>
498	</accessory>
499	<accessory>
500		<name>Large Bldg</name>
501		<armslevel>10</armslevel>
502		<maximumnumber>0</maximumnumber>
503		<accessoryaction type='WeaponDelay'>
504			<delay>0.1</delay>
505			<delayedweapon type='WeaponMulti'>
506				<subweapon1 type='WeaponExplosion'>
507					<hurtamount>0</hurtamount>
508					<deform>down</deform>
509					<size>5</size>
510					<explosionsound>none</explosionsound>
511					<explosiontexture>exp00</explosiontexture>
512				</subweapon1>
513				<subweapon2 type='WeaponExplosion'>
514					<nocreatedebris/>
515					<noluminance/>
516					<minlife>2</minlife>
517					<maxlife>4</maxlife>
518					<hurtamount>0</hurtamount>
519					<deform>none</deform>
520					<size>6</size>
521					<explosionsound>none</explosionsound>
522					<explosiontexture>cloud00-5</explosiontexture>
523				</subweapon2>
524				<subweapon3 type='WeaponReference'>
525					<weapon>LgBldgDebris</weapon>
526				</subweapon3>
527				<subweapon4 type='WeaponRandomChoice'>
528					<weaponchoice1>
529						<weight>30</weight>
530						<weapon type='WeaponReference'>
531							<weapon>Screams</weapon>
532						</weapon>
533					</weaponchoice1>
534					<weaponchoice2>
535						<weight>10</weight>
536						<weapon type='WeaponSound'>
537							<sound>data/wav/explosions/small.wav</sound>
538						</weapon>
539					</weaponchoice2>
540				</subweapon4>
541			</delayedweapon>
542		</accessoryaction>
543	</accessory>
544	<accessory>
545		<name>LargeBldgBurn</name>
546		<armslevel>10</armslevel>
547		<maximumnumber>0</maximumnumber>
548		<accessoryaction type='WeaponDelay'>
549			<delay>0.1</delay>
550			<delayedweapon type='WeaponMulti'>
551				<subweapon1 type='WeaponNapalm'>
552					<noobjectdamage/>
553					<allowunderwater>false</allowunderwater>
554					<napalmtime>3.0</napalmtime>
555					<napalmheight>8.0</napalmheight>
556					<steptime>0.6</steptime>
557					<hurtsteptime>2.0</hurtsteptime>
558					<hurtpersecond>0.1</hurtpersecond>
559					<numberstreams>2</numberstreams>
560					<effectradius>5</effectradius>
561					<napalmtexture>flames</napalmtexture>
562					<napalmsound>explosions/napalm.wav</napalmsound>
563				</subweapon1>
564				<subweapon2 type='WeaponExplosion'>
565					<nocreatedebris/>
566					<noluminance/>
567					<minlife>2</minlife>
568					<maxlife>4</maxlife>
569					<hurtamount>0</hurtamount>
570					<deform>none</deform>
571					<size>6</size>
572					<explosionsound>none</explosionsound>
573					<explosiontexture>cloud00-5</explosiontexture>
574				</subweapon2>
575				<subweapon3 type='WeaponRandomChoice'>
576					<weaponchoice1>
577						<weight>30</weight>
578						<weapon type='WeaponReference'>
579							<weapon>Screams</weapon>
580						</weapon>
581					</weaponchoice1>
582					<weaponchoice2>
583						<weight>10</weight>
584						<weapon type='WeaponSound'>
585							<sound>data/wav/explosions/small.wav</sound>
586						</weapon>
587					</weaponchoice2>
588				</subweapon3>
589			</delayedweapon>
590		</accessoryaction>
591	</accessory>
592	<accessory>
593		<name>SkyScraperDebris</name>
594		<armslevel>10</armslevel>
595		<maximumnumber>0</maximumnumber>
596		<accessoryaction type='WeaponAimedUnder'>
597			<nowarheads>6</nowarheads>
598			<percentagemiss>99</percentagemiss>
599			<maxaimdistance>0</maxaimdistance>
600			<inaccuracy>99</inaccuracy>
601			<aimedweapon type='WeaponRedirect'>
602				<habs>false</habs>
603				<vabs>false</vabs>
604				<hredirect>0</hredirect>
605				<vredirect>60</vredirect>
606				<nextaction type='WeaponRandomChoice'>
607					<weaponchoice1>
608						<weight>10</weight>
609						<weapon type='WeaponVelocity'>
610							<velocitychange>1.2</velocitychange>
611							<aimedweapon type='WeaponProjectile'>
612								<shieldhurtfactor>0.25</shieldhurtfactor>
613								<enginesound>none</enginesound>
614								<flamelife>0.2</flamelife>
615								<smokelife>0.4</smokelife>
616								<projectilescale>0.5</projectilescale>
617								<projectilemodel type='ase'>
618									<mesh>data/accessories/roller.ase</mesh>
619									<skin>data/accessories/magma.bmp</skin>
620								</projectilemodel>
621								<timedcollision>0.4</timedcollision>
622								<collisionaction type='WeaponExplosion'>
623									<nocreatedebris/>
624									<hurtamount>0.25</hurtamount>
625									<deform>none</deform>
626									<size>4</size>
627									<explosiontexture>none</explosiontexture>
628									<explosionsound>none</explosionsound>
629								</collisionaction>
630							</aimedweapon>
631						</weapon>
632					</weaponchoice1>
633					<weaponchoice2>
634						<weight>10</weight>
635						<weapon type='WeaponVelocity'>
636							<velocitychange>0.25</velocitychange>
637							<aimedweapon type='WeaponProjectile'>
638								<shieldhurtfactor>0.25</shieldhurtfactor>
639								<enginesound>none</enginesound>
640								<flamelife>0.5</flamelife>
641								<smokelife>1.0</smokelife>
642								<projectilescale>0.75</projectilescale>
643								<projectilemodel type='ase'>
644									<mesh>data/accessories/roller.ase</mesh>
645									<skin>data/accessories/magma.bmp</skin>
646								</projectilemodel>
647								<collisionaction type='WeaponMulti'>
648									<subweapon1 type='WeaponExplosion'>
649										<nocreatedebris/>
650										<hurtamount>0.25</hurtamount>
651										<deform>up</deform>
652										<size>3</size>
653										<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
654										<explosiontexture>cloud00-5</explosiontexture>
655										<explosionsound>none</explosionsound>
656									</subweapon1>
657									<!--<subweapon2 type='WeaponNapalm'>
658										<allowunderwater>false</allowunderwater>
659										<napalmtime>4.0</napalmtime>
660										<napalmheight>2.0</napalmheight>
661										<steptime>0.33</steptime>
662										<hurtsteptime>1.0</hurtsteptime>
663										<hurtpersecond>0.75</hurtpersecond>
664										<numberstreams>1</numberstreams>
665										<effectradius>5</effectradius>
666										<napalmtexture>flames</napalmtexture>
667										<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
668										<napalmsound>explosions/napalm.wav</napalmsound>
669									</subweapon2>-->
670								</collisionaction>
671							</aimedweapon>
672						</weapon>
673					</weaponchoice2>
674				</nextaction>
675			</aimedweapon>
676		</accessoryaction>
677	</accessory>
678	<accessory>
679		<name>Skyscraper</name>
680		<armslevel>10</armslevel>
681		<maximumnumber>0</maximumnumber>
682		<accessoryaction type='WeaponDelay'>
683			<delay>0.0</delay>
684			<delayedweapon type='WeaponMulti'>
685				<subweapon1 type='WeaponMulti'>
686					<subweapon1 type='WeaponExplosion'>
687						<hurtamount>0</hurtamount>
688						<deform>down</deform>
689						<size>5</size>
690						<explosionsound>none</explosionsound>
691						<explosiontexture>exp00</explosiontexture>
692					</subweapon1>
693					<subweapon2 type='WeaponExplosion'>
694						<nocreatedebris/>
695						<noluminance/>
696						<minlife>2</minlife>
697						<maxlife>4</maxlife>
698						<hurtamount>0</hurtamount>
699						<deform>none</deform>
700						<size>6</size>
701						<explosionsound>explosions/small.wav</explosionsound>
702						<explosiontexture>cloud00-5</explosiontexture>
703					</subweapon2>
704					<subweapon3 type='WeaponReference'>
705						<weapon>LgBldgDebris</weapon>
706					</subweapon3>
707				</subweapon1>
708				<subweapon2 type='WeaponAimedOver'>
709					<nowarheads>1</nowarheads>
710					<percentagemiss>0</percentagemiss>
711					<maxaimdistance>0</maxaimdistance>
712					<inaccuracy>0</inaccuracy>
713					<aimedweapon type='WeaponRedirect'>
714						<habs>false</habs>
715						<vabs>true</vabs>
716						<hredirect>0</hredirect>
717						<vredirect>0</vredirect>
718						<nextaction type='WeaponTranslate'>
719							<translatedist>7.5</translatedist>
720							<nextaction type='WeaponMulti'>
721								<subweapon1 type='WeaponReference'>
722									<weapon>SkyScraperDebris</weapon>
723								</subweapon1>
724								<subweapon2 type='WeaponTranslate'>
725									<translatedist>7.5</translatedist>
726									<nextaction type='WeaponMulti'>
727										<subweapon1 type='WeaponExplosion'>
728											<hurtamount>0</hurtamount>
729											<deform>down</deform>
730											<size>5</size>
731											<explosionsound>none</explosionsound>
732											<explosiontexture>exp00</explosiontexture>
733										</subweapon1>
734										<subweapon2 type='WeaponExplosion'>
735											<nocreatedebris/>
736											<noluminance/>
737											<minlife>2</minlife>
738											<maxlife>4</maxlife>
739											<hurtamount>0</hurtamount>
740											<deform>none</deform>
741											<size>6</size>
742											<explosionsound>none</explosionsound>
743											<explosiontexture>cloud00-5</explosiontexture>
744										</subweapon2>
745										<subweapon3 type='WeaponReference'>
746											<weapon>SkyScraperDebris</weapon>
747										</subweapon3>
748									</nextaction>
749								</subweapon2>
750							</nextaction>
751						</nextaction>
752					</aimedweapon>
753				</subweapon2>
754				<subweapon3 type='WeaponSound'>
755					<sound>data/wav/misc/screaming.wav</sound>
756					<gain>1.25</gain>
757				</subweapon3>
758				<subweapon4 type='WeaponGiveScore'>
759					<score>5</score>
760				</subweapon4>
761			</delayedweapon>
762		</accessoryaction>
763	</accessory>
764	<accessory>
765		<name>Stadium</name>
766		<armslevel>10</armslevel>
767		<maximumnumber>0</maximumnumber>
768		<accessoryaction type='WeaponDelay'>
769			<delay>0.1</delay>
770			<delayedweapon type='WeaponMulti'>
771				<subweapon1 type='WeaponExplosion'>
772					<hurtamount>0</hurtamount>
773					<deform>down</deform>
774					<size>5</size>
775					<explosionsound>none</explosionsound>
776					<explosiontexture>exp00</explosiontexture>
777				</subweapon1>
778				<subweapon2 type='WeaponExplosion'>
779					<nocreatedebris/>
780					<noluminance/>
781					<minlife>2</minlife>
782					<maxlife>4</maxlife>
783					<hurtamount>0</hurtamount>
784					<deform>none</deform>
785					<size>6</size>
786					<explosionsound>explosions/small.wav</explosionsound>
787					<explosiontexture>cloud00-5</explosiontexture>
788				</subweapon2>
789				<subweapon3 type='WeaponReference'>
790					<weapon>LgBldgDebris</weapon>
791				</subweapon3>
792				<subweapon4 type='WeaponAimedOver'>
793					<nowarheads>4</nowarheads>
794					<percentagemiss>99</percentagemiss>
795					<maxaimdistance>0</maxaimdistance>
796					<inaccuracy>99</inaccuracy>
797					<aimedweapon type='WeaponRandomChoice'>
798						<weaponchoice1>
799							<weight>10</weight>
800							<weapon type='WeaponNull'></weapon>
801						</weaponchoice1>
802						<weaponchoice2>
803							<weight>10</weight>
804							<weapon type='WeaponVelocity'>
805								<velocitychange>0.8</velocitychange>
806								<aimedweapon type='WeaponProjectile'>
807									<enginesound>none</enginesound>
808									<nocreateflame/>
809									<projectilescale>0.8</projectilescale>
810									<projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel>
811									<collisionaction type='WeaponAddTarget'>
812										<name>5000 Dollars</name>
813										<modelscale>0.08</modelscale>
814										<model type='MilkShape'>data/accessories/objects/cash.txt</model>
815										<life>50</life>
816										<shield>none</shield>
817										<parachute>Parachute</parachute>
818										<removeaction>GiveCash5000</removeaction>
819										<driveovertodestroy>true</driveovertodestroy>
820									</collisionaction>
821								</aimedweapon>
822							</weapon>
823						</weaponchoice2>
824					</aimedweapon>
825				</subweapon4>
826				<subweapon5 type='WeaponSound'>
827					<sound>data/wav/misc/screaming.wav</sound>
828					<gain>1.25</gain>
829				</subweapon5>
830				<subweapon6 type='WeaponGiveScore'>
831					<score>5</score>
832				</subweapon6>
833			</delayedweapon>
834		</accessoryaction>
835	</accessory>
836	<accessory>
837		<name>Fallout Damage1</name>
838		<armslevel>2</armslevel>
839		<maximumnumber>0</maximumnumber>
840		<accessoryaction type='WeaponMulti'>
841			<subweapon1 type='WeaponExplosion'>
842				<nocreatedebris/>
843				<nocreatesplash/>
844				<hurtamount>0.05</hurtamount>
845				<deform>none</deform>
846				<size>35</size>
847				<explosiontexture>none</explosiontexture>
848				<explosionsound>none</explosionsound>
849			</subweapon1>
850			<subweapon2 type='WeaponDelay'>
851				<delay>1.0</delay>
852				<delayedweapon type='WeaponExplosion'>
853					<nocreatedebris/>
854					<nocreatesplash/>
855					<hurtamount>0.05</hurtamount>
856					<deform>none</deform>
857					<size>40</size>
858					<explosiontexture>none</explosiontexture>
859					<explosionsound>none</explosionsound>
860				</delayedweapon>
861			</subweapon2>
862			<subweapon3 type='WeaponDelay'>
863				<delay>2.0</delay>
864				<delayedweapon type='WeaponExplosion'>
865					<nocreatedebris/>
866					<nocreatesplash/>
867					<hurtamount>0.05</hurtamount>
868					<deform>none</deform>
869					<size>45</size>
870					<explosiontexture>none</explosiontexture>
871					<explosionsound>none</explosionsound>
872				</delayedweapon>
873			</subweapon3>
874			<subweapon4 type='WeaponDelay'>
875				<delay>3.0</delay>
876				<delayedweapon type='WeaponExplosion'>
877					<nocreatedebris/>
878					<nocreatesplash/>
879					<hurtamount>0.05</hurtamount>
880					<deform>none</deform>
881					<size>50</size>
882					<explosiontexture>none</explosiontexture>
883					<explosionsound>none</explosionsound>
884				</delayedweapon>
885			</subweapon4>
886		</accessoryaction>
887	</accessory>
888	<accessory>
889		<name>Fallout Damage2</name>
890		<armslevel>2</armslevel>
891		<maximumnumber>0</maximumnumber>
892		<accessoryaction type='WeaponDelay'>
893			<delay>4.0</delay>
894			<delayedweapon type='WeaponRepeat'>
895				<repeat>4</repeat>
896				<delay>1.0</delay>
897				<repeatweapon type='WeaponExplosion'>
898					<nocreatedebris/>
899					<nocreatesplash/>
900					<hurtamount>0.05</hurtamount>
901					<deform>none</deform>
902					<size>55</size>
903					<explosiontexture>none</explosiontexture>
904					<explosionsound>none</explosionsound>
905				</repeatweapon>
906			</delayedweapon>
907		</accessoryaction>
908	</accessory>
909	<accessory>
910		<name>Fallout Damage3</name>
911		<armslevel>2</armslevel>
912		<maximumnumber>0</maximumnumber>
913		<accessoryaction type='WeaponDelay'>
914			<delay>8.0</delay>
915			<delayedweapon type='WeaponRepeat'>
916				<repeat>4</repeat>
917				<delay>1.0</delay>
918				<repeatweapon type='WeaponExplosion'>
919					<nocreatedebris/>
920					<nocreatesplash/>
921					<hurtamount>0.05</hurtamount>
922					<deform>none</deform>
923					<size>60</size>
924					<explosiontexture>none</explosiontexture>
925					<explosionsound>none</explosionsound>
926				</repeatweapon>
927			</delayedweapon>
928		</accessoryaction>
929	</accessory>
930	<accessory>
931		<name>Fallout Damage4</name>
932		<armslevel>2</armslevel>
933		<maximumnumber>0</maximumnumber>
934		<accessoryaction type='WeaponDelay'>
935			<delay>12.0</delay>
936			<delayedweapon type='WeaponRepeat'>
937				<repeat>4</repeat>
938				<delay>1.0</delay>
939				<repeatweapon type='WeaponExplosion'>
940					<nocreatedebris/>
941					<nocreatesplash/>
942					<hurtamount>0.05</hurtamount>
943					<deform>none</deform>
944					<size>65</size>
945					<explosiontexture>none</explosiontexture>
946					<explosionsound>none</explosionsound>
947				</repeatweapon>
948			</delayedweapon>
949		</accessoryaction>
950	</accessory>
951	<accessory>
952		<name>Fallout Sparkle</name>
953		<armslevel>2</armslevel>
954		<maximumnumber>0</maximumnumber>
955		<accessoryaction type='WeaponVelocity'>
956			<velocitychange>0</velocitychange>
957			<aimedweapon type='WeaponProjectile'>
958				<nocreatesmoke/>
959				<nocreateflame/>
960				<timedcollision>0.75</timedcollision>
961				<enginesound>none</enginesound>
962				<flaretype>2</flaretype>
963				<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
964				<collisionaction type='WeaponExplosion'>
965					<nocreatedebris/>
966					<nocreatesplash/>
967					<nowindaffected/>
968					<hurtamount>0</hurtamount>
969					<minlife>0.5</minlife>
970					<maxlife>1</maxlife>
971					<deform>none</deform>
972					<size>1</size>
973					<explosionsound>none</explosionsound>
974					<explosiontexture>gas00-5</explosiontexture>
975				</collisionaction>
976			</aimedweapon>
977		</accessoryaction>
978	</accessory>
979	<accessory>
980		<name>Fallout Sparkles</name>
981		<armslevel>2</armslevel>
982		<maximumnumber>0</maximumnumber>
983		<accessoryaction type='WeaponAimedOver'>
984			<nowarheads>3</nowarheads>
985			<percentagemiss>0</percentagemiss>
986			<maxaimdistance>0</maxaimdistance>
987			<inaccuracy>0</inaccuracy>
988			<aimedweapon type='WeaponRandomChoice'>
989				<weaponchoice1>
990					<weight>10</weight>
991					<weapon type='WeaponNull'></weapon>
992				</weaponchoice1>
993				<weaponchoice2>
994					<weight>10</weight>
995					<weapon type='WeaponRandomChoice'>
996						<weaponchoice1>
997							<weight>10</weight>
998							<weapon type='WeaponTranslate'>
999								<translatedist>10</translatedist>
1000								<nextaction type='WeaponReference'>
1001									<weapon>Fallout Sparkle</weapon>
1002								</nextaction>
1003							</weapon>
1004						</weaponchoice1>
1005						<weaponchoice2>
1006							<weight>10</weight>
1007							<weapon type='WeaponTranslate'>
1008								<translatedist>20</translatedist>
1009								<nextaction type='WeaponReference'>
1010									<weapon>Fallout Sparkle</weapon>
1011								</nextaction>
1012							</weapon>
1013						</weaponchoice2>
1014						<weaponchoice3>
1015							<weight>10</weight>
1016							<weapon type='WeaponTranslate'>
1017								<translatedist>30</translatedist>
1018								<nextaction type='WeaponReference'>
1019									<weapon>Fallout Sparkle</weapon>
1020								</nextaction>
1021							</weapon>
1022						</weaponchoice3>
1023						<weaponchoice4>
1024							<weight>10</weight>
1025							<weapon type='WeaponTranslate'>
1026								<translatedist>40</translatedist>
1027								<nextaction type='WeaponReference'>
1028									<weapon>Fallout Sparkle</weapon>
1029								</nextaction>
1030							</weapon>
1031						</weaponchoice4>
1032					</weapon>
1033				</weaponchoice2>
1034			</aimedweapon>
1035		</accessoryaction>
1036	</accessory>
1037	<accessory>
1038		<name>Nuclear Fallout</name>
1039		<armslevel>2</armslevel>
1040		<maximumnumber>0</maximumnumber>
1041		<accessoryaction type='WeaponProjectile'>
1042			<projectilescale>0.01</projectilescale>
1043			<projectilemodel type='ase'>
1044				<mesh>data/accessories/roller.ase</mesh>
1045				<skin>data/accessories/green.bmp</skin>
1046			</projectilemodel>
1047			<nocreatesmoke/>
1048			<nocreateflame/>
1049			<collisionaction type='WeaponMulti'>
1050				<!-- Secondary Visible Explosions -->
1051				<subweapon1 type='WeaponMulti'>
1052					<subweapon1 type='WeaponExplosion'>
1053						<nocreatedebris/>
1054						<nocreatesplash/>
1055						<noluminance/>
1056						<nowindaffected/>
1057						<minlife>7</minlife>
1058						<maxlife>8</maxlife>
1059						<hurtamount>0</hurtamount>
1060						<deform>none</deform>
1061						<size>10</size>
1062						<explosiontexture>gas00-5</explosiontexture>
1063						<explosionsound>none</explosionsound>
1064					</subweapon1>
1065					<subweapon2 type='WeaponExplosion'>
1066						<nocreatedebris/>
1067						<nocreatesplash/>
1068						<noluminance/>
1069						<nowindaffected/>
1070						<minlife>7</minlife>
1071						<maxlife>8</maxlife>
1072						<hurtamount>0</hurtamount>
1073						<deform>none</deform>
1074						<size>5</size>
1075						<explosiontexture>gas00-5</explosiontexture>
1076						<explosionsound>none</explosionsound>
1077					</subweapon2>
1078					<subweapon3 type='WeaponRepeat'>
1079						<repeat>48</repeat>
1080						<delay>0.25</delay>
1081						<repeatweapon type='WeaponReference'>
1082							<weapon>Fallout Sparkles</weapon>
1083						</repeatweapon>
1084					</subweapon3>
1085				</subweapon1>
1086				<subweapon2 type='WeaponDelay'>
1087					<delay>4.0</delay>
1088					<delayedweapon type='WeaponRepeat'>
1089						<repeat>2</repeat>
1090						<delay>4.0</delay>
1091						<repeatweapon type='WeaponMulti'>
1092							<subweapon1 type='WeaponExplosion'>
1093								<nocreatedebris/>
1094								<nocreatesplash/>
1095								<noluminance/>
1096								<nowindaffected/>
1097								<minlife>6</minlife>
1098								<maxlife>8</maxlife>
1099								<hurtamount>0</hurtamount>
1100								<deform>none</deform>
1101								<size>12</size>
1102								<explosiontexture>gas00-5</explosiontexture>
1103								<explosionsound>none</explosionsound>
1104							</subweapon1>
1105							<subweapon2 type='WeaponExplosion'>
1106								<nocreatedebris/>
1107								<nocreatesplash/>
1108								<noluminance/>
1109								<nowindaffected/>
1110								<minlife>6</minlife>
1111								<maxlife>8</maxlife>
1112								<hurtamount>0</hurtamount>
1113								<deform>none</deform>
1114								<size>6</size>
1115								<explosiontexture>gas00-5</explosiontexture>
1116								<explosionsound>none</explosionsound>
1117							</subweapon2>
1118						</repeatweapon>
1119					</delayedweapon>
1120				</subweapon2>
1121				<!-- Secondary Damaging Explosions -->
1122				<subweapon3 type='WeaponMulti'>
1123					<subweapon1 type='WeaponReference'>
1124						<weapon>Fallout Damage1</weapon>
1125					</subweapon1>
1126					<subweapon2 type='WeaponReference'>
1127						<weapon>Fallout Damage2</weapon>
1128					</subweapon2>
1129					<subweapon3 type='WeaponReference'>
1130						<weapon>Fallout Damage3</weapon>
1131					</subweapon3>
1132				</subweapon3>
1133				<!-- Tertiary Visible Explosions -->
1134				<subweapon4 type='WeaponRedirect'>
1135					<habs>false</habs>
1136					<vabs>true</vabs>
1137					<hredirect>0</hredirect>
1138					<vredirect>0</vredirect>
1139					<nextaction type='WeaponTranslate'>
1140						<translatedist>1</translatedist>
1141						<nextaction type='WeaponProjectile'>
1142							<projectilescale>0.01</projectilescale>
1143							<projectilemodel type='ase'>
1144								<mesh>data/accessories/roller.ase</mesh>
1145								<skin>data/accessories/green.bmp</skin>
1146							</projectilemodel>
1147							<nocreatesmoke/>
1148							<nocreateflame/>
1149							<collisionaction type='WeaponMulti'>
1150								<subweapon1 type='WeaponRepeat'>
1151									<repeat>2</repeat>
1152									<delay>4.0</delay>
1153									<repeatweapon type='WeaponMulti'>
1154										<subweapon1 type='WeaponExplosion'>
1155											<nocreatedebris/>
1156											<nocreatesplash/>
1157											<noluminance/>
1158											<nowindaffected/>
1159											<minlife>6</minlife>
1160											<maxlife>8</maxlife>
1161											<hurtamount>0</hurtamount>
1162											<deform>none</deform>
1163											<size>10</size>
1164											<explosiontexture>gas00-5</explosiontexture>
1165											<explosionsound>none</explosionsound>
1166										</subweapon1>
1167										<subweapon2 type='WeaponExplosion'>
1168											<nocreatedebris/>
1169											<nocreatesplash/>
1170											<noluminance/>
1171											<nowindaffected/>
1172											<minlife>6</minlife>
1173											<maxlife>8</maxlife>
1174											<hurtamount>0</hurtamount>
1175											<deform>none</deform>
1176											<size>5</size>
1177											<explosiontexture>gas00-5</explosiontexture>
1178											<explosionsound>none</explosionsound>
1179										</subweapon2>
1180										<subweapon3 type='WeaponRepeat'>
1181											<repeat>32</repeat>
1182											<delay>0.25</delay>
1183											<repeatweapon type='WeaponReference'>
1184												<weapon>Fallout Sparkles</weapon>
1185											</repeatweapon>
1186										</subweapon3>
1187									</repeatweapon>
1188								</subweapon1>
1189								<subweapon2 type='WeaponRedirect'>
1190									<habs>false</habs>
1191									<vabs>true</vabs>
1192									<hredirect>0</hredirect>
1193									<vredirect>0</vredirect>
1194									<nextaction type='WeaponTranslate'>
1195										<translatedist>1</translatedist>
1196										<nextaction type='WeaponVelocity'>
1197											<velocitychange>0.8</velocitychange>
1198											<aimedweapon type='WeaponProjectile'>
1199												<projectilescale>0.01</projectilescale>
1200												<projectilemodel type='ase'>
1201													<mesh>data/accessories/roller.ase</mesh>
1202													<skin>data/accessories/green.bmp</skin>
1203												</projectilemodel>
1204												<nocreatesmoke/>
1205												<nocreateflame/>
1206												<collisionaction type='WeaponMulti'>
1207													<subweapon1 type='WeaponMulti'>
1208														<subweapon1 type='WeaponExplosion'>
1209															<nocreatedebris/>
1210															<nocreatesplash/>
1211															<noluminance/>
1212															<nowindaffected/>
1213															<minlife>6</minlife>
1214															<maxlife>8</maxlife>
1215															<hurtamount>0</hurtamount>
1216															<deform>none</deform>
1217															<size>10</size>
1218															<explosiontexture>gas00-5</explosiontexture>
1219															<explosionsound>none</explosionsound>
1220														</subweapon1>
1221														<subweapon2 type='WeaponExplosion'>
1222															<nocreatedebris/>
1223															<nocreatesplash/>
1224															<noluminance/>
1225															<nowindaffected/>
1226															<minlife>6</minlife>
1227															<maxlife>8</maxlife>
1228															<hurtamount>0</hurtamount>
1229															<deform>none</deform>
1230															<size>5</size>
1231															<explosiontexture>gas00-5</explosiontexture>
1232															<explosionsound>none</explosionsound>
1233														</subweapon2>
1234														<subweapon3 type='WeaponRepeat'>
1235															<repeat>16</repeat>
1236															<delay>0.25</delay>
1237															<repeatweapon type='WeaponReference'>
1238																<weapon>Fallout Sparkles</weapon>
1239															</repeatweapon>
1240														</subweapon3>
1241													</subweapon1>
1242													<!-- Tertiary Damage Explosions -->
1243													<subweapon2 type='WeaponReference'>
1244														<weapon>Fallout Damage1</weapon>
1245													</subweapon2>
1246													<subweapon3 type='WeaponReference'>
1247														<weapon>Fallout Damage2</weapon>
1248													</subweapon3>
1249												</collisionaction>
1250											</aimedweapon>
1251										</nextaction>
1252									</nextaction>
1253								</subweapon2>
1254							</collisionaction>
1255						</nextaction>
1256					</nextaction>
1257				</subweapon4>
1258			</collisionaction>
1259		</accessoryaction>
1260	</accessory>
1261	<accessory>
1262		<name>Nuclear Plant</name>
1263		<armslevel>2</armslevel>
1264		<description>Nuclear power plants go into meltdown when
1265destroyed, releasing a devestating explosion and
1266radioactive fallout which travels downwind.</description>
1267		<maximumnumber>0</maximumnumber>
1268		<accessoryaction type='WeaponDelay'>
1269			<delay>0.1</delay>
1270			<delayedweapon type='WeaponMulti'>
1271				<subweapon1 type='WeaponExplosion'>
1272					<nowindaffected/>
1273					<createmushroomamount>1.0</createmushroomamount>
1274					<minlife>2</minlife>
1275					<maxlife>3</maxlife>
1276					<hurtamount>0</hurtamount>
1277					<deform>down</deform>
1278					<size>24</size>
1279					<explosionshake>4.0</explosionshake>
1280					<explosiontexture>exp00</explosiontexture>
1281					<explosionsound>explosions/xlarge.wav</explosionsound>
1282				</subweapon1>
1283				<subweapon2 type='WeaponExplosion'>
1284					<hurtamount>1.0</hurtamount>
1285					<deform>none</deform>
1286					<size>32</size>
1287					<explosiontexture>none</explosiontexture>
1288					<explosionsound>none</explosionsound>
1289				</subweapon2>
1290				<subweapon3 type='WeaponDelay'>
1291					<delay>1.0</delay>
1292					<delayedweapon type='WeaponMulti'>
1293						<!-- Primary Visible Explosions -->
1294						<subweapon1 type='WeaponMulti'>
1295							<subweapon1 type='WeaponMulti'>
1296								<subweapon1 type='WeaponExplosion'>
1297									<nocreatedebris/>
1298									<nocreatesplash/>
1299									<noluminance/>
1300									<nowindaffected/>
1301									<minlife>8</minlife>
1302									<maxlife>10</maxlife>
1303									<hurtamount>0</hurtamount>
1304									<deform>none</deform>
1305									<size>8</size>
1306									<explosiontexture>gas00-5</explosiontexture>
1307									<explosionsound>none</explosionsound>
1308								</subweapon1>
1309								<subweapon2 type='WeaponExplosion'>
1310									<nocreatedebris/>
1311									<nocreatesplash/>
1312									<noluminance/>
1313									<nowindaffected/>
1314									<minlife>8</minlife>
1315									<maxlife>10</maxlife>
1316									<hurtamount>0</hurtamount>
1317									<deform>none</deform>
1318									<size>4</size>
1319									<explosiontexture>gas00-5</explosiontexture>
1320									<explosionsound>none</explosionsound>
1321								</subweapon2>
1322								<subweapon3 type='WeaponRepeat'>
1323									<repeat>64</repeat>
1324									<delay>0.25</delay>
1325									<repeatweapon type='WeaponReference'>
1326										<weapon>Fallout Sparkles</weapon>
1327									</repeatweapon>
1328								</subweapon3>
1329							</subweapon1>
1330							<subweapon2 type='WeaponDelay'>
1331								<delay>4.0</delay>
1332								<delayedweapon type='WeaponRepeat'>
1333									<repeat>3</repeat>
1334									<delay>4.0</delay>
1335									<repeatweapon type='WeaponMulti'>
1336										<subweapon1 type='WeaponExplosion'>
1337											<nocreatedebris/>
1338											<nocreatesplash/>
1339											<noluminance/>
1340											<nowindaffected/>
1341											<minlife>6</minlife>
1342											<maxlife>8</maxlife>
1343											<hurtamount>0</hurtamount>
1344											<deform>none</deform>
1345											<size>10</size>
1346											<explosiontexture>gas00-5</explosiontexture>
1347											<explosionsound>none</explosionsound>
1348										</subweapon1>
1349										<subweapon2 type='WeaponExplosion'>
1350											<nocreatedebris/>
1351											<nocreatesplash/>
1352											<noluminance/>
1353											<nowindaffected/>
1354											<minlife>6</minlife>
1355											<maxlife>8</maxlife>
1356											<hurtamount>0</hurtamount>
1357											<deform>none</deform>
1358											<size>5</size>
1359											<explosiontexture>gas00-5</explosiontexture>
1360											<explosionsound>none</explosionsound>
1361										</subweapon2>
1362									</repeatweapon>
1363								</delayedweapon>
1364							</subweapon2>
1365						</subweapon1>
1366						<!-- Primary Damaging Explosions -->
1367						<subweapon2 type='WeaponMulti'>
1368							<subweapon1 type='WeaponReference'>
1369								<weapon>Fallout Damage1</weapon>
1370							</subweapon1>
1371							<subweapon2 type='WeaponReference'>
1372								<weapon>Fallout Damage2</weapon>
1373							</subweapon2>
1374							<subweapon3 type='WeaponReference'>
1375								<weapon>Fallout Damage3</weapon>
1376							</subweapon3>
1377							<subweapon4 type='WeaponReference'>
1378								<weapon>Fallout Damage4</weapon>
1379							</subweapon4>
1380						</subweapon2>
1381					</delayedweapon>
1382				</subweapon3>
1383				<!-- Wind Affected Explosions -->
1384				<subweapon4 type='WeaponAimedOver'>
1385					<nowarheads>1</nowarheads>
1386					<percentagemiss>0</percentagemiss>
1387					<maxaimdistance>0</maxaimdistance>
1388					<inaccuracy>0</inaccuracy>
1389					<aimedweapon type='WeaponRedirect'>
1390						<habs>false</habs>
1391						<vabs>true</vabs>
1392						<hredirect>0</hredirect>
1393						<vredirect>0</vredirect>
1394						<nextaction type='WeaponTranslate'>
1395							<translatedist>30.0</translatedist>
1396							<nextaction type='WeaponMulti'>
1397								<subweapon1 type='WeaponVelocity'>
1398									<velocitychange>0</velocitychange>
1399									<aimedweapon type='WeaponReference'>
1400										<weapon>Nuclear Fallout</weapon>
1401									</aimedweapon>
1402								</subweapon1>
1403								<subweapon2 type='WeaponTranslate'>
1404									<translatedist>30.0</translatedist>
1405									<nextaction type='WeaponVelocity'>
1406										<velocitychange>0</velocitychange>
1407										<aimedweapon type='WeaponReference'>
1408											<weapon>Nuclear Fallout</weapon>
1409										</aimedweapon>
1410									</nextaction>
1411								</subweapon2>
1412							</nextaction>
1413						</nextaction>
1414					</aimedweapon>
1415				</subweapon4>
1416				<subweapon5 type='WeaponDelay'>
1417					<delay>4.0</delay>
1418					<delayedweapon type='WeaponSound'>
1419						<sound>data/wav/explosions/radiation.wav</sound>
1420					</delayedweapon>
1421				</subweapon5>
1422				<subweapon6 type='WeaponReference'>
1423					<weapon>LgBldgDebris</weapon>
1424				</subweapon6>
1425				<!-- Powerups -->
1426				<subweapon7 type='WeaponAimedOver'>
1427					<nowarheads>2</nowarheads>
1428					<percentagemiss>0</percentagemiss>
1429					<maxaimdistance>0</maxaimdistance>
1430					<inaccuracy>0</inaccuracy>
1431					<aimedweapon type='WeaponRandomChoice'>
1432						<weaponchoice1>
1433							<weight>10</weight>
1434							<weapon type='WeaponNull'></weapon>
1435						</weaponchoice1>
1436						<weaponchoice2>
1437							<weight>10</weight>
1438							<weapon type='WeaponDelay'>
1439								<delay>0.5</delay>
1440								<delayedweapon type='WeaponScatterPosition'>
1441									<landheight>true</landheight>
1442									<landonly>true</landonly>
1443									<scatterpercentage>15</scatterpercentage>
1444									<aimedweapon type='WeaponRandomChoice'>
1445										<weaponchoice1>
1446											<weight>10</weight>
1447											<weapon type='WeaponMulti'>
1448												<subweapon1 type='WeaponRepeat'>
1449													<repeat>5</repeat>
1450													<delay>1.0</delay>
1451													<repeatweapon type='WeaponExplosion'>
1452														<animate/>
1453														<nocreatedebris/>
1454														<nocreatesplash/>
1455														<nowindaffected/>
1456														<hurtamount>0</hurtamount>
1457														<minlife>3</minlife>
1458														<maxlife>4</maxlife>
1459														<deform>none</deform>
1460														<size>2</size>
1461														<explosionsound>none</explosionsound>
1462														<explosiontexture>gas00</explosiontexture>
1463													</repeatweapon>
1464												</subweapon1>
1465												<subweapon2 type='WeaponRepeat'>
1466													<repeat>20</repeat>
1467													<delay>0.25</delay>
1468													<repeatweapon type='WeaponRandomChoice'>
1469														<weaponchoice1>
1470															<weight>10</weight>
1471															<weapon type='WeaponNull'></weapon>
1472														</weaponchoice1>
1473														<weaponchoice2>
1474															<weight>10</weight>
1475															<weapon type='WeaponAimedOver'>
1476																<nowarheads>1</nowarheads>
1477																<percentagemiss>0</percentagemiss>
1478																<maxaimdistance>0</maxaimdistance>
1479																<inaccuracy>0</inaccuracy>
1480																<aimedweapon type='WeaponTranslate'>
1481																	<translatedist>7.5</translatedist>
1482																	<nextaction type='WeaponVelocity'>
1483																		<velocitychange>0</velocitychange>
1484																		<aimedweapon type='WeaponProjectile'>
1485																			<nocreatesmoke/>
1486																			<nocreateflame/>
1487																			<timedcollision>0.75</timedcollision>
1488																			<enginesound>none</enginesound>
1489																			<flaretype>2</flaretype>
1490																			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
1491																			<collisionaction type='WeaponExplosion'>
1492																				<nocreatedebris/>
1493																				<nocreatesplash/>
1494																				<nowindaffected/>
1495																				<hurtamount>0</hurtamount>
1496																				<minlife>0.5</minlife>
1497																				<maxlife>1</maxlife>
1498																				<deform>none</deform>
1499																				<size>1</size>
1500																				<explosionsound>none</explosionsound>
1501																				<explosiontexture>gas00</explosiontexture>
1502																			</collisionaction>
1503																		</aimedweapon>
1504																	</nextaction>
1505																</aimedweapon>
1506															</weapon>
1507														</weaponchoice2>
1508													</repeatweapon>
1509												</subweapon2>
1510												<subweapon3 type='WeaponDelay'>
1511													<delay>6.0</delay>
1512													<delayedweapon type='WeaponAddTarget'>
1513														<name>Extra Life</name>
1514														<modelscale>0.1</modelscale>
1515														<model type='MilkShape'>data/accessories/objects/mushroom.txt</model>
1516														<life>175</life>
1517														<shield>none</shield>
1518														<parachute>Parachute</parachute>
1519														<removeaction>GiveExtraLife</removeaction>
1520														<driveovertodestroy>true</driveovertodestroy>
1521													</delayedweapon>
1522												</subweapon3>
1523											</weapon>
1524										</weaponchoice1>
1525										<weaponchoice2>
1526											<weight>10</weight>
1527											<weapon type='WeaponMulti'>
1528												<subweapon1 type='WeaponRepeat'>
1529													<repeat>5</repeat>
1530													<delay>1.0</delay>
1531													<repeatweapon type='WeaponExplosion'>
1532														<animate/>
1533														<nocreatedebris/>
1534														<nocreatesplash/>
1535														<nowindaffected/>
1536														<hurtamount>0</hurtamount>
1537														<minlife>3</minlife>
1538														<maxlife>4</maxlife>
1539														<deform>none</deform>
1540														<size>2</size>
1541														<explosionsound>none</explosionsound>
1542														<explosiontexture>smoke-orange</explosiontexture>
1543													</repeatweapon>
1544												</subweapon1>
1545												<subweapon2 type='WeaponRepeat'>
1546													<repeat>20</repeat>
1547													<delay>0.25</delay>
1548													<repeatweapon type='WeaponRandomChoice'>
1549														<weaponchoice1>
1550															<weight>10</weight>
1551															<weapon type='WeaponNull'></weapon>
1552														</weaponchoice1>
1553														<weaponchoice2>
1554															<weight>10</weight>
1555															<weapon type='WeaponAimedOver'>
1556																<nowarheads>1</nowarheads>
1557																<percentagemiss>0</percentagemiss>
1558																<maxaimdistance>0</maxaimdistance>
1559																<inaccuracy>0</inaccuracy>
1560																<aimedweapon type='WeaponTranslate'>
1561																	<translatedist>7.5</translatedist>
1562																	<nextaction type='WeaponVelocity'>
1563																		<velocitychange>0</velocitychange>
1564																		<aimedweapon type='WeaponProjectile'>
1565																			<nocreatesmoke/>
1566																			<nocreateflame/>
1567																			<timedcollision>0.75</timedcollision>
1568																			<enginesound>none</enginesound>
1569																			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
1570																			<collisionaction type='WeaponExplosion'>
1571																				<nocreatedebris/>
1572																				<nocreatesplash/>
1573																				<nowindaffected/>
1574																				<hurtamount>0</hurtamount>
1575																				<minlife>0.5</minlife>
1576																				<maxlife>1</maxlife>
1577																				<deform>none</deform>
1578																				<size>1</size>
1579																				<explosionsound>none</explosionsound>
1580																				<explosiontexture>smoke-orange</explosiontexture>
1581																			</collisionaction>
1582																		</aimedweapon>
1583																	</nextaction>
1584																</aimedweapon>
1585															</weapon>
1586														</weaponchoice2>
1587													</repeatweapon>
1588												</subweapon2>
1589												<subweapon3 type='WeaponDelay'>
1590													<delay>6.0</delay>
1591													<delayedweapon type='WeaponAddTarget'>
1592														<name>Power Boost</name>
1593														<modelscale>0.1</modelscale>
1594														<model type='MilkShape'>data/accessories/objects/atom.txt</model>
1595														<life>175</life>
1596														<shield>none</shield>
1597														<parachute>Parachute</parachute>
1598														<removeaction>GivePower2000</removeaction>
1599														<driveovertodestroy>true</driveovertodestroy>
1600													</delayedweapon>
1601												</subweapon3>
1602											</weapon>
1603										</weaponchoice2>
1604									</aimedweapon>
1605								</delayedweapon>
1606							</weapon>
1607						</weaponchoice2>
1608					</aimedweapon>
1609				</subweapon7>
1610				<subweapon8 type='WeaponGiveScore'>
1611					<score>5</score>
1612				</subweapon8>
1613			</delayedweapon>
1614		</accessoryaction>
1615	</accessory>
1616	<accessory>
1617		<name>Farm</name>
1618		<armslevel>10</armslevel>
1619		<maximumnumber>0</maximumnumber>
1620		<accessoryaction type='WeaponDelay'>
1621			<delay>0.1</delay>
1622			<delayedweapon type='WeaponMulti'>
1623				<subweapon1 type='WeaponExplosion'>
1624					<hurtamount>0</hurtamount>
1625					<deform>down</deform>
1626					<size>5</size>
1627					<explosionsound>none</explosionsound>
1628					<explosiontexture>exp00</explosiontexture>
1629				</subweapon1>
1630				<subweapon2 type='WeaponExplosion'>
1631					<nocreatedebris/>
1632					<noluminance/>
1633					<minlife>2</minlife>
1634					<maxlife>4</maxlife>
1635					<hurtamount>0</hurtamount>
1636					<deform>none</deform>
1637					<size>6</size>
1638					<explosionsound>none</explosionsound>
1639					<explosiontexture>cloud00-5</explosiontexture>
1640				</subweapon2>
1641				<subweapon3 type='WeaponReference'>
1642					<weapon>LgBldgDebris</weapon>
1643				</subweapon3>
1644				<subweapon4 type='WeaponRandomChoice'>
1645					<weaponchoice1>
1646						<weight>10</weight>
1647						<weapon type='WeaponSound'>
1648							<sound>data/wav/misc/moo.wav</sound>
1649							<gain>1.25</gain>
1650						</weapon>
1651					</weaponchoice1>
1652				</subweapon4>
1653				<subweapon5 type='WeaponAimedOver'>
1654					<nowarheads>4</nowarheads>
1655					<percentagemiss>20</percentagemiss>
1656					<maxaimdistance>0</maxaimdistance>
1657					<inaccuracy>10</inaccuracy>
1658					<aimedweapon type='WeaponRandomChoice'>
1659						<weaponchoice1>
1660							<weight>10</weight>
1661							<weapon type='WeaponNull'></weapon>
1662						</weaponchoice1>
1663						<weaponchoice2>
1664							<weight>10</weight>
1665							<weapon type='WeaponVelocity'>
1666								<velocitychange>0.8</velocitychange>
1667								<aimedweapon type='WeaponProjectile'>
1668									<nocreateflame/>
1669									<enginesound>none</enginesound>
1670									<projectilescale>1.0</projectilescale>
1671									<projectilemodel type='MilkShape'>data/accessories/objects/cow1.txt</projectilemodel>
1672									<collisionaction type='WeaponNull'></collisionaction>
1673								</aimedweapon>
1674							</weapon>
1675						</weaponchoice2>
1676					</aimedweapon>
1677				</subweapon5>
1678				<subweapon6 type='WeaponGiveScore'>
1679					<score>1</score>
1680				</subweapon6>
1681			</delayedweapon>
1682		</accessoryaction>
1683	</accessory>
1684	<accessory>
1685		<name>FarmBurn</name>
1686		<armslevel>10</armslevel>
1687		<maximumnumber>0</maximumnumber>
1688		<accessoryaction type='WeaponDelay'>
1689			<delay>0.1</delay>
1690			<delayedweapon type='WeaponMulti'>
1691				<subweapon1 type='WeaponNapalm'>
1692					<noobjectdamage/>
1693					<allowunderwater>false</allowunderwater>
1694					<napalmtime>3.0</napalmtime>
1695					<napalmheight>8.0</napalmheight>
1696					<steptime>0.6</steptime>
1697					<hurtsteptime>2.0</hurtsteptime>
1698					<hurtpersecond>0.1</hurtpersecond>
1699					<numberstreams>2</numberstreams>
1700					<effectradius>5</effectradius>
1701					<napalmtexture>flames</napalmtexture>
1702					<napalmsound>explosions/napalm.wav</napalmsound>
1703				</subweapon1>
1704				<subweapon2 type='WeaponExplosion'>
1705					<nocreatedebris/>
1706					<noluminance/>
1707					<minlife>2</minlife>
1708					<maxlife>4</maxlife>
1709					<hurtamount>0</hurtamount>
1710					<deform>none</deform>
1711					<size>6</size>
1712					<explosionsound>none</explosionsound>
1713					<explosiontexture>cloud00-5</explosiontexture>
1714				</subweapon2>
1715				<subweapon3 type='WeaponRandomChoice'>
1716					<weaponchoice1>
1717						<weight>10</weight>
1718						<weapon type='WeaponSound'>
1719							<sound>data/wav/misc/moo.wav</sound>
1720							<gain>1.25</gain>
1721						</weapon>
1722					</weaponchoice1>
1723				</subweapon3>
1724			</delayedweapon>
1725		</accessoryaction>
1726	</accessory>
1727	<accessory>
1728		<name>Lightning</name>
1729		<armslevel>10</armslevel>
1730		<maximumnumber>0</maximumnumber>
1731		<accessoryaction type='WeaponCenterPosition'>
1732			<height>150</height>
1733			<nextaction type='WeaponScatterPosition'>
1734				<landheight>false</landheight>
1735				<landonly>false</landonly>
1736				<scatterpercentage>90</scatterpercentage>
1737				<aimedweapon type='WeaponScatterDirection'>
1738					<direction><A>0</A><B>0</B><C>-1</C></direction>
1739					<directionoffset><A>0</A><B>0</B><C>0</C></directionoffset>
1740					<aimedweapon type='WeaponMulti'>
1741						<subweapon1 type='WeaponSound'>
1742							<sound>data/wav/misc/thunder.wav</sound>
1743							<sound>data/wav/misc/thunder2.wav</sound>
1744							<sound>data/wav/misc/thunder3.wav</sound>
1745							<referencedistance>100</referencedistance>
1746						</subweapon1>
1747						<subweapon2 type='WeaponDelay'>
1748							<delay>0.5</delay>
1749							<delayedweapon type='WeaponMulti'>
1750								<subweapon1 type='WeaponSkyFlash'></subweapon1>
1751								<subweapon2 type='WeaponLightning'>
1752									<conelength>190</conelength>
1753									<seglength>6</seglength>
1754									<segvar>12</segvar>
1755									<size>4</size>
1756									<sizevar>-1</sizevar>
1757									<minsize>0.1</minsize>
1758									<splitprob>0.1</splitprob>
1759									<splitvar>0.03</splitvar>
1760									<deathprob>0.03</deathprob>
1761									<derivangle>0.5</derivangle>
1762									<anglevar>0.94</anglevar>
1763									<totaltime>1</totaltime>
1764									<seghurt>0.5</seghurt>
1765									<seghurtradius>4</seghurtradius>
1766									<sound>none</sound>
1767								</subweapon2>
1768							</delayedweapon>
1769						</subweapon2>
1770					</aimedweapon>
1771				</aimedweapon>
1772			</nextaction>
1773		</accessoryaction>
1774	</accessory>
1775	<accessory>
1776		<name>Meteor</name>
1777		<armslevel>10</armslevel>
1778		<maximumnumber>0</maximumnumber>
1779		<accessoryaction type='WeaponCenterPosition'>
1780			<height>150</height>
1781			<nextaction type='WeaponScatterPosition'>
1782				<landheight>false</landheight>
1783				<landonly>false</landonly>
1784				<scatterpercentage>90</scatterpercentage>
1785				<aimedweapon type='WeaponScatterDirection'>
1786					<direction><A>0</A><B>0</B><C>-1</C></direction>
1787					<directionoffset><A>0</A><B>0</B><C>0</C></directionoffset>
1788					<aimedweapon type='WeaponAimedOver'>
1789						<nowarheads>5</nowarheads>
1790						<percentagemiss>20</percentagemiss>
1791						<maxaimdistance>0</maxaimdistance>
1792						<inaccuracy>10</inaccuracy>
1793						<aimedweapon type='WeaponProjectile'>
1794							<projectilemodel type='ase'>
1795								<mesh>data/accessories/roller.ase</mesh>
1796								<skin>data/accessories/magma.bmp</skin>
1797							</projectilemodel>
1798							<collisionaction type='WeaponExplosion'>
1799								<hurtamount>0.5</hurtamount>
1800								<deform>down</deform>
1801								<size>4</size>
1802								<explosionsound>explosions/small.wav</explosionsound>
1803								<explosiontexture>exp04</explosiontexture>
1804							</collisionaction>
1805						</aimedweapon>
1806					</aimedweapon>
1807				</aimedweapon>
1808			</nextaction>
1809		</accessoryaction>
1810	</accessory>
1811	<accessory>
1812		<name>SpurtBlob</name>
1813		<armslevel>10</armslevel>
1814		<maximumnumber>0</maximumnumber>
1815		<accessoryaction type='WeaponProjectile'>
1816			<flamestartsize>2.0</flamestartsize>
1817			<flameendsize>4.0</flameendsize>
1818			<timedcollision>0.5</timedcollision>
1819			<shieldhurtfactor>0</shieldhurtfactor>
1820			<enginesound>none</enginesound>
1821			<projectilescale>0.1</projectilescale>
1822			<projectilemodel type='ase'>
1823				<mesh>data/accessories/roller.ase</mesh>
1824				<skin>data/accessories/magma.bmp</skin>
1825			</projectilemodel>
1826			<collisionaction type='WeaponProjectile'>
1827				<nocreateflame/>
1828				<timedcollision>0.5</timedcollision>
1829				<shieldhurtfactor>0</shieldhurtfactor>
1830				<enginesound>none</enginesound>
1831				<projectilescale>0.1</projectilescale>
1832				<projectilemodel type='ase'>
1833					<mesh>data/accessories/roller.ase</mesh>
1834					<skin>data/accessories/magma.bmp</skin>
1835				</projectilemodel>
1836				<collisionaction type='WeaponNull'></collisionaction>
1837			</collisionaction>
1838		</accessoryaction>
1839	</accessory>
1840	<accessory>
1841		<name>Flame Spurt</name>
1842		<armslevel>10</armslevel>
1843		<maximumnumber>0</maximumnumber>
1844		<accessoryaction type='WeaponCenterPosition'>
1845			<height>0</height>
1846			<nextaction type='WeaponScatterPosition'>
1847				<landheight>true</landheight>
1848				<landonly>true</landonly>
1849				<scatterpercentage>90</scatterpercentage>
1850				<aimedweapon type='WeaponMulti'>
1851					<subweapon1 type='WeaponExplosion'>
1852						<hurtamount>0</hurtamount>
1853						<deform>down</deform>
1854						<size>3</size>
1855						<explosiontexture>exp04</explosiontexture>
1856						<explosionshake>2.0</explosionshake>
1857						<explosionsound>explosions/gas.wav</explosionsound>
1858					</subweapon1>
1859					<subweapon2 type='WeaponRepeat'>
1860						<repeat>4</repeat>
1861						<delay>1.0</delay>
1862						<repeatweapon type='WeaponExplosion'>
1863							<minlife>2</minlife>
1864							<maxlife>3</maxlife>
1865							<hurtamount>0.15</hurtamount>
1866							<deform>none</deform>
1867							<size>4</size>
1868							<explosiontexture>cloud00-5</explosiontexture>
1869							<explosionsound>none</explosionsound>
1870						</repeatweapon>
1871					</subweapon2>
1872					<subweapon3 type='WeaponRepeat'>
1873						<repeat>15</repeat>
1874						<delay>0.2</delay>
1875						<repeatweapon type='WeaponScatterDirection'>
1876							<direction><A>0</A><B>0</B><C>1</C></direction>
1877							<directionoffset><A>1</A><B>1</B><C>0</C></directionoffset>
1878							<aimedweapon type='WeaponTranslate'>
1879								<translatedist>1</translatedist>
1880								<nextaction type='WeaponVelocity'>
1881									<abs>true</abs>
1882									<velocitychange>0.8</velocitychange>
1883									<aimedweapon type='WeaponRandomChoice'>
1884										<weaponchoice1>
1885											<weight>10</weight>
1886											<weapon type='WeaponRedirect'>
1887												<habs>false</habs>
1888												<vabs>true</vabs>
1889												<hredirect>0</hredirect>
1890												<vredirect>0</vredirect>
1891												<nextaction type='WeaponReference'>
1892													<weapon>SpurtBlob</weapon>
1893												</nextaction>
1894											</weapon>
1895										</weaponchoice1>
1896										<weaponchoice2>
1897											<weight>10</weight>
1898											<weapon type='WeaponRedirect'>
1899												<habs>false</habs>
1900												<vabs>true</vabs>
1901												<hredirect>0</hredirect>
1902												<vredirect>5</vredirect>
1903												<nextaction type='WeaponReference'>
1904													<weapon>SpurtBlob</weapon>
1905												</nextaction>
1906											</weapon>
1907										</weaponchoice2>
1908										<weaponchoice3>
1909											<weight>10</weight>
1910											<weapon type='WeaponRedirect'>
1911												<habs>false</habs>
1912												<vabs>true</vabs>
1913												<hredirect>0</hredirect>
1914												<vredirect>10</vredirect>
1915												<nextaction type='WeaponReference'>
1916													<weapon>SpurtBlob</weapon>
1917												</nextaction>
1918											</weapon>
1919										</weaponchoice3>
1920									</aimedweapon>
1921								</nextaction>
1922							</aimedweapon>
1923						</repeatweapon>
1924					</subweapon3>
1925					<subweapon4 type='WeaponSound'>
1926						<sound>data/wav/shoot/flare.wav</sound>
1927					</subweapon4>
1928				</aimedweapon>
1929			</nextaction>
1930		</accessoryaction>
1931	</accessory>
1932	<accessory>
1933		<name>Satellite Crash</name>
1934		<armslevel>10</armslevel>
1935		<maximumnumber>0</maximumnumber>
1936		<accessoryaction type='WeaponCenterPosition'>
1937			<height>150</height>
1938			<nextaction type='WeaponScatterPosition'>
1939				<landheight>false</landheight>
1940				<landonly>false</landonly>
1941				<scatterpercentage>33</scatterpercentage>
1942				<aimedweapon type='WeaponMulti'>
1943					<subweapon1 type='WeaponAimedOver'>
1944						<nowarheads>1</nowarheads>
1945						<percentagemiss>0</percentagemiss>
1946						<maxaimdistance>0</maxaimdistance>
1947						<inaccuracy>0</inaccuracy>
1948						<aimedweapon type='WeaponRedirect'>
1949							<habs>false</habs>
1950							<vabs>false</vabs>
1951							<hredirect>0</hredirect>
1952							<vredirect>90</vredirect>
1953							<nextaction type='WeaponVelocity'>
1954								<abs>true</abs>
1955								<velocitychange>0.6</velocitychange>
1956								<aimedweapon type='WeaponProjectile'>
1957									<flamestartsize>2.5</flamestartsize>
1958									<flameendsize>5.0</flameendsize>
1959									<flamelife>0.75</flamelife>
1960									<projectilescale>4.0</projectilescale>
1961									<projectilemodel type='MilkShape'>data/accessories/objects/satellite.txt</projectilemodel>
1962									<spinspeed>0.1</spinspeed>
1963									<collisionaction type='WeaponMulti'>
1964										<subweapon1 type='WeaponExplosion'>
1965											<hurtamount>0</hurtamount>
1966											<deform>down</deform>
1967											<size>8</size>
1968											<explosionsound>none</explosionsound>
1969											<explosiontexture>exp00</explosiontexture>
1970										</subweapon1>
1971										<subweapon2 type='WeaponExplosion'>
1972											<nocreatedebris/>
1973											<noluminance/>
1974											<minlife>2</minlife>
1975											<maxlife>4</maxlife>
1976											<hurtamount>0</hurtamount>
1977											<deform>none</deform>
1978											<size>6</size>
1979											<explosionsound>none</explosionsound>
1980											<explosiontexture>cloud00-5</explosiontexture>
1981										</subweapon2>
1982										<subweapon3 type='WeaponAimedOver'>
1983											<nowarheads>4</nowarheads>
1984											<percentagemiss>0</percentagemiss>
1985											<maxaimdistance>0</maxaimdistance>
1986											<inaccuracy>0</inaccuracy>
1987											<aimedweapon type='WeaponRandomChoice'>
1988												<weaponchoice1>
1989													<weight>10</weight>
1990													<weapon type='WeaponRedirect'>
1991														<habs>false</habs>
1992														<vabs>false</vabs>
1993														<hredirect>0</hredirect>
1994														<vredirect>20</vredirect>
1995														<nextaction type='WeaponVelocity'>
1996															<abs>true</abs>
1997															<velocitychange>0.3</velocitychange>
1998															<aimedweapon type='WeaponProjectile'>
1999																<flamelife>0.75</flamelife>
2000																<enginesound>none</enginesound>
2001																<projectilescale>1.25</projectilescale>
2002																<projectilemodel type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</projectilemodel>
2003																<collisionaction type='WeaponMulti'>
2004																	<subweapon1 type='WeaponExplosion'>
2005																		<nocreatedebris/>
2006																		<hurtamount>0</hurtamount>
2007																		<deform>none</deform>
2008																		<size>4</size>
2009																		<explosiontexture>cloud00-5</explosiontexture>
2010																		<explosionsound>none</explosionsound>
2011																	</subweapon1>
2012																	<subweapon2 type='WeaponAddTarget'>
2013																		<name>Cargo</name>
2014																		<modelscale>0.06</modelscale>
2015																		<model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model>
2016																		<life>50</life>
2017																		<shield>none</shield>
2018																		<parachute>Parachute</parachute>
2019																		<removeaction>CargoItems</removeaction>
2020																		<driveovertodestroy>true</driveovertodestroy>
2021																	</subweapon2>
2022																</collisionaction>
2023															</aimedweapon>
2024														</nextaction>
2025													</weapon>
2026												</weaponchoice1>
2027												<weaponchoice2>
2028													<weight>10</weight>
2029													<weapon type='WeaponNull'></weapon>
2030												</weaponchoice2>
2031											</aimedweapon>
2032										</subweapon3>
2033										<subweapon4 type='WeaponReference'>
2034											<weapon>LgBldgDebris</weapon>
2035										</subweapon4>
2036									</collisionaction>
2037								</aimedweapon>
2038							</nextaction>
2039						</aimedweapon>
2040					</subweapon1>
2041				</aimedweapon>
2042			</nextaction>
2043		</accessoryaction>
2044	</accessory>
2045	<accessory>
2046		<name>BurstBolt</name>
2047		<armslevel>10</armslevel>
2048		<maximumnumber>0</maximumnumber>
2049		<accessoryaction type='WeaponLightning'>
2050			<conelength>12</conelength>
2051			<seglength>1</seglength>
2052			<segvar>12</segvar>
2053			<size>4</size>
2054			<sizevar>-1</sizevar>
2055			<minsize>0.1</minsize>
2056			<splitprob>0.2</splitprob>
2057			<splitvar>0.03</splitvar>
2058			<deathprob>0.03</deathprob>
2059			<derivangle>0.5</derivangle>
2060			<anglevar>0.94</anglevar>
2061			<totaltime>0.75</totaltime>
2062			<seghurt>0</seghurt>
2063			<seghurtradius>0</seghurtradius>
2064			<sound>none</sound>
2065		</accessoryaction>
2066	</accessory>
2067	<accessory>
2068		<name>BurstBolt2</name>
2069		<armslevel>10</armslevel>
2070		<maximumnumber>0</maximumnumber>
2071		<accessoryaction type='WeaponLightning'>
2072			<conelength>18</conelength>
2073			<seglength>1</seglength>
2074			<segvar>12</segvar>
2075			<size>4</size>
2076			<sizevar>-1</sizevar>
2077			<minsize>0.1</minsize>
2078			<splitprob>0.2</splitprob>
2079			<splitvar>0.03</splitvar>
2080			<deathprob>0.03</deathprob>
2081			<derivangle>0.5</derivangle>
2082			<anglevar>0.94</anglevar>
2083			<totaltime>0.75</totaltime>
2084			<seghurt>0</seghurt>
2085			<seghurtradius>0</seghurtradius>
2086			<sound>none</sound>
2087		</accessoryaction>
2088	</accessory>
2089	<accessory>
2090		<name>BurstBolt3</name>
2091		<armslevel>10</armslevel>
2092		<maximumnumber>0</maximumnumber>
2093		<accessoryaction type='WeaponLightning'>
2094			<conelength>24</conelength>
2095			<seglength>1</seglength>
2096			<segvar>12</segvar>
2097			<size>4</size>
2098			<sizevar>-1</sizevar>
2099			<minsize>0.1</minsize>
2100			<splitprob>0.2</splitprob>
2101			<splitvar>0.03</splitvar>
2102			<deathprob>0.03</deathprob>
2103			<derivangle>0.5</derivangle>
2104			<anglevar>0.94</anglevar>
2105			<totaltime>0.75</totaltime>
2106			<seghurt>0</seghurt>
2107			<seghurtradius>0</seghurtradius>
2108			<sound>none</sound>
2109		</accessoryaction>
2110	</accessory>
2111	<accessory>
2112		<name>Spark Burst</name>
2113		<armslevel>10</armslevel>
2114		<maximumnumber>0</maximumnumber>
2115		<accessoryaction type='WeaponMulti'>
2116			<subweapon1 type='WeaponAimedOver'>
2117				<nowarheads>8</nowarheads>
2118				<percentagemiss>20</percentagemiss>
2119				<maxaimdistance>0</maxaimdistance>
2120				<inaccuracy>10</inaccuracy>
2121				<aimedweapon type='WeaponRedirect'>
2122					<habs>false</habs>
2123					<vabs>false</vabs>
2124					<hredirect>0</hredirect>
2125					<vredirect>45</vredirect>
2126					<nextaction type='WeaponReference'>
2127						<weapon>BurstBolt</weapon>
2128					</nextaction>
2129				</aimedweapon>
2130			</subweapon1>
2131			<subweapon2 type='WeaponAimedOver'>
2132				<nowarheads>8</nowarheads>
2133				<percentagemiss>20</percentagemiss>
2134				<maxaimdistance>0</maxaimdistance>
2135				<inaccuracy>10</inaccuracy>
2136				<aimedweapon type='WeaponRedirect'>
2137					<habs>false</habs>
2138					<vabs>false</vabs>
2139					<hredirect>0</hredirect>
2140					<vredirect>75</vredirect>
2141					<nextaction type='WeaponReference'>
2142						<weapon>BurstBolt</weapon>
2143					</nextaction>
2144				</aimedweapon>
2145			</subweapon2>
2146			<subweapon3 type='WeaponAimedOver'>
2147				<nowarheads>4</nowarheads>
2148				<percentagemiss>20</percentagemiss>
2149				<maxaimdistance>0</maxaimdistance>
2150				<inaccuracy>10</inaccuracy>
2151				<aimedweapon type='WeaponRedirect'>
2152					<habs>false</habs>
2153					<vabs>false</vabs>
2154					<hredirect>0</hredirect>
2155					<vredirect>120</vredirect>
2156					<nextaction type='WeaponReference'>
2157						<weapon>BurstBolt</weapon>
2158					</nextaction>
2159				</aimedweapon>
2160			</subweapon3>
2161			<subweapon4 type='WeaponAimedOver'>
2162				<nowarheads>4</nowarheads>
2163				<percentagemiss>20</percentagemiss>
2164				<maxaimdistance>0</maxaimdistance>
2165				<inaccuracy>10</inaccuracy>
2166				<aimedweapon type='WeaponRedirect'>
2167					<habs>false</habs>
2168					<vabs>false</vabs>
2169					<hredirect>0</hredirect>
2170					<vredirect>0</vredirect>
2171					<nextaction type='WeaponReference'>
2172						<weapon>BurstBolt</weapon>
2173					</nextaction>
2174				</aimedweapon>
2175			</subweapon4>
2176		</accessoryaction>
2177	</accessory>
2178	<accessory>
2179		<name>Spark Burst2</name>
2180		<armslevel>10</armslevel>
2181		<maximumnumber>0</maximumnumber>
2182		<accessoryaction type='WeaponMulti'>
2183			<subweapon1 type='WeaponAimedOver'>
2184				<nowarheads>8</nowarheads>
2185				<percentagemiss>20</percentagemiss>
2186				<maxaimdistance>0</maxaimdistance>
2187				<inaccuracy>10</inaccuracy>
2188				<aimedweapon type='WeaponRedirect'>
2189					<habs>false</habs>
2190					<vabs>false</vabs>
2191					<hredirect>0</hredirect>
2192					<vredirect>45</vredirect>
2193					<nextaction type='WeaponReference'>
2194						<weapon>BurstBolt2</weapon>
2195					</nextaction>
2196				</aimedweapon>
2197			</subweapon1>
2198			<subweapon2 type='WeaponAimedOver'>
2199				<nowarheads>8</nowarheads>
2200				<percentagemiss>20</percentagemiss>
2201				<maxaimdistance>0</maxaimdistance>
2202				<inaccuracy>10</inaccuracy>
2203				<aimedweapon type='WeaponRedirect'>
2204					<habs>false</habs>
2205					<vabs>false</vabs>
2206					<hredirect>0</hredirect>
2207					<vredirect>75</vredirect>
2208					<nextaction type='WeaponReference'>
2209						<weapon>BurstBolt2</weapon>
2210					</nextaction>
2211				</aimedweapon>
2212			</subweapon2>
2213			<subweapon3 type='WeaponAimedOver'>
2214				<nowarheads>4</nowarheads>
2215				<percentagemiss>20</percentagemiss>
2216				<maxaimdistance>0</maxaimdistance>
2217				<inaccuracy>10</inaccuracy>
2218				<aimedweapon type='WeaponRedirect'>
2219					<habs>false</habs>
2220					<vabs>false</vabs>
2221					<hredirect>0</hredirect>
2222					<vredirect>120</vredirect>
2223					<nextaction type='WeaponReference'>
2224						<weapon>BurstBolt2</weapon>
2225					</nextaction>
2226				</aimedweapon>
2227			</subweapon3>
2228			<subweapon4 type='WeaponAimedOver'>
2229				<nowarheads>4</nowarheads>
2230				<percentagemiss>20</percentagemiss>
2231				<maxaimdistance>0</maxaimdistance>
2232				<inaccuracy>10</inaccuracy>
2233				<aimedweapon type='WeaponRedirect'>
2234					<habs>false</habs>
2235					<vabs>false</vabs>
2236					<hredirect>0</hredirect>
2237					<vredirect>0</vredirect>
2238					<nextaction type='WeaponReference'>
2239						<weapon>BurstBolt2</weapon>
2240					</nextaction>
2241				</aimedweapon>
2242			</subweapon4>
2243		</accessoryaction>
2244	</accessory>
2245	<accessory>
2246		<name>Spark Burst3</name>
2247		<armslevel>10</armslevel>
2248		<maximumnumber>0</maximumnumber>
2249		<accessoryaction type='WeaponMulti'>
2250			<subweapon1 type='WeaponAimedOver'>
2251				<nowarheads>8</nowarheads>
2252				<percentagemiss>20</percentagemiss>
2253				<maxaimdistance>0</maxaimdistance>
2254				<inaccuracy>10</inaccuracy>
2255				<aimedweapon type='WeaponRedirect'>
2256					<habs>false</habs>
2257					<vabs>false</vabs>
2258					<hredirect>0</hredirect>
2259					<vredirect>45</vredirect>
2260					<nextaction type='WeaponReference'>
2261						<weapon>BurstBolt3</weapon>
2262					</nextaction>
2263				</aimedweapon>
2264			</subweapon1>
2265			<subweapon2 type='WeaponAimedOver'>
2266				<nowarheads>8</nowarheads>
2267				<percentagemiss>20</percentagemiss>
2268				<maxaimdistance>0</maxaimdistance>
2269				<inaccuracy>10</inaccuracy>
2270				<aimedweapon type='WeaponRedirect'>
2271					<habs>false</habs>
2272					<vabs>false</vabs>
2273					<hredirect>0</hredirect>
2274					<vredirect>75</vredirect>
2275					<nextaction type='WeaponReference'>
2276						<weapon>BurstBolt3</weapon>
2277					</nextaction>
2278				</aimedweapon>
2279			</subweapon2>
2280			<subweapon3 type='WeaponAimedOver'>
2281				<nowarheads>4</nowarheads>
2282				<percentagemiss>20</percentagemiss>
2283				<maxaimdistance>0</maxaimdistance>
2284				<inaccuracy>10</inaccuracy>
2285				<aimedweapon type='WeaponRedirect'>
2286					<habs>false</habs>
2287					<vabs>false</vabs>
2288					<hredirect>0</hredirect>
2289					<vredirect>120</vredirect>
2290					<nextaction type='WeaponReference'>
2291						<weapon>BurstBolt3</weapon>
2292					</nextaction>
2293				</aimedweapon>
2294			</subweapon3>
2295			<subweapon4 type='WeaponAimedOver'>
2296				<nowarheads>4</nowarheads>
2297				<percentagemiss>20</percentagemiss>
2298				<maxaimdistance>0</maxaimdistance>
2299				<inaccuracy>10</inaccuracy>
2300				<aimedweapon type='WeaponRedirect'>
2301					<habs>false</habs>
2302					<vabs>false</vabs>
2303					<hredirect>0</hredirect>
2304					<vredirect>0</vredirect>
2305					<nextaction type='WeaponReference'>
2306						<weapon>BurstBolt3</weapon>
2307					</nextaction>
2308				</aimedweapon>
2309			</subweapon4>
2310		</accessoryaction>
2311	</accessory>
2312	<accessory>
2313		<name>Clouds-Grey</name>
2314		<maximumnumber>0</maximumnumber>
2315		<armslevel>10</armslevel>
2316		<accessoryaction type='WeaponMulti'>
2317			<subweapon1 type='WeaponExplosion'>
2318				<nocreatedebris/>
2319				<nocreatesplash/>
2320				<noluminance/>
2321				<nowindaffected/>
2322				<minlife>4</minlife>
2323				<maxlife>5</maxlife>
2324				<hurtamount>0</hurtamount>
2325				<deform>none</deform>
2326				<size>6</size>
2327				<explosionsound>none</explosionsound>
2328				<explosiontexture>cloud00-5</explosiontexture>
2329			</subweapon1>
2330			<subweapon2 type='WeaponAimedOver'>
2331				<nowarheads>2</nowarheads>
2332				<percentagemiss>99</percentagemiss>
2333				<maxaimdistance>0</maxaimdistance>
2334				<inaccuracy>99</inaccuracy>
2335				<aimedweapon type='WeaponRedirect'>
2336					<habs>false</habs>
2337					<vabs>true</vabs>
2338					<hredirect>0</hredirect>
2339					<vredirect>90</vredirect>
2340					<nextaction type='WeaponTranslate'>
2341						<translatedist>10</translatedist>
2342						<nextaction type='WeaponExplosion'>
2343							<noluminance/>
2344							<nocreatedebris/>
2345							<nocreatesplash/>
2346							<minlife>3</minlife>
2347							<maxlife>4</maxlife>
2348							<hurtamount>0</hurtamount>
2349							<deform>none</deform>
2350							<size>4</size>
2351							<explosionsound>none</explosionsound>
2352							<explosiontexture>cloud00</explosiontexture>
2353						</nextaction>
2354					</nextaction>
2355				</aimedweapon>
2356			</subweapon2>
2357			<subweapon3 type='WeaponDelay'>
2358				<delay>0.5</delay>
2359				<delayedweapon type='WeaponRepeat'>
2360					<repeat>3</repeat>
2361					<delay>0.5</delay>
2362					<repeatweapon type='WeaponAimedOver'>
2363						<nowarheads>2</nowarheads>
2364						<percentagemiss>99</percentagemiss>
2365						<maxaimdistance>0</maxaimdistance>
2366						<inaccuracy>99</inaccuracy>
2367						<aimedweapon type='WeaponRedirect'>
2368							<habs>false</habs>
2369							<vabs>true</vabs>
2370							<hredirect>0</hredirect>
2371							<vredirect>90</vredirect>
2372							<nextaction type='WeaponTranslate'>
2373								<translatedist>20</translatedist>
2374								<nextaction type='WeaponExplosion'>
2375									<noluminance/>
2376									<nocreatedebris/>
2377									<nocreatesplash/>
2378									<minlife>3</minlife>
2379									<maxlife>4</maxlife>
2380									<hurtamount>0</hurtamount>
2381									<deform>none</deform>
2382									<size>4</size>
2383									<explosionsound>none</explosionsound>
2384									<explosiontexture>cloud00</explosiontexture>
2385								</nextaction>
2386							</nextaction>
2387						</aimedweapon>
2388					</repeatweapon>
2389				</delayedweapon>
2390			</subweapon3>
2391		</accessoryaction>
2392	</accessory>
2393	<accessory>
2394		<name>Clouds-Red</name>
2395		<maximumnumber>0</maximumnumber>
2396		<armslevel>10</armslevel>
2397		<accessoryaction type='WeaponMulti'>
2398			<subweapon1 type='WeaponExplosion'>
2399				<nocreatedebris/>
2400				<nocreatesplash/>
2401				<noluminance/>
2402				<nowindaffected/>
2403				<minlife>4</minlife>
2404				<maxlife>5</maxlife>
2405				<hurtamount>0</hurtamount>
2406				<deform>none</deform>
2407				<size>6</size>
2408				<explosionsound>none</explosionsound>
2409				<explosiontexture>exp04</explosiontexture>
2410			</subweapon1>
2411			<subweapon2 type='WeaponAimedOver'>
2412				<nowarheads>2</nowarheads>
2413				<percentagemiss>99</percentagemiss>
2414				<maxaimdistance>0</maxaimdistance>
2415				<inaccuracy>99</inaccuracy>
2416				<aimedweapon type='WeaponRedirect'>
2417					<habs>false</habs>
2418					<vabs>true</vabs>
2419					<hredirect>0</hredirect>
2420					<vredirect>90</vredirect>
2421					<nextaction type='WeaponTranslate'>
2422						<translatedist>10</translatedist>
2423						<nextaction type='WeaponExplosion'>
2424							<noluminance/>
2425							<nocreatedebris/>
2426							<nocreatesplash/>
2427							<minlife>3</minlife>
2428							<maxlife>5</maxlife>
2429							<hurtamount>0</hurtamount>
2430							<deform>none</deform>
2431							<size>4</size>
2432							<explosionsound>none</explosionsound>
2433							<explosiontexture>exp04</explosiontexture>
2434						</nextaction>
2435					</nextaction>
2436				</aimedweapon>
2437			</subweapon2>
2438			<subweapon3 type='WeaponDelay'>
2439				<delay>0.5</delay>
2440				<delayedweapon type='WeaponRepeat'>
2441					<repeat>3</repeat>
2442					<delay>0.5</delay>
2443					<repeatweapon type='WeaponAimedOver'>
2444						<nowarheads>2</nowarheads>
2445						<percentagemiss>99</percentagemiss>
2446						<maxaimdistance>0</maxaimdistance>
2447						<inaccuracy>99</inaccuracy>
2448						<aimedweapon type='WeaponRedirect'>
2449							<habs>false</habs>
2450							<vabs>true</vabs>
2451							<hredirect>0</hredirect>
2452							<vredirect>90</vredirect>
2453							<nextaction type='WeaponTranslate'>
2454								<translatedist>20</translatedist>
2455								<nextaction type='WeaponExplosion'>
2456									<noluminance/>
2457									<nocreatedebris/>
2458									<nocreatesplash/>
2459									<minlife>3</minlife>
2460									<maxlife>4</maxlife>
2461									<hurtamount>0</hurtamount>
2462									<deform>none</deform>
2463									<size>4</size>
2464									<explosionsound>none</explosionsound>
2465									<explosiontexture>exp04</explosiontexture>
2466								</nextaction>
2467							</nextaction>
2468						</aimedweapon>
2469					</repeatweapon>
2470				</delayedweapon>
2471			</subweapon3>
2472		</accessoryaction>
2473	</accessory>
2474	<accessory>
2475		<name>Smoke-Orange</name>
2476		<armslevel>10</armslevel>
2477		<maximumnumber>0</maximumnumber>
2478		<accessoryaction type='WeaponMulti'>
2479			<subweapon1 type='WeaponDelay'>
2480				<delay>1.25</delay>
2481				<delayedweapon type='WeaponMulti'>
2482					<subweapon1 type='WeaponDelay'>
2483						<delay>1.25</delay>
2484						<delayedweapon type='WeaponMulti'>
2485							<subweapon1 type='WeaponExplosion'>
2486								<nocreatedebris/>
2487								<nocreatesplash/>
2488								<noluminance/>
2489								<nowindaffected/>
2490								<minlife>4</minlife>
2491								<maxlife>6</maxlife>
2492								<hurtamount>0</hurtamount>
2493								<deform>none</deform>
2494								<size>3</size>
2495								<explosiontexture>smoke-orange</explosiontexture>
2496								<explosionsound>none</explosionsound>
2497							</subweapon1>
2498							<subweapon2 type='WeaponNapalm'>
2499								<allowunderwater>true</allowunderwater>
2500								<napalmtime>2.1</napalmtime>
2501								<napalmheight>2.0</napalmheight>
2502								<steptime>1.0</steptime>
2503								<hurtsteptime>2.0</hurtsteptime>
2504								<hurtpersecond>0.1</hurtpersecond>
2505								<numberstreams>1</numberstreams>
2506								<effectradius>5</effectradius>
2507								<napalmtexture>smoke-orange</napalmtexture>
2508								<napalmsound>none</napalmsound>
2509							</subweapon2>
2510						</delayedweapon>
2511					</subweapon1>
2512					<subweapon2 type='WeaponExplosion'>
2513						<nocreatedebris/>
2514						<nocreatesplash/>
2515						<noluminance/>
2516						<nowindaffected/>
2517						<minlife>4</minlife>
2518						<maxlife>6</maxlife>
2519						<hurtamount>0</hurtamount>
2520						<deform>none</deform>
2521						<size>3</size>
2522						<explosiontexture>smoke-orange</explosiontexture>
2523						<explosionsound>none</explosionsound>
2524					</subweapon2>
2525					<subweapon3 type='WeaponNapalm'>
2526						<allowunderwater>false</allowunderwater>
2527						<napalmtime>2.1</napalmtime>
2528						<napalmheight>2.0</napalmheight>
2529						<steptime>1.0</steptime>
2530						<hurtsteptime>2.0</hurtsteptime>
2531						<hurtpersecond>0.1</hurtpersecond>
2532						<numberstreams>1</numberstreams>
2533						<effectradius>5</effectradius>
2534						<napalmtexture>smoke-orange</napalmtexture>
2535						<napalmsound>none</napalmsound>
2536					</subweapon3>
2537				</delayedweapon>
2538			</subweapon1>
2539			<subweapon2 type='WeaponExplosion'>
2540				<nocreatedebris/>
2541				<nocreatesplash/>
2542				<noluminance/>
2543				<nowindaffected/>
2544				<minlife>6</minlife>
2545				<maxlife>8</maxlife>
2546				<hurtamount>0</hurtamount>
2547				<deform>none</deform>
2548				<size>2</size>
2549				<explosiontexture>smoke-orange</explosiontexture>
2550				<explosionsound>explosions/gas.wav</explosionsound>
2551			</subweapon2>
2552			<subweapon3 type='WeaponNapalm'>
2553				<allowunderwater>false</allowunderwater>
2554				<napalmtime>2.1</napalmtime>
2555				<napalmheight>2.0</napalmheight>
2556				<steptime>1.0</steptime>
2557				<hurtsteptime>2.0</hurtsteptime>
2558				<hurtpersecond>0.1</hurtpersecond>
2559				<numberstreams>1</numberstreams>
2560				<effectradius>5</effectradius>
2561				<napalmtexture>smoke-orange</napalmtexture>
2562				<napalmsound>none</napalmsound>
2563			</subweapon3>
2564			<!--<subweapon4 type='WeaponExplosion'>
2565				<nocreatedebris/>
2566				<nocreatesplash/>
2567				<noluminance/>
2568				<nowindaffected/>
2569				<hurtamount>0</hurtamount>
2570				<deform>down</deform>
2571				<size>3</size>
2572				<explosiontexture>none</explosiontexture>
2573				<explosionsound>none</explosionsound>
2574			</subweapon4>-->
2575		</accessoryaction>
2576	</accessory>
2577	<accessory>
2578		<name>Tank Explosion</name>
2579		<armslevel>6</armslevel>
2580		<maximumnumber>0</maximumnumber>
2581		<activationsound>explosions/tank.wav</activationsound>
2582		<accessoryaction type='WeaponMulti'>
2583			<subweapon1 type='WeaponExplosion'>
2584				<nowindaffected/>
2585				<noluminance/>
2586				<hurtamount>0.0</hurtamount>
2587				<deform>down</deform>
2588				<size>5.0</size>
2589				<explosiontexture>exp02</explosiontexture>
2590				<explosionsound>explosions/exp.wav</explosionsound>
2591			</subweapon1>
2592			<subweapon2 type='WeaponAimedOver'>
2593				<percentagemiss>0</percentagemiss>
2594				<maxaimdistance>0</maxaimdistance>
2595				<inaccuracy>0</inaccuracy>
2596				<nowarheads>9</nowarheads>
2597				<aimedweapon type='WeaponProjectile'>
2598					<nocreateflame/>
2599					<enginesound>none</enginesound>
2600					<projectilescale>0.4</projectilescale>
2601					<projectilemodel type='ase'>
2602						<mesh>data/accessories/roller.ase</mesh>
2603						<skin>data/accessories/magma.bmp</skin>
2604					</projectilemodel>
2605					<collisionaction type='WeaponNapalm'>
2606						<napalmtime>3.0</napalmtime>
2607						<napalmheight>0.6</napalmheight>
2608						<steptime>0.2</steptime>
2609						<hurtsteptime>2.0</hurtsteptime>
2610						<hurtpersecond>0.9</hurtpersecond>
2611						<numberstreams>2.0</numberstreams>
2612						<effectradius>3.0</effectradius>
2613						<napalmtexture>flames</napalmtexture>
2614						<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
2615						<napalmsound>explosions/napalm.wav</napalmsound>
2616						<allowunderwater>false</allowunderwater>
2617					</collisionaction>
2618				</aimedweapon>
2619			</subweapon2>
2620		</accessoryaction>
2621	</accessory>
2622	<accessory>
2623		<name>Tracer</name>
2624		<armslevel>10</armslevel>
2625		<maximumnumber>0</maximumnumber>
2626		<description>A projectile weapon that
2627causes no damage. Can be used to
2628determine range without wasting
2629other weapons.  Leaves a marker at the
2630final position.</description>
2631		<icon>tracer.bmp</icon>
2632		<bundlesize>10</bundlesize>
2633		<cost>100</cost>
2634		<activationsound>shoot/flare.wav</activationsound>
2635		<accessoryaction type='WeaponProjectile'>
2636			<shieldhurtfactor>0</shieldhurtfactor>
2637			<enginesound>none</enginesound>
2638			<nocreateflame/>
2639			<showendpoint></showendpoint>
2640			<collisionaction type='WeaponNull'></collisionaction>
2641		</accessoryaction>
2642	</accessory>
2643	<accessory>
2644		<name>Smoke Tracer</name>
2645		<armslevel>9</armslevel>
2646		<description>A projectile weapon that
2647causes no damage.  Can be used to
2648determine range without wasting
2649other weapons.  Leaves a colored
2650trace of the shot path.</description>
2651		<icon>stracer.bmp</icon>
2652		<bundlesize>10</bundlesize>
2653		<cost>500</cost>
2654		<activationsound>shoot/flare.wav</activationsound>
2655		<accessoryaction type='WeaponProjectile'>
2656			<shieldhurtfactor>0</shieldhurtfactor>
2657			<enginesound>none</enginesound>
2658			<nocreateflame/>
2659			<showendpoint></showendpoint>
2660			<showshotpath></showshotpath>
2661			<collisionaction type='WeaponNull'></collisionaction>
2662		</accessoryaction>
2663	</accessory>
2664	<accessory>
2665		<name>X Tracer</name>
2666		<cost>3000</cost>
2667		<bundlesize>2</bundlesize>
2668		<armslevel>7</armslevel>
2669		<icon>x.bmp</icon>
2670		<activationsound>shoot/flare.wav</activationsound>
2671		<model type='MilkShape'>data/accessories/flare.txt</model>
2672		<description>Shoots a spread of tracers at
26732.5 degree increments horizontally
2674and vertically to help you correct
2675your shot.</description>
2676		<accessoryaction type = 'WeaponMulti'>
2677			<subweapon1 type = 'WeaponReference'>
2678				<weapon>Smoke Tracer</weapon>
2679			</subweapon1>
2680			<subweapon2 type ='WeaponRedirect'>
2681				<habs>false</habs>
2682				<vabs>false</vabs>
2683				<hredirect>0</hredirect>
2684				<vredirect>-5</vredirect>
2685				<nextaction type=  'WeaponReference'>
2686					<weapon>Tracer</weapon>
2687				</nextaction>
2688			</subweapon2>
2689			<subweapon3 type ='WeaponRedirect'>
2690				<habs>false</habs>
2691				<vabs>false</vabs>
2692				<hredirect>0</hredirect>
2693				<vredirect>-2.5</vredirect>
2694				<nextaction type=  'WeaponReference'>
2695					<weapon>Tracer</weapon>
2696				</nextaction>
2697			</subweapon3>
2698			<subweapon4 type ='WeaponRedirect'>
2699				<habs>false</habs>
2700				<vabs>false</vabs>
2701				<hredirect>0</hredirect>
2702				<vredirect>2.5</vredirect>
2703				<nextaction type=  'WeaponReference'>
2704					<weapon>Tracer</weapon>
2705				</nextaction>
2706			</subweapon4>
2707			<subweapon5 type ='WeaponRedirect'>
2708				<habs>false</habs>
2709				<vabs>false</vabs>
2710				<hredirect>0</hredirect>
2711				<vredirect>5</vredirect>
2712				<nextaction type=  'WeaponReference'>
2713					<weapon>Tracer</weapon>
2714				</nextaction>
2715			</subweapon5>
2716			<subweapon6 type ='WeaponRedirect'>
2717				<habs>false</habs>
2718				<vabs>false</vabs>
2719				<hredirect>-5</hredirect>
2720				<vredirect>0</vredirect>
2721				<nextaction type= 'WeaponReference'>
2722					<weapon>Tracer</weapon>
2723				</nextaction>
2724			</subweapon6>
2725			<subweapon7 type ='WeaponRedirect'>
2726				<habs>false</habs>
2727				<vabs>false</vabs>
2728				<hredirect>-2.5</hredirect>
2729				<vredirect>0</vredirect>
2730				<nextaction type= 'WeaponReference'>
2731					<weapon>Tracer</weapon>
2732				</nextaction>
2733			</subweapon7>
2734			<subweapon8 type ='WeaponRedirect'>
2735				<habs>false</habs>
2736				<vabs>false</vabs>
2737				<hredirect>2.5</hredirect>
2738				<vredirect>0</vredirect>
2739				<nextaction type= 'WeaponReference'>
2740					<weapon>Tracer</weapon>
2741				</nextaction>
2742			</subweapon8>
2743			<subweapon9 type ='WeaponRedirect'>
2744				<habs>false</habs>
2745				<vabs>false</vabs>
2746				<hredirect>5</hredirect>
2747				<vredirect>0</vredirect>
2748				<nextaction type= 'WeaponReference'>
2749					<weapon>Tracer</weapon>
2750				</nextaction>
2751			</subweapon9>
2752		</accessoryaction>
2753	</accessory>
2754	<accessory>
2755		<name>Baby Missile</name>
2756		<armslevel>10</armslevel>
2757		<description>A small explosive projectile weapon</description>
2758		<icon>bmissile.bmp</icon>
2759		<startingnumber>-1</startingnumber>
2760		<activationsound>shoot/small.wav</activationsound>
2761		<accessoryaction type='WeaponProjectile'>
2762			<collisionaction type='WeaponExplosion'>
2763				<hurtamount>1.0</hurtamount>
2764				<deform>down</deform>
2765				<size>4</size>
2766				<explosiontexture>exp00</explosiontexture>
2767				<explosionsound>explosions/small.wav</explosionsound>
2768			</collisionaction>
2769		</accessoryaction>
2770	</accessory>
2771	<accessory>
2772		<name>Missile</name>
2773		<armslevel>9</armslevel>
2774		<description>A mid-size explosive projectile weapon</description>
2775		<icon>missile.bmp</icon>
2776		<bundlesize>5</bundlesize>
2777		<cost>1000</cost>
2778		<activationsound>shoot/medium.wav</activationsound>
2779		<accessoryaction type='WeaponProjectile'>
2780			<collisionaction type='WeaponExplosion'>
2781				<hurtamount>1.0</hurtamount>
2782				<deform>down</deform>
2783				<size>6</size>
2784				<explosiontexture>exp00</explosiontexture>
2785				<explosionsound>explosions/medium.wav</explosionsound>
2786			</collisionaction>
2787		</accessoryaction>
2788	</accessory>
2789	<accessory>
2790		<name>MOAB</name>
2791		<armslevel>7</armslevel>
2792		<description>The largest conventional explosive bomb.
