1<accessories> 2 <accessory> 3 <name>Auto Defense</name> 4 <armslevel>7</armslevel> 5 <description>Allows the tank to raise shields and 6activate parachutes before the tanks 7main move.</description> 8 <icon>autod.bmp</icon> 9 <bundlesize>1</bundlesize> 10 <cost>3000</cost> 11 <accessoryaction type='AutoDefense'></accessoryaction> 12 </accessory> 13 <accessory> 14 <name>Parachute</name> 15 <armslevel>7</armslevel> 16 <startingnumber>2</startingnumber> 17 <description>Deployed when the tank falls. 18Prevents the tank from taking falling damage. 19Parachutes must be enabled before they are 20effective.</description> 21 <icon>para.bmp</icon> 22 <activationsound>misc/para.wav</activationsound> 23 <bundlesize>2</bundlesize> 24 <cost>1000</cost> 25 <accessoryaction type='Parachute'></accessoryaction> 26 </accessory> 27 <accessory> 28 <name>Battery</name> 29 <armslevel>7</armslevel> 30 <startingnumber>4</startingnumber> 31 <description>Used to re-charge tank life. 32Giving more health and longer shots.</description> 33 <icon>battery.bmp</icon> 34 <activationsound>battery/battery.wav</activationsound> 35 <bundlesize>4</bundlesize> 36 <cost>1000</cost> 37 <accessoryaction type='Battery'></accessoryaction> 38 </accessory> 39 <accessory> 40 <name>Fuel</name> 41 <armslevel>7</armslevel> 42 <startingnumber>20</startingnumber> 43 <description>Allows the tank to move. 44When it is the players turn the tank may choose 45to move rather than fire.</description> 46 <icon>fuel.bmp</icon> 47 <activationsound>battery/battery.wav</activationsound> 48 <bundlesize>20</bundlesize> 49 <cost>2000</cost> 50 <accessoryaction type='WeaponSelectPosition'> 51 <aimedweapon type='WeaponMoveTank'> 52 <steptime>0.1</steptime> 53 </aimedweapon> 54 </accessoryaction> 55 <nomuzzleflash/> 56 <positionselection>fuel</positionselection> 57 <usenumber>0</usenumber> 58 <group>fuel</group> 59 </accessory> 60 <accessory> 61 <name>Nitro</name> 62 <armslevel>4</armslevel> 63 <description>Allows the tank to move at an 64accelerated rate.</description> 65 <icon>fuel.bmp</icon> 66 <activationsound>battery/battery.wav</activationsound> 67 <bundlesize>20</bundlesize> 68 <cost>4000</cost> 69 <accessoryaction type='WeaponSelectPosition'> 70 <aimedweapon type='WeaponMoveTank'> 71 <steptime>0.05</steptime> 72 </aimedweapon> 73 </accessoryaction> 74 <nomuzzleflash/> 75 <positionselection>fuel</positionselection> 76 <usenumber>0</usenumber> 77 <group>fuel</group> 78 </accessory> 79 <accessory> 80 <name>Light Armor</name> 81 <armslevel>10</armslevel> 82 <description>Provides an extra 25 points of protection 83Capacity: 25 dmg | Collision Damage: 10 dmg</description> 84 <icon>larmor.bmp</icon> 85 <activationsound>shield/activate.wav</activationsound> 86 <bundlesize>2</bundlesize> 87 <cost>2000</cost> 88 <accessoryaction type='ShieldRound'> 89 <radius>0.1</radius> 90 <halfshield>false</halfshield> 91 <color> 92 <r>1.0</r> 93 <g>1.0</g> 94 <b>1.0</b> 95 </color> 96 <collisionsound>shield/hit.wav</collisionsound> 97 <removepower>10</removepower> 98 <penetration>1.0</penetration> 99 <power>25</power> 100 </accessoryaction> 101 </accessory> 102 <accessory> 103 <name>Heavy Armor</name> 104 <armslevel>9</armslevel> 105 <description>Provides an extra 50 points of protection 106Capacity: 50 dmg | Collision Damage: 10 dmg</description> 107 <icon>harmor.bmp</icon> 108 <activationsound>shield/activate.wav</activationsound> 109 <bundlesize>2</bundlesize> 110 <cost>4000</cost> 111 <accessoryaction type='ShieldRound'> 112 <radius>0.1</radius> 113 <halfshield>false</halfshield> 114 <color> 115 <r>1.0</r> 116 <g>1.0</g> 117 <b>1.0</b> 118 </color> 119 <collisionsound>shield/hit.wav</collisionsound> 120 <removepower>10</removepower> 121 <penetration>1.0</penetration> 122 <power>50</power> 123 </accessoryaction> 124 </accessory> 125 <accessory> 126 <name>Mirror Shield</name> 127 <armslevel>10</armslevel> 128 <description>Completely protects against damage from 129lasers but provides little protection from other damage. 130Capacity: 5 dmg | Collision Damage: 5 dmg</description> 131 <icon>mirror.bmp</icon> 132 <activationsound>shield/activate.wav</activationsound> 133 <bundlesize>2</bundlesize> 134 <cost>4000</cost> 135 <accessoryaction type='ShieldRound'> 136 <radius>3</radius> 137 <halfshield>false</halfshield> 138 <color> 139 <r>0</r> 140 <g>0</g> 141 <b>0.5</b> 142 </color> 143 <collisionsound>shield/hit.wav</collisionsound> 144 <removepower>5</removepower> 145 <penetration>1.0</penetration> 146 <power>5</power> 147 <laserproof>true</laserproof> 148 </accessoryaction> 149 </accessory> 150 <accessory> 151 <name>Shield</name> 152 <armslevel>8</armslevel> 153 <description>A small defensive shield that protects 154the tank from moderate amounts of damage. 155Capacity: 150 dmg | Collision Damage: 10 dmg</description> 156 <icon>shield.bmp</icon> 157 <activationsound>shield/activate.wav</activationsound> 158 <bundlesize>2</bundlesize> 159 <cost>7000</cost> 160 <accessoryaction type='ShieldRound'> 161 <radius>3</radius> 162 <halfshield>false</halfshield> 163 <color> 164 <r>1.0</r> 165 <g>1.0</g> 166 <b>1.0</b> 167 </color> 168 <collisionsound>shield/hit.wav</collisionsound> 169 <removepower>10</removepower> 170 <penetration>0.6666</penetration> 171 <power>100</power> 172 </accessoryaction> 173 </accessory> 174 <accessory> 175 <name>Heavy Shield</name> 176 <armslevel>6</armslevel> 177 <description>A large defensive shield that protects 178the tank from moderate amounts of damage. 179Capacity: 200 dmg | Collision Damage: 10 dmg</description> 180 <icon>hshield.bmp</icon> 181 <activationsound>shield/activate.wav</activationsound> 182 <bundlesize>2</bundlesize> 183 <cost>12000</cost> 184 <accessoryaction type='ShieldRound'> 185 <radius>4.5</radius> 186 <halfshield>false</halfshield> 187 <color> 188 <r>1.0</r> 189 <g>1.0</g> 190 <b>1.0</b> 191 </color> 192 <collisionsound>shield/hit.wav</collisionsound> 193 <removepower>10</removepower> 194 <penetration>0.5</penetration> 195 <power>100</power> 196 </accessoryaction> 197 </accessory> 198 <accessory> 199 <name>Ultra Shield</name> 200 <armslevel>4</armslevel> 201 <description>The best defensive shield that protects 202the tank from large amounts of physical damage. 203Capacity: 250 dmg | Collision Damage: 10 dmg</description> 204 <icon>hshield.bmp</icon> 205 <activationsound>shield/activate.wav</activationsound> 206 <bundlesize>1</bundlesize> 207 <cost>12000</cost> 208 <accessoryaction type='ShieldRound'> 209 <radius>6.0</radius> 210 <halfshield>false</halfshield> 211 <color> 212 <r>0.0</r> 213 <g>1.0</g> 214 <b>0.0</b> 215 </color> 216 <collisionsound>shield/hit.wav</collisionsound> 217 <removepower>10</removepower> 218 <penetration>0.4</penetration> 219 <power>100</power> 220 </accessoryaction> 221 </accessory> 222 <accessory> 223 <name>Force Shield</name> 224 <armslevel>6</armslevel> 225 <description>A small reflective shield that protects 226the tank from small amounts of physical damage. 227Force shields reflect any shots that hit them. 228Capacity: 100 dmg | Collision Damage: 15 dmg</description> 229 <icon>fshield.bmp</icon> 230 <activationsound>shield/activateforce.wav</activationsound> 231 <bundlesize>2</bundlesize> 232 <cost>8000</cost> 233 <accessoryaction type='ShieldRoundReflective'> 234 <deflectfactor>1.0</deflectfactor> 235 <radius>3.0</radius> 236 <halfshield>false</halfshield> 237 <color> 238 <r>0.5</r> 239 <g>1.0</g> 240 <b>1.0</b> 241 </color> 242 <collisionsound>shield/hit2.wav</collisionsound> 243 <removepower>15</removepower> 244 <penetration>1.0</penetration> 245 <power>100</power> 246 </accessoryaction> 247 </accessory> 248 <accessory> 249 <name>Hv Frc Shield</name> 250 <armslevel>4</armslevel> 251 <description>A large reflective shield that protects 252the tank from moderate amounts of physical damage. 253Force shields reflect any shots that hit them. 254Capacity: 150 dmg | Collision Damage: 15 dmg</description> 255 <icon>fshield.bmp</icon> 256 <activationsound>shield/activateforce.wav</activationsound> 257 <bundlesize>1</bundlesize> 258 <cost>13000</cost> 259 <accessoryaction type='ShieldRoundReflective'> 260 <deflectfactor>1.25</deflectfactor> 261 <radius>5.0</radius> 262 <halfshield>false</halfshield> 263 <color> 264 <r>0.25</r> 265 <g>1.0</g> 266 <b>1.0</b> 267 </color> 268 <collisionsound>shield/hit2.wav</collisionsound> 269 <removepower>15</removepower> 270 <penetration>0.6666</penetration> 271 <power>100</power> 272 </accessoryaction> 273 </accessory> 274 <accessory> 275 <name>Mag Deflect</name> 276 <armslevel>8</armslevel> 277 <description>A small reflective shield that protects 278the tank from small amounts of damage. 279Mag shields reflect any shots that hit 280them but only from above. 281Capacity: 125 dmg | Collision Damage: Timed</description> 282 <icon>mag.bmp</icon> 283 <activationsound>shield/activate.wav</activationsound> 284 <bundlesize>2</bundlesize> 285 <cost>6000</cost> 286 <accessoryaction type='ShieldRoundMag'> 287 <radius>3.0</radius> 288 <halfshield>true</halfshield> 289 <deflectpower>75</deflectpower> 290 <color> 291 <r>1.0</r> 292 <g>1.0</g> 293 <b>1.0</b> 294 </color> 295 <collisionsound>shield/hit2.wav</collisionsound> 296 <removepower>4</removepower> 297 <penetration>0.8</penetration> 298 <power>100</power> 299 </accessoryaction> 300 </accessory> 301 <accessory> 302 <name>Heavy Mag</name> 303 <armslevel>6</armslevel> 304 <description>A large reflective shield that protects 305the tank from large amounts of damage. 306Mag shields reflect any shots that hit 307them but only from above. 308Capacity: 200 dmg | Collision Damage: Timed</description> 309 <icon>smag.bmp</icon> 310 <activationsound>shield/activate.wav</activationsound> 311 <bundlesize>1</bundlesize> 312 <cost>10000</cost> 313 <accessoryaction type='ShieldRoundMag'> 314 <radius>6.0</radius> 315 <halfshield>true</halfshield> 316 <deflectpower>100</deflectpower> 317 <color> 318 <r>1.0</r> 319 <g>0.0</g> 320 <b>0.0</b> 321 </color> 322 <collisionsound>shield/hit2.wav</collisionsound> 323 <removepower>4</removepower> 324 <penetration>0.5</penetration> 325 <power>100</power> 326 </accessoryaction> 327 </accessory> 328 <accessory> 329 <name>WeaponMuzzle</name> 330 <armslevel>0</armslevel> 331 <description>The muzzle flash for guns</description> 332 <maximumnumber>0</maximumnumber> 333 <accessoryaction type='WeaponMuzzle'> 334 <hurtamount>0.0</hurtamount> 335 <nocreatedebris></nocreatedebris> 336 <nocreatesplash></nocreatesplash> 337 <deform>none</deform> 338 <size>2</size> 339 <explosiontexture>cloud00-5</explosiontexture> 340 <explosionsound>none</explosionsound> 341 </accessoryaction> 342 </accessory> 343 <accessory> 344 <name>PowerUpShield</name> 345 <maximumnumber>0</maximumnumber> 346 <armslevel>10</armslevel> 347 <accessoryaction type='ShieldRound'> 348 <radius>2.0</radius> 349 <halfshield>false</halfshield> 350 <color> 351 <r>1.0</r> 352 <g>1.0</g> 353 <b>1.0</b> 354 </color> 355 <collisionsound>shield/hit.wav</collisionsound> 356 <removepower>10</removepower> 357 <penetration>0.8</penetration> 358 <power>50</power> 359 </accessoryaction> 360 </accessory> 361 <accessory> 362 <name>Screams</name> 363 <armslevel>10</armslevel> 364 <maximumnumber>0</maximumnumber> 365 <accessoryaction type='WeaponRandomChoice'> 366 <weaponchoice1> 367 <weight>10</weight> 368 <weapon type='WeaponSound'> 369 <sound>data/wav/misc/scream1.wav</sound> 370 <gain>1.25</gain> 371 </weapon> 372 </weaponchoice1> 373 <weaponchoice2> 374 <weight>10</weight> 375 <weapon type='WeaponSound'> 376 <sound>data/wav/misc/scream2.wav</sound> 377 <gain>1.25</gain> 378 </weapon> 379 </weaponchoice2> 380 <weaponchoice3> 381 <weight>10</weight> 382 <weapon type='WeaponSound'> 383 <sound>data/wav/misc/scream3.wav</sound> 384 <gain>1.25</gain> 385 </weapon> 386 </weaponchoice3> 387 <weaponchoice4> 388 <weight>10</weight> 389 <weapon type='WeaponSound'> 390 <sound>data/wav/misc/scream4.wav</sound> 391 <gain>1.25</gain> 392 </weapon> 393 </weaponchoice4> 394 </accessoryaction> 395 </accessory> 396 <accessory> 397 <name>Small Bldg</name> 398 <armslevel>10</armslevel> 399 <maximumnumber>0</maximumnumber> 400 <accessoryaction type='WeaponDelay'> 401 <delay>0.1</delay> 402 <delayedweapon type='WeaponMulti'> 403 <subweapon1 type='WeaponExplosion'> 404 <hurtamount>0</hurtamount> 405 <deform>down</deform> 406 <size>3</size> 407 <explosionsound>none</explosionsound> 408 <explosiontexture>none</explosiontexture> 409 </subweapon1> 410 <subweapon2 type='WeaponExplosion'> 411 <nocreatedebris/> 412 <noluminance/> 413 <minlife>2</minlife> 414 <maxlife>4</maxlife> 415 <hurtamount>0</hurtamount> 416 <deform>none</deform> 417 <size>4</size> 418 <explosionsound>explosions/small.wav</explosionsound> 419 <explosiontexture>cloud00-5</explosiontexture> 420 </subweapon2> 421 </delayedweapon> 422 </accessoryaction> 423 </accessory> 424 <accessory> 425 <name>SmallBldgBurn</name> 426 <armslevel>10</armslevel> 427 <maximumnumber>0</maximumnumber> 428 <accessoryaction type='WeaponDelay'> 429 <delay>0.1</delay> 430 <delayedweapon type='WeaponMulti'> 431 <subweapon1 type='WeaponNapalm'> 432 <noobjectdamage/> 433 <allowunderwater>false</allowunderwater> 434 <napalmtime>3.0</napalmtime> 435 <napalmheight>6.0</napalmheight> 436 <steptime>0.6</steptime> 437 <hurtsteptime>2.0</hurtsteptime> 438 <hurtpersecond>0.1</hurtpersecond> 439 <numberstreams>1</numberstreams> 440 <effectradius>5</effectradius> 441 <napalmtexture>flames</napalmtexture> 442 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 443 <napalmsound>explosions/napalm.wav</napalmsound> 444 </subweapon1> 445 <subweapon2 type='WeaponExplosion'> 446 <nocreatedebris/> 447 <noluminance/> 448 <minlife>2</minlife> 449 <maxlife>4</maxlife> 450 <hurtamount>0</hurtamount> 451 <deform>none</deform> 452 <size>4</size> 453 <explosionsound>explosions/small.wav</explosionsound> 454 <explosiontexture>cloud00-5</explosiontexture> 455 </subweapon2> 456 </delayedweapon> 457 </accessoryaction> 458 </accessory> 459 <accessory> 460 <name>LgBldgDebris</name> 461 <armslevel>10</armslevel> 462 <maximumnumber>0</maximumnumber> 463 <accessoryaction type='WeaponAimedUnder'> 464 <nowarheads>6</nowarheads> 465 <percentagemiss>99</percentagemiss> 466 <maxaimdistance>0</maxaimdistance> 467 <inaccuracy>99</inaccuracy> 468 <aimedweapon type='WeaponRedirect'> 469 <habs>false</habs> 470 <vabs>false</vabs> 471 <hredirect>0</hredirect> 472 <vredirect>60</vredirect> 473 <nextaction type='WeaponVelocity'> 474 <velocitychange>1.2</velocitychange> 475 <aimedweapon type='WeaponProjectile'> 476 <shieldhurtfactor>0.25</shieldhurtfactor> 477 <enginesound>none</enginesound> 478 <flamelife>0.2</flamelife> 479 <smokelife>0.4</smokelife> 480 <projectilescale>0.5</projectilescale> 481 <projectilemodel type='ase'> 482 <mesh>data/accessories/roller.ase</mesh> 483 <skin>data/accessories/magma.bmp</skin> 484 </projectilemodel> 485 <timedcollision>0.4</timedcollision> 486 <collisionaction type='WeaponExplosion'> 487 <nocreatedebris/> 488 <hurtamount>0.25</hurtamount> 489 <deform>none</deform> 490 <size>4</size> 491 <explosiontexture>none</explosiontexture> 492 <explosionsound>none</explosionsound> 493 </collisionaction> 494 </aimedweapon> 495 </nextaction> 496 </aimedweapon> 497 </accessoryaction> 498 </accessory> 499 <accessory> 500 <name>Large Bldg</name> 501 <armslevel>10</armslevel> 502 <maximumnumber>0</maximumnumber> 503 <accessoryaction type='WeaponDelay'> 504 <delay>0.1</delay> 505 <delayedweapon type='WeaponMulti'> 506 <subweapon1 type='WeaponExplosion'> 507 <hurtamount>0</hurtamount> 508 <deform>down</deform> 509 <size>5</size> 510 <explosionsound>none</explosionsound> 511 <explosiontexture>exp00</explosiontexture> 512 </subweapon1> 513 <subweapon2 type='WeaponExplosion'> 514 <nocreatedebris/> 515 <noluminance/> 516 <minlife>2</minlife> 517 <maxlife>4</maxlife> 518 <hurtamount>0</hurtamount> 519 <deform>none</deform> 520 <size>6</size> 521 <explosionsound>none</explosionsound> 522 <explosiontexture>cloud00-5</explosiontexture> 523 </subweapon2> 524 <subweapon3 type='WeaponReference'> 525 <weapon>LgBldgDebris</weapon> 526 </subweapon3> 527 <subweapon4 type='WeaponRandomChoice'> 528 <weaponchoice1> 529 <weight>30</weight> 530 <weapon type='WeaponReference'> 531 <weapon>Screams</weapon> 532 </weapon> 533 </weaponchoice1> 534 <weaponchoice2> 535 <weight>10</weight> 536 <weapon type='WeaponSound'> 537 <sound>data/wav/explosions/small.wav</sound> 538 </weapon> 539 </weaponchoice2> 540 </subweapon4> 541 </delayedweapon> 542 </accessoryaction> 543 </accessory> 544 <accessory> 545 <name>LargeBldgBurn</name> 546 <armslevel>10</armslevel> 547 <maximumnumber>0</maximumnumber> 548 <accessoryaction type='WeaponDelay'> 549 <delay>0.1</delay> 550 <delayedweapon type='WeaponMulti'> 551 <subweapon1 type='WeaponNapalm'> 552 <noobjectdamage/> 553 <allowunderwater>false</allowunderwater> 554 <napalmtime>3.0</napalmtime> 555 <napalmheight>8.0</napalmheight> 556 <steptime>0.6</steptime> 557 <hurtsteptime>2.0</hurtsteptime> 558 <hurtpersecond>0.1</hurtpersecond> 559 <numberstreams>2</numberstreams> 560 <effectradius>5</effectradius> 561 <napalmtexture>flames</napalmtexture> 562 <napalmsound>explosions/napalm.wav</napalmsound> 563 </subweapon1> 564 <subweapon2 type='WeaponExplosion'> 565 <nocreatedebris/> 566 <noluminance/> 567 <minlife>2</minlife> 568 <maxlife>4</maxlife> 569 <hurtamount>0</hurtamount> 570 <deform>none</deform> 571 <size>6</size> 572 <explosionsound>none</explosionsound> 573 <explosiontexture>cloud00-5</explosiontexture> 574 </subweapon2> 575 <subweapon3 type='WeaponRandomChoice'> 576 <weaponchoice1> 577 <weight>30</weight> 578 <weapon type='WeaponReference'> 579 <weapon>Screams</weapon> 580 </weapon> 581 </weaponchoice1> 582 <weaponchoice2> 583 <weight>10</weight> 584 <weapon type='WeaponSound'> 585 <sound>data/wav/explosions/small.wav</sound> 586 </weapon> 587 </weaponchoice2> 588 </subweapon3> 589 </delayedweapon> 590 </accessoryaction> 591 </accessory> 592 <accessory> 593 <name>SkyScraperDebris</name> 594 <armslevel>10</armslevel> 595 <maximumnumber>0</maximumnumber> 596 <accessoryaction type='WeaponAimedUnder'> 597 <nowarheads>6</nowarheads> 598 <percentagemiss>99</percentagemiss> 599 <maxaimdistance>0</maxaimdistance> 600 <inaccuracy>99</inaccuracy> 601 <aimedweapon type='WeaponRedirect'> 602 <habs>false</habs> 603 <vabs>false</vabs> 604 <hredirect>0</hredirect> 605 <vredirect>60</vredirect> 606 <nextaction type='WeaponRandomChoice'> 607 <weaponchoice1> 608 <weight>10</weight> 609 <weapon type='WeaponVelocity'> 610 <velocitychange>1.2</velocitychange> 611 <aimedweapon type='WeaponProjectile'> 612 <shieldhurtfactor>0.25</shieldhurtfactor> 613 <enginesound>none</enginesound> 614 <flamelife>0.2</flamelife> 615 <smokelife>0.4</smokelife> 616 <projectilescale>0.5</projectilescale> 617 <projectilemodel type='ase'> 618 <mesh>data/accessories/roller.ase</mesh> 619 <skin>data/accessories/magma.bmp</skin> 620 </projectilemodel> 621 <timedcollision>0.4</timedcollision> 622 <collisionaction type='WeaponExplosion'> 623 <nocreatedebris/> 624 <hurtamount>0.25</hurtamount> 625 <deform>none</deform> 626 <size>4</size> 627 <explosiontexture>none</explosiontexture> 628 <explosionsound>none</explosionsound> 629 </collisionaction> 630 </aimedweapon> 631 </weapon> 632 </weaponchoice1> 633 <weaponchoice2> 634 <weight>10</weight> 635 <weapon type='WeaponVelocity'> 636 <velocitychange>0.25</velocitychange> 637 <aimedweapon type='WeaponProjectile'> 638 <shieldhurtfactor>0.25</shieldhurtfactor> 639 <enginesound>none</enginesound> 640 <flamelife>0.5</flamelife> 641 <smokelife>1.0</smokelife> 642 <projectilescale>0.75</projectilescale> 643 <projectilemodel type='ase'> 644 <mesh>data/accessories/roller.ase</mesh> 645 <skin>data/accessories/magma.bmp</skin> 646 </projectilemodel> 647 <collisionaction type='WeaponMulti'> 648 <subweapon1 type='WeaponExplosion'> 649 <nocreatedebris/> 650 <hurtamount>0.25</hurtamount> 651 <deform>up</deform> 652 <size>3</size> 653 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 654 <explosiontexture>cloud00-5</explosiontexture> 655 <explosionsound>none</explosionsound> 656 </subweapon1> 657 <!--<subweapon2 type='WeaponNapalm'> 658 <allowunderwater>false</allowunderwater> 659 <napalmtime>4.0</napalmtime> 660 <napalmheight>2.0</napalmheight> 661 <steptime>0.33</steptime> 662 <hurtsteptime>1.0</hurtsteptime> 663 <hurtpersecond>0.75</hurtpersecond> 664 <numberstreams>1</numberstreams> 665 <effectradius>5</effectradius> 666 <napalmtexture>flames</napalmtexture> 667 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 668 <napalmsound>explosions/napalm.wav</napalmsound> 669 </subweapon2>--> 670 </collisionaction> 671 </aimedweapon> 672 </weapon> 673 </weaponchoice2> 674 </nextaction> 675 </aimedweapon> 676 </accessoryaction> 677 </accessory> 678 <accessory> 679 <name>Skyscraper</name> 680 <armslevel>10</armslevel> 681 <maximumnumber>0</maximumnumber> 682 <accessoryaction type='WeaponDelay'> 683 <delay>0.0</delay> 684 <delayedweapon type='WeaponMulti'> 685 <subweapon1 type='WeaponMulti'> 686 <subweapon1 type='WeaponExplosion'> 687 <hurtamount>0</hurtamount> 688 <deform>down</deform> 689 <size>5</size> 690 <explosionsound>none</explosionsound> 691 <explosiontexture>exp00</explosiontexture> 692 </subweapon1> 693 <subweapon2 type='WeaponExplosion'> 694 <nocreatedebris/> 695 <noluminance/> 696 <minlife>2</minlife> 697 <maxlife>4</maxlife> 698 <hurtamount>0</hurtamount> 699 <deform>none</deform> 700 <size>6</size> 701 <explosionsound>explosions/small.wav</explosionsound> 702 <explosiontexture>cloud00-5</explosiontexture> 703 </subweapon2> 704 <subweapon3 type='WeaponReference'> 705 <weapon>LgBldgDebris</weapon> 706 </subweapon3> 707 </subweapon1> 708 <subweapon2 type='WeaponAimedOver'> 709 <nowarheads>1</nowarheads> 710 <percentagemiss>0</percentagemiss> 711 <maxaimdistance>0</maxaimdistance> 712 <inaccuracy>0</inaccuracy> 713 <aimedweapon type='WeaponRedirect'> 714 <habs>false</habs> 715 <vabs>true</vabs> 716 <hredirect>0</hredirect> 717 <vredirect>0</vredirect> 718 <nextaction type='WeaponTranslate'> 719 <translatedist>7.5</translatedist> 720 <nextaction type='WeaponMulti'> 721 <subweapon1 type='WeaponReference'> 722 <weapon>SkyScraperDebris</weapon> 723 </subweapon1> 724 <subweapon2 type='WeaponTranslate'> 725 <translatedist>7.5</translatedist> 726 <nextaction type='WeaponMulti'> 727 <subweapon1 type='WeaponExplosion'> 728 <hurtamount>0</hurtamount> 729 <deform>down</deform> 730 <size>5</size> 731 <explosionsound>none</explosionsound> 732 <explosiontexture>exp00</explosiontexture> 733 </subweapon1> 734 <subweapon2 type='WeaponExplosion'> 735 <nocreatedebris/> 736 <noluminance/> 737 <minlife>2</minlife> 738 <maxlife>4</maxlife> 739 <hurtamount>0</hurtamount> 740 <deform>none</deform> 741 <size>6</size> 742 <explosionsound>none</explosionsound> 743 <explosiontexture>cloud00-5</explosiontexture> 744 </subweapon2> 745 <subweapon3 type='WeaponReference'> 746 <weapon>SkyScraperDebris</weapon> 747 </subweapon3> 748 </nextaction> 749 </subweapon2> 750 </nextaction> 751 </nextaction> 752 </aimedweapon> 753 </subweapon2> 754 <subweapon3 type='WeaponSound'> 755 <sound>data/wav/misc/screaming.wav</sound> 756 <gain>1.25</gain> 757 </subweapon3> 758 <subweapon4 type='WeaponGiveScore'> 759 <score>5</score> 760 </subweapon4> 761 </delayedweapon> 762 </accessoryaction> 763 </accessory> 764 <accessory> 765 <name>Stadium</name> 766 <armslevel>10</armslevel> 767 <maximumnumber>0</maximumnumber> 768 <accessoryaction type='WeaponDelay'> 769 <delay>0.1</delay> 770 <delayedweapon type='WeaponMulti'> 771 <subweapon1 type='WeaponExplosion'> 772 <hurtamount>0</hurtamount> 773 <deform>down</deform> 774 <size>5</size> 775 <explosionsound>none</explosionsound> 776 <explosiontexture>exp00</explosiontexture> 777 </subweapon1> 778 <subweapon2 type='WeaponExplosion'> 779 <nocreatedebris/> 780 <noluminance/> 781 <minlife>2</minlife> 782 <maxlife>4</maxlife> 783 <hurtamount>0</hurtamount> 784 <deform>none</deform> 785 <size>6</size> 786 <explosionsound>explosions/small.wav</explosionsound> 787 <explosiontexture>cloud00-5</explosiontexture> 788 </subweapon2> 789 <subweapon3 type='WeaponReference'> 790 <weapon>LgBldgDebris</weapon> 791 </subweapon3> 792 <subweapon4 type='WeaponAimedOver'> 793 <nowarheads>4</nowarheads> 794 <percentagemiss>99</percentagemiss> 795 <maxaimdistance>0</maxaimdistance> 796 <inaccuracy>99</inaccuracy> 797 <aimedweapon type='WeaponRandomChoice'> 798 <weaponchoice1> 799 <weight>10</weight> 800 <weapon type='WeaponNull'></weapon> 801 </weaponchoice1> 802 <weaponchoice2> 803 <weight>10</weight> 804 <weapon type='WeaponVelocity'> 805 <velocitychange>0.8</velocitychange> 806 <aimedweapon type='WeaponProjectile'> 807 <enginesound>none</enginesound> 808 <nocreateflame/> 809 <projectilescale>0.8</projectilescale> 810 <projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel> 811 <collisionaction type='WeaponAddTarget'> 812 <name>5000 Dollars</name> 813 <modelscale>0.08</modelscale> 814 <model type='MilkShape'>data/accessories/objects/cash.txt</model> 815 <life>50</life> 816 <shield>none</shield> 817 <parachute>Parachute</parachute> 818 <removeaction>GiveCash5000</removeaction> 819 <driveovertodestroy>true</driveovertodestroy> 820 </collisionaction> 821 </aimedweapon> 822 </weapon> 823 </weaponchoice2> 824 </aimedweapon> 825 </subweapon4> 826 <subweapon5 type='WeaponSound'> 827 <sound>data/wav/misc/screaming.wav</sound> 828 <gain>1.25</gain> 829 </subweapon5> 830 <subweapon6 type='WeaponGiveScore'> 831 <score>5</score> 832 </subweapon6> 833 </delayedweapon> 834 </accessoryaction> 835 </accessory> 836 <accessory> 837 <name>Fallout Damage1</name> 838 <armslevel>2</armslevel> 839 <maximumnumber>0</maximumnumber> 840 <accessoryaction type='WeaponMulti'> 841 <subweapon1 type='WeaponExplosion'> 842 <nocreatedebris/> 843 <nocreatesplash/> 844 <hurtamount>0.05</hurtamount> 845 <deform>none</deform> 846 <size>35</size> 847 <explosiontexture>none</explosiontexture> 848 <explosionsound>none</explosionsound> 849 </subweapon1> 850 <subweapon2 type='WeaponDelay'> 851 <delay>1.0</delay> 852 <delayedweapon type='WeaponExplosion'> 853 <nocreatedebris/> 854 <nocreatesplash/> 855 <hurtamount>0.05</hurtamount> 856 <deform>none</deform> 857 <size>40</size> 858 <explosiontexture>none</explosiontexture> 859 <explosionsound>none</explosionsound> 860 </delayedweapon> 861 </subweapon2> 862 <subweapon3 type='WeaponDelay'> 863 <delay>2.0</delay> 864 <delayedweapon type='WeaponExplosion'> 865 <nocreatedebris/> 866 <nocreatesplash/> 867 <hurtamount>0.05</hurtamount> 868 <deform>none</deform> 869 <size>45</size> 870 <explosiontexture>none</explosiontexture> 871 <explosionsound>none</explosionsound> 872 </delayedweapon> 873 </subweapon3> 874 <subweapon4 type='WeaponDelay'> 875 <delay>3.0</delay> 876 <delayedweapon type='WeaponExplosion'> 877 <nocreatedebris/> 878 <nocreatesplash/> 879 <hurtamount>0.05</hurtamount> 880 <deform>none</deform> 881 <size>50</size> 882 <explosiontexture>none</explosiontexture> 883 <explosionsound>none</explosionsound> 884 </delayedweapon> 885 </subweapon4> 886 </accessoryaction> 887 </accessory> 888 <accessory> 889 <name>Fallout Damage2</name> 890 <armslevel>2</armslevel> 891 <maximumnumber>0</maximumnumber> 892 <accessoryaction type='WeaponDelay'> 893 <delay>4.0</delay> 894 <delayedweapon type='WeaponRepeat'> 895 <repeat>4</repeat> 896 <delay>1.0</delay> 897 <repeatweapon type='WeaponExplosion'> 898 <nocreatedebris/> 899 <nocreatesplash/> 900 <hurtamount>0.05</hurtamount> 901 <deform>none</deform> 902 <size>55</size> 903 <explosiontexture>none</explosiontexture> 904 <explosionsound>none</explosionsound> 905 </repeatweapon> 906 </delayedweapon> 907 </accessoryaction> 908 </accessory> 909 <accessory> 910 <name>Fallout Damage3</name> 911 <armslevel>2</armslevel> 912 <maximumnumber>0</maximumnumber> 913 <accessoryaction type='WeaponDelay'> 914 <delay>8.0</delay> 915 <delayedweapon type='WeaponRepeat'> 916 <repeat>4</repeat> 917 <delay>1.0</delay> 918 <repeatweapon type='WeaponExplosion'> 919 <nocreatedebris/> 920 <nocreatesplash/> 921 <hurtamount>0.05</hurtamount> 922 <deform>none</deform> 923 <size>60</size> 924 <explosiontexture>none</explosiontexture> 925 <explosionsound>none</explosionsound> 926 </repeatweapon> 927 </delayedweapon> 928 </accessoryaction> 929 </accessory> 930 <accessory> 931 <name>Fallout Damage4</name> 932 <armslevel>2</armslevel> 933 <maximumnumber>0</maximumnumber> 934 <accessoryaction type='WeaponDelay'> 935 <delay>12.0</delay> 936 <delayedweapon type='WeaponRepeat'> 937 <repeat>4</repeat> 938 <delay>1.0</delay> 939 <repeatweapon type='WeaponExplosion'> 940 <nocreatedebris/> 941 <nocreatesplash/> 942 <hurtamount>0.05</hurtamount> 943 <deform>none</deform> 944 <size>65</size> 945 <explosiontexture>none</explosiontexture> 946 <explosionsound>none</explosionsound> 947 </repeatweapon> 948 </delayedweapon> 949 </accessoryaction> 950 </accessory> 951 <accessory> 952 <name>Fallout Sparkle</name> 953 <armslevel>2</armslevel> 954 <maximumnumber>0</maximumnumber> 955 <accessoryaction type='WeaponVelocity'> 956 <velocitychange>0</velocitychange> 957 <aimedweapon type='WeaponProjectile'> 958 <nocreatesmoke/> 959 <nocreateflame/> 960 <timedcollision>0.75</timedcollision> 961 <enginesound>none</enginesound> 962 <flaretype>2</flaretype> 963 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 964 <collisionaction type='WeaponExplosion'> 965 <nocreatedebris/> 966 <nocreatesplash/> 967 <nowindaffected/> 968 <hurtamount>0</hurtamount> 969 <minlife>0.5</minlife> 970 <maxlife>1</maxlife> 971 <deform>none</deform> 972 <size>1</size> 973 <explosionsound>none</explosionsound> 974 <explosiontexture>gas00-5</explosiontexture> 975 </collisionaction> 976 </aimedweapon> 977 </accessoryaction> 978 </accessory> 979 <accessory> 980 <name>Fallout Sparkles</name> 981 <armslevel>2</armslevel> 982 <maximumnumber>0</maximumnumber> 983 <accessoryaction type='WeaponAimedOver'> 984 <nowarheads>3</nowarheads> 985 <percentagemiss>0</percentagemiss> 986 <maxaimdistance>0</maxaimdistance> 987 <inaccuracy>0</inaccuracy> 988 <aimedweapon type='WeaponRandomChoice'> 989 <weaponchoice1> 990 <weight>10</weight> 991 <weapon type='WeaponNull'></weapon> 992 </weaponchoice1> 993 <weaponchoice2> 994 <weight>10</weight> 995 <weapon type='WeaponRandomChoice'> 996 <weaponchoice1> 997 <weight>10</weight> 998 <weapon type='WeaponTranslate'> 999 <translatedist>10</translatedist> 1000 <nextaction type='WeaponReference'> 1001 <weapon>Fallout Sparkle</weapon> 1002 </nextaction> 1003 </weapon> 1004 </weaponchoice1> 1005 <weaponchoice2> 1006 <weight>10</weight> 1007 <weapon type='WeaponTranslate'> 1008 <translatedist>20</translatedist> 1009 <nextaction type='WeaponReference'> 1010 <weapon>Fallout Sparkle</weapon> 1011 </nextaction> 1012 </weapon> 1013 </weaponchoice2> 1014 <weaponchoice3> 1015 <weight>10</weight> 1016 <weapon type='WeaponTranslate'> 1017 <translatedist>30</translatedist> 1018 <nextaction type='WeaponReference'> 1019 <weapon>Fallout Sparkle</weapon> 1020 </nextaction> 1021 </weapon> 1022 </weaponchoice3> 1023 <weaponchoice4> 1024 <weight>10</weight> 1025 <weapon type='WeaponTranslate'> 1026 <translatedist>40</translatedist> 1027 <nextaction type='WeaponReference'> 1028 <weapon>Fallout Sparkle</weapon> 1029 </nextaction> 1030 </weapon> 1031 </weaponchoice4> 1032 </weapon> 1033 </weaponchoice2> 1034 </aimedweapon> 1035 </accessoryaction> 1036 </accessory> 1037 <accessory> 1038 <name>Nuclear Fallout</name> 1039 <armslevel>2</armslevel> 1040 <maximumnumber>0</maximumnumber> 1041 <accessoryaction type='WeaponProjectile'> 1042 <projectilescale>0.01</projectilescale> 1043 <projectilemodel type='ase'> 1044 <mesh>data/accessories/roller.ase</mesh> 1045 <skin>data/accessories/green.bmp</skin> 1046 </projectilemodel> 1047 <nocreatesmoke/> 1048 <nocreateflame/> 1049 <collisionaction type='WeaponMulti'> 1050 <!-- Secondary Visible Explosions --> 1051 <subweapon1 type='WeaponMulti'> 1052 <subweapon1 type='WeaponExplosion'> 1053 <nocreatedebris/> 1054 <nocreatesplash/> 1055 <noluminance/> 1056 <nowindaffected/> 1057 <minlife>7</minlife> 1058 <maxlife>8</maxlife> 1059 <hurtamount>0</hurtamount> 1060 <deform>none</deform> 1061 <size>10</size> 1062 <explosiontexture>gas00-5</explosiontexture> 1063 <explosionsound>none</explosionsound> 1064 </subweapon1> 1065 <subweapon2 type='WeaponExplosion'> 1066 <nocreatedebris/> 1067 <nocreatesplash/> 1068 <noluminance/> 1069 <nowindaffected/> 1070 <minlife>7</minlife> 1071 <maxlife>8</maxlife> 1072 <hurtamount>0</hurtamount> 1073 <deform>none</deform> 1074 <size>5</size> 1075 <explosiontexture>gas00-5</explosiontexture> 1076 <explosionsound>none</explosionsound> 1077 </subweapon2> 1078 <subweapon3 type='WeaponRepeat'> 1079 <repeat>48</repeat> 1080 <delay>0.25</delay> 1081 <repeatweapon type='WeaponReference'> 1082 <weapon>Fallout Sparkles</weapon> 1083 </repeatweapon> 1084 </subweapon3> 1085 </subweapon1> 1086 <subweapon2 type='WeaponDelay'> 1087 <delay>4.0</delay> 1088 <delayedweapon type='WeaponRepeat'> 1089 <repeat>2</repeat> 1090 <delay>4.0</delay> 1091 <repeatweapon type='WeaponMulti'> 1092 <subweapon1 type='WeaponExplosion'> 1093 <nocreatedebris/> 1094 <nocreatesplash/> 1095 <noluminance/> 1096 <nowindaffected/> 1097 <minlife>6</minlife> 1098 <maxlife>8</maxlife> 1099 <hurtamount>0</hurtamount> 1100 <deform>none</deform> 1101 <size>12</size> 1102 <explosiontexture>gas00-5</explosiontexture> 1103 <explosionsound>none</explosionsound> 1104 </subweapon1> 1105 <subweapon2 type='WeaponExplosion'> 1106 <nocreatedebris/> 1107 <nocreatesplash/> 1108 <noluminance/> 1109 <nowindaffected/> 1110 <minlife>6</minlife> 1111 <maxlife>8</maxlife> 1112 <hurtamount>0</hurtamount> 1113 <deform>none</deform> 1114 <size>6</size> 1115 <explosiontexture>gas00-5</explosiontexture> 1116 <explosionsound>none</explosionsound> 1117 </subweapon2> 1118 </repeatweapon> 1119 </delayedweapon> 1120 </subweapon2> 1121 <!-- Secondary Damaging Explosions --> 1122 <subweapon3 type='WeaponMulti'> 1123 <subweapon1 type='WeaponReference'> 1124 <weapon>Fallout Damage1</weapon> 1125 </subweapon1> 1126 <subweapon2 type='WeaponReference'> 1127 <weapon>Fallout Damage2</weapon> 1128 </subweapon2> 1129 <subweapon3 type='WeaponReference'> 1130 <weapon>Fallout Damage3</weapon> 1131 </subweapon3> 1132 </subweapon3> 1133 <!