2793Doesn't generate as big of a crater as the
2794nuclear bombs, but the air blast does some
2795damage over a large area.</description>
2796		<icon>missile.bmp</icon>
2797		<bundlesize>2</bundlesize>
2798		<cost>2000</cost>
2799		<activationsound>shoot/launch.wav</activationsound>
2800		<model type='MilkShape'>data/accessories/weapons/moab.txt</model>
2801		<modelscale>2</modelscale>
2802		<accessoryaction type='WeaponProjectile'>
2803			<nocreateflame/>
2804			<spinspeed>0</spinspeed>
2805			<projectilescale>1.5</projectilescale>
2806			<projectilemodel type='MilkShape'>data/accessories/weapons/moab.txt</projectilemodel>
2807			<collisionaction type='WeaponMulti'>
2808				<subweapon1 type='WeaponExplosion'>
2809					<nocreatedebris/>
2810					<hurtamount>0.33</hurtamount>
2811					<deform>none</deform>
2812					<size>16</size>
2813					<explosionshake>4</explosionshake>
2814					<explosiontexture>none</explosiontexture>
2815					<explosionsound>explosions/xlarge.wav</explosionsound>
2816				</subweapon1>
2817				<subweapon2 type='WeaponExplosion'>
2818					<nocreatesplash/>
2819					<nocreatedebris/>
2820					<hurtamount>0.66</hurtamount>
2821					<deform>down</deform>
2822					<size>8</size>
2823					<explosiontexture>none</explosiontexture>
2824					<explosionsound>none</explosionsound>
2825				</subweapon2>
2826				<subweapon3 type='WeaponExplosion'>
2827					<nocreatedebris/>
2828					<nocreatesplash/>
2829					<animate/>
2830					<minlife>4</minlife>
2831					<maxlife>5</maxlife>
2832					<hurtamount>0</hurtamount>
2833					<deform>none</deform>
2834					<size>12</size>
2835					<explosiontexture>cloud00-5</explosiontexture>
2836					<explosionsound>none</explosionsound>
2837				</subweapon3>
2838				<subweapon4 type='WeaponExplosion'>
2839					<nocreatesplash/>
2840					<nocreatedebris/>
2841					<nowindaffected/>
2842					<minlife>2</minlife>
2843					<maxlife>3</maxlife>
2844					<hurtamount>0</hurtamount>
2845					<deform>none</deform>
2846					<size>12</size>
2847					<explosiontexture>exp00</explosiontexture>
2848					<explosionsound>none</explosionsound>
2849				</subweapon4>
2850			</collisionaction>
2851		</accessoryaction>
2852	</accessory>
2853	<accessory>
2854		<name>Baby Nuke</name>
2855		<armslevel>7</armslevel>
2856		<description>A small nuclear explosive projectile</description>
2857		<icon>bnuke.bmp</icon>
2858		<bundlesize>2</bundlesize>
2859		<cost>3000</cost>
2860		<activationsound>shoot/large.wav</activationsound>
2861		<model type='MilkShape'>data/accessories/littleboy/littleboy.txt</model>
2862		<accessoryaction type='WeaponProjectile'>
2863			<projectilemodel type='MilkShape'>data/accessories/littleboy/littleboy.txt</projectilemodel>
2864			<collisionaction type='WeaponExplosion'>
2865				<hurtamount>1.0</hurtamount>
2866				<deform>down</deform>
2867				<size>11</size>
2868				<explosionshake>2.0</explosionshake>
2869				<explosiontexture>exp00</explosiontexture>
2870				<explosionsound>explosions/large.wav</explosionsound>
2871			</collisionaction>
2872		</accessoryaction>
2873	</accessory>
2874	<accessory>
2875		<name>Nuke</name>
2876		<armslevel>4</armslevel>
2877		<description>A large nuclear explosive projectile
2878Does 133% collision damage to shields.</description>
2879		<icon>nuke.bmp</icon>
2880		<bundlesize>1</bundlesize>
2881		<cost>5000</cost>
2882		<activationsound>shoot/xlarge.wav</activationsound>
2883		<model type='MilkShape'>data/accessories/fatman/fatman.txt</model>
2884		<accessoryaction type='WeaponProjectile'>
2885			<shieldhurtfactor>1.33</shieldhurtfactor>
2886			<projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel>
2887			<collisionaction type='WeaponExplosion'>
2888				<hurtamount>1.0</hurtamount>
2889				<deform>down</deform>
2890				<size>18</size>
2891				<createmushroomamount>1.0</createmushroomamount>
2892				<minlife>0.5</minlife>
2893				<maxlife>1.5</maxlife>
2894				<explosionshake>4.0</explosionshake>
2895				<explosiontexture>exp00</explosiontexture>
2896				<explosionsound>explosions/xlarge.wav</explosionsound>
2897			</collisionaction>
2898		</accessoryaction>
2899	</accessory>
2900	<accessory>
2901		<name>Fatman</name>
2902		<armslevel>3</armslevel>
2903		<description>A very large nuclear explosive projectile.
2904Does 166% collision damage to shields.</description>
2905		<icon>nuke.bmp</icon>
2906		<bundlesize>1</bundlesize>
2907		<cost>8000</cost>
2908		<activationsound>shoot/xlarge.wav</activationsound>
2909		<model type='MilkShape'>data/accessories/fatman/fatman.txt</model>
2910		<modelscale>2</modelscale>
2911		<accessoryaction type='WeaponProjectile'>
2912			<shieldhurtfactor>1.66</shieldhurtfactor>
2913			<projectilescale>2</projectilescale>
2914			<projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel>
2915			<collisionaction type='WeaponExplosion'>
2916				<armslevel>2</armslevel>
2917				<createmushroomamount>1.0</createmushroomamount>
2918				<hurtamount>1.1</hurtamount>
2919				<deform>down</deform>
2920				<size>24</size>
2921				<explosionshake>4.0</explosionshake>
2922				<explosiontexture>exp00</explosiontexture>
2923				<explosionsound>explosions/xlarge.wav</explosionsound>
2924			</collisionaction>
2925		</accessoryaction>
2926	</accessory>
2927	<accessory>
2928		<name>SuicideShrapnel</name>
2929		<armslevel>2</armslevel>
2930		<maximumnumber>0</maximumnumber>
2931		<accessoryaction type='WeaponAimedUnder'>
2932			<nowarheads>3</nowarheads>
2933			<percentagemiss>15</percentagemiss>
2934			<maxaimdistance>0</maxaimdistance>
2935			<inaccuracy>10</inaccuracy>
2936			<aimedweapon type='WeaponRedirect'>
2937				<habs>false</habs>
2938				<vabs>false</vabs>
2939				<hredirect>0</hredirect>
2940				<vredirect>60</vredirect>
2941				<nextaction type='WeaponVelocity'>
2942					<velocitychange>1.2</velocitychange>
2943					<aimedweapon type='WeaponProjectile'>
2944						<shieldhurtfactor>0.1</shieldhurtfactor>
2945						<enginesound>none</enginesound>
2946						<flamelife>0.2</flamelife>
2947						<smokelife>0.4</smokelife>
2948						<projectilescale>0.33</projectilescale>
2949						<projectilemodel type='ase'>
2950							<mesh>data/accessories/roller.ase</mesh>
2951							<skin>data/accessories/black.bmp</skin>
2952						</projectilemodel>
2953						<timedcollision>0.6</timedcollision>
2954						<collisionaction type='WeaponExplosion'>
2955							<nocreatedebris/>
2956							<hurtamount>0.2</hurtamount>
2957							<deform>none</deform>
2958							<size>8</size>
2959							<explosiontexture>none</explosiontexture>
2960							<explosionsound>explosions/thud.wav</explosionsound>
2961						</collisionaction>
2962					</aimedweapon>
2963				</nextaction>
2964			</aimedweapon>
2965		</accessoryaction>
2966	</accessory>
2967	<accessory>
2968		<name>Self Destruct</name>
2969		<armslevel>2</armslevel>
2970		<description>Detonate yourself causing a massive explosion</description>
2971		<icon>skull.bmp</icon>
2972		<bundlesize>1</bundlesize>
2973		<cost>12000</cost>
2974		<accessoryaction type='WeaponDelay'>
2975			<delay>0.5</delay>
2976			<delayedweapon type='WeaponMulti'>
2977				<subweapon1 type='WeaponExplosion'>
2978					<armslevel>1</armslevel>
2979					<hurtamount>1.2</hurtamount>
2980					<deform>none</deform>
2981					<size>48</size>
2982					<explosionshake>4</explosionshake>
2983					<explosiontexture>none</explosiontexture>
2984					<explosionsound>explosions/xlarge.wav</explosionsound>
2985				</subweapon1>
2986				<subweapon2 type='WeaponExplosion'>
2987					<hurtamount>1.2</hurtamount>
2988					<deform>down</deform>
2989					<size>16</size>
2990					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
2991					<explosiontexture>exp00</explosiontexture>
2992					<explosionsound>none</explosionsound>
2993				</subweapon2>
2994				<subweapon3 type='WeaponExplosion'>
2995					<hurtamount>10</hurtamount>
2996					<deform>none</deform>
2997					<size>4</size>
2998					<explosiontexture>none</explosiontexture>
2999					<explosionsound>none</explosionsound>
3000				</subweapon3>
3001				<subweapon4 type='WeaponExplosion'>
3002					<hurtamount>10</hurtamount>
3003					<deform>none</deform>
3004					<size>4</size>
3005					<explosiontexture>none</explosiontexture>
3006					<explosionsound>none</explosionsound>
3007				</subweapon4>
3008				<subweapon5 type='WeaponReference'>
3009					<weapon>Tank Explosion</weapon>
3010				</subweapon5>
3011				<subweapon6 type='WeaponRepeat'>
3012					<repeat>3</repeat>
3013					<delay>0.1</delay>
3014					<repeatweapon type='WeaponReference'>
3015						<weapon>SuicideShrapnel</weapon>
3016					</repeatweapon>
3017				</subweapon6>
3018			</delayedweapon>
3019		</accessoryaction>
3020	</accessory>
3021	<accessory>
3022		<name>FalloutExplosion</name>
3023		<armslevel>2</armslevel>
3024		<maximumnumber>0</maximumnumber>
3025		<accessoryaction type='WeaponExplosion'>
3026			<nocreatesplash/>
3027			<nocreatedebris/>
3028			<noluminance/>
3029			<hurtamount>0.1</hurtamount>
3030			<deform>none</deform>
3031			<size>48</size>
3032			<explosiontexture>none</explosiontexture>
3033			<explosionsound>none</explosionsound>
3034		</accessoryaction>
3035	</accessory>
3036	<accessory>
3037		<name>TsarFallout</name>
3038		<armslevel>2</armslevel>
3039		<maximumnumber>0</maximumnumber>
3040		<accessoryaction type='WeaponRepeat'>
3041			<repeat>4</repeat>
3042			<delay>1.0</delay>
3043			<repeatweapon type='WeaponReference'>
3044				<weapon>FalloutExplosion</weapon>
3045			</repeatweapon>
3046		</accessoryaction>
3047	</accessory>
3048	<accessory>
3049		<name>Tsar Bomba</name>
3050		<armslevel>2</armslevel>
3051		<description>The largest single nuclear explosion
3052bomb ever constructed.  Fallout does
3053further damage to surrounding area.
3054Does 200 percent collision damage to shields.</description>
3055		<icon>nuke.bmp</icon>
3056		<bundlesize>1</bundlesize>
3057		<cost>20000</cost>
3058		<activationsound>shoot/xlarge.wav</activationsound>
3059		<model type='MilkShape'>data/accessories/weapons/tsarbomba.txt</model>
3060		<modelscale>2</modelscale>
3061		<accessoryaction type='WeaponProjectile'>
3062			<shieldhurtfactor>2.0</shieldhurtfactor>
3063			<spinspeed>0</spinspeed>
3064			<projectilescale>2</projectilescale>
3065			<projectilemodel type='MilkShape'>data/accessories/weapons/tsarbomba.txt</projectilemodel>
3066			<collisionaction type='WeaponMulti'>
3067				<subweapon1 type='WeaponExplosion'>
3068					<nowindaffected/>
3069					<createmushroomamount>1.0</createmushroomamount>
3070					<minlife>2</minlife>
3071					<maxlife>3</maxlife>
3072					<hurtamount>1.2</hurtamount>
3073					<deform>down</deform>
3074					<size>32</size>
3075					<explosionshake>4.0</explosionshake>
3076					<explosiontexture>exp00</explosiontexture>
3077					<explosionsound>explosions/xlarge.wav</explosionsound>
3078				</subweapon1>
3079				<subweapon2 type='WeaponDelay'>
3080					<delay>2.0</delay>
3081					<delayedweapon type='WeaponMulti'>
3082						<subweapon1 type='WeaponReference'>
3083							<weapon>TsarFallout</weapon>
3084						</subweapon1>
3085						<subweapon2 type='WeaponRedirect'>
3086							<habs>false</habs>
3087							<vabs>true</vabs>
3088							<hredirect>0</hredirect>
3089							<vredirect>90</vredirect>
3090							<nextaction type='WeaponTranslate'>
3091								<translatedist>24</translatedist>
3092								<nextaction type='WeaponReference'>
3093									<weapon>TsarFallout</weapon>
3094								</nextaction>
3095							</nextaction>
3096						</subweapon2>
3097						<subweapon3 type='WeaponRedirect'>
3098							<habs>false</habs>
3099							<vabs>true</vabs>
3100							<hredirect>90</hredirect>
3101							<vredirect>90</vredirect>
3102							<nextaction type='WeaponTranslate'>
3103								<translatedist>24</translatedist>
3104								<nextaction type='WeaponReference'>
3105									<weapon>TsarFallout</weapon>
3106								</nextaction>
3107							</nextaction>
3108						</subweapon3>
3109						<subweapon4 type='WeaponRedirect'>
3110							<habs>false</habs>
3111							<vabs>true</vabs>
3112							<hredirect>180</hredirect>
3113							<vredirect>90</vredirect>
3114							<nextaction type='WeaponTranslate'>
3115								<translatedist>24</translatedist>
3116								<nextaction type='WeaponReference'>
3117									<weapon>TsarFallout</weapon>
3118								</nextaction>
3119							</nextaction>
3120						</subweapon4>
3121						<subweapon5 type='WeaponRedirect'>
3122							<habs>false</habs>
3123							<vabs>true</vabs>
3124							<hredirect>270</hredirect>
3125							<vredirect>90</vredirect>
3126							<nextaction type='WeaponTranslate'>
3127								<translatedist>24</translatedist>
3128								<nextaction type='WeaponReference'>
3129									<weapon>TsarFallout</weapon>
3130								</nextaction>
3131							</nextaction>
3132						</subweapon5>
3133					</delayedweapon>
3134				</subweapon2>
3135				<subweapon3 type='WeaponDelay'>
3136					<delay>2.0</delay>
3137					<delayedweapon type='WeaponRepeat'>
3138						<repeat>16</repeat>
3139						<delay>0.25</delay>
3140						<repeatweapon type='WeaponReference'>
3141							<weapon>Fallout Sparkles</weapon>
3142						</repeatweapon>
3143					</delayedweapon>
3144				</subweapon3>
3145				<subweapon4 type='WeaponDelay'>
3146					<delay>2.0</delay>
3147					<delayedweapon type='WeaponSound'>
3148						<sound>data/wav/explosions/radiation.wav</sound>
3149					</delayedweapon>
3150				</subweapon4>
3151			</collisionaction>
3152		</accessoryaction>
3153	</accessory>
3154	<accessory>
3155		<name>EMP Missile</name>
3156		<armslevel>4</armslevel>
3157		<description>A large missile with a special EMP warhead.
3158The EMP does heavy shield damage and minor tank damage.</description>
3159		<icon>emp.bmp</icon>
3160		<bundlesize>1</bundlesize>
3161		<cost>5000</cost>
3162		<activationsound>shoot/launch.wav</activationsound>
3163		<model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model>
3164		<modelscale>3.0</modelscale>
3165		<accessoryaction type='WeaponProjectile'>
3166			<projectilescale>3.0</projectilescale>
3167			<projectilemodel type='MilkShape'>data/accessories/weapons/shockrocket.txt</projectilemodel>
3168			<collisionaction type='WeaponMulti'>
3169				<subweapon1 type='WeaponExplosion'>
3170					<nocreatedebris/>
3171					<nocreatesplash/>
3172					<onlyhurtshield>true</onlyhurtshield>
3173					<hurtamount>1.0</hurtamount>
3174					<deform>none</deform>
3175					<size>24</size>
3176					<explosiontexture>exp05</explosiontexture>
3177					<explosionsound>explosions/empsmall.wav</explosionsound>
3178				</subweapon1>
3179				<subweapon2 type='WeaponDelay'>
3180					<delay>0.1</delay>
3181					<delayedweapon type='WeaponExplosion'>
3182						<nocreatedebris/>
3183						<hurtamount>0.25</hurtamount>
3184						<deform>none</deform>
3185						<size>24</size>
3186						<minlife>0.5</minlife>
3187						<maxlife>1.5</maxlife>
3188						<explosiontexture>none</explosiontexture>
3189						<explosionsound>none</explosionsound>
3190					</delayedweapon>
3191				</subweapon2>
3192			</collisionaction>
3193		</accessoryaction>
3194	</accessory>
3195	<accessory>
3196		<name>Shotgun Pellet</name>
3197		<armslevel>9</armslevel>
3198		<maximumnumber>0</maximumnumber>
3199		<accessoryaction type='WeaponProjectile'>
3200			<shieldhurtfactor>0.25</shieldhurtfactor>
3201			<nocreatesmoke/>
3202			<nocreateflame/>
3203			<enginesound>none</enginesound>
3204			<timedcollision>3.0</timedcollision>
3205			<projectilescale>0.15</projectilescale>
3206			<projectilemodel type='ase'>
3207				<mesh>data/accessories/roller.ase</mesh>
3208				<skin>data/accessories/white.bmp</skin>
3209			</projectilemodel>
3210			<collisionaction type='WeaponExplosion'>
3211				<nocreatedebris/>
3212				<hurtamount>0.2</hurtamount>
3213				<deform>none</deform>
3214				<size>3</size>
3215				<explosiontexture>cloud00</explosiontexture>
3216				<explosionsound>none</explosionsound>
3217			</collisionaction>
3218		</accessoryaction>
3219	</accessory>
3220	<accessory>
3221		<name>Shotgun Spread</name>
3222		<armslevel>9</armslevel>
3223		<maximumnumber>0</maximumnumber>
3224		<accessoryaction type='WeaponRandomChoice'>
3225			<weaponchoice1>
3226				<weight>10</weight>
3227				<weapon type='WeaponRedirect'>
3228					<habs>false</habs>
3229					<vabs>false</vabs>
3230					<hredirect>1.5</hredirect>
3231					<vredirect>1.5</vredirect>
3232					<nextaction type='WeaponReference'>
3233						<weapon>Shotgun Pellet</weapon>
3234					</nextaction>
3235				</weapon>
3236			</weaponchoice1>
3237			<weaponchoice2>
3238				<weight>10</weight>
3239				<weapon type='WeaponRedirect'>
3240					<habs>false</habs>
3241					<vabs>false</vabs>
3242					<hredirect>-1.5</hredirect>
3243					<vredirect>1.5</vredirect>
3244					<nextaction type='WeaponReference'>
3245						<weapon>Shotgun Pellet</weapon>
3246					</nextaction>
3247				</weapon>
3248			</weaponchoice2>
3249			<weaponchoice3>
3250				<weight>10</weight>
3251				<weapon type='WeaponRedirect'>
3252					<habs>false</habs>
3253					<vabs>false</vabs>
3254					<hredirect>-1.5</hredirect>
3255					<vredirect>-1.5</vredirect>
3256					<nextaction type='WeaponReference'>
3257						<weapon>Shotgun Pellet</weapon>
3258					</nextaction>
3259				</weapon>
3260			</weaponchoice3>
3261			<weaponchoice4>
3262				<weight>10</weight>
3263				<weapon type='WeaponRedirect'>
3264					<habs>false</habs>
3265					<vabs>false</vabs>
3266					<hredirect>1.5</hredirect>
3267					<vredirect>-1.5</vredirect>
3268					<nextaction type='WeaponReference'>
3269						<weapon>Shotgun Pellet</weapon>
3270					</nextaction>
3271				</weapon>
3272			</weaponchoice4>
3273			<weaponchoice5>
3274				<weight>10</weight>
3275				<weapon type='WeaponRedirect'>
3276					<habs>false</habs>
3277					<vabs>false</vabs>
3278					<hredirect>1.5</hredirect>
3279					<vredirect>0</vredirect>
3280					<nextaction type='WeaponReference'>
3281						<weapon>Shotgun Pellet</weapon>
3282					</nextaction>
3283				</weapon>
3284			</weaponchoice5>
3285			<weaponchoice6>
3286				<weight>10</weight>
3287				<weapon type='WeaponRedirect'>
3288					<habs>false</habs>
3289					<vabs>false</vabs>
3290					<hredirect>0</hredirect>
3291					<vredirect>1.5</vredirect>
3292					<nextaction type='WeaponReference'>
3293						<weapon>Shotgun Pellet</weapon>
3294					</nextaction>
3295				</weapon>
3296			</weaponchoice6>
3297			<weaponchoice7>
3298				<weight>10</weight>
3299				<weapon type='WeaponRedirect'>
3300					<habs>false</habs>
3301					<vabs>false</vabs>
3302					<hredirect>0</hredirect>
3303					<vredirect>-1.5</vredirect>
3304					<nextaction type='WeaponReference'>
3305						<weapon>Shotgun Pellet</weapon>
3306					</nextaction>
3307				</weapon>
3308			</weaponchoice7>
3309			<weaponchoice8>
3310				<weight>10</weight>
3311				<weapon type='WeaponRedirect'>
3312					<habs>false</habs>
3313					<vabs>false</vabs>
3314					<hredirect>-1.5</hredirect>
3315					<vredirect>0</vredirect>
3316					<nextaction type='WeaponReference'>
3317						<weapon>Shotgun Pellet</weapon>
3318					</nextaction>
3319				</weapon>
3320			</weaponchoice8>
3321			<weaponchoice9>
3322				<weight>10</weight>
3323				<weapon type='WeaponRedirect'>
3324					<habs>false</habs>
3325					<vabs>false</vabs>
3326					<hredirect>0.75</hredirect>
3327					<vredirect>0.75</vredirect>
3328					<nextaction type='WeaponReference'>
3329						<weapon>Shotgun Pellet</weapon>
3330					</nextaction>
3331				</weapon>
3332			</weaponchoice9>
3333			<weaponchoice10>
3334				<weight>10</weight>
3335				<weapon type='WeaponRedirect'>
3336					<habs>false</habs>
3337					<vabs>false</vabs>
3338					<hredirect>-0.75</hredirect>
3339					<vredirect>0.75</vredirect>
3340					<nextaction type='WeaponReference'>
3341						<weapon>Shotgun Pellet</weapon>
3342					</nextaction>
3343				</weapon>
3344			</weaponchoice10>
3345			<weaponchoice11>
3346				<weight>10</weight>
3347				<weapon type='WeaponRedirect'>
3348					<habs>false</habs>
3349					<vabs>false</vabs>
3350					<hredirect>-0.75</hredirect>
3351					<vredirect>-0.75</vredirect>
3352					<nextaction type='WeaponReference'>
3353						<weapon>Shotgun Pellet</weapon>
3354					</nextaction>
3355				</weapon>
3356			</weaponchoice11>
3357			<weaponchoice12>
3358				<weight>10</weight>
3359				<weapon type='WeaponRedirect'>
3360					<habs>false</habs>
3361					<vabs>false</vabs>
3362					<hredirect>0.75</hredirect>
3363					<vredirect>-0.75</vredirect>
3364					<nextaction type='WeaponReference'>
3365						<weapon>Shotgun Pellet</weapon>
3366					</nextaction>
3367				</weapon>
3368			</weaponchoice12>
3369		</accessoryaction>
3370	</accessory>
3371	<accessory>
3372		<name>Shotgun</name>
3373		<armslevel>9</armslevel>
3374		<description>Shoots 6 pellets in a small spread.
3375This weapon has a limited range.
3376Guns are always shot at 1000 power.</description>
3377		<icon>shotgun.bmp</icon>
3378		<bundlesize>5</bundlesize>
3379		<cost>1000</cost>
3380		<modelscale>0.75</modelscale>
3381		<model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model>
3382		<activationsound>shoot/shotgun.wav</activationsound>
3383		<accessoryaction type='WeaponVelocity'>
3384			<abs>true</abs>
3385			<velocitychange>1.0</velocitychange>
3386			<aimedweapon type='WeaponMulti'>
3387				<subweapon1 type='WeaponReference'>
3388					<weapon>Shotgun Pellet</weapon>
3389				</subweapon1>
3390				<subweapon2 type='WeaponRepeat'>
3391					<repeat>5</repeat>
3392					<repeatweapon type='WeaponReference'>
3393						<weapon>Shotgun Spread</weapon>
3394					</repeatweapon>
3395				</subweapon2>
3396				<subweapon3 type='WeaponDelay'>
3397					<delay>0.7</delay>
3398					<delayedweapon type='WeaponRedirect'>
3399						<habs>false</habs>
3400						<vabs>true</vabs>
3401						<hredirect>-90.0</hredirect>
3402						<vredirect>45</vredirect>
3403						<nextaction type='WeaponVelocity'>
3404							<velocitychange>0.15</velocitychange>
3405							<aimedweapon type='WeaponProjectile'>
3406								<nocreateflame/>
3407								<enginesound>none</enginesound>
3408								<projectilescale>0.25</projectilescale>
3409								<projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel>
3410								<collisionaction type='WeaponNull'></collisionaction>
3411							</aimedweapon>
3412						</nextaction>
3413					</delayedweapon>
3414				</subweapon3>
3415			</aimedweapon>
3416		</accessoryaction>
3417	</accessory>
3418	<accessory>
3419		<name>M2 Round</name>
3420		<maximumnumber>0</maximumnumber>
3421		<armslevel>8</armslevel>
3422		<accessoryaction type='WeaponProjectile'>
3423			<nocreateflame/>
3424			<nocreatesmoke/>
3425			<shieldhurtfactor>0.33</shieldhurtfactor>
3426			<enginesound>none</enginesound>
3427			<projectilemodel type='MilkShape'>data/accessories/weapons/bullet.txt</projectilemodel>
3428			<collisionaction type='WeaponMulti'>
3429				<subweapon1 type='WeaponExplosion'>
3430					<armslevel>3</armslevel>
3431					<nocreatedebris/>
3432					<nocreatesplash/>
3433					<deform>none</deform>
3434					<hurtamount>0.24</hurtamount>
3435					<size>5</size>
3436					<explosiontexture>none</explosiontexture>
3437					<explosionsound>explosions/bhit.wav</explosionsound>
3438				</subweapon1>
3439				<subweapon2 type='WeaponExplosion'>
3440					<armslevel>3</armslevel>
3441					<deform>down</deform>
3442					<hurtamount>0</hurtamount>
3443					<size>2.5</size>
3444					<explosiontexture>none</explosiontexture>
3445					<explosionsound>none</explosionsound>
3446				</subweapon2>
3447			</collisionaction>
3448		</accessoryaction>
3449	</accessory>
3450	<accessory>
3451		<name>M2 Spread</name>
3452		<armslevel>8</armslevel>
3453		<maximumnumber>0</maximumnumber>
3454		<accessoryaction type='WeaponRedirect'>
3455			<habs>false</habs>
3456			<vabs>false</vabs>
3457			<hredirect>RANGE(-1.0,1.0,0.25)</hredirect>
3458			<vredirect>RANGE(-1.0,1.0,0.25)</vredirect>
3459			<nextaction type='WeaponReference'>
3460				<weapon>M2 Round</weapon>
3461			</nextaction>
3462		</accessoryaction>
3463	</accessory>
3464	<accessory>
3465		<name>M2 Machinegun</name>
3466		<description>Shoots five 50 caliber bullets
3467in rapid succession.
3468Guns are always shot at 1000 power.</description>
3469		<icon>mgun.bmp</icon>
3470		<cost>1000</cost>
3471		<bundlesize>2</bundlesize>
3472		<armslevel>8</armslevel>
3473		<model type='MilkShape'>data/accessories/weapons/50cal.txt</model>
3474		<activationsound>shoot/machinegun.wav</activationsound>
3475		<accessoryaction type='WeaponVelocity'>
3476			<abs>true</abs>
3477			<velocitychange>1.0</velocitychange>
3478			<aimedweapon type='WeaponMulti'>
3479				<subweapon1 type='WeaponReference'>
3480					<weapon>M2 Round</weapon>
3481					<armslevel>6</armslevel>
3482				</subweapon1>
3483				<subweapon2 type='WeaponDelay'>
3484					<delay>0.34</delay>
3485					<delayedweapon type='WeaponRepeat'>
3486						<repeat>4</repeat>
3487						<delay>0.34</delay>
3488						<repeatweapon type='WeaponReference'>
3489							<weapon>M2 Spread</weapon>
3490							<armslevel>6</armslevel>
3491						</repeatweapon>
3492					</delayedweapon>
3493				</subweapon2>
3494			</aimedweapon>
3495		</accessoryaction>
3496	</accessory>
3497	<accessory>
3498		<name>Sniper Rifle</name>
3499		<armslevel>7</armslevel>
3500		<maximumnumber>0</maximumnumber>
3501		<description>A powerful rifle with armor piercing rounds.
3502Bullet does double damage in shield collisions.
3503Guns are always shot at 1000 power.</description>
3504		<icon>bmissile.bmp</icon>
3505		<bundlesize>1</bundlesize>
3506		<cost>1000</cost>
3507		<activationsound>shoot/small.wav</activationsound>
3508		<accessoryaction type='WeaponVelocity'>
3509			<abs>true</abs>
3510			<velocitychange>1.0</velocitychange>
3511			<aimedweapon type='WeaponProjectile'>
3512				<nocreateflame/>
3513				<nocreatesmoke/>
3514				<enginesound>none</enginesound>
3515				<shieldhurtfactor>2.0</shieldhurtfactor>
3516				<projectilemodel type='MilkShape'>data/accessories/weapons/bullet.txt</projectilemodel>
3517				<collisionaction type='WeaponExplosion'>
3518					<nocreatedebris/>
3519					<hurtamount>1.5</hurtamount>
3520					<deform>none</deform>
3521					<size>3</size>
3522					<explosiontexture>cloud00</explosiontexture>
3523					<explosionsound>explosions/bhit.wav</explosionsound>
3524				</collisionaction>
3525			</aimedweapon>
3526		</accessoryaction>
3527	</accessory>
3528	<accessory>
3529		<name>FragShrapnel</name>
3530		<armslevel>6</armslevel>
3531		<maximumnumber>0</maximumnumber>
3532		<accessoryaction type='WeaponAimedUnder'>
3533			<nowarheads>3</nowarheads>
3534			<percentagemiss>15</percentagemiss>
3535			<maxaimdistance>0</maxaimdistance>
3536			<inaccuracy>10</inaccuracy>
3537			<aimedweapon type='WeaponRedirect'>
3538				<habs>false</habs>
3539				<vabs>false</vabs>
3540				<hredirect>0</hredirect>
3541				<vredirect>60</vredirect>
3542				<nextaction type='WeaponVelocity'>
3543					<velocitychange>1.2</velocitychange>
3544					<aimedweapon type='WeaponProjectile'>
3545						<shieldhurtfactor>0.1</shieldhurtfactor>
3546						<enginesound>none</enginesound>
3547						<flamelife>0.2</flamelife>
3548						<smokelife>0.4</smokelife>
3549						<projectilescale>0.33</projectilescale>
3550						<projectilemodel type='ase'>
3551							<mesh>data/accessories/roller.ase</mesh>
3552							<skin>data/accessories/black.bmp</skin>
3553						</projectilemodel>
3554						<timedcollision>0.6</timedcollision>
3555						<collisionaction type='WeaponExplosion'>
3556							<nocreatedebris/>
3557							<hurtamount>0.2</hurtamount>
3558							<deform>none</deform>
3559							<size>8</size>
3560							<explosiontexture>none</explosiontexture>
3561							<explosionsound>explosions/thud.wav</explosionsound>
3562						</collisionaction>
3563					</aimedweapon>
3564				</nextaction>
3565			</aimedweapon>
3566		</accessoryaction>
3567	</accessory>
3568	<accessory>
3569		<name>Frag Grenade</name>
3570		<armslevel>6</armslevel>
3571		<description>Tosses a grenade which bounces once
3572and explodes creating some shrapnel</description>
3573		<icon>grenade.bmp</icon>
3574		<bundlesize>2</bundlesize>
3575		<cost>3000</cost>
3576		<activationsound>shoot/large.wav</activationsound>
3577		<model type='MilkShape'>data/accessories/weapons/grenade.txt</model>
3578		<modelscale>0.8</modelscale>
3579		<accessoryaction type='WeaponProjectile'>
3580			<shieldhurtfactor>0.5</shieldhurtfactor>
3581			<enginesound>none</enginesound>
3582			<nocreateflame/>
3583			<nocreatesmoke/>
3584			<projectilescale>0.8</projectilescale>
3585			<projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel>
3586			<collisionaction type='WeaponMulti'>
3587				<subweapon1 type='WeaponLeapFrog'>
3588					<bounce>0.5</bounce>
3589					<collisionaction type='WeaponVelocity'>
3590						<velocitychange>0.8</velocitychange>
3591						<aimedweapon type='WeaponProjectile'>
3592							<shieldhurtfactor>0.5</shieldhurtfactor>
3593							<enginesound>none</enginesound>
3594							<nocreateflame/>
3595							<nocreatesmoke/>
3596							<projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel>
3597							<collisionaction type='WeaponMulti'>
3598								<subweapon1 type='WeaponExplosion'>
3599									<hurtamount>0</hurtamount>
3600									<deform>down</deform>
3601									<size>4</size>
3602									<explosiontexture>none</explosiontexture>
3603									<explosionsound>none</explosionsound>
3604								</subweapon1>
3605								<subweapon2 type='WeaponExplosion'>
3606									<nocreatedebris/>
3607									<hurtamount>0.8</hurtamount>
3608									<deform>none</deform>
3609									<size>12</size>
3610									<explosiontexture>exp00</explosiontexture>
3611									<explosionsound>explosions/medium.wav</explosionsound>
3612								</subweapon2>
3613								<subweapon3 type='WeaponDelay'>
3614									<delay>0.1</delay>
3615									<delayedweapon type='WeaponRepeat'>
3616										<repeat>3</repeat>
3617										<delay>0.1</delay>
3618										<repeatweapon type='WeaponReference'>
3619											<weapon>FragShrapnel</weapon>
3620										</repeatweapon>
3621									</delayedweapon>
3622								</subweapon3>
3623							</collisionaction>
3624						</aimedweapon>
3625					</collisionaction>
3626				</subweapon1>
3627				<subweapon2 type='WeaponExplosion'>
3628					<noluminance/>
3629					<nocreatedebris/>
3630					<hurtamount>0</hurtamount>
3631					<deform>down</deform>
3632					<size>4</size>
3633					<explosiontexture>cloud00</explosiontexture>
3634					<explosionsound>explosions/thud.wav</explosionsound>
3635				</subweapon2>
3636			</collisionaction>
3637		</accessoryaction>
3638	</accessory>
3639	<accessory>
3640		<name>EMP Grenade</name>
3641		<armslevel>7</armslevel>
3642		<description>A grenade that bounces once then explodes and
3643damages opponents without destroying the landscape.
3644EMPs do more damage to shields than to tanks.</description>
3645		<icon>emp.bmp</icon>
3646		<bundlesize>2</bundlesize>
3647		<cost>3000</cost>
3648		<activationsound>shoot/large.wav</activationsound>
3649		<model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model>
3650		<accessoryaction type='WeaponProjectile'>
3651			<enginesound>none</enginesound>
3652			<nocreateflame/>
3653			<shieldhurtfactor>0.5</shieldhurtfactor>
3654			<projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel>
3655			<collisionaction type='WeaponMulti'>
3656				<subweapon1 type='WeaponLeapFrog'>
3657					<bounce>0.5</bounce>
3658					<collisionaction type='WeaponVelocity'>
3659						<velocitychange>0.8</velocitychange>
3660						<aimedweapon type='WeaponProjectile'>
3661							<enginesound>none</enginesound>
3662							<nocreateflame/>
3663							<nocreatesmoke/>
3664							<shieldhurtfactor>0.5</shieldhurtfactor>
3665							<projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel>
3666							<collisionaction type='WeaponMulti'>
3667								<subweapon1 type='WeaponExplosion'>
3668									<nocreatedebris/>
3669									<onlyhurtshield>true</onlyhurtshield>
3670									<hurtamount>1.0</hurtamount>
3671									<deform>none</deform>
3672									<size>13</size>
3673									<explosiontexture>exp05</explosiontexture>
3674									<explosionsound>explosions/empsmall.wav</explosionsound>
3675								</subweapon1>
3676								<subweapon2 type='WeaponDelay'>
3677									<delay>0.1</delay>
3678									<delayedweapon type='WeaponExplosion'>
3679										<nocreatedebris/>
3680										<nocreatesplash/>
3681										<hurtamount>0.2</hurtamount>
3682										<deform>none</deform>
3683										<size>13</size>
3684										<explosiontexture>none</explosiontexture>
3685										<explosionsound>none</explosionsound>
3686									</delayedweapon>
3687								</subweapon2>
3688							</collisionaction>
3689						</aimedweapon>
3690					</collisionaction>
3691				</subweapon1>
3692				<subweapon2 type='WeaponExplosion'>
3693					<noluminance/>
3694					<nocreatedebris/>
3695					<hurtamount>0</hurtamount>
3696					<deform>down</deform>
3697					<size>4</size>
3698					<explosiontexture>cloud00</explosiontexture>
3699					<explosionsound>explosions/thud.wav</explosionsound>
3700				</subweapon2>
3701			</collisionaction>
3702		</accessoryaction>
3703	</accessory>
3704	<accessory>
3705		<name>Gas Grenade</name>
3706		<armslevel>3</armslevel>
3707		<description>Grenade that releases a cloud of gas which damages
3708opponents.  The cloud does less damage as it spreads out.</description>
3709		<icon>gas.bmp</icon>
3710		<bundlesize>1</bundlesize>
3711		<cost>10000</cost>
3712		<activationsound>shoot/large.wav</activationsound>
3713		<model type='MilkShape'>data/accessories/weapons/m7a3.txt</model>
3714		<modelscale>2.0</modelscale>
3715		<accessoryaction type='WeaponProjectile'>
3716			<enginesound>none</enginesound>
3717			<nocreateflame/>
3718			<projectilescale>2.0</projectilescale>
3719			<projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel>
3720			<collisionaction type='WeaponMulti'>
3721				<subweapon1 type='WeaponLeapFrog'>
3722					<bounce>0.5</bounce>
3723					<collisionaction type='WeaponVelocity'>
3724						<velocitychange>0.8</velocitychange>
3725						<aimedweapon type='WeaponProjectile'>
3726							<enginesound>none</enginesound>
3727							<nocreateflame/>
3728							<apexcollision></apexcollision>
3729							<apexnodud/>
3730							<projectilescale>2.0</projectilescale>
3731							<projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel>
3732							<collisionaction type='WeaponMulti'>
3733								<subweapon1 type='WeaponProjectile'>
3734									<enginesound>none</enginesound>
3735									<nocreateflame/>
3736									<projectilescale>2.0</projectilescale>
3737									<projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel>
3738									<collisionaction type='WeaponMulti'>
3739										<subweapon1 type='WeaponDelay'>
3740											<delay>1.25</delay>
3741											<delayedweapon type='WeaponMulti'>
3742												<subweapon1 type='WeaponDelay'>
3743													<delay>1.25</delay>
3744													<delayedweapon type='WeaponMulti'>
3745														<subweapon1 type='WeaponDelay'>
3746															<delay>1.0</delay>
3747															<delayedweapon type='WeaponMulti'>
3748																<subweapon1 type='WeaponDelay'>
3749																	<delay>1.0</delay>
3750																	<delayedweapon type='WeaponExplosion'>
3751																		<nocreatedebris/>
3752																		<nocreatesplash/>
3753																		<hurtamount>0.15</hurtamount>
3754																		<deform>none</deform>
3755																		<size>60</size>
3756																		<explosiontexture>none</explosiontexture>
3757																		<explosionsound>none</explosionsound>
3758																	</delayedweapon>
3759																</subweapon1>
3760																<subweapon2 type='WeaponExplosion'>
3761																	<nocreatedebris/>
3762																	<nocreatesplash/>
3763																	<hurtamount>0.2</hurtamount>
3764																	<deform>none</deform>
3765																	<size>56</size>
3766																	<explosiontexture>none</explosiontexture>
3767																	<explosionsound>none</explosionsound>
3768																</subweapon2>
3769															</delayedweapon>
3770														</subweapon1>
3771														<subweapon2 type='WeaponExplosion'>
3772															<nocreatedebris/>
3773															<nocreatesplash/>
3774															<hurtamount>0.25</hurtamount>
3775															<deform>none</deform>
3776															<size>48</size>
3777															<explosiontexture>none</explosiontexture>
3778															<explosionsound>none</explosionsound>
3779														</subweapon2>
3780														<subweapon3 type='WeaponExplosion'>
3781															<nocreatedebris/>
3782															<nocreatesplash/>
3783															<noluminance/>
3784															<nowindaffected/>
3785															<minlife>4</minlife>
3786															<maxlife>6</maxlife>
3787															<animate/>
3788															<hurtamount>0</hurtamount>
3789															<deform>none</deform>
3790															<size>8</size>
3791															<explosiontexture>gas00</explosiontexture>
3792															<explosionsound>none</explosionsound>
3793														</subweapon3>
3794														<subweapon4 type='WeaponNapalm'>
3795															<allowunderwater>true</allowunderwater>
3796															<napalmtime>2.1</napalmtime>
3797															<napalmheight>2.0</napalmheight>
3798															<steptime>1.0</steptime>
3799															<hurtsteptime>2.0</hurtsteptime>
3800															<hurtpersecond>0.1</hurtpersecond>
3801															<numberstreams>1</numberstreams>
3802															<effectradius>5</effectradius>
3803															<napalmtexture>gas00-3</napalmtexture>
3804															<napalmsound>none</napalmsound>
3805														</subweapon4>
3806													</delayedweapon>
3807												</subweapon1>
3808												<subweapon2 type='WeaponExplosion'>
3809													<nocreatedebris/>
3810													<nocreatesplash/>
3811													<hurtamount>0.3</hurtamount>
3812													<deform>none</deform>
3813													<size>36</size>
3814													<explosiontexture>none</explosiontexture>
3815													<explosionsound>none</explosionsound>
3816												</subweapon2>
3817												<subweapon3 type='WeaponExplosion'>
3818													<nocreatedebris/>
3819													<nocreatesplash/>
3820													<noluminance/>
3821													<nowindaffected/>
3822													<minlife>4</minlife>
3823													<maxlife>6</maxlife>
3824													<animate/>
3825													<hurtamount>0</hurtamount>
3826													<deform>none</deform>
3827													<size>10</size>
3828													<explosiontexture>gas00</explosiontexture>
3829													<explosionsound>none</explosionsound>
3830												</subweapon3>
3831												<subweapon4 type='WeaponNapalm'>
3832													<allowunderwater>true</allowunderwater>
3833													<napalmtime>2.1</napalmtime>
3834													<napalmheight>2.0</napalmheight>
3835													<steptime>1.0</steptime>
3836													<hurtsteptime>2.0</hurtsteptime>
3837													<hurtpersecond>0.1</hurtpersecond>
3838													<numberstreams>1</numberstreams>
3839													<effectradius>5</effectradius>
3840													<napalmtexture>gas00-3</napalmtexture>
3841													<napalmsound>none</napalmsound>
3842												</subweapon4>
3843											</delayedweapon>
3844										</subweapon1>
3845										<subweapon2 type='WeaponExplosion'>
3846											<nocreatedebris/>
3847											<nocreatesplash/>
3848											<minlife>4</minlife>
3849											<maxlife>6</maxlife>
3850											<hurtamount>0.35</hurtamount>
3851											<deform>none</deform>
3852											<size>24</size>
3853											<explosiontexture>none</explosiontexture>
3854											<explosionsound>none</explosionsound>
3855										</subweapon2>
3856										<subweapon3 type='WeaponExplosion'>
3857											<nocreatedebris/>
3858											<nocreatesplash/>
3859											<noluminance/>
3860											<nowindaffected/>
3861											<minlife>6</minlife>
3862											<maxlife>8</maxlife>
3863											<animate/>
3864											<hurtamount>0</hurtamount>
3865											<deform>none</deform>
3866											<size>12</size>
3867											<explosiontexture>gas00</explosiontexture>
3868											<explosionsound>none</explosionsound>
3869										</subweapon3>
3870										<subweapon4 type='WeaponNapalm'>
3871											<allowunderwater>true</allowunderwater>
3872											<napalmtime>2.1</napalmtime>
3873											<napalmheight>2.0</napalmheight>
3874											<steptime>1.0</steptime>
3875											<hurtsteptime>2.0</hurtsteptime>
3876											<hurtpersecond>0.1</hurtpersecond>
3877											<numberstreams>1</numberstreams>
3878											<effectradius>5</effectradius>
3879											<napalmtexture>gas00-3</napalmtexture>
3880											<napalmsound>none</napalmsound>
3881										</subweapon4>
3882									</collisionaction>
3883								</subweapon1>
3884								<subweapon2 type='WeaponExplosion'>
3885									<nocreatedebris/>
3886									<nocreatesplash/>
3887									<noluminance/>
3888									<nowindaffected/>
3889									<minlife>4</minlife>
3890									<maxlife>6</maxlife>
3891									<animate/>
3892									<hurtamount>0.4</hurtamount>
3893									<deform>none</deform>
3894									<size>8</size>
3895									<explosiontexture>gas00</explosiontexture>
3896									<explosionsound>explosions/gas.wav</explosionsound>
3897								</subweapon2>
3898							</collisionaction>
3899						</aimedweapon>
3900					</collisionaction>
3901				</subweapon1>
3902				<subweapon2 type='WeaponExplosion'>
3903					<nocreatedebris/>
3904					<nocreatesplash/>
3905					<noluminance/>
3906					<nowindaffected/>
3907					<minlife>3</minlife>
3908					<maxlife>6</maxlife>
3909					<animate/>
3910					<hurtamount>0.5</hurtamount>
3911					<deform>down</deform>
3912					<size>6</size>
3913					<explosiontexture>gas00</explosiontexture>
3914					<explosionsound>shoot/flare.wav</explosionsound>
3915				</subweapon2>
3916			</collisionaction>
3917		</accessoryaction>
3918	</accessory>
3919	<accessory>
3920		<name>MirvBomblet</name>
3921		<armslevel>6</armslevel>
3922		<maximumnumber>0</maximumnumber>
3923		<accessoryaction type='WeaponProjectile'>
3924			<projectilescale>0.2</projectilescale>
3925			<projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel>
3926			<collisionaction type='WeaponExplosion'>
3927				<deform>down</deform>
3928				<hurtamount>1.0</hurtamount>
3929				<size>6</size>
3930				<explosionsound>explosions/large.wav</explosionsound>
3931				<explosiontexture>exp04</explosiontexture>
3932			</collisionaction>
3933		</accessoryaction>
3934	</accessory>
3935	<accessory>
3936		<name>Spread MIRV</name>
3937		<armslevel>6</armslevel>
3938		<description>A projectile weapon that on reaching
3939its highest point releases several
3940small warheads. These warheads fan out
3941in a random direction.</description>
3942		<icon>mirv.bmp</icon>
3943		<bundlesize>2</bundlesize>
3944		<cost>5000</cost>
3945		<activationsound>shoot/large.wav</activationsound>
3946		<model type='ase'>
3947			<mesh>data/accessories/clusterbomb.ase</mesh>
3948			<skin>data/accessories/white.bmp</skin>
3949		</model>
3950		<accessoryaction type='WeaponProjectile'>
3951			<apexcollision></apexcollision>
3952			<projectilemodel type='ase'>
3953				<mesh>data/accessories/clusterbomb.ase</mesh>
3954				<skin>data/accessories/white.bmp</skin>
3955			</projectilemodel>
3956			<collisionaction type='WeaponVelocity'>
3957				<abs>false</abs>
3958				<velocitychange>1.0</velocitychange>
3959				<aimedweapon type='WeaponMulti'>
3960					<subweapon1 type='WeaponReference'>
3961						<weapon>MirvBomblet</weapon>
3962					</subweapon1>
3963					<subweapon2 type='WeaponRedirect'>
3964						<habs>false</habs>
3965						<vabs>false</vabs>
3966						<hredirect>7.5</hredirect>
3967						<vredirect>0</vredirect>
3968						<nextaction type='WeaponReference'>
3969							<weapon>MirvBomblet</weapon>
3970						</nextaction>
3971					</subweapon2>
3972					<subweapon3 type='WeaponRedirect'>
3973						<habs>false</habs>
3974						<vabs>false</vabs>
3975						<hredirect>15</hredirect>
3976						<vredirect>0</vredirect>
3977						<nextaction type='WeaponReference'>
3978							<weapon>MirvBomblet</weapon>
3979						</nextaction>
3980					</subweapon3>
3981					<subweapon4 type='WeaponRedirect'>
3982						<habs>false</habs>
3983						<vabs>false</vabs>
3984						<hredirect>-7.5</hredirect>
3985						<vredirect>0</vredirect>
3986						<nextaction type='WeaponReference'>
3987							<weapon>MirvBomblet</weapon>
3988						</nextaction>
3989					</subweapon4>
3990					<subweapon5 type='WeaponRedirect'>
3991						<habs>false</habs>
3992						<vabs>false</vabs>
3993						<hredirect>-15</hredirect>
3994						<vredirect>0</vredirect>
3995						<nextaction type='WeaponReference'>
3996							<weapon>MirvBomblet</weapon>
3997						</nextaction>
3998					</subweapon5>
3999				</aimedweapon>
4000			</collisionaction>
4001		</accessoryaction>
4002	</accessory>
4003	<accessory>
4004		<name>MIRV</name>
4005		<armslevel>6</armslevel>
4006		<description>A projectile weapon that on
4007reaching its highest point releases
4008several small warheads. These warheads
4009fan out in a straight line from the
4010direction of the firer.</description>
4011		<icon>mirv.bmp</icon>
4012		<bundlesize>2</bundlesize>
4013		<cost>5000</cost>
4014		<activationsound>shoot/large.wav</activationsound>
4015		<model type='ase'>
4016			<mesh>data/accessories/clusterbomb.ase</mesh>
4017			<skin>data/accessories/white.bmp</skin>
4018		</model>
4019		<accessoryaction type='WeaponProjectile'>
4020	        <apexcollision></apexcollision>
4021			<projectilemodel type='ase'>
4022				<mesh>data/accessories/clusterbomb.ase</mesh>
4023				<skin>data/accessories/white.bmp</skin>
4024			</projectilemodel>
4025			<collisionaction type='WeaponVelocity'>
4026				<abs>false</abs>
4027				<velocitychange>1.0</velocitychange>
4028				<aimedweapon type='WeaponMulti'>
4029					<subweapon1 type='WeaponReference'>
4030					   <weapon>MirvBomblet</weapon>
4031					</subweapon1>
4032					<subweapon2 type='WeaponRedirect'>
4033					   <habs>false</habs>
4034					   <vabs>false</vabs>
4035					   <hredirect>0</hredirect>
4036					   <vredirect>4</vredirect>
4037					   <nextaction type='WeaponReference'>
4038					      <weapon>MirvBomblet</weapon>
4039					   </nextaction>
4040					</subweapon2>
4041					<subweapon3 type='WeaponRedirect'>
4042					   <habs>false</habs>
4043					   <vabs>false</vabs>
4044					   <hredirect>0</hredirect>
4045					   <vredirect>8</vredirect>
4046					   <nextaction type='WeaponReference'>
4047					      <weapon>MirvBomblet</weapon>
4048					   </nextaction>
4049					</subweapon3>
4050					<subweapon4 type='WeaponRedirect'>
4051					   <habs>false</habs>
4052					   <vabs>false</vabs>
4053					   <hredirect>0</hredirect>
4054					   <vredirect>-4</vredirect>
4055					   <nextaction type='WeaponReference'>
4056					      <weapon>MirvBomblet</weapon>
4057					   </nextaction>
4058					</subweapon4>
4059					<subweapon5 type='WeaponRedirect'>
4060					   <habs>false</habs>
4061					   <vabs>false</vabs>
4062					   <hredirect>0</hredirect>
4063					   <vredirect>-8</vredirect>
4064					   <nextaction type='WeaponReference'>
4065					      <weapon>MirvBomblet</weapon>
4066					   </nextaction>
4067					</subweapon5>
4068				</aimedweapon>
4069			</collisionaction>
4070    	</accessoryaction>
4071	</accessory>
4072	<accessory>
4073		<name>MegaBomblet</name>
4074		<armslevel>3</armslevel>
4075		<maximumnumber>0</maximumnumber>
4076		<accessoryaction type='WeaponProjectile'>
4077			<projectilemodel type='MilkShape'>data/accessories/weapons/wobblebomb.txt</projectilemodel>
4078			<collisionaction type='WeaponExplosion'>
4079				<deform>down</deform>
4080				<hurtamount>1.0</hurtamount>
4081				<size>12</size>
4082				<explosionsound>explosions/large.wav</explosionsound>
4083				<explosiontexture>exp04</explosiontexture>
4084			</collisionaction>
4085		</accessoryaction>
4086	</accessory>
4087	<accessory>
4088		<name>Mega MIRV</name>
4089		<armslevel>3</armslevel>
4090		<description>A projectile weapon that on reaching
4091its highest point releases five medium
4092sized warheads in a vertical line.</description>
4093		<icon>mirv.bmp</icon>
4094		<bundlesize>1</bundlesize>
4095		<cost>8000</cost>
4096		<activationsound>shoot/launch.wav</activationsound>
4097		<model type='MilkShape'>data/accessories/weapons/megamirv.txt</model>
4098		<modelscale>3.0</modelscale>
4099		<accessoryaction type='WeaponProjectile'>
4100			<apexcollision></apexcollision>
4101			<projectilescale>3.0</projectilescale>
4102			<projectilemodel type='MilkShape'>data/accessories/weapons/megamirv.txt</projectilemodel>
4103			<collisionaction type='WeaponVelocity'>
4104				<abs>false</abs>
4105				<velocitychange>1.0</velocitychange>
4106				<aimedweapon type='WeaponMulti'>
4107					<subweapon1 type='WeaponReference'>
4108					   <weapon>MegaBomblet</weapon>
4109					</subweapon1>
4110					<subweapon2 type='WeaponRedirect'>
4111					   <habs>false</habs>
4112					   <vabs>false</vabs>
4113					   <hredirect>0</hredirect>
4114					   <vredirect>4</vredirect>
4115					   <nextaction type='WeaponReference'>
4116					      <weapon>MegaBomblet</weapon>
4117					   </nextaction>
4118					</subweapon2>
4119					<subweapon3 type='WeaponRedirect'>
4120					   <habs>false</habs>
4121					   <vabs>false</vabs>
4122					   <hredirect>0</hredirect>
4123					   <vredirect>8</vredirect>
4124					   <nextaction type='WeaponReference'>
4125					      <weapon>MegaBomblet</weapon>
4126					   </nextaction>
4127					</subweapon3>
4128					<subweapon4 type='WeaponRedirect'>
4129					   <habs>false</habs>
4130					   <vabs>false</vabs>
4131					   <hredirect>0</hredirect>
4132					   <vredirect>-4</vredirect>
4133					   <nextaction type='WeaponReference'>
4134					      <weapon>MegaBomblet</weapon>
4135					   </nextaction>
4136					</subweapon4>
4137					<subweapon5 type='WeaponRedirect'>
4138					   <habs>false</habs>
4139					   <vabs>false</vabs>
4140					   <hredirect>0</hredirect>
4141					   <vredirect>-8</vredirect>
4142					   <nextaction type='WeaponReference'>
4143					      <weapon>MegaBomblet</weapon>
4144					   </nextaction>
4145					</subweapon5>
4146				</aimedweapon>
4147			</collisionaction>
4148		</accessoryaction>
4149	</accessory>
4150	<accessory>
4151		<name>Mega S-MIRV</name>
4152		<armslevel>3</armslevel>
4153		<description>A projectile weapon that on reaching
4154its highest point releases five medium
4155sized warheads in a horizontal line.</description>
4156		<icon>mirv.bmp</icon>
4157		<bundlesize>1</bundlesize>
4158		<cost>8000</cost>
4159		<activationsound>shoot/launch.wav</activationsound>
4160		<model type='MilkShape'>data/accessories/weapons/megamirv.txt</model>
4161		<modelscale>3.0</modelscale>
4162		<accessoryaction type='WeaponProjectile'>
4163			<apexcollision></apexcollision>
4164			<projectilescale>3.0</projectilescale>
4165			<projectilemodel type='MilkShape'>data/accessories/weapons/megamirv.txt</projectilemodel>
4166			<collisionaction type='WeaponVelocity'>
4167				<abs>false</abs>
4168				<velocitychange>1.0</velocitychange>
4169				<aimedweapon type='WeaponMirv'>
4170					<nowarheads>8</nowarheads>
4171					<hspreaddist>0.8</hspreaddist>
4172					<vspreaddist>2.5</vspreaddist>
4173					<aimedweapon type='WeaponReference'>
4174						<weapon>MegaBomblet</weapon>
4175					</aimedweapon>
4176				</aimedweapon>
4177			</collisionaction>
4178		</accessoryaction>
4179	</accessory>
4180	<accessory>
4181		<name>Death's Head</name>
4182		<armslevel>2</armslevel>
4183		<description>A projectile weapon that on
4184reaching its highest point releases
4185many large warheads. These warheads fan
4186out in a random direction.</description>
4187		<icon>dhead.bmp</icon>
4188		<bundlesize>1</bundlesize>
4189		<cost>20000</cost>
4190		<activationsound>shoot/launch.wav</activationsound>
4191		<model type='MilkShape'>data/accessories/icbm/icbm.txt</model>
4192		<modelscale>5</modelscale>
4193		<accessoryaction type='WeaponProjectile'>
4194			<apexcollision></apexcollision>
4195			<projectilescale>5</projectilescale>
4196			<projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel>
4197			<collisionaction type='WeaponMirv'>
4198				<nowarheads>20</nowarheads>
4199				<hspreaddist>1.0</hspreaddist>
4200				<vspreaddist>5.0</vspreaddist>
4201				<aimedweapon type='WeaponProjectile'>
4202					<enginesound>none</enginesound>
4203					<projectilescale>0.5</projectilescale>
4204					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4205					<collisionaction type='WeaponExplosion'>
4206						<deform>down</deform>
4207						<hurtamount>1.0</hurtamount>
4208						<size>18</size>
4209						<createmushroomamount>1.0</createmushroomamount>
4210						<explosionsound>explosions/xlarge.wav</explosionsound>
4211						<explosiontexture>exp04</explosiontexture>
4212						<explosionshake>2.0</explosionshake>
4213					</collisionaction>
4214				</aimedweapon>
4215			</collisionaction>
4216		</accessoryaction>
4217	</accessory>
4218	<accessory>
4219		<name>Apoc Segment</name>
4220		<maximumnumber>0</maximumnumber>
4221		<armslevel>1</armslevel>
4222		<accessoryaction type='WeaponProjectile'>
4223			<apexcollision></apexcollision>
4224			<projectilescale>2</projectilescale>
4225			<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4226			<collisionaction type='WeaponMulti'>
4227				<subweapon1 type='WeaponProjectile'>
4228					<shieldhurtfactor>2.0</shieldhurtfactor>
4229					<enginesound>none</enginesound>
4230					<nocreateflame/>
4231					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4232					<collisionaction type='WeaponExplosion'>
4233						<deform>down</deform>
4234						<hurtamount>1.25</hurtamount>
4235						<size>18</size>
4236						<explosionsound>explosions/large.wav</explosionsound>
4237						<explosiontexture>exp04</explosiontexture>
4238						<explosionshake>3.0</explosionshake>
4239					</collisionaction>
4240				</subweapon1>
4241				<subweapon2 type='WeaponExplosion'>
4242					<nocreatedebris/>
4243					<deform>none</deform>
4244					<hurtamount>0</hurtamount>
4245					<size>18</size>
4246					<explosionsound>none</explosionsound>
4247					<explosiontexture>exp04</explosiontexture>
4248				</subweapon2>
4249				<subweapon3 type='WeaponVelocity'>
4250					<velocitychange>0.66</velocitychange>
4251					<aimedweapon type='WeaponProjectile'>
4252						<shieldhurtfactor>2.0</shieldhurtfactor>
4253						<enginesound>none</enginesound>
4254						<nocreateflame/>
4255						<nocreatesmoke/>
4256						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4257						<collisionaction type='WeaponExplosion'>
4258							<deform>down</deform>
4259							<hurtamount>1.25</hurtamount>
4260							<size>16</size>
4261							<explosionsound>none</explosionsound>
4262							<explosiontexture>exp04</explosiontexture>
4263						</collisionaction>
4264					</aimedweapon>
4265				</subweapon3>
4266				<subweapon4 type='WeaponVelocity'>
4267					<velocitychange>0.33</velocitychange>
4268					<aimedweapon type='WeaponProjectile'>
4269						<shieldhurtfactor>2.0</shieldhurtfactor>
4270						<nocreateflame/>
4271						<nocreatesmoke/>
4272						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4273						<collisionaction type='WeaponExplosion'>
4274							<deform>down</deform>
4275							<hurtamount>1.25</hurtamount>
4276							<size>14</size>
4277							<explosionsound>none</explosionsound>
4278							<explosiontexture>exp04</explosiontexture>
4279						</collisionaction>
4280					</aimedweapon>
4281				</subweapon4>
4282				<subweapon5 type='WeaponVelocity'>
4283					<velocitychange>0.0</velocitychange>
4284					<aimedweapon type='WeaponProjectile'>
4285						<shieldhurtfactor>2.0</shieldhurtfactor>
4286						<nocreateflame/>
4287						<nocreatesmoke/>
4288						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4289						<collisionaction type='WeaponExplosion'>
4290							<deform>down</deform>
4291							<hurtamount>1.25</hurtamount>
4292							<size>12</size>
4293							<explosionsound>none</explosionsound>
4294							<explosiontexture>exp04</explosiontexture>
4295						</collisionaction>
4296					</aimedweapon>
4297				</subweapon5>
4298				<subweapon6 type='WeaponSound'>
4299					<sound>data/wav/shoot/flare.wav</sound>
4300				</subweapon6>
4301			</collisionaction>
4302		</accessoryaction>
4303	</accessory>
4304	<accessory>
4305		<name>ApocFlower</name>
4306		<maximumnumber>0</maximumnumber>
4307		<armslevel>1</armslevel>
4308		<accessoryaction type='WeaponMulti'>
4309			<subweapon1 type='WeaponDelay'>
4310				<delay>0.33</delay>
4311				<delayedweapon type='WeaponRedirect'>
4312					<habs>false</habs>
4313					<vabs>true</vabs>
4314					<hredirect>315</hredirect>
4315					<vredirect>45</vredirect>
4316					<nextaction type='WeaponReference'>
4317						<weapon>Apoc Segment</weapon>
4318					</nextaction>
4319				</delayedweapon>
4320			</subweapon1>
4321			<subweapon2 type='WeaponDelay'>
4322				<delay>0.66</delay>
4323				<delayedweapon type='WeaponRedirect'>
4324					<habs>false</habs>
4325					<vabs>true</vabs>
4326					<hredirect>0</hredirect>
4327					<vredirect>45</vredirect>
4328					<nextaction type='WeaponReference'>
4329						<weapon>Apoc Segment</weapon>
4330					</nextaction>
4331				</delayedweapon>
4332			</subweapon2>
4333			<subweapon3 type='WeaponDelay'>
4334				<delay>1.0</delay>
4335				<delayedweapon type='WeaponRedirect'>
4336					<habs>false</habs>
4337					<vabs>true</vabs>
4338					<hredirect>45</hredirect>
4339					<vredirect>45</vredirect>
4340					<nextaction type='WeaponReference'>
4341						<weapon>Apoc Segment</weapon>
4342					</nextaction>
4343				</delayedweapon>
4344			</subweapon3>
4345			<subweapon4 type='WeaponDelay'>
4346				<delay>1.33</delay>
4347				<delayedweapon type='WeaponRedirect'>
4348					<habs>false</habs>
4349					<vabs>true</vabs>
4350					<hredirect>90</hredirect>
4351					<vredirect>45</vredirect>
4352					<nextaction type='WeaponReference'>
4353						<weapon>Apoc Segment</weapon>
4354					</nextaction>
4355				</delayedweapon>
4356			</subweapon4>
4357			<subweapon5 type='WeaponDelay'>
4358				<delay>1.66</delay>
4359				<delayedweapon type='WeaponRedirect'>
4360					<habs>false</habs>
4361					<vabs>true</vabs>
4362					<hredirect>135</hredirect>
4363					<vredirect>45</vredirect>
4364					<nextaction type='WeaponReference'>
4365						<weapon>Apoc Segment</weapon>
4366					</nextaction>
4367				</delayedweapon>
4368			</subweapon5>
4369			<subweapon6 type='WeaponDelay'>
4370				<delay>2.0</delay>
4371				<delayedweapon type='WeaponRedirect'>
4372					<habs>false</habs>
4373					<vabs>true</vabs>
4374					<hredirect>180</hredirect>
4375					<vredirect>45</vredirect>
4376					<nextaction type='WeaponReference'>
4377						<weapon>Apoc Segment</weapon>
4378					</nextaction>
4379				</delayedweapon>
4380			</subweapon6>
4381			<subweapon7 type='WeaponDelay'>
4382				<delay>2.33</delay>
4383				<delayedweapon type='WeaponRedirect'>
4384					<habs>false</habs>
4385					<vabs>true</vabs>
4386					<hredirect>225</hredirect>
4387					<vredirect>45</vredirect>
4388					<nextaction type='WeaponReference'>
4389						<weapon>Apoc Segment</weapon>
4390					</nextaction>
4391				</delayedweapon>
4392			</subweapon7>
4393			<subweapon8 type='WeaponDelay'>
4394				<delay>2.66</delay>
4395				<delayedweapon type='WeaponRedirect'>
4396					<habs>false</habs>
4397					<vabs>true</vabs>
4398					<hredirect>270</hredirect>
4399					<vredirect>45</vredirect>
4400					<nextaction type='WeaponReference'>
4401						<weapon>Apoc Segment</weapon>
4402					</nextaction>
4403				</delayedweapon>
4404			</subweapon8>
4405			<subweapon9 type='WeaponVelocity'>
4406				<velocitychange>0.0</velocitychange>
4407				<aimedweapon type='WeaponProjectile'>
4408					<enginesound>none</enginesound>
4409					<nocreateflame/>
4410					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4411					<collisionaction type='WeaponExplosion'>
4412						<deform>down</deform>
4413						<hurtamount>1.2</hurtamount>
4414						<size>24</size>
4415						<explosionsound>explosions/xlarge.wav</explosionsound>
4416						<explosiontexture>exp04</explosiontexture>
4417						<explosionshake>2.0</explosionshake>
4418					</collisionaction>
4419				</aimedweapon>
4420			</subweapon9>
4421		</accessoryaction>
4422	</accessory>
4423	<accessory>
4424		<name>Apocalypse</name>
4425		<armslevel>1</armslevel>
4426		<description>A projectile weapon that on reaching
4427its highest point releases many medium
4428sized nuclear warheads in different directions.