-- Tertiary Visible Explosions --> 1134 <subweapon4 type='WeaponRedirect'> 1135 <habs>false</habs> 1136 <vabs>true</vabs> 1137 <hredirect>0</hredirect> 1138 <vredirect>0</vredirect> 1139 <nextaction type='WeaponTranslate'> 1140 <translatedist>1</translatedist> 1141 <nextaction type='WeaponProjectile'> 1142 <projectilescale>0.01</projectilescale> 1143 <projectilemodel type='ase'> 1144 <mesh>data/accessories/roller.ase</mesh> 1145 <skin>data/accessories/green.bmp</skin> 1146 </projectilemodel> 1147 <nocreatesmoke/> 1148 <nocreateflame/> 1149 <collisionaction type='WeaponMulti'> 1150 <subweapon1 type='WeaponRepeat'> 1151 <repeat>2</repeat> 1152 <delay>4.0</delay> 1153 <repeatweapon type='WeaponMulti'> 1154 <subweapon1 type='WeaponExplosion'> 1155 <nocreatedebris/> 1156 <nocreatesplash/> 1157 <noluminance/> 1158 <nowindaffected/> 1159 <minlife>6</minlife> 1160 <maxlife>8</maxlife> 1161 <hurtamount>0</hurtamount> 1162 <deform>none</deform> 1163 <size>10</size> 1164 <explosiontexture>gas00-5</explosiontexture> 1165 <explosionsound>none</explosionsound> 1166 </subweapon1> 1167 <subweapon2 type='WeaponExplosion'> 1168 <nocreatedebris/> 1169 <nocreatesplash/> 1170 <noluminance/> 1171 <nowindaffected/> 1172 <minlife>6</minlife> 1173 <maxlife>8</maxlife> 1174 <hurtamount>0</hurtamount> 1175 <deform>none</deform> 1176 <size>5</size> 1177 <explosiontexture>gas00-5</explosiontexture> 1178 <explosionsound>none</explosionsound> 1179 </subweapon2> 1180 <subweapon3 type='WeaponRepeat'> 1181 <repeat>32</repeat> 1182 <delay>0.25</delay> 1183 <repeatweapon type='WeaponReference'> 1184 <weapon>Fallout Sparkles</weapon> 1185 </repeatweapon> 1186 </subweapon3> 1187 </repeatweapon> 1188 </subweapon1> 1189 <subweapon2 type='WeaponRedirect'> 1190 <habs>false</habs> 1191 <vabs>true</vabs> 1192 <hredirect>0</hredirect> 1193 <vredirect>0</vredirect> 1194 <nextaction type='WeaponTranslate'> 1195 <translatedist>1</translatedist> 1196 <nextaction type='WeaponVelocity'> 1197 <velocitychange>0.8</velocitychange> 1198 <aimedweapon type='WeaponProjectile'> 1199 <projectilescale>0.01</projectilescale> 1200 <projectilemodel type='ase'> 1201 <mesh>data/accessories/roller.ase</mesh> 1202 <skin>data/accessories/green.bmp</skin> 1203 </projectilemodel> 1204 <nocreatesmoke/> 1205 <nocreateflame/> 1206 <collisionaction type='WeaponMulti'> 1207 <subweapon1 type='WeaponMulti'> 1208 <subweapon1 type='WeaponExplosion'> 1209 <nocreatedebris/> 1210 <nocreatesplash/> 1211 <noluminance/> 1212 <nowindaffected/> 1213 <minlife>6</minlife> 1214 <maxlife>8</maxlife> 1215 <hurtamount>0</hurtamount> 1216 <deform>none</deform> 1217 <size>10</size> 1218 <explosiontexture>gas00-5</explosiontexture> 1219 <explosionsound>none</explosionsound> 1220 </subweapon1> 1221 <subweapon2 type='WeaponExplosion'> 1222 <nocreatedebris/> 1223 <nocreatesplash/> 1224 <noluminance/> 1225 <nowindaffected/> 1226 <minlife>6</minlife> 1227 <maxlife>8</maxlife> 1228 <hurtamount>0</hurtamount> 1229 <deform>none</deform> 1230 <size>5</size> 1231 <explosiontexture>gas00-5</explosiontexture> 1232 <explosionsound>none</explosionsound> 1233 </subweapon2> 1234 <subweapon3 type='WeaponRepeat'> 1235 <repeat>16</repeat> 1236 <delay>0.25</delay> 1237 <repeatweapon type='WeaponReference'> 1238 <weapon>Fallout Sparkles</weapon> 1239 </repeatweapon> 1240 </subweapon3> 1241 </subweapon1> 1242 <!-- Tertiary Damage Explosions --> 1243 <subweapon2 type='WeaponReference'> 1244 <weapon>Fallout Damage1</weapon> 1245 </subweapon2> 1246 <subweapon3 type='WeaponReference'> 1247 <weapon>Fallout Damage2</weapon> 1248 </subweapon3> 1249 </collisionaction> 1250 </aimedweapon> 1251 </nextaction> 1252 </nextaction> 1253 </subweapon2> 1254 </collisionaction> 1255 </nextaction> 1256 </nextaction> 1257 </subweapon4> 1258 </collisionaction> 1259 </accessoryaction> 1260 </accessory> 1261 <accessory> 1262 <name>Nuclear Plant</name> 1263 <armslevel>2</armslevel> 1264 <description>Nuclear power plants go into meltdown when 1265destroyed, releasing a devestating explosion and 1266radioactive fallout which travels downwind.</description> 1267 <maximumnumber>0</maximumnumber> 1268 <accessoryaction type='WeaponDelay'> 1269 <delay>0.1</delay> 1270 <delayedweapon type='WeaponMulti'> 1271 <subweapon1 type='WeaponExplosion'> 1272 <nowindaffected/> 1273 <createmushroomamount>1.0</createmushroomamount> 1274 <minlife>2</minlife> 1275 <maxlife>3</maxlife> 1276 <hurtamount>0</hurtamount> 1277 <deform>down</deform> 1278 <size>24</size> 1279 <explosionshake>4.0</explosionshake> 1280 <explosiontexture>exp00</explosiontexture> 1281 <explosionsound>explosions/xlarge.wav</explosionsound> 1282 </subweapon1> 1283 <subweapon2 type='WeaponExplosion'> 1284 <hurtamount>1.0</hurtamount> 1285 <deform>none</deform> 1286 <size>32</size> 1287 <explosiontexture>none</explosiontexture> 1288 <explosionsound>none</explosionsound> 1289 </subweapon2> 1290 <subweapon3 type='WeaponDelay'> 1291 <delay>1.0</delay> 1292 <delayedweapon type='WeaponMulti'> 1293 <!-- Primary Visible Explosions --> 1294 <subweapon1 type='WeaponMulti'> 1295 <subweapon1 type='WeaponMulti'> 1296 <subweapon1 type='WeaponExplosion'> 1297 <nocreatedebris/> 1298 <nocreatesplash/> 1299 <noluminance/> 1300 <nowindaffected/> 1301 <minlife>8</minlife> 1302 <maxlife>10</maxlife> 1303 <hurtamount>0</hurtamount> 1304 <deform>none</deform> 1305 <size>8</size> 1306 <explosiontexture>gas00-5</explosiontexture> 1307 <explosionsound>none</explosionsound> 1308 </subweapon1> 1309 <subweapon2 type='WeaponExplosion'> 1310 <nocreatedebris/> 1311 <nocreatesplash/> 1312 <noluminance/> 1313 <nowindaffected/> 1314 <minlife>8</minlife> 1315 <maxlife>10</maxlife> 1316 <hurtamount>0</hurtamount> 1317 <deform>none</deform> 1318 <size>4</size> 1319 <explosiontexture>gas00-5</explosiontexture> 1320 <explosionsound>none</explosionsound> 1321 </subweapon2> 1322 <subweapon3 type='WeaponRepeat'> 1323 <repeat>64</repeat> 1324 <delay>0.25</delay> 1325 <repeatweapon type='WeaponReference'> 1326 <weapon>Fallout Sparkles</weapon> 1327 </repeatweapon> 1328 </subweapon3> 1329 </subweapon1> 1330 <subweapon2 type='WeaponDelay'> 1331 <delay>4.0</delay> 1332 <delayedweapon type='WeaponRepeat'> 1333 <repeat>3</repeat> 1334 <delay>4.0</delay> 1335 <repeatweapon type='WeaponMulti'> 1336 <subweapon1 type='WeaponExplosion'> 1337 <nocreatedebris/> 1338 <nocreatesplash/> 1339 <noluminance/> 1340 <nowindaffected/> 1341 <minlife>6</minlife> 1342 <maxlife>8</maxlife> 1343 <hurtamount>0</hurtamount> 1344 <deform>none</deform> 1345 <size>10</size> 1346 <explosiontexture>gas00-5</explosiontexture> 1347 <explosionsound>none</explosionsound> 1348 </subweapon1> 1349 <subweapon2 type='WeaponExplosion'> 1350 <nocreatedebris/> 1351 <nocreatesplash/> 1352 <noluminance/> 1353 <nowindaffected/> 1354 <minlife>6</minlife> 1355 <maxlife>8</maxlife> 1356 <hurtamount>0</hurtamount> 1357 <deform>none</deform> 1358 <size>5</size> 1359 <explosiontexture>gas00-5</explosiontexture> 1360 <explosionsound>none</explosionsound> 1361 </subweapon2> 1362 </repeatweapon> 1363 </delayedweapon> 1364 </subweapon2> 1365 </subweapon1> 1366 <!-- Primary Damaging Explosions --> 1367 <subweapon2 type='WeaponMulti'> 1368 <subweapon1 type='WeaponReference'> 1369 <weapon>Fallout Damage1</weapon> 1370 </subweapon1> 1371 <subweapon2 type='WeaponReference'> 1372 <weapon>Fallout Damage2</weapon> 1373 </subweapon2> 1374 <subweapon3 type='WeaponReference'> 1375 <weapon>Fallout Damage3</weapon> 1376 </subweapon3> 1377 <subweapon4 type='WeaponReference'> 1378 <weapon>Fallout Damage4</weapon> 1379 </subweapon4> 1380 </subweapon2> 1381 </delayedweapon> 1382 </subweapon3> 1383 <!-- Wind Affected Explosions --> 1384 <subweapon4 type='WeaponAimedOver'> 1385 <nowarheads>1</nowarheads> 1386 <percentagemiss>0</percentagemiss> 1387 <maxaimdistance>0</maxaimdistance> 1388 <inaccuracy>0</inaccuracy> 1389 <aimedweapon type='WeaponRedirect'> 1390 <habs>false</habs> 1391 <vabs>true</vabs> 1392 <hredirect>0</hredirect> 1393 <vredirect>0</vredirect> 1394 <nextaction type='WeaponTranslate'> 1395 <translatedist>30.0</translatedist> 1396 <nextaction type='WeaponMulti'> 1397 <subweapon1 type='WeaponVelocity'> 1398 <velocitychange>0</velocitychange> 1399 <aimedweapon type='WeaponReference'> 1400 <weapon>Nuclear Fallout</weapon> 1401 </aimedweapon> 1402 </subweapon1> 1403 <subweapon2 type='WeaponTranslate'> 1404 <translatedist>30.0</translatedist> 1405 <nextaction type='WeaponVelocity'> 1406 <velocitychange>0</velocitychange> 1407 <aimedweapon type='WeaponReference'> 1408 <weapon>Nuclear Fallout</weapon> 1409 </aimedweapon> 1410 </nextaction> 1411 </subweapon2> 1412 </nextaction> 1413 </nextaction> 1414 </aimedweapon> 1415 </subweapon4> 1416 <subweapon5 type='WeaponDelay'> 1417 <delay>4.0</delay> 1418 <delayedweapon type='WeaponSound'> 1419 <sound>data/wav/explosions/radiation.wav</sound> 1420 </delayedweapon> 1421 </subweapon5> 1422 <subweapon6 type='WeaponReference'> 1423 <weapon>LgBldgDebris</weapon> 1424 </subweapon6> 1425 <!-- Powerups --> 1426 <subweapon7 type='WeaponAimedOver'> 1427 <nowarheads>2</nowarheads> 1428 <percentagemiss>0</percentagemiss> 1429 <maxaimdistance>0</maxaimdistance> 1430 <inaccuracy>0</inaccuracy> 1431 <aimedweapon type='WeaponRandomChoice'> 1432 <weaponchoice1> 1433 <weight>10</weight> 1434 <weapon type='WeaponNull'></weapon> 1435 </weaponchoice1> 1436 <weaponchoice2> 1437 <weight>10</weight> 1438 <weapon type='WeaponDelay'> 1439 <delay>0.5</delay> 1440 <delayedweapon type='WeaponScatterPosition'> 1441 <landheight>true</landheight> 1442 <landonly>true</landonly> 1443 <scatterpercentage>15</scatterpercentage> 1444 <aimedweapon type='WeaponRandomChoice'> 1445 <weaponchoice1> 1446 <weight>10</weight> 1447 <weapon type='WeaponMulti'> 1448 <subweapon1 type='WeaponRepeat'> 1449 <repeat>5</repeat> 1450 <delay>1.0</delay> 1451 <repeatweapon type='WeaponExplosion'> 1452 <animate/> 1453 <nocreatedebris/> 1454 <nocreatesplash/> 1455 <nowindaffected/> 1456 <hurtamount>0</hurtamount> 1457 <minlife>3</minlife> 1458 <maxlife>4</maxlife> 1459 <deform>none</deform> 1460 <size>2</size> 1461 <explosionsound>none</explosionsound> 1462 <explosiontexture>gas00</explosiontexture> 1463 </repeatweapon> 1464 </subweapon1> 1465 <subweapon2 type='WeaponRepeat'> 1466 <repeat>20</repeat> 1467 <delay>0.25</delay> 1468 <repeatweapon type='WeaponRandomChoice'> 1469 <weaponchoice1> 1470 <weight>10</weight> 1471 <weapon type='WeaponNull'></weapon> 1472 </weaponchoice1> 1473 <weaponchoice2> 1474 <weight>10</weight> 1475 <weapon type='WeaponAimedOver'> 1476 <nowarheads>1</nowarheads> 1477 <percentagemiss>0</percentagemiss> 1478 <maxaimdistance>0</maxaimdistance> 1479 <inaccuracy>0</inaccuracy> 1480 <aimedweapon type='WeaponTranslate'> 1481 <translatedist>7.5</translatedist> 1482 <nextaction type='WeaponVelocity'> 1483 <velocitychange>0</velocitychange> 1484 <aimedweapon type='WeaponProjectile'> 1485 <nocreatesmoke/> 1486 <nocreateflame/> 1487 <timedcollision>0.75</timedcollision> 1488 <enginesound>none</enginesound> 1489 <flaretype>2</flaretype> 1490 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 1491 <collisionaction type='WeaponExplosion'> 1492 <nocreatedebris/> 1493 <nocreatesplash/> 1494 <nowindaffected/> 1495 <hurtamount>0</hurtamount> 1496 <minlife>0.5</minlife> 1497 <maxlife>1</maxlife> 1498 <deform>none</deform> 1499 <size>1</size> 1500 <explosionsound>none</explosionsound> 1501 <explosiontexture>gas00</explosiontexture> 1502 </collisionaction> 1503 </aimedweapon> 1504 </nextaction> 1505 </aimedweapon> 1506 </weapon> 1507 </weaponchoice2> 1508 </repeatweapon> 1509 </subweapon2> 1510 <subweapon3 type='WeaponDelay'> 1511 <delay>6.0</delay> 1512 <delayedweapon type='WeaponAddTarget'> 1513 <name>Extra Life</name> 1514 <modelscale>0.1</modelscale> 1515 <model type='MilkShape'>data/accessories/objects/mushroom.txt</model> 1516 <life>175</life> 1517 <shield>none</shield> 1518 <parachute>Parachute</parachute> 1519 <removeaction>GiveExtraLife</removeaction> 1520 <driveovertodestroy>true</driveovertodestroy> 1521 </delayedweapon> 1522 </subweapon3> 1523 </weapon> 1524 </weaponchoice1> 1525 <weaponchoice2> 1526 <weight>10</weight> 1527 <weapon type='WeaponMulti'> 1528 <subweapon1 type='WeaponRepeat'> 1529 <repeat>5</repeat> 1530 <delay>1.0</delay> 1531 <repeatweapon type='WeaponExplosion'> 1532 <animate/> 1533 <nocreatedebris/> 1534 <nocreatesplash/> 1535 <nowindaffected/> 1536 <hurtamount>0</hurtamount> 1537 <minlife>3</minlife> 1538 <maxlife>4</maxlife> 1539 <deform>none</deform> 1540 <size>2</size> 1541 <explosionsound>none</explosionsound> 1542 <explosiontexture>smoke-orange</explosiontexture> 1543 </repeatweapon> 1544 </subweapon1> 1545 <subweapon2 type='WeaponRepeat'> 1546 <repeat>20</repeat> 1547 <delay>0.25</delay> 1548 <repeatweapon type='WeaponRandomChoice'> 1549 <weaponchoice1> 1550 <weight>10</weight> 1551 <weapon type='WeaponNull'></weapon> 1552 </weaponchoice1> 1553 <weaponchoice2> 1554 <weight>10</weight> 1555 <weapon type='WeaponAimedOver'> 1556 <nowarheads>1</nowarheads> 1557 <percentagemiss>0</percentagemiss> 1558 <maxaimdistance>0</maxaimdistance> 1559 <inaccuracy>0</inaccuracy> 1560 <aimedweapon type='WeaponTranslate'> 1561 <translatedist>7.5</translatedist> 1562 <nextaction type='WeaponVelocity'> 1563 <velocitychange>0</velocitychange> 1564 <aimedweapon type='WeaponProjectile'> 1565 <nocreatesmoke/> 1566 <nocreateflame/> 1567 <timedcollision>0.75</timedcollision> 1568 <enginesound>none</enginesound> 1569 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 1570 <collisionaction type='WeaponExplosion'> 1571 <nocreatedebris/> 1572 <nocreatesplash/> 1573 <nowindaffected/> 1574 <hurtamount>0</hurtamount> 1575 <minlife>0.5</minlife> 1576 <maxlife>1</maxlife> 1577 <deform>none</deform> 1578 <size>1</size> 1579 <explosionsound>none</explosionsound> 1580 <explosiontexture>smoke-orange</explosiontexture> 1581 </collisionaction> 1582 </aimedweapon> 1583 </nextaction> 1584 </aimedweapon> 1585 </weapon> 1586 </weaponchoice2> 1587 </repeatweapon> 1588 </subweapon2> 1589 <subweapon3 type='WeaponDelay'> 1590 <delay>6.0</delay> 1591 <delayedweapon type='WeaponAddTarget'> 1592 <name>Power Boost</name> 1593 <modelscale>0.1</modelscale> 1594 <model type='MilkShape'>data/accessories/objects/atom.txt</model> 1595 <life>175</life> 1596 <shield>none</shield> 1597 <parachute>Parachute</parachute> 1598 <removeaction>GivePower2000</removeaction> 1599 <driveovertodestroy>true</driveovertodestroy> 1600 </delayedweapon> 1601 </subweapon3> 1602 </weapon> 1603 </weaponchoice2> 1604 </aimedweapon> 1605 </delayedweapon> 1606 </weapon> 1607 </weaponchoice2> 1608 </aimedweapon> 1609 </subweapon7> 1610 <subweapon8 type='WeaponGiveScore'> 1611 <score>5</score> 1612 </subweapon8> 1613 </delayedweapon> 1614 </accessoryaction> 1615 </accessory> 1616 <accessory> 1617 <name>Farm</name> 1618 <armslevel>10</armslevel> 1619 <maximumnumber>0</maximumnumber> 1620 <accessoryaction type='WeaponDelay'> 1621 <delay>0.1</delay> 1622 <delayedweapon type='WeaponMulti'> 1623 <subweapon1 type='WeaponExplosion'> 1624 <hurtamount>0</hurtamount> 1625 <deform>down</deform> 1626 <size>5</size> 1627 <explosionsound>none</explosionsound> 1628 <explosiontexture>exp00</explosiontexture> 1629 </subweapon1> 1630 <subweapon2 type='WeaponExplosion'> 1631 <nocreatedebris/> 1632 <noluminance/> 1633 <minlife>2</minlife> 1634 <maxlife>4</maxlife> 1635 <hurtamount>0</hurtamount> 1636 <deform>none</deform> 1637 <size>6</size> 1638 <explosionsound>none</explosionsound> 1639 <explosiontexture>cloud00-5</explosiontexture> 1640 </subweapon2> 1641 <subweapon3 type='WeaponReference'> 1642 <weapon>LgBldgDebris</weapon> 1643 </subweapon3> 1644 <subweapon4 type='WeaponRandomChoice'> 1645 <weaponchoice1> 1646 <weight>10</weight> 1647 <weapon type='WeaponSound'> 1648 <sound>data/wav/misc/moo.wav</sound> 1649 <gain>1.25</gain> 1650 </weapon> 1651 </weaponchoice1> 1652 </subweapon4> 1653 <subweapon5 type='WeaponAimedOver'> 1654 <nowarheads>4</nowarheads> 1655 <percentagemiss>20</percentagemiss> 1656 <maxaimdistance>0</maxaimdistance> 1657 <inaccuracy>10</inaccuracy> 1658 <aimedweapon type='WeaponRandomChoice'> 1659 <weaponchoice1> 1660 <weight>10</weight> 1661 <weapon type='WeaponNull'></weapon> 1662 </weaponchoice1> 1663 <weaponchoice2> 1664 <weight>10</weight> 1665 <weapon type='WeaponVelocity'> 1666 <velocitychange>0.8</velocitychange> 1667 <aimedweapon type='WeaponProjectile'> 1668 <nocreateflame/> 1669 <enginesound>none</enginesound> 1670 <projectilescale>1.0</projectilescale> 1671 <projectilemodel type='MilkShape'>data/accessories/objects/cow1.txt</projectilemodel> 1672 <collisionaction type='WeaponNull'></collisionaction> 1673 </aimedweapon> 1674 </weapon> 1675 </weaponchoice2> 1676 </aimedweapon> 1677 </subweapon5> 1678 <subweapon6 type='WeaponGiveScore'> 1679 <score>1</score> 1680 </subweapon6> 1681 </delayedweapon> 1682 </accessoryaction> 1683 </accessory> 1684 <accessory> 1685 <name>FarmBurn</name> 1686 <armslevel>10</armslevel> 1687 <maximumnumber>0</maximumnumber> 1688 <accessoryaction type='WeaponDelay'> 1689 <delay>0.1</delay> 1690 <delayedweapon type='WeaponMulti'> 1691 <subweapon1 type='WeaponNapalm'> 1692 <noobjectdamage/> 1693 <allowunderwater>false</allowunderwater> 1694 <napalmtime>3.0</napalmtime> 1695 <napalmheight>8.0</napalmheight> 1696 <steptime>0.6</steptime> 1697 <hurtsteptime>2.0</hurtsteptime> 1698 <hurtpersecond>0.1</hurtpersecond> 1699 <numberstreams>2</numberstreams> 1700 <effectradius>5</effectradius> 1701 <napalmtexture>flames</napalmtexture> 1702 <napalmsound>explosions/napalm.wav</napalmsound> 1703 </subweapon1> 1704 <subweapon2 type='WeaponExplosion'> 1705 <nocreatedebris/> 1706 <noluminance/> 1707 <minlife>2</minlife> 1708 <maxlife>4</maxlife> 1709 <hurtamount>0</hurtamount> 1710 <deform>none</deform> 1711 <size>6</size> 1712 <explosionsound>none</explosionsound> 1713 <explosiontexture>cloud00-5</explosiontexture> 1714 </subweapon2> 1715 <subweapon3 type='WeaponRandomChoice'> 1716 <weaponchoice1> 1717 <weight>10</weight> 1718 <weapon type='WeaponSound'> 1719 <sound>data/wav/misc/moo.wav</sound> 1720 <gain>1.25</gain> 1721 </weapon> 1722 </weaponchoice1> 1723 </subweapon3> 1724 </delayedweapon> 1725 </accessoryaction> 1726 </accessory> 1727 <accessory> 1728 <name>Lightning</name> 1729 <armslevel>10</armslevel> 1730 <maximumnumber>0</maximumnumber> 1731 <accessoryaction type='WeaponCenterPosition'> 1732 <height>150</height> 1733 <nextaction type='WeaponScatterPosition'> 1734 <landheight>false</landheight> 1735 <landonly>false</landonly> 1736 <scatterpercentage>90</scatterpercentage> 1737 <aimedweapon type='WeaponScatterDirection'> 1738 <direction><A>0</A><B>0</B><C>-1</C></direction> 1739 <directionoffset><A>0</A><B>0</B><C>0</C></directionoffset> 1740 <aimedweapon type='WeaponMulti'> 1741 <subweapon1 type='WeaponSound'> 1742 <sound>data/wav/misc/thunder.wav</sound> 1743 <sound>data/wav/misc/thunder2.wav</sound> 1744 <sound>data/wav/misc/thunder3.wav</sound> 1745 <referencedistance>100</referencedistance> 1746 </subweapon1> 1747 <subweapon2 type='WeaponDelay'> 1748 <delay>0.5</delay> 1749 <delayedweapon type='WeaponMulti'> 1750 <subweapon1 type='WeaponSkyFlash'></subweapon1> 1751 <subweapon2 type='WeaponLightning'> 1752 <conelength>190</conelength> 1753 <seglength>6</seglength> 1754 <segvar>12</segvar> 1755 <size>4</size> 1756 <sizevar>-1</sizevar> 1757 <minsize>0.1</minsize> 1758 <splitprob>0.1</splitprob> 1759 <splitvar>0.03</splitvar> 1760 <deathprob>0.03</deathprob> 1761 <derivangle>0.5</derivangle> 1762 <anglevar>0.94</anglevar> 1763 <totaltime>1</totaltime> 1764 <seghurt>0.5</seghurt> 1765 <seghurtradius>4</seghurtradius> 1766 <sound>none</sound> 1767 </subweapon2> 1768 </delayedweapon> 1769 </subweapon2> 1770 </aimedweapon> 1771 </aimedweapon> 1772 </nextaction> 1773 </accessoryaction> 1774 </accessory> 1775 <accessory> 1776 <name>Meteor</name> 1777 <armslevel>10</armslevel> 1778 <maximumnumber>0</maximumnumber> 1779 <accessoryaction type='WeaponCenterPosition'> 1780 <height>150</height> 1781 <nextaction type='WeaponScatterPosition'> 1782 <landheight>false</landheight> 1783 <landonly>false</landonly> 1784 <scatterpercentage>90</scatterpercentage> 1785 <aimedweapon type='WeaponScatterDirection'> 1786 <direction><A>0</A><B>0</B><C>-1</C></direction> 1787 <directionoffset><A>0</A><B>0</B><C>0</C></directionoffset> 1788 <aimedweapon type='WeaponAimedOver'> 1789 <nowarheads>5</nowarheads> 1790 <percentagemiss>20</percentagemiss> 1791 <maxaimdistance>0</maxaimdistance> 1792 <inaccuracy>10</inaccuracy> 1793 <aimedweapon type='WeaponProjectile'> 1794 <projectilemodel type='ase'> 1795 <mesh>data/accessories/roller.ase</mesh> 1796 <skin>data/accessories/magma.bmp</skin> 1797 </projectilemodel> 1798 <collisionaction type='WeaponExplosion'> 1799 <hurtamount>0.5</hurtamount> 1800 <deform>down</deform> 1801 <size>4</size> 1802 <explosionsound>explosions/small.wav</explosionsound> 1803 <explosiontexture>exp04</explosiontexture> 1804 </collisionaction> 1805 </aimedweapon> 1806 </aimedweapon> 1807 </aimedweapon> 1808 </nextaction> 1809 </accessoryaction> 1810 </accessory> 1811 <accessory> 1812 <name>SpurtBlob</name> 1813 <armslevel>10</armslevel> 1814 <maximumnumber>0</maximumnumber> 1815 <accessoryaction type='WeaponProjectile'> 1816 <flamestartsize>2.0</flamestartsize> 1817 <flameendsize>4.0</flameendsize> 1818 <timedcollision>0.5</timedcollision> 1819 <shieldhurtfactor>0</shieldhurtfactor> 1820 <enginesound>none</enginesound> 1821 <projectilescale>0.1</projectilescale> 1822 <projectilemodel type='ase'> 1823 <mesh>data/accessories/roller.ase</mesh> 1824 <skin>data/accessories/magma.bmp</skin> 1825 </projectilemodel> 1826 <collisionaction type='WeaponProjectile'> 1827 <nocreateflame/> 1828 <timedcollision>0.5</timedcollision> 1829 <shieldhurtfactor>0</shieldhurtfactor> 1830 <enginesound>none</enginesound> 1831 <projectilescale>0.1</projectilescale> 1832 <projectilemodel type='ase'> 1833 <mesh>data/accessories/roller.ase</mesh> 1834 <skin>data/accessories/magma.bmp</skin> 1835 </projectilemodel> 1836 <collisionaction type='WeaponNull'></collisionaction> 1837 </collisionaction> 1838 </accessoryaction> 1839 </accessory> 1840 <accessory> 1841 <name>Flame Spurt</name> 1842 <armslevel>10</armslevel> 1843 <maximumnumber>0</maximumnumber> 1844 <accessoryaction type='WeaponCenterPosition'> 1845 <height>0</height> 1846 <nextaction type='WeaponScatterPosition'> 1847 <landheight>true</landheight> 1848 <landonly>true</landonly> 1849 <scatterpercentage>90</scatterpercentage> 1850 <aimedweapon type='WeaponMulti'> 1851 <subweapon1 type='WeaponExplosion'> 1852 <hurtamount>0</hurtamount> 1853 <deform>down</deform> 1854 <size>3</size> 1855 <explosiontexture>exp04</explosiontexture> 1856 <explosionshake>2.0</explosionshake> 1857 <explosionsound>explosions/gas.wav</explosionsound> 1858 </subweapon1> 1859 <subweapon2 type='WeaponRepeat'> 1860 <repeat>4</repeat> 1861 <delay>1.0</delay> 1862 <repeatweapon