4429Higher shot = more spread, lower = less spread</description>
4430		<icon>apoc.bmp</icon>
4431		<bundlesize>1</bundlesize>
4432		<cost>50000</cost>
4433		<activationsound>shoot/launch.wav</activationsound>
4434		<model type='MilkShape'>data/accessories/icbm/icbm.txt</model>
4435		<modelscale>8</modelscale>
4436		<accessoryaction type='WeaponProjectile'>
4437			<apexcollision></apexcollision>
4438			<projectilescale>8</projectilescale>
4439			<projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel>
4440			<collisionaction type='WeaponMulti'>
4441				<subweapon1 type='WeaponExplosion'>
4442					<nocreatedebris/>
4443					<deform>none</deform>
4444					<hurtamount>0</hurtamount>
4445					<size>24</size>
4446					<explosionsound>explosions/xlarge.wav</explosionsound>
4447					<explosiontexture>exp04</explosiontexture>
4448				</subweapon1>
4449				<subweapon2 type='WeaponAimedUnder'>
4450					<nowarheads>1</nowarheads>
4451					<inaccuracy>0</inaccuracy>
4452					<percentagemiss>0</percentagemiss>
4453					<maxaimdistance>50</maxaimdistance>
4454					<aimedweapon type='WeaponVelocity'>
4455						<velocitychange>0.3</velocitychange>
4456						<aimedweapon type='WeaponMulti'>
4457							<subweapon1 type='WeaponReference'>
4458								<weapon>ApocFlower</weapon>
4459							</subweapon1>
4460							<subweapon2 type='WeaponDelay'>
4461								<delay>2.66</delay>
4462								<delayedweapon type='WeaponRedirect'>
4463									<habs>false</habs>
4464									<vabs>false</vabs>
4465									<hredirect>22.5</hredirect>
4466									<vredirect>0</vredirect>
4467									<nextaction type='WeaponReference'>
4468										<weapon>ApocFlower</weapon>
4469									</nextaction>
4470								</delayedweapon>
4471							</subweapon2>
4472						</aimedweapon>
4473					</aimedweapon>
4474				</subweapon2>
4475				<!-- Clouds -->
4476				<subweapon3 type='WeaponMulti'>
4477					<subweapon1 type='WeaponReference'>
4478						<weapon>Clouds-Red</weapon>
4479					</subweapon1>
4480					<subweapon2 type='WeaponDelay'>
4481						<delay>3.0</delay>
4482						<delayedweapon type='WeaponReference'>
4483							<weapon>Clouds-Red</weapon>
4484						</delayedweapon>
4485					</subweapon2>
4486				</subweapon3>
4487			</collisionaction>
4488		</accessoryaction>
4489	</accessory>
4490	<accessory>
4491		<name>Dmsday Segment</name>
4492		<maximumnumber>0</maximumnumber>
4493		<armslevel>0</armslevel>
4494		<accessoryaction type='WeaponProjectile'>
4495			<apexcollision></apexcollision>
4496			<projectilescale>3</projectilescale>
4497			<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4498			<collisionaction type='WeaponMulti'>
4499				<subweapon1 type='WeaponProjectile'>
4500					<shieldhurtfactor>2.0</shieldhurtfactor>
4501					<enginesound>none</enginesound>
4502					<nocreateflame/>
4503					<projectilescale>2</projectilescale>
4504					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4505					<collisionaction type='WeaponExplosion'>
4506						<deform>down</deform>
4507						<hurtamount>1.25</hurtamount>
4508						<size>32</size>
4509						<explosionsound>explosions/large.wav</explosionsound>
4510						<explosiontexture>exp04</explosiontexture>
4511						<explosionshake>4.0</explosionshake>
4512					</collisionaction>
4513				</subweapon1>
4514				<subweapon2 type='WeaponExplosion'>
4515					<nocreatedebris/>
4516					<deform>none</deform>
4517					<hurtamount>0</hurtamount>
4518					<size>18</size>
4519					<explosionsound>none</explosionsound>
4520					<explosiontexture>exp04</explosiontexture>
4521				</subweapon2>
4522				<subweapon3 type='WeaponVelocity'>
4523					<velocitychange>0.8</velocitychange>
4524					<aimedweapon type='WeaponProjectile'>
4525						<shieldhurtfactor>2.0</shieldhurtfactor>
4526						<enginesound>none</enginesound>
4527						<nocreateflame/>
4528						<nocreatesmoke/>
4529						<projectilescale>1.75</projectilescale>
4530						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4531						<collisionaction type='WeaponExplosion'>
4532							<deform>down</deform>
4533							<hurtamount>1.25</hurtamount>
4534							<size>24</size>
4535							<explosionsound>none</explosionsound>
4536							<explosiontexture>exp04</explosiontexture>
4537						</collisionaction>
4538					</aimedweapon>
4539				</subweapon3>
4540				<subweapon4 type='WeaponVelocity'>
4541					<velocitychange>0.5</velocitychange>
4542					<aimedweapon type='WeaponProjectile'>
4543						<shieldhurtfactor>2.0</shieldhurtfactor>
4544						<enginesound>none</enginesound>
4545						<nocreateflame/>
4546						<nocreatesmoke/>
4547						<projectilescale>1.5</projectilescale>
4548						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4549						<collisionaction type='WeaponExplosion'>
4550							<deform>down</deform>
4551							<hurtamount>1.25</hurtamount>
4552							<size>20</size>
4553							<explosionsound>none</explosionsound>
4554							<explosiontexture>exp04</explosiontexture>
4555						</collisionaction>
4556					</aimedweapon>
4557				</subweapon4>
4558				<subweapon5 type='WeaponVelocity'>
4559					<velocitychange>0.2</velocitychange>
4560					<aimedweapon type='WeaponProjectile'>
4561						<shieldhurtfactor>2.0</shieldhurtfactor>
4562						<enginesound>none</enginesound>
4563						<nocreateflame/>
4564						<nocreatesmoke/>
4565						<projectilescale>1.25</projectilescale>
4566						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4567						<collisionaction type='WeaponExplosion'>
4568							<deform>down</deform>
4569							<hurtamount>1.25</hurtamount>
4570							<size>16</size>
4571							<explosionsound>none</explosionsound>
4572							<explosiontexture>exp04</explosiontexture>
4573						</collisionaction>
4574					</aimedweapon>
4575				</subweapon5>
4576				<subweapon6 type='WeaponVelocity'>
4577					<velocitychange>0.0</velocitychange>
4578					<aimedweapon type='WeaponProjectile'>
4579						<shieldhurtfactor>2.0</shieldhurtfactor>
4580						<enginesound>none</enginesound>
4581						<nocreateflame/>
4582						<nocreatesmoke/>
4583						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4584						<collisionaction type='WeaponExplosion'>
4585							<deform>down</deform>
4586							<hurtamount>1.25</hurtamount>
4587							<size>12</size>
4588							<explosionsound>none</explosionsound>
4589							<explosiontexture>exp04</explosiontexture>
4590						</collisionaction>
4591					</aimedweapon>
4592				</subweapon6>
4593				<subweapon7 type='WeaponSound'>
4594					<sound>data/wav/shoot/flare.wav</sound>
4595				</subweapon7>
4596			</collisionaction>
4597		</accessoryaction>
4598	</accessory>
4599	<accessory>
4600		<name>DmsdayFlower</name>
4601		<maximumnumber>0</maximumnumber>
4602		<armslevel>0</armslevel>
4603		<accessoryaction type='WeaponMulti'>
4604			<subweapon1 type='WeaponDelay'>
4605				<delay>0.5</delay>
4606				<delayedweapon type='WeaponRedirect'>
4607					<habs>false</habs>
4608					<vabs>true</vabs>
4609					<hredirect>315</hredirect>
4610					<vredirect>45</vredirect>
4611					<nextaction type='WeaponReference'>
4612						<weapon>Dmsday Segment</weapon>
4613					</nextaction>
4614				</delayedweapon>
4615			</subweapon1>
4616			<subweapon2 type='WeaponDelay'>
4617				<delay>1.0</delay>
4618				<delayedweapon type='WeaponRedirect'>
4619					<habs>false</habs>
4620					<vabs>true</vabs>
4621					<hredirect>0</hredirect>
4622					<vredirect>45</vredirect>
4623					<nextaction type='WeaponReference'>
4624						<weapon>Dmsday Segment</weapon>
4625					</nextaction>
4626				</delayedweapon>
4627			</subweapon2>
4628			<subweapon3 type='WeaponDelay'>
4629				<delay>1.5</delay>
4630				<delayedweapon type='WeaponRedirect'>
4631					<habs>false</habs>
4632					<vabs>true</vabs>
4633					<hredirect>45</hredirect>
4634					<vredirect>45</vredirect>
4635					<nextaction type='WeaponReference'>
4636						<weapon>Dmsday Segment</weapon>
4637					</nextaction>
4638				</delayedweapon>
4639			</subweapon3>
4640			<subweapon4 type='WeaponDelay'>
4641				<delay>2.0</delay>
4642				<delayedweapon type='WeaponRedirect'>
4643					<habs>false</habs>
4644					<vabs>true</vabs>
4645					<hredirect>90</hredirect>
4646					<vredirect>45</vredirect>
4647					<nextaction type='WeaponReference'>
4648						<weapon>Dmsday Segment</weapon>
4649					</nextaction>
4650				</delayedweapon>
4651			</subweapon4>
4652			<subweapon5 type='WeaponDelay'>
4653				<delay>2.5</delay>
4654				<delayedweapon type='WeaponRedirect'>
4655					<habs>false</habs>
4656					<vabs>true</vabs>
4657					<hredirect>135</hredirect>
4658					<vredirect>45</vredirect>
4659					<nextaction type='WeaponReference'>
4660						<weapon>Dmsday Segment</weapon>
4661					</nextaction>
4662				</delayedweapon>
4663			</subweapon5>
4664			<subweapon6 type='WeaponDelay'>
4665				<delay>3.0</delay>
4666				<delayedweapon type='WeaponRedirect'>
4667					<habs>false</habs>
4668					<vabs>true</vabs>
4669					<hredirect>180</hredirect>
4670					<vredirect>45</vredirect>
4671					<nextaction type='WeaponReference'>
4672						<weapon>Dmsday Segment</weapon>
4673					</nextaction>
4674				</delayedweapon>
4675			</subweapon6>
4676			<subweapon7 type='WeaponDelay'>
4677				<delay>3.5</delay>
4678				<delayedweapon type='WeaponRedirect'>
4679					<habs>false</habs>
4680					<vabs>true</vabs>
4681					<hredirect>225</hredirect>
4682					<vredirect>45</vredirect>
4683					<nextaction type='WeaponReference'>
4684						<weapon>Dmsday Segment</weapon>
4685					</nextaction>
4686				</delayedweapon>
4687			</subweapon7>
4688			<subweapon8 type='WeaponDelay'>
4689				<delay>4.0</delay>
4690				<delayedweapon type='WeaponRedirect'>
4691					<habs>false</habs>
4692					<vabs>true</vabs>
4693					<hredirect>270</hredirect>
4694					<vredirect>45</vredirect>
4695					<nextaction type='WeaponReference'>
4696						<weapon>Dmsday Segment</weapon>
4697					</nextaction>
4698				</delayedweapon>
4699			</subweapon8>
4700			<subweapon9 type='WeaponVelocity'>
4701				<velocitychange>0.0</velocitychange>
4702				<aimedweapon type='WeaponProjectile'>
4703					<enginesound>none</enginesound>
4704					<nocreateflame/>
4705					<projectilescale>2</projectilescale>
4706					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4707					<collisionaction type='WeaponExplosion'>
4708						<deform>down</deform>
4709						<hurtamount>1.25</hurtamount>
4710						<size>32</size>
4711						<explosionsound>explosions/xlarge.wav</explosionsound>
4712						<explosiontexture>exp04</explosiontexture>
4713						<explosionshake>2.0</explosionshake>
4714					</collisionaction>
4715				</aimedweapon>
4716			</subweapon9>
4717		</accessoryaction>
4718	</accessory>
4719	<accessory>
4720		<name>Dmsday Device</name>
4721		<armslevel>0</armslevel>
4722		<description>Detonates at the peak of the projectile's
4723arc and rains massive destruction upon the field.
4724Higher shot = more spread, lower = less spread</description>
4725		<icon>apoc.bmp</icon>
4726		<bundlesize>1</bundlesize>
4727		<cost>100000</cost>
4728		<activationsound>shoot/launch.wav</activationsound>
4729		<model type='MilkShape'>data/accessories/icbm/icbm.txt</model>
4730		<modelscale>12</modelscale>
4731		<accessoryaction type='WeaponProjectile'>
4732			<apexcollision></apexcollision>
4733			<projectilescale>12</projectilescale>
4734			<projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel>
4735			<collisionaction type='WeaponMulti'>
4736				<subweapon1 type='WeaponExplosion'>
4737					<nocreatedebris/>
4738					<deform>none</deform>
4739					<hurtamount>0</hurtamount>
4740					<size>24</size>
4741					<explosionshake>4.0</explosionshake>
4742					<explosionsound>explosions/xlarge.wav</explosionsound>
4743					<explosiontexture>exp04</explosiontexture>
4744				</subweapon1>
4745				<subweapon2 type='WeaponAimedUnder'>
4746					<nowarheads>1</nowarheads>
4747					<inaccuracy>0</inaccuracy>
4748					<percentagemiss>0</percentagemiss>
4749					<maxaimdistance>60</maxaimdistance>
4750					<aimedweapon type='WeaponVelocity'>
4751						<velocitychange>0.5</velocitychange>
4752						<aimedweapon type='WeaponMulti'>
4753							<subweapon1 type='WeaponReference'>
4754								<weapon>DmsdayFlower</weapon>
4755							</subweapon1>
4756							<subweapon2 type='WeaponDelay'>
4757								<delay>4.0</delay>
4758								<delayedweapon type='WeaponRedirect'>
4759									<habs>false</habs>
4760									<vabs>false</vabs>
4761									<hredirect>22.5</hredirect>
4762									<vredirect>0</vredirect>
4763									<nextaction type='WeaponReference'>
4764										<weapon>DmsdayFlower</weapon>
4765									</nextaction>
4766								</delayedweapon>
4767							</subweapon2>
4768						</aimedweapon>
4769					</aimedweapon>
4770				</subweapon2>
4771				<!-- Clouds -->
4772				<subweapon3 type='WeaponMulti'>
4773					<subweapon1 type='WeaponReference'>
4774						<weapon>Clouds-Red</weapon>
4775					</subweapon1>
4776					<subweapon2 type='WeaponDelay'>
4777						<delay>3.0</delay>
4778						<delayedweapon type='WeaponReference'>
4779							<weapon>Clouds-Red</weapon>
4780						</delayedweapon>
4781					</subweapon2>
4782					<subweapon3 type='WeaponDelay'>
4783						<delay>6.0</delay>
4784						<delayedweapon type='WeaponReference'>
4785							<weapon>Clouds-Red</weapon>
4786						</delayedweapon>
4787					</subweapon3>
4788					<subweapon4 type='WeaponDelay'>
4789						<delay>9.0</delay>
4790						<delayedweapon type='WeaponReference'>
4791							<weapon>Clouds-Red</weapon>
4792						</delayedweapon>
4793					</subweapon4>
4794					<subweapon5 type='WeaponDelay'>
4795						<delay>1.5</delay>
4796						<delayedweapon type='WeaponAimedOver'>
4797							<nowarheads>2</nowarheads>
4798							<percentagemiss>99</percentagemiss>
4799							<maxaimdistance>0</maxaimdistance>
4800							<inaccuracy>99</inaccuracy>
4801							<aimedweapon type='WeaponRedirect'>
4802								<habs>false</habs>
4803								<vabs>true</vabs>
4804								<hredirect>0</hredirect>
4805								<vredirect>90</vredirect>
4806								<nextaction type='WeaponTranslate'>
4807									<translatedist>25</translatedist>
4808									<nextaction type='WeaponReference'>
4809										<weapon>Clouds-Red</weapon>
4810									</nextaction>
4811								</nextaction>
4812							</aimedweapon>
4813						</delayedweapon>
4814					</subweapon5>
4815					<subweapon6 type='WeaponDelay'>
4816						<delay>4.5</delay>
4817						<delayedweapon type='WeaponAimedOver'>
4818							<nowarheads>2</nowarheads>
4819							<percentagemiss>99</percentagemiss>
4820							<maxaimdistance>0</maxaimdistance>
4821							<inaccuracy>99</inaccuracy>
4822							<aimedweapon type='WeaponRedirect'>
4823								<habs>false</habs>
4824								<vabs>true</vabs>
4825								<hredirect>0</hredirect>
4826								<vredirect>90</vredirect>
4827								<nextaction type='WeaponTranslate'>
4828									<translatedist>25</translatedist>
4829									<nextaction type='WeaponReference'>
4830										<weapon>Clouds-Red</weapon>
4831									</nextaction>
4832								</nextaction>
4833							</aimedweapon>
4834						</delayedweapon>
4835					</subweapon6>
4836					<subweapon7 type='WeaponDelay'>
4837						<delay>7.5</delay>
4838						<delayedweapon type='WeaponAimedOver'>
4839							<nowarheads>2</nowarheads>
4840							<percentagemiss>99</percentagemiss>
4841							<maxaimdistance>0</maxaimdistance>
4842							<inaccuracy>99</inaccuracy>
4843							<aimedweapon type='WeaponRedirect'>
4844								<habs>false</habs>
4845								<vabs>true</vabs>
4846								<hredirect>0</hredirect>
4847								<vredirect>90</vredirect>
4848								<nextaction type='WeaponTranslate'>
4849									<translatedist>25</translatedist>
4850									<nextaction type='WeaponReference'>
4851										<weapon>Clouds-Red</weapon>
4852									</nextaction>
4853								</nextaction>
4854							</aimedweapon>
4855						</delayedweapon>
4856					</subweapon7>
4857				</subweapon3>
4858			</collisionaction>
4859		</accessoryaction>
4860	</accessory>
4861	<accessory>
4862		<name>Strange Segment</name>
4863		<maximumnumber>0</maximumnumber>
4864		<armslevel>0</armslevel>
4865		<accessoryaction type='WeaponProjectile'>
4866			<apexcollision></apexcollision>
4867			<projectilescale>3</projectilescale>
4868			<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4869			<collisionaction type='WeaponMulti'>
4870				<subweapon1 type='WeaponProjectile'>
4871					<shieldhurtfactor>2.0</shieldhurtfactor>
4872					<enginesound>none</enginesound>
4873					<nocreateflame/>
4874					<projectilescale>2</projectilescale>
4875					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4876					<collisionaction type='WeaponExplosion'>
4877						<deform>down</deform>
4878						<hurtamount>1.25</hurtamount>
4879						<size>28</size>
4880						<explosionsound>explosions/large.wav</explosionsound>
4881						<explosiontexture>exp04</explosiontexture>
4882						<explosionshake>4.0</explosionshake>
4883					</collisionaction>
4884				</subweapon1>
4885				<subweapon2 type='WeaponExplosion'>
4886					<nocreatedebris/>
4887					<deform>none</deform>
4888					<hurtamount>0</hurtamount>
4889					<size>18</size>
4890					<explosionsound>none</explosionsound>
4891					<explosiontexture>exp04</explosiontexture>
4892				</subweapon2>
4893				<subweapon3 type='WeaponVelocity'>
4894					<velocitychange>0.8</velocitychange>
4895					<aimedweapon type='WeaponProjectile'>
4896						<shieldhurtfactor>2.0</shieldhurtfactor>
4897						<enginesound>none</enginesound>
4898						<nocreateflame/>
4899						<nocreatesmoke/>
4900						<projectilescale>1.75</projectilescale>
4901						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4902						<collisionaction type='WeaponMulti'>
4903							<subweapon1 type='WeaponExplosion'>
4904								<deform>down</deform>
4905								<hurtamount>1.25</hurtamount>
4906								<size>24</size>
4907								<explosionsound>none</explosionsound>
4908								<explosiontexture>exp04</explosiontexture>
4909							</subweapon1>
4910							<subweapon2 type='WeaponAimedOver'>
4911								<nowarheads>2</nowarheads>
4912								<percentagemiss>0</percentagemiss>
4913								<maxaimdistance>50</maxaimdistance>
4914								<inaccuracy>0</inaccuracy>
4915								<aimedweapon type='WeaponProjectile'>
4916									<enginesound>none</enginesound>
4917									<nocreateflame/>
4918									<projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel>
4919									<collisionaction type='WeaponExplosion'>
4920										<deform>down</deform>
4921										<hurtamount>1.0</hurtamount>
4922										<size>18</size>
4923										<explosionsound>explosions/large.wav</explosionsound>
4924										<explosiontexture>exp04</explosiontexture>
4925									</collisionaction>
4926								</aimedweapon>
4927							</subweapon2>
4928						</collisionaction>
4929					</aimedweapon>
4930				</subweapon3>
4931				<subweapon4 type='WeaponVelocity'>
4932					<velocitychange>0.5</velocitychange>
4933					<aimedweapon type='WeaponProjectile'>
4934						<shieldhurtfactor>2.0</shieldhurtfactor>
4935						<enginesound>none</enginesound>
4936						<nocreateflame/>
4937						<nocreatesmoke/>
4938						<projectilescale>1.5</projectilescale>
4939						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4940						<collisionaction type='WeaponExplosion'>
4941							<deform>down</deform>
4942							<hurtamount>1.25</hurtamount>
4943							<size>20</size>
4944							<explosionsound>none</explosionsound>
4945							<explosiontexture>exp04</explosiontexture>
4946						</collisionaction>
4947					</aimedweapon>
4948				</subweapon4>
4949				<subweapon5 type='WeaponVelocity'>
4950					<velocitychange>0.2</velocitychange>
4951					<aimedweapon type='WeaponProjectile'>
4952						<shieldhurtfactor>2.0</shieldhurtfactor>
4953						<enginesound>none</enginesound>
4954						<nocreateflame/>
4955						<nocreatesmoke/>
4956						<projectilescale>1.25</projectilescale>
4957						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4958						<collisionaction type='WeaponExplosion'>
4959							<deform>down</deform>
4960							<hurtamount>1.25</hurtamount>
4961							<size>16</size>
4962							<explosionsound>none</explosionsound>
4963							<explosiontexture>exp04</explosiontexture>
4964						</collisionaction>
4965					</aimedweapon>
4966				</subweapon5>
4967				<subweapon6 type='WeaponVelocity'>
4968					<velocitychange>0.0</velocitychange>
4969					<aimedweapon type='WeaponProjectile'>
4970						<shieldhurtfactor>2.0</shieldhurtfactor>
4971						<enginesound>none</enginesound>
4972						<nocreateflame/>
4973						<nocreatesmoke/>
4974						<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
4975						<collisionaction type='WeaponMulti'>
4976							<subweapon1 type='WeaponExplosion'>
4977								<deform>down</deform>
4978								<hurtamount>1.25</hurtamount>
4979								<size>12</size>
4980								<explosionsound>none</explosionsound>
4981								<explosiontexture>exp04</explosiontexture>
4982							</subweapon1>
4983							<subweapon2 type='WeaponAimedOver'>
4984								<nowarheads>2</nowarheads>
4985								<percentagemiss>0</percentagemiss>
4986								<maxaimdistance>50</maxaimdistance>
4987								<inaccuracy>0</inaccuracy>
4988								<aimedweapon type='WeaponProjectile'>
4989									<enginesound>none</enginesound>
4990									<nocreateflame/>
4991									<nocreatesmoke/>
4992									<projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel>
4993									<collisionaction type='WeaponExplosion'>
4994										<deform>down</deform>
4995										<hurtamount>1.0</hurtamount>
4996										<size>18</size>
4997										<explosionsound>explosions/large.wav</explosionsound>
4998										<explosiontexture>exp04</explosiontexture>
4999									</collisionaction>
5000								</aimedweapon>
5001							</subweapon2>
5002						</collisionaction>
5003					</aimedweapon>
5004				</subweapon6>
5005				<subweapon7 type='WeaponSound'>
5006					<sound>data/wav/shoot/flare.wav</sound>
5007				</subweapon7>
5008			</collisionaction>
5009		</accessoryaction>
5010	</accessory>
5011	<accessory>
5012		<name>StrangeFlower</name>
5013		<maximumnumber>0</maximumnumber>
5014		<armslevel>0</armslevel>
5015		<accessoryaction type='WeaponMulti'>
5016			<subweapon1 type='WeaponDelay'>
5017				<delay>0.5</delay>
5018				<delayedweapon type='WeaponRedirect'>
5019					<habs>false</habs>
5020					<vabs>true</vabs>
5021					<hredirect>315</hredirect>
5022					<vredirect>45</vredirect>
5023					<nextaction type='WeaponReference'>
5024						<weapon>Strange Segment</weapon>
5025					</nextaction>
5026				</delayedweapon>
5027			</subweapon1>
5028			<subweapon2 type='WeaponDelay'>
5029				<delay>1.0</delay>
5030				<delayedweapon type='WeaponRedirect'>
5031					<habs>false</habs>
5032					<vabs>true</vabs>
5033					<hredirect>0</hredirect>
5034					<vredirect>45</vredirect>
5035					<nextaction type='WeaponReference'>
5036						<weapon>Strange Segment</weapon>
5037					</nextaction>
5038				</delayedweapon>
5039			</subweapon2>
5040			<subweapon3 type='WeaponDelay'>
5041				<delay>1.5</delay>
5042				<delayedweapon type='WeaponRedirect'>
5043					<habs>false</habs>
5044					<vabs>true</vabs>
5045					<hredirect>45</hredirect>
5046					<vredirect>45</vredirect>
5047					<nextaction type='WeaponReference'>
5048						<weapon>Strange Segment</weapon>
5049					</nextaction>
5050				</delayedweapon>
5051			</subweapon3>
5052			<subweapon4 type='WeaponDelay'>
5053				<delay>2.0</delay>
5054				<delayedweapon type='WeaponRedirect'>
5055					<habs>false</habs>
5056					<vabs>true</vabs>
5057					<hredirect>90</hredirect>
5058					<vredirect>45</vredirect>
5059					<nextaction type='WeaponReference'>
5060						<weapon>Strange Segment</weapon>
5061					</nextaction>
5062				</delayedweapon>
5063			</subweapon4>
5064			<subweapon5 type='WeaponDelay'>
5065				<delay>2.5</delay>
5066				<delayedweapon type='WeaponRedirect'>
5067					<habs>false</habs>
5068					<vabs>true</vabs>
5069					<hredirect>135</hredirect>
5070					<vredirect>45</vredirect>
5071					<nextaction type='WeaponReference'>
5072						<weapon>Strange Segment</weapon>
5073					</nextaction>
5074				</delayedweapon>
5075			</subweapon5>
5076			<subweapon6 type='WeaponDelay'>
5077				<delay>3.0</delay>
5078				<delayedweapon type='WeaponRedirect'>
5079					<habs>false</habs>
5080					<vabs>true</vabs>
5081					<hredirect>180</hredirect>
5082					<vredirect>45</vredirect>
5083					<nextaction type='WeaponReference'>
5084						<weapon>Strange Segment</weapon>
5085					</nextaction>
5086				</delayedweapon>
5087			</subweapon6>
5088			<subweapon7 type='WeaponDelay'>
5089				<delay>3.5</delay>
5090				<delayedweapon type='WeaponRedirect'>
5091					<habs>false</habs>
5092					<vabs>true</vabs>
5093					<hredirect>225</hredirect>
5094					<vredirect>45</vredirect>
5095					<nextaction type='WeaponReference'>
5096						<weapon>Strange Segment</weapon>
5097					</nextaction>
5098				</delayedweapon>
5099			</subweapon7>
5100			<subweapon8 type='WeaponDelay'>
5101				<delay>4.0</delay>
5102				<delayedweapon type='WeaponRedirect'>
5103					<habs>false</habs>
5104					<vabs>true</vabs>
5105					<hredirect>270</hredirect>
5106					<vredirect>45</vredirect>
5107					<nextaction type='WeaponReference'>
5108						<weapon>Strange Segment</weapon>
5109					</nextaction>
5110				</delayedweapon>
5111			</subweapon8>
5112			<subweapon9 type='WeaponVelocity'>
5113				<velocitychange>0.0</velocitychange>
5114				<aimedweapon type='WeaponProjectile'>
5115					<enginesound>none</enginesound>
5116					<nocreateflame/>
5117					<projectilescale>2.5</projectilescale>
5118					<projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel>
5119					<collisionaction type='WeaponExplosion'>
5120						<deform>down</deform>
5121						<hurtamount>1.2</hurtamount>
5122						<size>36</size>
5123						<explosionsound>explosions/xlarge.wav</explosionsound>
5124						<explosiontexture>exp04</explosiontexture>
5125						<explosionshake>2.0</explosionshake>
5126					</collisionaction>
5127				</aimedweapon>
5128			</subweapon9>
5129		</accessoryaction>
5130	</accessory>
5131	<accessory>
5132		<name>StrangeBolt</name>
5133		<armslevel>0</armslevel>
5134		<maximumnumber>0</maximumnumber>
5135		<accessoryaction type='WeaponLightning'>
5136			<conelength>40</conelength>
5137			<seglength>5</seglength>
5138			<segvar>3</segvar>
5139			<size>6</size>
5140			<sizevar>-1</sizevar>
5141			<minsize>0.1</minsize>
5142			<splitprob>0.15</splitprob>
5143			<splitvar>0.02</splitvar>
5144			<deathprob>0.03</deathprob>
5145			<derivangle>0.5</derivangle>
5146			<anglevar>0.94</anglevar>
5147			<totaltime>3</totaltime>
5148			<seghurt>0</seghurt>
5149			<seghurtradius>2</seghurtradius>
5150			<sound>none</sound>
5151		</accessoryaction>
5152	</accessory>
5153	<accessory>
5154		<name>Lightning Clouds</name>
5155		<armslevel>0</armslevel>
5156		<maximumnumber>0</maximumnumber>
5157		<accessoryaction type='WeaponAimedOver'>
5158			<nowarheads>2</nowarheads>
5159			<percentagemiss>99</percentagemiss>
5160			<maxaimdistance>0</maxaimdistance>
5161			<inaccuracy>99</inaccuracy>
5162			<aimedweapon type='WeaponRedirect'>
5163				<habs>false</habs>
5164				<vabs>true</vabs>
5165				<hredirect>0</hredirect>
5166				<vredirect>90</vredirect>
5167				<nextaction type='WeaponTranslate'>
5168					<translatedist>25</translatedist>
5169					<nextaction type='WeaponMulti'>
5170						<subweapon1 type='WeaponReference'>
5171							<weapon>Clouds-Red</weapon>
5172						</subweapon1>
5173						<subweapon2 type='WeaponDelay'>
5174							<delay>1.5</delay>
5175							<delayedweapon type='WeaponMulti'>
5176								<subweapon1 type='WeaponDelay'>
5177									<delay>0</delay>
5178									<delayedweapon type='WeaponMulti'>
5179										<subweapon1 type='WeaponSkyFlash'></subweapon1>
5180										<subweapon2 type='WeaponReference'>
5181											<weapon>StrangeBolt</weapon>
5182										</subweapon2>
5183										<subweapon3 type='WeaponRedirect'>
5184											<habs>false</habs>
5185											<vabs>true</vabs>
5186											<hredirect>180</hredirect>
5187											<vredirect>90</vredirect>
5188											<nextaction type='WeaponReference'>
5189												<weapon>StrangeBolt</weapon>
5190											</nextaction>
5191										</subweapon3>
5192										<subweapon4 type='WeaponAimedOver'>
5193											<nowarheads>1</nowarheads>
5194											<percentagemiss>99</percentagemiss>
5195											<maxaimdistance>0</maxaimdistance>
5196											<inaccuracy>99</inaccuracy>
5197											<aimedweapon type='WeaponRedirect'>
5198												<habs>false</habs>
5199												<vabs>true</vabs>
5200												<hredirect>0</hredirect>
5201												<vredirect>135</vredirect>
5202												<nextaction type='WeaponReference'>
5203													<weapon>StrangeBolt</weapon>
5204												</nextaction>
5205											</aimedweapon>
5206										</subweapon4>
5207										<subweapon5 type='WeaponSound'>
5208											<sound>data/wav/explosions/thunder.wav</sound>
5209										</subweapon5>
5210									</delayedweapon>
5211								</subweapon1>
5212								<subweapon2 type='WeaponTranslate'>
5213									<translatedist>25</translatedist>
5214									<nextaction type='WeaponReference'>
5215										<weapon>Clouds-Red</weapon>
5216									</nextaction>
5217								</subweapon2>
5218							</delayedweapon>
5219						</subweapon2>
5220					</nextaction>
5221				</nextaction>
5222			</aimedweapon>
5223		</accessoryaction>
5224	</accessory>
5225	<accessory>
5226		<name>Strangelove</name>
5227		<armslevel>0</armslevel>
5228		<description>Fire it high into the air and watch
5229the world as you know it come to an end.
5230Higher shot = more spread, lower = less spread</description>
5231		<icon>apoc.bmp</icon>
5232		<bundlesize>1</bundlesize>
5233		<cost>150000</cost>
5234		<activationsound>shoot/launch.wav</activationsound>
5235		<model type='ase'>
5236			<mesh>data/accessories/roller.ase</mesh>
5237			<skin>data/accessories/default.bmp</skin>
5238		</model>
5239		<modelscale>6</modelscale>
5240		<accessoryaction type='WeaponProjectile'>
5241			<apexcollision></apexcollision>
5242			<projectilescale>6</projectilescale>
5243			<projectilemodel type='ase'>
5244				<mesh>data/accessories/roller.ase</mesh>
5245				<skin>data/accessories/default.bmp</skin>
5246			</projectilemodel>
5247			<collisionaction type='WeaponMulti'>
5248				<subweapon1 type='WeaponExplosion'>
5249					<nocreatedebris/>
5250					<deform>none</deform>
5251					<hurtamount>0</hurtamount>
5252					<size>24</size>
5253					<explosionshake>6.0</explosionshake>
5254					<explosionsound>explosions/xlarge.wav</explosionsound>
5255					<explosiontexture>exp04</explosiontexture>
5256				</subweapon1>
5257				<subweapon2 type='WeaponAimedUnder'>
5258					<nowarheads>1</nowarheads>
5259					<inaccuracy>0</inaccuracy>
5260					<percentagemiss>0</percentagemiss>
5261					<maxaimdistance>75</maxaimdistance>
5262					<aimedweapon type='WeaponVelocity'>
5263						<velocitychange>0.6</velocitychange>
5264						<aimedweapon type='WeaponMulti'>
5265							<subweapon1 type='WeaponReference'>
5266								<weapon>DmsdayFlower</weapon>
5267							</subweapon1>
5268							<subweapon2 type='WeaponDelay'>
5269								<delay>4.0</delay>
5270								<delayedweapon type='WeaponRedirect'>
5271									<habs>false</habs>
5272									<vabs>false</vabs>
5273									<hredirect>22.5</hredirect>
5274									<vredirect>0</vredirect>
5275									<nextaction type='WeaponReference'>
5276										<weapon>StrangeFlower</weapon>
5277									</nextaction>
5278								</delayedweapon>
5279							</subweapon2>
5280						</aimedweapon>
5281					</aimedweapon>
5282				</subweapon2>
5283				<!-- Clouds -->
5284				<subweapon3 type='WeaponMulti'>
5285					<subweapon1 type='WeaponRepeat'>
5286						<repeat>4</repeat>
5287						<delay>3.0</delay>
5288						<repeatweapon type='WeaponReference'>
5289							<weapon>Clouds-Red</weapon>
5290						</repeatweapon>
5291					</subweapon1>
5292					<subweapon2 type='WeaponDelay'>
5293						<delay>1.5</delay>
5294						<delayedweapon type='WeaponRepeat'>
5295							<repeat>3</repeat>
5296							<delay>3.0</delay>
5297							<repeatweapon type='WeaponReference'>
5298								<weapon>Lightning Clouds</weapon>
5299							</repeatweapon>
5300						</delayedweapon>
5301					</subweapon2>
5302				</subweapon3>
5303			</collisionaction>
5304		</accessoryaction>
5305	</accessory>
5306	<accessory>
5307		<name>FunkyExplosion</name>
5308		<armslevel>3</armslevel>
5309		<maximumnumber>0</maximumnumber>
5310		<accessoryaction type='WeaponRandomChoice'>
5311			<weaponchoice1>
5312				<weight>5</weight>
5313				<weapon type='WeaponExplosion'>
5314					<hurtamount>RANGE(0.8,1.0)</hurtamount>
5315					<multicolor></multicolor>
5316					<minlife>1.2</minlife>
5317					<maxlife>2</maxlife>
5318					<deform>down</deform>
5319					<size>4</size>
5320					<explosionsound>explosions/small.wav</explosionsound>
5321					<explosiontexture>exp02</explosiontexture>
5322				</weapon>
5323			</weaponchoice1>
5324			<weaponchoice2>
5325				<weight>5</weight>
5326				<weapon type='WeaponExplosion'>
5327					<hurtamount>RANGE(0.8,1.0)</hurtamount>
5328					<multicolor></multicolor>
5329					<minlife>1.2</minlife>
5330					<maxlife>2</maxlife>
5331					<deform>down</deform>
5332					<size>7</size>
5333					<explosionsound>explosions/medium.wav</explosionsound>
5334					<explosiontexture>exp02</explosiontexture>
5335				</weapon>
5336			</weaponchoice2>
5337			<weaponchoice3>
5338				<weight>5</weight>
5339				<weapon type='WeaponExplosion'>
5340					<hurtamount>RANGE(0.8,1.0)</hurtamount>
5341					<multicolor></multicolor>
5342					<minlife>1.2</minlife>
5343					<maxlife>2</maxlife>
5344					<deform>down</deform>
5345					<size>9</size>
5346					<explosionsound>explosions/large.wav</explosionsound>
5347					<explosiontexture>exp02</explosiontexture>
5348				</weapon>
5349			</weaponchoice3>
5350			<weaponchoice4>
5351				<weight>5</weight>
5352				<weapon type='WeaponExplosion'>
5353					<hurtamount>RANGE(0.8,1.0)</hurtamount>
5354					<multicolor></multicolor>
5355					<minlife>1.2</minlife>
5356					<maxlife>2</maxlife>
5357					<deform>down</deform>
5358					<size>12</size>
5359					<explosionsound>explosions/large.wav</explosionsound>
5360					<explosiontexture>exp02</explosiontexture>
5361				</weapon>
5362			</weaponchoice4>
5363		</accessoryaction>
5364	</accessory>
5365	<accessory>
5366		<name>FunkyBomblet</name>
5367		<armslevel>3</armslevel>
5368		<maximumnumber>0</maximumnumber>
5369		<accessoryaction type='WeaponRandomChoice'>
5370			<weaponchoice1>				<!-- Red Flames -->
5371				<weight>5</weight>
5372				<weapon type='WeaponProjectile'>
5373					<flamestartcolor1>
5374						<A>0.75</A><B>0</B><C>0</C>
5375					</flamestartcolor1>
5376					<flameendcolor1>
5377						<A>0.5</A><B>0</B><C>0</C>
5378					</flameendcolor1>
5379					<flamestartcolor2>
5380						<A>0.5</A><B>0</B><C>0</C>
5381					</flamestartcolor2>
5382					<flameendcolor2>
5383						<A>0.25</A><B>0</B><C>0</C>
5384					</flameendcolor2>
5385					<shieldhurtfactor>0.85</shieldhurtfactor>
5386					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
5387					<collisionaction type='WeaponReference'>
5388						<weapon>FunkyExplosion</weapon>
5389					</collisionaction>
5390				</weapon>
5391			</weaponchoice1>
5392			<weaponchoice2>				<!-- Green Flames -->
5393				<weight>5</weight>
5394				<weapon type='WeaponProjectile'>
5395					<flamestartcolor1>
5396						<A>0</A><B>0.75</B><C>0</C>
5397					</flamestartcolor1>
5398					<flameendcolor1>
5399						<A>0</A><B>0.5</B><C>0</C>
5400					</flameendcolor1>
5401					<flamestartcolor2>
5402						<A>0</A><B>0.5</B><C>0</C>
5403					</flamestartcolor2>
5404					<flameendcolor2>
5405						<A>0</A><B>0.25</B><C>0</C>
5406					</flameendcolor2>
5407					<shieldhurtfactor>0.85</shieldhurtfactor>
5408					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
5409					<collisionaction type='WeaponReference'>
5410						<weapon>FunkyExplosion</weapon>
5411					</collisionaction>
5412				</weapon>
5413			</weaponchoice2>
5414			<weaponchoice3>				<!-- Blue Flames -->
5415				<weight>5</weight>
5416				<weapon type='WeaponProjectile'>
5417					<flamestartcolor1>
5418						<A>0</A><B>0</B><C>0.75</C>
5419					</flamestartcolor1>
5420					<flameendcolor1>
5421						<A>0</A><B>0</B><C>0.5</C>
5422					</flameendcolor1>
5423					<flamestartcolor2>
5424						<A>0</A><B>0</B><C>0.5</C>
5425					</flamestartcolor2>
5426					<flameendcolor2>
5427						<A>0</A><B>0</B><C>0.25</C>
5428					</flameendcolor2>
5429					<shieldhurtfactor>0.85</shieldhurtfactor>
5430					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
5431					<collisionaction type='WeaponReference'>
5432						<weapon>FunkyExplosion</weapon>
5433					</collisionaction>
5434				</weapon>
5435			</weaponchoice3>
5436			<weaponchoice4>				<!-- Yellow Flames -->
5437				<weight>5</weight>
5438				<weapon type='WeaponProjectile'>
5439					<flamestartcolor1>
5440						<A>0.75</A><B>0.75</B><C>0</C>
5441					</flamestartcolor1>
5442					<flameendcolor1>
5443						<A>0.5</A><B>0.5</B><C>0</C>
5444					</flameendcolor1>
5445					<flamestartcolor2>
5446						<A>0.5</A><B>0.5</B><C>0</C>
5447					</flamestartcolor2>
5448					<flameendcolor2>
5449						<A>0.25</A><B>0.25</B><C>0</C>
5450					</flameendcolor2>
5451					<shieldhurtfactor>0.85</shieldhurtfactor>
5452					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
5453					<collisionaction type='WeaponReference'>
5454						<weapon>FunkyExplosion</weapon>
5455					</collisionaction>
5456				</weapon>
5457			</weaponchoice4>
5458		</accessoryaction>
5459	</accessory>
5460	<accessory>
5461		<name>Funky Bomb</name>
5462		<armslevel>3</armslevel>
5463		<description>A projectile weapon that on
5464exploding releases many small
5465missiles.  These missiles automatically
5466target nearby tanks.</description>
5467		<icon>fbomb.bmp</icon>
5468		<bundlesize>1</bundlesize>
5469		<cost>8000</cost>
5470		<activationsound>shoot/large.wav</activationsound>
5471		<model type='MilkShape'>data/accessories/icbm/icbm.txt</model>
5472		<accessoryaction type='WeaponProjectile'>
5473			<projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel>
5474			<collisionaction type='WeaponMulti'>
5475				<subweapon1 type='WeaponExplosion'>
5476					<hurtamount>1.0</hurtamount>
5477					<multicolor></multicolor>
5478					<deform>down</deform>
5479					<size>10</size>
5480					<explosionsound>explosions/large.wav</explosionsound>
5481					<explosiontexture>exp02</explosiontexture>
5482					<explosionshake>1.0</explosionshake>
5483				</subweapon1>
5484				<subweapon2 type='WeaponAimedOver'>
5485					<nowarheads>12</nowarheads>
5486					<percentagemiss>12</percentagemiss>
5487					<maxaimdistance>RANGE(40,55)</maxaimdistance>
5488					<inaccuracy>12</inaccuracy>
5489					<aimedweapon type='WeaponDelay'>
5490						<delay>RANGE(0.4,8)</delay>
5491						<delayedweapon type='WeaponMulti'>
5492							<subweapon1 type='WeaponVelocity'>
5493								<velocitychange>RANGE(0.9,1.1)</velocitychange>
5494								<aimedweapon type='WeaponReference'>
5495									<weapon>FunkyBomblet</weapon>
5496								</aimedweapon>
5497							</subweapon1>
5498							<subweapon2 type='WeaponExplosion'>
5499								<hurtamount>0</hurtamount>
5500								<multicolor></multicolor>
5501								<nocreatedebris/>
5502								<deform>none</deform>
5503								<size>8</size>
5504								<explosionsound>shoot/flare.wav</explosionsound>
5505								<explosiontexture>exp02</explosiontexture>
5506							</subweapon2>
5507						</delayedweapon>
5508					</aimedweapon>
5509				</subweapon2>
5510			</collisionaction>
5511		</accessoryaction>
5512	</accessory>
5513	<accessory>
5514		<name>Hornet1</name>
5515		<armslevel>1</armslevel>
5516		<maximumnumber>0</maximumnumber>
5517		<accessoryaction type='WeaponProjectile'>
5518			<enginesound>none</enginesound>
5519			<nocreateflame/>
5520			<spinspeed>0</spinspeed>
5521			<projectilescale>2.0</projectilescale>
5522			<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5523			<collisionaction type='WeaponMulti'>
5524				<subweapon1 type='WeaponAimedOver'>
5525					<nowarheads>1</nowarheads>
5526					<percentagemiss>10</percentagemiss>
5527					<maxaimdistance>35</maxaimdistance>
5528					<inaccuracy>0</inaccuracy>
5529					<aimedweapon type='WeaponProjectile'>
5530						<enginesound>none</enginesound>
5531						<nocreateflame/>
5532						<spinspeed>0</spinspeed>
5533						<projectilescale>2.0</projectilescale>
5534						<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5535						<collisionaction type='WeaponExplosion'>
5536							<armslevel>1</armslevel>
5537							<nocreatedebris/>
5538							<noluminance/>
5539							<hurtamount>1.0</hurtamount>
5540							<deform>down</deform>
5541							<size>6</size>
5542							<explosiontexture>exp04</explosiontexture>
5543							<explosionsound>explosions/beesting.wav</explosionsound>
5544						</collisionaction>
5545					</aimedweapon>
5546				</subweapon1>
5547				<subweapon2 type='WeaponExplosion'>
5548					<armslevel>1</armslevel>
5549					<nocreatedebris/>
5550					<noluminance/>
5551					<hurtamount>1.0</hurtamount>
5552					<deform>down</deform>
5553					<size>6</size>
5554					<explosiontexture>exp04</explosiontexture>
5555					<explosionsound>explosions/beesting.wav</explosionsound>
5556				</subweapon2>
5557			</collisionaction>
5558		</accessoryaction>
5559	</accessory>
5560	<accessory>
5561		<name>Hornet2</name>
5562		<armslevel>1</armslevel>
5563		<maximumnumber>0</maximumnumber>
5564		<accessoryaction type='WeaponProjectile'>
5565			<enginesound>none</enginesound>
5566			<nocreateflame/>
5567			<spinspeed>0</spinspeed>
5568			<projectilescale>2.0</projectilescale>
5569			<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5570			<collisionaction type='WeaponMulti'>
5571				<subweapon1 type='WeaponAimedOver'>
5572					<nowarheads>1</nowarheads>
5573					<percentagemiss>20</percentagemiss>
5574					<maxaimdistance>40</maxaimdistance>
5575					<inaccuracy>10</inaccuracy>
5576					<aimedweapon type='WeaponProjectile'>
5577						<enginesound>none</enginesound>
5578						<nocreateflame/>
5579						<spinspeed>0</spinspeed>
5580						<projectilescale>2.0</projectilescale>
5581						<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5582						<collisionaction type='WeaponExplosion'>
5583							<armslevel>1</armslevel>
5584							<nocreatedebris/>
5585							<noluminance/>
5586							<hurtamount>1.0</hurtamount>
5587							<deform>down</deform>
5588							<size>6</size>
5589							<explosiontexture>exp04</explosiontexture>
5590							<explosionsound>explosions/beesting.wav</explosionsound>
5591						</collisionaction>
5592					</aimedweapon>
5593				</subweapon1>
5594				<subweapon2 type='WeaponExplosion'>
5595					<armslevel>1</armslevel>
5596					<nocreatedebris/>
5597					<noluminance/>
5598					<hurtamount>1.0</hurtamount>
5599					<deform>down</deform>
5600					<size>6</size>
5601					<explosiontexture>exp04</explosiontexture>
5602					<explosionsound>explosions/beesting.wav</explosionsound>
5603				</subweapon2>
5604			</collisionaction>
5605		</accessoryaction>
5606	</accessory>
5607	<accessory>
5608		<name>Hornet3</name>
5609		<armslevel>1</armslevel>
5610		<maximumnumber>0</maximumnumber>
5611		<accessoryaction type='WeaponProjectile'>
5612			<enginesound>none</enginesound>
5613			<nocreateflame/>
5614			<spinspeed>0</spinspeed>
5615			<projectilescale>2.0</projectilescale>
5616			<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5617			<collisionaction type='WeaponMulti'>
5618				<subweapon1 type='WeaponAimedOver'>
5619					<nowarheads>1</nowarheads>
5620					<percentagemiss>20</percentagemiss>
5621					<maxaimdistance>40</maxaimdistance>
5622					<inaccuracy>10</inaccuracy>
5623					<aimedweapon type='WeaponProjectile'>
5624						<enginesound>none</enginesound>
5625						<nocreateflame/>
5626						<spinspeed>0</spinspeed>
5627						<projectilescale>2.0</projectilescale>
5628						<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5629						<collisionaction type='WeaponExplosion'>
5630							<armslevel>1</armslevel>
5631							<nocreatedebris/>
5632							<noluminance/>
5633							<hurtamount>1.0</hurtamount>
5634							<deform>down</deform>
5635							<size>6</size>
5636							<explosiontexture>exp04</explosiontexture>
5637							<explosionsound>explosions/beesting.wav</explosionsound>
5638						</collisionaction>
5639					</aimedweapon>
5640				</subweapon1>
5641				<subweapon2 type='WeaponExplosion'>
5642					<armslevel>1</armslevel>
5643					<nocreatedebris/>
5644					<noluminance/>
5645					<hurtamount>1.0</hurtamount>
5646					<deform>down</deform>
5647					<size>6</size>
5648					<explosiontexture>exp04</explosiontexture>
5649					<explosionsound>explosions/beesting.wav</explosionsound>
5650				</subweapon2>
5651			</collisionaction>
5652		</accessoryaction>
5653	</accessory>
5654	<accessory>
5655		<name>Hornet Nest</name>
5656		<armslevel>2</armslevel>
5657		<description>Creates an angry cloud of hornets which fly
5658around attack nearby opponents twice</description>
5659		<icon>hornet.bmp</icon>
5660		<bundlesize>1</bundlesize>
5661		<cost>30000</cost>
5662		<activationsound>shoot/flare.wav</activationsound>
5663		<model type='MilkShape'>data/accessories/weapons/redhornet.txt</model>
5664		<modelscale>3</modelscale>
5665		<accessoryaction type='WeaponProjectile'>
5666			<nocreateflame/>
5667			<spinspeed>0</spinspeed>
5668			<projectilescale>3</projectilescale>
5669			<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5670			<collisionaction type='WeaponMulti'>
5671				<subweapon1 type='WeaponExplosion'>
5672					<armslevel>1</armslevel>
5673					<nocreatedebris/>
5674					<noluminance/>
5675					<nocreatesplash/>
5676					<nowindaffected/>
5677					<minlife>4</minlife>
5678					<maxlife>5</maxlife>
5679					<hurtamount>0.5</hurtamount>
5680					<deform>none</deform>
5681					<size>10</size>
5682					<explosiontexture>cloud00-5</explosiontexture>
5683					<explosionsound>explosions/bees.wav</explosionsound>
5684				</subweapon1>
5685				<subweapon2 type='WeaponExplosion'>
5686					<armslevel>1</armslevel>
5687					<nocreatedebris/>
5688					<nocreatesplash/>
5689					<hurtamount>0</hurtamount>
5690					<deform>down</deform>
5691					<size>4</size>
5692					<explosiontexture>none</explosiontexture>
5693					<explosionsound>none</explosionsound>
5694				</subweapon2>
5695				<subweapon3 type='WeaponDelay'>
5696					<delay>1.0</delay>
5697					<delayedweapon type='WeaponMulti'>
5698						<subweapon1 type='WeaponAimedOver'>
5699							<nowarheads>1</nowarheads>
5700							<percentagemiss>10</percentagemiss>
5701							<maxaimdistance>30</maxaimdistance>
5702							<inaccuracy>0</inaccuracy>
5703							<aimedweapon type='WeaponReference'>
5704								<weapon>Hornet1</weapon>
5705							</aimedweapon>
5706						</subweapon1>
5707						<subweapon2 type='WeaponExplosion'>
5708							<armslevel>1</armslevel>
5709							<nocreatedebris/>
5710							<noluminance/>
5711							<nocreatesplash/>
5712							<nowindaffected/>
5713							<minlife>3</minlife>
5714							<maxlife>4</maxlife>
5715							<hurtamount>0.5</hurtamount>
5716							<deform>none</deform>
5717							<size>8</size>
5718							<explosiontexture>cloud00-5</explosiontexture>
5719							<explosionsound>none</explosionsound>
5720						</subweapon2>
5721					</delayedweapon>
5722				</subweapon3>
5723				<subweapon4 type='WeaponDelay'>
5724					<delay>1.5</delay>
5725					<delayedweapon type='WeaponRepeat'>
5726						<repeat>3</repeat>
5727						<delay>0.5</delay>
5728						<repeatweapon type='WeaponAimedOver'>
5729							<nowarheads>1</nowarheads>
5730							<percentagemiss>10</percentagemiss>
5731							<maxaimdistance>45</maxaimdistance>
5732							<inaccuracy>0</inaccuracy>
5733							<aimedweapon type='WeaponReference'>
5734								<weapon>Hornet1</weapon>
5735							</aimedweapon>
5736						</repeatweapon>
5737					</delayedweapon>
5738				</subweapon4>
5739				<subweapon5 type='WeaponDelay'>
5740					<delay>3.0</delay>
5741					<delayedweapon type='WeaponMulti'>
5742						<subweapon1 type='WeaponRepeat'>
5743							<repeat>2</repeat>
5744							<delay>0.5</delay>
5745							<repeatweapon type='WeaponAimedOver'>
5746								<nowarheads>1</nowarheads>
5747								<percentagemiss>15</percentagemiss>
5748								<maxaimdistance>50</maxaimdistance>
5749								<inaccuracy>5</inaccuracy>
5750								<aimedweapon type='WeaponReference'>
5751									<weapon>Hornet2</weapon>
5752								</aimedweapon>
5753							</repeatweapon>
5754						</subweapon1>
5755						<subweapon2 type='WeaponExplosion'>
5756							<armslevel>1</armslevel>
5757							<nocreatedebris/>
5758							<noluminance/>
5759							<nocreatesplash/>
5760							<nowindaffected/>
5761							<minlife>2</minlife>
5762							<maxlife>4</maxlife>
5763							<hurtamount>0.5</hurtamount>
5764							<deform>none</deform>
5765							<size>7</size>
5766							<explosiontexture>cloud00-5</explosiontexture>
5767							<explosionsound>none</explosionsound>
5768						</subweapon2>
5769					</delayedweapon>
5770				</subweapon5>
5771				<subweapon6 type='WeaponDelay'>
5772					<delay>4.0</delay>
5773					<delayedweapon type='WeaponRepeat'>
5774						<repeat>2</repeat>
5775						<delay>0.5</delay>
5776						<repeatweapon type='WeaponAimedOver'>
5777							<nowarheads>1</nowarheads>
5778							<percentagemiss>15</percentagemiss>
5779							<maxaimdistance>55</maxaimdistance>
5780							<inaccuracy>5</inaccuracy>
5781							<aimedweapon type='WeaponReference'>
5782								<weapon>Hornet2</weapon>
5783							</aimedweapon>
5784						</repeatweapon>
5785					</delayedweapon>
5786				</subweapon6>
5787				<subweapon7 type='WeaponDelay'>
5788					<delay>5.0</delay>
5789					<delayedweapon type='WeaponMulti'>
5790						<subweapon1 type='WeaponRepeat'>
5791							<repeat>2</repeat>
5792							<delay>0.5</delay>
5793							<repeatweapon type='WeaponAimedOver'>
5794								<nowarheads>2</nowarheads>
5795								<percentagemiss>20</percentagemiss>
5796								<maxaimdistance>60</maxaimdistance>
5797								<inaccuracy>10</inaccuracy>
5798								<aimedweapon type='WeaponReference'>
5799									<weapon>Hornet3</weapon>
5800								</aimedweapon>
5801							</repeatweapon>
5802						</subweapon1>
5803						<subweapon2 type='WeaponExplosion'>
5804							<armslevel>1</armslevel>
5805							<nocreatedebris/>
5806							<noluminance/>
5807							<nocreatesplash/>
5808							<nowindaffected/>
5809							<minlife>2</minlife>
5810							<maxlife>3</maxlife>
5811							<hurtamount>0.5</hurtamount>
5812							<deform>none</deform>
5813							<size>6</size>
5814							<explosiontexture>cloud00-5</explosiontexture>
5815							<explosionsound>none</explosionsound>
5816						</subweapon2>
5817					</delayedweapon>
5818				</subweapon7>
5819				<subweapon8 type='WeaponDelay'>
5820					<delay>6.0</delay>
5821					<delayedweapon type='WeaponRepeat'>
5822						<repeat>2</repeat>
5823						<delay>0.5</delay>
5824						<repeatweapon type='WeaponAimedOver'>
5825							<nowarheads>1</nowarheads>
5826							<percentagemiss>20</percentagemiss>
5827							<maxaimdistance>60</maxaimdistance>
5828							<inaccuracy>10</inaccuracy>
5829							<aimedweapon type='WeaponReference'>
5830								<weapon>Hornet3</weapon>
5831							</aimedweapon>
5832						</repeatweapon>
5833					</delayedweapon>
5834				</subweapon8>
5835			</collisionaction>
5836		</accessoryaction>
5837	</accessory>
5838	<accessory>
5839		<name>Hornet Swarm</name>
5840		<armslevel>0</armslevel>
5841		<description>Creates a multiple clouds of angry hornets
5842 which fly around attack nearby opponents twice</description>
5843		<icon>hornet.bmp</icon>
5844		<bundlesize>1</bundlesize>
5845		<cost>75000</cost>
5846		<activationsound>shoot/flare.wav</activationsound>
5847		<model type='MilkShape'>data/accessories/weapons/redhornet.txt</model>
5848		<modelscale>6</modelscale>
5849		<accessoryaction type='WeaponProjectile'>
5850			<nocreateflame/>
5851			<spinspeed>0</spinspeed>
5852			<projectilescale>6</projectilescale>
5853			<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5854			<collisionaction type='WeaponMulti'>
5855				<subweapon1 type='WeaponReference'>
5856					<weapon>Hornet Nest</weapon>
5857				</subweapon1>
5858				<subweapon2 type='WeaponDelay'>
5859					<delay>4.0</delay>
5860					<delayedweapon type='WeaponAimedOver'>
5861						<nowarheads>2</nowarheads>
5862						<inaccuracy>10</inaccuracy>
5863						<percentagemiss>0</percentagemiss>
5864						<maxaimdistance>75</maxaimdistance>
5865						<aimedweapon type='WeaponProjectile'>
5866							<nocreatesmoke/>
5867							<nocreateflame/>
5868							<spinspeed>0</spinspeed>
5869							<projectilescale>4</projectilescale>
5870							<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5871							<collisionaction type='WeaponMulti'>
5872								<subweapon1 type='WeaponReference'>
5873									<weapon>Hornet Nest</weapon>
5874								</subweapon1>
5875								<subweapon2 type='WeaponDelay'>
5876									<delay>4.0</delay>
5877									<delayedweapon type='WeaponAimedOver'>
5878										<nowarheads>1</nowarheads>
5879										<inaccuracy>10</inaccuracy>
5880										<percentagemiss>0</percentagemiss>
5881										<maxaimdistance>75</maxaimdistance>
5882										<aimedweapon type='WeaponProjectile'>
5883											<nocreatesmoke/>
5884											<nocreateflame/>
5885											<spinspeed>0</spinspeed>
5886											<projectilescale>3</projectilescale>
5887											<projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel>
5888											<collisionaction type='WeaponReference'>
5889												<weapon>Hornet Nest</weapon>
5890											</collisionaction>
5891										</aimedweapon>
5892									</delayedweapon>
5893								</subweapon2>
5894							</collisionaction>
5895						</aimedweapon>
5896					</delayedweapon>
5897				</subweapon2>
5898			</collisionaction>
5899		</accessoryaction>
5900	</accessory>
5901	<accessory>
5902		<name>TravoltaBomblet</name>
5903		<armslevel>1</armslevel>
5904		<maximumnumber>0</maximumnumber>
5905		<accessoryaction type='WeaponRandomChoice'>
5906			<weaponchoice1>				<!-- Red Flames -->
5907				<weight>5</weight>
5908				<weapon type='WeaponProjectile'>
5909					<flamestartcolor1>
5910						<A>0.75</A><B>0</B><C>0</C>
5911					</flamestartcolor1>
5912					<flameendcolor1>
5913						<A>0.5</A><B>0</B><C>0</C>
5914					</flameendcolor1>
5915					<flamestartcolor2>
5916						<A>0.5</A><B>0</B><C>0</C>
5917					</flamestartcolor2>
5918					<flameendcolor2>
5919						<A>0.25</A><B>0</B><C>0</C>
5920					</flameendcolor2>
5921					<shieldhurtfactor>0.85</shieldhurtfactor>
5922					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
5923					<collisionaction type='WeaponMulti'>
5924						<subweapon1 type='WeaponReference'>
5925							<weapon>FunkyExplosion</weapon>
5926						</subweapon1>
5927						<subweapon2 type='WeaponAimedOver'>
5928							<nowarheads>8</nowarheads>
5929							<percentagemiss>20</percentagemiss>
5930							<maxaimdistance>50</maxaimdistance>
5931							<inaccuracy>10</inaccuracy>
5932							<aimedweapon type='WeaponDelay'>
5933								<delay>RANGE(0.1,4.0)</delay>
5934								<delayedweapon type='WeaponMulti'>
5935									<subweapon1 type='WeaponVelocity'>
5936										<velocitychange>RANGE(1.0,1.25)</velocitychange>
5937										<aimedweapon type='WeaponReference'>
5938											<weapon>FunkyBomblet</weapon>
5939										</aimedweapon>
5940									</subweapon1>
5941									<subweapon2 type='WeaponExplosion'>
5942										<hurtamount>0</hurtamount>
5943										<multicolor></multicolor>
5944										<nocreatedebris/>
5945										<deform>none</deform>
5946										<size>8</size>
5947										<explosionsound>shoot/flare.wav</explosionsound>
5948										<explosiontexture>exp02</explosiontexture>
5949									</subweapon2>
5950								</delayedweapon>
5951							</aimedweapon>
5952						</subweapon2>
5953					</collisionaction>
5954				</weapon>
5955			</weaponchoice1>
5956			<weaponchoice2>				<!-- Green Flames -->
5957				<weight>5</weight>
5958				<weapon type='WeaponProjectile'>
5959					<flamestartcolor1>
5960						<A>0</A><B>0.75</B><C>0</C>
5961					</flamestartcolor1>
5962					<flameendcolor1>
5963						<A>0</A><B>0.5</B><C>0</C>
5964					</flameendcolor1>
5965					<flamestartcolor2>
5966						<A>0</A><B>0.5</B><C>0</C>
5967					</flamestartcolor2>
5968					<flameendcolor2>
5969						<A>0</A><B>0.25</B><C>0</C>
5970					</flameendcolor2>
5971					<shieldhurtfactor>0.85</shieldhurtfactor>
5972					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
5973					<collisionaction type='WeaponMulti'>
5974						<subweapon1 type='WeaponReference'>
5975							<weapon>FunkyExplosion</weapon>
5976						</subweapon1>
5977						<subweapon2 type='WeaponAimedOver'>
5978							<nowarheads>8</nowarheads>
5979							<percentagemiss>20</percentagemiss>
5980							<maxaimdistance>50</maxaimdistance>
5981							<inaccuracy>10</inaccuracy>
5982							<aimedweapon type='WeaponDelay'>
5983								<delay>RANGE(0.1,4.0)</delay>
5984								<delayedweapon type='WeaponMulti'>
5985									<subweapon1 type='WeaponVelocity'>
5986										<velocitychange>RANGE(1.0,1.25)</velocitychange>
5987										<aimedweapon type='WeaponReference'>
5988											<weapon>FunkyBomblet</weapon>
5989										</aimedweapon>
5990									</subweapon1>
5991									<subweapon2 type='WeaponExplosion'>
5992										<hurtamount>0</hurtamount>
5993										<multicolor></multicolor>
5994										<nocreatedebris/>
5995										<deform>none</deform>
5996										<size>8</size>
5997										<explosionsound>shoot/flare.wav</explosionsound>
5998										<explosiontexture>exp02</explosiontexture>
5999									</subweapon2>
6000								</delayedweapon>
6001							</aimedweapon>
6002						</subweapon2>
6003					</collisionaction>
6004				</weapon>
6005			</weaponchoice2>
6006			<weaponchoice3>				<!-- Blue Flames -->
6007				<weight>5</weight>
6008				<weapon type='WeaponProjectile'>
6009					<flamestartcolor1>
6010						<A>0</A><B>0</B><C>0.75</C>
6011					</flamestartcolor1>
6012					<flameendcolor1>
6013						<A>0</A><B>0</B><C>0.5</C>
6014					</flameendcolor1>
6015					<flamestartcolor2>
6016						<A>0</A><B>0</B><C>0.5</C>
6017					</flamestartcolor2>
6018					<flameendcolor2>
6019						<A>0</A><B>0</B><C>0.25</C>
6020					</flameendcolor2>
6021					<shieldhurtfactor>0.85</shieldhurtfactor>
6022					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
6023					<collisionaction type='WeaponMulti'>
6024						<subweapon1 type='WeaponReference'>
6025							<weapon>FunkyExplosion</weapon>
6026						</subweapon1>
6027						<subweapon2 type='WeaponAimedOver'>
6028							<nowarheads>8</nowarheads>
6029							<percentagemiss>20</percentagemiss>
6030							<maxaimdistance>50</maxaimdistance>
6031							<inaccuracy>10</inaccuracy>
6032							<aimedweapon type='WeaponDelay'>
6033								<delay>RANGE(0.1,4.0)</delay>
6034								<delayedweapon type='WeaponMulti'>
6035									<subweapon1 type='WeaponVelocity'>
6036										<velocitychange>RANGE(1.0,1.25)</velocitychange>
6037										<aimedweapon type='WeaponReference'>
6038											<weapon>FunkyBomblet</weapon>
6039										</aimedweapon>
6040									</subweapon1>
6041									<subweapon2 type='WeaponExplosion'>
6042										<hurtamount>0</hurtamount>
6043										<multicolor></multicolor>
6044										<nocreatedebris/>
6045										<deform>none</deform>
6046										<size>8</size>
6047										<explosionsound>shoot/flare.wav</explosionsound>
6048										<explosiontexture>exp02</explosiontexture>
6049									</subweapon2>
6050								</delayedweapon>
6051							</aimedweapon>
6052						</subweapon2>
6053					</collisionaction>
6054				</weapon>
6055			</weaponchoice3>
6056			<weaponchoice4>				<!-- Yellow Flames -->
6057				<weight>5</weight>
6058				<weapon type='WeaponProjectile'>
6059					<flamestartcolor1>
6060						<A>0.75</A><B>0.75</B><C>0</C>
6061					</flamestartcolor1>
6062					<flameendcolor1>
6063						<A>0.5</A><B>0.5</B><C>0</C>
6064					</flameendcolor1>
6065					<flamestartcolor2>
6066						<A>0.5</A><B>0.5</B><C>0</C>
6067					</flamestartcolor2>
6068					<flameendcolor2>
6069						<A>0.25</A><B>0.25</B><C>0</C>
6070					</flameendcolor2>
6071					<shieldhurtfactor>0.85</shieldhurtfactor>
6072					<projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel>
6073					<collisionaction type='WeaponMulti'>
6074						<subweapon1 type='WeaponReference'>
6075							<weapon>FunkyExplosion</weapon>
6076						</subweapon1>
6077						<subweapon2 type='WeaponAimedOver'>
6078							<nowarheads>8</nowarheads>
6079							<percentagemiss>20</percentagemiss>
6080							<maxaimdistance>50</maxaimdistance>
6081							<inaccuracy>10</inaccuracy>
6082							<aimedweapon type='WeaponDelay'>
6083								<delay>RANGE(0.1,4.0)</delay>
6084								<delayedweapon type='WeaponMulti'>
6085									<subweapon1 type='WeaponVelocity'>
6086										<velocitychange>RANGE(1.0,1.25)</velocitychange>
6087										<aimedweapon type='WeaponReference'>
6088											<weapon>FunkyBomblet</weapon>
6089										</aimedweapon>
6090									</subweapon1>
6091									<subweapon2 type='WeaponExplosion'>
6092										<hurtamount>0</hurtamount>
6093										<multicolor></multicolor>
6094										<nocreatedebris/>
6095										<deform>none</deform>
6096										<size>8</size>
6097										<explosionsound>shoot/flare.wav</explosionsound>
6098										<explosiontexture>exp02</explosiontexture>
6099									</subweapon2>
6100								</delayedweapon>
6101							</aimedweapon>
6102						</subweapon2>
6103					</collisionaction>
6104				</weapon>
6105			</weaponchoice4>
6106		</accessoryaction>
6107	</accessory>
6108	<accessory>
6109		<name>The Travolta</name>
6110		<armslevel>1</armslevel>
6111		<description>Light this far away from yourself.</description>
6112		<icon>fbomb.bmp</icon>
6113		<bundlesize>1</bundlesize>
6114		<cost>40000</cost>
6115		<activationsound>shoot/launch.wav</activationsound>
6116		<model type='MilkShape'>data/accessories/icbm/icbm.txt</model>
6117		<modelscale>4</modelscale>
6118		<accessoryaction type='WeaponProjectile'>
6119			<spinspeed>0</spinspeed>
6120			<projectilescale>4</projectilescale>
6121			<projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel>
6122			<collisionaction type='WeaponMulti'>
6123				<subweapon1 type='WeaponAimedOver'>
6124					<nowarheads>6</nowarheads>
6125					<percentagemiss>20</percentagemiss>
6126					<maxaimdistance>60</maxaimdistance>
6127					<inaccuracy>10</inaccuracy>
6128					<aimedweapon type='WeaponDelay'>
6129						<delay>RANGE(0.1,4.0)</delay>
6130						<delayedweapon type='WeaponMulti'>
6131							<subweapon1 type='WeaponVelocity'>
6132								<velocitychange>RANGE(1.0,1.25)</velocitychange>
6133								<aimedweapon type='WeaponReference'>
6134									<weapon>TravoltaBomblet</weapon>
6135								</aimedweapon>
6136							</subweapon1>
6137							<subweapon2 type='WeaponExplosion'>
6138								<hurtamount>0</hurtamount>
6139								<multicolor></multicolor>
6140								<nocreatedebris/>
6141								<deform>none</deform>
6142								<size>8</size>
6143								<explosionsound>shoot/flare.wav</explosionsound>
6144								<explosiontexture>exp02</explosiontexture>
6145							</subweapon2>
6146						</delayedweapon>
6147					</aimedweapon>
6148				</subweapon1>
6149				<subweapon2 type='WeaponExplosion'>
6150					<hurtamount>1.0</hurtamount>
6151					<multicolor></multicolor>
6152					<deform>down</deform>
6153					<size>10</size>
6154					<explosionsound>explosions/large.wav</explosionsound>
6155					<explosiontexture>exp02</explosiontexture>
6156					<explosionshake>1.0</explosionshake>
6157				</subweapon2>
6158			</collisionaction>
6159		</accessoryaction>
6160	</accessory>
6161	<accessory>
6162		<name>Baby Napalm</name>
6163		<armslevel>9</armslevel>
6164		<description>A projectile weapon that explodes
6165into a river of flame. Any tanks
6166near the flames will lose life.</description>
6167		<icon>napalm.bmp</icon>
6168		<bundlesize>5</bundlesize>
6169		<cost>1000</cost>
6170		<activationsound>shoot/small.wav</activationsound>
6171		<model type='MilkShape'>data/accessories/napalm/napalm.txt</model>
6172		<modelscale>0.75</modelscale>
6173		<accessoryaction type='WeaponProjectile'>
6174			<projectilescale>0.75</projectilescale>
6175			<projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel>
6176			<collisionaction type='WeaponNapalm'>
6177				<allowunderwater>false</allowunderwater>
6178				<napalmtime>3.0</napalmtime>
6179				<napalmheight>1.5</napalmheight>
6180				<steptime>0.1</steptime>
6181				<hurtsteptime>1.0</hurtsteptime>
6182				<hurtpersecond>0.9</hurtpersecond>
6183				<numberstreams>1</numberstreams>
6184				<effectradius>5</effectradius>
6185				<napalmtexture>flames</napalmtexture>
6186				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6187				<napalmsound>explosions/napalm.wav</napalmsound>
6188			</collisionaction>
6189		</accessoryaction>
6190	</accessory><accessory>
6191		<name>Flame Stream</name>
6192		<armslevel>4</armslevel>
6193		<maximumnumber>0</maximumnumber>
6194		<accessoryaction type='WeaponProjectile'>
6195			<projectilemodel type='ase'>
6196				<mesh>data/accessories/roller.ase</mesh>
6197				<skin>data/accessories/magma.bmp</skin>
6198			</projectilemodel>
6199			<projectilescale>0.1</projectilescale>
6200			<smokelife>3</smokelife>
6201			<flamelife>2</flamelife>
6202			<enginesound>none</enginesound>
6203			<shieldhurtfactor>0.25</shieldhurtfactor>
6204			<collisionaction type='WeaponMulti'>
6205				<subweapon1 type='WeaponNapalm'>
6206					<allowunderwater>false</allowunderwater>
6207					<napalmtime>4.0</napalmtime>
6208					<napalmheight>1.5</napalmheight>
6209					<steptime>0.5</steptime>
6210					<hurtsteptime>2.0</hurtsteptime>
6211					<hurtpersecond>0.35</hurtpersecond>
6212					<numberstreams>4</numberstreams>
6213					<effectradius>5</effectradius>
6214					<napalmtexture>flames</napalmtexture>
6215					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6216					<napalmsound>explosions/napalm.wav</napalmsound>
6217				</subweapon1>
6218				<!--<subweapon2 type='WeaponExplosion'>
6219					<nocreatedebris/>
6220					<noluminance/>
6221					<minlife>2</minlife>
6222					<maxlife>4</maxlife>
6223					<hurtamount>0</hurtamount>
6224					<deform>none</deform>
6225					<size>4</size>
6226					<explosionsound>none</explosionsound>
6227					<explosiontexture>cloud00-5</explosiontexture>
6228				</subweapon2>-->
6229			</collisionaction>
6230		</accessoryaction>
6231	</accessory>
6232	<accessory>
6233		<name>FlameThrower Spread</name>
6234		<armslevel>4</armslevel>
6235		<maximumnumber>0</maximumnumber>
6236		<accessoryaction type='WeaponRandomChoice'>
6237			<weaponchoice1>
6238				<weight>10</weight>
6239				<weapon type='WeaponRedirect'>
6240					<habs>false</habs>
6241					<vabs>false</vabs>
6242					<hredirect>1.0</hredirect>
6243					<vredirect>1.0</vredirect>
6244					<nextaction type='WeaponReference'>
6245						<weapon>Flame Stream</weapon>
6246					</nextaction>
6247				</weapon>
6248			</weaponchoice1>
6249			<weaponchoice2>
6250				<weight>10</weight>
6251				<weapon type='WeaponRedirect'>
6252					<habs>false</habs>
6253					<vabs>false</vabs>
6254					<hredirect>-1.0</hredirect>
6255					<vredirect>1.0</vredirect>
6256					<nextaction type='WeaponReference'>
6257						<weapon>Flame Stream</weapon>
6258					</nextaction>
6259				</weapon>
6260			</weaponchoice2>
6261			<weaponchoice3>
6262				<weight>10</weight>
6263				<weapon type='WeaponRedirect'>
6264					<habs>false</habs>
6265					<vabs>false</vabs>
6266					<hredirect>-1.0</hredirect>
6267					<vredirect>-1.0</vredirect>
6268					<nextaction type='WeaponReference'>
6269						<weapon>Flame Stream</weapon>
6270					</nextaction>
6271				</weapon>
6272			</weaponchoice3>
6273			<weaponchoice4>
6274				<weight>10</weight>
6275				<weapon type='WeaponRedirect'>
6276					<habs>false</habs>
6277					<vabs>false</vabs>
6278					<hredirect>1.0</hredirect>
6279					<vredirect>-1.0</vredirect>
6280					<nextaction type='WeaponReference'>
6281						<weapon>Flame Stream</weapon>
6282					</nextaction>
6283				</weapon>
6284			</weaponchoice4>
6285			<weaponchoice5>
6286				<weight>10</weight>
6287				<weapon type='WeaponRedirect'>
6288					<habs>false</habs>
6289					<vabs>false</vabs>
6290					<hredirect>2.0</hredirect>
6291					<vredirect>2.0</vredirect>
6292					<nextaction type='WeaponReference'>
6293						<weapon>Flame Stream</weapon>
6294					</nextaction>
6295				</weapon>
6296			</weaponchoice5>
6297			<weaponchoice6>
6298				<weight>10</weight>
6299				<weapon type='WeaponRedirect'>
6300					<habs>false</habs>
6301					<vabs>false</vabs>
6302					<hredirect>-2.0</hredirect>
6303					<vredirect>2.0</vredirect>
6304					<nextaction type='WeaponReference'>
6305						<weapon>Flame Stream</weapon>
6306					</nextaction>
6307				</weapon>
6308			</weaponchoice6>
6309			<weaponchoice7>
6310				<weight>10</weight>
6311				<weapon type='WeaponRedirect'>
6312					<habs>false</habs>
6313					<vabs>false</vabs>
6314					<hredirect>-2.0</hredirect>
6315					<vredirect>-2.0</vredirect>
6316					<nextaction type='WeaponReference'>
6317						<weapon>Flame Stream</weapon>
6318					</nextaction>
6319				</weapon>
6320			</weaponchoice7>
6321			<weaponchoice8>
6322				<weight>10</weight>
6323				<weapon type='WeaponRedirect'>
6324					<habs>false</habs>
6325					<vabs>false</vabs>
6326					<hredirect>2.0</hredirect>
6327					<vredirect>-2.0</vredirect>
6328					<nextaction type='WeaponReference'>
6329						<weapon>Flame Stream</weapon>
6330					</nextaction>
6331				</weapon>
6332			</weaponchoice8>
6333			<weaponchoice9>
6334				<weight>10</weight>
6335				<weapon type='WeaponRedirect'>
6336					<habs>false</habs>
6337					<vabs>false</vabs>
6338					<hredirect>2.0</hredirect>
6339					<vredirect>0</vredirect>
6340					<nextaction type='WeaponReference'>
6341						<weapon>Flame Stream</weapon>
6342					</nextaction>
6343				</weapon>
6344			</weaponchoice9>
6345			<weaponchoice10>
6346				<weight>10</weight>
6347				<weapon type='WeaponRedirect'>
6348					<habs>false</habs>
6349					<vabs>false</vabs>
6350					<hredirect>0</hredirect>
6351					<vredirect>2.0</vredirect>
6352					<nextaction type='WeaponReference'>
6353						<weapon>Flame Stream</weapon>
6354					</nextaction>
6355				</weapon>
6356			</weaponchoice10>
6357			<weaponchoice11>
6358				<weight>10</weight>
6359				<weapon type='WeaponRedirect'>
6360					<habs>false</habs>
6361					<vabs>false</vabs>
6362					<hredirect>-2.0</hredirect>
6363					<vredirect>0</vredirect>
6364					<nextaction type='WeaponReference'>
6365						<weapon>Flame Stream</weapon>
6366					</nextaction>
6367				</weapon>
6368			</weaponchoice11>
6369			<weaponchoice12>
6370				<weight>10</weight>
6371				<weapon type='WeaponRedirect'>
6372					<habs>false</habs>
6373					<vabs>false</vabs>
6374					<hredirect>0</hredirect>
6375					<vredirect>-2.0</vredirect>
6376					<nextaction type='WeaponReference'>
6377						<weapon>Flame Stream</weapon>
6378					</nextaction>
6379				</weapon>
6380			</weaponchoice12>
6381		</accessoryaction>
6382	</accessory>
6383	<accessory>
6384		<name>Flame Thrower</name>
6385		<armslevel>7</armslevel>
6386		<description>Steady flowing napalm streams of flame.