type='WeaponExplosion'> 1863 <minlife>2</minlife> 1864 <maxlife>3</maxlife> 1865 <hurtamount>0.15</hurtamount> 1866 <deform>none</deform> 1867 <size>4</size> 1868 <explosiontexture>cloud00-5</explosiontexture> 1869 <explosionsound>none</explosionsound> 1870 </repeatweapon> 1871 </subweapon2> 1872 <subweapon3 type='WeaponRepeat'> 1873 <repeat>15</repeat> 1874 <delay>0.2</delay> 1875 <repeatweapon type='WeaponScatterDirection'> 1876 <direction><A>0</A><B>0</B><C>1</C></direction> 1877 <directionoffset><A>1</A><B>1</B><C>0</C></directionoffset> 1878 <aimedweapon type='WeaponTranslate'> 1879 <translatedist>1</translatedist> 1880 <nextaction type='WeaponVelocity'> 1881 <abs>true</abs> 1882 <velocitychange>0.8</velocitychange> 1883 <aimedweapon type='WeaponRandomChoice'> 1884 <weaponchoice1> 1885 <weight>10</weight> 1886 <weapon type='WeaponRedirect'> 1887 <habs>false</habs> 1888 <vabs>true</vabs> 1889 <hredirect>0</hredirect> 1890 <vredirect>0</vredirect> 1891 <nextaction type='WeaponReference'> 1892 <weapon>SpurtBlob</weapon> 1893 </nextaction> 1894 </weapon> 1895 </weaponchoice1> 1896 <weaponchoice2> 1897 <weight>10</weight> 1898 <weapon type='WeaponRedirect'> 1899 <habs>false</habs> 1900 <vabs>true</vabs> 1901 <hredirect>0</hredirect> 1902 <vredirect>5</vredirect> 1903 <nextaction type='WeaponReference'> 1904 <weapon>SpurtBlob</weapon> 1905 </nextaction> 1906 </weapon> 1907 </weaponchoice2> 1908 <weaponchoice3> 1909 <weight>10</weight> 1910 <weapon type='WeaponRedirect'> 1911 <habs>false</habs> 1912 <vabs>true</vabs> 1913 <hredirect>0</hredirect> 1914 <vredirect>10</vredirect> 1915 <nextaction type='WeaponReference'> 1916 <weapon>SpurtBlob</weapon> 1917 </nextaction> 1918 </weapon> 1919 </weaponchoice3> 1920 </aimedweapon> 1921 </nextaction> 1922 </aimedweapon> 1923 </repeatweapon> 1924 </subweapon3> 1925 <subweapon4 type='WeaponSound'> 1926 <sound>data/wav/shoot/flare.wav</sound> 1927 </subweapon4> 1928 </aimedweapon> 1929 </nextaction> 1930 </accessoryaction> 1931 </accessory> 1932 <accessory> 1933 <name>Satellite Crash</name> 1934 <armslevel>10</armslevel> 1935 <maximumnumber>0</maximumnumber> 1936 <accessoryaction type='WeaponCenterPosition'> 1937 <height>150</height> 1938 <nextaction type='WeaponScatterPosition'> 1939 <landheight>false</landheight> 1940 <landonly>false</landonly> 1941 <scatterpercentage>33</scatterpercentage> 1942 <aimedweapon type='WeaponMulti'> 1943 <subweapon1 type='WeaponAimedOver'> 1944 <nowarheads>1</nowarheads> 1945 <percentagemiss>0</percentagemiss> 1946 <maxaimdistance>0</maxaimdistance> 1947 <inaccuracy>0</inaccuracy> 1948 <aimedweapon type='WeaponRedirect'> 1949 <habs>false</habs> 1950 <vabs>false</vabs> 1951 <hredirect>0</hredirect> 1952 <vredirect>90</vredirect> 1953 <nextaction type='WeaponVelocity'> 1954 <abs>true</abs> 1955 <velocitychange>0.6</velocitychange> 1956 <aimedweapon type='WeaponProjectile'> 1957 <flamestartsize>2.5</flamestartsize> 1958 <flameendsize>5.0</flameendsize> 1959 <flamelife>0.75</flamelife> 1960 <projectilescale>4.0</projectilescale> 1961 <projectilemodel type='MilkShape'>data/accessories/objects/satellite.txt</projectilemodel> 1962 <spinspeed>0.1</spinspeed> 1963 <collisionaction type='WeaponMulti'> 1964 <subweapon1 type='WeaponExplosion'> 1965 <hurtamount>0</hurtamount> 1966 <deform>down</deform> 1967 <size>8</size> 1968 <explosionsound>none</explosionsound> 1969 <explosiontexture>exp00</explosiontexture> 1970 </subweapon1> 1971 <subweapon2 type='WeaponExplosion'> 1972 <nocreatedebris/> 1973 <noluminance/> 1974 <minlife>2</minlife> 1975 <maxlife>4</maxlife> 1976 <hurtamount>0</hurtamount> 1977 <deform>none</deform> 1978 <size>6</size> 1979 <explosionsound>none</explosionsound> 1980 <explosiontexture>cloud00-5</explosiontexture> 1981 </subweapon2> 1982 <subweapon3 type='WeaponAimedOver'> 1983 <nowarheads>4</nowarheads> 1984 <percentagemiss>0</percentagemiss> 1985 <maxaimdistance>0</maxaimdistance> 1986 <inaccuracy>0</inaccuracy> 1987 <aimedweapon type='WeaponRandomChoice'> 1988 <weaponchoice1> 1989 <weight>10</weight> 1990 <weapon type='WeaponRedirect'> 1991 <habs>false</habs> 1992 <vabs>false</vabs> 1993 <hredirect>0</hredirect> 1994 <vredirect>20</vredirect> 1995 <nextaction type='WeaponVelocity'> 1996 <abs>true</abs> 1997 <velocitychange>0.3</velocitychange> 1998 <aimedweapon type='WeaponProjectile'> 1999 <flamelife>0.75</flamelife> 2000 <enginesound>none</enginesound> 2001 <projectilescale>1.25</projectilescale> 2002 <projectilemodel type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</projectilemodel> 2003 <collisionaction type='WeaponMulti'> 2004 <subweapon1 type='WeaponExplosion'> 2005 <nocreatedebris/> 2006 <hurtamount>0</hurtamount> 2007 <deform>none</deform> 2008 <size>4</size> 2009 <explosiontexture>cloud00-5</explosiontexture> 2010 <explosionsound>none</explosionsound> 2011 </subweapon1> 2012 <subweapon2 type='WeaponAddTarget'> 2013 <name>Cargo</name> 2014 <modelscale>0.06</modelscale> 2015 <model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model> 2016 <life>50</life> 2017 <shield>none</shield> 2018 <parachute>Parachute</parachute> 2019 <removeaction>CargoItems</removeaction> 2020 <driveovertodestroy>true</driveovertodestroy> 2021 </subweapon2> 2022 </collisionaction> 2023 </aimedweapon> 2024 </nextaction> 2025 </weapon> 2026 </weaponchoice1> 2027 <weaponchoice2> 2028 <weight>10</weight> 2029 <weapon type='WeaponNull'></weapon> 2030 </weaponchoice2> 2031 </aimedweapon> 2032 </subweapon3> 2033 <subweapon4 type='WeaponReference'> 2034 <weapon>LgBldgDebris</weapon> 2035 </subweapon4> 2036 </collisionaction> 2037 </aimedweapon> 2038 </nextaction> 2039 </aimedweapon> 2040 </subweapon1> 2041 </aimedweapon> 2042 </nextaction> 2043 </accessoryaction> 2044 </accessory> 2045 <accessory> 2046 <name>BurstBolt</name> 2047 <armslevel>10</armslevel> 2048 <maximumnumber>0</maximumnumber> 2049 <accessoryaction type='WeaponLightning'> 2050 <conelength>12</conelength> 2051 <seglength>1</seglength> 2052 <segvar>12</segvar> 2053 <size>4</size> 2054 <sizevar>-1</sizevar> 2055 <minsize>0.1</minsize> 2056 <splitprob>0.2</splitprob> 2057 <splitvar>0.03</splitvar> 2058 <deathprob>0.03</deathprob> 2059 <derivangle>0.5</derivangle> 2060 <anglevar>0.94</anglevar> 2061 <totaltime>0.75</totaltime> 2062 <seghurt>0</seghurt> 2063 <seghurtradius>0</seghurtradius> 2064 <sound>none</sound> 2065 </accessoryaction> 2066 </accessory> 2067 <accessory> 2068 <name>BurstBolt2</name> 2069 <armslevel>10</armslevel> 2070 <maximumnumber>0</maximumnumber> 2071 <accessoryaction type='WeaponLightning'> 2072 <conelength>18</conelength> 2073 <seglength>1</seglength> 2074 <segvar>12</segvar> 2075 <size>4</size> 2076 <sizevar>-1</sizevar> 2077 <minsize>0.1</minsize> 2078 <splitprob>0.2</splitprob> 2079 <splitvar>0.03</splitvar> 2080 <deathprob>0.03</deathprob> 2081 <derivangle>0.5</derivangle> 2082 <anglevar>0.94</anglevar> 2083 <totaltime>0.75</totaltime> 2084 <seghurt>0</seghurt> 2085 <seghurtradius>0</seghurtradius> 2086 <sound>none</sound> 2087 </accessoryaction> 2088 </accessory> 2089 <accessory> 2090 <name>BurstBolt3</name> 2091 <armslevel>10</armslevel> 2092 <maximumnumber>0</maximumnumber> 2093 <accessoryaction type='WeaponLightning'> 2094 <conelength>24</conelength> 2095 <seglength>1</seglength> 2096 <segvar>12</segvar> 2097 <size>4</size> 2098 <sizevar>-1</sizevar> 2099 <minsize>0.1</minsize> 2100 <splitprob>0.2</splitprob> 2101 <splitvar>0.03</splitvar> 2102 <deathprob>0.03</deathprob> 2103 <derivangle>0.5</derivangle> 2104 <anglevar>0.94</anglevar> 2105 <totaltime>0.75</totaltime> 2106 <seghurt>0</seghurt> 2107 <seghurtradius>0</seghurtradius> 2108 <sound>none</sound> 2109 </accessoryaction> 2110 </accessory> 2111 <accessory> 2112 <name>Spark Burst</name> 2113 <armslevel>10</armslevel> 2114 <maximumnumber>0</maximumnumber> 2115 <accessoryaction type='WeaponMulti'> 2116 <subweapon1 type='WeaponAimedOver'> 2117 <nowarheads>8</nowarheads> 2118 <percentagemiss>20</percentagemiss> 2119 <maxaimdistance>0</maxaimdistance> 2120 <inaccuracy>10</inaccuracy> 2121 <aimedweapon type='WeaponRedirect'> 2122 <habs>false</habs> 2123 <vabs>false</vabs> 2124 <hredirect>0</hredirect> 2125 <vredirect>45</vredirect> 2126 <nextaction type='WeaponReference'> 2127 <weapon>BurstBolt</weapon> 2128 </nextaction> 2129 </aimedweapon> 2130 </subweapon1> 2131 <subweapon2 type='WeaponAimedOver'> 2132 <nowarheads>8</nowarheads> 2133 <percentagemiss>20</percentagemiss> 2134 <maxaimdistance>0</maxaimdistance> 2135 <inaccuracy>10</inaccuracy> 2136 <aimedweapon type='WeaponRedirect'> 2137 <habs>false</habs> 2138 <vabs>false</vabs> 2139 <hredirect>0</hredirect> 2140 <vredirect>75</vredirect> 2141 <nextaction type='WeaponReference'> 2142 <weapon>BurstBolt</weapon> 2143 </nextaction> 2144 </aimedweapon> 2145 </subweapon2> 2146 <subweapon3 type='WeaponAimedOver'> 2147 <nowarheads>4</nowarheads> 2148 <percentagemiss>20</percentagemiss> 2149 <maxaimdistance>0</maxaimdistance> 2150 <inaccuracy>10</inaccuracy> 2151 <aimedweapon type='WeaponRedirect'> 2152 <habs>false</habs> 2153 <vabs>false</vabs> 2154 <hredirect>0</hredirect> 2155 <vredirect>120</vredirect> 2156 <nextaction type='WeaponReference'> 2157 <weapon>BurstBolt</weapon> 2158 </nextaction> 2159 </aimedweapon> 2160 </subweapon3> 2161 <subweapon4 type='WeaponAimedOver'> 2162 <nowarheads>4</nowarheads> 2163 <percentagemiss>20</percentagemiss> 2164 <maxaimdistance>0</maxaimdistance> 2165 <inaccuracy>10</inaccuracy> 2166 <aimedweapon type='WeaponRedirect'> 2167 <habs>false</habs> 2168 <vabs>false</vabs> 2169 <hredirect>0</hredirect> 2170 <vredirect>0</vredirect> 2171 <nextaction type='WeaponReference'> 2172 <weapon>BurstBolt</weapon> 2173 </nextaction> 2174 </aimedweapon> 2175 </subweapon4> 2176 </accessoryaction> 2177 </accessory> 2178 <accessory> 2179 <name>Spark Burst2</name> 2180 <armslevel>10</armslevel> 2181 <maximumnumber>0</maximumnumber> 2182 <accessoryaction type='WeaponMulti'> 2183 <subweapon1 type='WeaponAimedOver'> 2184 <nowarheads>8</nowarheads> 2185 <percentagemiss>20</percentagemiss> 2186 <maxaimdistance>0</maxaimdistance> 2187 <inaccuracy>10</inaccuracy> 2188 <aimedweapon type='WeaponRedirect'> 2189 <habs>false</habs> 2190 <vabs>false</vabs> 2191 <hredirect>0</hredirect> 2192 <vredirect>45</vredirect> 2193 <nextaction type='WeaponReference'> 2194 <weapon>BurstBolt2</weapon> 2195 </nextaction> 2196 </aimedweapon> 2197 </subweapon1> 2198 <subweapon2 type='WeaponAimedOver'> 2199 <nowarheads>8</nowarheads> 2200 <percentagemiss>20</percentagemiss> 2201 <maxaimdistance>0</maxaimdistance> 2202 <inaccuracy>10</inaccuracy> 2203 <aimedweapon type='WeaponRedirect'> 2204 <habs>false</habs> 2205 <vabs>false</vabs> 2206 <hredirect>0</hredirect> 2207 <vredirect>75</vredirect> 2208 <nextaction type='WeaponReference'> 2209 <weapon>BurstBolt2</weapon> 2210 </nextaction> 2211 </aimedweapon> 2212 </subweapon2> 2213 <subweapon3 type='WeaponAimedOver'> 2214 <nowarheads>4</nowarheads> 2215 <percentagemiss>20</percentagemiss> 2216 <maxaimdistance>0</maxaimdistance> 2217 <inaccuracy>10</inaccuracy> 2218 <aimedweapon type='WeaponRedirect'> 2219 <habs>false</habs> 2220 <vabs>false</vabs> 2221 <hredirect>0</hredirect> 2222 <vredirect>120</vredirect> 2223 <nextaction type='WeaponReference'> 2224 <weapon>BurstBolt2</weapon> 2225 </nextaction> 2226 </aimedweapon> 2227 </subweapon3> 2228 <subweapon4 type='WeaponAimedOver'> 2229 <nowarheads>4</nowarheads> 2230 <percentagemiss>20</percentagemiss> 2231 <maxaimdistance>0</maxaimdistance> 