6387any tanks near the flames will lose life.</description>
6388		<icon>fthrower.bmp</icon>
6389		<bundlesize>2</bundlesize>
6390		<cost>4000</cost>
6391		<activationsound>explosions/napalm.wav</activationsound>
6392		<model type='MilkShape'>data/accessories/weapons/fthrower.txt</model>
6393		<modelscale>4.0</modelscale>
6394		<accessoryaction type='WeaponMulti'>
6395			<subweapon1 type='WeaponReference'>
6396				<weapon>Flame Stream</weapon>
6397			</subweapon1>
6398			<subweapon2 type='WeaponDelay'>
6399				<delay>0.50</delay>
6400				<delayedweapon type='WeaponRepeat'>
6401					<repeat>8</repeat>
6402					<delay>0.5</delay>
6403					<repeatweapon type='WeaponReference'>
6404						<weapon>FlameThrower Spread</weapon>
6405					</repeatweapon>
6406				</delayedweapon>
6407			</subweapon2>
6408		</accessoryaction>
6409	</accessory>
6410	<accessory>
6411		<name>Napalm</name>
6412		<armslevel>4</armslevel>
6413		<description>A projectile weapon that explodes
6414into a river of flame. Any tanks
6415near the flames will lose life.</description>
6416		<icon>napalm.bmp</icon>
6417		<bundlesize>2</bundlesize>
6418		<cost>6000</cost>
6419		<activationsound>shoot/small.wav</activationsound>
6420		<model type='MilkShape'>data/accessories/napalm/napalm.txt</model>
6421		<accessoryaction type='WeaponProjectile'>
6422			<projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel>
6423			<collisionaction type='WeaponNapalm'>
6424				<allowunderwater>false</allowunderwater>
6425				<napalmtime>4.0</napalmtime>
6426				<napalmheight>1.75</napalmheight>
6427				<steptime>0.05</steptime>
6428				<hurtsteptime>1.0</hurtsteptime>
6429				<hurtpersecond>0.75</hurtpersecond>
6430				<numberstreams>2</numberstreams>
6431				<effectradius>5</effectradius>
6432				<napalmtexture>flames</napalmtexture>
6433				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6434				<napalmsound>explosions/napalm.wav</napalmsound>
6435			</collisionaction>
6436		</accessoryaction>
6437	</accessory>
6438	<accessory>
6439		<name>NapMirvBomblet</name>
6440		<armslevel>3</armslevel>
6441		<maximumnumber>0</maximumnumber>
6442		<accessoryaction type='WeaponProjectile'>
6443			<enginesound>none</enginesound>
6444			<projectilescale>0.2</projectilescale>
6445			<projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel>
6446			<collisionaction type='WeaponNapalm'>
6447				<allowunderwater>false</allowunderwater>
6448				<napalmtime>4.0</napalmtime>
6449				<napalmheight>1.75</napalmheight>
6450				<steptime>0.1</steptime>
6451				<hurtsteptime>1.0</hurtsteptime>
6452				<hurtpersecond>0.75</hurtpersecond>
6453				<numberstreams>1</numberstreams>
6454				<effectradius>5</effectradius>
6455				<napalmtexture>flames</napalmtexture>
6456				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6457				<napalmsound>explosions/napalm.wav</napalmsound>
6458			</collisionaction>
6459		</accessoryaction>
6460	</accessory>
6461	<accessory>
6462		<name>Napalm MIRV</name>
6463		<armslevel>3</armslevel>
6464		<description> A projectile weapon that on reaching
6465its highest point breaks into several
6466napalm warheads. </description>
6467		<icon>mirv.bmp</icon>
6468		<bundlesize>1</bundlesize>
6469		<cost>8000</cost>
6470		<activationsound>shoot/large.wav</activationsound>
6471		<model type='MilkShape'>data/accessories/napalm/napalm.txt</model>
6472		<accessoryaction type='WeaponProjectile'>
6473			<apexcollision></apexcollision>
6474			<projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel>
6475			<collisionaction type='WeaponMirv'>
6476				<nowarheads>6</nowarheads>
6477				<hspreaddist>0.0</hspreaddist>
6478				<vspreaddist>4.0</vspreaddist>
6479				<aimedweapon type='WeaponReference'>
6480					<weapon>NapMirvBomblet</weapon>
6481				</aimedweapon>
6482			</collisionaction>
6483		</accessoryaction>
6484	</accessory>
6485	<accessory>
6486		<name>Napalm S-MIRV</name>
6487		<armslevel>3</armslevel>
6488		<description> A projectile weapon that on reaching
6489its highest point breaks into several
6490napalm warheads which fan out in a
6491random direction. </description>
6492		<icon>mirv.bmp</icon>
6493		<bundlesize>1</bundlesize>
6494		<cost>8000</cost>
6495		<activationsound>shoot/large.wav</activationsound>
6496		<model type='MilkShape'>data/accessories/napalm/napalm.txt</model>
6497		<accessoryaction type='WeaponProjectile'>
6498			<apexcollision></apexcollision>
6499			<projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel>
6500			<collisionaction type='WeaponMulti'>
6501				<subweapon1 type='WeaponReference'>
6502					<weapon>NapMirvBomblet</weapon>
6503				</subweapon1>
6504				<subweapon2 type='WeaponRedirect'>
6505					<habs>false</habs>
6506					<vabs>false</vabs>
6507					<hredirect>5</hredirect>
6508					<vredirect>0</vredirect>
6509					<nextaction type='WeaponReference'>
6510						<weapon>NapMirvBomblet</weapon>
6511					</nextaction>
6512				</subweapon2>
6513				<subweapon3 type='WeaponRedirect'>
6514					<habs>false</habs>
6515					<vabs>false</vabs>
6516					<hredirect>10</hredirect>
6517					<vredirect>0</vredirect>
6518					<nextaction type='WeaponReference'>
6519						<weapon>NapMirvBomblet</weapon>
6520					</nextaction>
6521				</subweapon3>
6522				<subweapon4 type='WeaponRedirect'>
6523					<habs>false</habs>
6524					<vabs>false</vabs>
6525					<hredirect>-5</hredirect>
6526					<vredirect>0</vredirect>
6527					<nextaction type='WeaponReference'>
6528						<weapon>NapMirvBomblet</weapon>
6529					</nextaction>
6530				</subweapon4>
6531				<subweapon5 type='WeaponRedirect'>
6532					<habs>false</habs>
6533					<vabs>false</vabs>
6534					<hredirect>-10</hredirect>
6535					<vredirect>0</vredirect>
6536					<nextaction type='WeaponReference'>
6537						<weapon>NapMirvBomblet</weapon>
6538					</nextaction>
6539				</subweapon5>
6540			</collisionaction>
6541		</accessoryaction>
6542	</accessory>
6543	<accessory>
6544		<name>FireAnt</name>
6545		<armslevel>3</armslevel>
6546		<maximumnumber>0</maximumnumber>
6547		<accessoryaction type='WeaponMulti'>
6548			<subweapon1 type='WeaponExplosion'>
6549				<nocreatedebris/>
6550				<hurtamount>0.1</hurtamount>
6551				<deform>down</deform>
6552				<size>3</size>
6553				<explosiontexture>exp00</explosiontexture>
6554				<explosionsound>explosions/small.wav</explosionsound>
6555			</subweapon1>
6556			<subweapon2 type='WeaponNapalm'>
6557				<allowunderwater>false</allowunderwater>
6558				<napalmtime>4.0</napalmtime>
6559				<napalmheight>1.5</napalmheight>
6560				<steptime>0.2</steptime>
6561				<hurtsteptime>1.0</hurtsteptime>
6562				<hurtpersecond>1.5</hurtpersecond>
6563				<numberstreams>1</numberstreams>
6564				<effectradius>5</effectradius>
6565				<napalmtexture>flames</napalmtexture>
6566				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6567				<napalmsound>explosions/napalm.wav</napalmsound>
6568			</subweapon2>
6569		</accessoryaction>
6570	</accessory>
6571	<accessory>
6572		<name>Fire Ants</name>
6573		<armslevel>3</armslevel>
6574		<description>A projectile weapon digs under
6575the ground and explodes/burns on contact.</description>
6576		<icon>fworm.bmp</icon>
6577		<bundlesize>1</bundlesize>
6578		<cost>10000</cost>
6579		<activationsound>shoot/flare.wav</activationsound>
6580		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
6581		<accessoryaction type='WeaponProjectile'>
6582			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
6583			<collisionaction type='WeaponRepeat'>
6584				<repeat>10</repeat>
6585				<delay>0.5</delay>
6586				<repeatweapon type='WeaponAimedUnder'>
6587					<nowarheads>1</nowarheads>
6588					<percentagemiss>0</percentagemiss>
6589					<maxaimdistance>50</maxaimdistance>
6590					<inaccuracy>20</inaccuracy>
6591					<aimedweapon type='WeaponVelocity'>
6592						<velocitychange>1.25</velocitychange>
6593						<aimedweapon type='WeaponProjectile'>
6594							<timedcollision>0.65</timedcollision>
6595							<under/>
6596							<nocreatesmoke/>
6597							<projectilescale>0.5</projectilescale>
6598							<projectilemodel type='ase'>
6599								<mesh>data/accessories/roller.ase</mesh>
6600								<skin>none</skin>
6601							</projectilemodel>
6602							<shieldhurtfactor>0.25</shieldhurtfactor>
6603							<enginesound>none</enginesound>
6604							<collisionaction type='WeaponRedirect'>
6605								<habs>false</habs>
6606								<vabs>true</vabs>
6607								<hredirect>0</hredirect>
6608								<vredirect>0</vredirect>
6609								<nextaction type='WeaponMulti'>
6610									<subweapon1 type='WeaponExplosion'>
6611										<nocreatedebris/>
6612										<hurtamount>0.1</hurtamount>
6613										<deform>none</deform>
6614										<size>3</size>
6615										<explosiontexture>exp04</explosiontexture>
6616										<explosionsound>shoot/flare.wav</explosionsound>
6617									</subweapon1>
6618									<subweapon2 type='WeaponTranslate'>
6619										<translatedist>1</translatedist>
6620										<nextaction type='WeaponProjectile'>
6621											<nocreatesmoke/>
6622											<flamestartsize>1.5</flamestartsize>
6623											<flameendsize>3.0</flameendsize>
6624											<timedcollision>0.10</timedcollision>
6625											<shieldhurtfactor>0</shieldhurtfactor>
6626											<enginesound>none</enginesound>
6627											<projectilemodel type='ase'>
6628												<mesh>data/accessories/roller.ase</mesh>
6629												<skin>none</skin>
6630											</projectilemodel>
6631											<collisionaction type='WeaponNull'></collisionaction>
6632										</nextaction>
6633									</subweapon2>
6634									<subweapon3 type='WeaponDelay'>
6635										<delay>0.15</delay>
6636										<delayedweapon type='WeaponTranslate'>
6637											<translatedist>5</translatedist>
6638											<nextaction type='WeaponRandomChoice'>
6639												<weaponchoice1>
6640													<weight>10</weight>
6641													<weapon type='WeaponRoller'>
6642														<shieldhurtfactor>0.05</shieldhurtfactor>
6643														<numberrollers>1</numberrollers>
6644														<time>1</time>
6645														<rollermodel type='ase'>
6646															<mesh>data/accessories/roller.ase</mesh>
6647															<skin>none</skin>
6648														</rollermodel>
6649														<collisionaction type='WeaponReference'>
6650															<weapon>FireAnt</weapon>
6651														</collisionaction>
6652													</weapon>
6653												</weaponchoice1>
6654												<weaponchoice2>
6655													<weight>10</weight>
6656													<weapon type='WeaponRoller'>
6657														<shieldhurtfactor>0.05</shieldhurtfactor>
6658														<numberrollers>2</numberrollers>
6659														<time>1</time>
6660														<rollermodel type='ase'>
6661															<mesh>data/accessories/roller.ase</mesh>
6662															<skin>none</skin>
6663														</rollermodel>
6664														<collisionaction type='WeaponReference'>
6665															<weapon>FireAnt</weapon>
6666														</collisionaction>
6667													</weapon>
6668												</weaponchoice2>
6669											</nextaction>
6670										</delayedweapon>
6671									</subweapon3>
6672								</nextaction>
6673							</collisionaction>
6674						</aimedweapon>
6675					</aimedweapon>
6676				</repeatweapon>
6677			</collisionaction>
6678		</accessoryaction>
6679	</accessory>
6680	<accessory>
6681		<name>Napalm Blast</name>
6682		<description>A projectile weapon that exploding
6683releasing multiple blobs of napalm
6684aimed at enemy tanks.</description>
6685		<icon>nblast.bmp</icon>
6686		<cost>10000</cost>
6687		<bundlesize>1</bundlesize>
6688		<armslevel>3</armslevel>
6689		<firedsound>shoot/large.wav</firedsound>
6690		<accessoryaction type='WeaponProjectile'>
6691			<projectilescale>2</projectilescale>
6692			<projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel>
6693			<collisionaction type='WeaponMulti'>
6694				<subweapon1 type='WeaponRepeat'>
6695					<repeat>10</repeat>
6696					<delay>0.5</delay>
6697					<repeatweapon type='WeaponAimedOver'>
6698						<nowarheads>1</nowarheads>
6699						<percentagemiss>20</percentagemiss>
6700						<maxaimdistance>50</maxaimdistance>
6701						<inaccuracy>10</inaccuracy>
6702						<aimedweapon type='WeaponProjectile'>
6703							<enginesound>none</enginesound>
6704							<projectilescale>0.65</projectilescale>
6705							<projectilemodel type='ase'>
6706								<mesh>data/accessories/roller.ase</mesh>
6707								<skin>data/accessories/white.bmp</skin>
6708							</projectilemodel>
6709							<collisionaction type='WeaponNapalm'>
6710								<allowunderwater>false</allowunderwater>
6711								<napalmtime>4.0</napalmtime>
6712								<napalmheight>2.0</napalmheight>
6713								<steptime>0.075</steptime>
6714								<hurtsteptime>1.0</hurtsteptime>
6715								<hurtpersecond>1.0</hurtpersecond>
6716								<numberstreams>2</numberstreams>
6717								<effectradius>5</effectradius>
6718								<napalmtexture>flames</napalmtexture>
6719								<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6720								<napalmsound>explosions/napalm.wav</napalmsound>
6721							</collisionaction>
6722						</aimedweapon>
6723					</repeatweapon>
6724				</subweapon1>
6725				<subweapon2 type='WeaponExplosion'>
6726					<hurtamount>1.0</hurtamount>
6727					<deform>down</deform>
6728					<size>8</size>
6729					<explosionsound>explosions/large.wav</explosionsound>
6730					<explosiontexture>exp02</explosiontexture>
6731				</subweapon2>
6732				<subweapon3 type='WeaponNapalm'>
6733					<allowunderwater>false</allowunderwater>
6734					<napalmtime>4.0</napalmtime>
6735					<napalmheight>1.75</napalmheight>
6736					<steptime>0.1</steptime>
6737					<hurtsteptime>1.0</hurtsteptime>
6738					<hurtpersecond>0.75</hurtpersecond>
6739					<numberstreams>1</numberstreams>
6740					<effectradius>5</effectradius>
6741					<napalmtexture>flames</napalmtexture>
6742					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6743					<napalmsound>explosions/napalm.wav</napalmsound>
6744				</subweapon3>
6745				<subweapon4 type='WeaponDelay'>
6746					<delay>0.5</delay>
6747					<delayedweapon type='WeaponRepeat'>
6748						<repeat>7</repeat>
6749						<delay>0.5</delay>
6750						<repeatweapon type='WeaponExplosion'>
6751							<nocreatedebris/>
6752							<nocreatesplash/>
6753							<hurtamount>0</hurtamount>
6754							<deform>none</deform>
6755							<size>6</size>
6756							<explosionsound>shoot/flare.wav</explosionsound>
6757							<explosiontexture>exp02</explosiontexture>
6758						</repeatweapon>
6759					</delayedweapon>
6760				</subweapon4>
6761			</collisionaction>
6762		</accessoryaction>
6763	</accessory>
6764	<accessory>
6765		<name>Hell Segment</name>
6766		<armslevel>3</armslevel>
6767		<maximumnumber>0</maximumnumber>
6768		<accessoryaction type='WeaponMulti'>
6769			<subweapon1 type='WeaponRepeat'>
6770				<repeat>2</repeat>
6771				<delay>0.4</delay>
6772				<repeatweapon type='WeaponAimedOver'>
6773					<nowarheads>2</nowarheads>
6774					<percentagemiss>20</percentagemiss>
6775					<maxaimdistance>50</maxaimdistance>
6776					<inaccuracy>10</inaccuracy>
6777					<aimedweapon type='WeaponRedirect'>
6778						<habs>false</habs>
6779						<vabs>false</vabs>
6780						<hredirect>0</hredirect>
6781						<vredirect>90</vredirect>
6782						<nextaction type='WeaponProjectile'>
6783							<enginesound>none</enginesound>
6784							<nocreatesmoke/>
6785							<projectilescale>0.5</projectilescale>
6786							<projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel>
6787							<collisionaction type='WeaponMulti'>
6788								<subweapon1 type='WeaponExplosion'>
6789									<deform>down</deform>
6790									<hurtamount>0.6</hurtamount>
6791									<size>4</size>
6792									<explosionsound>explosions/small.wav</explosionsound>
6793									<explosiontexture>exp00</explosiontexture>
6794								</subweapon1>
6795								<subweapon2 type='WeaponNapalm'>
6796									<allowunderwater>false</allowunderwater>
6797									<napalmtime>5.0</napalmtime>
6798									<napalmheight>1.75</napalmheight>
6799									<steptime>0.25</steptime>
6800									<hurtsteptime>2.0</hurtsteptime>
6801									<hurtpersecond>1.0</hurtpersecond>
6802									<numberstreams>1</numberstreams>
6803									<effectradius>5.5</effectradius>
6804									<napalmtexture>flames</napalmtexture>
6805									<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6806									<napalmsound>explosions/napalm.wav</napalmsound>
6807								</subweapon2>
6808							</collisionaction>
6809						</nextaction>
6810					</aimedweapon>
6811				</repeatweapon>
6812			</subweapon1>
6813			<subweapon2 type='WeaponDelay'>
6814				<delay>0.8</delay>
6815				<delayedweapon type='WeaponRepeat'>
6816					<repeat>2</repeat>
6817					<delay>0.4</delay>
6818					<repeatweapon type='WeaponAimedOver'>
6819						<nowarheads>2</nowarheads>
6820						<percentagemiss>20</percentagemiss>
6821						<maxaimdistance>50</maxaimdistance>
6822						<inaccuracy>10</inaccuracy>
6823						<aimedweapon type='WeaponRedirect'>
6824							<habs>false</habs>
6825							<vabs>false</vabs>
6826							<hredirect>0</hredirect>
6827							<vredirect>90</vredirect>
6828							<nextaction type='WeaponProjectile'>
6829								<enginesound>none</enginesound>
6830								<nocreatesmoke/>
6831								<projectilescale>0.33</projectilescale>
6832								<projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel>
6833								<collisionaction type='WeaponMulti'>
6834									<subweapon1 type='WeaponExplosion'>
6835										<deform>down</deform>
6836										<hurtamount>0.4</hurtamount>
6837										<size>4</size>
6838										<explosionsound>explosions/small.wav</explosionsound>
6839										<explosiontexture>exp00</explosiontexture>
6840									</subweapon1>
6841									<subweapon2 type='WeaponNapalm'>
6842										<allowunderwater>false</allowunderwater>
6843										<napalmtime>4.0</napalmtime>
6844										<napalmheight>1.5</napalmheight>
6845										<steptime>0.4</steptime>
6846										<hurtsteptime>2.0</hurtsteptime>
6847										<hurtpersecond>1.0</hurtpersecond>
6848										<numberstreams>1</numberstreams>
6849										<effectradius>5</effectradius>
6850										<napalmtexture>flames</napalmtexture>
6851										<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6852										<napalmsound>explosions/napalm.wav</napalmsound>
6853									</subweapon2>
6854								</collisionaction>
6855							</nextaction>
6856						</aimedweapon>
6857					</repeatweapon>
6858				</delayedweapon>
6859			</subweapon2>
6860			<subweapon3 type='WeaponDelay'>
6861				<delay>1.6</delay>
6862				<delayedweapon type='WeaponRepeat'>
6863					<repeat>2</repeat>
6864					<delay>0.4</delay>
6865					<repeatweapon type='WeaponAimedOver'>
6866						<nowarheads>2</nowarheads>
6867						<percentagemiss>20</percentagemiss>
6868						<maxaimdistance>50</maxaimdistance>
6869						<inaccuracy>10</inaccuracy>
6870						<aimedweapon type='WeaponRedirect'>
6871							<habs>false</habs>
6872							<vabs>false</vabs>
6873							<hredirect>0</hredirect>
6874							<vredirect>100</vredirect>
6875							<nextaction type='WeaponProjectile'>
6876								<enginesound>none</enginesound>
6877								<nocreatesmoke/>
6878								<projectilescale>0.33</projectilescale>
6879								<projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel>
6880								<collisionaction type='WeaponMulti'>
6881									<subweapon1 type='WeaponExplosion'>
6882										<deform>down</deform>
6883										<hurtamount>0.4</hurtamount>
6884										<size>4</size>
6885										<explosionsound>explosions/small.wav</explosionsound>
6886										<explosiontexture>exp00</explosiontexture>
6887									</subweapon1>
6888									<subweapon2 type='WeaponNapalm'>
6889										<allowunderwater>false</allowunderwater>
6890										<napalmtime>4.0</napalmtime>
6891										<napalmheight>1.5</napalmheight>
6892										<steptime>0.5</steptime>
6893										<hurtsteptime>2.0</hurtsteptime>
6894										<hurtpersecond>1.2</hurtpersecond>
6895										<numberstreams>1</numberstreams>
6896										<effectradius>5</effectradius>
6897										<napalmtexture>flames</napalmtexture>
6898										<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
6899										<napalmsound>explosions/napalm.wav</napalmsound>
6900									</subweapon2>
6901								</collisionaction>
6902							</nextaction>
6903						</aimedweapon>
6904					</repeatweapon>
6905				</delayedweapon>
6906			</subweapon3>
6907		</accessoryaction>
6908	</accessory>
6909	<accessory>
6910		<name>Hell Storm</name>
6911		<armslevel>3</armslevel>
6912		<description>A projectile weapon that on reaching its highest
6913point releases many explosive napalm warheads.</description>
6914		<icon>hstorm.bmp</icon>
6915		<bundlesize>1</bundlesize>
6916		<cost>12000</cost>
6917		<activationsound>shoot/launch.wav</activationsound>
6918		<model type='ase'>
6919			<mesh>data/accessories/roller.ase</mesh>
6920			<skin>data/accessories/magma.bmp</skin>
6921		</model>
6922		<modelscale>2.5</modelscale>
6923		<accessoryaction type='WeaponProjectile'>
6924			<apexcollision></apexcollision>
6925			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
6926			<collisionaction type='WeaponMulti'>
6927				<subweapon1 type='WeaponExplosion'>
6928					<nocreatedebris/>
6929					<nowindaffected/>
6930					<nocreatesplash/>
6931					<minlife>3</minlife>
6932					<maxlife>5</maxlife>
6933					<deform>none</deform>
6934					<hurtamount>0</hurtamount>
6935					<size>10</size>
6936					<explosiontexture>exp04</explosiontexture>
6937					<explosionsound>none</explosionsound>
6938				</subweapon1>
6939				<subweapon2 type='WeaponReference'>
6940					<weapon>Clouds-Red</weapon>
6941				</subweapon2>
6942				<subweapon3 type='WeaponDelay'>
6943					<delay>1.0</delay>
6944					<delayedweapon type='WeaponMulti'>
6945						<subweapon1 type='WeaponReference'>
6946							<weapon>Hell Segment</weapon>
6947						</subweapon1>
6948						<subweapon2 type='WeaponReference'>
6949							<weapon>Clouds-Red</weapon>
6950						</subweapon2>
6951					</delayedweapon>
6952				</subweapon3>
6953				<subweapon4 type='WeaponDelay'>
6954					<delay>1.5</delay>
6955					<delayedweapon type='WeaponMulti'>
6956						<subweapon1 type='WeaponSound'>
6957							<sound>data/wav/explosions/thunder.wav</sound>
6958						</subweapon1>
6959						<subweapon2 type='WeaponSkyFlash'></subweapon2>
6960					</delayedweapon>
6961				</subweapon4>
6962				<subweapon5 type='WeaponDelay'>
6963					<delay>2.0</delay>
6964					<delayedweapon type='WeaponRedirect'>
6965						<habs>false</habs>
6966						<vabs>true</vabs>
6967						<hredirect>0</hredirect>
6968						<vredirect>90</vredirect>
6969						<nextaction type='WeaponTranslate'>
6970							<translatedist>25</translatedist>
6971							<nextaction type='WeaponMulti'>
6972								<subweapon1 type='WeaponReference'>
6973									<weapon>Hell Segment</weapon>
6974								</subweapon1>
6975								<subweapon2 type='WeaponReference'>
6976									<weapon>Clouds-Red</weapon>
6977								</subweapon2>
6978							</nextaction>
6979						</nextaction>
6980					</delayedweapon>
6981				</subweapon5>
6982				<subweapon6 type='WeaponDelay'>
6983					<delay>3.0</delay>
6984					<delayedweapon type='WeaponRedirect'>
6985						<habs>false</habs>
6986						<vabs>true</vabs>
6987						<hredirect>120</hredirect>
6988						<vredirect>90</vredirect>
6989						<nextaction type='WeaponTranslate'>
6990							<translatedist>25</translatedist>
6991							<nextaction type='WeaponMulti'>
6992								<subweapon1 type='WeaponReference'>
6993									<weapon>Hell Segment</weapon>
6994								</subweapon1>
6995								<subweapon2 type='WeaponReference'>
6996									<weapon>Clouds-Red</weapon>
6997								</subweapon2>
6998							</nextaction>
6999						</nextaction>
7000					</delayedweapon>
7001				</subweapon6>
7002				<subweapon7 type='WeaponDelay'>
7003					<delay>4.0</delay>
7004					<delayedweapon type='WeaponRedirect'>
7005						<habs>false</habs>
7006						<vabs>true</vabs>
7007						<hredirect>240</hredirect>
7008						<vredirect>90</vredirect>
7009						<nextaction type='WeaponTranslate'>
7010							<translatedist>25</translatedist>
7011							<nextaction type='WeaponMulti'>
7012								<subweapon1 type='WeaponReference'>
7013									<weapon>Hell Segment</weapon>
7014								</subweapon1>
7015								<subweapon2 type='WeaponReference'>
7016									<weapon>Clouds-Red</weapon>
7017								</subweapon2>
7018							</nextaction>
7019						</nextaction>
7020					</delayedweapon>
7021				</subweapon7>
7022			</collisionaction>
7023		</accessoryaction>
7024	</accessory>
7025	<accessory>
7026		<name>Riot Bomb</name>
7027		<armslevel>10</armslevel>
7028		<description>A projectile weapon that explodes removing
7029a small amount of earth. The explosion
7030does not harm tanks but can be used to
7031remove earth from under them.</description>
7032		<icon>rbomb.bmp</icon>
7033		<startingnumber>-1</startingnumber>
7034		<activationsound>shoot/small.wav</activationsound>
7035		<model type='MilkShape'>data/accessories/weapons/m7a3.txt</model>
7036		<modelscale>1.0</modelscale>
7037		<accessoryaction type='WeaponProjectile'>
7038			<projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel>
7039			<collisionaction type='WeaponExplosion'>
7040				<nocreatedebris/>
7041				<deform>down</deform>
7042				<hurtamount>0.0</hurtamount>
7043				<size>6</size>
7044				<explosiontexture>exp03</explosiontexture>
7045				<explosionsound>explosions/crunch.wav</explosionsound>
7046			</collisionaction>
7047		</accessoryaction>
7048	</accessory>
7049	<accessory>
7050		<name>Hvy Riot Bomb</name>
7051		<armslevel>8</armslevel>
7052		<description>A projectile weapon that explodes removing
7053a large amount of earth. The explosion
7054does not harm tanks but can be used to
7055remove earth from under them.</description>
7056		<icon>hrbomb.bmp</icon>
7057		<bundlesize>2</bundlesize>
7058		<cost>2000</cost>
7059		<activationsound>shoot/small.wav</activationsound>
7060		<model type='MilkShape'>data/accessories/weapons/m7a3.txt</model>
7061		<modelscale>1.5</modelscale>
7062		<accessoryaction type='WeaponProjectile'>
7063			<projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel>
7064			<projectilescale>2.0</projectilescale>
7065			<collisionaction type='WeaponExplosion'>
7066				<nocreatedebris/>
7067				<deform>down</deform>
7068				<hurtamount>0.0</hurtamount>
7069				<size>12</size>
7070				<explosiontexture>exp03</explosiontexture>
7071				<explosionsound>explosions/crunch.wav</explosionsound>
7072			</collisionaction>
7073		</accessoryaction>
7074	</accessory>
7075	<accessory>
7076		<name>Riot Blast</name>
7077		<armslevel>7</armslevel>
7078		<description>Riot Blasts are a larger version of the Riot
7079Charge.  The destroy a wider angle of dirt, and
7080the thickness of the wedge destroyed is also greater.</description>
7081		<icon>rblast.bmp</icon>
7082		<bundlesize>4</bundlesize>
7083		<cost>1000</cost>
7084		<accessoryaction type='WeaponTranslate'>
7085			<translatedist>2.0</translatedist>
7086			<nextaction type='WeaponMulti'>
7087				<subweapon1 type='WeaponExplosion'>
7088					<nocreatedebris/>
7089					<hurtamount>0.0</hurtamount>
7090					<deform>down</deform>
7091					<size>4</size>
7092					<explosiontexture>exp03</explosiontexture>
7093					<explosionsound>explosions/crunch.wav</explosionsound>
7094				</subweapon1>
7095				<subweapon2 type='WeaponTranslate'>
7096					<translatedist>3.0</translatedist>
7097					<nextaction type='WeaponMulti'>
7098						<subweapon1 type='WeaponExplosion'>
7099							<nocreatedebris/>
7100							<hurtamount>0.0</hurtamount>
7101							<deform>down</deform>
7102							<size>7</size>
7103							<explosiontexture>exp03</explosiontexture>
7104							<explosionsound>none</explosionsound>
7105						</subweapon1>
7106						<subweapon2 type='WeaponTranslate'>
7107							<translatedist>6.0</translatedist>
7108							<nextaction type='WeaponExplosion'>
7109								<nocreatedebris/>
7110								<hurtamount>0.0</hurtamount>
7111								<deform>down</deform>
7112								<size>10</size>
7113								<explosiontexture>exp03</explosiontexture>
7114								<explosionsound>none</explosionsound>
7115							</nextaction>
7116						</subweapon2>
7117					</nextaction>
7118				</subweapon2>
7119			</nextaction>
7120		</accessoryaction>
7121	</accessory>
7122	<accessory>
7123		<name>Acid_Small</name>
7124		<armslevel>8</armslevel>
7125		<maximumnumber>0</maximumnumber>
7126		<accessoryaction type='WeaponMulti'>
7127			<subweapon1 type='WeaponExplosion'>
7128				<nocreatedebris/>
7129				<noluminance/>
7130				<animate/>
7131				<hurtamount>0.2</hurtamount>
7132				<deform>down</deform>
7133				<size>3</size>
7134				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7135				<explosionsound>explosions/acid.wav</explosionsound>
7136				<explosiontexture>gas00</explosiontexture>
7137			</subweapon1>
7138			<subweapon2 type='WeaponNapalm'>
7139				<allowunderwater>true</allowunderwater>
7140				<napalmtime>4.0</napalmtime>
7141				<napalmheight>1.5</napalmheight>
7142				<steptime>0.5</steptime>
7143				<hurtsteptime>1.0</hurtsteptime>
7144				<hurtpersecond>1.0</hurtpersecond>
7145				<numberstreams>1</numberstreams>
7146				<effectradius>5</effectradius>
7147				<napalmtexture>acid00</napalmtexture>
7148				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7149				<napalmsound>none</napalmsound>
7150			</subweapon2>
7151			<subweapon3 type='WeaponDelay'>
7152				<delay>1.0</delay>
7153				<delayedweapon type='WeaponExplosion'>
7154					<nocreatesplash/>
7155					<nocreatedebris/>
7156					<noluminance/>
7157					<animate/>
7158					<hurtamount>0.15</hurtamount>
7159					<deform>down</deform>
7160					<size>5</size>
7161					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7162					<explosionsound>explosions/acid.wav</explosionsound>
7163					<explosiontexture>none</explosiontexture>
7164				</delayedweapon>
7165			</subweapon3>
7166			<subweapon4 type='WeaponDelay'>
7167				<delay>2.0</delay>
7168				<delayedweapon type='WeaponExplosion'>
7169					<nocreatesplash/>
7170					<nocreatedebris/>
7171					<noluminance/>
7172					<animate/>
7173					<hurtamount>0.1</hurtamount>
7174					<deform>down</deform>
7175					<size>6</size>
7176					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7177					<explosionsound>explosions/acid.wav</explosionsound>
7178					<explosiontexture>none</explosiontexture>
7179				</delayedweapon>
7180			</subweapon4>
7181		</accessoryaction>
7182	</accessory>
7183	<accessory>
7184		<name>Acid_Medium</name>
7185		<armslevel>6</armslevel>
7186		<maximumnumber>0</maximumnumber>
7187		<accessoryaction type='WeaponMulti'>
7188			<subweapon1 type='WeaponExplosion'>
7189				<nocreatedebris/>
7190				<noluminance/>
7191				<animate/>
7192				<hurtamount>0.2</hurtamount>
7193				<deform>down</deform>
7194				<size>3</size>
7195				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7196				<explosionsound>explosions/acid.wav</explosionsound>
7197				<explosiontexture>gas00</explosiontexture>
7198			</subweapon1>
7199			<subweapon2 type='WeaponNapalm'>
7200				<allowunderwater>true</allowunderwater>
7201				<napalmtime>4.0</napalmtime>
7202				<napalmheight>1.5</napalmheight>
7203				<steptime>0.5</steptime>
7204				<hurtsteptime>1.0</hurtsteptime>
7205				<hurtpersecond>1.0</hurtpersecond>
7206				<numberstreams>1</numberstreams>
7207				<effectradius>5</effectradius>
7208				<napalmtexture>acid00</napalmtexture>
7209				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7210				<napalmsound>none</napalmsound>
7211			</subweapon2>
7212			<subweapon3 type='WeaponDelay'>
7213				<delay>1.0</delay>
7214				<delayedweapon type='WeaponExplosion'>
7215					<nocreatesplash/>
7216					<nocreatedebris/>
7217					<noluminance/>
7218					<animate/>
7219					<hurtamount>0.15</hurtamount>
7220					<deform>down</deform>
7221					<size>5</size>
7222					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7223					<explosionsound>explosions/acid.wav</explosionsound>
7224					<explosiontexture>none</explosiontexture>
7225				</delayedweapon>
7226			</subweapon3>
7227			<subweapon4 type='WeaponDelay'>
7228				<delay>2.0</delay>
7229				<delayedweapon type='WeaponExplosion'>
7230					<nocreatesplash/>
7231					<nocreatedebris/>
7232					<noluminance/>
7233					<animate/>
7234					<hurtamount>0.1</hurtamount>
7235					<deform>down</deform>
7236					<size>6</size>
7237					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7238					<explosionsound>explosions/acid.wav</explosionsound>
7239					<explosiontexture>none</explosiontexture>
7240				</delayedweapon>
7241			</subweapon4>
7242			<subweapon5 type='WeaponDelay'>
7243				<delay>3.0</delay>
7244				<delayedweapon type='WeaponExplosion'>
7245					<nocreatesplash/>
7246					<nocreatedebris/>
7247					<noluminance/>
7248					<animate/>
7249					<hurtamount>0.1</hurtamount>
7250					<deform>down</deform>
7251					<size>6</size>
7252					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7253					<explosionsound>explosions/acid.wav</explosionsound>
7254					<explosiontexture>none</explosiontexture>
7255				</delayedweapon>
7256			</subweapon5>
7257		</accessoryaction>
7258	</accessory>
7259	<accessory>
7260		<name>Acid_Large</name>
7261		<armslevel>4</armslevel>
7262		<maximumnumber>0</maximumnumber>
7263		<accessoryaction type='WeaponMulti'>
7264			<subweapon1 type='WeaponExplosion'>
7265				<nocreatedebris/>
7266				<noluminance/>
7267				<animate/>
7268				<hurtamount>0.25</hurtamount>
7269				<deform>down</deform>
7270				<size>3</size>
7271				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7272				<explosionsound>explosions/acid.wav</explosionsound>
7273				<explosiontexture>gas00</explosiontexture>
7274			</subweapon1>
7275			<subweapon2 type='WeaponNapalm'>
7276				<allowunderwater>true</allowunderwater>
7277				<napalmtime>3.0</napalmtime>
7278				<napalmheight>1.5</napalmheight>
7279				<steptime>0.25</steptime>
7280				<hurtsteptime>1.0</hurtsteptime>
7281				<hurtpersecond>1.0</hurtpersecond>
7282				<numberstreams>1</numberstreams>
7283				<effectradius>5</effectradius>
7284				<napalmtexture>acid00</napalmtexture>
7285				<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7286				<napalmsound>none</napalmsound>
7287			</subweapon2>
7288			<subweapon3 type='WeaponDelay'>
7289				<delay>1.0</delay>
7290				<delayedweapon type='WeaponExplosion'>
7291					<nocreatesplash/>
7292					<nocreatedebris/>
7293					<noluminance/>
7294					<animate/>
7295					<hurtamount>0.2</hurtamount>
7296					<deform>down</deform>
7297					<size>5</size>
7298					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7299					<explosionsound>explosions/acid.wav</explosionsound>
7300					<explosiontexture>none</explosiontexture>
7301				</delayedweapon>
7302			</subweapon3>
7303			<subweapon4 type='WeaponDelay'>
7304				<delay>2.0</delay>
7305				<delayedweapon type='WeaponExplosion'>
7306					<nocreatesplash/>
7307					<nocreatedebris/>
7308					<noluminance/>
7309					<animate/>
7310					<hurtamount>0.15</hurtamount>
7311					<deform>down</deform>
7312					<size>6</size>
7313					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7314					<explosionsound>explosions/acid.wav</explosionsound>
7315					<explosiontexture>none</explosiontexture>
7316				</delayedweapon>
7317			</subweapon4>
7318			<subweapon5 type='WeaponDelay'>
7319				<delay>3.0</delay>
7320				<delayedweapon type='WeaponExplosion'>
7321					<nocreatesplash/>
7322					<nocreatedebris/>
7323					<noluminance/>
7324					<animate/>
7325					<hurtamount>0.1</hurtamount>
7326					<deform>down</deform>
7327					<size>7</size>
7328					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7329					<explosionsound>explosions/acid.wav</explosionsound>
7330					<explosiontexture>none</explosiontexture>
7331				</delayedweapon>
7332			</subweapon5>
7333			<subweapon6 type='WeaponDelay'>
7334				<delay>4.0</delay>
7335				<delayedweapon type='WeaponExplosion'>
7336					<nocreatesplash/>
7337					<nocreatedebris/>
7338					<noluminance/>
7339					<animate/>
7340					<hurtamount>0.1</hurtamount>
7341					<deform>down</deform>
7342					<size>8</size>
7343					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
7344					<explosionsound>explosions/acid.wav</explosionsound>
7345					<explosiontexture>none</explosiontexture>
7346				</delayedweapon>
7347			</subweapon6>
7348		</accessoryaction>
7349	</accessory>
7350	<accessory>
7351		<name>Acid Blast</name>
7352		<armslevel>8</armslevel>
7353		<description>A projectile weapon that scatters
7354several acid bomblets which eat the
7355earth and burn targets.</description>
7356		<icon>ablast.bmp</icon>
7357		<bundlesize>2</bundlesize>
7358		<cost>4000</cost>
7359		<activationsound>shoot/flare.wav</activationsound>
7360		<model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model>
7361		<accessoryaction type='WeaponProjectile'>
7362			<projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel>
7363			<flamestartcolor1>
7364				<A>0</A><B>0.75</B><C>0</C>
7365			</flamestartcolor1>
7366			<flameendcolor1>
7367				<A>0</A><B>0.5</B><C>0</C>
7368			</flameendcolor1>
7369			<flamestartcolor2>
7370				<A>0</A><B>0.5</B><C>0</C>
7371			</flamestartcolor2>
7372			<flameendcolor2>
7373				<A>0</A><B>0.25</B><C>0</C>
7374			</flameendcolor2>
7375			<flamelife>1.0</flamelife>
7376			<collisionaction type='WeaponMulti'>
7377				<subweapon1 type='WeaponAimedOver'>
7378					<nowarheads>8</nowarheads>
7379					<percentagemiss>20</percentagemiss>
7380					<maxaimdistance>0</maxaimdistance>
7381					<inaccuracy>10</inaccuracy>
7382					<aimedweapon type='WeaponTranslate'>
7383						<translatedist>3.0</translatedist>
7384						<nextaction type='WeaponVelocity'>
7385							<velocitychange>0.8</velocitychange>
7386							<aimedweapon type='WeaponProjectile'>
7387								<shieldhurtfactor>0.25</shieldhurtfactor>
7388								<enginesound>none</enginesound>
7389								<flamestartcolor1>
7390									<A>0</A><B>0.75</B><C>0</C>
7391								</flamestartcolor1>
7392								<flameendcolor1>
7393									<A>0</A><B>0.5</B><C>0</C>
7394								</flameendcolor1>
7395								<flamestartcolor2>
7396									<A>0</A><B>0.5</B><C>0</C>
7397								</flamestartcolor2>
7398								<flameendcolor2>
7399									<A>0</A><B>0.25</B><C>0</C>
7400								</flameendcolor2>
7401								<flamelife>0.5</flamelife>
7402								<smokelife>1.0</smokelife>
7403								<projectilescale>0.5</projectilescale>
7404								<projectilemodel type='ase'>
7405									<mesh>data/accessories/roller.ase</mesh>
7406									<skin>data/accessories/green.bmp</skin>
7407								</projectilemodel>
7408								<collisionaction type='WeaponReference'>
7409									<weapon>Acid_Small</weapon>
7410								</collisionaction>
7411							</aimedweapon>
7412						</nextaction>
7413					</aimedweapon>
7414				</subweapon1>
7415				<subweapon2 type='WeaponReference'>
7416					<weapon>Acid_Medium</weapon>
7417				</subweapon2>
7418			</collisionaction>
7419		</accessoryaction>
7420	</accessory>
7421	<accessory>
7422		<name>Bottomless Pit</name>
7423		<armslevel>7</armslevel>
7424		<description>Creates a narrow, but very deep pit at the
7425point of impact, from which no opponent can escape
7426without teleporting.</description>
7427		<icon>pit.bmp</icon>
7428		<bundlesize>2</bundlesize>
7429		<cost>3000</cost>
7430		<activationsound>shoot/large.wav</activationsound>
7431		<accessoryaction type='WeaponProjectile'>
7432			<enginesound>none</enginesound>
7433			<collisionaction type='WeaponRedirect'>
7434				<habs>true</habs>
7435				<vabs>true</vabs>
7436				<hredirect>0</hredirect>
7437				<vredirect>180</vredirect>
7438				<nextaction type='WeaponTranslate'>
7439					<translatedist>15</translatedist>
7440					<nextaction type='WeaponMulti'>
7441						<subweapon1 type='WeaponDelay'>
7442							<delay>0.25</delay>
7443							<delayedweapon type='WeaponTranslate'>
7444								<translatedist>15</translatedist>
7445								<nextaction type='WeaponMulti'>
7446									<subweapon1 type='WeaponDelay'>
7447										<delay>0.25</delay>
7448										<delayedweapon type='WeaponTranslate'>
7449											<translatedist>15</translatedist>
7450											<nextaction type='WeaponMulti'>
7451												<subweapon1 type='WeaponDelay'>
7452													<delay>0.25</delay>
7453													<delayedweapon type='WeaponTranslate'>
7454														<translatedist>15</translatedist>
7455														<nextaction type='WeaponMulti'>
7456															<subweapon1 type='WeaponDelay'>
7457																<delay>0.25</delay>
7458																<delayedweapon type='WeaponTranslate'>
7459																	<translatedist>15</translatedist>
7460																	<nextaction type='WeaponMulti'>
7461																		<subweapon1 type='WeaponDelay'>
7462																			<delay>0.25</delay>
7463																			<delayedweapon type='WeaponTranslate'>
7464																				<translatedist>15</translatedist>
7465																				<nextaction type='WeaponMulti'>
7466																					<subweapon1 type='WeaponNull'></subweapon1>
7467																					<subweapon2 type='WeaponExplosion'>
7468																						<nocreatedebris/>
7469																						<deform>down</deform>
7470																						<hurtamount>0</hurtamount>
7471																						<size>8</size>
7472																						<explosiontexture>exp03</explosiontexture>
7473																						<explosionsound>none</explosionsound>
7474																					</subweapon2>
7475																				</nextaction>
7476																			</delayedweapon>
7477																		</subweapon1>
7478																		<subweapon2 type='WeaponExplosion'>
7479																			<nocreatedebris/>
7480																			<deform>down</deform>
7481																			<hurtamount>0</hurtamount>
7482																			<size>8</size>
7483																			<explosiontexture>exp03</explosiontexture>
7484																			<explosionsound>none</explosionsound>
7485																		</subweapon2>
7486																	</nextaction>
7487																</delayedweapon>
7488															</subweapon1>
7489															<subweapon2 type='WeaponExplosion'>
7490																<nocreatedebris/>
7491																<deform>down</deform>
7492																<hurtamount>0</hurtamount>
7493																<size>8</size>
7494																<explosiontexture>exp03</explosiontexture>
7495																<explosionsound>none</explosionsound>
7496															</subweapon2>
7497														</nextaction>
7498													</delayedweapon>
7499												</subweapon1>
7500												<subweapon2 type='WeaponExplosion'>
7501													<nocreatedebris/>
7502													<deform>down</deform>
7503													<hurtamount>0</hurtamount>
7504													<size>8</size>
7505													<explosiontexture>exp03</explosiontexture>
7506													<explosionsound>none</explosionsound>
7507												</subweapon2>
7508											</nextaction>
7509										</delayedweapon>
7510									</subweapon1>
7511									<subweapon2 type='WeaponExplosion'>
7512										<nocreatedebris/>
7513										<deform>down</deform>
7514										<hurtamount>0</hurtamount>
7515										<size>8</size>
7516										<explosiontexture>exp03</explosiontexture>
7517										<explosionsound>none</explosionsound>
7518									</subweapon2>
7519								</nextaction>
7520							</delayedweapon>
7521						</subweapon1>
7522						<subweapon2 type='WeaponExplosion'>
7523							<nocreatedebris/>
7524							<deform>down</deform>
7525							<hurtamount>0</hurtamount>
7526							<size>8</size>
7527							<explosiontexture>exp03</explosiontexture>
7528							<explosionsound>explosions/crunch.wav</explosionsound>
7529						</subweapon2>
7530					</nextaction>
7531				</nextaction>
7532			</collisionaction>
7533		</accessoryaction>
7534	</accessory>
7535	<accessory>
7536		<name>Landscaper</name>
7537		<armslevel>3</armslevel>
7538		<description>Gigantic earth removing device.
7539This weapon does no physical damage</description>
7540		<icon>down.bmp</icon>
7541		<bundlesize>1</bundlesize>
7542		<cost>5000</cost>
7543		<maximumnumber>0</maximumnumber>
7544		<activationsound>shoot/flare.wav</activationsound>
7545		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
7546		<accessoryaction type='WeaponProjectile'>
7547			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
7548			<collisionaction type='WeaponExplosion'>
7549				<nocreatedebris/>
7550				<noluminance/>
7551				<hurtamount>0.0</hurtamount>
7552				<deform>down</deform>
7553				<deformtexture>none</deformtexture>
7554				<size>26</size>
7555				<explosionshake>2</explosionshake>
7556				<explosiontexture>exp03</explosiontexture>
7557				<explosionsound>explosions/crunch.wav</explosionsound>
7558			</collisionaction>
7559		</accessoryaction>
7560	</accessory>
7561	<accessory>
7562		<name>Riot Drill</name>
7563		<armslevel>5</armslevel>
7564		<description>Shoots 3 heavy riot bombs in rapid succession</description>
7565		<icon>drill.bmp</icon>
7566		<bundlesize>1</bundlesize>
7567		<cost>3000</cost>
7568		<activationsound>shoot/tripleshot.wav</activationsound>
7569		<accessoryaction type='WeaponRepeat'>
7570			<repeat>3</repeat>
7571			<delay>0.33</delay>
7572			<repeatweapon type='WeaponProjectile'>
7573				<nocreateflame/>
7574				<collisionaction type='WeaponExplosion'>
7575					<deform>down</deform>
7576					<hurtamount>0.0</hurtamount>
7577					<nocreatedebris/>
7578					<size>12</size>
7579					<explosiontexture>exp03</explosiontexture>
7580					<explosionsound>explosions/crunch.wav</explosionsound>
7581				</collisionaction>
7582			</repeatweapon>
7583		</accessoryaction>
7584	</accessory>
7585	<accessory>
7586		<name>Rain Drop</name>
7587		<armslevel>4</armslevel>
7588		<maximumnumber>0</maximumnumber>
7589		<accessoryaction type='WeaponAimedOver'>
7590			<nowarheads>1</nowarheads>
7591			<inaccuracy>0</inaccuracy>
7592			<percentagemiss>0</percentagemiss>
7593			<maxaimdistance>0</maxaimdistance>
7594			<aimedweapon type='WeaponRedirect'>
7595				<habs>false</habs>
7596				<vabs>true</vabs>
7597				<hredirect>0</hredirect>
7598				<vredirect>180</vredirect>
7599				<nextaction type='WeaponVelocity'>
7600					<velocitychange>0.8</velocitychange>
7601					<aimedweapon type='WeaponProjectile'>
7602						<shieldhurtfactor>0.25</shieldhurtfactor>
7603						<enginesound>none</enginesound>
7604						<nocreatesmoke/>
7605						<flamestartcolor1>
7606							<A>0</A><B>0.75</B><C>0</C>
7607						</flamestartcolor1>
7608						<flameendcolor1>
7609							<A>0</A><B>0.5</B><C>0</C>
7610						</flameendcolor1>
7611						<flamestartcolor2>
7612							<A>0</A><B>0.5</B><C>0</C>
7613						</flamestartcolor2>
7614						<flameendcolor2>
7615							<A>0</A><B>0.25</B><C>0</C>
7616						</flameendcolor2>
7617						<flamelife>0.5</flamelife>
7618						<projectilescale>0.35</projectilescale>
7619						<projectilemodel type='ase'>
7620							<mesh>data/accessories/roller.ase</mesh>
7621							<skin>data/accessories/green.bmp</skin>
7622						</projectilemodel>
7623						<collisionaction type='WeaponReference'>
7624							<weapon>Acid_Medium</weapon>
7625							<armslevel>4</armslevel>
7626						</collisionaction>
7627					</aimedweapon>
7628				</nextaction>
7629			</aimedweapon>
7630		</accessoryaction>
7631	</accessory>
7632	<accessory>
7633		<name>Drop Spread</name>
7634		<armslevel>4</armslevel>
7635		<maximumnumber>0</maximumnumber>
7636		<accessoryaction type='WeaponRandomChoice'>
7637			<weaponchoice1>
7638				<weight>10</weight>
7639				<weapon type='WeaponTranslate'>
7640					<translatedist>6</translatedist>
7641					<nextaction type='WeaponReference'>
7642						<weapon>Rain Drop</weapon>
7643					</nextaction>
7644				</weapon>
7645			</weaponchoice1>
7646			<weaponchoice2>
7647				<weight>10</weight>
7648				<weapon type='WeaponTranslate'>
7649					<translatedist>12</translatedist>
7650					<nextaction type='WeaponReference'>
7651						<weapon>Rain Drop</weapon>
7652					</nextaction>
7653				</weapon>
7654			</weaponchoice2>
7655		</accessoryaction>
7656	</accessory>
7657	<accessory>
7658		<name>Rain Segment</name>
7659		<armslevel>4</armslevel>
7660		<maximumnumber>0</maximumnumber>
7661		<accessoryaction type='WeaponMulti'>
7662			<subweapon1 type='WeaponReference'>
7663				<weapon>Rain Drop</weapon>
7664			</subweapon1>
7665			<subweapon2 type='WeaponDelay'>
7666				<delay>0.33</delay>
7667				<delayedweapon type='WeaponRepeat'>
7668					<repeat>4</repeat>
7669					<delay>0.33</delay>
7670					<repeatweapon type='WeaponAimedOver'>
7671						<nowarheads>1</nowarheads>
7672						<inaccuracy>0</inaccuracy>
7673						<percentagemiss>0</percentagemiss>
7674						<maxaimdistance>0</maxaimdistance>
7675						<aimedweapon type='WeaponRedirect'>
7676							<habs>false</habs>
7677							<vabs>true</vabs>
7678							<hredirect>0</hredirect>
7679							<vredirect>90</vredirect>
7680							<nextaction type='WeaponReference'>
7681								<weapon>Drop Spread</weapon>
7682							</nextaction>
7683						</aimedweapon>
7684					</repeatweapon>
7685				</delayedweapon>
7686			</subweapon2>
7687		</accessoryaction>
7688	</accessory>
7689	<accessory>
7690		<name>Rain Spread</name>
7691		<armslevel>4</armslevel>
7692		<maximumnumber>0</maximumnumber>
7693		<accessoryaction type='WeaponRandomChoice'>
7694			<weaponchoice1>
7695				<weight>5</weight>
7696				<weapon type='WeaponTranslate'>
7697					<translatedist>8</translatedist>
7698					<nextaction type='WeaponMulti'>
7699						<subweapon1 type='WeaponReference'>
7700							<weapon>Rain Segment</weapon>
7701						</subweapon1>
7702						<subweapon2 type='WeaponReference'>
7703							<weapon>Clouds-Grey</weapon>
7704						</subweapon2>
7705					</nextaction>
7706				</weapon>
7707			</weaponchoice1>
7708			<weaponchoice2>
7709				<weight>10</weight>
7710				<weapon type='WeaponTranslate'>
7711					<translatedist>16</translatedist>
7712					<nextaction type='WeaponMulti'>
7713						<subweapon1 type='WeaponReference'>
7714							<weapon>Rain Segment</weapon>
7715						</subweapon1>
7716						<subweapon2 type='WeaponReference'>
7717							<weapon>Clouds-Grey</weapon>
7718						</subweapon2>
7719					</nextaction>
7720				</weapon>
7721			</weaponchoice2>
7722			<weaponchoice3>
7723				<weight>10</weight>
7724				<weapon type='WeaponTranslate'>
7725					<translatedist>24</translatedist>
7726					<nextaction type='WeaponMulti'>
7727						<subweapon1 type='WeaponReference'>
7728							<weapon>Rain Segment</weapon>
7729						</subweapon1>
7730						<subweapon2 type='WeaponReference'>
7731							<weapon>Clouds-Grey</weapon>
7732						</subweapon2>
7733					</nextaction>
7734				</weapon>
7735			</weaponchoice3>
7736		</accessoryaction>
7737	</accessory>
7738	<accessory>
7739		<name>Acid Rain</name>
7740		<armslevel>4</armslevel>
7741		<description>A projectile weapon that on reaching
7742its highest point releases many dirt
7743eating warheads.  This weapon does no
7744physical damage.</description>
7745		<icon>arain.bmp</icon>
7746		<bundlesize>1</bundlesize>
7747		<cost>8000</cost>
7748		<activationsound>shoot/launch.wav</activationsound>
7749		<model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model>
7750		<modelscale>2.0</modelscale>
7751		<accessoryaction type='WeaponProjectile'>
7752			<apexcollision></apexcollision>
7753			<flamestartcolor1>
7754				<A>0</A><B>0.75</B><C>0</C>
7755			</flamestartcolor1>
7756			<flameendcolor1>
7757				<A>0</A><B>0.5</B><C>0</C>
7758			</flameendcolor1>
7759			<flamestartcolor2>
7760				<A>0</A><B>0.5</B><C>0</C>
7761			</flamestartcolor2>
7762			<flameendcolor2>
7763				<A>0</A><B>0.25</B><C>0</C>
7764			</flameendcolor2>
7765			<projectilescale>2.0</projectilescale>
7766			<projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel>
7767			<collisionaction type='WeaponMulti'>
7768				<subweapon1 type='WeaponExplosion'>
7769					<nocreatedebris/>
7770					<noluminance/>
7771					<nowindaffected/>
7772					<nocreatesplash/>
7773					<minlife>3</minlife>
7774					<maxlife>5</maxlife>
7775					<deform>none</deform>
7776					<hurtamount>0</hurtamount>
7777					<size>10</size>
7778					<explosiontexture>cloud00-5</explosiontexture>
7779					<explosionsound>none</explosionsound>
7780				</subweapon1>
7781				<subweapon2 type='WeaponReference'>
7782					<weapon>Clouds-Grey</weapon>
7783				</subweapon2>
7784				<subweapon3 type='WeaponDelay'>
7785					<delay>1.0</delay>
7786					<delayedweapon type='WeaponMulti'>
7787						<subweapon1 type='WeaponReference'>
7788							<weapon>Rain Segment</weapon>
7789						</subweapon1>
7790						<subweapon2 type='WeaponReference'>
7791							<weapon>Clouds-Grey</weapon>
7792						</subweapon2>
7793					</delayedweapon>
7794				</subweapon3>
7795				<subweapon4 type='WeaponDelay'>
7796					<delay>1.5</delay>
7797					<delayedweapon type='WeaponMulti'>
7798						<subweapon1 type='WeaponSound'>
7799							<sound>data/wav/explosions/thunder.wav</sound>
7800						</subweapon1>
7801						<subweapon2 type='WeaponSkyFlash'></subweapon2>
7802					</delayedweapon>
7803				</subweapon4>
7804				<subweapon5 type='WeaponDelay'>
7805					<delay>1.75</delay>
7806					<delayedweapon type='WeaponRepeat'>
7807						<repeat>5</repeat>
7808						<delay>0.75</delay>
7809						<repeatweapon type='WeaponAimedOver'>
7810							<nowarheads>1</nowarheads>
7811							<inaccuracy>0</inaccuracy>
7812							<percentagemiss>50</percentagemiss>
7813							<maxaimdistance>50</maxaimdistance>
7814							<aimedweapon type='WeaponRedirect'>
7815								<habs>false</habs>
7816								<vabs>true</vabs>
7817								<hredirect>0</hredirect>
7818								<vredirect>90</vredirect>
7819								<nextaction type='WeaponReference'>
7820									<weapon>Rain Spread</weapon>
7821								</nextaction>
7822							</aimedweapon>
7823						</repeatweapon>
7824					</delayedweapon>
7825				</subweapon5>
7826				<subweapon6 type='WeaponDelay'>
7827					<delay>5.0</delay>
7828					<delayedweapon type='WeaponReference'>
7829						<weapon>Clouds-Grey</weapon>
7830					</delayedweapon>
7831				</subweapon6>
7832			</collisionaction>
7833		</accessoryaction>
7834	</accessory>
7835	<accessory>
7836		<name>Acid Splash</name>
7837		<armslevel>4</armslevel>
7838		<description>Explodes creating other smaller acid warheads
7839that eat dirt and continue bouncing outward.