2232 <inaccuracy>10</inaccuracy> 2233 <aimedweapon type='WeaponRedirect'> 2234 <habs>false</habs> 2235 <vabs>false</vabs> 2236 <hredirect>0</hredirect> 2237 <vredirect>0</vredirect> 2238 <nextaction type='WeaponReference'> 2239 <weapon>BurstBolt2</weapon> 2240 </nextaction> 2241 </aimedweapon> 2242 </subweapon4> 2243 </accessoryaction> 2244 </accessory> 2245 <accessory> 2246 <name>Spark Burst3</name> 2247 <armslevel>10</armslevel> 2248 <maximumnumber>0</maximumnumber> 2249 <accessoryaction type='WeaponMulti'> 2250 <subweapon1 type='WeaponAimedOver'> 2251 <nowarheads>8</nowarheads> 2252 <percentagemiss>20</percentagemiss> 2253 <maxaimdistance>0</maxaimdistance> 2254 <inaccuracy>10</inaccuracy> 2255 <aimedweapon type='WeaponRedirect'> 2256 <habs>false</habs> 2257 <vabs>false</vabs> 2258 <hredirect>0</hredirect> 2259 <vredirect>45</vredirect> 2260 <nextaction type='WeaponReference'> 2261 <weapon>BurstBolt3</weapon> 2262 </nextaction> 2263 </aimedweapon> 2264 </subweapon1> 2265 <subweapon2 type='WeaponAimedOver'> 2266 <nowarheads>8</nowarheads> 2267 <percentagemiss>20</percentagemiss> 2268 <maxaimdistance>0</maxaimdistance> 2269 <inaccuracy>10</inaccuracy> 2270 <aimedweapon type='WeaponRedirect'> 2271 <habs>false</habs> 2272 <vabs>false</vabs> 2273 <hredirect>0</hredirect> 2274 <vredirect>75</vredirect> 2275 <nextaction type='WeaponReference'> 2276 <weapon>BurstBolt3</weapon> 2277 </nextaction> 2278 </aimedweapon> 2279 </subweapon2> 2280 <subweapon3 type='WeaponAimedOver'> 2281 <nowarheads>4</nowarheads> 2282 <percentagemiss>20</percentagemiss> 2283 <maxaimdistance>0</maxaimdistance> 2284 <inaccuracy>10</inaccuracy> 2285 <aimedweapon type='WeaponRedirect'> 2286 <habs>false</habs> 2287 <vabs>false</vabs> 2288 <hredirect>0</hredirect> 2289 <vredirect>120</vredirect> 2290 <nextaction type='WeaponReference'> 2291 <weapon>BurstBolt3</weapon> 2292 </nextaction> 2293 </aimedweapon> 2294 </subweapon3> 2295 <subweapon4 type='WeaponAimedOver'> 2296 <nowarheads>4</nowarheads> 2297 <percentagemiss>20</percentagemiss> 2298 <maxaimdistance>0</maxaimdistance> 2299 <inaccuracy>10</inaccuracy> 2300 <aimedweapon type='WeaponRedirect'> 2301 <habs>false</habs> 2302 <vabs>false</vabs> 2303 <hredirect>0</hredirect> 2304 <vredirect>0</vredirect> 2305 <nextaction type='WeaponReference'> 2306 <weapon>BurstBolt3</weapon> 2307 </nextaction> 2308 </aimedweapon> 2309 </subweapon4> 2310 </accessoryaction> 2311 </accessory> 2312 <accessory> 2313 <name>Clouds-Grey</name> 2314 <maximumnumber>0</maximumnumber> 2315 <armslevel>10</armslevel> 2316 <accessoryaction type='WeaponMulti'> 2317 <subweapon1 type='WeaponExplosion'> 2318 <nocreatedebris/> 2319 <nocreatesplash/> 2320 <noluminance/> 2321 <nowindaffected/> 2322 <minlife>4</minlife> 2323 <maxlife>5</maxlife> 2324 <hurtamount>0</hurtamount> 2325 <deform>none</deform> 2326 <size>6</size> 2327 <explosionsound>none</explosionsound> 2328 <explosiontexture>cloud00-5</explosiontexture> 2329 </subweapon1> 2330 <subweapon2 type='WeaponAimedOver'> 2331 <nowarheads>2</nowarheads> 2332 <percentagemiss>99</percentagemiss> 2333 <maxaimdistance>0</maxaimdistance> 2334 <inaccuracy>99</inaccuracy> 2335 <aimedweapon type='WeaponRedirect'> 2336 <habs>false</habs> 2337 <vabs>true</vabs> 2338 <hredirect>0</hredirect> 2339 <vredirect>90</vredirect> 2340 <nextaction type='WeaponTranslate'> 2341 <translatedist>10</translatedist> 2342 <nextaction type='WeaponExplosion'> 2343 <noluminance/> 2344 <nocreatedebris/> 2345 <nocreatesplash/> 2346 <minlife>3</minlife> 2347 <maxlife>4</maxlife> 2348 <hurtamount>0</hurtamount> 2349 <deform>none</deform> 2350 <size>4</size> 2351 <explosionsound>none</explosionsound> 2352 <explosiontexture>cloud00</explosiontexture> 2353 </nextaction> 2354 </nextaction> 2355 </aimedweapon> 2356 </subweapon2> 2357 <subweapon3 type='WeaponDelay'> 2358 <delay>0.5</delay> 2359 <delayedweapon type='WeaponRepeat'> 2360 <repeat>3</repeat> 2361 <delay>0.5</delay> 2362 <repeatweapon type='WeaponAimedOver'> 2363 <nowarheads>2</nowarheads> 2364 <percentagemiss>99</percentagemiss> 2365 <maxaimdistance>0</maxaimdistance> 2366 <inaccuracy>99</inaccuracy> 2367 <aimedweapon type='WeaponRedirect'> 2368 <habs>false</habs> 2369 <vabs>true</vabs> 2370 <hredirect>0</hredirect> 2371 <vredirect>90</vredirect> 2372 <nextaction type='WeaponTranslate'> 2373 <translatedist>20</translatedist> 2374 <nextaction type='WeaponExplosion'> 2375 <noluminance/> 2376 <nocreatedebris/> 2377 <nocreatesplash/> 2378 <minlife>3</minlife> 2379 <maxlife>4</maxlife> 2380 <hurtamount>0</hurtamount> 2381 <deform>none</deform> 2382 <size>4</size> 2383 <explosionsound>none</explosionsound> 2384 <explosiontexture>cloud00</explosiontexture> 2385 </nextaction> 2386 </nextaction> 2387 </aimedweapon> 2388 </repeatweapon> 2389 </delayedweapon> 2390 </subweapon3> 2391 </accessoryaction> 2392 </accessory> 2393 <accessory> 2394 <name>Clouds-Red</name> 2395 <maximumnumber>0</maximumnumber> 2396 <armslevel>10</armslevel> 2397 <accessoryaction type='WeaponMulti'> 2398 <subweapon1 type='WeaponExplosion'> 2399 <nocreatedebris/> 2400 <nocreatesplash/> 2401 <noluminance/> 2402 <nowindaffected/> 2403 <minlife>4</minlife> 2404 <maxlife>5</maxlife> 2405 <hurtamount>0</hurtamount> 2406 <deform>none</deform> 2407 <size>6</size> 2408 <explosionsound>none</explosionsound> 2409 <explosiontexture>exp04</explosiontexture> 2410 </subweapon1> 2411 <subweapon2 type='WeaponAimedOver'> 2412 <nowarheads>2</nowarheads> 2413 <percentagemiss>99</percentagemiss> 2414 <maxaimdistance>0</maxaimdistance> 2415 <inaccuracy>99</inaccuracy> 2416 <aimedweapon type='WeaponRedirect'> 2417 <habs>false</habs> 2418 <vabs>true</vabs> 2419 <hredirect>0</hredirect> 2420 <vredirect>90</vredirect> 2421 <nextaction type='WeaponTranslate'> 2422 <translatedist>10</translatedist> 2423 <nextaction type='WeaponExplosion'> 2424 <noluminance/> 2425 <nocreatedebris/> 2426 <nocreatesplash/> 2427 <minlife>3</minlife> 2428 <maxlife>5</maxlife> 2429 <hurtamount>0</hurtamount> 2430 <deform>none</deform> 2431 <size>4</size> 2432 <explosionsound>none</explosionsound> 2433 <explosiontexture>exp04</explosiontexture> 2434 </nextaction> 2435 </nextaction> 2436 </aimedweapon> 2437 </subweapon2> 2438 <subweapon3 type='WeaponDelay'> 2439 <delay>0.5</delay> 2440 <delayedweapon type='WeaponRepeat'> 2441 <repeat>3</repeat> 2442 <delay>0.5</delay> 2443 <repeatweapon type='WeaponAimedOver'> 2444 <nowarheads>2</nowarheads> 2445 <percentagemiss>99</percentagemiss> 2446 <maxaimdistance>0</maxaimdistance> 2447 <inaccuracy>99</inaccuracy> 2448 <aimedweapon type='WeaponRedirect'> 2449 <habs>false</habs> 2450 <vabs>true</vabs> 2451 <hredirect>0</hredirect> 2452 <vredirect>90</vredirect> 2453 <nextaction type='WeaponTranslate'> 2454 <translatedist>20</translatedist> 2455 <nextaction type='WeaponExplosion'> 2456 <noluminance/> 2457 <nocreatedebris/> 2458 <nocreatesplash/> 2459 <minlife>3</minlife> 2460 <maxlife>4</maxlife> 2461 <hurtamount>0</hurtamount> 2462 <deform>none</deform> 2463 <size>4</size> 2464 <explosionsound>none</explosionsound> 2465 <explosiontexture>exp04</explosiontexture> 2466 </nextaction> 2467 </nextaction> 2468 </aimedweapon> 2469 </repeatweapon> 2470 </delayedweapon> 2471 </subweapon3> 2472 </accessoryaction> 2473 </accessory> 2474 <accessory> 2475 <name>Smoke-Orange</name> 2476 <armslevel>10</armslevel> 2477 <maximumnumber>0</maximumnumber> 2478 <accessoryaction type='WeaponMulti'> 2479 <subweapon1 type='WeaponDelay'> 2480 <delay>1.25</delay> 2481 <delayedweapon type='WeaponMulti'> 2482 <subweapon1 type='WeaponDelay'> 2483 <delay>1.25</delay> 2484 <delayedweapon type='WeaponMulti'> 2485 <subweapon1 type='WeaponExplosion'> 2486 <nocreatedebris/> 2487 <nocreatesplash/> 2488 <noluminance/> 2489 <nowindaffected/> 2490 <minlife>4</minlife> 2491 <maxlife>6</maxlife> 2492 <hurtamount>0</hurtamount> 2493 <deform>none</deform> 2494 <size>3</size> 2495 <explosiontexture>smoke-orange</explosiontexture> 2496 <explosionsound>none</explosionsound> 2497 </subweapon1> 2498 <subweapon2 type='WeaponNapalm'> 2499 <allowunderwater>true</allowunderwater> 2500 <napalmtime>2.1</napalmtime> 2501 <napalmheight>2.0</napalmheight> 2502 <steptime>1.0</steptime> 2503 <hurtsteptime>2.0</hurtsteptime> 2504 <hurtpersecond>0.1</hurtpersecond> 2505 <numberstreams>1</numberstreams> 2506 <effectradius>5</effectradius> 2507 <napalmtexture>smoke-orange</napalmtexture> 2508 <napalmsound>none</napalmsound> 2509 </subweapon2> 2510 </delayedweapon> 2511 </subweapon1> 2512 <subweapon2 type='WeaponExplosion'> 2513 <nocreatedebris/> 2514 <nocreatesplash/> 2515 <noluminance/> 2516 <nowindaffected/> 2517 <minlife>4</minlife> 2518 <maxlife>6</maxlife> 2519 <hurtamount>0</hurtamount> 2520 <deform>none</deform> 2521 <size>3</size> 2522 <explosiontexture>smoke-orange</explosiontexture> 2523 <explosionsound>none</explosionsound> 2524 </subweapon2> 2525 <subweapon3 type='WeaponNapalm'> 2526 <allowunderwater>false</allowunderwater> 2527 <napalmtime>2.1</napalmtime> 2528 <napalmheight>2.0</napalmheight> 2529 <steptime>1.0</steptime> 2530 <hurtsteptime>2.0</hurtsteptime> 2531 <hurtpersecond>0.1</hurtpersecond> 2532 <numberstreams>1</numberstreams> 2533 <effectradius>5</effectradius> 2534 <napalmtexture>smoke-orange</napalmtexture> 2535 <napalmsound>none</napalmsound> 2536 </subweapon3> 2537 </delayedweapon> 2538 </subweapon1> 2539 <subweapon2 type='WeaponExplosion'> 2540 <nocreatedebris/> 2541 <nocreatesplash/> 2542 <noluminance/> 2543 <nowindaffected/> 2544 <minlife>6</minlife> 2545 <maxlife>8</maxlife> 2546 <hurtamount>0</hurtamount> 2547 <deform>none</deform> 2548 <size>2</size> 2549 <explosiontexture>smoke-orange</explosiontexture> 2550 <explosionsound>explosions/gas.wav</explosionsound> 2551 </subweapon2> 2552 <subweapon3 type='WeaponNapalm'> 2553 <allowunderwater>false</allowunderwater> 2554 <napalmtime>2.1</napalmtime> 2555 <napalmheight>2.0</napalmheight> 2556 <steptime>1.0</steptime> 2557 <hurtsteptime>2.0</hurtsteptime> 2558 <hurtpersecond>0.1</hurtpersecond> 2559 <numberstreams>1</numberstreams> 2560 <effectradius>5</effectradius> 2561 <napalmtexture>smoke-orange</napalmtexture> 2562 <napalmsound>none</napalmsound> 2563 </subweapon3> 2564 <!--<subweapon4 type='WeaponExplosion'> 2565 <nocreatedebris/> 2566 <nocreatesplash/> 2567 <noluminance/> 2568 <nowindaffected/> 2569 <hurtamount>0</hurtamount> 2570 <deform>down</deform> 2571 <size>3</size> 2572 <explosiontexture>none</explosiontexture> 2573 <explosionsound>none</explosionsound> 2574 </subweapon4>--> 2575 </accessoryaction> 2576 </accessory> 2577 <accessory> 2578 <name>Tank Explosion</name> 2579 <armslevel>6</armslevel> 2580 <maximumnumber>0</maximumnumber> 2581 <activationsound>explosions/tank.wav</activationsound> 2582 <accessoryaction type='WeaponMulti'> 2583 <subweapon1 type='WeaponExplosion'> 2584 <nowindaffected/> 2585 <noluminance/> 2586 <hurtamount>0.0</hurtamount> 2587 <deform>down</deform> 2588 <size>5.0</size> 2589 <explosiontexture>exp02</explosiontexture> 2590 <explosionsound>explosions/exp.wav</explosionsound> 2591 </subweapon1> 2592 <subweapon2 type='WeaponAimedOver'> 2593 <percentagemiss>0</percentagemiss> 2594 <maxaimdistance>0</maxaimdistance> 2595 <inaccuracy>0</inaccuracy> 2596 <nowarheads>9</nowarheads> 2597 <aimedweapon type='WeaponProjectile'> 2598 <nocreateflame/> 2599 <enginesound>none</enginesound> 2600 <projectilescale>0.4</projectilescale> 2601 <projectilemodel type='ase'> 2602 <mesh>data/accessories/roller.ase</mesh> 2603 <skin>data/accessories/magma.bmp</skin> 2604 </projectilemodel> 2605 <collisionaction type='WeaponNapalm'> 2606 <napalmtime>3.0</napalmtime> 2607 <napalmheight>0.6</napalmheight> 2608 <steptime>0.2</steptime> 2609 <hurtsteptime>2.0</hurtsteptime> 2610 <hurtpersecond>0.9</hurtpersecond> 2611 <numberstreams>2.0</numberstreams> 2612 <effectradius>3.0</effectradius> 2613 <napalmtexture>flames</napalmtexture> 2614 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 2615 <napalmsound>explosions/napalm.wav</napalmsound> 2616 <allowunderwater>false</allowunderwater> 2617 </collisionaction> 2618 </aimedweapon> 2619 </subweapon2> 2620 </accessoryaction> 2621 </accessory> 2622 <accessory> 2623 <name>Tracer</name> 2624 <armslevel>10</armslevel> 2625 <maximumnumber>0</maximumnumber> 2626 <description>A projectile weapon that 2627causes no damage. Can be used to 2628determine range without wasting 2629other weapons. Leaves a marker at the 2630final position.