7840It does no physical damage to tanks.</description>
7841		<icon>asplash.bmp</icon>
7842		<bundlesize>1</bundlesize>
7843		<cost>10000</cost>
7844		<activationsound>shoot/flare.wav</activationsound>
7845		<model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model>
7846		<modelscale>2</modelscale>
7847		<accessoryaction type='WeaponProjectile'>
7848			<flamestartcolor1>
7849				<A>0</A><B>0.75</B><C>0</C>
7850			</flamestartcolor1>
7851			<flameendcolor1>
7852				<A>0</A><B>0.5</B><C>0</C>
7853			</flameendcolor1>
7854			<flamestartcolor2>
7855				<A>0</A><B>0.5</B><C>0</C>
7856			</flamestartcolor2>
7857			<flameendcolor2>
7858				<A>0</A><B>0.25</B><C>0</C>
7859			</flameendcolor2>
7860			<projectilescale>1.5</projectilescale>
7861			<projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel>
7862			<collisionaction type='WeaponMulti'>
7863				<subweapon1 type='WeaponAimedOver'>
7864					<nowarheads>8</nowarheads>
7865					<percentagemiss>25</percentagemiss>
7866					<maxaimdistance>0</maxaimdistance>
7867					<inaccuracy>50</inaccuracy>
7868					<aimedweapon type='WeaponTranslate'>
7869						<translatedist>3</translatedist>
7870						<nextaction type='WeaponVelocity'>
7871							<velocitychange>0.8</velocitychange>
7872							<aimedweapon type='WeaponProjectile'>
7873								<shieldhurtfactor>0.25</shieldhurtfactor>
7874								<enginesound>none</enginesound>
7875								<flamestartcolor1>
7876									<A>0</A><B>0.75</B><C>0</C>
7877								</flamestartcolor1>
7878								<flameendcolor1>
7879									<A>0</A><B>0.5</B><C>0</C>
7880								</flameendcolor1>
7881								<flamestartcolor2>
7882									<A>0</A><B>0.5</B><C>0</C>
7883								</flamestartcolor2>
7884								<flameendcolor2>
7885									<A>0</A><B>0.25</B><C>0</C>
7886								</flameendcolor2>
7887								<flamelife>0.5</flamelife>
7888								<smokelife>1.0</smokelife>
7889								<projectilescale>0.5</projectilescale>
7890								<projectilemodel type='ase'>
7891									<mesh>data/accessories/roller.ase</mesh>
7892									<skin>data/accessories/green.bmp</skin>
7893								</projectilemodel>
7894								<collisionaction type='WeaponMulti'>
7895									<subweapon1 type='WeaponAimedOver'>
7896										<nowarheads>2</nowarheads>
7897										<percentagemiss>20</percentagemiss>
7898										<maxaimdistance>0</maxaimdistance>
7899										<inaccuracy>10</inaccuracy>
7900										<aimedweapon type='WeaponVelocity'>
7901											<velocitychange>0.6</velocitychange>
7902											<aimedweapon type='WeaponProjectile'>
7903												<flamestartcolor1>
7904													<A>0</A><B>0.75</B><C>0</C>
7905												</flamestartcolor1>
7906												<flameendcolor1>
7907													<A>0</A><B>0.5</B><C>0</C>
7908												</flameendcolor1>
7909												<flamestartcolor2>
7910													<A>0</A><B>0.5</B><C>0</C>
7911												</flamestartcolor2>
7912												<flameendcolor2>
7913													<A>0</A><B>0.25</B><C>0</C>
7914												</flameendcolor2>
7915												<flamelife>0.5</flamelife>
7916												<smokelife>1.0</smokelife>
7917												<shieldhurtfactor>0.25</shieldhurtfactor>
7918												<enginesound>none</enginesound>
7919												<projectilescale>0.5</projectilescale>
7920												<projectilemodel type='ase'>
7921													<mesh>data/accessories/roller.ase</mesh>
7922													<skin>data/accessories/green.bmp</skin>
7923												</projectilemodel>
7924												<collisionaction type='WeaponReference'>
7925													<weapon>Acid_Small</weapon>
7926												</collisionaction>
7927											</aimedweapon>
7928										</aimedweapon>
7929									</subweapon1>
7930									<subweapon2 type='WeaponLeapFrog'>
7931										<bounce>0.8</bounce>
7932										<collisionaction type='WeaponProjectile'>
7933											<shieldhurtfactor>0.25</shieldhurtfactor>
7934											<enginesound>none</enginesound>
7935											<flamestartcolor1>
7936												<A>0</A><B>0.75</B><C>0</C>
7937											</flamestartcolor1>
7938											<flameendcolor1>
7939												<A>0</A><B>0.5</B><C>0</C>
7940											</flameendcolor1>
7941											<flamestartcolor2>
7942												<A>0</A><B>0.5</B><C>0</C>
7943											</flamestartcolor2>
7944											<flameendcolor2>
7945												<A>0</A><B>0.25</B><C>0</C>
7946											</flameendcolor2>
7947											<flamelife>0.5</flamelife>
7948											<smokelife>1.0</smokelife>
7949											<projectilescale>0.5</projectilescale>
7950											<projectilemodel type='ase'>
7951												<mesh>data/accessories/roller.ase</mesh>
7952												<skin>data/accessories/green.bmp</skin>
7953											</projectilemodel>
7954											<collisionaction type='WeaponMulti'>
7955												<subweapon1 type='WeaponAimedOver'>
7956													<nowarheads>2</nowarheads>
7957													<percentagemiss>20</percentagemiss>
7958													<maxaimdistance>0</maxaimdistance>
7959													<inaccuracy>10</inaccuracy>
7960													<aimedweapon type='WeaponVelocity'>
7961														<velocitychange>0.6</velocitychange>
7962														<aimedweapon type='WeaponProjectile'>
7963															<shieldhurtfactor>0.25</shieldhurtfactor>
7964															<enginesound>none</enginesound>
7965															<flamestartcolor1>
7966																<A>0</A><B>0.75</B><C>0</C>
7967															</flamestartcolor1>
7968															<flameendcolor1>
7969																<A>0</A><B>0.5</B><C>0</C>
7970															</flameendcolor1>
7971															<flamestartcolor2>
7972																<A>0</A><B>0.5</B><C>0</C>
7973															</flamestartcolor2>
7974															<flameendcolor2>
7975																<A>0</A><B>0.25</B><C>0</C>
7976															</flameendcolor2>
7977															<flamelife>0.5</flamelife>
7978															<smokelife>1.0</smokelife>
7979															<projectilescale>0.5</projectilescale>
7980															<projectilemodel type='ase'>
7981																<mesh>data/accessories/roller.ase</mesh>
7982																<skin>data/accessories/green.bmp</skin>
7983															</projectilemodel>
7984															<collisionaction type='WeaponReference'>
7985																<weapon>Acid_Small</weapon>
7986															</collisionaction>
7987														</aimedweapon>
7988													</aimedweapon>
7989												</subweapon1>
7990												<subweapon2 type='WeaponReference'>
7991													<weapon>Acid_Small</weapon>
7992												</subweapon2>
7993											</collisionaction>
7994										</collisionaction>
7995									</subweapon2>
7996									<subweapon3 type='WeaponReference'>
7997										<weapon>Acid_Small</weapon>
7998									</subweapon3>
7999								</collisionaction>
8000							</aimedweapon>
8001						</nextaction>
8002					</aimedweapon>
8003				</subweapon1>
8004				<subweapon2 type='WeaponReference'>
8005					<weapon>Acid_Large</weapon>
8006				</subweapon2>
8007			</collisionaction>
8008		</accessoryaction>
8009	</accessory>
8010	<accessory>
8011		<name>Baby Digger</name>
8012		<armslevel>9</armslevel>
8013		<description>A projectile weapon that explodes
8014creating some small riot bombs.</description>
8015		<icon>bdigger.bmp</icon>
8016		<bundlesize>2</bundlesize>
8017		<cost>1000</cost>
8018		<activationsound>shoot/flare.wav</activationsound>
8019		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
8020		<modelscale>0.5</modelscale>
8021		<accessoryaction type='WeaponProjectile'>
8022			<projectilescale>0.5</projectilescale>
8023			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
8024			<collisionaction type='WeaponAimedUnder'>
8025				<nowarheads>4</nowarheads>
8026				<inaccuracy>20</inaccuracy>
8027				<percentagemiss>20</percentagemiss>
8028				<maxaimdistance>40</maxaimdistance>
8029				<aimedweapon type='WeaponProjectile'>
8030					<under/>
8031					<nocreateflame/>
8032					<shieldhurtfactor>0.375</shieldhurtfactor>
8033					<projectilescale>0.5</projectilescale>
8034					<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
8035					<collisionaction type='WeaponExplosion'>
8036						<armslevel>8</armslevel>
8037						<nocreatedebris/>
8038						<deform>down</deform>
8039						<hurtamount>0.0</hurtamount>
8040						<size>6</size>
8041						<explosiontexture>exp03</explosiontexture>
8042						<explosionsound>explosions/crunch.wav</explosionsound>
8043					</collisionaction>
8044				</aimedweapon>
8045			</collisionaction>
8046		</accessoryaction>
8047	</accessory>
8048	<accessory>
8049		<name>Digger</name>
8050		<armslevel>7</armslevel>
8051		<description>A projectile weapon that explodes
8052creating some riot bombs.</description>
8053		<icon>digger.bmp</icon>
8054		<bundlesize>2</bundlesize>
8055		<cost>3000</cost>
8056		<activationsound>shoot/flare.wav</activationsound>
8057		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
8058		<accessoryaction type='WeaponProjectile'>
8059			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
8060			<collisionaction type='WeaponAimedUnder'>
8061				<nowarheads>8</nowarheads>
8062				<inaccuracy>20</inaccuracy>
8063				<percentagemiss>20</percentagemiss>
8064				<maxaimdistance>50</maxaimdistance>
8065				<aimedweapon type='WeaponProjectile'>
8066					<under/>
8067					<nocreateflame/>
8068					<shieldhurtfactor>0.375</shieldhurtfactor>
8069					<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
8070					<collisionaction type='WeaponExplosion'>
8071						<armslevel>6</armslevel>
8072						<nocreatedebris/>
8073						<deform>down</deform>
8074						<hurtamount>0.0</hurtamount>
8075						<size>6</size>
8076						<explosiontexture>exp03</explosiontexture>
8077						<explosionsound>explosions/crunch.wav</explosionsound>
8078					</collisionaction>
8079				</aimedweapon>
8080			</collisionaction>
8081		</accessoryaction>
8082	</accessory>
8083	<accessory>
8084		<name>Quicksand</name>
8085		<armslevel>4</armslevel>
8086		<description>A projectile weapon digs under
8087the ground eats away the surrounding earth.</description>
8088		<icon>hdigger.bmp</icon>
8089		<bundlesize>1</bundlesize>
8090		<cost>6000</cost>
8091		<activationsound>shoot/flare.wav</activationsound>
8092		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
8093		<accessoryaction type='WeaponProjectile'>
8094			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
8095			<collisionaction type='WeaponAimedUnder'>
8096				<nowarheads>8</nowarheads>
8097				<percentagemiss>20</percentagemiss>
8098				<maxaimdistance>75</maxaimdistance>
8099				<inaccuracy>40</inaccuracy>
8100				<aimedweapon type='WeaponVelocity'>
8101					<velocitychange>0.25</velocitychange>
8102					<aimedweapon type='WeaponProjectile'>
8103						<nocreateflame/>
8104						<under/>
8105						<shieldhurtfactor>0.66</shieldhurtfactor>
8106						<projectilemodel type='ase'>
8107							<mesh>data/accessories/roller.ase</mesh>
8108							<skin>data/accessories/white.bmp</skin>
8109						</projectilemodel>
8110						<collisionaction type='WeaponMulti'>
8111							<subweapon1 type='WeaponDelay'>
8112								<delay>1.5</delay>
8113								<delayedweapon type='WeaponExplosion'>
8114									<nocreatedebris/>
8115									<nocreatesplash/>
8116									<deform>down</deform>
8117									<hurtamount>0.0</hurtamount>
8118									<size>8</size>
8119									<explosiontexture>exp03</explosiontexture>
8120									<explosionsound>explosions/crunch.wav</explosionsound>
8121								</delayedweapon>
8122							</subweapon1>
8123							<subweapon2 type='WeaponAimedUnder'>
8124								<nowarheads>2</nowarheads>
8125								<percentagemiss>20</percentagemiss>
8126								<maxaimdistance>50</maxaimdistance>
8127								<inaccuracy>40</inaccuracy>
8128								<aimedweapon type='WeaponVelocity'>
8129									<velocitychange>0.25</velocitychange>
8130									<aimedweapon type='WeaponProjectile'>
8131										<nocreateflame/>
8132										<under/>
8133										<shieldhurtfactor>0.66</shieldhurtfactor>
8134										<projectilemodel type='ase'>
8135											<mesh>data/accessories/roller.ase</mesh>
8136											<skin>data/accessories/white.bmp</skin>
8137										</projectilemodel>
8138										<collisionaction type='WeaponMulti'>
8139											<subweapon1 type='WeaponExplosion'>
8140												<nocreatedebris/>
8141												<nocreatesplash/>
8142												<deform>down</deform>
8143												<hurtamount>0.0</hurtamount>
8144												<size>6</size>
8145												<explosiontexture>exp03</explosiontexture>
8146												<explosionsound>explosions/crunch.wav</explosionsound>
8147											</subweapon1>
8148											<subweapon2 type='WeaponNull'></subweapon2>
8149										</collisionaction>
8150									</aimedweapon>
8151								</aimedweapon>
8152							</subweapon2>
8153						</collisionaction>
8154					</aimedweapon>
8155				</aimedweapon>
8156			</collisionaction>
8157		</accessoryaction>
8158	</accessory>
8159	<accessory>
8160		<name>Dirt Clod</name>
8161		<armslevel>10</armslevel>
8162		<description>A projectile weapon that explodes making
8163a small mound of earth. The explosion
8164does not  harm tanks but can be used
8165to cover them.</description>
8166		<icon>dclod.bmp</icon>
8167		<startingnumber>-1</startingnumber>
8168		<activationsound>shoot/small.wav</activationsound>
8169		<accessoryaction type='WeaponProjectile'>
8170			<collisionaction type='WeaponExplosion'>
8171				<nocreatedebris/>
8172				<hurtamount>0.0</hurtamount>
8173				<deform>up</deform>
8174				<size>4</size>
8175				<explosiontexture>exp03</explosiontexture>
8176				<explosionsound>explosions/gloop.wav</explosionsound>
8177			</collisionaction>
8178		</accessoryaction>
8179	</accessory>
8180	<accessory>
8181		<name>Dirt Ball</name>
8182		<armslevel>9</armslevel>
8183		<description>A projectile weapon that explodes making
8184a medium mound of earth.  The explosion
8185does not harm tanks but can be used to
8186cover them.</description>
8187		<icon>dball.bmp</icon>
8188		<bundlesize>2</bundlesize>
8189		<cost>2000</cost>
8190		<activationsound>shoot/small.wav</activationsound>
8191		<accessoryaction type='WeaponProjectile'>
8192			<collisionaction type='WeaponExplosion'>
8193				<nocreatedebris/>
8194				<deform>up</deform>
8195				<hurtamount>0.0</hurtamount>
8196				<size>10</size>
8197				<explosiontexture>exp03</explosiontexture>
8198				<explosionsound>explosions/gloop.wav</explosionsound>
8199			</collisionaction>
8200		</accessoryaction>
8201	</accessory>
8202	<accessory>
8203		<name>Ton Of Dirt</name>
8204		<armslevel>7</armslevel>
8205		<description>A projectile weapon that explodes making
8206a large mound of earth.  The explosion
8207does not harm tanks but can be used to
8208cover them.</description>
8209		<icon>tdirt.bmp</icon>
8210		<bundlesize>1</bundlesize>
8211		<cost>3000</cost>
8212		<activationsound>shoot/small.wav</activationsound>
8213		<accessoryaction type='WeaponProjectile'>
8214			<collisionaction type='WeaponExplosion'>
8215				<nocreatedebris/>
8216				<deform>up</deform>
8217				<hurtamount>0.0</hurtamount>
8218				<size>18</size>
8219				<explosiontexture>exp03</explosiontexture>
8220				<explosionsound>explosions/gloop.wav</explosionsound>
8221			</collisionaction>
8222		</accessoryaction>
8223	</accessory>
8224	<accessory>
8225		<name>DirtColumn</name>
8226		<armslevel>10</armslevel>
8227		<maximumnumber>0</maximumnumber>
8228		<accessoryaction type='WeaponRepeat'>
8229			<repeat>3</repeat>
8230			<delay>0.5</delay>
8231			<repeatweapon type='WeaponExplosion'>
8232				<deform>up</deform>
8233				<hurtamount>0.0</hurtamount>
8234				<nocreatedebris/>
8235				<size>10</size>
8236				<explosiontexture>exp03</explosiontexture>
8237				<explosionsound>explosions/gloop.wav</explosionsound>
8238			</repeatweapon>
8239		</accessoryaction>
8240	</accessory>
8241	<accessory>
8242		<name>Wall Of Dirt</name>
8243		<armslevel>5</armslevel>
8244		<maximumnumber>3</maximumnumber>
8245		<description>Raises a small wall Of Dirt a short
8246distance from your tank in the direction you aim</description>
8247		<icon>dshield.bmp</icon>
8248		<bundlesize>1</bundlesize>
8249		<cost>3000</cost>
8250		<activationsound>shoot/large.wav</activationsound>
8251		<accessoryaction type='WeaponDelay'>
8252			<delay>0.5</delay>
8253			<delayedweapon type='WeaponMulti'>
8254				<subweapon1 type='WeaponRedirect'>
8255					<habs>false</habs>
8256					<vabs>true</vabs>
8257					<hredirect>0</hredirect>
8258					<vredirect>90</vredirect>
8259					<nextaction type='WeaponTranslate'>
8260						<translatedist>30</translatedist>
8261						<nextaction type='WeaponReference'>
8262							<weapon>DirtColumn</weapon>
8263						</nextaction>
8264					</nextaction>
8265				</subweapon1>
8266				<subweapon2 type='WeaponRedirect'>
8267					<habs>false</habs>
8268					<vabs>true</vabs>
8269					<hredirect>22.5</hredirect>
8270					<vredirect>90</vredirect>
8271					<nextaction type='WeaponTranslate'>
8272						<translatedist>30</translatedist>
8273						<nextaction type='WeaponReference'>
8274							<weapon>DirtColumn</weapon>
8275						</nextaction>
8276					</nextaction>
8277				</subweapon2>
8278				<subweapon3 type='WeaponRedirect'>
8279					<habs>false</habs>
8280					<vabs>true</vabs>
8281					<hredirect>-22.5</hredirect>
8282					<vredirect>90</vredirect>
8283					<nextaction type='WeaponTranslate'>
8284						<translatedist>30</translatedist>
8285						<nextaction type='WeaponReference'>
8286							<weapon>DirtColumn</weapon>
8287						</nextaction>
8288					</nextaction>
8289				</subweapon3>
8290			</delayedweapon>
8291		</accessoryaction>
8292	</accessory>
8293	<accessory>
8294		<name>Dirt Charge</name>
8295		<armslevel>7</armslevel>
8296		<maximumnumber>0</maximumnumber>
8297		<description>A projectile weapon that throws many
8298small dirt clods in all directions.</description>
8299		<icon>dcharge.bmp</icon>
8300		<bundlesize>3</bundlesize>
8301		<cost>6250</cost>
8302		<activationsound>shoot/flare.wav</activationsound>
8303		<model type='MilkShape'>data/accessories/dirt/dirt.txt</model>
8304		<accessoryaction type='WeaponProjectile'>
8305			<projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel>
8306			<collisionaction type='WeaponMulti'>
8307				<subweapon1 type='WeaponExplosion'>
8308					<hurtamount>0</hurtamount>
8309					<deform>down</deform><size>4</size>
8310					<explosionsound>explosions/gloop.wav</explosionsound>
8311					<explosiontexture>exp03</explosiontexture>
8312				</subweapon1>
8313				<subweapon2 type='WeaponAimedOver'>
8314					<nowarheads>5</nowarheads>
8315					<percentagemiss>1</percentagemiss>
8316					<maxaimdistance>0</maxaimdistance>
8317					<inaccuracy>50</inaccuracy>
8318					<aimedweapon type='WeaponProjectile'>
8319						<nocreateflame/><nocreatesmoke/>
8320						<timedcollision>0.6</timedcollision>
8321						<projectilescale>0.8</projectilescale>
8322						<projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel>
8323						<collisionaction type='WeaponMulti'>
8324							<subweapon1 type='WeaponExplosion'>
8325								<hurtamount>0</hurtamount>
8326								<deform>down</deform>
8327								<size>3</size>
8328								<explosionsound>explosions/gloop.wav</explosionsound>
8329								<explosiontexture>exp03</explosiontexture>
8330								<nocreatedebris/>
8331							</subweapon1>
8332							<subweapon2 type='WeaponAimedOver'>
8333								<nowarheads>3</nowarheads>
8334								<percentagemiss>1</percentagemiss>
8335								<maxaimdistance>0</maxaimdistance>
8336								<inaccuracy>20</inaccuracy>
8337								<aimedweapon type='WeaponProjectile'>
8338									<nocreateflame/>
8339									<nocreatesmoke/>
8340									<timedcollision>0.8</timedcollision>
8341									<projectilescale>0.6</projectilescale>
8342									<projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel>
8343									<collisionaction type='WeaponMulti'>
8344										<subweapon1 type='WeaponExplosion'>
8345											<hurtamount>0</hurtamount>
8346											<deform>down</deform>
8347											<size>3</size>
8348											<explosionsound>explosions/gloop.wav</explosionsound>
8349											<explosiontexture>exp03</explosiontexture>
8350											<nocreatedebris/>
8351										</subweapon1>
8352										<subweapon2 type='WeaponAimedOver'>
8353											<nowarheads>2</nowarheads>
8354											<percentagemiss>5</percentagemiss>
8355											<maxaimdistance>0</maxaimdistance>
8356											<inaccuracy>50</inaccuracy>
8357											<aimedweapon type='WeaponVelocity'>
8358											<velocitychange>0.85</velocitychange>
8359											<aimedweapon type='WeaponProjectile'>
8360												<nocreateflame/>
8361												<nocreatesmoke/>
8362												<timedcollision>0.8</timedcollision>
8363												<projectilescale>0.5</projectilescale>
8364												<projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel>
8365												<collisionaction type='WeaponMulti'>
8366													<subweapon1 type='WeaponExplosion'>
8367														<hurtamount>0</hurtamount>
8368														<deform>down</deform>
8369														<size>2</size>
8370														<explosionsound>explosions/gloop.wav</explosionsound>
8371														<explosiontexture>exp03</explosiontexture>
8372														<nocreatedebris/>
8373													</subweapon1>
8374													<subweapon2 type='WeaponAimedOver'>
8375														<nowarheads>2</nowarheads>
8376														<percentagemiss>5</percentagemiss>
8377														<maxaimdistance>0</maxaimdistance>
8378														<inaccuracy>20</inaccuracy>
8379														<aimedweapon type='WeaponVelocity'>
8380														    <velocitychange>0.7</velocitychange>
8381															<aimedweapon type='WeaponProjectile'>
8382															<nocreateflame/>
8383															<nocreatesmoke/>
8384															<projectilescale>0.5</projectilescale>
8385															<shieldhurtfactor>0.3</shieldhurtfactor>
8386															<projectilemodel type='ase'>
8387																<mesh>data/accessories/roller.ase</mesh><skin>data/accessories/white.bmp</skin>
8388																 </projectilemodel>
8389																<collisionaction type='WeaponExplosion'>
8390																	<hurtamount>0</hurtamount>
8391																	<deform>up</deform><size>3.0</size>
8392																	<explosionsound>explosions/gloop.wav</explosionsound>
8393																	<explosiontexture>exp03</explosiontexture>
8394																	<nocreatedebris/>
8395																</collisionaction>
8396			                                            	</aimedweapon>
8397			                                            </aimedweapon>
8398													</subweapon2>
8399												</collisionaction>
8400											</aimedweapon>
8401											</aimedweapon>
8402										</subweapon2>
8403									</collisionaction>
8404								</aimedweapon>
8405							</subweapon2>
8406						</collisionaction>
8407					</aimedweapon>
8408				</subweapon2>
8409			</collisionaction>
8410		</accessoryaction>
8411	</accessory>
8412	<accessory>
8413		<name>Small Meteor</name>
8414		<armslevel>4</armslevel>
8415		<description>A meteor that explodes on impact, scattering
8416burning chunks of earth about the area.</description>
8417		<icon>meteor.bmp</icon>
8418		<bundlesize>1</bundlesize>
8419		<cost>5000</cost>
8420		<activationsound>shoot/xlarge.wav</activationsound>
8421		<model type='ase'>
8422			<mesh>data/accessories/roller.ase</mesh>
8423			<skin>data/accessories/magma.bmp</skin>
8424		</model>
8425		<accessoryaction type='WeaponProjectile'>
8426			<apexcollision></apexcollision>
8427			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
8428			<collisionaction type='WeaponMulti'>
8429				<subweapon1 type='WeaponDelay'>
8430					<delay>1.5</delay>
8431					<delayedweapon type='WeaponMulti'>
8432						<subweapon1 type='WeaponDelay'>
8433							<delay>.5</delay>
8434							<delayedweapon type='WeaponMulti'>
8435								<subweapon1 type='WeaponProjectile'>
8436									<projectilescale>2</projectilescale>
8437									<projectilemodel type='ase'>
8438										<mesh>data/accessories/roller.ase</mesh>
8439										<skin>data/accessories/magma.bmp</skin>
8440									</projectilemodel>
8441									<collisionaction type='WeaponMulti'>
8442										<subweapon1 type='WeaponDelay'>
8443											<delay>0.25</delay>
8444											<delayedweapon type='WeaponAimedOver'>
8445												<nowarheads>12</nowarheads>
8446												<percentagemiss>100</percentagemiss>
8447												<maxaimdistance>0</maxaimdistance>
8448												<inaccuracy>100</inaccuracy>
8449												<aimedweapon type='WeaponTranslate'>
8450													<translatedist>10</translatedist>
8451													<nextaction type='WeaponProjectile'>
8452														<projectilemodel type='ase'>
8453															<mesh>data/accessories/roller.ase</mesh>
8454															<skin>data/accessories/magma.bmp</skin>
8455														</projectilemodel>
8456														<collisionaction type='WeaponMulti'>
8457															<subweapon1 type='WeaponExplosion'>
8458																<hurtamount>0.0</hurtamount>
8459																<deform>up</deform>
8460																<size>5</size>
8461																<explosionsound>explosions/thud.wav</explosionsound>
8462																<explosiontexture>exp02</explosiontexture>
8463															</subweapon1>
8464															<subweapon2 type='WeaponNapalm'>
8465																<allowunderwater>true</allowunderwater>
8466																<napalmtime>4.0</napalmtime>
8467																<napalmheight>1.75</napalmheight>
8468																<steptime>1</steptime>
8469																<hurtsteptime>0.625</hurtsteptime>
8470																<hurtpersecond>1.0</hurtpersecond>
8471																<numberstreams>2</numberstreams>
8472																<effectradius>6.5</effectradius>
8473																<napalmtexture>flames</napalmtexture>
8474																<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
8475																<napalmsound>explosions/napalm.wav</napalmsound>
8476															</subweapon2>
8477														</collisionaction>
8478													</nextaction>
8479												</aimedweapon>
8480											</delayedweapon>
8481										</subweapon1>
8482										<subweapon2 type='WeaponExplosion'>
8483											<hurtamount>1.25</hurtamount>
8484											<deform>down</deform>
8485											<size>12</size>
8486											<explosionsound>explosions/meteor.wav</explosionsound>
8487											<explosiontexture>exp02</explosiontexture>
8488											<explosionshake>2.0</explosionshake>
8489										</subweapon2>
8490									</collisionaction>
8491								</subweapon1>
8492								<subweapon2 type='WeaponExplosion'>
8493									<nocreatedebris/>
8494									<hurtamount>0</hurtamount>
8495									<deform>none</deform>
8496									<size>4</size>
8497									<explosionsound>explosions/quake.wav</explosionsound>
8498									<explosiontexture>exp04</explosiontexture>
8499								</subweapon2>
8500							</delayedweapon>
8501						</subweapon1>
8502						<subweapon2 type='WeaponExplosion'>
8503							<nocreatedebris/>
8504							<animate/>
8505							<minlife>2</minlife>
8506							<maxlife>3</maxlife>
8507							<hurtamount>0</hurtamount>
8508							<deform>none</deform>
8509							<size>6</size>
8510							<explosionsound>none</explosionsound>
8511							<explosiontexture>exp04</explosiontexture>
8512						</subweapon2>
8513					</delayedweapon>
8514				</subweapon1>
8515				<subweapon2 type='WeaponExplosion'>
8516					<nocreatedebris/>
8517					<animate/>
8518					<minlife>3</minlife>
8519					<maxlife>5</maxlife>
8520					<hurtamount>0</hurtamount>
8521					<deform>none</deform>
8522					<size>8</size>
8523					<explosionsound>none</explosionsound>
8524					<explosiontexture>exp04</explosiontexture>
8525				</subweapon2>
8526			</collisionaction>
8527		</accessoryaction>
8528	</accessory>
8529	<accessory>
8530		<name>Mega Meteor</name>
8531		<armslevel>2</armslevel>
8532		<description>A meteor that explodes on impact, scattering
8533burning chunks of earth about the area.</description>
8534		<icon>meteor.bmp</icon>
8535		<bundlesize>1</bundlesize>
8536		<cost>10000</cost>
8537		<activationsound>shoot/xlarge.wav</activationsound>
8538		<model type='ase'>
8539			<mesh>data/accessories/roller.ase</mesh>
8540			<skin>data/accessories/magma.bmp</skin>
8541		</model>
8542		<accessoryaction type='WeaponProjectile'>
8543			<apexcollision></apexcollision>
8544			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
8545			<collisionaction type='WeaponMulti'>
8546				<subweapon1 type='WeaponDelay'>
8547					<delay>2</delay>
8548					<delayedweapon type='WeaponMulti'>
8549						<subweapon1 type='WeaponProjectile'>
8550							<projectilescale>2</projectilescale>
8551							<projectilemodel type='ase'>
8552								<mesh>data/accessories/roller.ase</mesh>
8553								<skin>data/accessories/magma.bmp</skin>
8554							</projectilemodel>
8555							<collisionaction type='WeaponMulti'>
8556								<subweapon1 type='WeaponDelay'>
8557									<delay>0.5</delay>
8558									<delayedweapon type='WeaponAimedOver'>
8559										<nowarheads>16</nowarheads>
8560										<percentagemiss>100</percentagemiss>
8561										<maxaimdistance>0</maxaimdistance>
8562										<inaccuracy>100</inaccuracy>
8563										<aimedweapon type='WeaponTranslate'>
8564											<translatedist>10</translatedist>
8565											<nextaction type='WeaponVelocity'>
8566												<velocitychange>1.2</velocitychange>
8567												<aimedweapon type='WeaponProjectile'>
8568													<projectilemodel type='ase'>
8569														<mesh>data/accessories/roller.ase</mesh>
8570														<skin>data/accessories/magma.bmp</skin>
8571													</projectilemodel>
8572													<collisionaction type='WeaponMulti'>
8573														<subweapon1 type='WeaponExplosion'>
8574															<hurtamount>0</hurtamount>
8575															<deform>up</deform>
8576															<size>6</size>
8577															<explosionsound>explosions/thud.wav</explosionsound>
8578															<explosiontexture>exp02</explosiontexture>
8579														</subweapon1>
8580														<subweapon2 type='WeaponNapalm'>
8581															<allowunderwater>true</allowunderwater>
8582															<napalmtime>4.0</napalmtime>
8583															<napalmheight>2.0</napalmheight>
8584															<steptime>1</steptime>
8585															<hurtsteptime>0.5</hurtsteptime>
8586															<hurtpersecond>1.0</hurtpersecond>
8587															<numberstreams>2</numberstreams>
8588															<effectradius>8</effectradius>
8589															<napalmtexture>flames</napalmtexture>
8590															<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
8591															<napalmsound>explosions/napalm.wav</napalmsound>
8592														</subweapon2>
8593													</collisionaction>
8594												</aimedweapon>
8595											</nextaction>
8596										</aimedweapon>
8597									</delayedweapon>
8598								</subweapon1>
8599								<subweapon2 type='WeaponExplosion'>
8600									<hurtamount>1.25</hurtamount>
8601									<deform>down</deform>
8602									<size>24</size>
8603									<explosionsound>explosions/meteor.wav</explosionsound>
8604									<explosiontexture>exp02</explosiontexture>
8605									<explosionshake>2.0</explosionshake>
8606								</subweapon2>
8607							</collisionaction>
8608						</subweapon1>
8609						<subweapon2 type='WeaponExplosion'>
8610							<nocreatedebris/>
8611							<animate/>
8612							<hurtamount>0</hurtamount>
8613							<minlife>3</minlife>
8614							<maxlife>4</maxlife>
8615							<deform>none</deform>
8616							<size>5</size>
8617							<explosionshake>4.0</explosionshake>
8618							<explosionsound>explosions/quake.wav</explosionsound>
8619							<explosiontexture>exp04</explosiontexture>
8620						</subweapon2>
8621					</delayedweapon>
8622				</subweapon1>
8623				<subweapon2 type='WeaponExplosion'>
8624					<nocreatedebris/>
8625					<animate/>
8626					<minlife>3</minlife>
8627					<maxlife>5</maxlife>
8628					<hurtamount>0</hurtamount>
8629					<deform>none</deform>
8630					<size>10</size>
8631					<explosionsound>none</explosionsound>
8632					<explosiontexture>exp04</explosiontexture>
8633				</subweapon2>
8634			</collisionaction>
8635		</accessoryaction>
8636	</accessory>
8637	<accessory>
8638		<name>Meteor1</name>
8639		<armslevel>1</armslevel>
8640		<maximumnumber>0</maximumnumber>
8641		<accessoryaction type='WeaponProjectile'>
8642			<projectilescale>2.0</projectilescale>
8643			<projectilemodel type='ase'>
8644				<mesh>data/accessories/roller.ase</mesh>
8645				<skin>data/accessories/magma.bmp</skin>
8646			</projectilemodel>
8647			<collisionaction type='WeaponMulti'>
8648				<subweapon1 type='WeaponExplosion'>
8649					<hurtamount>1.1</hurtamount>
8650					<deform>down</deform>
8651					<size>10</size>
8652					<explosionsound>explosions/large.wav</explosionsound>
8653					<explosiontexture>exp00</explosiontexture>
8654					<explosionshake>2.0</explosionshake>
8655				</subweapon1>
8656				<subweapon2 type='WeaponAimedOver'>
8657					<nowarheads>3</nowarheads>
8658					<percentagemiss>20</percentagemiss>
8659					<maxaimdistance>0</maxaimdistance>
8660					<inaccuracy>10</inaccuracy>
8661					<aimedweapon type='WeaponTranslate'>
8662						<translatedist>8</translatedist>
8663						<nextaction type='WeaponProjectile'>
8664							<flamelife>2.0</flamelife>
8665							<smokelife>4.0</smokelife>
8666							<projectilemodel type='ase'>
8667								<mesh>data/accessories/roller.ase</mesh>
8668								<skin>data/accessories/magma.bmp</skin>
8669							</projectilemodel>
8670							<collisionaction type='WeaponMulti'>
8671								<subweapon1 type='WeaponExplosion'>
8672									<hurtamount>0.0</hurtamount>
8673									<deform>up</deform>
8674									<size>4</size>
8675									<explosionsound>none</explosionsound>
8676									<explosiontexture>exp04</explosiontexture>
8677								</subweapon1>
8678								<subweapon2 type='WeaponNapalm'>
8679									<allowunderwater>true</allowunderwater>
8680									<napalmtime>3.0</napalmtime>
8681									<napalmheight>1.4</napalmheight>
8682									<steptime>1</steptime>
8683									<hurtsteptime>0.75</hurtsteptime>
8684									<hurtpersecond>1.0</hurtpersecond>
8685									<numberstreams>1</numberstreams>
8686									<effectradius>5</effectradius>
8687									<napalmtexture>flames</napalmtexture>
8688									<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
8689									<napalmsound>explosions/napalm.wav</napalmsound>
8690								</subweapon2>
8691							</collisionaction>
8692						</nextaction>
8693					</aimedweapon>
8694				</subweapon2>
8695			</collisionaction>
8696		</accessoryaction>
8697	</accessory>
8698	<accessory>
8699		<name>Meteor2</name>
8700		<armslevel>1</armslevel>
8701		<maximumnumber>0</maximumnumber>
8702		<accessoryaction type='WeaponProjectile'>
8703			<projectilescale>2.5</projectilescale>
8704			<projectilemodel type='ase'>
8705				<mesh>data/accessories/roller.ase</mesh>
8706				<skin>data/accessories/magma.bmp</skin>
8707			</projectilemodel>
8708			<collisionaction type='WeaponMulti'>
8709				<subweapon1 type='WeaponExplosion'>
8710					<hurtamount>1.15</hurtamount>
8711					<deform>down</deform>
8712					<size>14</size>
8713					<explosionsound>explosions/meteor.wav</explosionsound>
8714					<explosiontexture>exp00</explosiontexture>
8715					<explosionshake>1.0</explosionshake>
8716				</subweapon1>
8717				<subweapon2 type='WeaponAimedOver'>
8718					<nowarheads>5</nowarheads>
8719					<percentagemiss>20</percentagemiss>
8720					<maxaimdistance>0</maxaimdistance>
8721					<inaccuracy>10</inaccuracy>
8722					<aimedweapon type='WeaponTranslate'>
8723						<translatedist>10</translatedist>
8724						<nextaction type='WeaponProjectile'>
8725							<flamelife>2.0</flamelife>
8726							<smokelife>4.0</smokelife>
8727							<projectilemodel type='ase'>
8728								<mesh>data/accessories/roller.ase</mesh>
8729								<skin>data/accessories/magma.bmp</skin>
8730							</projectilemodel>
8731							<collisionaction type='WeaponMulti'>
8732								<subweapon1 type='WeaponExplosion'>
8733									<hurtamount>0.0</hurtamount>
8734									<deform>up</deform>
8735									<size>5</size>
8736									<explosionsound>none</explosionsound>
8737									<explosiontexture>exp04</explosiontexture>
8738								</subweapon1>
8739								<subweapon2 type='WeaponNapalm'>
8740									<allowunderwater>true</allowunderwater>
8741									<napalmtime>4.0</napalmtime>
8742									<napalmheight>1.6</napalmheight>
8743									<steptime>0.9</steptime>
8744									<hurtsteptime>0.625</hurtsteptime>
8745									<hurtpersecond>1.0</hurtpersecond>
8746									<numberstreams>2</numberstreams>
8747									<effectradius>5</effectradius>
8748									<napalmtexture>flames</napalmtexture>
8749									<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
8750									<napalmsound>explosions/napalm.wav</napalmsound>
8751								</subweapon2>
8752							</collisionaction>
8753						</nextaction>
8754					</aimedweapon>
8755				</subweapon2>
8756			</collisionaction>
8757		</accessoryaction>
8758	</accessory>
8759	<accessory>
8760		<name>Meteor3</name>
8761		<armslevel>1</armslevel>
8762		<maximumnumber>0</maximumnumber>
8763		<accessoryaction type='WeaponProjectile'>
8764			<projectilescale>3.0</projectilescale>
8765			<projectilemodel type='ase'>
8766				<mesh>data/accessories/roller.ase</mesh>
8767				<skin>data/accessories/magma.bmp</skin>
8768			</projectilemodel>
8769			<collisionaction type='WeaponMulti'>
8770				<subweapon1 type='WeaponExplosion'>
8771					<hurtamount>1.2</hurtamount>
8772					<deform>down</deform>
8773					<size>18</size>
8774					<explosionsound>explosions/meteor.wav</explosionsound>
8775					<explosiontexture>exp00</explosiontexture>
8776					<explosionshake>2.0</explosionshake>
8777				</subweapon1>
8778				<subweapon2 type='WeaponAimedOver'>
8779					<nowarheads>8</nowarheads>
8780					<percentagemiss>20</percentagemiss>
8781					<maxaimdistance>0</maxaimdistance>
8782					<inaccuracy>10</inaccuracy>
8783					<aimedweapon type='WeaponTranslate'>
8784						<translatedist>12</translatedist>
8785						<nextaction type='WeaponProjectile'>
8786							<flamelife>2.0</flamelife>
8787							<smokelife>4.0</smokelife>
8788							<projectilemodel type='ase'>
8789								<mesh>data/accessories/roller.ase</mesh>
8790								<skin>data/accessories/magma.bmp</skin>
8791							</projectilemodel>
8792							<collisionaction type='WeaponMulti'>
8793								<subweapon1 type='WeaponExplosion'>
8794									<hurtamount>0.0</hurtamount>
8795									<deform>up</deform>
8796									<size>6</size>
8797									<explosionsound>none</explosionsound>
8798									<explosiontexture>exp04</explosiontexture>
8799								</subweapon1>
8800								<subweapon2 type='WeaponNapalm'>
8801									<allowunderwater>true</allowunderwater>
8802									<napalmtime>4.0</napalmtime>
8803									<napalmheight>1.8</napalmheight>
8804									<steptime>0.75</steptime>
8805									<hurtsteptime>0.5</hurtsteptime>
8806									<hurtpersecond>1.0</hurtpersecond>
8807									<numberstreams>2</numberstreams>
8808									<effectradius>6</effectradius>
8809									<napalmtexture>flames</napalmtexture>
8810									<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
8811									<napalmsound>explosions/napalm.wav</napalmsound>
8812								</subweapon2>
8813							</collisionaction>
8814						</nextaction>
8815					</aimedweapon>
8816				</subweapon2>
8817			</collisionaction>
8818		</accessoryaction>
8819	</accessory>
8820	<accessory>
8821		<name>MeteorCluster</name>
8822		<armslevel>1</armslevel>
8823		<maximumnumber>0</maximumnumber>
8824		<accessoryaction type='WeaponMulti'>
8825			<subweapon1 type='WeaponReference'>
8826				<weapon>Meteor3</weapon>
8827			</subweapon1>
8828			<subweapon2 type='WeaponDelay'>
8829				<delay>0.2</delay>
8830				<delayedweapon type='WeaponVelocity'>
8831					<velocitychange>0.75</velocitychange>
8832					<aimedweapon type='WeaponReference'>
8833						<weapon>Meteor2</weapon>
8834					</aimedweapon>
8835				</delayedweapon>
8836			</subweapon2>
8837			<subweapon3 type='WeaponDelay'>
8838				<delay>0.4</delay>
8839				<delayedweapon type='WeaponVelocity'>
8840					<velocitychange>0.5</velocitychange>
8841					<aimedweapon type='WeaponReference'>
8842						<weapon>Meteor1</weapon>
8843					</aimedweapon>
8844				</delayedweapon>
8845			</subweapon3>
8846		</accessoryaction>
8847	</accessory>
8848	<accessory>
8849		<name>MeteShwrSegment</name>
8850		<armslevel>1</armslevel>
8851		<maximumnumber>0</maximumnumber>
8852		<accessoryaction type='WeaponRedirect'>
8853			<habs>false</habs>
8854			<vabs>true</vabs>
8855			<hredirect>0</hredirect>
8856			<vredirect>90</vredirect>
8857			<nextaction type='WeaponTranslate'>
8858				<translatedist>50</translatedist>
8859				<nextaction type='WeaponMulti'>
8860					<subweapon1 type='WeaponDelay'>
8861						<delay>1.0</delay>
8862						<delayedweapon type='WeaponAimedOver'>
8863							<nowarheads>1</nowarheads>
8864							<percentagemiss>20</percentagemiss>
8865							<maxaimdistance>50</maxaimdistance>
8866							<inaccuracy>15</inaccuracy>
8867							<aimedweapon type='WeaponProjectile'>
8868								<apexcollision></apexcollision>
8869								<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
8870								<collisionaction type='WeaponMulti'>
8871									<subweapon1 type='WeaponDelay'>
8872										<delay>1.0</delay>
8873										<delayedweapon type='WeaponAimedOver'>
8874											<nowarheads>2</nowarheads>
8875											<percentagemiss>20</percentagemiss>
8876											<maxaimdistance>35</maxaimdistance>
8877											<inaccuracy>20</inaccuracy>
8878											<aimedweapon type='WeaponReference'>
8879												<weapon>Meteor1</weapon>
8880											</aimedweapon>
8881										</delayedweapon>
8882									</subweapon1>
8883									<subweapon2 type='WeaponReference'>
8884										<weapon>Meteor2</weapon>
8885									</subweapon2>
8886									<subweapon3 type='WeaponExplosion'>
8887										<nocreatedebris/>
8888										<minlife>4</minlife>
8889										<maxlife>6</maxlife>
8890										<animate/>
8891										<hurtamount>0</hurtamount>
8892										<deform>none</deform>
8893										<size>24</size>
8894										<explosionsound>shoot/flare.wav</explosionsound>
8895										<explosiontexture>exp04</explosiontexture>
8896									</subweapon3>
8897								</collisionaction>
8898							</aimedweapon>
8899						</delayedweapon>
8900					</subweapon1>
8901					<subweapon2 type='WeaponReference'>
8902						<weapon>MeteorCluster</weapon>
8903					</subweapon2>
8904					<subweapon3 type='WeaponExplosion'>
8905						<hurtamount>0</hurtamount>
8906						<nocreatedebris/>
8907						<minlife>4</minlife>
8908						<maxlife>6</maxlife>
8909						<deform>none</deform>
8910						<size>24</size>
8911						<explosionshake>4.0</explosionshake>
8912						<explosionsound>explosions/quake.wav</explosionsound>
8913						<explosiontexture>exp04</explosiontexture>
8914					</subweapon3>
8915					<subweapon4 type='WeaponReference'>
8916						<weapon>Clouds-Red</weapon>
8917					</subweapon4>
8918				</nextaction>
8919			</nextaction>
8920		</accessoryaction>
8921	</accessory>
8922	<accessory>
8923		<name>Meteor Shower</name>
8924		<armslevel>1</armslevel>
8925		<description>Weapon creates a mass of flaming meteors
8926at a random location in the sky.  The meteors
8927explode and scatter flaming earth on impact.
8928YOU CANNOT AIM THIS WEAPON!</description>
8929		<icon>mshower.bmp</icon>
8930		<bundlesize>1</bundlesize>
8931		<cost>40000</cost>
8932		<activationsound>shoot/xlarge.wav</activationsound>
8933		<model type='ase'>
8934			<mesh>data/accessories/roller.ase</mesh>
8935			<skin>data/accessories/magma.bmp</skin>
8936		</model>
8937		<accessoryaction type='WeaponCenterPosition'>
8938			<height>200</height>
8939			<nextaction type='WeaponScatterPosition'>
8940				<landheight>false</landheight>
8941				<landonly>false</landonly>
8942				<scatterpercentage>25</scatterpercentage>
8943				<aimedweapon type='WeaponScatterDirection'>
8944					<direction><A>0</A><B>0</B><C>-1</C></direction>
8945					<directionoffset><A>0</A><B>0</B><C>0</C></directionoffset>
8946					<aimedweapon type='WeaponMulti'>
8947						<subweapon1 type='WeaponDelay'>
8948							<delay>2.0</delay>
8949							<delayedweapon type='WeaponMulti'>
8950								<subweapon1 type='WeaponExplosion'>
8951									<nocreatedebris/>
8952									<minlife>3</minlife>
8953									<maxlife>4</maxlife>
8954									<animate/>
8955									<hurtamount>0</hurtamount>
8956									<deform>none</deform>
8957									<size>16</size>
8958									<explosionsound>explosions/lightning.wav</explosionsound>
8959									<explosiontexture>exp04</explosiontexture>
8960								</subweapon1>
8961								<subweapon2 type='WeaponRepeat'>
8962									<repeat>8</repeat>
8963									<delay>0.75</delay>
8964									<repeatweapon type='WeaponAimedOver'>
8965										<nowarheads>1</nowarheads>
8966										<percentagemiss>100</percentagemiss>
8967										<maxaimdistance>0</maxaimdistance>
8968										<inaccuracy>100</inaccuracy>
8969										<aimedweapon type='WeaponReference'>
8970											<weapon>MeteShwrSegment</weapon>
8971										</aimedweapon>
8972									</repeatweapon>
8973								</subweapon2>
8974							</delayedweapon>
8975						</subweapon1>
8976						<subweapon2 type='WeaponExplosion'>
8977							<nocreatedebris/>
8978							<minlife>4</minlife>
8979							<maxlife>6</maxlife>
8980							<animate/>
8981							<hurtamount>0</hurtamount>
8982							<deform>none</deform>
8983							<size>24</size>
8984							<explosionsound>shoot/flare.wav</explosionsound>
8985							<explosiontexture>exp04</explosiontexture>
8986						</subweapon2>
8987					</aimedweapon>
8988				</aimedweapon>
8989			</nextaction>
8990		</accessoryaction>
8991	</accessory>
8992	<accessory>
8993		<name>MountainDirt</name>
8994		<armslevel>2</armslevel>
8995		<maximumnumber>0</maximumnumber>
8996		<accessoryaction type='WeaponTranslate'>
8997			<translatedist>6.0</translatedist>
8998			<nextaction type='WeaponScatterPosition'>
8999				<landheight>true</landheight>
9000				<landonly>false</landonly>
9001				<scatterpercentage>0</scatterpercentage>
9002				<aimedweapon type='WeaponMulti'>
9003					<subweapon1 type='WeaponExplosion'>
9004						<deform>up</deform>
9005						<deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture>
9006						<hurtamount>0.0</hurtamount>
9007						<nocreatedebris/>
9008						<size>6</size>
9009						<explosiontexture>none</explosiontexture>
9010						<explosionsound>none</explosionsound>
9011					</subweapon1>
9012					<subweapon2 type='WeaponDelay'>
9013						<delay>0.2</delay>
9014						<delayedweapon type='WeaponTranslate'>
9015							<translatedist>7.0</translatedist>
9016							<nextaction type='WeaponScatterPosition'>
9017								<landheight>true</landheight>
9018								<landonly>false</landonly>
9019								<scatterpercentage>0</scatterpercentage>
9020								<aimedweapon type='WeaponMulti'>
9021									<subweapon1 type='WeaponExplosion'>
9022										<deform>up</deform>
9023										<deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture>
9024										<hurtamount>0.0</hurtamount>
9025										<nocreatedebris/>
9026										<size>7</size>
9027										<explosiontexture>none</explosiontexture>
9028										<explosionsound>none</explosionsound>
9029									</subweapon1>
9030									<subweapon2 type='WeaponDelay'>
9031										<delay>0.2</delay>
9032										<delayedweapon type='WeaponTranslate'>
9033											<translatedist>9.0</translatedist>
9034											<nextaction type='WeaponScatterPosition'>
9035												<landheight>true</landheight>
9036												<landonly>false</landonly>
9037												<scatterpercentage>0</scatterpercentage>
9038												<aimedweapon type='WeaponMulti'>
9039													<subweapon1 type='WeaponExplosion'>
9040														<deform>up</deform>
9041														<deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture>
9042														<hurtamount>0.0</hurtamount>
9043														<nocreatedebris/>
9044														<size>10</size>
9045														<explosiontexture>none</explosiontexture>
9046														<explosionsound>none</explosionsound>
9047													</subweapon1>
9048													<subweapon2 type='WeaponDelay'>
9049														<delay>0.2</delay>
9050														<delayedweapon type='WeaponTranslate'>
9051															<translatedist>10.0</translatedist>
9052															<nextaction type='WeaponScatterPosition'>
9053																<landheight>true</landheight>
9054																<landonly>false</landonly>
9055																<scatterpercentage>0</scatterpercentage>
9056																<aimedweapon type='WeaponMulti'>
9057																	<subweapon1 type='WeaponExplosion'>
9058																		<deform>up</deform>
9059																		<deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture>
9060																		<hurtamount>0.0</hurtamount>
9061																		<nocreatedebris/>
9062																		<size>7</size>
9063																		<explosiontexture>none</explosiontexture>
9064																		<explosionsound>none</explosionsound>
9065																	</subweapon1>
9066																</aimedweapon>
9067															</nextaction>
9068														</delayedweapon>
9069													</subweapon2>
9070												</aimedweapon>
9071											</nextaction>
9072										</delayedweapon>
9073									</subweapon2>
9074								</aimedweapon>
9075							</nextaction>
9076						</delayedweapon>
9077					</subweapon2>
9078				</aimedweapon>
9079			</nextaction>
9080		</accessoryaction>
9081	</accessory>
9082	<accessory>
9083		<name>MountainSegment</name>
9084		<armslevel>2</armslevel>
9085		<maximumnumber>0</maximumnumber>
9086		<accessoryaction type='WeaponRandomChoice'>
9087			<weaponchoice1>
9088				<weight>10</weight>
9089				<weapon type='WeaponReference'>
9090					<weapon>MountainDirt</weapon>
9091				</weapon>
9092			</weaponchoice1>
9093			<weaponchoice2>
9094				<weight>10</weight>
9095				<weapon type='WeaponDelay'>
9096					<delay>0.75</delay>
9097					<delayedweapon type='WeaponReference'>
9098						<weapon>MountainDirt</weapon>
9099					</delayedweapon>
9100				</weapon>
9101			</weaponchoice2>
9102			<weaponchoice3>
9103				<weight>10</weight>
9104				<weapon type='WeaponDelay'>
9105					<delay>1.5</delay>
9106					<delayedweapon type='WeaponReference'>
9107						<weapon>MountainDirt</weapon>
9108					</delayedweapon>
9109				</weapon>
9110			</weaponchoice3>
9111		</accessoryaction>
9112	</accessory>
9113	<accessory>
9114		<name>MagmaChunk</name>
9115		<armslevel>2</armslevel>
9116		<maximumnumber>0</maximumnumber>
9117		<accessoryaction type='WeaponProjectile'>
9118			<enginesound>none</enginesound>
9119			<flamestartsize>1.0</flamestartsize>
9120			<flameendsize>4.0</flameendsize>
9121			<smokestartsize>1.0</smokestartsize>
9122			<smokeendsize>6.0</smokeendsize>
9123			<projectilescale>0.5</projectilescale>
9124			<projectilemodel type='ase'>
9125				<mesh>data/accessories/roller.ase</mesh>
9126				<skin>data/accessories/magma.bmp</skin>
9127			</projectilemodel>
9128			<collisionaction type='WeaponMulti'>
9129				<subweapon1 type='WeaponNapalm'>
9130					<allowunderwater>false</allowunderwater>
9131					<napalmtime>6.0</napalmtime>
9132					<napalmheight>1.5</napalmheight>
9133					<steptime>0.33</steptime>
9134					<hurtsteptime>1.0</hurtsteptime>
9135					<hurtpersecond>0.5</hurtpersecond>
9136					<numberstreams>2</numberstreams>
9137					<effectradius>6</effectradius>
9138					<napalmtexture>lava</napalmtexture>
9139					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9140					<napalmsound>none</napalmsound>
9141				</subweapon1>
9142				<!--<subweapon2 type='WeaponExplosion'>
9143					<deform>up</deform>
9144					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9145					<hurtamount>0.25</hurtamount>
9146					<nocreatedebris/>
9147					<size>4</size>
9148					<explosiontexture>none</explosiontexture>
9149					<explosionsound>none</explosionsound>
9150				</subweapon2>-->
9151			</collisionaction>
9152		</accessoryaction>
9153	</accessory>
9154	<accessory>
9155		<name>AshChunk</name>
9156		<armslevel>2</armslevel>
9157		<maximumnumber>0</maximumnumber>
9158		<accessoryaction type='WeaponRandomChoice'>
9159			<weaponchoice1>
9160				<weight>10</weight>
9161				<weapon type='WeaponProjectile'>
9162					<nocreatesmoke/>
9163					<timedcollision>1.5</timedcollision>
9164					<enginesound>none</enginesound>
9165					<flamestartsize>1.0</flamestartsize>
9166					<flameendsize>4.0</flameendsize>
9167					<flaretype>1</flaretype>
9168					<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
9169					<collisionaction type='WeaponNull'></collisionaction>
9170				</weapon>
9171			</weaponchoice1>
9172			<weaponchoice2>
9173				<weight>10</weight>
9174				<weapon type='WeaponProjectile'>
9175					<nocreateflame/>
9176					<timedcollision>2.0</timedcollision>
9177					<enginesound>none</enginesound>
9178					<smokestartsize>1.0</smokestartsize>
9179					<smokeendsize>6.0</smokeendsize>
9180					<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
9181					<collisionaction type='WeaponNull'></collisionaction>
9182				</weapon>
9183			</weaponchoice2>
9184		</accessoryaction>
9185	</accessory>
9186	<accessory>
9187		<name>Volcano</name>
9188		<armslevel>2</armslevel>
9189		<description>Spawns a devestating volcano upon impact.</description>
9190		<icon>volcano.bmp</icon>
9191		<bundlesize>1</bundlesize>
9192		<cost>30000</cost>
9193		<activationsound>shoot/xlarge.wav</activationsound>
9194		<model type='ase'>
9195			<mesh>data/accessories/roller.ase</mesh>
9196			<skin>data/accessories/magma.bmp</skin>
9197		</model>
9198		<accessoryaction type='WeaponProjectile'>
9199			<flaretype>1</flaretype>
9200			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
9201			<collisionaction type='WeaponScatterPosition'>
9202				<landheight>true</landheight>
9203				<landonly>false</landonly>
9204				<scatterpercentage>0</scatterpercentage>
9205				<aimedweapon type='WeaponDelay'>
9206					<delay>1.0</delay>
9207					<delayedweapon type='WeaponMulti'>
9208						<!-- Shake earth and damage opponents over large area -->
9209						<subweapon1 type='WeaponRepeat'>
9210							<repeat>5</repeat>
9211							<delay>1.0</delay>
9212							<repeatweapon type='WeaponExplosion'>
9213								<armslevel>1</armslevel>
9214								<nocreatedebris/>
9215								<nocreatesplash/>
9216								<hurtamount>0.2</hurtamount>
9217								<deform>none</deform>
9218								<deformtexture>none</deformtexture>
9219								<size>72</size>
9220								<explosionshake>4.0</explosionshake>
9221								<explosiontexture>none</explosiontexture>
9222								<explosionsound>none</explosionsound>
9223							</repeatweapon>
9224						</subweapon1>
9225						<subweapon2 type='WeaponSound'>
9226							<sound>data/wav/explosions/quake.wav</sound>
9227							<relative>true</relative>
9228						</subweapon2>
9229						<!-- Form the mountain -->
9230						<subweapon3 type='WeaponMulti'>
9231							<subweapon1 type='WeaponAimedOver'>
9232								<nowarheads>1</nowarheads>
9233								<percentagemiss>0</percentagemiss>
9234								<maxaimdistance>0</maxaimdistance>
9235								<inaccuracy>0</inaccuracy>
9236								<aimedweapon type='WeaponMulti'>
9237									<subweapon1 type='WeaponRedirect'>
9238										<habs>false</habs>
9239										<vabs>true</vabs>
9240										<hredirect>0</hredirect>
9241										<vredirect>90</vredirect>
9242										<nextaction type='WeaponReference'>
9243											<weapon>MountainSegment</weapon>
9244										</nextaction>
9245									</subweapon1>
9246									<subweapon2 type='WeaponDelay'>
9247										<delay>0.25</delay>
9248										<delayedweapon type='WeaponRedirect'>
9249											<habs>false</habs>
9250											<vabs>true</vabs>
9251											<hredirect>22.5</hredirect>
9252											<vredirect>90</vredirect>
9253											<nextaction type='WeaponReference'>
9254												<weapon>MountainSegment</weapon>
9255											</nextaction>
9256										</delayedweapon>
9257									</subweapon2>
9258									<subweapon3 type='WeaponDelay'>
9259										<delay>0.5</delay>
9260										<delayedweapon type='WeaponRedirect'>
9261											<habs>false</habs>
9262											<vabs>true</vabs>
9263											<hredirect>45</hredirect>
9264											<vredirect>90</vredirect>
9265											<nextaction type='WeaponReference'>
9266												<weapon>MountainSegment</weapon>
9267											</nextaction>
9268										</delayedweapon>
9269									</subweapon3>
9270									<subweapon4 type='WeaponDelay'>
9271										<delay>0.75</delay>
9272										<delayedweapon type='WeaponRedirect'>
9273											<habs>false</habs>
9274											<vabs>true</vabs>
9275											<hredirect>67.5</hredirect>
9276											<vredirect>90</vredirect>
9277											<nextaction type='WeaponReference'>
9278												<weapon>MountainSegment</weapon>
9279											</nextaction>
9280										</delayedweapon>
9281									</subweapon4>
9282									<subweapon5 type='WeaponDelay'>
9283										<delay>1.0</delay>
9284										<delayedweapon type='WeaponRedirect'>
9285											<habs>false</habs>
9286											<vabs>true</vabs>
9287											<hredirect>90</hredirect>
9288											<vredirect>90</vredirect>
9289											<nextaction type='WeaponReference'>
9290												<weapon>MountainSegment</weapon>
9291											</nextaction>
9292										</delayedweapon>
9293									</subweapon5>
9294									<subweapon6 type='WeaponDelay'>
9295										<delay>1.25</delay>
9296										<delayedweapon type='WeaponRedirect'>
9297											<habs>false</habs>
9298											<vabs>true</vabs>
9299											<hredirect>112.5</hredirect>
9300											<vredirect>90</vredirect>
9301											<nextaction type='WeaponReference'>
9302												<weapon>MountainSegment</weapon>
9303											</nextaction>
9304										</delayedweapon>
9305									</subweapon6>
9306									<subweapon7 type='WeaponDelay'>
9307										<delay>1.5</delay>
9308										<delayedweapon type='WeaponRedirect'>
9309											<habs>false</habs>
9310											<vabs>true</vabs>
9311											<hredirect>135</hredirect>
9312											<vredirect>90</vredirect>
9313											<nextaction type='WeaponReference'>
9314												<weapon>MountainSegment</weapon>
9315											</nextaction>
9316										</delayedweapon>
9317									</subweapon7>
9318									<subweapon8 type='WeaponDelay'>
9319										<delay>1.75</delay>
9320										<delayedweapon type='WeaponRedirect'>
9321											<habs>false</habs>
9322											<vabs>true</vabs>
9323											<hredirect>157.5</hredirect>
9324											<vredirect>90</vredirect>
9325											<nextaction type='WeaponReference'>
9326												<weapon>MountainSegment</weapon>
9327											</nextaction>
9328										</delayedweapon>
9329									</subweapon8>
9330									<subweapon9 type='WeaponDelay'>
9331										<delay>2.0</delay>
9332										<delayedweapon type='WeaponRedirect'>
9333											<habs>false</habs>
9334											<vabs>true</vabs>
9335											<hredirect>180</hredirect>
9336											<vredirect>90</vredirect>
9337											<nextaction type='WeaponReference'>
9338												<weapon>MountainSegment</weapon>
9339											</nextaction>
9340										</delayedweapon>
9341									</subweapon9>
9342									<subweapon10 type='WeaponDelay'>
9343										<delay>2.25</delay>
9344										<delayedweapon type='WeaponRedirect'>
9345											<habs>false</habs>
9346											<vabs>true</vabs>
9347											<hredirect>202.5</hredirect>
9348											<vredirect>90</vredirect>
9349											<nextaction type='WeaponReference'>
9350												<weapon>MountainSegment</weapon>
9351											</nextaction>
9352										</delayedweapon>
9353									</subweapon10>
9354									<subweapon11 type='WeaponDelay'>
9355										<delay>2.5</delay>
9356										<delayedweapon type='WeaponRedirect'>
9357											<habs>false</habs>
9358											<vabs>true</vabs>
9359											<hredirect>225</hredirect>
9360											<vredirect>90</vredirect>
9361											<nextaction type='WeaponReference'>
9362												<weapon>MountainSegment</weapon>
9363											</nextaction>
9364										</delayedweapon>
9365									</subweapon11>
9366									<subweapon12 type='WeaponDelay'>
9367										<delay>2.75</delay>
9368										<delayedweapon type='WeaponRedirect'>
9369											<habs>false</habs>
9370											<vabs>true</vabs>
9371											<hredirect>247.5</hredirect>
9372											<vredirect>90</vredirect>
9373											<nextaction type='WeaponReference'>
9374												<weapon>MountainSegment</weapon>
9375											</nextaction>
9376										</delayedweapon>
9377									</subweapon12>
9378									<subweapon13 type='WeaponDelay'>
9379										<delay>3.0</delay>
9380										<delayedweapon type='WeaponRedirect'>
9381											<habs>false</habs>
9382											<vabs>true</vabs>
9383											<hredirect>270</hredirect>
9384											<vredirect>90</vredirect>
9385											<nextaction type='WeaponReference'>
9386												<weapon>MountainSegment</weapon>
9387											</nextaction>
9388										</delayedweapon>
9389									</subweapon13>
9390									<subweapon14 type='WeaponDelay'>
9391										<delay>3.25</delay>
9392										<delayedweapon type='WeaponRedirect'>
9393											<habs>false</habs>
9394											<vabs>true</vabs>
9395											<hredirect>292.5</hredirect>
9396											<vredirect>90</vredirect>
9397											<nextaction type='WeaponReference'>
9398												<weapon>MountainSegment</weapon>
9399											</nextaction>
9400										</delayedweapon>
9401									</subweapon14>
9402									<subweapon15 type='WeaponDelay'>
9403										<delay>3.5</delay>
9404										<delayedweapon type='WeaponRedirect'>
9405											<habs>false</habs>
9406											<vabs>true</vabs>
9407											<hredirect>315</hredirect>
9408											<vredirect>90</vredirect>
9409											<nextaction type='WeaponReference'>
9410												<weapon>MountainSegment</weapon>
9411											</nextaction>
9412										</delayedweapon>
9413									</subweapon15>
9414									<subweapon16 type='WeaponDelay'>
9415										<delay>3.75</delay>
9416										<delayedweapon type='WeaponRedirect'>
9417											<habs>false</habs>
9418											<vabs>true</vabs>
9419											<hredirect>337.5</hredirect>
9420											<vredirect>90</vredirect>
9421											<nextaction type='WeaponReference'>
9422												<weapon>MountainSegment</weapon>
9423											</nextaction>
9424										</delayedweapon>
9425									</subweapon16>
9426								</aimedweapon>
9427							</subweapon1>
9428							<subweapon2 type='WeaponDelay'>
9429								<delay>0.1</delay>
9430								<delayedweapon type='WeaponExplosion'>
9431									<deform>up</deform>
9432									<deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture>
9433									<hurtamount>0.0</hurtamount>
9434									<nocreatedebris/>
9435									<size>12</size>
9436									<explosiontexture>none</explosiontexture>
9437									<explosionsound>none</explosionsound>
9438								</delayedweapon>
9439							</subweapon2>
9440							<subweapon3 type='WeaponDelay'>
9441								<delay>4.0</delay>
9442								<delayedweapon type='WeaponExplosion'>
9443									<deform>up</deform>
9444									<deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture>
9445									<hurtamount>0.0</hurtamount>
9446									<nocreatedebris/>
9447									<size>8</size>
9448									<explosiontexture>none</explosiontexture>
9449									<explosionsound>none</explosionsound>
9450								</delayedweapon>
9451							</subweapon3>
9452							<!-- Eruption -->
9453							<subweapon4 type='WeaponDelay'>
9454								<delay>7.5</delay>
9455								<delayedweapon type='WeaponScatterPosition'>
9456									<landheight>true</landheight>
9457									<landonly>false</landonly>
9458									<scatterpercentage>0</scatterpercentage>
9459									<aimedweapon type='WeaponMulti'>
9460										<subweapon1 type='WeaponExplosion'>
9461											<deform>down</deform>
9462											<createmushroomamount>1.0</createmushroomamount>
9463											<deformtexture>data/textures/landscape/hell/texture2.jpg</deformtexture>
9464											<hurtamount>1.0</hurtamount>
9465											<size>16</size>
9466											<explosionshake>4.0</explosionshake>
9467											<explosiontexture>exp02</explosiontexture>
9468											<explosionsound>explosions/large.wav</explosionsound>
9469										</subweapon1>
9470										<subweapon2 type='WeaponDelay'>
9471											<delay>0.5</delay>
9472											<delayedweapon type='WeaponScatterPosition'>
9473												<landheight>true</landheight>
9474												<landonly>false</landonly>
9475												<scatterpercentage>0</scatterpercentage>
9476												<aimedweapon type='WeaponRepeat'>
9477													<repeat>8</repeat>
9478													<delay>0.5</delay>
9479													<repeatweapon type='WeaponExplosion'>
9480														<deform>none</deform>
9481														<deformtexture>none</deformtexture>
9482														<nocreatedebris/>
9483														<nocreatesplash/>
9484														<createmushroomamount>1.0</createmushroomamount>
9485														<hurtamount>0</hurtamount>
9486														<size>16</size>
9487														<explosiontexture>none</explosiontexture>
9488														<explosionsound>none</explosionsound>
9489													</repeatweapon>
9490												</aimedweapon>
9491											</delayedweapon>
9492										</subweapon2>
9493										<subweapon3 type='WeaponDelay'>
9494											<delay>1.0</delay>
9495											<delayedweapon type='WeaponRepeat'>
9496												<repeat>4</repeat>
9497												<delay>1.0</delay>
9498												<repeatweapon type='WeaponExplosion'>
9499													<deform>none</deform>
9500													<deformtexture>none</deformtexture>
9501													<nocreatedebris/>
9502													<nocreatesplash/>
9503													<hurtamount>0</hurtamount>
9504													<size>16</size>
9505													<explosionshake>4.0</explosionshake>
9506													<explosiontexture>none</explosiontexture>
9507													<explosionsound>none</explosionsound>
9508												</repeatweapon>
9509											</delayedweapon>
9510										</subweapon3>
9511										<subweapon4 type='WeaponDelay'>
9512											<delay>0.2</delay>
9513											<delayedweapon type='WeaponAimedOver'>
9514												<nowarheads>1</nowarheads>
9515												<percentagemiss>0</percentagemiss>
9516												<maxaimdistance>50</maxaimdistance>
9517												<inaccuracy>0</inaccuracy>
9518												<aimedweapon type='WeaponRedirect'>
9519													<habs>false</habs>
9520													<vabs>true</vabs>
9521													<hredirect>0</hredirect>
9522													<vredirect>90</vredirect>
9523													<nextaction type='WeaponTranslate'>
9524														<translatedist>9</translatedist>
9525														<nextaction type='WeaponScatterPosition'>
9526															<landheight>true</landheight>
9527															<landonly>false</landonly>
9528															<scatterpercentage>0</scatterpercentage>
9529															<aimedweapon type='WeaponMulti'>
9530																<subweapon1 type='WeaponExplosion'>
9531																	<nocreatedebris/>
9532																	<nocreatesplash/>
9533																	<deform>down</deform>
9534																	<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9535																	<hurtamount>0</hurtamount>
9536																	<size>5</size>
9537																	<explosiontexture>none</explosiontexture>
9538																	<explosionsound>none</explosionsound>
9539																</subweapon1>
9540																<subweapon2 type='WeaponRedirect'>
9541																	<habs>false</habs>
9542																	<vabs>true</vabs>
9543																	<hredirect>120</hredirect>
9544																	<vredirect>90</vredirect>
9545																	<nextaction type='WeaponTranslate'>
9546																		<translatedist>4</translatedist>
9547																		<nextaction type='WeaponExplosion'>
9548																			<nocreatedebris/>
9549																			<nocreatesplash/>
9550																			<deform>down</deform>
9551																			<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9552																			<hurtamount>0</hurtamount>
9553																			<size>5</size>
9554																			<explosiontexture>none</explosiontexture>
9555																			<explosionsound>none</explosionsound>
9556																		</nextaction>
9557																	</nextaction>
9558																</subweapon2>
9559																<subweapon3 type='WeaponRedirect'>
9560																	<habs>false</habs>
9561																	<vabs>true</vabs>
9562																	<hredirect>-120</hredirect>
9563																	<vredirect>90</vredirect>
9564																	<nextaction type='WeaponTranslate'>
9565																		<translatedist>4</translatedist>
9566																		<nextaction type='WeaponExplosion'>
9567																			<nocreatedebris/>
9568																			<nocreatesplash/>
9569																			<deform>down</deform>
9570																			<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9571																			<hurtamount>0</hurtamount>
9572																			<size>5</size>
9573																			<explosiontexture>none</explosiontexture>
9574																			<explosionsound>none</explosionsound>
9575																		</nextaction>
9576																	</nextaction>
9577																</subweapon3>
9578																<subweapon4 type='WeaponTranslate'>
9579																	<translatedist>4</translatedist>
9580																	<nextaction type='WeaponExplosion'>
9581																		<nocreatedebris/>
9582																		<nocreatesplash/>
9583																		<deform>down</deform>
9584																		<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9585																		<hurtamount>0</hurtamount>
9586																		<size>4</size>
9587																		<explosiontexture>none</explosiontexture>
9588																		<explosionsound>none</explosionsound>
9589																	</nextaction>
9590																</subweapon4>
9591																<subweapon5 type='WeaponTranslate'>
9592																	<translatedist>8</translatedist>
9593																	<nextaction type='WeaponExplosion'>
9594																		<nocreatedebris/>
9595																		<nocreatesplash/>
9596																		<deform>down</deform>
9597																		<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9598																		<hurtamount>0</hurtamount>
9599																		<size>4</size>
9600																		<explosiontexture>none</explosiontexture>
9601																		<explosionsound>none</explosionsound>
9602																	</nextaction>
9603																</subweapon5>
9604																<subweapon6 type='WeaponTranslate'>
9605																	<translatedist>12</translatedist>
9606																	<nextaction type='WeaponExplosion'>
9607																		<nocreatedebris/>
9608																		<nocreatesplash/>
9609																		<deform>down</deform>
9610																		<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9611																		<hurtamount>0</hurtamount>
9612																		<size>4</size>
9613																		<explosiontexture>none</explosiontexture>
9614																		<explosionsound>none</explosionsound>
9615																	</nextaction>
9616																</subweapon6>
9617																<subweapon7 type='WeaponTranslate'>
9618																	<translatedist>16</translatedist>
9619																	<nextaction type='WeaponExplosion'>
9620																		<nocreatedebris/>
9621																		<nocreatesplash/>
9622																		<deform>down</deform>
9623																		<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9624																		<hurtamount>0</hurtamount>
9625																		<size>4</size>
9626																		<explosiontexture>none</explosiontexture>
9627																		<explosionsound>none</explosionsound>
9628																	</nextaction>
9629																</subweapon7>
9630															</aimedweapon>
9631														</nextaction>
9632													</nextaction>
9633												</aimedweapon>
9634											</delayedweapon>
9635										</subweapon4>
9636										<subweapon5 type='WeaponNapalm'>
9637											<allowunderwater>true</allowunderwater>
9638											<napalmtime>6.0</napalmtime>
9639											<napalmheight>1.8</napalmheight>
9640											<steptime>0.1</steptime>
9641											<hurtsteptime>0.5</hurtsteptime>
9642											<hurtpersecond>1.0</hurtpersecond>
9643											<numberstreams>4</numberstreams>
9644											<effectradius>6</effectradius>
9645											<napalmtexture>lava</napalmtexture>
9646											<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9647											<napalmsound>explosions/napalm.wav</napalmsound>
9648										</subweapon5>
9649										<subweapon6 type='WeaponDelay'>
9650											<delay>0.5</delay>
9651											<delayedweapon type='WeaponSound'>
9652												<sound>data/wav/explosions/quake.wav</sound>
9653												<gain>1.5</gain>
9654												<relative>true</relative>
9655											</delayedweapon>
9656										</subweapon6>
9657										<!-- Flying Lava And Ash -->
9658										<subweapon7 type='WeaponDelay'>
9659											<delay>0.1</delay>
9660											<delayedweapon type='WeaponScatterPosition'>
9661												<landheight>true</landheight>
9662												<landonly>false</landonly>
9663												<scatterpercentage>0</scatterpercentage>
9664												<aimedweapon type='WeaponAimedOver'>
9665													<nowarheads>8</nowarheads>
9666													<percentagemiss>0</percentagemiss>
9667													<maxaimdistance>0</maxaimdistance>
9668													<inaccuracy>0</inaccuracy>
9669													<aimedweapon type='WeaponRandomChoice'>
9670														<weaponchoice1>
9671															<weight>10</weight>
9672															<weapon type='WeaponReference'>
9673																<weapon>MagmaChunk</weapon>
9674															</weapon>
9675														</weaponchoice1>
9676														<weaponchoice2>
9677															<weight>10</weight>
9678															<weapon type='WeaponProjectile'>
9679																<nocreateflame/>
9680																<enginesound>none</enginesound>
9681																<projectilescale>0.5</projectilescale>
9682																<projectilemodel type='ase'>
9683																	<mesh>data/accessories/roller.ase</mesh>
9684																	<skin>data/accessories/magma.bmp</skin>
9685																</projectilemodel>
9686																<collisionaction type='WeaponExplosion'>
9687																	<deform>up</deform>
9688																	<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
9689																	<hurtamount>0.25</hurtamount>
9690																	<nocreatedebris/>
9691																	<size>4</size>
9692																	<explosiontexture>none</explosiontexture>
9693																	<explosionsound>none</explosionsound>
9694																</collisionaction>
9695															</weapon>
9696														</weaponchoice2>
9697													</aimedweapon>
9698												</aimedweapon>
9699											</delayedweapon>
9700										</subweapon7>
9701										<subweapon8 type='WeaponDelay'>
9702											<delay>0.33</delay>
9703											<delayedweapon type='WeaponScatterPosition'>
9704												<landheight>true</landheight>
9705												<landonly>false</landonly>
9706												<scatterpercentage>0</scatterpercentage>
9707												<aimedweapon type='WeaponRepeat'>
9708													<repeat>15</repeat>
9709													<delay>0.33</delay>
9710													<repeatweapon type='WeaponRandomChoice'>
9711														<weaponchoice1>
9712															<weight>10</weight>
9713															<weapon type='WeaponAimedOver'>
9714																<nowarheads>1</nowarheads>
9715																<percentagemiss>0</percentagemiss>
9716																<maxaimdistance>0</maxaimdistance>
9717																<inaccuracy>0</inaccuracy>
9718																<aimedweapon type='WeaponVelocity'>
9719																	<velocitychange>1.2</velocitychange>
9720																	<aimedweapon type='WeaponReference'>
9721																		<weapon>MagmaChunk</weapon>
9722																	</aimedweapon>
9723																</aimedweapon>
9724															</weapon>
9725														</weaponchoice1>
9726														<weaponchoice2>
9727															<weight>10</weight>
9728															<weapon type='WeaponAimedOver'>
9729																<nowarheads>2</nowarheads>
9730																<percentagemiss>0</percentagemiss>
9731																<maxaimdistance>0</maxaimdistance>
9732																<inaccuracy>0</inaccuracy>
9733																<aimedweapon type='WeaponVelocity'>
9734																	<velocitychange>1.2</velocitychange>
9735																	<aimedweapon type='WeaponReference'>
9736																		<weapon>MagmaChunk</weapon>
9737																	</aimedweapon>
9738																</aimedweapon>
9739															</weapon>
9740														</weaponchoice2>
9741														<weaponchoice3>
9742															<weight>10</weight>
9743															<weapon type='WeaponAimedOver'>
9744																<nowarheads>3</nowarheads>
9745																<percentagemiss>0</percentagemiss>
9746																<maxaimdistance>0</maxaimdistance>
9747																<inaccuracy>0</inaccuracy>
9748																<aimedweapon type='WeaponVelocity'>
9749																	<velocitychange>1.2</velocitychange>
9750																	<aimedweapon type='WeaponReference'>
9751																		<weapon>MagmaChunk</weapon>
9752																	</aimedweapon>
9753																</aimedweapon>
9754															</weapon>
9755														</weaponchoice3>
9756													</repeatweapon>
9757												</aimedweapon>
9758											</delayedweapon>
9759										</subweapon8>
9760										<subweapon9 type='WeaponDelay'>
9761											<delay>0.5</delay>
9762											<delayedweapon type='WeaponScatterPosition'>
9763												<landheight>true</landheight>
9764												<landonly>false</landonly>
9765												<scatterpercentage>0</scatterpercentage>
9766												<aimedweapon type='WeaponRepeat'>
9767													<repeat>15</repeat>
9768													<delay>0.33</delay>
9769													<repeatweapon type='WeaponAimedOver'>
9770														<nowarheads>1</nowarheads>
9771														<percentagemiss>0</percentagemiss>
9772														<maxaimdistance>0</maxaimdistance>
9773														<inaccuracy>0</inaccuracy>
9774														<aimedweapon type='WeaponVelocity'>
9775															<velocitychange>1.25</velocitychange>
9776															<aimedweapon type='WeaponRandomChoice'>
9777																<weaponchoice1>
9778																	<weight>10</weight>
9779																	<weapon type='WeaponReference'>
9780																		<weapon>AshChunk</weapon>
9781																	</weapon>
9782																</weaponchoice1>
9783																<weaponchoice2>
9784																	<weight>10</weight>
9785																	<weapon type='WeaponRedirect'>
9786																		<habs>false</habs>
9787																		<vabs>false</vabs>
9788																		<hredirect>0</hredirect>
9789																		<vredirect>10</vredirect>
9790																		<nextaction type='WeaponReference'>
9791																			<weapon>AshChunk</weapon>
9792																		</nextaction>
9793																	</weapon>
9794																</weaponchoice2>
9795																<weaponchoice3>
9796																	<weight>10</weight>
9797																	<weapon type='WeaponRedirect'>
9798																		<habs>false</habs>
9799																		<vabs>false</vabs>
9800																		<hredirect>0</hredirect>
9801																		<vredirect>-10</vredirect>
9802																		<nextaction type='WeaponReference'>
9803																			<weapon>AshChunk</weapon>
9804																		</nextaction>
9805																	</weapon>
9806																</weaponchoice3>
9807															</aimedweapon>
9808														</aimedweapon>
9809													</repeatweapon>
9810												</aimedweapon>
9811											</delayedweapon>
9812										</subweapon9>
9813									</aimedweapon>
9814								</delayedweapon>
9815							</subweapon4>
9816						</subweapon3>
9817					</delayedweapon>
9818				</aimedweapon>
9819			</collisionaction>
9820		</accessoryaction>
9821	</accessory>
9822	<accessory>
9823		<name>Fault_Stage1</name>
9824		<armslevel>2</armslevel>
9825		<maximumnumber>0</maximumnumber>
9826		<accessoryaction type='WeaponTranslate'>
9827			<translatedist>5</translatedist>
9828			<nextaction type='WeaponMulti'>
9829				<subweapon1 type='WeaponExplosion'>
9830					<hurtamount>0.25</hurtamount>
9831					<deform>down</deform>
9832					<size>4</size>
9833					<explosiontexture>none</explosiontexture>
9834					<explosionsound>none</explosionsound>
9835				</subweapon1>
9836				<subweapon2 type='WeaponDelay'>
9837					<delay>0.5</delay>
9838					<delayedweapon type='WeaponTranslate'>
9839						<translatedist>5</translatedist>
9840						<nextaction type='WeaponMulti'>
9841							<subweapon1 type='WeaponExplosion'>
9842								<hurtamount>0.25</hurtamount>
9843								<deform>down</deform>
9844								<size>4</size>
9845								<explosiontexture>none</explosiontexture>
9846								<explosionsound>none</explosionsound>
9847							</subweapon1>
9848							<subweapon2 type='WeaponDelay'>
9849								<delay>0.5</delay>
9850								<delayedweapon type='WeaponTranslate'>
9851									<translatedist>5</translatedist>
9852									<nextaction type='WeaponMulti'>
9853										<subweapon1 type='WeaponExplosion'>
9854											<hurtamount>0.25</hurtamount>
9855											<deform>down</deform>
9856											<size>4</size>
9857											<explosiontexture>none</explosiontexture>
9858											<explosionsound>none</explosionsound>
9859										</subweapon1>
9860										<subweapon2 type='WeaponDelay'>
9861											<delay>0.5</delay>
9862											<delayedweapon type='WeaponTranslate'>
9863												<translatedist>5</translatedist>
9864												<nextaction type='WeaponExplosion'>
9865													<hurtamount>0.25</hurtamount>
9866													<deform>down</deform>
9867													<size>4</size>
9868													<explosiontexture>none</explosiontexture>
9869													<explosionsound>none</explosionsound>
9870												</nextaction>
9871											</delayedweapon>
9872										</subweapon2>
9873									</nextaction>
9874								</delayedweapon>
9875							</subweapon2>
9876						</nextaction>
9877					</delayedweapon>
9878				</subweapon2>
9879			</nextaction>
9880		</accessoryaction>
9881	</accessory>
9882	<accessory>
9883		<name>Fault_Stage2</name>
9884		<armslevel>2</armslevel>
9885		<maximumnumber>0</maximumnumber>
9886		<accessoryaction type='WeaponTranslate'>
9887			<translatedist>5</translatedist>
9888			<nextaction type='WeaponMulti'>
9889				<subweapon1 type='WeaponExplosion'>
9890					<nocreatedebris/>
9891					<nocreatesplash/>
9892					<hurtamount>0.25</hurtamount>
9893					<deform>down</deform>
9894					<size>6</size>
9895					<explosiontexture>none</explosiontexture>
9896					<explosionsound>none</explosionsound>
9897				</subweapon1>
9898				<subweapon2 type='WeaponDelay'>
9899					<delay>0.5</delay>
9900					<delayedweapon type='WeaponTranslate'>
9901						<translatedist>5</translatedist>
9902						<nextaction type='WeaponMulti'>
9903							<subweapon1 type='WeaponExplosion'>
9904								<nocreatedebris/>
9905								<nocreatesplash/>
9906								<hurtamount>0.25</hurtamount>
9907								<deform>down</deform>
9908								<size>6</size>
9909								<explosiontexture>none</explosiontexture>
9910								<explosionsound>none</explosionsound>
9911							</subweapon1>
9912							<subweapon2 type='WeaponDelay'>
9913								<delay>0.5</delay>
9914								<delayedweapon type='WeaponTranslate'>
9915									<translatedist>5</translatedist>
9916									<nextaction type='WeaponMulti'>
9917										<subweapon1 type='WeaponExplosion'>
9918											<nocreatedebris/>
9919											<nocreatesplash/>
9920											<hurtamount>0.25</hurtamount>
9921											<deform>down</deform>
9922											<size>6</size>
9923											<explosiontexture>none</explosiontexture>
9924											<explosionsound>none</explosionsound>
9925										</subweapon1>
9926										<subweapon2 type='WeaponDelay'>
9927											<delay>0.5</delay>
9928											<delayedweapon type='WeaponTranslate'>
9929												<translatedist>5</translatedist>
9930												<nextaction type='WeaponExplosion'>
9931													<nocreatedebris/>
9932													<nocreatesplash/>
9933													<hurtamount>0.25</hurtamount>
9934													<deform>down</deform>
9935													<size>5</size>
9936													<explosiontexture>none</explosiontexture>
9937													<explosionsound>none</explosionsound>
9938												</nextaction>
9939											</delayedweapon>
9940										</subweapon2>
9941									</nextaction>
9942								</delayedweapon>
9943							</subweapon2>
9944						</nextaction>
9945					</delayedweapon>
9946				</subweapon2>
9947			</nextaction>
9948		</accessoryaction>
9949	</accessory>
9950	<accessory>
9951		<name>Fault_Stage3</name>
9952		<armslevel>2</armslevel>
9953		<maximumnumber>0</maximumnumber>
9954		<accessoryaction type='WeaponMulti'>
9955			<subweapon1 type='WeaponReference'>
9956				<weapon>Fault_Stage2</weapon>
9957			</subweapon1>
9958			<subweapon2 type='WeaponTranslate'>
9959				<translatedist>20</translatedist>
9960				<nextaction type='WeaponRandomChoice'>
9961					<weaponchoice1>
9962						<weight>10</weight>
9963						<weapon type='WeaponReference'>
9964							<weapon>Fault_Stage1</weapon>
9965						</weapon>
9966					</weaponchoice1>
9967					<weaponchoice2>
9968						<weight>10</weight>
9969						<weapon type='WeaponRedirect'>
9970							<habs>false</habs>
9971							<vabs>true</vabs>
9972							<hredirect>30</hredirect>
9973							<vredirect>90</vredirect>
9974							<nextaction type='WeaponReference'>
9975								<weapon>Fault_Stage1</weapon>
9976							</nextaction>
9977						</weapon>
9978					</weaponchoice2>
9979					<weaponchoice3>
9980						<weight>10</weight>
9981						<weapon type='WeaponRedirect'>
9982							<habs>false</habs>
9983							<vabs>true</vabs>
9984							<hredirect>-30</hredirect>
9985							<vredirect>90</vredirect>
9986							<nextaction type='WeaponReference'>
9987								<weapon>Fault_Stage1</weapon>
9988							</nextaction>
9989						</weapon>
9990					</weaponchoice3>
9991				</nextaction>
9992			</subweapon2>
9993		</accessoryaction>
9994	</accessory>
9995	<accessory>
9996		<name>FissureSegment</name>
9997		<armslevel>2</armslevel>
9998		<maximumnumber>0</maximumnumber>
9999		<accessoryaction type='WeaponMulti'>
10000			<subweapon1 type='WeaponReference'>
10001				<weapon>Fault_Stage1</weapon>
10002			</subweapon1>
10003			<subweapon2 type='WeaponDelay'>
10004				<delay>2.0</delay>
10005				<delayedweapon type='WeaponMulti'>
10006					<subweapon1 type='WeaponReference'>
10007						<weapon>Fault_Stage2</weapon>
10008					</subweapon1>
10009					<subweapon2 type='WeaponTranslate'>
10010						<translatedist>20</translatedist>
10011						<nextaction type='WeaponRandomChoice'>
10012							<weaponchoice1>
10013								<weight>10</weight>
10014								<weapon type='WeaponMulti'>
10015									<subweapon1 type='WeaponReference'>
10016										<weapon>Fault_Stage1</weapon>
10017									</subweapon1>
10018									<subweapon2 type='WeaponDelay'>
10019										<delay>2.0</delay>
10020										<delayedweapon type='WeaponReference'>
10021											<weapon>Fault_Stage3</weapon>
10022										</delayedweapon>
10023									</subweapon2>
10024									<subweapon3 type='WeaponRandomChoice'>
10025										<weaponchoice1>
10026											<weight>20</weight>
10027											<weapon type='WeaponNull'></weapon>
10028										</weaponchoice1>
10029										<weaponchoice2>
10030											<weight>20</weight>
10031											<weapon type='WeaponDelay'>
10032												<delay>2.0</delay>
10033												<delayedweapon type='WeaponRandomChoice'>
10034													<weaponchoice1>
10035														<weight>10</weight>
10036														<weapon type='WeaponRedirect'>
10037															<habs>false</habs>
10038															<vabs>true</vabs>
10039															<hredirect>45</hredirect>
10040															<vredirect>90</vredirect>
10041															<nextaction type='WeaponReference'>
10042																<weapon>Fault_Stage1</weapon>
10043															</nextaction>
10044														</weapon>
10045													</weaponchoice1>
10046													<weaponchoice2>
10047														<weight>10</weight>
10048														<weapon type='WeaponRedirect'>
10049															<habs>false</habs>
10050															<vabs>true</vabs>
10051															<hredirect>-45</hredirect>
10052															<vredirect>90</vredirect>
10053															<nextaction type='WeaponReference'>
10054																<weapon>Fault_Stage1</weapon>
10055															</nextaction>
10056														</weapon>
10057													</weaponchoice2>
10058												</delayedweapon>
10059											</weapon>
10060										</weaponchoice2>
10061									</subweapon3>
10062								</weapon>
10063							</weaponchoice1>
10064							<weaponchoice2>
10065								<weight>10</weight>
10066								<weapon type='WeaponRedirect'>
10067									<habs>false</habs>
10068									<vabs>true</vabs>
10069									<hredirect>30</hredirect>
10070									<vredirect>90</vredirect>
10071									<nextaction type='WeaponMulti'>
10072										<subweapon1 type='WeaponReference'>
10073											<weapon>Fault_Stage1</weapon>
10074										</subweapon1>
10075										<subweapon2 type='WeaponDelay'>
10076											<delay>2.0</delay>
10077											<delayedweapon type='WeaponReference'>
10078												<weapon>Fault_Stage3</weapon>
10079											</delayedweapon>
10080										</subweapon2>
10081										<subweapon3 type='WeaponRandomChoice'>
10082											<weaponchoice1>
10083												<weight>20</weight>
10084												<weapon type='WeaponNull'></weapon>
10085											</weaponchoice1>
10086											<weaponchoice2>
10087												<weight>20</weight>
10088												<weapon type='WeaponDelay'>
10089													<delay>2.0</delay>
10090													<delayedweapon type='WeaponRandomChoice'>
10091														<weaponchoice1>
10092															<weight>10</weight>
10093															<weapon type='WeaponRedirect'>
10094																<habs>false</habs>
10095																<vabs>true</vabs>
10096																<hredirect>-45</hredirect>
10097																<vredirect>90</vredirect>
10098																<nextaction type='WeaponReference'>
10099																	<weapon>Fault_Stage1</weapon>
10100																</nextaction>
10101															</weapon>
10102														</weaponchoice1>
10103														<weaponchoice2>
10104															<weight>10</weight>
10105															<weapon type='WeaponRedirect'>
10106																<habs>false</habs>
10107																<vabs>true</vabs>
10108																<hredirect>-75</hredirect>
10109																<vredirect>90</vredirect>
10110																<nextaction type='WeaponReference'>
10111																	<weapon>Fault_Stage1</weapon>
10112																</nextaction>
10113															</weapon>
10114														</weaponchoice2>
10115													</delayedweapon>
10116												</weapon>
10117											</weaponchoice2>
10118										</subweapon3>
10119									</nextaction>
10120								</weapon>
10121							</weaponchoice2>
10122							<weaponchoice3>
10123								<weight>10</weight>
10124								<weapon type='WeaponRedirect'>
10125									<habs>false</habs>
10126									<vabs>true</vabs>
10127									<hredirect>45</hredirect>
10128									<vredirect>90</vredirect>
10129									<nextaction type='WeaponMulti'>
10130										<subweapon1 type='WeaponReference'>
10131											<weapon>Fault_Stage1</weapon>
10132										</subweapon1>
10133										<subweapon2 type='WeaponDelay'>
10134											<delay>2.0</delay>
10135											<delayedweapon type='WeaponReference'>
10136												<weapon>Fault_Stage3</weapon>
10137											</delayedweapon>
10138										</subweapon2>
10139										<subweapon3 type='WeaponRandomChoice'>
10140											<weaponchoice1>
10141												<weight>20</weight>
10142												<weapon type='WeaponNull'></weapon>
10143											</weaponchoice1>
10144											<weaponchoice2>
10145												<weight>20</weight>
10146												<weapon type='WeaponDelay'>
10147													<delay>2.0</delay>
10148													<delayedweapon type='WeaponRandomChoice'>
10149														<weaponchoice1>
10150															<weight>10</weight>
10151															<weapon type='WeaponRedirect'>
10152																<habs>false</habs>
10153																<vabs>true</vabs>
10154																<hredirect>-45</hredirect>
10155																<vredirect>90</vredirect>
10156																<nextaction type='WeaponReference'>
10157																	<weapon>Fault_Stage1</weapon>
10158																</nextaction>
10159															</weapon>
10160														</weaponchoice1>
10161														<weaponchoice2>
10162															<weight>10</weight>
10163															<weapon type='WeaponRedirect'>
10164																<habs>false</habs>
10165																<vabs>true</vabs>
10166																<hredirect>-75</hredirect>
10167																<vredirect>90</vredirect>
10168																<nextaction type='WeaponReference'>
10169																	<weapon>Fault_Stage1</weapon>
10170																</nextaction>
10171															</weapon>
10172														</weaponchoice2>
10173													</delayedweapon>
10174												</weapon>
10175											</weaponchoice2>
10176										</subweapon3>
10177									</nextaction>
10178								</weapon>
10179							</weaponchoice3>
10180							<weaponchoice4>
10181								<weight>10</weight>
10182								<weapon type='WeaponRedirect'>
10183									<habs>false</habs>
10184									<vabs>true</vabs>
10185									<hredirect>-30</hredirect>
10186									<vredirect>90</vredirect>
10187									<nextaction type='WeaponMulti'>
10188										<subweapon1 type='WeaponReference'>
10189											<weapon>Fault_Stage1</weapon>
10190										</subweapon1>
10191										<subweapon2 type='WeaponDelay'>
10192											<delay>2.0</delay>
10193											<delayedweapon type='WeaponReference'>
10194												<weapon>Fault_Stage3</weapon>
10195											</delayedweapon>
10196										</subweapon2>
10197										<subweapon3 type='WeaponRandomChoice'>
10198											<weaponchoice1>
10199												<weight>20</weight>
10200												<weapon type='WeaponNull'></weapon>
10201											</weaponchoice1>
10202											<weaponchoice2>
10203												<weight>20</weight>
10204												<weapon type='WeaponDelay'>
10205													<delay>2.0</delay>
10206													<delayedweapon type='WeaponRandomChoice'>
10207														<weaponchoice1>
10208															<weight>10</weight>
10209															<weapon type='WeaponRedirect'>
10210																<habs>false</habs>
10211																<vabs>true</vabs>
10212																<hredirect>45</hredirect>
10213																<vredirect>90</vredirect>
10214																<nextaction type='WeaponReference'>
10215																	<weapon>Fault_Stage1</weapon>
10216																</nextaction>
10217															</weapon>
10218														</weaponchoice1>
10219														<weaponchoice2>
10220															<weight>10</weight>
10221															<weapon type='WeaponRedirect'>
10222																<habs>false</habs>
10223																<vabs>true</vabs>
10224																<hredirect>75</hredirect>
10225																<vredirect>90</vredirect>
10226																<nextaction type='WeaponReference'>
10227																	<weapon>Fault_Stage1</weapon>
10228																</nextaction>
10229															</weapon>
10230														</weaponchoice2>
10231													</delayedweapon>
10232												</weapon>
10233											</weaponchoice2>
10234										</subweapon3>
10235									</nextaction>
10236								</weapon>
10237							</weaponchoice4>
10238							<weaponchoice5>
10239								<weight>10</weight>
10240								<weapon type='WeaponRedirect'>
10241									<habs>false</habs>
10242									<vabs>true</vabs>
10243									<hredirect>-45</hredirect>
10244									<vredirect>90</vredirect>
10245									<nextaction type='WeaponMulti'>
10246										<subweapon1 type='WeaponReference'>
10247											<weapon>Fault_Stage1</weapon>
10248										</subweapon1>
10249										<subweapon2 type='WeaponDelay'>
10250											<delay>2.0</delay>
10251											<delayedweapon type='WeaponReference'>
10252												<weapon>Fault_Stage3</weapon>
10253											</delayedweapon>
10254										</subweapon2>
10255										<subweapon3 type='WeaponRandomChoice'>
10256											<weaponchoice1>
10257												<weight>20</weight>
10258												<weapon type='WeaponNull'></weapon>
10259											</weaponchoice1>
10260											<weaponchoice2>
10261												<weight>20</weight>
10262												<weapon type='WeaponDelay'>
10263													<delay>2.0</delay>
10264													<delayedweapon type='WeaponRandomChoice'>
10265														<weaponchoice1>
10266															<weight>10</weight>
10267															<weapon type='WeaponRedirect'>
10268																<habs>false</habs>
10269																<vabs>true</vabs>
10270																<hredirect>45</hredirect>
10271																<vredirect>90</vredirect>
10272																<nextaction type='WeaponReference'>
10273																	<weapon>Fault_Stage1</weapon>
10274																</nextaction>
10275															</weapon>
10276														</weaponchoice1>
10277														<weaponchoice2>
10278															<weight>10</weight>
10279															<weapon type='WeaponRedirect'>
10280																<habs>false</habs>
10281																<vabs>true</vabs>
10282																<hredirect>75</hredirect>
10283																<vredirect>90</vredirect>
10284																<nextaction type='WeaponReference'>
10285																	<weapon>Fault_Stage1</weapon>
10286																</nextaction>
10287															</weapon>
10288														</weaponchoice2>
10289													</delayedweapon>
10290												</weapon>
10291											</weaponchoice2>
10292										</subweapon3>
10293									</nextaction>
10294								</weapon>
10295							</weaponchoice5>
10296						</nextaction>
10297					</subweapon2>
10298					<subweapon3 type='WeaponExplosion'>
10299						<nocreatedebris/>
10300						<nocreatesplash/>
10301						<hurtamount>0.25</hurtamount>
10302						<deform>down</deform>
10303						<size>6</size>
10304						<explosiontexture>none</explosiontexture>
10305						<explosionsound>none</explosionsound>
10306					</subweapon3>
10307					<subweapon4 type='WeaponDelay'>
10308						<delay>2.0</delay>
10309						<delayedweapon type='WeaponMulti'>
10310							<subweapon1 type='WeaponExplosion'>
10311								<nocreatedebris/>
10312								<nocreatesplash/>
10313								<hurtamount>0.25</hurtamount>
10314								<deform>down</deform>
10315								<size>8</size>
10316								<explosiontexture>none</explosiontexture>
10317								<explosionsound>none</explosionsound>
10318							</subweapon1>
10319							<subweapon2 type='WeaponDelay'>
10320								<delay>0.5</delay>
10321								<delayedweapon type='WeaponTranslate'>
10322									<translatedist>7</translatedist>
10323									<nextaction type='WeaponExplosion'>
10324										<nocreatedebris/>
10325										<nocreatesplash/>
10326										<hurtamount>0.25</hurtamount>
10327										<deform>down</deform>
10328										<size>7</size>
10329										<explosiontexture>none</explosiontexture>
10330										<explosionsound>none</explosionsound>
10331									</nextaction>
10332								</delayedweapon>
10333							</subweapon2>
10334						</delayedweapon>
10335					</subweapon4>
10336				</delayedweapon>
10337			</subweapon2>
10338		</accessoryaction>
10339	</accessory>
10340	<accessory>
10341		<name>Earthquake</name>
10342		<armslevel>2</armslevel>
10343		<description>Shakes the earth and does damage over a large area.
10344Earthquakes occur at a random location on the map
10345YOU CANNOT AIM THIS WEAPON</description>
10346		<icon>quake.bmp</icon>
10347		<bundlesize>1</bundlesize>
10348		<cost>50000</cost>
10349		<activationsound>shoot/flare.wav</activationsound>
10350		<model type='MilkShape'>data/accessories/flare.txt</model>
10351		<accessoryaction type='WeaponCenterPosition'>
10352			<height>0</height>
10353			<nextaction type='WeaponScatterPosition'>
10354				<landheight>true</landheight>
10355				<landonly>true</landonly>
10356				<scatterpercentage>35</scatterpercentage>
10357				<aimedweapon type='WeaponDelay'>
10358					<delay>2.0</delay>
10359					<delayedweapon type='WeaponMulti'>
10360						<!-- Shake earth and damage opponents over large area -->
10361						<subweapon1 type='WeaponRepeat'>
10362							<repeat>6</repeat>
10363							<delay>1.0</delay>
10364							<repeatweapon type='WeaponExplosion'>
10365								<armslevel>1</armslevel>
10366								<nocreatedebris/>
10367								<nocreatesplash/>
10368								<hurtamount>0.25</hurtamount>
10369								<deform>none</deform>
10370								<size>128</size>
10371								<explosionshake>4.0</explosionshake>
10372								<explosiontexture>none</explosiontexture>
10373								<explosionsound>none</explosionsound>
10374							</repeatweapon>
10375						</subweapon1>
10376						<subweapon2 type='WeaponSound'>
10377							<sound>data/wav/explosions/quake.wav</sound>
10378						</subweapon2>
10379						<!-- Form a giant fissure in the earth -->
10380						<subweapon3 type='WeaponAimedUnder'>
10381							<nowarheads>1</nowarheads>
10382							<inaccuracy>0</inaccuracy>
10383							<percentagemiss>0</percentagemiss>
10384							<maxaimdistance>50</maxaimdistance>
10385							<aimedweapon type='WeaponProjectile'>
10386								<collisionaction type='WeaponRedirect'>
10387									<habs>false</habs>
10388									<vabs>true</vabs>
10389									<hredirect>0</hredirect>
10390									<vredirect>90</vredirect>
10391									<nextaction type='WeaponMulti'>
10392										<subweapon1 type='WeaponExplosion'>
10393											<hurtamount>0.25</hurtamount>
10394											<deform>down</deform>
10395											<size>4</size>
10396											<explosiontexture>none</explosiontexture>
10397											<explosionsound>none</explosionsound>
10398										</subweapon1>
10399										<!-- Crack #1 -->
10400										<subweapon2 type='WeaponReference'>
10401											<weapon>FissureSegment</weapon>
10402										</subweapon2>
10403										<!-- Crack #2 -->
10404										<subweapon3 type='WeaponDelay'>
10405											<delay>0.5</delay>
10406											<delayedweapon type='WeaponRedirect'>
10407												<habs>false</habs>
10408												<vabs>true</vabs>
10409												<hredirect>180</hredirect>
10410												<vredirect>90</vredirect>
10411												<nextaction type='WeaponReference'>
10412													<weapon>FissureSegment</weapon>
10413												</nextaction>
10414											</delayedweapon>
10415										</subweapon3>
10416									</nextaction>
10417								</collisionaction>
10418							</aimedweapon>
10419						</subweapon3>
10420					</delayedweapon>
10421				</aimedweapon>
10422			</nextaction>
10423		</accessoryaction>
10424	</accessory>
10425	<accessory>
10426		<name>Leap Frog</name>
10427		<armslevel>7</armslevel>
10428		<description>An explosive projectile weapon.  When the
10429warhead explodes it creates other
10430small warheads that continue in the
10431same direction as the original.</description>
10432		<icon>lfrog.bmp</icon>
10433		<bundlesize>2</bundlesize>
10434		<cost>4000</cost>
10435		<activationsound>shoot/medium.wav</activationsound>
10436		<model type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</model>
10437		<accessoryaction type='WeaponProjectile'>
10438			<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10439			<collisionaction type='WeaponMulti'>
10440				<subweapon1 type='WeaponExplosion'>
10441					<hurtamount>1.0</hurtamount>
10442					<deform>down</deform>
10443					<size>8</size>
10444					<explosiontexture>exp01</explosiontexture>
10445					<explosionsound>explosions/medium.wav</explosionsound>
10446				</subweapon1>
10447				<subweapon2 type='WeaponLeapFrog'>
10448					<bounce>0.6</bounce>
10449					<collisionaction type='WeaponProjectile'>
10450						<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10451						<collisionaction type='WeaponMulti'>
10452							<subweapon1 type='WeaponExplosion'>
10453								<hurtamount>1.0</hurtamount>
10454								<deform>down</deform>
10455								<size>7</size>
10456								<explosiontexture>exp01</explosiontexture>
10457								<explosionsound>explosions/medium.wav</explosionsound>
10458							</subweapon1>
10459							<subweapon2 type='WeaponLeapFrog'>
10460								<bounce>0.6</bounce>
10461								<collisionaction type='WeaponProjectile'>
10462									<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10463									<collisionaction type='WeaponExplosion'>
10464										<hurtamount>1.0</hurtamount>
10465										<deform>down</deform>
10466										<size>6</size>
10467										<explosiontexture>exp01</explosiontexture>
10468										<explosionsound>explosions/medium.wav</explosionsound>
10469									</collisionaction>
10470								</collisionaction>
10471							</subweapon2>
10472						</collisionaction>
10473					</collisionaction>
10474				</subweapon2>
10475			</collisionaction>
10476		</accessoryaction>
10477	</accessory>
10478	<accessory>
10479		<name>Bunny Bomb</name>
10480		<armslevel>3</armslevel>
10481		<description>MIRV that releases several leaping warheads.</description>
10482		<icon>lfrog.bmp</icon>
10483		<bundlesize>1</bundlesize>
10484		<cost>12000</cost>
10485		<activationsound>shoot/large.wav</activationsound>
10486		<model type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</model>
10487		<modelscale>3</modelscale>
10488		<accessoryaction type='WeaponProjectile'>
10489			<apexcollision></apexcollision>
10490			<projectilescale>3</projectilescale>
10491			<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10492			<collisionaction type='WeaponMirv'>
10493				<nowarheads>5</nowarheads>
10494				<vspreaddist>2.5</vspreaddist>
10495				<hspreaddist>1.0</hspreaddist>
10496				<aimedweapon type='WeaponProjectile'>
10497					<nocreateflame/>
10498					<projectilescale>2</projectilescale>
10499					<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10500					<collisionaction type='WeaponMulti'>
10501						<subweapon1 type='WeaponExplosion'>
10502							<hurtamount>1.0</hurtamount>
10503							<deform>down</deform>
10504							<size>10</size>
10505							<explosiontexture>exp01</explosiontexture>
10506							<explosionsound>explosions/medium.wav</explosionsound>
10507						</subweapon1>
10508						<subweapon2 type='WeaponLeapFrog'>
10509							<bounce>0.5</bounce>
10510							<collisionaction type='WeaponProjectile'>
10511								<nocreateflame/>
10512								<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10513								<collisionaction type='WeaponMulti'>
10514									<subweapon1 type='WeaponExplosion'>
10515										<hurtamount>1.0</hurtamount>
10516										<deform>down</deform>
10517										<size>8</size>
10518										<explosiontexture>exp01</explosiontexture>
10519										<explosionsound>explosions/medium.wav</explosionsound>
10520									</subweapon1>
10521									<subweapon2 type='WeaponLeapFrog'>
10522										<bounce>0.5</bounce>
10523										<collisionaction type='WeaponProjectile'>
10524											<nocreateflame/>
10525											<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10526											<collisionaction type='WeaponExplosion'>
10527												<hurtamount>1.0</hurtamount>
10528												<deform>down</deform>
10529												<size>6</size>
10530												<explosiontexture>exp01</explosiontexture>
10531												<explosionsound>explosions/medium.wav</explosionsound>
10532											</collisionaction>
10533										</collisionaction>
10534									</subweapon2>
10535								</collisionaction>
10536							</collisionaction>
10537						</subweapon2>
10538					</collisionaction>
10539				</aimedweapon>
10540			</collisionaction>
10541		</accessoryaction>
10542	</accessory>
10543	<accessory>
10544		<name>Haymaker</name>
10545		<armslevel>1</armslevel>
10546		<description>MIRV that releases several
10547leaping warheads which release
10548even smaller explosive bomblets</description>
10549		<icon>lfrog.bmp</icon>
10550		<bundlesize>1</bundlesize>
10551		<cost>30000</cost>
10552		<activationsound>shoot/large.wav</activationsound>
10553		<model type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</model>
10554		<modelscale>3</modelscale>
10555		<accessoryaction type='WeaponProjectile'>
10556			<nocreateflame/>
10557			<apexcollision></apexcollision>
10558			<projectilescale>3</projectilescale>
10559			<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10560			<collisionaction type='WeaponMirv'>
10561				<nowarheads>5</nowarheads>
10562				<hspreaddist>1.2</hspreaddist>
10563				<vspreaddist>0</vspreaddist>
10564				<aimedweapon type='WeaponProjectile'>
10565					<nocreateflame/>
10566					<projectilescale>2</projectilescale>
10567					<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10568					<collisionaction type='WeaponMulti'>
10569						<subweapon1 type='WeaponExplosion'>
10570							<hurtamount>1.0</hurtamount>
10571							<deform>down</deform>
10572							<size>8</size>
10573							<explosionshake>1</explosionshake>
10574							<explosiontexture>exp01</explosiontexture>
10575							<explosionsound>explosions/medium.wav</explosionsound>
10576						</subweapon1>
10577						<subweapon2 type='WeaponAimedOver'>
10578							<nowarheads>3</nowarheads>
10579							<percentagemiss>20</percentagemiss>
10580							<maxaimdistance>40</maxaimdistance>
10581							<inaccuracy>10</inaccuracy>
10582							<aimedweapon type='WeaponProjectile'>
10583								<nocreateflame/>
10584								<projectilemodel type='ase'>
10585									<mesh>data/accessories/roller.ase</mesh>
10586									<skin>data/accessories/white.bmp</skin>
10587								</projectilemodel>
10588								<collisionaction type='WeaponExplosion'>
10589									<hurtamount>1.0</hurtamount>
10590									<deform>down</deform>
10591									<size>6</size>
10592									<explosiontexture>exp01</explosiontexture>
10593									<explosionsound>explosions/small.wav</explosionsound>
10594								</collisionaction>
10595							</aimedweapon>
10596						</subweapon2>
10597						<subweapon3 type='WeaponLeapFrog'>
10598							<bounce>0.6</bounce>
10599							<collisionaction type='WeaponProjectile'>
10600								<nocreateflame/>
10601								<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10602								<collisionaction type='WeaponMulti'>
10603									<subweapon1 type='WeaponExplosion'>
10604										<hurtamount>1.0</hurtamount>
10605										<deform>down</deform>
10606										<size>7</size>
10607										<explosiontexture>exp01</explosiontexture>
10608										<explosionsound>explosions/medium.wav</explosionsound>
10609									</subweapon1>
10610									<subweapon2 type='WeaponAimedOver'>
10611										<nowarheads>2</nowarheads>
10612										<percentagemiss>20</percentagemiss>
10613										<maxaimdistance>40</maxaimdistance>
10614										<inaccuracy>15</inaccuracy>
10615										<aimedweapon type='WeaponProjectile'>
10616											<nocreateflame/>
10617											<projectilescale>0.75</projectilescale>
10618											<projectilemodel type='ase'>
10619												<mesh>data/accessories/roller.ase</mesh>
10620												<skin>data/accessories/white.bmp</skin>
10621											</projectilemodel>
10622											<collisionaction type='WeaponExplosion'>
10623												<hurtamount>1.0</hurtamount>
10624												<deform>down</deform>
10625												<size>6</size>
10626												<explosiontexture>exp01</explosiontexture>
10627												<explosionsound>explosions/small.wav</explosionsound>
10628											</collisionaction>
10629										</aimedweapon>
10630									</subweapon2>
10631									<subweapon3 type='WeaponLeapFrog'>
10632										<bounce>0.6</bounce>
10633										<collisionaction type='WeaponProjectile'>
10634											<nocreateflame/>
10635											<projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel>
10636											<collisionaction type='WeaponMulti'>
10637												<subweapon1 type='WeaponExplosion'>
10638													<hurtamount>1.0</hurtamount>
10639													<deform>down</deform>
10640													<size>6</size>
10641													<explosiontexture>exp01</explosiontexture>
10642													<explosionsound>explosions/medium.wav</explosionsound>
10643												</subweapon1>
10644												<subweapon2 type='WeaponAimedOver'>
10645													<nowarheads>2</nowarheads>
10646													<percentagemiss>20</percentagemiss>
10647													<maxaimdistance>40</maxaimdistance>
10648													<inaccuracy>20</inaccuracy>
10649													<aimedweapon type='WeaponProjectile'>
10650														<nocreateflame/>
10651														<projectilescale>0.5</projectilescale>
10652														<projectilemodel type='ase'>
10653															<mesh>data/accessories/roller.ase</mesh>
10654															<skin>data/accessories/white.bmp</skin>
10655														</projectilemodel>
10656														<collisionaction type='WeaponExplosion'>
10657															<hurtamount>1.0</hurtamount>
10658															<deform>down</deform>
10659															<size>6</size>
10660															<explosiontexture>exp01</explosiontexture>
10661															<explosionsound>explosions/small.wav</explosionsound>
10662														</collisionaction>
10663													</aimedweapon>
10664												</subweapon2>
10665											</collisionaction>
10666										</collisionaction>
10667									</subweapon3>
10668								</collisionaction>
10669							</collisionaction>
10670						</subweapon3>
10671					</collisionaction>
10672				</aimedweapon>
10673			</collisionaction>
10674		</accessoryaction>
10675	</accessory>
10676	<accessory>
10677		<name>Baby Roller</name>
10678		<armslevel>6</armslevel>
10679		<description>A projectile weapon that explodes
10680into a number of rolling bombs. These
10681bombs roll downhill exploding on
10682contact with any tank.</description>
10683		<icon>broller.bmp</icon>
10684		<bundlesize>2</bundlesize>
10685		<cost>4000</cost>
10686		<activationsound>shoot/small.wav</activationsound>
10687		<accessoryaction type='WeaponProjectile'>
10688			<collisionaction type='WeaponRedirect'>
10689				<habs>false</habs>
10690				<vabs>true</vabs>
10691				<hredirect>0</hredirect>
10692				<vredirect>0</vredirect>
10693				<nextaction type='WeaponTranslate'>
10694					<translatedist>2</translatedist>
10695					<nextaction type='WeaponRoller'>
10696						<shieldhurtfactor>0.02</shieldhurtfactor>
10697						<numberrollers>8</numberrollers>
10698						<time>RANGE(4,5)</time>
10699						<rollermodel type='MilkShape'>data/accessories/roller/roller.txt</rollermodel>
10700						<collisionaction type='WeaponExplosion'>
10701							<hurtamount>1.0</hurtamount>
10702							<deform>down</deform>
10703							<size>6</size>
10704							<explosiontexture>exp00</explosiontexture>
10705							<explosionsound>explosions/small.wav</explosionsound>
10706						</collisionaction>
10707					</nextaction>
10708				</nextaction>
10709			</collisionaction>
10710		</accessoryaction>
10711	</accessory>
10712	<accessory>
10713		<name>Roller</name>
10714		<armslevel>5</armslevel>
10715		<description>A projectile weapon that explodes
10716into a number of rolling bombs.  These
10717bombs roll downhill exploding on contact
10718with any tank.</description>
10719		<icon>roller.bmp</icon>
10720		<bundlesize>2</bundlesize>
10721		<cost>8000</cost>
10722		<activationsound>shoot/medium.wav</activationsound>
10723		<accessoryaction type='WeaponProjectile'>
10724			<collisionaction type='WeaponRedirect'>
10725				<habs>false</habs>
10726				<vabs>true</vabs>
10727				<hredirect>0</hredirect>
10728				<vredirect>0</vredirect>
10729				<nextaction type='WeaponTranslate'>
10730					<translatedist>2</translatedist>
10731					<nextaction type='WeaponRoller'>
10732					    <shieldhurtfactor>0.035</shieldhurtfactor>
10733						<numberrollers>8</numberrollers>
10734						<time>RANGE(4,5)</time>
10735						<rollermodel type='MilkShape'>data/accessories/roller/roller.txt</rollermodel>
10736						<collisionaction type='WeaponExplosion'>
10737							<hurtamount>1.0</hurtamount>
10738							<deform>down</deform>
10739							<size>9</size>
10740							<explosiontexture>exp00</explosiontexture>
10741							<explosionsound>explosions/medium.wav</explosionsound>
10742						</collisionaction>
10743					</nextaction>
10744				</nextaction>
10745			</collisionaction>
10746		</accessoryaction>
10747	</accessory>
10748	<accessory>
10749		<name>Baby Sandhog</name>
10750		<armslevel>6</armslevel>
10751		<description>A projectile weapon that explodes creating
10752some small burrowing missiles. These
10753missiles target nearby tanks.</description>
10754		<icon>bshog.bmp</icon>
10755		<bundlesize>2</bundlesize>
10756		<cost>6000</cost>
10757		<activationsound>shoot/flare.wav</activationsound>
10758		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
10759		<modelscale>0.5</modelscale>
10760		<accessoryaction type='WeaponProjectile'>
10761			<projectilescale>0.5</projectilescale>
10762			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
10763			<collisionaction type='WeaponAimedUnder'>
10764				<nowarheads>3</nowarheads>
10765				<inaccuracy>30</inaccuracy>
10766				<percentagemiss>20</percentagemiss>
10767				<maxaimdistance>40</maxaimdistance>
10768				<aimedweapon type='WeaponProjectile'>
10769					<under/>
10770					<nocreateflame/>
10771					<projectilescale>0.5</projectilescale>
10772					<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
10773					<collisionaction type='WeaponExplosion'>
10774						<armslevel>4</armslevel>
10775						<hurtamount>1.0</hurtamount>
10776						<deform>down</deform>
10777						<size>4</size>
10778						<explosiontexture>exp03</explosiontexture>
10779						<explosionsound>explosions/medium.wav</explosionsound>
10780					</collisionaction>
10781				</aimedweapon>
10782			</collisionaction>
10783		</accessoryaction>
10784	</accessory>
10785	<accessory>
10786		<name>Sandhog</name>
10787		<armslevel>3</armslevel>
10788		<description>A projectile weapon that explodes
10789creating some burrowing missiles. These
10790missiles target nearby tanks.</description>
10791		<icon>shog.bmp</icon>
10792		<bundlesize>2</bundlesize>
10793		<cost>12000</cost>
10794		<activationsound>shoot/flare.wav</activationsound>
10795		<model type='MilkShape'>data/accessories/digger/digger.txt</model>
10796		<accessoryaction type='WeaponProjectile'>
10797			<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
10798			<collisionaction type='WeaponAimedUnder'>
10799				<nowarheads>6</nowarheads>
10800				<inaccuracy>30</inaccuracy>
10801				<percentagemiss>20</percentagemiss>
10802				<maxaimdistance>50</maxaimdistance>
10803				<aimedweapon type='WeaponProjectile'>
10804					<under/>
10805					<nocreateflame/>
10806					<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
10807					<collisionaction type='WeaponExplosion'>
10808						<armslevel>2</armslevel>
10809						<hurtamount>1.0</hurtamount>
10810						<deform>down</deform>
10811						<size>4</size>
10812						<explosiontexture>exp03</explosiontexture>
10813						<explosionsound>explosions/medium.wav</explosionsound>
10814					</collisionaction>
10815				</aimedweapon>
10816			</collisionaction>
10817		</accessoryaction>
10818	</accessory>
10819	<accessory>
10820		<name>Strike Bolt</name>
10821		<maximumnumber>0</maximumnumber>
10822		<armslevel>1</armslevel>
10823		<accessoryaction type='WeaponLightning'>
10824			<conelength>30</conelength>
10825			<seglength>1</seglength>
10826			<segvar>2</segvar>
10827			<size>4</size>
10828			<sizevar>-1</sizevar>
10829			<minsize>0.1</minsize>
10830			<splitprob>0.10</splitprob>
10831			<splitvar>0.02</splitvar>
10832			<deathprob>0.03</deathprob>
10833			<derivangle>0.5</derivangle>
10834			<anglevar>0.94</anglevar>
10835			<totaltime>1</totaltime>
10836			<seghurt>0</seghurt>
10837			<seghurtradius>2</seghurtradius>
10838			<sound>none</sound>
10839		</accessoryaction>
10840	</accessory>
10841	<accessory>
10842		<name>Lightning Bolt</name>
10843		<armslevel>1</armslevel>
10844		<maximumnumber>0</maximumnumber>
10845		<accessoryaction type='WeaponMulti'>
10846			<subweapon1 type='WeaponDelay'>
10847				<delay>2.0</delay>
10848				<delayedweapon type='WeaponMulti'>
10849					<subweapon1 type='WeaponAimedOver'>
10850						<nowarheads>1</nowarheads>
10851						<percentagemiss>0</percentagemiss>
10852						<maxaimdistance>40</maxaimdistance>
10853						<inaccuracy>0</inaccuracy>
10854						<aimedweapon type='WeaponRedirect'>
10855							<habs>false</habs>
10856							<vabs>true</vabs>
10857							<hredirect>0</hredirect>
10858							<vredirect>90</vredirect>
10859							<nextaction type='WeaponTranslate'>
10860								<translatedist>25</translatedist>
10861								<nextaction type='WeaponAimedOver'>
10862									<nowarheads>1</nowarheads>
10863									<percentagemiss>0</percentagemiss>
10864									<maxaimdistance>30</maxaimdistance>
10865									<inaccuracy>0</inaccuracy>
10866									<aimedweapon type='WeaponRedirect'>
10867										<habs>false</habs>
10868										<vabs>true</vabs>
10869										<hredirect>0</hredirect>
10870										<vredirect>135</vredirect>
10871										<nextaction type='WeaponMulti'>
10872											<subweapon1 type='WeaponTranslate'>
10873												<translatedist>10</translatedist>
10874												<nextaction type='WeaponMulti'>
10875													<subweapon1 type='WeaponTranslate'>
10876														<translatedist>10</translatedist>
10877														<nextaction type='WeaponMulti'>
10878															<subweapon1 type='WeaponAimedOver'>
10879																<nowarheads>1</nowarheads>
10880																<percentagemiss>0</percentagemiss>
10881																<maxaimdistance>30</maxaimdistance>
10882																<inaccuracy>0</inaccuracy>
10883																<aimedweapon type='WeaponRedirect'>
10884																	<habs>false</habs>
10885																	<vabs>true</vabs>
10886																	<hredirect>0</hredirect>
10887																	<vredirect>150</vredirect>
10888																	<nextaction type='WeaponMulti'>
10889																		<subweapon1 type='WeaponTranslate'>
10890																			<translatedist>10</translatedist>
10891																			<nextaction type='WeaponMulti'>
10892																				<subweapon1 type='WeaponTranslate'>
10893																					<translatedist>10</translatedist>
10894																					<nextaction type='WeaponMulti'>
10895																						<subweapon1 type='WeaponAimedOver'>
10896																							<nowarheads>1</nowarheads>
10897																							<percentagemiss>0</percentagemiss>
10898																							<maxaimdistance>20</maxaimdistance>
10899																							<inaccuracy>0</inaccuracy>
10900																							<aimedweapon type='WeaponRedirect'>
10901																								<habs>false</habs>
10902																								<vabs>true</vabs>
10903																								<hredirect>0</hredirect>
10904																								<vredirect>165</vredirect>
10905																								<nextaction type='WeaponMulti'>
10906																									<subweapon1 type='WeaponTranslate'>
10907																										<translatedist>10</translatedist>
10908																										<nextaction type='WeaponMulti'>
10909																											<subweapon1 type='WeaponTranslate'>
10910																												<translatedist>10</translatedist>
10911																												<nextaction type='WeaponMulti'>
10912																													<subweapon1 type='WeaponAimedOver'>
10913																														<nowarheads>1</nowarheads>
10914																														<percentagemiss>0</percentagemiss>
10915																														<maxaimdistance>10</maxaimdistance>
10916																														<inaccuracy>0</inaccuracy>
10917																														<aimedweapon type='WeaponRedirect'>
10918																															<habs>false</habs>
10919																															<vabs>true</vabs>
10920																															<hredirect>0</hredirect>
10921																															<vredirect>180</vredirect>
10922																															<nextaction type='WeaponMulti'>
10923																																<subweapon1 type='WeaponTranslate'>
10924																																	<translatedist>10</translatedist>
10925																																	<nextaction type='WeaponMulti'>
10926																																		<subweapon1 type='WeaponTranslate'>
10927																																			<translatedist>10</translatedist>
10928																																			<nextaction type='WeaponMulti'>
10929																																				<subweapon1 type='WeaponTranslate'>
10930																																					<translatedist>10</translatedist>
10931																																					<nextaction type='WeaponMulti'>
10932																																						<subweapon1 type='WeaponTranslate'>
10933																																							<translatedist>10</translatedist>
10934																																							<nextaction type='WeaponMulti'>
10935																																								<subweapon1 type='WeaponTranslate'>
10936																																									<translatedist>10</translatedist>
10937																																									<nextaction type='WeaponMulti'>
10938																																										<subweapon1 type='WeaponNull'></subweapon1>
10939																																										<subweapon2 type='WeaponExplosion'>
10940																																											<nocreatedebris/>
10941																																											<nocreatesplash/>
10942																																											<minlife>0.25</minlife>
10943																																											<maxlife>0.5</maxlife>
10944																																											<hurtamount>1.0</hurtamount>
10945																																											<deform>none</deform>
10946																																											<size>10</size>
10947																																											<explosionsound>none</explosionsound>
10948																																											<explosiontexture>none</explosiontexture>
10949																																										</subweapon2>
10950																																									</nextaction>
10951																																								</subweapon1>
10952																																								<subweapon2 type='WeaponExplosion'>
10953																																									<nocreatedebris/>
10954																																									<nocreatesplash/>
10955																																									<minlife>0.25</minlife>
10956																																									<maxlife>0.5</maxlife>
10957																																									<hurtamount>1.0</hurtamount>
10958																																									<deform>none</deform>
10959																																									<size>10</size>
10960																																									<explosionsound>none</explosionsound>
10961																																									<explosiontexture>none</explosiontexture>
10962																																								</subweapon2>
10963																																							</nextaction>
10964																																						</subweapon1>
10965																																						<subweapon2 type='WeaponExplosion'>
10966																																							<nocreatedebris/>
10967																																							<nocreatesplash/>
10968																																							<minlife>0.25</minlife>
10969																																							<maxlife>0.5</maxlife>
10970																																							<hurtamount>1.0</hurtamount>
10971																																							<deform>none</deform>
10972																																							<size>10</size>
10973																																							<explosionsound>none</explosionsound>
10974																																							<explosiontexture>none</explosiontexture>
10975																																						</subweapon2>
10976																																					</nextaction>
10977																																				</subweapon1>
10978																																				<subweapon2 type='WeaponExplosion'>
10979																																					<nocreatedebris/>
10980																																					<nocreatesplash/>
10981																																					<minlife>0.25</minlife>
10982																																					<maxlife>0.5</maxlife>
10983																																					<hurtamount>1.0</hurtamount>
10984																																					<deform>none</deform>
10985																																					<size>10</size>
10986																																					<explosionsound>none</explosionsound>
10987																																					<explosiontexture>none</explosiontexture>
10988																																				</subweapon2>
10989																																			</nextaction>
10990																																		</subweapon1>
10991																																		<subweapon2 type='WeaponExplosion'>
10992																																			<nocreatedebris/>
10993																																			<nocreatesplash/>
10994																																			<minlife>0.25</minlife>
10995																																			<maxlife>0.5</maxlife>
10996																																			<hurtamount>1.0</hurtamount>
10997																																			<deform>none</deform>
10998																																			<size>10</size>
10999																																			<explosionsound>none</explosionsound>
11000																																			<explosiontexture>none</explosiontexture>
11001																																		</subweapon2>
11002																																	</nextaction>
11003																																</subweapon1>
11004																																<subweapon2 type='WeaponReference'>
11005																																	<weapon>Strike Bolt</weapon>
11006																																</subweapon2>
11007																															</nextaction>
11008																														</aimedweapon>
11009																													</subweapon1>
11010																													<subweapon2 type='WeaponExplosion'>
11011																														<nocreatedebris/>
11012																														<nocreatesplash/>
11013																														<minlife>0.25</minlife>
11014																														<maxlife>0.5</maxlife>
11015																														<hurtamount>1.0</hurtamount>
11016																														<deform>none</deform>
11017																														<size>10</size>
11018																														<explosionsound>none</explosionsound>
11019																														<explosiontexture>none</explosiontexture>
11020																													</subweapon2>
11021																												</nextaction>
11022																											</subweapon1>
11023																											<subweapon2 type='WeaponExplosion'>
11024																												<nocreatedebris/>
11025																												<nocreatesplash/>
11026																												<minlife>0.25</minlife>
11027																												<maxlife>0.5</maxlife>
11028																												<hurtamount>1.0</hurtamount>
11029																												<deform>none</deform>
11030																												<size>10</size>
11031																												<explosionsound>none</explosionsound>
11032																												<explosiontexture>none</explosiontexture>
11033																											</subweapon2>
11034																										</nextaction>
11035																									</subweapon1>
11036																									<subweapon2 type='WeaponReference'>
11037																										<weapon>Strike Bolt</weapon>
11038																									</subweapon2>
11039																								</nextaction>
11040																							</aimedweapon>
11041																						</subweapon1>
11042																						<subweapon2 type='WeaponExplosion'>
11043																							<nocreatedebris/>
11044																							<nocreatesplash/>
11045																							<minlife>0.25</minlife>
11046																							<maxlife>0.5</maxlife>
11047																							<hurtamount>1.0</hurtamount>
11048																							<deform>none</deform>
11049																							<size>10</size>
11050																							<explosionsound>none</explosionsound>
11051																							<explosiontexture>none</explosiontexture>
11052																						</subweapon2>
11053																					</nextaction>
11054																				</subweapon1>
11055																				<subweapon2 type='WeaponExplosion'>
11056																					<nocreatedebris/>
11057																					<nocreatesplash/>
11058																					<minlife>0.25</minlife>
11059																					<maxlife>0.5</maxlife>
11060																					<hurtamount>1.0</hurtamount>
11061																					<deform>none</deform>
11062																					<size>10</size>
11063																					<explosionsound>none</explosionsound>
11064																					<explosiontexture>none</explosiontexture>
11065																				</subweapon2>
11066																			</nextaction>
11067																		</subweapon1>
11068																		<subweapon2 type='WeaponReference'>
11069																			<weapon>Strike Bolt</weapon>
11070																		</subweapon2>
11071																	</nextaction>
11072																</aimedweapon>
11073															</subweapon1>
11074															<subweapon2 type='WeaponExplosion'>
11075																<nocreatedebris/>
11076																<nocreatesplash/>
11077																<minlife>0.25</minlife>
11078																<maxlife>0.5</maxlife>
11079																<hurtamount>1.0</hurtamount>
11080																<deform>none</deform>
11081																<size>10</size>
11082																<explosionsound>none</explosionsound>
11083																<explosiontexture>none</explosiontexture>
11084															</subweapon2>
11085														</nextaction>
11086													</subweapon1>
11087													<subweapon2 type='WeaponExplosion'>
11088														<nocreatedebris/>
11089														<nocreatesplash/>
11090														<minlife>0.25</minlife>
11091														<maxlife>0.5</maxlife>
11092														<hurtamount>1.0</hurtamount>
11093														<deform>none</deform>
11094														<size>10</size>
11095														<explosionsound>none</explosionsound>
11096														<explosiontexture>none</explosiontexture>
11097													</subweapon2>
11098												</nextaction>
11099											</subweapon1>
11100											<subweapon2 type='WeaponReference'>
11101												<weapon>Strike Bolt</weapon>
11102											</subweapon2>
11103										</nextaction>
11104									</aimedweapon>
11105								</nextaction>
11106							</nextaction>
11107						</aimedweapon>
11108					</subweapon1>
11109					<subweapon2 type='WeaponExplosion'>
11110						<nocreatedebris/>
11111						<nocreatesplash/>
11112						<nowindaffected/>
11113						<minlife>0.5</minlife>
11114						<maxlife>1</maxlife>
11115						<hurtamount>0</hurtamount>
11116						<deform>none</deform>
11117						<size>8</size>
11118						<explosionsound>explosions/lightningbolt.wav</explosionsound>
11119						<explosiontexture>cloud00-5</explosiontexture>
11120					</subweapon2>
11121					<subweapon3 type='WeaponSkyFlash'></subweapon3>
11122				</delayedweapon>
11123			</subweapon1>
11124		</accessoryaction>
11125	</accessory>
11126	<accessory>
11127		<name>Lightning Strike</name>
11128		<armslevel>3</armslevel>
11129		<description>Two bolts of lightning streak down from the
11130the sky.  Unfortunately, mother nature is unpredictable
11131in where she chooses to strike.
11132YOU CANNOT AIM THIS WEAPON</description>
11133		<icon>lstrike.bmp</icon>
11134		<bundlesize>1</bundlesize>
11135		<cost>10000</cost>
11136		<activationsound>shoot/flare.wav</activationsound>
11137		<model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model>
11138		<modelscale>2.5</modelscale>
11139		<accessoryaction type='WeaponCenterPosition'>
11140			<height>80</height>
11141			<nextaction type='WeaponScatterPosition'>
11142				<landheight>false</landheight>
11143				<landonly>false</landonly>
11144				<scatterpercentage>60</scatterpercentage>
11145				<aimedweapon type='WeaponScatterDirection'>
11146					<direction><A>0</A><B>0</B><C>-1</C></direction>
11147					<directionoffset><A>0</A><B>0</B><C>0</C></directionoffset>
11148					<aimedweapon type='WeaponMulti'>
11149						<subweapon1 type='WeaponReference'>
11150							<weapon>Clouds-Grey</weapon>
11151						</subweapon1>
11152						<subweapon2 type='WeaponReference'>
11153							<weapon>Lightning Bolt</weapon>
11154							<armslevel>1</armslevel>
11155						</subweapon2>
11156						<subweapon3 type='WeaponDelay'>
11157							<delay>0.5</delay>
11158							<delayedweapon type='WeaponReference'>
11159								<weapon>Lightning Bolt</weapon>
11160								<armslevel>1</armslevel>
11161							</delayedweapon>
11162						</subweapon3>
11163						<subweapon4 type='WeaponSound'>
11164							<sound>data/wav/explosions/thunder.wav</sound>
11165						</subweapon4>
11166						<subweapon5 type='WeaponDelay'>
11167							<delay>2.0</delay>
11168							<delayedweapon type='WeaponSound'>
11169								<sound>data/wav/explosions/lightningbolt.wav</sound>
11170							</delayedweapon>
11171						</subweapon5>
11172					</aimedweapon>
11173				</aimedweapon>
11174			</nextaction>
11175		</accessoryaction>
11176	</accessory>
11177	<accessory>
11178		<name>Chain Lightning</name>
11179		<armslevel>2</armslevel>
11180		<description>A projectile weapon that courses
11181through the ground aimed at nearby tanks</description>
11182		<icon>light.bmp</icon>
11183		<bundlesize>2</bundlesize>
11184		<cost>20000</cost>
11185		<activationsound>explosions/thunder.wav</activationsound>
11186		<model type='MilkShape'>data/accessories/flare.txt</model>
11187		<modelscale>4</modelscale>
11188		<accessoryaction type='WeaponProjectile'>
11189			<nocreatesmoke/>
11190			<nocreateflame/>
11191			<projectilescale>4</projectilescale>
11192			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
11193			<collisionaction type='WeaponMulti'>
11194				<subweapon1 type='WeaponDelay'>
11195					<delay>0.4</delay>
11196					<delayedweapon type='WeaponAimedUnder'>
11197						<nowarheads>1</nowarheads>
11198						<percentagemiss>20</percentagemiss>
11199						<maxaimdistance>30</maxaimdistance>
11200						<inaccuracy>20</inaccuracy>
11201						<aimedweapon type='WeaponTranslate'>
11202							<translatedist>10</translatedist>
11203							<nextaction type='WeaponMulti'>
11204								<subweapon1 type='WeaponDelay'>
11205									<delay>0.2</delay>
11206									<delayedweapon type='WeaponTranslate'>
11207										<translatedist>10</translatedist>
11208										<nextaction type='WeaponMulti'>
11209											<subweapon1 type='WeaponDelay'>
11210												<delay>0.2</delay>
11211												<delayedweapon type='WeaponTranslate'>
11212													<translatedist>10</translatedist>
11213													<nextaction type='WeaponMulti'>
11214														<subweapon1 type='WeaponDelay'>
11215															<delay>0.4</delay>
11216															<delayedweapon type='WeaponScatterPosition'>
11217																<landheight>true</landheight>
11218																<landonly>false</landonly>
11219																<scatterpercentage>0</scatterpercentage>
11220																<aimedweapon type='WeaponAimedUnder'>
11221																	<nowarheads>1</nowarheads>
11222																	<percentagemiss>20</percentagemiss>
11223																	<maxaimdistance>40</maxaimdistance>
11224																	<inaccuracy>25</inaccuracy>
11225																	<aimedweapon type='WeaponTranslate'>
11226																		<translatedist>10</translatedist>
11227																		<nextaction type='WeaponMulti'>
11228																			<subweapon1 type='WeaponDelay'>
11229																				<delay>0.2</delay>
11230																				<delayedweapon type='WeaponTranslate'>
11231																					<translatedist>10</translatedist>
11232																					<nextaction type='WeaponMulti'>
11233																						<subweapon1 type='WeaponDelay'>
11234																							<delay>0.2</delay>
11235																							<delayedweapon type='WeaponTranslate'>
11236																								<translatedist>10</translatedist>
11237																								<nextaction type='WeaponMulti'>
11238																									<subweapon1 type='WeaponDelay'>
11239																										<delay>0.4</delay>
11240																										<delayedweapon type='WeaponScatterPosition'>
11241																											<landheight>true</landheight>
11242																											<landonly>false</landonly>
11243																											<scatterpercentage>0</scatterpercentage>
11244																											<aimedweapon type='WeaponAimedUnder'>
11245																												<nowarheads>1</nowarheads>
11246																												<percentagemiss>20</percentagemiss>
11247																												<maxaimdistance>50</maxaimdistance>
11248																												<inaccuracy>30</inaccuracy>
11249																												<aimedweapon type='WeaponTranslate'>
11250																													<translatedist>10</translatedist>
11251																													<nextaction type='WeaponMulti'>
11252																														<subweapon1 type='WeaponDelay'>
11253																															<delay>0.2</delay>
11254																															<delayedweapon type='WeaponTranslate'>
11255																																<translatedist>10</translatedist>
11256																																<nextaction type='WeaponMulti'>
11257																																	<subweapon1 type='WeaponDelay'>
11258																																		<delay>0.2</delay>
11259																																		<delayedweapon type='WeaponTranslate'>
11260																																			<translatedist>10</translatedist>
11261																																			<nextaction type='WeaponMulti'>
11262																																				<subweapon1 type='WeaponDelay'>
11263																																					<delay>0.4</delay>
11264																																					<delayedweapon type='WeaponScatterPosition'>
11265																																						<landheight>true</landheight>
11266																																						<landonly>false</landonly>
11267																																						<scatterpercentage>0</scatterpercentage>
11268																																						<aimedweapon type='WeaponAimedUnder'>
11269																																							<nowarheads>1</nowarheads>
11270																																							<percentagemiss>20</percentagemiss>
11271																																							<maxaimdistance>40</maxaimdistance>
11272																																							<inaccuracy>30</inaccuracy>
11273																																							<aimedweapon type='WeaponNull'></aimedweapon>
11274																																						</aimedweapon>
11275																																					</delayedweapon>
11276																																				</subweapon1>
11277																																				<subweapon2 type='WeaponExplosion'>
11278																																					<nocreatedebris/>
11279																																					<nocreatesplash/>
11280																																					<hurtamount>0.6</hurtamount>
11281																																					<deform>none</deform>
11282																																					<size>8</size>
11283																																					<explosionsound>none</explosionsound>
11284																																					<explosiontexture>light00</explosiontexture>
11285																																				</subweapon2>
11286																																			</nextaction>
11287																																		</delayedweapon>
11288																																	</subweapon1>
11289																																	<subweapon2 type='WeaponExplosion'>
11290																																		<nocreatedebris/>
11291																																		<nocreatesplash/>
11292																																		<hurtamount>0.6</hurtamount>
11293																																		<deform>none</deform>
11294																																		<size>8</size>
11295																																		<explosionsound>none</explosionsound>
11296																																		<explosiontexture>light00</explosiontexture>
11297																																	</subweapon2>
11298																																</nextaction>
11299																															</delayedweapon>
11300																														</subweapon1>
11301																														<subweapon2 type='WeaponExplosion'>
11302																															<nocreatedebris/>
11303																															<nocreatesplash/>
11304																															<hurtamount>0.6</hurtamount>
11305																															<deform>none</deform>
11306																															<size>8</size>
11307																															<explosionsound>explosions/lightning.wav</explosionsound>
11308																															<explosiontexture>light00</explosiontexture>
11309																														</subweapon2>
11310																													</nextaction>
11311																												</aimedweapon>
11312																											</aimedweapon>
11313																										</delayedweapon>
11314																									</subweapon1>
11315																									<subweapon2 type='WeaponExplosion'>
11316																										<nocreatedebris/>
11317																										<nocreatesplash/>
11318																										<hurtamount>0.7</hurtamount>
11319																										<deform>none</deform>
11320																										<size>9</size>
11321																										<explosionsound>none</explosionsound>
11322																										<explosiontexture>light00</explosiontexture>
11323																									</subweapon2>
11324																								</nextaction>
11325																							</delayedweapon>
11326																						</subweapon1>
11327																						<subweapon2 type='WeaponExplosion'>
11328																							<nocreatedebris/>
11329																							<nocreatesplash/>
11330																							<hurtamount>0.7</hurtamount>
11331																							<deform>none</deform>
11332																							<size>9</size>
11333																							<explosionsound>none</explosionsound>
11334																							<explosiontexture>light00</explosiontexture>
11335																						</subweapon2>
11336																					</nextaction>
11337																				</delayedweapon>
11338																			</subweapon1>
11339																			<subweapon2 type='WeaponExplosion'>
11340																				<nocreatedebris/>
11341																				<nocreatesplash/>
11342																				<hurtamount>0.7</hurtamount>
11343																				<deform>none</deform>
11344																				<size>9</size>
11345																				<explosionsound>explosions/lightning.wav</explosionsound>
11346																				<explosiontexture>light00</explosiontexture>
11347																			</subweapon2>
11348																		</nextaction>
11349																	</aimedweapon>
11350																</aimedweapon>
11351															</delayedweapon>
11352														</subweapon1>
11353														<subweapon2 type='WeaponExplosion'>
11354															<nocreatedebris/>
11355															<nocreatesplash/>
11356															<hurtamount>0.8</hurtamount>
11357															<deform>none</deform>
11358															<size>10</size>
11359															<explosionsound>none</explosionsound>
11360															<explosiontexture>light00</explosiontexture>
11361														</subweapon2>
11362													</nextaction>
11363												</delayedweapon>
11364											</subweapon1>
11365											<subweapon2 type='WeaponExplosion'>
11366												<nocreatedebris/>
11367												<nocreatesplash/>
11368												<hurtamount>0.8</hurtamount>
11369												<deform>none</deform>
11370												<size>10</size>
11371												<explosionsound>none</explosionsound>
11372												<explosiontexture>light00</explosiontexture>
11373											</subweapon2>
11374										</nextaction>
11375									</delayedweapon>
11376								</subweapon1>
11377								<subweapon2 type='WeaponExplosion'>
11378									<nocreatedebris/>
11379									<nocreatesplash/>
11380									<hurtamount>0.8</hurtamount>
11381									<deform>none</deform>
11382									<size>10</size>
11383									<explosionsound>none</explosionsound>
11384									<explosiontexture>light00</explosiontexture>
11385								</subweapon2>
11386							</nextaction>
11387						</aimedweapon>
11388					</delayedweapon>
11389				</subweapon1>
11390				<subweapon2 type='WeaponExplosion'>
11391					<nocreatedebris/>
11392					<nocreatesplash/>
11393					<hurtamount>1.0</hurtamount>
11394					<deform>none</deform>
11395					<size>10</size>
11396					<explosionsound>explosions/lightning.wav</explosionsound>
11397					<explosiontexture>light00</explosiontexture>
11398					<explosionshake>2</explosionshake>
11399				</subweapon2>
11400			</collisionaction>
11401		</accessoryaction>
11402	</accessory>
11403	<accessory>
11404		<name>S-Wave Branch</name>
11405		<armslevel>2</armslevel>
11406		<maximumnumber>0</maximumnumber>
11407		<accessoryaction type='WeaponMulti'>
11408			<subweapon1 type='WeaponRedirect'>
11409				<habs>false</habs>
11410				<vabs>false</vabs>
11411				<hredirect>0</hredirect>
11412				<vredirect>10</vredirect>
11413				<nextaction type='WeaponTranslate'>
11414					<translatedist>6</translatedist>
11415					<nextaction type='WeaponMulti'>
11416						<subweapon1 type='WeaponDelay'>
11417							<delay>0.75</delay>
11418							<delayedweapon type='WeaponTranslate'>
11419								<translatedist>9</translatedist>
11420								<nextaction type='WeaponMulti'>
11421									<subweapon1 type='WeaponDelay'>
11422										<delay>0.75</delay>
11423										<delayedweapon type='WeaponTranslate'>
11424											<translatedist>12</translatedist>
11425											<nextaction type='WeaponMulti'>
11426												<subweapon1 type='WeaponExplosion'>
11427													<nocreatedebris/>
11428													<hurtamount>0.8</hurtamount>
11429													<deform>none</deform>
11430													<size>14</size>
11431													<explosiontexture>none</explosiontexture>
11432													<explosionsound>none</explosionsound>
11433												</subweapon1>
11434												<subweapon2 type='WeaponExplosion'>
11435													<minlife>1.0</minlife>
11436													<maxlife>1.25</maxlife>
11437													<nocreatedebris/>
11438													<nocreatesplash/>
11439													<nowindaffected/>
11440													<animate/>
11441													<hurtamount>0</hurtamount>
11442													<deform>none</deform>
11443													<size>10</size>
11444													<explosiontexture>light01</explosiontexture>
11445													<explosionsound>none</explosionsound>
11446												</subweapon2>
11447											</nextaction>
11448										</delayedweapon>
11449									</subweapon1>
11450									<subweapon2 type='WeaponExplosion'>
11451										<nocreatedebris/>
11452										<hurtamount>0.9</hurtamount>
11453										<deform>none</deform>
11454										<size>12</size>
11455										<explosiontexture>none</explosiontexture>
11456										<explosionsound>none</explosionsound>
11457									</subweapon2>
11458									<subweapon3 type='WeaponExplosion'>
11459										<minlife>1.15</minlife>
11460										<maxlife>1.25</maxlife>
11461										<nocreatedebris/>
11462										<nocreatesplash/>
11463										<nowindaffected/>
11464										<animate/>
11465										<hurtamount>0</hurtamount>
11466										<deform>none</deform>
11467										<size>8</size>
11468										<explosiontexture>light01</explosiontexture>
11469										<explosionsound>none</explosionsound>
11470									</subweapon3>
11471								</nextaction>
11472							</delayedweapon>
11473						</subweapon1>
11474						<subweapon2 type='WeaponExplosion'>
11475							<nocreatedebris/>
11476							<hurtamount>1.0</hurtamount>
11477							<deform>none</deform>
11478							<size>10</size>
11479							<explosiontexture>none</explosiontexture>
11480							<explosionsound>none</explosionsound>
11481						</subweapon2>
11482						<subweapon3 type='WeaponExplosion'>
11483							<minlife>0.8</minlife>
11484							<maxlife>1.2</maxlife>
11485							<nocreatedebris/>
11486							<nocreatesplash/>
11487							<nowindaffected/>
11488							<animate/>
11489							<hurtamount>0</hurtamount>
11490							<deform>none</deform>
11491							<size>6</size>
11492							<explosiontexture>light01</explosiontexture>
11493							<explosionsound>none</explosionsound>
11494						</subweapon3>
11495					</nextaction>
11496				</nextaction>
11497			</subweapon1>
11498			<subweapon2 type='WeaponRedirect'>
11499				<habs>false</habs>
11500				<vabs>false</vabs>
11501				<hredirect>0</hredirect>
11502				<vredirect>-10</vredirect>
11503				<nextaction type='WeaponTranslate'>
11504					<translatedist>6</translatedist>
11505					<nextaction type='WeaponMulti'>
11506						<subweapon1 type='WeaponDelay'>
11507							<delay>0.75</delay>
11508							<delayedweapon type='WeaponTranslate'>
11509								<translatedist>9</translatedist>
11510								<nextaction type='WeaponMulti'>
11511									<subweapon1 type='WeaponDelay'>
11512										<delay>0.75</delay>
11513										<delayedweapon type='WeaponTranslate'>
11514											<translatedist>12</translatedist>
11515											<nextaction type='WeaponExplosion'>
11516												<nocreatedebris/>
11517												<hurtamount>0.8</hurtamount>
11518												<deform>none</deform>
11519												<size>14</size>
11520												<explosiontexture>none</explosiontexture>
11521												<explosionsound>none</explosionsound>
11522											</nextaction>
11523										</delayedweapon>
11524									</subweapon1>
11525									<subweapon2 type='WeaponExplosion'>
11526										<nocreatedebris/>
11527										<hurtamount>0.9</hurtamount>
11528										<deform>none</deform>
11529										<size>12</size>
11530										<explosiontexture>none</explosiontexture>
11531										<explosionsound>none</explosionsound>
11532									</subweapon2>
11533								</nextaction>
11534							</delayedweapon>
11535						</subweapon1>
11536						<subweapon2 type='WeaponExplosion'>
11537							<nocreatedebris/>
11538							<hurtamount>1.0</hurtamount>
11539							<deform>none</deform>
11540							<size>10</size>
11541							<explosiontexture>none</explosiontexture>
11542							<explosionsound>none</explosionsound>
11543						</subweapon2>
11544					</nextaction>
11545				</nextaction>
11546			</subweapon2>
11547		</accessoryaction>
11548	</accessory>
11549	<accessory>
11550		<name>Shockwave</name>
11551		<armslevel>2</armslevel>
11552		<description>Projectile weapon that releases a massive
11553energy wave that ripples outward horizontally</description>
11554		<icon>swave.bmp</icon>
11555		<bundlesize>1</bundlesize>
11556		<cost>20000</cost>
11557		<activationsound>shoot/launch.wav</activationsound>
11558		<model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model>
11559		<modelscale>4</modelscale>
11560		<accessoryaction type='WeaponProjectile'>
11561			<projectilescale>4</projectilescale>
11562			<projectilemodel type='MilkShape'>data/accessories/weapons/shockrocket.txt</projectilemodel>
11563			<collisionaction type='WeaponMulti'>
11564				<subweapon1 type='WeaponDelay'>
11565					<delay>3.0</delay>
11566					<delayedweapon type='WeaponMulti'>
11567						<subweapon1 type='WeaponExplosion'>
11568							<minlife>1.0</minlife>
11569							<maxlife>2.0</maxlife>
11570							<nocreatedebris/>
11571							<nowindaffected/>
11572							<animate/>
11573							<hurtamount>1.2</hurtamount>
11574							<deform>none</deform>
11575							<size>10</size>
11576							<explosionshake>4.0</explosionshake>
11577							<explosionsound>explosions/shockwave.wav</explosionsound>
11578							<explosiontexture>exp05</explosiontexture>
11579						</subweapon1>
11580						<subweapon2 type='WeaponRedirect'>
11581							<habs>false</habs>
11582							<vabs>true</vabs>
11583							<hredirect>0</hredirect>
11584							<vredirect>90</vredirect>
11585							<nextaction type='WeaponReference'>
11586								<weapon>S-Wave Branch</weapon>
11587							</nextaction>
11588						</subweapon2>
11589						<subweapon3 type='WeaponRedirect'>
11590							<habs>false</habs>
11591							<vabs>true</vabs>
11592							<hredirect>22.5</hredirect>
11593							<vredirect>90</vredirect>
11594							<nextaction type='WeaponReference'>
11595								<weapon>S-Wave Branch</weapon>
11596							</nextaction>
11597						</subweapon3>
11598						<subweapon4 type='WeaponRedirect'>
11599							<habs>false</habs>
11600							<vabs>true</vabs>
11601							<hredirect>45</hredirect>
11602							<vredirect>90</vredirect>
11603							<nextaction type='WeaponReference'>
11604								<weapon>S-Wave Branch</weapon>
11605							</nextaction>
11606						</subweapon4>
11607						<subweapon5 type='WeaponRedirect'>
11608							<habs>false</habs>
11609							<vabs>true</vabs>
11610							<hredirect>67.5</hredirect>
11611							<vredirect>90</vredirect>
11612							<nextaction type='WeaponReference'>
11613								<weapon>S-Wave Branch</weapon>
11614							</nextaction>
11615						</subweapon5>
11616						<subweapon6 type='WeaponRedirect'>
11617							<habs>false</habs>
11618							<vabs>true</vabs>
11619							<hredirect>90</hredirect>
11620							<vredirect>90</vredirect>
11621							<nextaction type='WeaponReference'>
11622								<weapon>S-Wave Branch</weapon>
11623							</nextaction>
11624						</subweapon6>
11625						<subweapon7 type='WeaponRedirect'>
11626							<habs>false</habs>
11627							<vabs>true</vabs>
11628							<hredirect>0</hredirect>
11629							<vredirect>112.5</vredirect>
11630							<nextaction type='WeaponReference'>
11631								<weapon>S-Wave Branch</weapon>
11632							</nextaction>
11633						</subweapon7>
11634						<subweapon8 type='WeaponRedirect'>
11635							<habs>false</habs>
11636							<vabs>true</vabs>
11637							<hredirect>135</hredirect>
11638							<vredirect>90</vredirect>
11639							<nextaction type='WeaponReference'>
11640								<weapon>S-Wave Branch</weapon>
11641							</nextaction>
11642						</subweapon8>
11643						<subweapon9 type='WeaponRedirect'>
11644							<habs>false</habs>
11645							<vabs>true</vabs>
11646							<hredirect>157.5</hredirect>
11647							<vredirect>90</vredirect>
11648							<nextaction type='WeaponReference'>
11649								<weapon>S-Wave Branch</weapon>
11650							</nextaction>
11651						</subweapon9>
11652						<subweapon10 type='WeaponRedirect'>
11653							<habs>false</habs>
11654							<vabs>true</vabs>
11655							<hredirect>180</hredirect>
11656							<vredirect>90</vredirect>
11657							<nextaction type='WeaponReference'>
11658								<weapon>S-Wave Branch</weapon>
11659							</nextaction>
11660						</subweapon10>
11661						<subweapon11 type='WeaponRedirect'>
11662							<habs>false</habs>
11663							<vabs>true</vabs>
11664							<hredirect>202.5</hredirect>
11665							<vredirect>90</vredirect>
11666							<nextaction type='WeaponReference'>
11667								<weapon>S-Wave Branch</weapon>
11668							</nextaction>
11669						</subweapon11>
11670						<subweapon12 type='WeaponRedirect'>
11671							<habs>false</habs>
11672							<vabs>true</vabs>
11673							<hredirect>225</hredirect>
11674							<vredirect>90</vredirect>
11675							<nextaction type='WeaponReference'>
11676								<weapon>S-Wave Branch</weapon>
11677							</nextaction>
11678						</subweapon12>
11679						<subweapon13 type='WeaponRedirect'>
11680							<habs>false</habs>
11681							<vabs>true</vabs>
11682							<hredirect>247.5</hredirect>
11683							<vredirect>90</vredirect>
11684							<nextaction type='WeaponReference'>
11685								<weapon>S-Wave Branch</weapon>
11686							</nextaction>
11687						</subweapon13>
11688						<subweapon14 type='WeaponRedirect'>
11689							<habs>false</habs>
11690							<vabs>true</vabs>
11691							<hredirect>270</hredirect>
11692							<vredirect>90</vredirect>
11693							<nextaction type='WeaponReference'>
11694								<weapon>S-Wave Branch</weapon>
11695							</nextaction>
11696						</subweapon14>
11697						<subweapon15 type='WeaponRedirect'>
11698							<habs>false</habs>
11699							<vabs>true</vabs>
11700							<hredirect>292.5</hredirect>
11701							<vredirect>90</vredirect>
11702							<nextaction type='WeaponReference'>
11703								<weapon>S-Wave Branch</weapon>
11704							</nextaction>
11705						</subweapon15>
11706						<subweapon16 type='WeaponRedirect'>
11707							<habs>false</habs>
11708							<vabs>true</vabs>
11709							<hredirect>315</hredirect>
11710							<vredirect>90</vredirect>
11711							<nextaction type='WeaponReference'>
11712								<weapon>S-Wave Branch</weapon>
11713							</nextaction>
11714						</subweapon16>
11715						<subweapon17 type='WeaponRedirect'>
11716							<habs>false</habs>
11717							<vabs>true</vabs>
11718							<hredirect>337.5</hredirect>
11719							<vredirect>90</vredirect>
11720							<nextaction type='WeaponReference'>
11721								<weapon>S-Wave Branch</weapon>
11722							</nextaction>
11723						</subweapon17>
11724					</delayedweapon>
11725				</subweapon1>
11726				<subweapon2 type='WeaponAnimation'>
11727					<animation>ExplosionLaserBeamRenderer</animation>
11728					<data>none</data>
11729				</subweapon2>
11730				<subweapon3 type='WeaponRepeat'>
11731					<repeat>2</repeat>
11732					<delay>0.5</delay>
11733					<repeatweapon type='WeaponReference'>
11734						<weapon>Spark Burst</weapon>
11735					</repeatweapon>
11736				</subweapon3>
11737				<subweapon4 type='WeaponDelay'>
11738					<delay>1.0</delay>
11739					<delayedweapon type='WeaponRepeat'>
11740						<repeat>3</repeat>
11741						<delay>0.5</delay>
11742						<repeatweapon type='WeaponReference'>
11743							<weapon>Spark Burst2</weapon>
11744						</repeatweapon>
11745					</delayedweapon>
11746				</subweapon4>
11747				<subweapon5 type='WeaponDelay'>
11748					<delay>2.5</delay>
11749					<delayedweapon type='WeaponRepeat'>
11750						<repeat>4</repeat>
11751						<delay>0.5</delay>
11752						<repeatweapon type='WeaponReference'>
11753							<weapon>Spark Burst3</weapon>
11754						</repeatweapon>
11755					</delayedweapon>
11756				</subweapon5>
11757			</collisionaction>
11758		</accessoryaction>
11759	</accessory>
11760	<accessory>
11761		<name>Storm Segment</name>
11762		<armslevel>1</armslevel>
11763		<maximumnumber>0</maximumnumber>
11764		<accessoryaction type='WeaponMulti'>
11765			<subweapon1 type='WeaponReference'>
11766				<weapon>Clouds-Grey</weapon>
11767			</subweapon1>
11768			<subweapon2 type='WeaponRepeat'>
11769				<repeat>2</repeat>
11770				<delay>0.5</delay>
11771				<repeatweapon type='WeaponReference'>
11772					<weapon>Lightning Bolt</weapon>
11773					<armslevel>1</armslevel>
11774				</repeatweapon>
11775			</subweapon2>
11776			<subweapon3 type='WeaponDelay'>
11777				<delay>2.0</delay>
11778				<delayedweapon type='WeaponSound'>
11779					<sound>data/wav/explosions/lightningbolt.wav</sound>
11780				</delayedweapon>
11781			</subweapon3>
11782		</accessoryaction>
11783	</accessory>
11784	<accessory>
11785		<name>Lightning Storm</name>
11786		<armslevel>2</armslevel>
11787		<description>Multiple bolts of lightning streak down
11788out of the sky.  Unfortunately, mother nature is unpredictable
11789in where she chooses to strike.
11790YOU CANNOT AIM THIS WEAPON!</description>
11791		<icon>lstorm.bmp</icon>
11792		<bundlesize>1</bundlesize>
11793		<cost>30000</cost>
11794		<activationsound>explosions/shockwave.wav</activationsound>
11795		<model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model>
11796		<modelscale>5.0</modelscale>
11797		<accessoryaction type='WeaponCenterPosition'>
11798			<height>80</height>
11799			<nextaction type='WeaponScatterPosition'>
11800				<landheight>false</landheight>
11801				<landonly>false</landonly>
11802				<scatterpercentage>75</scatterpercentage>
11803				<aimedweapon type='WeaponScatterDirection'>
11804					<direction><A>0</A><B>0</B><C>-1</C></direction>
11805					<directionoffset><A>0</A><B>0</B><C>0</C></directionoffset>
11806					<aimedweapon type='WeaponMulti'>
11807						<subweapon1 type='WeaponReference'>
11808							<weapon>Storm Segment</weapon>
11809						</subweapon1>
11810						<subweapon2 type='WeaponDelay'>
11811							<delay>1.0</delay>
11812							<delayedweapon type='WeaponRedirect'>
11813								<habs>false</habs>
11814								<vabs>true</vabs>
11815								<hredirect>0</hredirect>
11816								<vredirect>90</vredirect>
11817								<nextaction type='WeaponTranslate'>
11818									<translatedist>25</translatedist>
11819									<nextaction type='WeaponReference'>
11820										<weapon>Storm Segment</weapon>
11821									</nextaction>
11822								</nextaction>
11823							</delayedweapon>
11824						</subweapon2>
11825						<subweapon3 type='WeaponDelay'>
11826							<delay>2.0</delay>
11827							<delayedweapon type='WeaponRedirect'>
11828								<habs>false</habs>
11829								<vabs>true</vabs>
11830								<hredirect>90</hredirect>
11831								<vredirect>90</vredirect>
11832								<nextaction type='WeaponTranslate'>
11833									<translatedist>25</translatedist>
11834									<nextaction type='WeaponReference'>
11835										<weapon>Storm Segment</weapon>
11836									</nextaction>
11837								</nextaction>
11838							</delayedweapon>
11839						</subweapon3>
11840						<subweapon4 type='WeaponDelay'>
11841							<delay>3.0</delay>
11842							<delayedweapon type='WeaponRedirect'>
11843								<habs>false</habs>
11844								<vabs>true</vabs>
11845								<hredirect>180</hredirect>
11846								<vredirect>90</vredirect>
11847								<nextaction type='WeaponTranslate'>
11848									<translatedist>25</translatedist>
11849									<nextaction type='WeaponReference'>
11850										<weapon>Storm Segment</weapon>
11851									</nextaction>
11852								</nextaction>
11853							</delayedweapon>
11854						</subweapon4>
11855						<subweapon5 type='WeaponDelay'>
11856							<delay>4.0</delay>
11857							<delayedweapon type='WeaponRedirect'>
11858								<habs>false</habs>
11859								<vabs>true</vabs>
11860								<hredirect>270</hredirect>
11861								<vredirect>90</vredirect>
11862								<nextaction type='WeaponTranslate'>
11863									<translatedist>25</translatedist>
11864									<nextaction type='WeaponReference'>
11865										<weapon>Storm Segment</weapon>
11866									</nextaction>
11867								</nextaction>
11868							</delayedweapon>
11869						</subweapon5>
11870						<subweapon6 type='WeaponDelay'>
11871							<delay>2.0</delay>
11872							<delayedweapon type='WeaponReference'>
11873								<weapon>Storm Segment</weapon>
11874							</delayedweapon>
11875						</subweapon6>
11876						<subweapon7 type='WeaponDelay'>
11877							<delay>4.0</delay>
11878							<delayedweapon type='WeaponReference'>
11879								<weapon>Clouds-Grey</weapon>
11880							</delayedweapon>
11881						</subweapon7>
11882						<subweapon8 type='WeaponSound'>
11883							<sound>data/wav/explosions/thunder.wav</sound>
11884						</subweapon8>
11885					</aimedweapon>
11886				</aimedweapon>
11887			</nextaction>
11888		</accessoryaction>
11889	</accessory>
11890	<accessory>
11891		<name>Fork Lightning</name>
11892		<armslevel>1</armslevel>
11893		<description>A projectile weapon that
11894courses through the ground and splits
11895into multiple streams that are aimed
11896at nearby targets</description>
11897		<icon>flight.bmp</icon>
11898		<bundlesize>1</bundlesize>
11899		<cost>40000</cost>
11900		<activationsound>explosions/thunder.wav</activationsound>
11901		<model type='MilkShape'>data/accessories/flare.txt</model>
11902		<modelscale>8</modelscale>
11903		<accessoryaction type='WeaponProjectile'>
11904			<nocreatesmoke/>
11905			<nocreateflame/>
11906			<projectilescale>8</projectilescale>
11907			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
11908			<collisionaction type='WeaponMulti'>
11909				<subweapon1 type='WeaponAimedUnder'>
11910					<nowarheads>2</nowarheads>
11911					<percentagemiss>20</percentagemiss>
11912					<maxaimdistance>50</maxaimdistance>
11913					<inaccuracy>20</inaccuracy>
11914					<aimedweapon type='WeaponDelay'>
11915						<delay>0.4</delay>
11916						<delayedweapon type='WeaponTranslate'>
11917							<translatedist>10</translatedist>
11918							<nextaction type='WeaponMulti'>
11919								<subweapon1 type='WeaponDelay'>
11920									<delay>0.2</delay>
11921									<delayedweapon type='WeaponTranslate'>
11922										<translatedist>10</translatedist>
11923										<nextaction type='WeaponMulti'>
11924											<subweapon1 type='WeaponDelay'>
11925												<delay>0.2</delay>
11926												<delayedweapon type='WeaponTranslate'>
11927													<translatedist>10</translatedist>
11928													<nextaction type='WeaponMulti'>
11929														<subweapon1 type='WeaponDelay'>
11930															<delay>0.4</delay>
11931															<delayedweapon type='WeaponScatterPosition'>
11932																<landheight>true</landheight>
11933																<landonly>false</landonly>
11934																<scatterpercentage>0</scatterpercentage>
11935																<aimedweapon type='WeaponAimedUnder'>
11936																	<nowarheads>2</nowarheads>
11937																	<percentagemiss>20</percentagemiss>
11938																	<maxaimdistance>50</maxaimdistance>
11939																	<inaccuracy>25</inaccuracy>
11940																	<aimedweapon type='WeaponTranslate'>
11941																		<translatedist>10</translatedist>
11942																		<nextaction type='WeaponMulti'>
11943																			<subweapon1 type='WeaponDelay'>
11944																				<delay>0.2</delay>
11945																				<delayedweapon type='WeaponTranslate'>
11946																					<translatedist>10</translatedist>
11947																					<nextaction type='WeaponMulti'>
11948																						<subweapon1 type='WeaponDelay'>
11949																							<delay>0.2</delay>
11950																							<delayedweapon type='WeaponTranslate'>
11951																								<translatedist>10</translatedist>
11952																								<nextaction type='WeaponMulti'>
11953																									<subweapon1 type='WeaponDelay'>
11954																										<delay>0.4</delay>
11955																										<delayedweapon type='WeaponScatterPosition'>
11956																											<landheight>true</landheight>
11957																											<landonly>false</landonly>
11958																											<scatterpercentage>0</scatterpercentage>
11959																											<aimedweapon type='WeaponAimedUnder'>
11960																												<nowarheads>2</nowarheads>
11961																												<percentagemiss>20</percentagemiss>
11962																												<maxaimdistance>50</maxaimdistance>
11963																												<inaccuracy>30</inaccuracy>
11964																												<aimedweapon type='WeaponTranslate'>
11965																													<translatedist>10</translatedist>
11966																													<nextaction type='WeaponMulti'>
11967																														<subweapon1 type='WeaponDelay'>
11968																															<delay>0.2</delay>
11969																															<delayedweapon type='WeaponTranslate'>
11970																																<translatedist>10</translatedist>
11971																																<nextaction type='WeaponMulti'>
11972																																	<subweapon1 type='WeaponDelay'>
11973																																		<delay>0.2</delay>
11974																																		<delayedweapon type='WeaponTranslate'>
11975																																			<translatedist>10</translatedist>
11976																																			<nextaction type='WeaponMulti'>
11977																																				<subweapon1 type='WeaponDelay'>
11978																																					<delay>0.4</delay>
11979																																					<delayedweapon type='WeaponScatterPosition'>
11980																																						<landheight>true</landheight>
11981																																						<landonly>false</landonly>
11982																																						<scatterpercentage>0</scatterpercentage>
11983																																						<aimedweapon type='WeaponAimedUnder'>
11984																																							<nowarheads>2</nowarheads>
11985																																							<percentagemiss>20</percentagemiss>
11986																																							<maxaimdistance>50</maxaimdistance>
11987																																							<inaccuracy>30</inaccuracy>
11988																																							<aimedweapon type='WeaponTranslate'>
11989																																								<translatedist>10</translatedist>
11990																																								<nextaction type='WeaponMulti'>
11991																																									<subweapon1 type='WeaponDelay'>
11992																																										<delay>0.2</delay>
11993																																										<delayedweapon type='WeaponTranslate'>
11994																																											<translatedist>10</translatedist>
11995																																											<nextaction type='WeaponMulti'>
11996																																												<subweapon1 type='WeaponDelay'>
11997																																													<delay>0.2</delay>
11998																																													<delayedweapon type='WeaponTranslate'>
11999																																														<translatedist>10</translatedist>
12000																																														<nextaction type='WeaponMulti'>
12001																																															<subweapon1 type='WeaponDelay'>
12002																																																<delay>0.4</delay>
12003																																																<delayedweapon type='WeaponScatterPosition'>
12004																																																	<landheight>true</landheight>
12005																																																	<landonly>false</landonly>
12006																																																	<scatterpercentage>0</scatterpercentage>
12007																																																	<aimedweapon type='WeaponAimedUnder'>
12008																																																		<nowarheads>2</nowarheads>
12009																																																		<percentagemiss>20</percentagemiss>
12010																																																		<maxaimdistance>50</maxaimdistance>
12011																																																		<inaccuracy>30</inaccuracy>
12012																																																		<aimedweapon type='WeaponNull'></aimedweapon>
12013																																																	</aimedweapon>
12014																																																</delayedweapon>
12015																																															</subweapon1>
12016																																															<subweapon2 type='WeaponExplosion'>
12017																																																<nocreatedebris/>
12018																																																<nocreatesplash/>
12019																																																<animate/>
12020																																																<hurtamount>0.5</hurtamount>
12021																																																<deform>none</deform>
12022																																																<size>8</size>
12023																																																<explosionsound>none</explosionsound>
12024																																																<explosiontexture>light00</explosiontexture>
12025																																															</subweapon2>
12026																																														</nextaction>
12027																																													</delayedweapon>
12028																																												</subweapon1>
12029																																												<subweapon2 type='WeaponExplosion'>
12030																																													<nocreatedebris/>
12031																																													<nocreatesplash/>
12032																																													<animate/>
12033																																													<hurtamount>0.5</hurtamount>
12034																																													<deform>none</deform>
12035																																													<size>8</size>
12036																																													<explosionsound>none</explosionsound>
12037																																													<explosiontexture>light00</explosiontexture>
12038																																												</subweapon2>
12039																																											</nextaction>
12040																																										</delayedweapon>
12041																																									</subweapon1>
12042																																									<subweapon2 type='WeaponExplosion'>
12043																																										<nocreatedebris/>
12044																																										<nocreatesplash/>
12045																																										<animate/>
12046																																										<hurtamount>0.5</hurtamount>
12047																																										<deform>none</deform>
12048																																										<size>8</size>
12049																																										<explosionsound>explosions/lightning.wav</explosionsound>
12050																																										<explosiontexture>light00</explosiontexture>
12051																																										<explosionshake>1</explosionshake>
12052																																									</subweapon2>
12053																																								</nextaction>
12054																																							</aimedweapon>
12055																																						</aimedweapon>
12056																																					</delayedweapon>
12057																																				</subweapon1>
12058																																				<subweapon2 type='WeaponExplosion'>
12059																																					<nocreatedebris/>
12060																																					<nocreatesplash/>
12061																																					<animate/>
12062																																					<hurtamount>0.6</hurtamount>
12063																																					<deform>none</deform>
12064																																					<size>8</size>
12065																																					<explosionsound>none</explosionsound>
12066																																					<explosiontexture>light00</explosiontexture>
12067																																				</subweapon2>
12068																																			</nextaction>
12069																																		</delayedweapon>
12070																																	</subweapon1>
12071																																	<subweapon2 type='WeaponExplosion'>
12072																																		<nocreatedebris/>
12073																																		<nocreatesplash/>
12074																																		<animate/>
12075																																		<hurtamount>0.6</hurtamount>
12076																																		<deform>none</deform>
12077																																		<size>8</size>
12078																																		<explosionsound>none</explosionsound>
12079																																		<explosiontexture>light00</explosiontexture>
12080																																	</subweapon2>
12081																																</nextaction>
12082																															</delayedweapon>
12083																														</subweapon1>
12084																														<subweapon2 type='WeaponExplosion'>
12085																															<nocreatedebris/>
12086																															<nocreatesplash/>
12087																															<animate/>
12088																															<hurtamount>0.6</hurtamount>
12089																															<deform>none</deform>
12090																															<size>8</size>
12091																															<explosionsound>explosions/lightning.wav</explosionsound>
12092																															<explosiontexture>light00</explosiontexture>
12093																															<explosionshake>1</explosionshake>
12094																														</subweapon2>
12095																													</nextaction>
12096																												</aimedweapon>
12097																											</aimedweapon>
12098																										</delayedweapon>
12099																									</subweapon1>
12100																									<subweapon2 type='WeaponExplosion'>
12101																										<nocreatedebris/>
12102																										<nocreatesplash/>
12103																										<animate/>
12104																										<hurtamount>0.7</hurtamount>
12105																										<deform>none</deform>
12106																										<size>9</size>
12107																										<explosionsound>none</explosionsound>
12108																										<explosiontexture>light00</explosiontexture>
12109																									</subweapon2>
12110																								</nextaction>
12111																							</delayedweapon>
12112																						</subweapon1>
12113																						<subweapon2 type='WeaponExplosion'>
12114																							<nocreatedebris/>
12115																							<nocreatesplash/>
12116																							<animate/>
12117																							<hurtamount>0.7</hurtamount>
12118																							<deform>none</deform>
12119																							<size>9</size>
12120																							<explosionsound>none</explosionsound>
12121																							<explosiontexture>light00</explosiontexture>
12122																						</subweapon2>
12123																					</nextaction>
12124																				</delayedweapon>
12125																			</subweapon1>
12126																			<subweapon2 type='WeaponExplosion'>
12127																				<nocreatedebris/>
12128																				<nocreatesplash/>
12129																				<animate/>
12130																				<hurtamount>0.7</hurtamount>
12131																				<deform>none</deform>
12132																				<size>9</size>
12133																				<explosionsound>explosions/lightning.wav</explosionsound>
12134																				<explosiontexture>light00</explosiontexture>
12135																				<explosionshake>2</explosionshake>
12136																			</subweapon2>
12137																		</nextaction>
12138																	</aimedweapon>
12139																</aimedweapon>
12140															</delayedweapon>
12141														</subweapon1>
12142														<subweapon2 type='WeaponExplosion'>
12143															<nocreatedebris/>
12144															<nocreatesplash/>
12145															<animate/>
12146															<hurtamount>0.8</hurtamount>
12147															<deform>none</deform>
12148															<size>10</size>
12149															<explosionsound>none</explosionsound>
12150															<explosiontexture>light00</explosiontexture>
12151														</subweapon2>
12152													</nextaction>
12153												</delayedweapon>
12154											</subweapon1>
12155											<subweapon2 type='WeaponExplosion'>
12156												<nocreatedebris/>
12157												<nocreatesplash/>
12158												<animate/>
12159												<hurtamount>0.8</hurtamount>
12160												<deform>none</deform>
12161												<size>10</size>
12162												<explosionsound>none</explosionsound>
12163												<explosiontexture>light00</explosiontexture>
12164											</subweapon2>
12165										</nextaction>
12166									</delayedweapon>
12167								</subweapon1>
12168								<subweapon2 type='WeaponExplosion'>
12169									<nocreatedebris/>
12170									<nocreatesplash/>
12171									<animate/>
12172									<hurtamount>0.8</hurtamount>
12173									<deform>none</deform>
12174									<size>10</size>
12175									<explosionsound>none</explosionsound>
12176									<explosiontexture>light00</explosiontexture>
12177								</subweapon2>
12178							</nextaction>
12179						</delayedweapon>
12180					</aimedweapon>
12181				</subweapon1>
12182				<subweapon2 type='WeaponExplosion'>
12183					<nocreatedebris/>
12184					<nocreatesplash/>
12185					<animate/>
12186					<hurtamount>1.0</hurtamount>
12187					<deform>none</deform>
12188					<size>10</size>
12189					<explosionsound>explosions/lightning.wav</explosionsound>
12190					<explosiontexture>light00</explosiontexture>
12191					<explosionshake>4</explosionshake>
12192				</subweapon2>
12193			</collisionaction>
12194		</accessoryaction>
12195	</accessory>
12196	<accessory>
12197		<name>Pen Laser</name>
12198		<armslevel>10</armslevel>
12199		<startingnumber>-1</startingnumber>
12200		<icon>laser.bmp</icon>
12201		<activationsound>shoot/flare.wav</activationsound>
12202		<model type='MilkShape'>data/accessories/laser/laser.txt</model>
12203		<description>A tiny laser that does a small amount of damage,
12204can be used to help aim lasers without wasting money.</description>
12205		<nomuzzleflash/>
12206		<accessoryaction type='WeaponMulti'>
12207			<subweapon1 type='WeaponLaser'>
12208				<totaltime>2</totaltime>
12209				<minimumdistance>10</minimumdistance>
12210				<maximumdistance>200</maximumdistance>
12211				<minimumhurt>5</minimumhurt>
12212				<maximumhurt>25</maximumhurt>
12213				<hurtradius>2</hurtradius>
12214				<color>
12215					<A>0.0</A>
12216					<B>1.0</B>
12217					<C>0.0</C>
12218				</color>
12219			</subweapon1>
12220		</accessoryaction>
12221	</accessory>
12222	<accessory>
12223		<name>Laser</name>
12224		<armslevel>8</armslevel>
12225		<bundlesize>3</bundlesize>
12226		<icon>laser.bmp</icon>
12227		<model type='MilkShape'>data/accessories/laser/laser.txt</model>
12228		<description>Fires a laser that cuts through hills
12229and shields damaging the tank directly.
12230Note: More power = greater range but less damage
12231Less power = less range but more damage
12232Min Dmg = 25, Max Dmg = 50</description>
12233		<cost>5000</cost>
12234		<nomuzzleflash/>
12235		<accessoryaction type='WeaponMulti'>
12236			<subweapon1 type='WeaponLaser'>
12237				<totaltime>1</totaltime>
12238				<minimumdistance>10</minimumdistance>
12239				<maximumdistance>200</maximumdistance>
12240				<minimumhurt>25</minimumhurt>
12241				<maximumhurt>50</maximumhurt>
12242				<hurtradius>2</hurtradius>
12243				<color>
12244					<A>1.0</A>
12245					<B>0.0</B>
12246					<C>0.0</C>
12247				</color>
12248			</subweapon1>
12249			<subweapon2 type='WeaponSound'>
12250				<sound>data/wav/shoot/laser1.wav</sound>
12251			</subweapon2>
12252		</accessoryaction>
12253	</accessory>
12254	<accessory>
12255		<name>Heavy Laser</name>
12256		<armslevel>6</armslevel>
12257		<bundlesize>2</bundlesize>
12258		<icon>hlaser.bmp</icon>
12259		<model type='MilkShape'>data/accessories/laser/hlaser.txt</model>
12260		<description>Fires a powerful laser that cuts through hills
12261and shields damaging the tank directly.
12262Note: More power = greater range but less damage
12263Less power = less range but more damage
12264Min Dmg = 50, Max Dmg = 100</description>
12265		<cost>8000</cost>
12266		<nomuzzleflash/>
12267		<accessoryaction type='WeaponMulti'>
12268			<subweapon1 type='WeaponLaser'>
12269				<totaltime>2</totaltime>
12270				<minimumdistance>10</minimumdistance>
12271				<maximumdistance>200</maximumdistance>
12272				<minimumhurt>50</minimumhurt>
12273				<maximumhurt>100</maximumhurt>
12274				<hurtradius>2</hurtradius>
12275				<color>
12276					<A>0.0</A>
12277					<B>0.0</B>
12278					<C>1.0</C>
12279				</color>
12280			</subweapon1>
12281			<subweapon2 type='WeaponSound'>
12282				<sound>data/wav/shoot/laser1.wav</sound>
12283			</subweapon2>
12284		</accessoryaction>
12285	</accessory>
12286	<accessory>
12287		<name>CannonLaser</name>
12288		<armslevel>4</armslevel>
12289		<maximumnumber>0</maximumnumber>
12290		<nomuzzleflash/>
12291		<accessoryaction type='WeaponMulti'>
12292			<subweapon1 type='WeaponLaser'>
12293				<totaltime>1</totaltime>
12294				<minimumdistance>10</minimumdistance>
12295				<maximumdistance>200</maximumdistance>
12296				<minimumhurt>20</minimumhurt>
12297				<maximumhurt>40</maximumhurt>
12298				<hurtradius>2</hurtradius>
12299				<color>
12300					<A>1.0</A>
12301					<B>0.0</B>
12302					<C>0.0</C>
12303				</color>
12304			</subweapon1>
12305			<subweapon2 type='WeaponSound'>
12306				<sound>data/wav/shoot/laser1.wav</sound>
12307			</subweapon2>
12308		</accessoryaction>
12309	</accessory>
12310	<accessory>
12311		<name>LaserSpread</name>
12312		<armslevel>4</armslevel>
12313		<maximumnumber>0</maximumnumber>
12314		<nomuzzleflash/>
12315		<accessoryaction type='WeaponRedirect'>
12316			<habs>false</habs>
12317			<vabs>false</vabs>
12318			<hredirect>RANGE(-0.5,0.5,0.1)</hredirect>
12319			<vredirect>RANGE(-0.5,0.5,0.1)</vredirect>
12320			<nextaction type='WeaponReference'>
12321				<weapon>CannonLaser</weapon>
12322			</nextaction>
12323		</accessoryaction>
12324	</accessory>
12325	<accessory>
12326		<name>Laser Cannon</name>
12327		<armslevel>4</armslevel>
12328		<bundlesize>2</bundlesize>
12329		<icon>laser.bmp</icon>
12330		<model type='MilkShape'>data/accessories/laser/laser.txt</model>
12331		<description>Fires three laser blasts that cut through
12332hills and shields damaging tanks directly.
12333Note: More power = greater range but less damage
12334Less power = less range but more damage
12335Min Dmg = 75, Max Dmg = 150</description>
12336		<cost>12000</cost>
12337		<nomuzzleflash/>
12338		<accessoryaction type='WeaponMulti'>
12339			<subweapon1 type='WeaponReference'>
12340				<weapon>CannonLaser</weapon>
12341				<armslevel>4</armslevel>
12342			</subweapon1>
12343			<subweapon2 type='WeaponDelay'>
12344				<delay>0.5</delay>
12345				<delayedweapon type='WeaponReference'>
12346					<weapon>LaserSpread</weapon>
12347				</delayedweapon>
12348			</subweapon2>
12349			<subweapon3 type='WeaponDelay'>
12350				<delay>1.0</delay>
12351				<delayedweapon type='WeaponReference'>
12352					<weapon>LaserSpread</weapon>
12353				</delayedweapon>
12354			</subweapon3>
12355		</accessoryaction>
12356	</accessory>
12357	<accessory>
12358		<name>SatLaser</name>
12359		<armslevel>2</armslevel>
12360		<maximumnumber>0</maximumnumber>
12361		<accessoryaction type='WeaponRedirect'>
12362			<habs>false</habs>
12363			<vabs>true</vabs>
12364			<hredirect>0</hredirect>
12365			<vredirect>180</vredirect>
12366			<nextaction type='WeaponTranslate'>
12367				<translatedist>20</translatedist>
12368				<nextaction type='WeaponRedirect'>
12369					<habs>false</habs>
12370					<vabs>true</vabs>
12371					<hredirect>0</hredirect>
12372					<vredirect>0</vredirect>
12373					<nextaction type='WeaponVelocity'>
12374						<velocitychange>1.25</velocitychange>
12375						<aimedweapon type='WeaponMulti'>
12376							<subweapon1 type='WeaponLaser'>
12377								<totaltime>2</totaltime>
12378								<minimumdistance>200</minimumdistance>
12379								<maximumdistance>200</maximumdistance>
12380								<minimumhurt>40</minimumhurt>
12381								<maximumhurt>40</maximumhurt>
12382								<hurtradius>5</hurtradius>
12383								<color>
12384									<A>1.0</A>
12385									<B>0.0</B>
12386									<C>0.0</C>
12387								</color>
12388							</subweapon1>
12389							<subweapon2 type='WeaponSound'>
12390								<sound>data/wav/shoot/laser1.wav</sound>
12391							</subweapon2>
12392							<subweapon3 type='WeaponExplosion'>
12393								<minlife>3</minlife>
12394								<maxlife>4</maxlife>
12395								<hurtamount>0</hurtamount>
12396								<deform>down</deform>
12397								<size>3</size>
12398								<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
12399								<explosionshake>1.0</explosionshake>
12400								<explosiontexture>cloud00</explosiontexture>
12401								<explosionsound>none</explosionsound>
12402							</subweapon3>
12403							<subweapon4 type='WeaponNapalm'>
12404								<allowunderwater>false</allowunderwater>
12405								<napalmtime>4.0</napalmtime>
12406								<napalmheight>5.0</napalmheight>
12407								<steptime>0.75</steptime>
12408								<hurtsteptime>1.0</hurtsteptime>
12409								<hurtpersecond>0.25</hurtpersecond>
12410								<numberstreams>1</numberstreams>
12411								<effectradius>5</effectradius>
12412								<napalmtexture>flames</napalmtexture>
12413								<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
12414								<napalmsound>none</napalmsound>
12415							</subweapon4>
12416						</aimedweapon>
12417					</nextaction>
12418				</nextaction>
12419			</nextaction>
12420		</accessoryaction>
12421	</accessory>
12422	<accessory>
12423		<name>SatTriLaser</name>
12424		<armslevel>2</armslevel>
12425		<maximumnumber>0</maximumnumber>
12426		<accessoryaction type='WeaponMulti'>
12427			<subweapon1 type='WeaponRedirect'>
12428				<habs>false</habs>
12429				<vabs>false</vabs>
12430				<hredirect>180</hredirect>
12431				<vredirect>0</vredirect>
12432				<nextaction type='WeaponTranslate'>
12433					<translatedist>5</translatedist>
12434					<nextaction type='WeaponReference'>
12435						<weapon>SatLaser</weapon>
12436					</nextaction>
12437				</nextaction>
12438			</subweapon1>
12439			<subweapon2 type='WeaponDelay'>
12440				<delay>0.75</delay>
12441				<delayedweapon type='WeaponTranslate'>
12442					<translatedist>0</translatedist>
12443					<nextaction type='WeaponReference'>
12444						<weapon>SatLaser</weapon>
12445					</nextaction>
12446				</delayedweapon>
12447			</subweapon2>
12448			<subweapon3 type='WeaponDelay'>
12449				<delay>1.5</delay>
12450				<delayedweapon type='WeaponTranslate'>
12451					<translatedist>5</translatedist>
12452					<nextaction type='WeaponReference'>
12453						<weapon>SatLaser</weapon>
12454					</nextaction>
12455				</delayedweapon>
12456			</subweapon3>
12457		</accessoryaction>
12458	</accessory>
12459	<accessory>
12460		<name>SatDigLaser</name>
12461		<armslevel>2</armslevel>
12462		<maximumnumber>0</maximumnumber>
12463		<accessoryaction type='WeaponAimedUnder'>
12464			<nowarheads>1</nowarheads>
12465			<inaccuracy>5</inaccuracy>
12466			<percentagemiss>0</percentagemiss>
12467			<maxaimdistance>35</maxaimdistance>
12468			<aimedweapon type='WeaponProjectile'>
12469				<under/>
12470				<nocreatesmoke/>
12471				<nocreateflame/>
12472				<enginesound>none</enginesound>
12473				<timedcollision>1.25</timedcollision>
12474				<shieldhurtfactor>0.5</shieldhurtfactor>
12475				<projectilescale>0.1</projectilescale>
12476				<projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel>
12477				<collisionaction type='WeaponReference'>
12478					<weapon>SatTriLaser</weapon>
12479				</collisionaction>
12480			</aimedweapon>
12481		</accessoryaction>
12482	</accessory>
12483	<accessory>
12484		<name>SatFunkLaser</name>
12485		<armslevel>2</armslevel>
12486		<maximumnumber>0</maximumnumber>
12487		<accessoryaction type='WeaponAimedOver'>
12488			<nowarheads>1</nowarheads>
12489			<inaccuracy>0</inaccuracy>
12490			<percentagemiss>0</percentagemiss>
12491			<maxaimdistance>50</maxaimdistance>
12492			<aimedweapon type='WeaponProjectile'>
12493				<nocreatesmoke/>
12494				<nocreateflame/>
12495				<enginesound>none</enginesound>
12496				<shieldhurtfactor>0.5</shieldhurtfactor>
12497				<projectilescale>0.01</projectilescale>
12498				<projectilemodel type='ase'>
12499					<mesh>data/accessories/roller.ase</mesh>
12500					<skin>data/accessories/white.bmp</skin>
12501				</projectilemodel>
12502				<collisionaction type='WeaponReference'>
12503					<weapon>SatTriLaser</weapon>
12504				</collisionaction>
12505			</aimedweapon>
12506		</accessoryaction>
12507	</accessory>
12508	<accessory>
12509		<name>SatTransLaser</name>
12510		<armslevel>2</armslevel>
12511		<maximumnumber>0</maximumnumber>
12512		<accessoryaction type='WeaponAimedOver'>
12513			<nowarheads>1</nowarheads>
12514			<inaccuracy>0</inaccuracy>
12515			<percentagemiss>0</percentagemiss>
12516			<maxaimdistance>50</maxaimdistance>
12517			<aimedweapon type='WeaponTranslate'>
12518				<translatedist>20</translatedist>
12519				<nextaction type='WeaponRedirect'>
12520					<habs>false</habs>
12521					<vabs>true</vabs>
12522					<hredirect>0</hredirect>
12523					<vredirect>180</vredirect>
12524					<nextaction type='WeaponTranslate'>
12525						<translatedist>15</translatedist>
12526						<nextaction type='WeaponReference'>
12527							<weapon>SatDigLaser</weapon>
12528						</nextaction>
12529					</nextaction>
12530				</nextaction>
12531			</aimedweapon>
12532		</accessoryaction>
12533	</accessory>
12534	<accessory>
12535		<name>SatSegment</name>
12536		<armslevel>2</armslevel>
12537		<maximumnumber>0</maximumnumber>
12538		<accessoryaction type='WeaponMulti'>
12539			<subweapon1 type='WeaponReference'>
12540				<weapon>SatTransLaser</weapon>
12541			</subweapon1>
12542			<subweapon2 type='WeaponReference'>
12543				<weapon>SatFunkLaser</weapon>
12544			</subweapon2>
12545			<subweapon3 type='WeaponDelay'>
12546				<delay>0.5</delay>
12547				<delayedweapon type='WeaponReference'>
12548					<weapon>SatTransLaser</weapon>
12549				</delayedweapon>
12550			</subweapon3>
12551			<subweapon4 type='WeaponDelay'>
12552				<delay>1.0</delay>
12553				<delayedweapon type='WeaponReference'>
12554					<weapon>SatFunkLaser</weapon>
12555				</delayedweapon>
12556			</subweapon4>
12557			<subweapon5 type='WeaponDelay'>
12558				<delay>1.5</delay>
12559				<delayedweapon type='WeaponReference'>
12560					<weapon>SatTransLaser</weapon>
12561				</delayedweapon>
12562			</subweapon5>
12563			<subweapon6 type='WeaponDelay'>
12564				<delay>2.0</delay>
12565				<delayedweapon type='WeaponReference'>
12566					<weapon>SatFunkLaser</weapon>
12567				</delayedweapon>
12568			</subweapon6>
12569		</accessoryaction>
12570	</accessory>
12571	<accessory>
12572		<name>Sat. Strike</name>
12573		<armslevel>1</armslevel>
12574		<description>Fires a projectile which hits the ground, marking
12575the target area.  Space based laser cannons then assault
12576all targets in the area.</description>
12577		<icon>satellite.bmp</icon>
12578		<activationsound>shoot/flare.wav</activationsound>
12579		<bundlesize>1</bundlesize>
12580		<cost>50000</cost>
12581		<accessoryaction type='WeaponProjectile'>
12582			<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
12583			<showendpoint></showendpoint>
12584			<nocreateflame/>
12585			<collisionaction type='WeaponMulti'>
12586				<subweapon1 type='WeaponReference'>
12587					<weapon>Smoke-Orange</weapon>
12588				</subweapon1>
12589				<subweapon2 type='WeaponDelay'>
12590					<delay>1.5</delay>
12591					<delayedweapon type='WeaponSound'>
12592						<sound>data/wav/misc/lockon.wav</sound>
12593					</delayedweapon>
12594				</subweapon2>
12595				<subweapon3 type='WeaponDelay'>
12596					<delay>3.5</delay>
12597					<delayedweapon type='WeaponReference'>
12598						<weapon>SatSegment</weapon>
12599					</delayedweapon>
12600				</subweapon3>
12601				<subweapon4 type='WeaponDelay'>
12602					<delay>7.0</delay>
12603					<delayedweapon type='WeaponReference'>
12604						<weapon>SatSegment</weapon>
12605					</delayedweapon>
12606				</subweapon4>
12607				<subweapon5 type='WeaponDelay'>
12608					<delay>10.5</delay>
12609					<delayedweapon type='WeaponReference'>
12610						<weapon>SatSegment</weapon>
12611					</delayedweapon>
12612				</subweapon5>
12613			</collisionaction>
12614		</accessoryaction>
12615	</accessory>
12616	<accessory>
12617		<name>Teleporter</name>
12618		<armslevel>6</armslevel>
12619		<description>A teleporter moves you to a random location
12620on the map after a short delay.</description>
12621		<icon>teleport.bmp</icon>
12622		<activationsound>none</activationsound>
12623		<bundlesize>1</bundlesize>
12624		<nomuzzleflash/>
12625		<cost>8000</cost>
12626		<accessoryaction type='WeaponMulti'>
12627			<subweapon1 type='WeaponCenterPosition'>
12628				<height>0</height>
12629				<nextaction type='WeaponScatterPosition'>
12630					<landheight>true</landheight>
12631					<landonly>true</landonly>
12632					<scatterpercentage>90</scatterpercentage>
12633					<aimedweapon type='WeaponMulti'>
12634						<subweapon1 type='WeaponSound'>
12635							<sound>data/wav/misc/beamup.wav</sound>
12636						</subweapon1>
12637						<subweapon2 type='WeaponTeleport'>
12638							<sound>data/wav/misc/teleport.wav</sound>
12639							<delay>2.5</delay>
12640						</subweapon2>
12641						<subweapon3 type='WeaponDelay'>
12642							<delay>2.5</delay>
12643              <delayedweapon type='WeaponExplosion'>
12644                <hurtamount>0.0</hurtamount>
12645                <nocreatedebris></nocreatedebris>
12646                <nocreatesplash></nocreatesplash>
12647                <deform>none</deform>
12648                <size>6</size>
12649                <explosiontexture>particle</explosiontexture>
12650                <explosionsound>none</explosionsound>
12651                <explosiontype>ring</explosiontype>
12652              </delayedweapon>
12653						</subweapon3>
12654					</aimedweapon>
12655				</nextaction>
12656			</subweapon1>
12657			<subweapon2 type='WeaponDelay'>
12658				<delay>2.0</delay>
12659        <delayedweapon type='WeaponExplosion'>
12660          <hurtamount>0.0</hurtamount>
12661          <nocreatedebris></nocreatedebris>
12662          <nocreatesplash></nocreatesplash>
12663          <deform>none</deform>
12664          <size>6</size>
12665          <explosiontexture>particle</explosiontexture>
12666          <explosionsound>none</explosionsound>
12667          <explosiontype>ring</explosiontype>
12668        </delayedweapon>
12669			</subweapon2>
12670		</accessoryaction>
12671	</accessory>
12672	<accessory>
12673		<name>Transporter</name>
12674		<armslevel>4</armslevel>
12675		<description>The transporter can be used to teleport
12676yourself to any spot on the landscape.</description>
12677		<icon>teleport.bmp</icon>
12678		<activationsound>misc/beamup.wav</activationsound>
12679		<bundlesize>1</bundlesize>
12680		<cost>16000</cost>
12681		<model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model>
12682		<accessoryaction type='WeaponSelectPosition'>
12683			<aimedweapon type='WeaponMulti'>
12684				<subweapon1 type='WeaponTankPosition'>
12685					<aimedweapon type='WeaponDelay'>
12686						<delay>2.0</delay>
12687            <delayedweapon type='WeaponExplosion'>
12688              <hurtamount>0.0</hurtamount>
12689              <nocreatedebris></nocreatedebris>
12690              <nocreatesplash></nocreatesplash>
12691              <deform>none</deform>
12692              <size>6</size>
12693              <explosiontexture>particle</explosiontexture>
12694              <explosionsound>none</explosionsound>
12695              <explosiontype>ring</explosiontype>
12696            </delayedweapon>
12697					</aimedweapon>
12698				</subweapon1>
12699				<subweapon2 type='WeaponTeleport'>
12700					<sound>data/wav/misc/teleport.wav</sound>
12701					<delay>2.5</delay>
12702				</subweapon2>
12703				<subweapon3 type='WeaponDelay'>
12704					<delay>2.5</delay>
12705          <delayedweapon type='WeaponExplosion'>
12706            <hurtamount>0.0</hurtamount>
12707            <nocreatedebris></nocreatedebris>
12708            <nocreatesplash></nocreatesplash>
12709            <deform>none</deform>
12710            <size>6</size>
12711            <explosiontexture>particle</explosiontexture>
12712            <explosionsound>none</explosionsound>
12713            <explosiontype>ring</explosiontype>
12714          </delayedweapon>
12715				</subweapon3>
12716			</aimedweapon>
12717		</accessoryaction>
12718		<nomuzzleflash/>
12719		<positionselection>generic</positionselection>
12720		<group>weapon</group>
12721	</accessory>
12722	<accessory>
12723		<name>Unstable Portal</name>
12724		<armslevel>2</armslevel>
12725		<maximumnumber>0</maximumnumber>
12726		<accessoryaction type='WeaponMulti'>
12727			<!-- Sparking Effects -->
12728	 		<subweapon1 type='WeaponMulti'>
12729				<subweapon1 type='WeaponDelay'>
12730					<delay>1.0</delay>
12731					<delayedweapon type='WeaponMulti'>
12732						<subweapon1 type='WeaponRepeat'>
12733							<repeat>2</repeat>
12734							<delay>0.5</delay>
12735							<repeatweapon type='WeaponReference'>
12736								<weapon>Spark Burst</weapon>
12737							</repeatweapon>
12738						</subweapon1>
12739						<subweapon2 type='WeaponRepeat'>
12740							<repeat>2</repeat>
12741							<delay>1.0</delay>
12742              <repeatweapon type='WeaponExplosion'>
12743                <hurtamount>0.0</hurtamount>
12744                <nocreatedebris></nocreatedebris>
12745                <nocreatesplash></nocreatesplash>
12746                <deform>none</deform>
12747                <size>6</size>
12748                <explosiontexture>particle</explosiontexture>
12749                <explosionsound>none</explosionsound>
12750                <explosiontype>ring</explosiontype>
12751              </repeatweapon>
12752						</subweapon2>
12753					</delayedweapon>
12754				</subweapon1>
12755				<subweapon2 type='WeaponDelay'>
12756					<delay>2.0</delay>
12757					<delayedweapon type='WeaponRepeat'>
12758						<repeat>2</repeat>
12759						<delay>0.5</delay>
12760						<repeatweapon type='WeaponReference'>
12761							<weapon>Spark Burst2</weapon>
12762						</repeatweapon>
12763					</delayedweapon>
12764				</subweapon2>
12765				<subweapon3 type='WeaponDelay'>
12766					<delay>3.0</delay>
12767					<delayedweapon type='WeaponRepeat'>
12768						<repeat>3</repeat>
12769						<delay>0.5</delay>
12770						<repeatweapon type='WeaponMulti'>
12771							<subweapon1 type='WeaponReference'>
12772								<weapon>Spark Burst3</weapon>
12773							</subweapon1>
12774              <subweapon2 type='WeaponExplosion'>
12775                <hurtamount>0.0</hurtamount>
12776                <nocreatedebris></nocreatedebris>
12777                <nocreatesplash></nocreatesplash>
12778                <deform>none</deform>
12779                <size>6</size>
12780                <explosiontexture>particle</explosiontexture>
12781                <explosionsound>none</explosionsound>
12782                <explosiontype>ring</explosiontype>
12783              </subweapon2>
12784						</repeatweapon>
12785					</delayedweapon>
12786				</subweapon3>
12787			</subweapon1>
12788			<!-- Shock Wave -->
12789			<subweapon2 type='WeaponDelay'>
12790				<delay>3.7</delay>
12791				<delayedweapon type='WeaponMulti'>
12792					<subweapon1 type='WeaponExplosion'>
12793						<minlife>1.0</minlife>
12794						<maxlife>2.0</maxlife>
12795						<nocreatedebris/>
12796						<nowindaffected/>
12797						<createmushroomamount>1.0</createmushroomamount>
12798						<animate/>
12799						<hurtamount>1.2</hurtamount>
12800						<deform>down</deform>
12801						<size>16</size>
12802						<explosionshake>4.0</explosionshake>
12803						<explosionsound>none</explosionsound>
12804						<explosiontexture>exp05</explosiontexture>
12805					</subweapon1>
12806					<subweapon2 type='WeaponRedirect'>
12807						<habs>false</habs>
12808						<vabs>true</vabs>
12809						<hredirect>0</hredirect>
12810						<vredirect>90</vredirect>
12811						<nextaction type='WeaponReference'>
12812							<weapon>S-Wave Branch</weapon>
12813						</nextaction>
12814					</subweapon2>
12815					<subweapon3 type='WeaponRedirect'>
12816						<habs>false</habs>
12817						<vabs>true</vabs>
12818						<hredirect>22.5</hredirect>
12819						<vredirect>90</vredirect>
12820						<nextaction type='WeaponReference'>
12821							<weapon>S-Wave Branch</weapon>
12822						</nextaction>
12823					</subweapon3>
12824					<subweapon4 type='WeaponRedirect'>
12825						<habs>false</habs>
12826						<vabs>true</vabs>
12827						<hredirect>45</hredirect>
12828						<vredirect>90</vredirect>
12829						<nextaction type='WeaponReference'>
12830							<weapon>S-Wave Branch</weapon>
12831						</nextaction>
12832					</subweapon4>
12833					<subweapon5 type='WeaponRedirect'>
12834						<habs>false</habs>
12835						<vabs>true</vabs>
12836						<hredirect>67.5</hredirect>
12837						<vredirect>90</vredirect>
12838						<nextaction type='WeaponReference'>
12839							<weapon>S-Wave Branch</weapon>
12840						</nextaction>
12841					</subweapon5>
12842					<subweapon6 type='WeaponRedirect'>
12843						<habs>false</habs>
12844						<vabs>true</vabs>
12845						<hredirect>90</hredirect>
12846						<vredirect>90</vredirect>
12847						<nextaction type='WeaponReference'>
12848							<weapon>S-Wave Branch</weapon>
12849						</nextaction>
12850					</subweapon6>
12851					<subweapon7 type='WeaponRedirect'>
12852						<habs>false</habs>
12853						<vabs>true</vabs>
12854						<hredirect>0</hredirect>
12855						<vredirect>112.5</vredirect>
12856						<nextaction type='WeaponReference'>
12857							<weapon>S-Wave Branch</weapon>
12858						</nextaction>
12859					</subweapon7>
12860					<subweapon8 type='WeaponRedirect'>
12861						<habs>false</habs>
12862						<vabs>true</vabs>
12863						<hredirect>135</hredirect>
12864						<vredirect>90</vredirect>
12865						<nextaction type='WeaponReference'>
12866							<weapon>S-Wave Branch</weapon>
12867						</nextaction>
12868					</subweapon8>
12869					<subweapon9 type='WeaponRedirect'>
12870						<habs>false</habs>
12871						<vabs>true</vabs>
12872						<hredirect>157.5</hredirect>
12873						<vredirect>90</vredirect>
12874						<nextaction type='WeaponReference'>
12875							<weapon>S-Wave Branch</weapon>
12876						</nextaction>
12877					</subweapon9>
12878					<subweapon10 type='WeaponRedirect'>
12879						<habs>false</habs>
12880						<vabs>true</vabs>
12881						<hredirect>180</hredirect>
12882						<vredirect>90</vredirect>
12883						<nextaction type='WeaponReference'>
12884							<weapon>S-Wave Branch</weapon>
12885						</nextaction>
12886					</subweapon10>
12887					<subweapon11 type='WeaponRedirect'>
12888						<habs>false</habs>
12889						<vabs>true</vabs>
12890						<hredirect>202.5</hredirect>
12891						<vredirect>90</vredirect>
12892						<nextaction type='WeaponReference'>
12893							<weapon>S-Wave Branch</weapon>
12894						</nextaction>
12895					</subweapon11>
12896					<subweapon12 type='WeaponRedirect'>
12897						<habs>false</habs>
12898						<vabs>true</vabs>
12899						<hredirect>225</hredirect>
12900						<vredirect>90</vredirect>
12901						<nextaction type='WeaponReference'>
12902							<weapon>S-Wave Branch</weapon>
12903						</nextaction>
12904					</subweapon12>
12905					<subweapon13 type='WeaponRedirect'>
12906						<habs>false</habs>
12907						<vabs>true</vabs>
12908						<hredirect>247.5</hredirect>
12909						<vredirect>90</vredirect>
12910						<nextaction type='WeaponReference'>
12911							<weapon>S-Wave Branch</weapon>
12912						</nextaction>
12913					</subweapon13>
12914					<subweapon14 type='WeaponRedirect'>
12915						<habs>false</habs>
12916						<vabs>true</vabs>
12917						<hredirect>270</hredirect>
12918						<vredirect>90</vredirect>
12919						<nextaction type='WeaponReference'>
12920							<weapon>S-Wave Branch</weapon>
12921						</nextaction>
12922					</subweapon14>
12923					<subweapon15 type='WeaponRedirect'>
12924						<habs>false</habs>
12925						<vabs>true</vabs>
12926						<hredirect>292.5</hredirect>
12927						<vredirect>90</vredirect>
12928						<nextaction type='WeaponReference'>
12929							<weapon>S-Wave Branch</weapon>
12930						</nextaction>
12931					</subweapon15>
12932					<subweapon16 type='WeaponRedirect'>
12933						<habs>false</habs>
12934						<vabs>true</vabs>
12935						<hredirect>315</hredirect>
12936						<vredirect>90</vredirect>
12937						<nextaction type='WeaponReference'>
12938							<weapon>S-Wave Branch</weapon>
12939						</nextaction>
12940					</subweapon16>
12941					<subweapon17 type='WeaponRedirect'>
12942						<habs>false</habs>
12943						<vabs>true</vabs>
12944						<hredirect>337.5</hredirect>
12945						<vredirect>90</vredirect>
12946						<nextaction type='WeaponReference'>
12947							<weapon>S-Wave Branch</weapon>
12948						</nextaction>
12949					</subweapon17>
12950				</delayedweapon>
12951			</subweapon2>
12952			<subweapon3 type='WeaponDelay'>
12953				<delay>0.5</delay>
12954				<delayedweapon type='WeaponSound'>
12955					<sound>data/wav/misc/riftcollapse.wav</sound>
12956				</delayedweapon>
12957			</subweapon3>
12958		</accessoryaction>
12959	</accessory>
12960	<accessory>
12961		<name>Blink Device</name>
12962		<armslevel>3</armslevel>
12963		<description>Utilizes a prototype teleportation system
12964which teleports the user almost instantly.
12965The technology is still unstable though,
12966sometimes causing the rift to collapse
12967violently on one or both sides of the portal.</description>
12968		<icon>teleport.bmp</icon>
12969		<activationsound>none</activationsound>
12970		<bundlesize>1</bundlesize>
12971		<nomuzzleflash/>
12972		<cost>20000</cost>
12973		<accessoryaction type='WeaponMulti'>
12974      <subweapon1 type='WeaponExplosion'>
12975        <hurtamount>0.0</hurtamount>
12976        <nocreatedebris></nocreatedebris>
12977        <nocreatesplash></nocreatesplash>
12978        <deform>none</deform>
12979        <size>6</size>
12980        <explosiontexture>particle</explosiontexture>
12981        <explosionsound>none</explosionsound>
12982        <explosiontype>ring</explosiontype>
12983      </subweapon1>
12984			<!-- Rift collapses at teleport origin -->
12985			<subweapon2 type='WeaponRandomChoice'>
12986				<weaponchoice1>
12987					<weight>6</weight>
12988					<weapon type='WeaponNull'></weapon>
12989				</weaponchoice1>
12990				<weaponchoice2>
12991					<weight>4</weight>
12992				 	<weapon type='WeaponInvokeWeapon'>
12993				 		<invoke>Unstable Portal</invoke>
12994					</weapon>
12995				</weaponchoice2>
12996			</subweapon2>
12997			<subweapon3 type='WeaponCenterPosition'>
12998				<height>0</height>
12999				<nextaction type='WeaponScatterPosition'>
13000					<landheight>true</landheight>
13001					<landonly>true</landonly>
13002					<scatterpercentage>90</scatterpercentage>
13003					<aimedweapon type='WeaponMulti'>
13004						<subweapon1 type='WeaponTeleport'>
13005							<sound>data/wav/misc/teleport.wav</sound>
13006							<delay>0.5</delay>
13007						</subweapon1>
13008						<subweapon2 type='WeaponDelay'>
13009							<delay>0.5</delay>
13010              <delayedweapon type='WeaponExplosion'>
13011                <hurtamount>0.0</hurtamount>
13012                <nocreatedebris></nocreatedebris>
13013                <nocreatesplash></nocreatesplash>
13014                <deform>none</deform>
13015                <size>6</size>
13016                <explosiontexture>particle</explosiontexture>
13017                <explosionsound>none</explosionsound>
13018                <explosiontype>ring</explosiontype>
13019              </delayedweapon>
13020						</subweapon2>
13021						<!-- Rift collapses at teleport destination -->
13022						<subweapon3 type='WeaponRandomChoice'>
13023							<weaponchoice1>
13024								<weight>8</weight>
13025								<weapon type='WeaponNull'></weapon>
13026							</weaponchoice1>
13027							<weaponchoice2>
13028								<weight>2</weight>
13029								<weapon type='WeaponDelay'>
13030									<delay>1.0</delay>
13031									<delayedweapon type='WeaponInvokeWeapon'>
13032										<invoke>Unstable Portal</invoke>
13033									</delayedweapon>
13034								</weapon>
13035							</weaponchoice2>
13036						</subweapon3>
13037					</aimedweapon>
13038				</nextaction>
13039			</subweapon3>
13040		</accessoryaction>
13041	</accessory>
13042	<accessory>
13043		<name>GiveExtraLife</name>
13044		<maximumnumber>0</maximumnumber>
13045		<accessoryaction type='WeaponMulti'>
13046			<subweapon1 type='WeaponGiveLives'>
13047				<lives>1</lives>
13048			</subweapon1>
13049			<subweapon2 type='WeaponSound'>
13050				<sound>data/wav/misc/extralife.wav</sound>
13051				<gain>1.75</gain>
13052				<referencedistance>100</referencedistance>
13053			</subweapon2>
13054		</accessoryaction>
13055	</accessory>
13056	<accessory>
13057		<name>GivePower1500</name>
13058		<maximumnumber>0</maximumnumber>
13059		<accessoryaction type='WeaponGivePower'>
13060			<power>1500</power>
13061		</accessoryaction>
13062	</accessory>
13063	<accessory>
13064		<name>GivePower2000</name>
13065		<maximumnumber>0</maximumnumber>
13066		<accessoryaction type='WeaponGivePower'>
13067			<power>2000</power>
13068		</accessoryaction>
13069	</accessory>
13070	<accessory>
13071		<name>GiveCash1000</name>
13072		<maximumnumber>0</maximumnumber>
13073		<accessoryaction type='WeaponGiveMoney'>
13074			<money>1000</money>
13075		</accessoryaction>
13076	</accessory>
13077	<accessory>
13078		<name>GiveCash2500</name>
13079		<maximumnumber>0</maximumnumber>
13080		<accessoryaction type='WeaponGiveMoney'>
13081			<money>2500</money>
13082		</accessoryaction>
13083	</accessory>
13084	<accessory>
13085		<name>GiveCash5000</name>
13086		<maximumnumber>0</maximumnumber>
13087		<accessoryaction type='WeaponGiveMoney'>
13088			<money>5000</money>
13089		</accessoryaction>
13090	</accessory>
13091	<accessory>
13092		<name>GiveFuelCan</name>
13093		<maximumnumber>0</maximumnumber>
13094		<accessoryaction type='WeaponGiveAccessory'>
13095			<giveaccessory>Fuel</giveaccessory>
13096			<number>10</number>
13097		</accessoryaction>
13098	</accessory>
13099	<accessory>
13100		<name>GiveFuelBarrel</name>
13101		<maximumnumber>0</maximumnumber>
13102		<accessoryaction type='WeaponGiveAccessory'>
13103			<giveaccessory>Fuel</giveaccessory>
13104			<number>20</number>
13105		</accessoryaction>
13106	</accessory>
13107	<accessory>
13108		<name>GiveSmallBattery</name>
13109		<maximumnumber>0</maximumnumber>
13110		<accessoryaction type='WeaponGiveAccessory'>
13111			<giveaccessory>Battery</giveaccessory>
13112			<number>4</number>
13113		</accessoryaction>
13114	</accessory>
13115	<accessory>
13116		<name>GiveLargeBattery</name>
13117		<maximumnumber>0</maximumnumber>
13118		<accessoryaction type='WeaponGiveAccessory'>
13119			<giveaccessory>Battery</giveaccessory>
13120			<number>8</number>
13121		</accessoryaction>
13122	</accessory>
13123	<accessory>
13124		<name>GiveBeer</name>
13125		<maximumnumber>0</maximumnumber>
13126		<accessoryaction type='WeaponGiveLife'>
13127			<life>10</life>
13128			<exceedmax>false</exceedmax>
13129		</accessoryaction>
13130	</accessory>
13131	<accessory>
13132		<name>GiveMedKit</name>
13133		<maximumnumber>0</maximumnumber>
13134		<accessoryaction type='WeaponGiveLife'>
13135			<life>25</life>
13136			<exceedmax>false</exceedmax>
13137		</accessoryaction>
13138	</accessory>
13139	<accessory>
13140		<name>GiveParachute</name>
13141		<maximumnumber>0</maximumnumber>
13142		<accessoryaction type='WeaponGiveAccessory'>
13143			<giveaccessory>Parachute</giveaccessory>
13144			<number>2</number>
13145		</accessoryaction>
13146	</accessory>
13147	<accessory>
13148		<name>GiveMissile</name>
13149		<maximumnumber>0</maximumnumber>
13150		<accessoryaction type='WeaponGiveAccessory'>
13151			<giveaccessory>Missile</giveaccessory>
13152			<number>5</number>
13153		</accessoryaction>
13154	</accessory>
13155	<accessory>
13156		<name>GiveShotgun</name>
13157		<maximumnumber>0</maximumnumber>
13158		<accessoryaction type='WeaponGiveAccessory'>
13159			<giveaccessory>Shotgun</giveaccessory>
13160			<number>2</number>
13161		</accessoryaction>
13162	</accessory>
13163	<accessory>
13164		<name>GiveFragGrenade</name>
13165		<maximumnumber>0</maximumnumber>
13166		<accessoryaction type='WeaponGiveAccessory'>
13167			<giveaccessory>Frag Grenade</giveaccessory>
13168			<number>2</number>
13169		</accessoryaction>
13170	</accessory>
13171	<accessory>
13172		<name>GiveEMPGrenade</name>
13173		<maximumnumber>0</maximumnumber>
13174		<accessoryaction type='WeaponGiveAccessory'>
13175			<giveaccessory>EMP Grenade</giveaccessory>
13176			<number>2</number>
13177		</accessoryaction>
13178	</accessory>
13179	<accessory>
13180		<name>GiveMachineGun</name>
13181		<maximumnumber>0</maximumnumber>
13182		<accessoryaction type='WeaponGiveAccessory'>
13183			<giveaccessory>M2 Machinegun</giveaccessory>
13184			<number>2</number>
13185		</accessoryaction>
13186	</accessory>
13187	<accessory>
13188		<name>GiveAcidSplash</name>
13189		<maximumnumber>0</maximumnumber>
13190		<accessoryaction type='WeaponGiveAccessory'>
13191			<giveaccessory>Acid Splash</giveaccessory>
13192			<number>1</number>
13193		</accessoryaction>
13194	</accessory>
13195	<accessory>
13196		<name>GiveGasGrenade</name>
13197		<maximumnumber>0</maximumnumber>
13198		<accessoryaction type='WeaponGiveAccessory'>
13199			<giveaccessory>Gas Grenade</giveaccessory>
13200			<number>1</number>
13201		</accessoryaction>
13202	</accessory>
13203	<accessory>
13204		<name>GiveAcidBlast</name>
13205		<maximumnumber>0</maximumnumber>
13206		<accessoryaction type='WeaponGiveAccessory'>
13207			<giveaccessory>Acid Blast</giveaccessory>
13208			<number>3</number>
13209		</accessoryaction>
13210	</accessory>
13211	<accessory>
13212		<name>GiveFlameThrower</name>
13213		<maximumnumber>0</maximumnumber>
13214		<accessoryaction type='WeaponGiveAccessory'>
13215			<giveaccessory>Flame Thrower</giveaccessory>
13216			<number>1</number>
13217		</accessoryaction>
13218	</accessory>
13219	<accessory>
13220		<name>HospitalItems</name>
13221		<maximumnumber>0</maximumnumber>
13222		<accessoryaction type='WeaponRandomChoice'>
13223			<weaponchoice1>
13224				<weight>10</weight>
13225				<weapon type='WeaponProjectile'>
13226					<enginesound>none</enginesound>
13227					<nocreateflame/>
13228					<projectilescale>0.65</projectilescale>
13229					<projectilemodel type='MilkShape'>data/accessories/objects/medkit.txt</projectilemodel>
13230					<collisionaction type='WeaponAddTarget'>
13231						<name>First Aid Kit</name>
13232						<modelscale>0.05</modelscale>
13233						<model type='MilkShape'>data/accessories/objects/medkit.txt</model>
13234						<life>50</life>
13235						<shield>none</shield>
13236						<parachute>Parachute</parachute>
13237						<removeaction>GiveMedKit</removeaction>
13238						<driveovertodestroy>true</driveovertodestroy>
13239					</collisionaction>
13240				</weapon>
13241			</weaponchoice1>
13242		</accessoryaction>
13243	</accessory>
13244	<accessory>
13245		<name>Hospital</name>
13246		<armslevel>10</armslevel>
13247		<maximumnumber>0</maximumnumber>
13248		<accessoryaction type='WeaponDelay'>
13249			<delay>0.1</delay>
13250			<delayedweapon type='WeaponMulti'>
13251				<subweapon1 type='WeaponExplosion'>
13252					<hurtamount>0</hurtamount>
13253					<deform>down</deform>
13254					<size>5</size>
13255					<explosionsound>none</explosionsound>
13256					<explosiontexture>exp00</explosiontexture>
13257				</subweapon1>
13258				<subweapon2 type='WeaponExplosion'>
13259					<nocreatedebris/>
13260					<noluminance/>
13261					<minlife>2</minlife>
13262					<maxlife>4</maxlife>
13263					<hurtamount>0</hurtamount>
13264					<deform>none</deform>
13265					<size>6</size>
13266					<explosionsound>explosions/small.wav</explosionsound>
13267					<explosiontexture>cloud00-5</explosiontexture>
13268				</subweapon2>
13269				<subweapon3 type='WeaponAimedOver'>
13270					<nowarheads>3</nowarheads>
13271					<percentagemiss>99</percentagemiss>
13272					<maxaimdistance>0</maxaimdistance>
13273					<inaccuracy>99</inaccuracy>
13274					<aimedweapon type='WeaponRandomChoice'>
13275						<weaponchoice1>
13276							<weight>10</weight>
13277							<weapon type='WeaponNull'></weapon>
13278						</weaponchoice1>
13279						<weaponchoice2>
13280							<weight>10</weight>
13281							<weapon type='WeaponVelocity'>
13282								<velocitychange>0.8</velocitychange>
13283								<aimedweapon type='WeaponInvokeWeapon'>
13284									<invoke>HospitalItems</invoke>
13285								</aimedweapon>
13286							</weapon>
13287						</weaponchoice2>
13288					</aimedweapon>
13289				</subweapon3>
13290				<subweapon4 type='WeaponGiveLife'>
13291					<life>25</life>
13292					<exceedmax>false</exceedmax>
13293				</subweapon4>
13294				<subweapon5 type='WeaponSound'>
13295					<sound>data/wav/misc/screaming.wav</sound>
13296					<gain>1.25</gain>
13297				</subweapon5>
13298				<subweapon6 type='WeaponReference'>
13299					<weapon>LgBldgDebris</weapon>
13300				</subweapon6>
13301				<subweapon7 type='WeaponGiveScore'>
13302					<score>2</score>
13303				</subweapon7>
13304			</delayedweapon>
13305		</accessoryaction>
13306	</accessory>
13307	<accessory>
13308		<name>Bar1Items</name>
13309		<maximumnumber>0</maximumnumber>
13310		<accessoryaction type='WeaponRandomChoice'>
13311			<weaponchoice1>
13312				<weight>10</weight>
13313				<weapon type='WeaponProjectile'>
13314					<enginesound>none</enginesound>
13315					<nocreateflame/>
13316					<projectilescale>1.0</projectilescale>
13317					<projectilemodel type='MilkShape'>data/accessories/beer_bottle/bottle.txt</projectilemodel>
13318					<collisionaction type='WeaponAddTarget'>
13319						<name>Free Beer</name>
13320						<modelscale>0.6</modelscale>
13321						<model type='MilkShape'>data/accessories/beer_bottle/bottle.txt</model>
13322						<life>50</life>
13323						<shield>none</shield>
13324						<parachute>Parachute</parachute>
13325						<removeaction>GiveBeer</removeaction>
13326						<driveovertodestroy>true</driveovertodestroy>
13327					</collisionaction>
13328				</weapon>
13329			</weaponchoice1>
13330			<weaponchoice2>
13331				<weight>10</weight>
13332				<weapon type='WeaponProjectile'>
13333					<enginesound>none</enginesound>
13334					<nocreateflame/>
13335					<projectilescale>0.6</projectilescale>
13336					<projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel>
13337					<collisionaction type='WeaponAddTarget'>
13338						<name>Shotgun Shells</name>
13339						<modelscale>0.08</modelscale>
13340						<model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model>
13341						<life>50</life>
13342						<shield>none</shield>
13343						<parachute>Parachute</parachute>
13344						<removeaction>GiveShotgun</removeaction>
13345						<driveovertodestroy>true</driveovertodestroy>
13346					</collisionaction>
13347				</weapon>
13348			</weaponchoice2>
13349			<weaponchoice3>
13350				<weight>10</weight>
13351				<weapon type='WeaponProjectile'>
13352					<enginesound>none</enginesound>
13353					<nocreateflame/>
13354					<projectilescale>0.8</projectilescale>
13355					<projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel>
13356					<collisionaction type='WeaponAddTarget'>
13357						<name>1000 Dollars</name>
13358						<modelscale>0.08</modelscale>
13359						<model type='MilkShape'>data/accessories/objects/cash.txt</model>
13360						<life>50</life>
13361						<shield>none</shield>
13362						<parachute>Parachute</parachute>
13363						<removeaction>GiveCash1000</removeaction>
13364						<driveovertodestroy>true</driveovertodestroy>
13365					</collisionaction>
13366				</weapon>
13367			</weaponchoice3>
13368		</accessoryaction>
13369	</accessory>
13370	<accessory>
13371		<name>Bar</name>
13372		<armslevel>10</armslevel>
13373		<maximumnumber>0</maximumnumber>
13374		<accessoryaction type='WeaponDelay'>
13375			<delay>0.1</delay>
13376			<delayedweapon type='WeaponMulti'>
13377				<subweapon1 type='WeaponExplosion'>
13378					<hurtamount>0</hurtamount>
13379					<deform>down</deform>
13380					<size>5</size>
13381					<explosionsound>none</explosionsound>
13382					<explosiontexture>exp00</explosiontexture>
13383				</subweapon1>
13384				<subweapon2 type='WeaponExplosion'>
13385					<nocreatedebris/>
13386					<noluminance/>
13387					<minlife>2</minlife>
13388					<maxlife>4</maxlife>
13389					<hurtamount>0</hurtamount>
13390					<deform>none</deform>
13391					<size>6</size>
13392					<explosionsound>explosions/small.wav</explosionsound>
13393					<explosiontexture>cloud00-5</explosiontexture>
13394				</subweapon2>
13395				<subweapon3 type='WeaponRepeat'>
13396					<repeat>3</repeat>
13397					<delay>0.01</delay>
13398					<repeatweapon type='WeaponAimedOver'>
13399						<nowarheads>1</nowarheads>
13400						<percentagemiss>99</percentagemiss>
13401						<maxaimdistance>0</maxaimdistance>
13402						<inaccuracy>99</inaccuracy>
13403						<aimedweapon type='WeaponRandomChoice'>
13404							<weaponchoice1>
13405								<weight>10</weight>
13406								<weapon type='WeaponVelocity'>
13407									<velocitychange>0.8</velocitychange>
13408									<aimedweapon type='WeaponInvokeWeapon'>
13409										<invoke>Bar1Items</invoke>
13410									</aimedweapon>
13411								</weapon>
13412							</weaponchoice1>
13413							<weaponchoice2>
13414								<weight>10</weight>
13415								<weapon type='WeaponNull'></weapon>
13416							</weaponchoice2>
13417						</aimedweapon>
13418					</repeatweapon>
13419				</subweapon3>
13420				<subweapon4 type='WeaponReference'>
13421					<weapon>LgBldgDebris</weapon>
13422				</subweapon4>
13423				<subweapon5 type='WeaponGiveScore'>
13424					<score>2</score>
13425				</subweapon5>
13426			</delayedweapon>
13427		</accessoryaction>
13428	</accessory>
13429	<accessory>
13430		<name>GasStationItems</name>
13431		<maximumnumber>0</maximumnumber>
13432		<accessoryaction type='WeaponRandomChoice'>
13433			<weaponchoice1>
13434				<weight>15</weight>
13435				<weapon type='WeaponProjectile'>
13436					<enginesound>none</enginesound>
13437					<nocreateflame/>
13438					<projectilescale>0.75</projectilescale>
13439					<projectilemodel type='MilkShape'>data/accessories/objects/fuelbarrel.txt</projectilemodel>
13440					<collisionaction type='WeaponAddTarget'>
13441						<name>Fuel</name>
13442						<modelscale>0.075</modelscale>
13443						<model type='MilkShape'>data/accessories/objects/fuelbarrel.txt</model>
13444						<life>50</life>
13445						<shield>none</shield>
13446						<parachute>Parachute</parachute>
13447						<removeaction>GiveFuelCan</removeaction>
13448						<driveovertodestroy>true</driveovertodestroy>
13449					</collisionaction>
13450				</weapon>
13451			</weaponchoice1>
13452			<weaponchoice2>
13453				<weight>5</weight>
13454				<weapon type='WeaponProjectile'>
13455					<enginesound>none</enginesound>
13456					<nocreateflame/>
13457					<projectilescale>0.8</projectilescale>
13458					<projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel>
13459					<collisionaction type='WeaponAddTarget'>
13460						<name>1000 Dollars</name>
13461						<modelscale>0.08</modelscale>
13462						<model type='MilkShape'>data/accessories/objects/cash.txt</model>
13463						<life>50</life>
13464						<shield>none</shield>
13465						<parachute>Parachute</parachute>
13466						<removeaction>GiveCash1000</removeaction>
13467						<driveovertodestroy>true</driveovertodestroy>
13468					</collisionaction>
13469				</weapon>
13470			</weaponchoice2>
13471			<weaponchoice3>
13472				<weight>5</weight>
13473				<weapon type='WeaponProjectile'>
13474					<enginesound>none</enginesound>
13475					<nocreateflame/>
13476					<projectilescale>0.8</projectilescale>
13477					<projectilemodel type='MilkShape'>data/accessories/objects/9volt.txt</projectilemodel>
13478					<collisionaction type='WeaponAddTarget'>
13479						<name>Batteries</name>
13480						<modelscale>0.08</modelscale>
13481						<model type='MilkShape'>data/accessories/objects/9volt.txt</model>
13482						<life>50</life>
13483						<shield>none</shield>
13484						<parachute>Parachute</parachute>
13485						<removeaction>GiveSmallBattery</removeaction>
13486						<driveovertodestroy>true</driveovertodestroy>
13487					</collisionaction>
13488				</weapon>
13489			</weaponchoice3>
13490			<weaponchoice4>
13491				<weight>5</weight>
13492				<weapon type='WeaponProjectile'>
13493					<enginesound>none</enginesound>
13494					<nocreateflame/>
13495					<projectilescale>1.0</projectilescale>
13496					<projectilemodel type='MilkShape'>data/accessories/beer_bottle/bottle.txt</projectilemodel>
13497					<collisionaction type='WeaponAddTarget'>
13498						<name>Free Beer</name>
13499						<modelscale>0.6</modelscale>
13500						<model type='MilkShape'>data/accessories/beer_bottle/bottle.txt</model>
13501						<life>50</life>
13502						<shield>none</shield>
13503						<parachute>Parachute</parachute>
13504						<removeaction>GiveBeer</removeaction>
13505						<driveovertodestroy>true</driveovertodestroy>
13506					</collisionaction>
13507				</weapon>
13508			</weaponchoice4>
13509		</accessoryaction>
13510	</accessory>
13511	<accessory>
13512		<name>Gas Station</name>
13513		<armslevel>5</armslevel>
13514		<description>Gas stations have large tanks of fuel
13515which explode and spread fire when ignited.</description>
13516		<maximumnumber>0</maximumnumber>
13517		<accessoryaction type='WeaponDelay'>
13518			<delay>0.1</delay>
13519			<delayedweapon type='WeaponMulti'>
13520				<subweapon1 type='WeaponExplosion'>
13521					<hurtamount>0.5</hurtamount>
13522					<deform>down</deform>
13523					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
13524					<size>8</size>
13525					<explosionsound>explosions/large.wav</explosionsound>
13526					<explosiontexture>exp04</explosiontexture>
13527				</subweapon1>
13528				<subweapon2 type='WeaponExplosion'>
13529					<hurtamount>0.5</hurtamount>
13530					<deform>none</deform>
13531					<size>16</size>
13532					<explosionsound>none</explosionsound>
13533					<explosiontexture>none</explosiontexture>
13534				</subweapon2>
13535				<subweapon3 type='WeaponExplosion'>
13536					<nocreatedebris/>
13537					<noluminance/>
13538					<minlife>3</minlife>
13539					<maxlife>4</maxlife>
13540					<hurtamount>0</hurtamount>
13541					<deform>none</deform>
13542					<size>8</size>
13543					<explosionshake>4.0</explosionshake>
13544					<explosionsound>none</explosionsound>
13545					<explosiontexture>cloud00-5</explosiontexture>
13546				</subweapon3>
13547				<subweapon4 type='WeaponAimedOver'>
13548					<nowarheads>10</nowarheads>
13549					<percentagemiss>99</percentagemiss>
13550					<maxaimdistance>0</maxaimdistance>
13551					<inaccuracy>99</inaccuracy>
13552					<aimedweapon type='WeaponVelocity'>
13553						<velocitychange>0.9</velocitychange>
13554						<aimedweapon type='WeaponRedirect'>
13555							<habs>false</habs>
13556							<vabs>false</vabs>
13557							<hredirect>0</hredirect>
13558							<vredirect>15</vredirect>
13559							<nextaction type='WeaponProjectile'>
13560								<nocreatesmoke/>
13561								<projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel>
13562								<collisionaction type='WeaponNapalm'>
13563									<allowunderwater>false</allowunderwater>
13564									<napalmtime>4.0</napalmtime>
13565									<napalmheight>2.0</napalmheight>
13566									<steptime>0.33</steptime>
13567									<hurtsteptime>1.0</hurtsteptime>
13568									<hurtpersecond>0.75</hurtpersecond>
13569									<numberstreams>1</numberstreams>
13570									<effectradius>5</effectradius>
13571									<napalmtexture>flames</napalmtexture>
13572									<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
13573									<napalmsound>explosions/napalm.wav</napalmsound>
13574								</collisionaction>
13575							</nextaction>
13576						</aimedweapon>
13577					</aimedweapon>
13578				</subweapon4>
13579				<subweapon5 type='WeaponRepeat'>
13580					<repeat>3</repeat>
13581					<delay>0.01</delay>
13582					<repeatweapon type='WeaponAimedOver'>
13583						<nowarheads>1</nowarheads>
13584						<percentagemiss>99</percentagemiss>
13585						<maxaimdistance>0</maxaimdistance>
13586						<inaccuracy>99</inaccuracy>
13587						<aimedweapon type='WeaponRandomChoice'>
13588							<weaponchoice1>
13589								<weight>10</weight>
13590								<weapon type='WeaponVelocity'>
13591									<velocitychange>0.8</velocitychange>
13592									<aimedweapon type='WeaponInvokeWeapon'>
13593										<invoke>GasStationItems</invoke>
13594									</aimedweapon>
13595								</weapon>
13596							</weaponchoice1>
13597							<weaponchoice2>
13598								<weight>10</weight>
13599								<weapon type='WeaponNull'></weapon>
13600							</weaponchoice2>
13601						</aimedweapon>
13602					</repeatweapon>
13603				</subweapon5>
13604				<subweapon6 type='WeaponReference'>
13605					<weapon>LgBldgDebris</weapon>
13606				</subweapon6>
13607				<subweapon7 type='WeaponGiveScore'>
13608					<score>2</score>
13609				</subweapon7>
13610			</delayedweapon>
13611		</accessoryaction>
13612	</accessory>
13613	<accessory>
13614		<name>Store1Items</name>
13615		<maximumnumber>0</maximumnumber>
13616		<accessoryaction type='WeaponRandomChoice'>
13617			<weaponchoice1>
13618				<weight>10</weight>
13619				<weapon type='WeaponRandomChoice'>
13620					<weaponchoice1>
13621						<weight>10</weight>
13622						<weapon type='WeaponProjectile'>
13623							<enginesound>none</enginesound>
13624							<nocreateflame/>
13625							<projectilescale>1.0</projectilescale>
13626							<projectilemodel type='MilkShape'>data/accessories/v2missile/v2missile.txt</projectilemodel>
13627							<collisionaction type='WeaponAddTarget'>
13628								<name>Missiles</name>
13629								<modelscale>0.02</modelscale>
13630								<model type='MilkShape'>data/accessories/v2missile/v2missile.txt</model>
13631								<life>50</life>
13632								<shield>none</shield>
13633								<parachute>Parachute</parachute>
13634								<removeaction>GiveMissile</removeaction>
13635								<driveovertodestroy>true</driveovertodestroy>
13636							</collisionaction>
13637						</weapon>
13638					</weaponchoice1>
13639					<weaponchoice2>
13640						<weight>10</weight>
13641						<weapon type='WeaponProjectile'>
13642							<enginesound>none</enginesound>
13643							<nocreateflame/>
13644							<projectilescale>0.6</projectilescale>
13645							<projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel>
13646							<collisionaction type='WeaponAddTarget'>
13647								<name>Shotgun Shells</name>
13648								<modelscale>0.08</modelscale>
13649								<model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model>
13650								<life>50</life>
13651								<shield>none</shield>
13652								<parachute>Parachute</parachute>
13653								<removeaction>GiveShotgun</removeaction>
13654								<driveovertodestroy>true</driveovertodestroy>
13655							</collisionaction>
13656						</weapon>
13657					</weaponchoice2>
13658					<weaponchoice3>
13659						<weight>10</weight>
13660						<weapon type='WeaponProjectile'>
13661							<enginesound>none</enginesound>
13662							<nocreateflame/>
13663							<projectilescale>0.8</projectilescale>
13664							<projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel>
13665							<collisionaction type='WeaponAddTarget'>
13666								<name>Frag Grenades</name>
13667								<modelscale>0.08</modelscale>
13668								<model type='MilkShape'>data/accessories/weapons/grenade.txt</model>
13669								<life>50</life>
13670								<shield>none</shield>
13671								<parachute>Parachute</parachute>
13672								<removeaction>GiveFragGrenade</removeaction>
13673								<driveovertodestroy>true</driveovertodestroy>
13674							</collisionaction>
13675						</weapon>
13676					</weaponchoice3>
13677					<weaponchoice4>
13678						<weight>10</weight>
13679						<weapon type='WeaponProjectile'>
13680							<enginesound>none</enginesound>
13681							<nocreateflame/>
13682							<projectilescale>1.0</projectilescale>
13683							<projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel>
13684							<collisionaction type='WeaponAddTarget'>
13685								<name>EMP Grenades</name>
13686								<modelscale>0.06</modelscale>
13687								<model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model>
13688								<life>50</life>
13689								<shield>none</shield>
13690								<parachute>Parachute</parachute>
13691								<removeaction>GiveEMPGrenade</removeaction>
13692								<driveovertodestroy>true</driveovertodestroy>
13693							</collisionaction>
13694						</weapon>
13695					</weaponchoice4>
13696					<weaponchoice5>
13697						<weight>10</weight>
13698						<weapon type='WeaponProjectile'>
13699							<enginesound>none</enginesound>
13700							<nocreateflame/>
13701							<projectilescale>1.0</projectilescale>
13702							<projectilemodel type='MilkShape'>data/accessories/weapons/50cal.txt</projectilemodel>
13703							<collisionaction type='WeaponAddTarget'>
13704								<name>M2 Machinegun</name>
13705								<modelscale>0.08</modelscale>
13706								<model type='MilkShape'>data/accessories/weapons/50cal.txt</model>
13707								<life>50</life>
13708								<shield>none</shield>
13709								<parachute>Parachute</parachute>
13710								<removeaction>GiveMachineGun</removeaction>
13711								<driveovertodestroy>true</driveovertodestroy>
13712							</collisionaction>
13713						</weapon>
13714					</weaponchoice5>
13715				</weapon>
13716			</weaponchoice1>
13717			<weaponchoice2>
13718				<weight>10</weight>
13719				<weapon type='WeaponRandomChoice'>
13720					<weaponchoice1>
13721						<weight>10</weight>
13722						<weapon type='WeaponProjectile'>
13723							<enginesound>none</enginesound>
13724							<nocreateflame/>
13725							<projectilescale>1.0</projectilescale>
13726							<projectilemodel type='MilkShape'>data/accessories/objects/parachute.txt</projectilemodel>
13727							<collisionaction type='WeaponAddTarget'>
13728								<name>Parachutes</name>
13729								<modelscale>0.1</modelscale>
13730								<model type='MilkShape'>data/accessories/objects/parachute.txt</model>
13731								<life>50</life>
13732								<shield>none</shield>
13733								<parachute>Parachute</parachute>
13734								<removeaction>GiveParachute</removeaction>
13735								<driveovertodestroy>true</driveovertodestroy>
13736							</collisionaction>
13737						</weapon>
13738					</weaponchoice1>
13739					<weaponchoice2>
13740						<weight>10</weight>
13741						<weapon type='WeaponProjectile'>
13742							<enginesound>none</enginesound>
13743							<nocreateflame/>
13744							<projectilescale>0.8</projectilescale>
13745							<projectilemodel type='MilkShape'>data/accessories/objects/9volt.txt</projectilemodel>
13746							<collisionaction type='WeaponAddTarget'>
13747								<name>Batteries</name>
13748								<modelscale>0.08</modelscale>
13749								<model type='MilkShape'>data/accessories/objects/9volt.txt</model>
13750								<life>50</life>
13751								<shield>none</shield>
13752								<parachute>Parachute</parachute>
13753								<removeaction>GiveSmallBattery</removeaction>
13754								<driveovertodestroy>true</driveovertodestroy>
13755							</collisionaction>
13756						</weapon>
13757					</weaponchoice2>
13758					<weaponchoice3>
13759						<weight>10</weight>
13760						<weapon type='WeaponProjectile'>
13761							<enginesound>none</enginesound>
13762							<nocreateflame/>
13763							<projectilescale>0.8</projectilescale>
13764							<projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel>
13765							<collisionaction type='WeaponAddTarget'>
13766								<name>1000 Dollars</name>
13767								<modelscale>0.08</modelscale>
13768								<model type='MilkShape'>data/accessories/objects/cash.txt</model>
13769								<life>50</life>
13770								<shield>none</shield>
13771								<parachute>Parachute</parachute>
13772								<removeaction>GiveCash1000</removeaction>
13773								<driveovertodestroy>true</driveovertodestroy>
13774							</collisionaction>
13775						</weapon>
13776					</weaponchoice3>
13777					<weaponchoice4>
13778						<weight>10</weight>
13779						<weapon type='WeaponProjectile'>
13780							<enginesound>none</enginesound>
13781							<nocreateflame/>
13782							<projectilescale>1.0</projectilescale>
13783							<projectilemodel type='MilkShape'>data/accessories/beer_bottle/bottle.txt</projectilemodel>
13784							<collisionaction type='WeaponAddTarget'>
13785								<name>Free Beer</name>
13786								<modelscale>0.6</modelscale>
13787								<model type='MilkShape'>data/accessories/beer_bottle/bottle.txt</model>
13788								<life>50</life>
13789								<shield>none</shield>
13790								<parachute>Parachute</parachute>
13791								<removeaction>GiveBeer</removeaction>
13792								<driveovertodestroy>true</driveovertodestroy>
13793							</collisionaction>
13794						</weapon>
13795					</weaponchoice4>
13796				</weapon>
13797			</weaponchoice2>
13798		</accessoryaction>
13799	</accessory>
13800	<accessory>
13801		<name>Dollar Store</name>
13802		<armslevel>10</armslevel>
13803		<maximumnumber>0</maximumnumber>
13804		<accessoryaction type='WeaponDelay'>
13805			<delay>0.1</delay>
13806			<delayedweapon type='WeaponMulti'>
13807				<subweapon1 type='WeaponExplosion'>
13808					<hurtamount>0</hurtamount>
13809					<deform>down</deform>
13810					<size>3</size>
13811					<explosionsound>none</explosionsound>
13812					<explosiontexture>none</explosiontexture>
13813				</subweapon1>
13814				<subweapon2 type='WeaponExplosion'>
13815					<nocreatedebris/>
13816					<noluminance/>
13817					<minlife>2</minlife>
13818					<maxlife>4</maxlife>
13819					<hurtamount>0</hurtamount>
13820					<deform>none</deform>
13821					<size>4</size>
13822					<explosionsound>explosions/small.wav</explosionsound>
13823					<explosiontexture>cloud00-5</explosiontexture>
13824				</subweapon2>
13825				<subweapon3 type='WeaponRepeat'>
13826					<repeat>3</repeat>
13827					<delay>0.01</delay>
13828					<repeatweapon type='WeaponAimedOver'>
13829						<nowarheads>1</nowarheads>
13830						<percentagemiss>99</percentagemiss>
13831						<maxaimdistance>0</maxaimdistance>
13832						<inaccuracy>99</inaccuracy>
13833						<aimedweapon type='WeaponRandomChoice'>
13834							<weaponchoice1>
13835								<weight>10</weight>
13836								<weapon type='WeaponVelocity'>
13837									<velocitychange>0.8</velocitychange>
13838									<aimedweapon type='WeaponInvokeWeapon'>
13839										<invoke>Store1Items</invoke>
13840									</aimedweapon>
13841								</weapon>
13842							</weaponchoice1>
13843							<weaponchoice2>
13844								<weight>10</weight>
13845								<weapon type='WeaponNull'></weapon>
13846							</weaponchoice2>
13847						</aimedweapon>
13848					</repeatweapon>
13849				</subweapon3>
13850				<subweapon4 type='WeaponReference'>
13851					<weapon>LgBldgDebris</weapon>
13852				</subweapon4>
13853				<subweapon5 type='WeaponGiveScore'>
13854					<score>1</score>
13855				</subweapon5>
13856			</delayedweapon>
13857		</accessoryaction>
13858	</accessory>
13859	<accessory>
13860		<name>Igloo</name>
13861		<armslevel>10</armslevel>
13862		<maximumnumber>0</maximumnumber>
13863		<accessoryaction type='WeaponDelay'>
13864			<delay>0.1</delay>
13865			<delayedweapon type='WeaponMulti'>
13866				<subweapon1 type='WeaponExplosion'>
13867					<hurtamount>0</hurtamount>
13868					<deform>down</deform>
13869					<size>5</size>
13870					<explosionsound>none</explosionsound>
13871					<explosiontexture>light00</explosiontexture>
13872				</subweapon1>
13873				<subweapon2 type='WeaponExplosion'>
13874					<nocreatedebris/>
13875					<noluminance/>
13876					<minlife>2</minlife>
13877					<maxlife>4</maxlife>
13878					<hurtamount>0</hurtamount>
13879					<deform>none</deform>
13880					<size>6</size>
13881					<explosionsound>none</explosionsound>
13882					<explosiontexture>cloud00-5</explosiontexture>
13883				</subweapon2>
13884				<subweapon3 type='WeaponAimedOver'>
13885					<nowarheads>6</nowarheads>
13886					<percentagemiss>0</percentagemiss>
13887					<maxaimdistance>0</maxaimdistance>
13888					<inaccuracy>0</inaccuracy>
13889					<aimedweapon type='WeaponRedirect'>
13890						<habs>false</habs>
13891						<vabs>false</vabs>
13892						<hredirect>0</hredirect>
13893						<vredirect>20</vredirect>
13894						<nextaction type='WeaponVelocity'>
13895							<abs>true</abs>
13896							<velocitychange>0.25</velocitychange>
13897							<aimedweapon type='WeaponProjectile'>
13898								<nocreatesmoke/>
13899								<flamestartsize>1.0</flamestartsize>
13900								<flamelife>1.5</flamelife>
13901								<flamestartcolor1>
13902									<A>1.0</A><B>1.0</B><C>1.0</C>
13903								</flamestartcolor1>
13904								<flameendcolor1>
13905									<A>0.75</A><B>0.75</B><C>0.75</C>
13906								</flameendcolor1>
13907								<flamestartcolor2>
13908									<A>0.75</A><B>0.75</B><C>0.75</C>
13909								</flamestartcolor2>
13910								<flameendcolor2>
13911									<A>0.5</A><B>0.5</B><C>0.5</C>
13912								</flameendcolor2>
13913								<shieldhurtfactor>0.25</shieldhurtfactor>
13914								<enginesound>none</enginesound>
13915								<projectilescale>0.5</projectilescale>
13916								<projectilemodel type='ase'>
13917									<mesh>data/accessories/roller.ase</mesh>
13918									<skin>data/accessories/white.bmp</skin>
13919								</projectilemodel>
13920								<timedcollision>2.0</timedcollision>
13921								<collisionaction type='WeaponExplosion'>
13922									<nocreatedebris/>
13923									<hurtamount>0.25</hurtamount>
13924									<deform>none</deform>
13925									<size>4</size>
13926									<explosiontexture>none</explosiontexture>
13927									<explosionsound>none</explosionsound>
13928								</collisionaction>
13929							</aimedweapon>
13930						</nextaction>
13931					</aimedweapon>
13932				</subweapon3>
13933				<subweapon4 type='WeaponRandomChoice'>
13934					<weaponchoice1>
13935						<weight>20</weight>
13936						<weapon type='WeaponReference'>
13937							<weapon>Screams</weapon>
13938						</weapon>
13939					</weaponchoice1>
13940					<weaponchoice2>
13941						<weight>10</weight>
13942						<weapon type='WeaponSound'>
13943							<sound>data/wav/explosions/acid.wav</sound>
13944						</weapon>
13945					</weaponchoice2>
13946				</subweapon4>
13947				<subweapon5 type='WeaponRepeat'>
13948					<repeat>3</repeat>
13949					<delay>0.01</delay>
13950					<repeatweapon type='WeaponAimedOver'>
13951						<nowarheads>1</nowarheads>
13952						<percentagemiss>99</percentagemiss>
13953						<maxaimdistance>0</maxaimdistance>
13954						<inaccuracy>99</inaccuracy>
13955						<aimedweapon type='WeaponRandomChoice'>
13956							<weaponchoice1>
13957								<weight>10</weight>
13958								<weapon type='WeaponVelocity'>
13959									<velocitychange>0.8</velocitychange>
13960									<aimedweapon type='WeaponInvokeWeapon'>
13961										<invoke>Store1Items</invoke>
13962									</aimedweapon>
13963								</weapon>
13964							</weaponchoice1>
13965							<weaponchoice2>
13966								<weight>10</weight>
13967								<weapon type='WeaponNull'></weapon>
13968							</weaponchoice2>
13969						</aimedweapon>
13970					</repeatweapon>
13971				</subweapon5>
13972				<subweapon6 type='WeaponGiveScore'>
13973					<score>2</score>
13974				</subweapon6>
13975			</delayedweapon>
13976		</accessoryaction>
13977	</accessory>
13978	<accessory>
13979		<name>Acid Pod</name>
13980		<armslevel>8</armslevel>
13981		<maximumnumber>0</maximumnumber>
13982		<accessoryaction type='WeaponDelay'>
13983			<delay>0.1</delay>
13984			<delayedweapon type='WeaponMulti'>
13985				<subweapon1 type='WeaponExplosion'>
13986					<hurtamount>0</hurtamount>
13987					<deform>down</deform>
13988					<size>5</size>
13989					<explosionsound>explosions/gloop.wav</explosionsound>
13990					<explosiontexture>gas00-5</explosiontexture>
13991				</subweapon1>
13992				<subweapon2 type='WeaponReference'>
13993					<weapon>Acid_Medium</weapon>
13994				</subweapon2>
13995				<subweapon3 type='WeaponAimedOver'>
13996					<nowarheads>6</nowarheads>
13997					<percentagemiss>20</percentagemiss>
13998					<maxaimdistance>0</maxaimdistance>
13999					<inaccuracy>10</inaccuracy>
14000					<aimedweapon type='WeaponTranslate'>
14001						<translatedist>3.0</translatedist>
14002						<nextaction type='WeaponVelocity'>
14003							<velocitychange>0.8</velocitychange>
14004							<aimedweapon type='WeaponProjectile'>
14005								<shieldhurtfactor>0.25</shieldhurtfactor>
14006								<enginesound>none</enginesound>
14007								<flamestartcolor1>
14008									<A>0</A><B>0.75</B><C>0</C>
14009								</flamestartcolor1>
14010								<flameendcolor1>
14011									<A>0</A><B>0.5</B><C>0</C>
14012								</flameendcolor1>
14013								<flamestartcolor2>
14014									<A>0</A><B>0.5</B><C>0</C>
14015								</flamestartcolor2>
14016								<flameendcolor2>
14017									<A>0</A><B>0.25</B><C>0</C>
14018								</flameendcolor2>
14019								<flamelife>0.5</flamelife>
14020								<smokelife>1.0</smokelife>
14021								<projectilescale>0.5</projectilescale>
14022								<projectilemodel type='ase'>
14023									<mesh>data/accessories/roller.ase</mesh>
14024									<skin>data/accessories/green.bmp</skin>
14025								</projectilemodel>
14026								<collisionaction type='WeaponReference'>
14027									<weapon>Acid_Small</weapon>
14028								</collisionaction>
14029							</aimedweapon>
14030						</nextaction>
14031					</aimedweapon>
14032				</subweapon3>
14033				<subweapon4 type='WeaponAimedOver'>
14034					<nowarheads>3</nowarheads>
14035					<percentagemiss>99</percentagemiss>
14036					<maxaimdistance>0</maxaimdistance>
14037					<inaccuracy>99</inaccuracy>
14038					<aimedweapon type='WeaponRandomChoice'>
14039						<weaponchoice1>
14040							<weight>20</weight>
14041							<weapon type='WeaponRandomChoice'>
14042								<weaponchoice1>
14043									<weight>10</weight>
14044									<weapon type='WeaponProjectile'>
14045										<enginesound>none</enginesound>
14046										<nocreateflame/>
14047										<projectilescale>1.0</projectilescale>
14048										<projectilemodel type='MilkShape'>data/accessories/v2missile/v2missile.txt</projectilemodel>
14049										<collisionaction type='WeaponAddTarget'>
14050											<name>Missiles</name>
14051											<modelscale>0.02</modelscale>
14052											<model type='MilkShape'>data/accessories/v2missile/v2missile.txt</model>
14053											<life>50</life>
14054											<shield>none</shield>
14055											<parachute>Parachute</parachute>
14056											<removeaction>GiveMissile</removeaction>
14057											<driveovertodestroy>true</driveovertodestroy>
14058										</collisionaction>
14059									</weapon>
14060								</weaponchoice1>
14061								<weaponchoice2>
14062									<weight>10</weight>
14063									<weapon type='WeaponProjectile'>
14064										<enginesound>none</enginesound>
14065										<nocreateflame/>
14066										<projectilescale>0.6</projectilescale>
14067										<projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel>
14068										<collisionaction type='WeaponAddTarget'>
14069											<name>Shotgun Shells</name>
14070											<modelscale>0.08</modelscale>
14071											<model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model>
14072											<life>50</life>
14073											<shield>none</shield>
14074											<parachute>Parachute</parachute>
14075											<removeaction>GiveShotgun</removeaction>
14076											<driveovertodestroy>true</driveovertodestroy>
14077										</collisionaction>
14078									</weapon>
14079								</weaponchoice2>
14080								<weaponchoice3>
14081									<weight>10</weight>
14082									<weapon type='WeaponProjectile'>
14083										<enginesound>none</enginesound>
14084										<nocreateflame/>
14085										<projectilescale>0.8</projectilescale>
14086										<projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel>
14087										<collisionaction type='WeaponAddTarget'>
14088											<name>Frag Grenades</name>
14089											<modelscale>0.08</modelscale>
14090											<model type='MilkShape'>data/accessories/weapons/grenade.txt</model>
14091											<life>50</life>
14092											<shield>none</shield>
14093											<parachute>Parachute</parachute>
14094											<removeaction>GiveFragGrenade</removeaction>
14095											<driveovertodestroy>true</driveovertodestroy>
14096										</collisionaction>
14097									</weapon>
14098								</weaponchoice3>
14099								<weaponchoice4>
14100									<weight>10</weight>
14101									<weapon type='WeaponProjectile'>
14102										<enginesound>none</enginesound>
14103										<nocreateflame/>
14104										<projectilescale>1.0</projectilescale>
14105										<projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel>
14106										<collisionaction type='WeaponAddTarget'>
14107											<name>EMP Grenades</name>
14108											<modelscale>0.06</modelscale>
14109											<model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model>
14110											<life>50</life>
14111											<shield>none</shield>
14112											<parachute>Parachute</parachute>
14113											<removeaction>GiveEMPGrenade</removeaction>
14114											<driveovertodestroy>true</driveovertodestroy>
14115										</collisionaction>
14116									</weapon>
14117								</weaponchoice4>
14118								<weaponchoice5>
14119									<weight>10</weight>
14120									<weapon type='WeaponProjectile'>
14121										<enginesound>none</enginesound>
14122										<nocreateflame/>
14123										<projectilescale>1.0</projectilescale>
14124										<projectilemodel type='MilkShape'>data/accessories/weapons/50cal.txt</projectilemodel>
14125										<collisionaction type='WeaponAddTarget'>
14126											<name>M2 Machinegun</name>
14127											<modelscale>0.08</modelscale>
14128											<model type='MilkShape'>data/accessories/weapons/50cal.txt</model>
14129											<life>50</life>
14130											<shield>none</shield>
14131											<parachute>Parachute</parachute>
14132											<removeaction>GiveMachineGun</removeaction>
14133											<driveovertodestroy>true</driveovertodestroy>
14134										</collisionaction>
14135									</weapon>
14136								</weaponchoice5>
14137							</weapon>
14138						</weaponchoice1>
14139						<weaponchoice2>
14140							<weight>10</weight>
14141							<weapon type='WeaponVelocity'>
14142								<velocitychange>1.0</velocitychange>
14143								<aimedweapon type='WeaponProjectile'>
14144									<enginesound>none</enginesound>
14145									<nocreateflame/>
14146									<projectilescale>1.25</projectilescale>
14147									<projectilemodel type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</projectilemodel>
14148									<collisionaction type='WeaponAddTarget'>
14149										<name>Cargo</name>
14150										<modelscale>0.06</modelscale>
14151										<model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model>
14152										<life>50</life>
14153										<shield>none</shield>
14154										<parachute>Parachute</parachute>
14155										<removeaction>CargoItems</removeaction>
14156										<driveovertodestroy>true</driveovertodestroy>
14157									</collisionaction>
14158								</aimedweapon>
14159							</weapon>
14160						</weaponchoice2>
14161						<weaponchoice3>
14162							<weight>20</weight>
14163							<weapon type='WeaponNull'></weapon>
14164						</weaponchoice3>
14165					</aimedweapon>
14166				</subweapon4>
14167				<subweapon5 type='WeaponGiveScore'>
14168					<score>2</score>
14169				</subweapon5>
14170			</delayedweapon>
14171		</accessoryaction>
14172	</accessory>
14173	<accessory>
14174		<name>Fleshy Pod</name>
14175		<armslevel>8</armslevel>
14176		<maximumnumber>0</maximumnumber>
14177		<accessoryaction type='WeaponDelay'>
14178			<delay>0.1</delay>
14179			<delayedweapon type='WeaponMulti'>
14180				<subweapon1 type='WeaponExplosion'>
14181					<minlife>2</minlife>
14182					<maxlife>3</maxlife>
14183					<hurtamount>0</hurtamount>
14184					<deform>down</deform>
14185					<size>4</size>
14186					<explosionsound>explosions/gloop.wav</explosionsound>
14187					<explosiontexture>exp04</explosiontexture>
14188				</subweapon1>
14189				<subweapon2 type='WeaponExplosion'>
14190					<nocreatedebris/>
14191					<noluminance/>
14192					<hurtamount>0.5</hurtamount>
14193					<deform>none</deform>
14194					<size>8</size>
14195					<explosionsound>none</explosionsound>
14196					<explosiontexture>none</explosiontexture>
14197				</subweapon2>
14198				<subweapon3 type='WeaponAimedOver'>
14199					<nowarheads>6</nowarheads>
14200					<percentagemiss>0</percentagemiss>
14201					<maxaimdistance>0</maxaimdistance>
14202					<inaccuracy>0</inaccuracy>
14203					<aimedweapon type='WeaponRedirect'>
14204						<habs>false</habs>
14205						<vabs>false</vabs>
14206						<hredirect>0</hredirect>
14207						<vredirect>20</vredirect>
14208						<nextaction type='WeaponVelocity'>
14209							<abs>true</abs>
14210							<velocitychange>0.25</velocitychange>
14211							<aimedweapon type='WeaponProjectile'>
14212								<nocreatesmoke/>
14213								<shieldhurtfactor>0.25</shieldhurtfactor>
14214								<enginesound>none</enginesound>
14215								<flamestartcolor1>
14216									<A>0.75</A><B>0</B><C>0</C>
14217								</flamestartcolor1>
14218								<flameendcolor1>
14219									<A>0.5</A><B>0</B><C>0</C>
14220								</flameendcolor1>
14221								<flamestartcolor2>
14222									<A>0.5</A><B>0</B><C>0</C>
14223								</flamestartcolor2>
14224								<flameendcolor2>
14225									<A>0.25</A><B>0</B><C>0</C>
14226								</flameendcolor2>
14227								<flamelife>1.5</flamelife>
14228								<projectilescale>0.5</projectilescale>
14229								<projectilemodel type='ase'>
14230									<mesh>data/accessories/roller.ase</mesh>
14231									<skin>none</skin>
14232								</projectilemodel>
14233								<timedcollision>2.0</timedcollision>
14234								<collisionaction type='WeaponNull'></collisionaction>
14235							</aimedweapon>
14236						</nextaction>
14237					</aimedweapon>
14238				</subweapon3>
14239				<subweapon4 type='WeaponAimedOver'>
14240					<nowarheads>3</nowarheads>
14241					<percentagemiss>99</percentagemiss>
14242					<maxaimdistance>0</maxaimdistance>
14243					<inaccuracy>99</inaccuracy>
14244					<aimedweapon type='WeaponVelocity'>
14245						<velocitychange>0.8</velocitychange>
14246						<aimedweapon type='WeaponRandomChoice'>
14247							<weaponchoice1>
14248								<weight>15</weight>
14249								<weapon type='WeaponReference'>
14250									<weapon>HospitalItems</weapon>
14251								</weapon>
14252							</weaponchoice1>
14253							<weaponchoice2>
14254								<weight>15</weight>
14255								<weapon type='WeaponRandomChoice'>
14256									<weaponchoice1>
14257										<weight>10</weight>
14258										<weapon type='WeaponProjectile'>
14259											<enginesound>none</enginesound>
14260											<nocreateflame/>
14261											<projectilescale>0.8</projectilescale>
14262											<projectilemodel type='MilkShape'>data/accessories/objects/parachute.txt</projectilemodel>
14263											<collisionaction type='WeaponAddTarget'>
14264												<name>Parachutes</name>
14265												<modelscale>0.08</modelscale>
14266												<model type='MilkShape'>data/accessories/objects/parachute.txt</model>
14267												<life>50</life>
14268												<shield>none</shield>
14269												<parachute>Parachute</parachute>
14270												<removeaction>GiveParachute</removeaction>
14271												<driveovertodestroy>true</driveovertodestroy>
14272											</collisionaction>
14273										</weapon>
14274									</weaponchoice1>
14275									<weaponchoice2>
14276										<weight>10</weight>
14277										<weapon type='WeaponProjectile'>
14278											<enginesound>none</enginesound>
14279											<nocreateflame/>
14280											<projectilescale>0.8</projectilescale>
14281											<projectilemodel type='MilkShape'>data/accessories/objects/9volt.txt</projectilemodel>
14282											<collisionaction type='WeaponAddTarget'>
14283												<name>Batteries</name>
14284												<modelscale>0.08</modelscale>
14285												<model type='MilkShape'>data/accessories/objects/9volt.txt</model>
14286												<life>50</life>
14287												<shield>none</shield>
14288												<parachute>Parachute</parachute>
14289												<removeaction>GiveSmallBattery</removeaction>
14290												<driveovertodestroy>true</driveovertodestroy>
14291											</collisionaction>
14292										</weapon>
14293									</weaponchoice2>
14294								</weapon>
14295							</weaponchoice2>
14296							<weaponchoice3>
14297								<weight>10</weight>
14298								<weapon type='WeaponVelocity'>
14299									<velocitychange>1.0</velocitychange>
14300									<aimedweapon type='WeaponProjectile'>
14301										<enginesound>none</enginesound>
14302										<nocreateflame/>
14303										<projectilescale>1.25</projectilescale>
14304										<projectilemodel type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</projectilemodel>
14305										<collisionaction type='WeaponAddTarget'>
14306											<name>Cargo</name>
14307											<modelscale>0.06</modelscale>
14308											<model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model>
14309											<life>50</life>
14310											<shield>none</shield>
14311											<parachute>Parachute</parachute>
14312											<removeaction>CargoItems</removeaction>
14313											<driveovertodestroy>true</driveovertodestroy>
14314										</collisionaction>
14315									</aimedweapon>
14316								</weapon>
14317							</weaponchoice3>
14318							<weaponchoice4>
14319								<weight>10</weight>
14320								<weapon type='WeaponNull'></weapon>
14321							</weaponchoice4>
14322						</aimedweapon>
14323					</aimedweapon>
14324				</subweapon4>
14325				<subweapon5 type='WeaponGiveScore'>
14326					<score>2</score>
14327				</subweapon5>
14328			</delayedweapon>
14329		</accessoryaction>
14330	</accessory>
14331	<accessory>
14332		<name>FactoryItems</name>
14333		<maximumnumber>0</maximumnumber>
14334		<accessoryaction type='WeaponRandomChoice'>
14335			<weaponchoice1>
14336				<weight>10</weight>
14337				<weapon type='WeaponProjectile'>
14338					<enginesound>none</enginesound>
14339					<nocreateflame/>
14340					<projectilescale>1.5</projectilescale>
14341					<projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel>
14342					<collisionaction type='WeaponAddTarget'>
14343						<name>Acid Splash</name>
14344						<modelscale>0.15</modelscale>
14345						<model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model>
14346						<life>50</life>
14347						<shield>none</shield>
14348						<parachute>Parachute</parachute>
14349						<removeaction>GiveAcidSplash</removeaction>
14350						<driveovertodestroy>true</driveovertodestroy>
14351					</collisionaction>
14352				</weapon>
14353			</weaponchoice1>
14354			<weaponchoice2>
14355				<weight>10</weight>
14356				<weapon type='WeaponProjectile'>
14357					<enginesound>none</enginesound>
14358					<nocreateflame/>
14359					<projectilescale>1.0</projectilescale>
14360					<projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel>
14361					<collisionaction type='WeaponAddTarget'>
14362						<name>Gas Grenade</name>
14363						<modelscale>0.15</modelscale>
14364						<model type='MilkShape'>data/accessories/weapons/m7a3.txt</model>
14365						<life>50</life>
14366						<shield>none</shield>
14367						<parachute>Parachute</parachute>
14368						<removeaction>GiveGasGrenade</removeaction>
14369						<driveovertodestroy>true</driveovertodestroy>
14370					</collisionaction>
14371				</weapon>
14372			</weaponchoice2>
14373			<weaponchoice3>
14374				<weight>10</weight>
14375				<weapon type='WeaponProjectile'>
14376					<enginesound>none</enginesound>
14377					<nocreateflame/>
14378					<projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel>
14379					<projectilescale>0.8</projectilescale>
14380					<collisionaction type='WeaponAddTarget'>
14381						<name>Acid Blasts</name>
14382						<modelscale>0.08</modelscale>
14383						<model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model>
14384						<life>50</life>
14385						<shield>none</shield>
14386						<parachute>Parachute</parachute>
14387						<removeaction>GiveAcidSplash</removeaction>
14388						<driveovertodestroy>true</driveovertodestroy>
14389					</collisionaction>
14390				</weapon>
14391			</weaponchoice3>
14392			<!--<weaponchoice4>
14393				<weight>10</weight>
14394				<weapon type='WeaponProjectile'>
14395					<enginesound>none</enginesound>
14396					<nocreateflame/>
14397					<projectilemodel type='MilkShape'>data/accessories/objects/atom.txt</projectilemodel>
14398					<collisionaction type='WeaponAddTarget'>
14399						<name>Power</name>
14400						<modelscale>0.1</modelscale>
14401						<model type='MilkShape'>data/accessories/objects/atom.txt</model>
14402						<life>50</life>
14403						<shield>none</shield>
14404						<parachute>Parachute</parachute>
14405						<removeaction>GivePower50</removeaction>
14406						<driveovertodestroy>true</driveovertodestroy>
14407					</collisionaction>
14408				</weapon>
14409			</weaponchoice4>-->
14410		</accessoryaction>
14411	</accessory>
14412	<accessory>
14413		<name>CargoItems</name>
14414		<maximumnumber>0</maximumnumber>
14415		<accessoryaction type='WeaponRandomChoice'>
14416			<weaponchoice1>
14417				<weight>10</weight>
14418				<weapon type='WeaponGiveAccessory'>
14419					<giveaccessory>Acid Splash</giveaccessory>
14420					<number>1</number>
14421				</weapon>
14422			</weaponchoice1>
14423			<weaponchoice2>
14424				<weight>10</weight>
14425				<weapon type='WeaponGiveAccessory'>
14426					<giveaccessory>Fire Ants</giveaccessory>
14427					<number>1</number>
14428				</weapon>
14429			</weaponchoice2>
14430			<weaponchoice3>
14431				<weight>10</weight>
14432				<weapon type='WeaponGiveAccessory'>
14433					<giveaccessory>Funky Bomb</giveaccessory>
14434					<number>1</number>
14435				</weapon>
14436			</weaponchoice3>
14437			<weaponchoice4>
14438				<weight>10</weight>
14439				<weapon type='WeaponGiveAccessory'>
14440					<giveaccessory>Napalm Blast</giveaccessory>
14441					<number>1</number>
14442				</weapon>
14443			</weaponchoice4>
14444			<weaponchoice5>
14445				<weight>10</weight>
14446				<weapon type='WeaponGiveAccessory'>
14447					<giveaccessory>Chain Lightning</giveaccessory>
14448					<number>1</number>
14449				</weapon>
14450			</weaponchoice5>
14451			<weaponchoice6>
14452				<weight>10</weight>
14453				<weapon type='WeaponGiveAccessory'>
14454					<giveaccessory>Gas Grenade</giveaccessory>
14455					<number>1</number>
14456				</weapon>
14457			</weaponchoice6>
14458			<weaponchoice7>
14459				<weight>10</weight>
14460				<weapon type='WeaponGiveAccessory'>
14461					<giveaccessory>Flame Thrower</giveaccessory>
14462					<number>2</number>
14463				</weapon>
14464			</weaponchoice7>
14465			<weaponchoice8>
14466				<weight>10</weight>
14467				<weapon type='WeaponGiveAccessory'>
14468					<giveaccessory>Heavy Laser</giveaccessory>
14469					<number>2</number>
14470				</weapon>
14471			</weaponchoice8>
14472			<weaponchoice9>
14473				<weight>10</weight>
14474				<weapon type='WeaponGiveAccessory'>
14475					<giveaccessory>Laser Cannon</giveaccessory>
14476					<number>1</number>
14477				</weapon>
14478			</weaponchoice9>
14479			<weaponchoice10>
14480				<weight>10</weight>
14481				<weapon type='WeaponGiveAccessory'>
14482					<giveaccessory>Battery</giveaccessory>
14483					<number>20</number>
14484				</weapon>
14485			</weaponchoice10>
14486			<weaponchoice11>
14487				<weight>10</weight>
14488				<weapon type='WeaponGiveAccessory'>
14489					<giveaccessory>Parachute</giveaccessory>
14490					<number>10</number>
14491				</weapon>
14492			</weaponchoice11>
14493			<weaponchoice12>
14494				<weight>10</weight>
14495				<weapon type='WeaponGiveAccessory'>
14496					<giveaccessory>Fuel</giveaccessory>
14497					<number>100</number>
14498				</weapon>
14499			</weaponchoice12>
14500			<weaponchoice13>
14501				<weight>10</weight>
14502				<weapon type='WeaponGiveAccessory'>
14503					<giveaccessory>Nitro</giveaccessory>
14504					<number>50</number>
14505				</weapon>
14506			</weaponchoice13>
14507			<weaponchoice14>
14508				<weight>10</weight>
14509				<weapon type='WeaponReference'>
14510					<weapon>GiveExtraLife</weapon>
14511				</weapon>
14512			</weaponchoice14>
14513			<weaponchoice15>
14514				<weight>10</weight>
14515				<weapon type='WeaponGiveAccessory'>
14516					<giveaccessory>Nuke</giveaccessory>
14517					<number>2</number>
14518				</weapon>
14519			</weaponchoice15>
14520			<weaponchoice16>
14521				<weight>10</weight>
14522				<weapon type='WeaponGiveAccessory'>
14523					<giveaccessory>EMP Missile</giveaccessory>
14524					<number>2</number>
14525				</weapon>
14526			</weaponchoice16>
14527			<weaponchoice17>
14528				<weight>10</weight>
14529				<weapon type='WeaponGiveAccessory'>
14530					<giveaccessory>M2 Machinegun</giveaccessory>
14531					<number>5</number>
14532				</weapon>
14533			</weaponchoice17>
14534			<weaponchoice18>
14535				<weight>10</weight>
14536				<weapon type='WeaponGiveAccessory'>
14537					<giveaccessory>Bunny Bomb</giveaccessory>
14538					<number>1</number>
14539				</weapon>
14540			</weaponchoice18>
14541			<weaponchoice19>
14542				<weight>10</weight>
14543				<weapon type='WeaponGiveAccessory'>
14544					<giveaccessory>Force Shield</giveaccessory>
14545					<number>2</number>
14546				</weapon>
14547			</weaponchoice19>
14548			<weaponchoice20>
14549				<weight>10</weight>
14550				<weapon type='WeaponGiveAccessory'>
14551					<giveaccessory>Heavy Shield</giveaccessory>
14552					<number>2</number>
14553				</weapon>
14554			</weaponchoice20>
14555		</accessoryaction>
14556	</accessory>
14557	<accessory>
14558		<name>DropParachute</name>
14559		<armslevel>10</armslevel>
14560		<activationsound>misc/para.wav</activationsound>
14561		<aionly>true</aionly>
14562		<accessoryaction type='Parachute'>
14563			<slowforce>
14564				<a>0</a>
14565				<b>0</b>
14566				<c>-0.5</c>
14567			</slowforce>
14568		</accessoryaction>
14569	</accessory>
14570	<accessory>
14571		<name>CargoDrop</name>
14572		<armslevel>10</armslevel>
14573		<maximumnumber>0</maximumnumber>
14574		<accessoryaction type='WeaponCenterPosition'>
14575			<height>150</height>
14576			<nextaction type='WeaponMulti'>
14577				<subweapon1 type='WeaponScatterPosition'>
14578					<landheight>false</landheight>
14579					<landonly>true</landonly>
14580					<scatterpercentage>90</scatterpercentage>
14581					<aimedweapon type='WeaponDelay'>
14582						<delay>5.0</delay>
14583						<delayedweapon type='WeaponAddTarget'>
14584							<name>Cargo</name>
14585							<modelscale>0.06</modelscale>
14586							<model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model>
14587							<life>50</life>
14588							<shield>none</shield>
14589							<parachute>DropParachute</parachute>
14590							<removeaction>CargoItems</removeaction>
14591							<driveovertodestroy>true</driveovertodestroy>
14592						</delayedweapon>
14593					</aimedweapon>
14594				</subweapon1>
14595				<subweapon2 type='WeaponSound'>
14596					<sound>data/wav/misc/jet.wav</sound>
14597					<relative>true</relative>
14598				</subweapon2>
14599			</nextaction>
14600		</accessoryaction>
14601	</accessory>
14602	<accessory>
14603		<name>City Port</name>
14604		<armslevel>10</armslevel>
14605		<maximumnumber>0</maximumnumber>
14606		<accessoryaction type='WeaponDelay'>
14607			<delay>0.2</delay>
14608			<delayedweapon type='WeaponMulti'>
14609				<subweapon1 type='WeaponExplosion'>
14610					<hurtamount>0</hurtamount>
14611					<deform>down</deform>
14612					<size>5</size>
14613					<explosionsound>none</explosionsound>
14614					<explosiontexture>exp00</explosiontexture>
14615				</subweapon1>
14616				<subweapon2 type='WeaponExplosion'>
14617					<nocreatedebris/>
14618					<noluminance/>
14619					<minlife>2</minlife>
14620					<maxlife>4</maxlife>
14621					<hurtamount>0</hurtamount>
14622					<deform>none</deform>
14623					<size>6</size>
14624					<explosionsound>explosions/small.wav</explosionsound>
14625					<explosiontexture>cloud00-5</explosiontexture>
14626				</subweapon2>
14627				<subweapon3 type='WeaponReference'>
14628					<weapon>LgBldgDebris</weapon>
14629				</subweapon3>
14630				<subweapon4 type='WeaponAimedOver'>
14631					<nowarheads>3</nowarheads>
14632					<percentagemiss>0</percentagemiss>
14633					<maxaimdistance>0</maxaimdistance>
14634					<inaccuracy>0</inaccuracy>
14635					<aimedweapon type='WeaponRandomChoice'>
14636						<weaponchoice1>
14637							<weight>10</weight>
14638							<weapon type='WeaponNull'></weapon>
14639						</weaponchoice1>
14640						<weaponchoice2>
14641							<weight>10</weight>
14642							<weapon type='WeaponVelocity'>
14643								<velocitychange>1.2</velocitychange>
14644								<aimedweapon type='WeaponProjectile'>
14645									<enginesound>none</enginesound>
14646									<nocreateflame/>
14647									<projectilescale>1.0</projectilescale>
14648									<projectilemodel type='MilkShape'>data/accessories/objects/container.txt</projectilemodel>
14649									<collisionaction type='WeaponAddTarget'>
14650										<name>Cargo</name>
14651										<modelscale>0.05</modelscale>
14652										<model type='MilkShape'>data/accessories/objects/container.txt</model>
14653										<life>50</life>
14654										<shield>none</shield>
14655										<parachute>Parachute</parachute>
14656										<removeaction>CargoItems</removeaction>
14657										<driveovertodestroy>true</driveovertodestroy>
14658									</collisionaction>
14659								</aimedweapon>
14660							</weapon>
14661						</weaponchoice2>
14662					</aimedweapon>
14663				</subweapon4>
14664				<subweapon5 type='WeaponSound'>
14665					<sound>data/wav/misc/screaming.wav</sound>
14666					<gain>1.25</gain>
14667				</subweapon5>
14668				<subweapon6 type='WeaponGiveScore'>
14669					<score>5</score>
14670				</subweapon6>
14671			</delayedweapon>
14672		</accessoryaction>
14673	</accessory>
14674	<accessory>
14675		<name>Gas Leak</name>
14676		<armslevel>4</armslevel>
14677		<maximumnumber>0</maximumnumber>
14678		<accessoryaction type='WeaponMulti'>
14679			<subweapon1 type='WeaponExplosion'>
14680				<nocreatedebris/>
14681				<nocreatesplash/>
14682				<noluminance/>
14683				<nowindaffected/>
14684				<hurtamount>0</hurtamount>
14685				<deform>none</deform>
14686				<size>2</size>
14687				<explosiontexture>gas00-1</explosiontexture>
14688				<explosionsound>none</explosionsound>
14689			</subweapon1>
14690			<subweapon2 type='WeaponDelay'>
14691				<delay>0.25</delay>
14692				<delayedweapon type='WeaponTranslate'>
14693					<translatedist>15</translatedist>
14694					<nextaction type='WeaponExplosion'>
14695						<nocreatedebris/>
14696						<nocreatesplash/>
14697						<noluminance/>
14698						<nowindaffected/>
14699						<hurtamount>0</hurtamount>
14700						<deform>none</deform>
14701						<size>2</size>
14702						<explosiontexture>gas00-3</explosiontexture>
14703						<explosionsound>none</explosionsound>
14704					</nextaction>
14705				</delayedweapon>
14706			</subweapon2>
14707			<subweapon3 type='WeaponDelay'>
14708				<delay>0.5</delay>
14709				<delayedweapon type='WeaponTranslate'>
14710					<translatedist>30</translatedist>
14711					<nextaction type='WeaponExplosion'>
14712						<nocreatedebris/>
14713						<nocreatesplash/>
14714						<noluminance/>
14715						<nowindaffected/>
14716						<hurtamount>0</hurtamount>
14717						<deform>none</deform>
14718						<size>2</size>
14719						<explosiontexture>gas00-5</explosiontexture>
14720						<explosionsound>none</explosionsound>
14721					</nextaction>
14722				</delayedweapon>
14723			</subweapon3>
14724		</accessoryaction>
14725	</accessory>
14726	<accessory>
14727		<name>Factory Burn</name>
14728		<armslevel>4</armslevel>
14729		<maximumnumber>0</maximumnumber>
14730		<accessoryaction type='WeaponRedirect'>
14731			<habs>true</habs>
14732			<vabs>true</vabs>
14733			<hredirect>0</hredirect>
14734			<vredirect>0</vredirect>
14735			<nextaction type='WeaponMulti'>
14736				<subweapon1 type='WeaponExplosion'>
14737					<nocreatedebris/>
14738					<noluminance/>
14739					<minlife>2</minlife>
14740					<maxlife>4</maxlife>
14741					<hurtamount>0</hurtamount>
14742					<deform>none</deform>
14743					<size>6</size>
14744					<explosionsound>explosions/gas.wav</explosionsound>
14745					<explosiontexture>cloud00-5</explosiontexture>
14746				</subweapon1>
14747				<subweapon2 type='WeaponNull'>
14748				</subweapon2>
14749				<subweapon3 type='WeaponRepeat'>
14750					<repeat>7</repeat>
14751					<delay>0.5</delay>
14752					<repeatweapon type='WeaponReference'>
14753						<weapon>Gas Leak</weapon>
14754					</repeatweapon>
14755				</subweapon3>
14756				<subweapon4 type='WeaponDelay'>
14757					<delay>2.0</delay>
14758					<delayedweapon type='WeaponExplosion'>
14759						<hurtamount>0</hurtamount>
14760						<deform>down</deform>
14761						<size>4</size>
14762						<explosionsound>none</explosionsound>
14763						<explosiontexture>exp00</explosiontexture>
14764					</delayedweapon>
14765				</subweapon4>
14766			</nextaction>
14767		</accessoryaction>
14768	</accessory>
14769	<accessory>
14770		<name>Factory</name>
14771		<armslevel>4</armslevel>
14772		<description>Factories work with deadly chemicals and
14773release lethal clouds of gas when destroyed.</description>
14774		<maximumnumber>0</maximumnumber>
14775		<accessoryaction type='WeaponDelay'>
14776			<delay>0.25</delay>
14777			<delayedweapon type='WeaponMulti'>
14778				<subweapon1 type='WeaponExplosion'>
14779					<nocreatedebris/>
14780					<noluminance/>
14781					<minlife>2</minlife>
14782					<maxlife>4</maxlife>
14783					<hurtamount>0.8</hurtamount>
14784					<deform>down</deform>
14785					<deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture>
14786					<size>8</size>
14787					<explosionshake>4.0</explosionshake>
14788					<explosionsound>explosions/large.wav</explosionsound>
14789					<explosiontexture>cloud00-5</explosiontexture>
14790				</subweapon1>
14791				<subweapon2 type='WeaponDelay'>
14792					<delay>1.25</delay>
14793					<delayedweapon type='WeaponMulti'>
14794						<subweapon1 type='WeaponDelay'>
14795							<delay>1.25</delay>
14796							<delayedweapon type='WeaponMulti'>
14797								<subweapon1 type='WeaponDelay'>
14798									<delay>1.0</delay>
14799									<delayedweapon type='WeaponMulti'>
14800										<subweapon1 type='WeaponDelay'>
14801											<delay>1.0</delay>
14802											<delayedweapon type='WeaponExplosion'>
14803												<nocreatedebris/>
14804												<nocreatesplash/>
14805												<hurtamount>0.1</hurtamount>
14806												<deform>none</deform>
14807												<size>50</size>
14808												<explosiontexture>none</explosiontexture>
14809												<explosionsound>none</explosionsound>
14810											</delayedweapon>
14811										</subweapon1>
14812										<subweapon2 type='WeaponExplosion'>
14813											<nocreatedebris/>
14814											<nocreatesplash/>
14815											<hurtamount>0.15</hurtamount>
14816											<deform>none</deform>
14817											<size>45</size>
14818											<explosiontexture>none</explosiontexture>
14819											<explosionsound>none</explosionsound>
14820										</subweapon2>
14821									</delayedweapon>
14822								</subweapon1>
14823								<subweapon2 type='WeaponExplosion'>
14824									<nocreatedebris/>
14825									<nocreatesplash/>
14826									<hurtamount>0.2</hurtamount>
14827									<deform>none</deform>
14828									<size>38</size>
14829									<explosiontexture>none</explosiontexture>
14830									<explosionsound>none</explosionsound>
14831								</subweapon2>
14832								<subweapon3 type='WeaponExplosion'>
14833									<nocreatedebris/>
14834									<nocreatesplash/>
14835									<noluminance/>
14836									<nowindaffected/>
14837									<minlife>4</minlife>
14838									<maxlife>6</maxlife>
14839									<animate/>
14840									<hurtamount>0</hurtamount>
14841									<deform>none</deform>
14842									<size>6</size>
14843									<explosiontexture>gas00</explosiontexture>
14844									<explosionsound>none</explosionsound>
14845								</subweapon3>
14846							</delayedweapon>
14847						</subweapon1>
14848						<subweapon2 type='WeaponExplosion'>
14849							<nocreatedebris/>
14850							<nocreatesplash/>
14851							<hurtamount>0.25</hurtamount>
14852							<deform>none</deform>
14853							<size>30</size>
14854							<explosiontexture>none</explosiontexture>
14855							<explosionsound>none</explosionsound>
14856						</subweapon2>
14857						<subweapon3 type='WeaponExplosion'>
14858							<nocreatedebris/>
14859							<nocreatesplash/>
14860							<noluminance/>
14861							<nowindaffected/>
14862							<minlife>4</minlife>
14863							<maxlife>6</maxlife>
14864							<animate/>
14865							<hurtamount>0</hurtamount>
14866							<deform>none</deform>
14867							<size>8</size>
14868							<explosiontexture>gas00</explosiontexture>
14869							<explosionsound>none</explosionsound>
14870						</subweapon3>
14871					</delayedweapon>
14872				</subweapon2>
14873				<subweapon3 type='WeaponExplosion'>
14874					<nocreatedebris/>
14875					<nocreatesplash/>
14876					<minlife>4</minlife>
14877					<maxlife>6</maxlife>
14878					<hurtamount>0.3</hurtamount>
14879					<deform>none</deform>
14880					<size>20</size>
14881					<explosiontexture>none</explosiontexture>
14882					<explosionsound>none</explosionsound>
14883				</subweapon3>
14884				<subweapon4 type='WeaponExplosion'>
14885					<nocreatedebris/>
14886					<nocreatesplash/>
14887					<noluminance/>
14888					<nowindaffected/>
14889					<minlife>6</minlife>
14890					<maxlife>8</maxlife>
14891					<animate/>
14892					<hurtamount>0</hurtamount>
14893					<deform>none</deform>
14894					<size>10</size>
14895					<explosiontexture>gas00</explosiontexture>
14896					<explosionsound>none</explosionsound>
14897				</subweapon4>
14898				<subweapon5 type='WeaponRepeat'>
14899					<repeat>2</repeat>
14900					<delay>0.01</delay>
14901					<repeatweapon type='WeaponAimedOver'>
14902						<nowarheads>1</nowarheads>
14903						<percentagemiss>99</percentagemiss>
14904						<maxaimdistance>0</maxaimdistance>
14905						<inaccuracy>99</inaccuracy>
14906						<aimedweapon type='WeaponRandomChoice'>
14907							<weaponchoice1>
14908								<weight>10</weight>
14909								<weapon type='WeaponVelocity'>
14910									<velocitychange>0.8</velocitychange>
14911									<aimedweapon type='WeaponInvokeWeapon'>
14912										<invoke>FactoryItems</invoke>
14913									</aimedweapon>
14914								</weapon>
14915							</weaponchoice1>
14916							<weaponchoice2>
14917								<weight>10</weight>
14918								<weapon type='WeaponNull'></weapon>
14919							</weaponchoice2>
14920						</aimedweapon>
14921					</repeatweapon>
14922				</subweapon5>
14923				<subweapon6 type='WeaponReference'>
14924					<weapon>LgBldgDebris</weapon>
14925				</subweapon6>
14926				<subweapon7 type='WeaponAimedOver'>
14927					<nowarheads>6</nowarheads>
14928					<percentagemiss>20</percentagemiss>
14929					<maxaimdistance>0</maxaimdistance>
14930					<inaccuracy>10</inaccuracy>
14931					<aimedweapon type='WeaponTranslate'>
14932						<translatedist>2.0</translatedist>
14933						<nextaction type='WeaponVelocity'>
14934							<velocitychange>0.8</velocitychange>
14935							<aimedweapon type='WeaponProjectile'>
14936								<shieldhurtfactor>0.25</shieldhurtfactor>
14937								<enginesound>none</enginesound>
14938								<flamestartcolor1>
14939									<A>0</A><B>0.75</B><C>0</C>
14940								</flamestartcolor1>
14941								<flameendcolor1>
14942									<A>0</A><B>0.5</B><C>0</C>
14943								</flameendcolor1>
14944								<flamestartcolor2>
14945									<A>0</A><B>0.5</B><C>0</C>
14946								</flamestartcolor2>
14947								<flameendcolor2>
14948									<A>0</A><B>0.25</B><C>0</C>
14949								</flameendcolor2>
14950								<flamelife>0.5</flamelife>
14951								<smokelife>1.0</smokelife>
14952								<projectilescale>0.5</projectilescale>
14953								<projectilemodel type='ase'>
14954									<mesh>data/accessories/roller.ase</mesh>
14955									<skin>data/accessories/green.bmp</skin>
14956								</projectilemodel>
14957								<collisionaction type='WeaponReference'>
14958									<weapon>Acid_Small</weapon>
14959								</collisionaction>
14960							</aimedweapon>
14961						</nextaction>
14962					</aimedweapon>
14963				</subweapon7>
14964				<subweapon8 type='WeaponReference'>
14965					<weapon>Acid_Medium</weapon>
14966				</subweapon8>
14967				<subweapon9 type='WeaponGiveScore'>
14968					<score>2</score>
14969				</subweapon9>
14970			</delayedweapon>
14971		</accessoryaction>
14972	</accessory>
14973	<accessory>
14974		<name>Airplane</name>
14975		<armslevel>10</armslevel>
14976		<maximumnumber>0</maximumnumber>
14977		<accessoryaction type='WeaponMulti'>
14978			<subweapon1 type='WeaponExplosion'>
14979				<hurtamount>0.8</hurtamount>
14980				<deform>down</deform>
14981				<size>4</size>
14982				<explosionsound>explosions/large.wav</explosionsound>
14983				<explosiontexture>exp00</explosiontexture>
14984			</subweapon1>
14985			<subweapon2 type='WeaponExplosion'>
14986				<nocreatedebris/>
14987				<nocreatesplash/>
14988				<noluminance/>
14989				<minlife>6</minlife>
14990				<maxlife>8</maxlife>
14991				<hurtamount>0</hurtamount>
14992				<deform>down</deform>
14993				<size>6</size>
14994				<explosionsound>explosions/large.wav</explosionsound>
14995				<explosiontexture>cloud00-5</explosiontexture>
14996			</subweapon2>
14997			<subweapon3 type='WeaponReference'>
14998				<weapon>LgBldgDebris</weapon>
14999			</subweapon3>
15000			<subweapon4 type='WeaponAimedOver'>
15001				<nowarheads>6</nowarheads>
15002				<percentagemiss>0</percentagemiss>
15003				<maxaimdistance>0</maxaimdistance>
15004				<inaccuracy>0</inaccuracy>
15005				<aimedweapon type='WeaponRedirect'>
15006					<habs>false</habs>
15007					<vabs>false</vabs>
15008					<hredirect>0</hredirect>
15009					<vredirect>20</vredirect>
15010					<nextaction type='WeaponVelocity'>
15011						<abs>true</abs>
15012						<velocitychange>0.25</velocitychange>
15013						<aimedweapon type='WeaponProjectile'>
15014							<flamelife>0.5</flamelife>
15015							<smokestartsize>2.0</smokestartsize>
15016							<smokeendsize>6.0</smokeendsize>
15017							<shieldhurtfactor>0.25</shieldhurtfactor>
15018							<enginesound>none</enginesound>
15019							<projectilescale>0.5</projectilescale>
15020							<projectilemodel type='ase'>
15021								<mesh>data/accessories/roller.ase</mesh>
15022								<skin>data/accessories/white.bmp</skin>
15023							</projectilemodel>
15024							<collisionaction type='WeaponExplosion'>
15025								<nocreatedebris/>
15026								<hurtamount>0.25</hurtamount>
15027								<deform>none</deform>
15028								<size>4</size>
15029								<explosiontexture>none</explosiontexture>
15030								<explosionsound>none</explosionsound>
15031							</collisionaction>
15032						</aimedweapon>
15033					</nextaction>
15034				</aimedweapon>
15035			</subweapon4>
15036			<subweapon5 type='WeaponGiveScore'>
15037				<score>10</score>
15038			</subweapon5>
15039		</accessoryaction>
15040	</accessory>
15041	<accessory>
15042		<name>Hornet</name>
15043		<armslevel>10</armslevel>
15044		<maximumnumber>0</maximumnumber>
15045		<accessoryaction type='WeaponMulti'>
15046			<subweapon1 type='WeaponExplosion'>
15047				<hurtamount>0.25</hurtamount>
15048				<deform>down</deform>
15049				<size>4</size>
15050				<explosionsound>explosions/gloop.wav</explosionsound>
15051				<explosiontexture>exp04</explosiontexture>
15052			</subweapon1>
15053			<subweapon2 type='WeaponExplosion'>
15054				<nocreatedebris/>
15055				<nocreatesplash/>
15056				<noluminance/>
15057				<minlife>6</minlife>
15058				<maxlife>8</maxlife>
15059				<hurtamount>0</hurtamount>
15060				<deform>down</deform>
15061				<size>6</size>
15062				<explosionsound>none</explosionsound>
15063				<explosiontexture>smoke-orange</explosiontexture>
15064			</subweapon2>
15065			<subweapon3 type='WeaponAimedOver'>
15066				<nowarheads>6</nowarheads>
15067				<percentagemiss>0</percentagemiss>
15068				<maxaimdistance>0</maxaimdistance>
15069				<inaccuracy>0</inaccuracy>
15070				<aimedweapon type='WeaponRedirect'>
15071					<habs>false</habs>
15072					<vabs>false</vabs>
15073					<hredirect>0</hredirect>
15074					<vredirect>20</vredirect>
15075					<nextaction type='WeaponVelocity'>
15076						<abs>true</abs>
15077						<velocitychange>0.25</velocitychange>
15078						<aimedweapon type='WeaponProjectile'>
15079							<nocreatesmoke/>
15080							<flamestartsize>0.1</flamestartsize>
15081							<flameendsize>0.5</flameendsize>
15082							<flamelife>1.0</flamelife>
15083							<flamestartcolor1>
15084								<A>0.75</A><B>0</B><C>0</C>
15085							</flamestartcolor1>
15086							<flameendcolor1>
15087								<A>0.5</A><B>0</B><C>0</C>
15088							</flameendcolor1>
15089							<flamestartcolor2>
15090								<A>0.5</A><B>0</B><C>0</C>
15091							</flamestartcolor2>
15092							<flameendcolor2>
15093								<A>0.25</A><B>0</B><C>0</C>
15094							</flameendcolor2>
15095							<shieldhurtfactor>0.25</shieldhurtfactor>
15096							<enginesound>none</enginesound>
15097							<projectilescale>0.5</projectilescale>
15098							<projectilemodel type='ase'>
15099								<mesh>data/accessories/roller.ase</mesh>
15100								<skin>data/accessories/default.bmp</skin>
15101							</projectilemodel>
15102							<collisionaction type='WeaponExplosion'>
15103								<nocreatedebris/>
15104								<hurtamount>0.25</hurtamount>
15105								<deform>none</deform>
15106								<size>4</size>
15107								<explosiontexture>none</explosiontexture>
15108								<explosionsound>none</explosionsound>
15109							</collisionaction>
15110						</aimedweapon>
15111					</nextaction>
15112				</aimedweapon>
15113			</subweapon3>
15114			<subweapon4 type='WeaponGiveScore'>
15115				<score>10</score>
15116			</subweapon4>
15117		</accessoryaction>
15118	</accessory>
15119	<accessory>
15120		<name>WeaponDeathAnimation</name>
15121		<armslevel>0</armslevel>
15122		<description>The tank explosion weapon</description>
15123		<maximumnumber>0</maximumnumber>
15124		<accessoryaction type='WeaponMulti'>
15125      <subweapon1 type='WeaponExplosion'>
15126        <hurtamount>0.0</hurtamount>
15127        <nocreatedebris></nocreatedebris>
15128        <nocreatesplash></nocreatesplash>
15129        <deform>none</deform>
15130        <size>6</size>
15131        <explosiontexture>particle</explosiontexture>
15132        <explosionsound>explosions/tank.wav</explosionsound>
15133        <explosiontype>ring</explosiontype>
15134      </subweapon1>
15135			<subweapon2 type='WeaponRandomChoice'>
15136				<weaponchoice1>
15137					<weight>24</weight>
15138					<weapon type='WeaponInvokeWeapon'>
15139						<invoke>Acid Blast</invoke>
15140					</weapon>
15141				</weaponchoice1>
15142				<weaponchoice2>
15143					<weight>24</weight>
15144					<weapon type='WeaponInvokeWeapon'>
15145						<invoke>Tank Explosion</invoke>
15146					</weapon>
15147				</weaponchoice2>
15148				<weaponchoice3>
15149					<weight>24</weight>
15150					<weapon type='WeaponInvokeWeapon'>
15151						<invoke>Hvy Riot Bomb</invoke>
15152					</weapon>
15153				</weaponchoice3>
15154				<weaponchoice4>
15155					<weight>16</weight>
15156					<weapon type='WeaponInvokeWeapon'>
15157						<invoke>Nuke</invoke>
15158					</weapon>
15159				</weaponchoice4>
15160				<weaponchoice5>
15161					<weight>16</weight>
15162					<weapon type='WeaponInvokeWeapon'>
15163						<invoke>Ton Of Dirt</invoke>
15164					</weapon>
15165				</weaponchoice5>
15166				<weaponchoice6>
15167					<weight>12</weight>
15168					<weapon type='WeaponInvokeWeapon'>
15169						<invoke>Funky Bomb</invoke>
15170					</weapon>
15171				</weaponchoice6>
15172				<weaponchoice7>
15173					<weight>12</weight>
15174					<weapon type='WeaponAnimation'>
15175						<animation>ExplosionLaserBeamRenderer</animation>
15176						<data>data/wav/misc/laserdeath.wav</data>
15177					</weapon>
15178				</weaponchoice7>
15179				<weaponchoice8>
15180					<weight>6</weight>
15181					<weapon type='WeaponInvokeWeapon'>
15182						<invoke>Fatman</invoke>
15183					</weapon>
15184				</weaponchoice8>
15185				<weaponchoice9>
15186					<weight>6</weight>
15187					<weapon type='WeaponInvokeWeapon'>
15188						<invoke>EMP Missile</invoke>
15189					</weapon>
15190				</weaponchoice9>
15191				<weaponchoice10>
15192					<weight>6</weight>
15193					<weapon type='WeaponInvokeWeapon'>
15194						<invoke>Landscaper</invoke>
15195					</weapon>
15196				</weaponchoice10>
15197				<weaponchoice11>
15198					<weight>6</weight>
15199					<weapon type='WeaponInvokeWeapon'>
15200						<invoke>Quicksand</invoke>
15201					</weapon>
15202				</weaponchoice11>
15203				<weaponchoice12>
15204					<weight>4</weight>
15205					<weapon type='WeaponInvokeWeapon'>
15206						<invoke>Gas Grenade</invoke>
15207					</weapon>
15208				</weaponchoice12>
15209				<weaponchoice13>
15210                    <weight>12</weight>
15211                    <weapon type='WeaponInvokeWeapon'>
15212                        <invoke>Dirt Charge</invoke>
15213                    </weapon>
15214                </weaponchoice13>
15215			</subweapon2>
15216		</accessoryaction>
15217	</accessory>
15218
15219  <accessory>
15220    <name>Fire At Tank</name>
15221    <activationsound>shoot/flare.wav</activationsound>
15222    <maximumnumber>0</maximumnumber>
15223    <accessoryaction type='WeaponAimedOver'>
15224      <nowarheads>2</nowarheads>
15225      <percentagemiss>1</percentagemiss>
15226      <maxaimdistance>512</maxaimdistance>
15227      <inaccuracy>5</inaccuracy>
15228      <aimedweapon type='WeaponVelocity'>
15229        <velocitychange>2.0</velocitychange>
15230        <aimedweapon type='WeaponProjectile'>
15231          <shieldhurtfactor>0.2</shieldhurtfactor>
15232          <nowallcollision/>
15233          <collisionaction type='WeaponNull'></collisionaction>
15234        </aimedweapon>
15235      </aimedweapon>
15236    </accessoryaction>
15237  </accessory>
15238
15239  <accessory>
15240    <name>Bomb At Tank</name>
15241    <activationsound>shoot/flare.wav</activationsound>
15242    <maximumnumber>0</maximumnumber>
15243    <accessoryaction type='WeaponProjectile'>
15244      <projectilemodel type='MilkShape'>data/accessories/littleboy/littleboy.txt</projectilemodel>
15245      <shieldhurtfactor>0.2</shieldhurtfactor>
15246      <nocreateflame/>
15247      <nowallcollision/>
15248      <collisionaction type='WeaponNull'></collisionaction>
15249    </accessoryaction>
15250  </accessory>
15251</accessories>
15252