</description> 2631 <icon>tracer.bmp</icon> 2632 <bundlesize>10</bundlesize> 2633 <cost>100</cost> 2634 <activationsound>shoot/flare.wav</activationsound> 2635 <accessoryaction type='WeaponProjectile'> 2636 <shieldhurtfactor>0</shieldhurtfactor> 2637 <enginesound>none</enginesound> 2638 <nocreateflame/> 2639 <showendpoint></showendpoint> 2640 <collisionaction type='WeaponNull'></collisionaction> 2641 </accessoryaction> 2642 </accessory> 2643 <accessory> 2644 <name>Smoke Tracer</name> 2645 <armslevel>9</armslevel> 2646 <description>A projectile weapon that 2647causes no damage. Can be used to 2648determine range without wasting 2649other weapons. Leaves a colored 2650trace of the shot path.</description> 2651 <icon>stracer.bmp</icon> 2652 <bundlesize>10</bundlesize> 2653 <cost>500</cost> 2654 <activationsound>shoot/flare.wav</activationsound> 2655 <accessoryaction type='WeaponProjectile'> 2656 <shieldhurtfactor>0</shieldhurtfactor> 2657 <enginesound>none</enginesound> 2658 <nocreateflame/> 2659 <showendpoint></showendpoint> 2660 <showshotpath></showshotpath> 2661 <collisionaction type='WeaponNull'></collisionaction> 2662 </accessoryaction> 2663 </accessory> 2664 <accessory> 2665 <name>X Tracer</name> 2666 <cost>3000</cost> 2667 <bundlesize>2</bundlesize> 2668 <armslevel>7</armslevel> 2669 <icon>x.bmp</icon> 2670 <activationsound>shoot/flare.wav</activationsound> 2671 <model type='MilkShape'>data/accessories/flare.txt</model> 2672 <description>Shoots a spread of tracers at 26732.5 degree increments horizontally 2674and vertically to help you correct 2675your shot.</description> 2676 <accessoryaction type = 'WeaponMulti'> 2677 <subweapon1 type = 'WeaponReference'> 2678 <weapon>Smoke Tracer</weapon> 2679 </subweapon1> 2680 <subweapon2 type ='WeaponRedirect'> 2681 <habs>false</habs> 2682 <vabs>false</vabs> 2683 <hredirect>0</hredirect> 2684 <vredirect>-5</vredirect> 2685 <nextaction type= 'WeaponReference'> 2686 <weapon>Tracer</weapon> 2687 </nextaction> 2688 </subweapon2> 2689 <subweapon3 type ='WeaponRedirect'> 2690 <habs>false</habs> 2691 <vabs>false</vabs> 2692 <hredirect>0</hredirect> 2693 <vredirect>-2.5</vredirect> 2694 <nextaction type= 'WeaponReference'> 2695 <weapon>Tracer</weapon> 2696 </nextaction> 2697 </subweapon3> 2698 <subweapon4 type ='WeaponRedirect'> 2699 <habs>false</habs> 2700 <vabs>false</vabs> 2701 <hredirect>0</hredirect> 2702 <vredirect>2.5</vredirect> 2703 <nextaction type= 'WeaponReference'> 2704 <weapon>Tracer</weapon> 2705 </nextaction> 2706 </subweapon4> 2707 <subweapon5 type ='WeaponRedirect'> 2708 <habs>false</habs> 2709 <vabs>false</vabs> 2710 <hredirect>0</hredirect> 2711 <vredirect>5</vredirect> 2712 <nextaction type= 'WeaponReference'> 2713 <weapon>Tracer</weapon> 2714 </nextaction> 2715 </subweapon5> 2716 <subweapon6 type ='WeaponRedirect'> 2717 <habs>false</habs> 2718 <vabs>false</vabs> 2719 <hredirect>-5</hredirect> 2720 <vredirect>0</vredirect> 2721 <nextaction type= 'WeaponReference'> 2722 <weapon>Tracer</weapon> 2723 </nextaction> 2724 </subweapon6> 2725 <subweapon7 type ='WeaponRedirect'> 2726 <habs>false</habs> 2727 <vabs>false</vabs> 2728 <hredirect>-2.5</hredirect> 2729 <vredirect>0</vredirect> 2730 <nextaction type= 'WeaponReference'> 2731 <weapon>Tracer</weapon> 2732 </nextaction> 2733 </subweapon7> 2734 <subweapon8 type ='WeaponRedirect'> 2735 <habs>false</habs> 2736 <vabs>false</vabs> 2737 <hredirect>2.5</hredirect> 2738 <vredirect>0</vredirect> 2739 <nextaction type= 'WeaponReference'> 2740 <weapon>Tracer</weapon> 2741 </nextaction> 2742 </subweapon8> 2743 <subweapon9 type ='WeaponRedirect'> 2744 <habs>false</habs> 2745 <vabs>false</vabs> 2746 <hredirect>5</hredirect> 2747 <vredirect>0</vredirect> 2748 <nextaction type= 'WeaponReference'> 2749 <weapon>Tracer</weapon> 2750 </nextaction> 2751 </subweapon9> 2752 </accessoryaction> 2753 </accessory> 2754 <accessory> 2755 <name>Baby Missile</name> 2756 <armslevel>10</armslevel> 2757 <description>A small explosive projectile weapon</description> 2758 <icon>bmissile.bmp</icon> 2759 <startingnumber>-1</startingnumber> 2760 <activationsound>shoot/small.wav</activationsound> 2761 <accessoryaction type='WeaponProjectile'> 2762 <collisionaction type='WeaponExplosion'> 2763 <hurtamount>1.0</hurtamount> 2764 <deform>down</deform> 2765 <size>4</size> 2766 <explosiontexture>exp00</explosiontexture> 2767 <explosionsound>explosions/small.wav</explosionsound> 2768 </collisionaction> 2769 </accessoryaction> 2770 </accessory> 2771 <accessory> 2772 <name>Missile</name> 2773 <armslevel>9</armslevel> 2774 <description>A mid-size explosive projectile weapon</description> 2775 <icon>missile.bmp</icon> 2776 <bundlesize>5</bundlesize> 2777 <cost>1000</cost> 2778 <activationsound>shoot/medium.wav</activationsound> 2779 <accessoryaction type='WeaponProjectile'> 2780 <collisionaction type='WeaponExplosion'> 2781 <hurtamount>1.0</hurtamount> 2782 <deform>down</deform> 2783 <size>6</size> 2784 <explosiontexture>exp00</explosiontexture> 2785 <explosionsound>explosions/medium.wav</explosionsound> 2786 </collisionaction> 2787 </accessoryaction> 2788 </accessory> 2789 <accessory> 2790 <name>MOAB</name> 2791 <armslevel>7</armslevel> 2792 <description>The largest conventional explosive bomb. 2793Doesn't generate as big of a crater as the 2794nuclear bombs, but the air blast does some 2795damage over a large area.</description> 2796 <icon>missile.bmp</icon> 2797 <bundlesize>2</bundlesize> 2798 <cost>2000</cost> 2799 <activationsound>shoot/launch.wav</activationsound> 2800 <model type='MilkShape'>data/accessories/weapons/moab.txt</model> 2801 <modelscale>2</modelscale> 2802 <accessoryaction type='WeaponProjectile'> 2803 <nocreateflame/> 2804 <spinspeed>0</spinspeed> 2805 <projectilescale>1.5</projectilescale> 2806 <projectilemodel type='MilkShape'>data/accessories/weapons/moab.txt</projectilemodel> 2807 <collisionaction type='WeaponMulti'> 2808 <subweapon1 type='WeaponExplosion'> 2809 <nocreatedebris/> 2810 <hurtamount>0.33</hurtamount> 2811 <deform>none</deform> 2812 <size>16</size> 2813 <explosionshake>4</explosionshake> 2814 <explosiontexture>none</explosiontexture> 2815 <explosionsound>explosions/xlarge.wav</explosionsound> 2816 </subweapon1> 2817 <subweapon2 type='WeaponExplosion'> 2818 <nocreatesplash/> 2819 <nocreatedebris/> 2820 <hurtamount>0.66</hurtamount> 2821 <deform>down</deform> 2822 <size>8</size> 2823 <explosiontexture>none</explosiontexture> 2824 <explosionsound>none</explosionsound> 2825 </subweapon2> 2826 <subweapon3 type='WeaponExplosion'> 2827 <nocreatedebris/> 2828 <nocreatesplash/> 2829 <animate/> 2830 <minlife>4</minlife> 2831 <maxlife>5</maxlife> 2832 <hurtamount>0</hurtamount> 2833 <deform>none</deform> 2834 <size>12</size> 2835 <explosiontexture>cloud00-5</explosiontexture> 2836 <explosionsound>none</explosionsound> 2837 </subweapon3> 2838 <subweapon4 type='WeaponExplosion'> 2839 <nocreatesplash/> 2840 <nocreatedebris/> 2841 <nowindaffected/> 2842 <minlife>2</minlife> 2843 <maxlife>3</maxlife> 2844 <hurtamount>0</hurtamount> 2845 <deform>none</deform> 2846 <size>12</size> 2847 <explosiontexture>exp00</explosiontexture> 2848 <explosionsound>none</explosionsound> 2849 </subweapon4> 2850 </collisionaction> 2851 </accessoryaction> 2852 </accessory> 2853 <accessory> 2854 <name>Baby Nuke</name> 2855 <armslevel>7</armslevel> 2856 <description>A small nuclear explosive projectile</description> 2857 <icon>bnuke.bmp</icon> 2858 <bundlesize>2</bundlesize> 2859 <cost>3000</cost> 2860 <activationsound>shoot/large.wav</activationsound> 2861 <model type='MilkShape'>data/accessories/littleboy/littleboy.txt</model> 2862 <accessoryaction type='WeaponProjectile'> 2863 <projectilemodel type='MilkShape'>data/accessories/littleboy/littleboy.txt</projectilemodel> 2864 <collisionaction type='WeaponExplosion'> 2865 <hurtamount>1.0</hurtamount> 2866 <deform>down</deform> 2867 <size>11</size> 2868 <explosionshake>2.0</explosionshake> 2869 <explosiontexture>exp00</explosiontexture> 2870 <explosionsound>explosions/large.wav</explosionsound> 2871 </collisionaction> 2872 </accessoryaction> 2873 </accessory> 2874 <accessory> 2875 <name>Nuke</name> 2876 <armslevel>4</armslevel> 2877 <description>A large nuclear explosive projectile 2878Does 133% collision damage to shields.</description> 2879 <icon>nuke.bmp</icon> 2880 <bundlesize>1</bundlesize> 2881 <cost>5000</cost> 2882 <activationsound>shoot/xlarge.wav</activationsound> 2883 <model type='MilkShape'>data/accessories/fatman/fatman.txt</model> 2884 <accessoryaction type='WeaponProjectile'> 2885 <shieldhurtfactor>1.33</shieldhurtfactor> 2886 <projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel> 2887 <collisionaction type='WeaponExplosion'> 2888 <hurtamount>1.0</hurtamount> 2889 <deform>down</deform> 2890 <size>18</size> 2891 <createmushroomamount>1.0</createmushroomamount> 2892 <minlife>0.5</minlife> 2893 <maxlife>1.5</maxlife> 2894 <explosionshake>4.0</explosionshake> 2895 <explosiontexture>exp00</explosiontexture> 2896 <explosionsound>explosions/xlarge.wav</explosionsound> 2897 </collisionaction> 2898 </accessoryaction> 2899 </accessory> 2900 <accessory> 2901 <name>Fatman</name> 2902 <armslevel>3</armslevel> 2903 <description>A very large nuclear explosive projectile. 2904Does 166% collision damage to shields.</description> 2905 <icon>nuke.bmp</icon> 2906 <bundlesize>1</bundlesize> 2907 <cost>8000</cost> 2908 <activationsound>shoot/xlarge.wav</activationsound> 2909 <model type='MilkShape'>data/accessories/fatman/fatman.txt</model> 2910 <modelscale>2</modelscale> 2911 <accessoryaction type='WeaponProjectile'> 2912 <shieldhurtfactor>1.66</shieldhurtfactor> 2913 <projectilescale>2</projectilescale> 2914 <projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel> 2915 <collisionaction type='WeaponExplosion'> 2916 <armslevel>2</armslevel> 2917 <createmushroomamount>1.0</createmushroomamount> 2918 <hurtamount>1.1</hurtamount> 2919 <deform>down</deform> 2920 <size>24</size> 2921 <explosionshake>4.0</explosionshake> 2922 <explosiontexture>exp00</explosiontexture> 2923 <explosionsound>explosions/xlarge.wav</explosionsound> 2924 </collisionaction> 2925 </accessoryaction> 2926 </accessory> 2927 <accessory> 2928 <name>SuicideShrapnel</name> 2929 <armslevel>2</armslevel> 2930 <maximumnumber>0</maximumnumber> 2931 <accessoryaction type='WeaponAimedUnder'> 2932 <nowarheads>3</nowarheads> 2933 <percentagemiss>15</percentagemiss> 2934 <maxaimdistance>0</maxaimdistance> 2935 <inaccuracy>10</inaccuracy> 2936 <aimedweapon type='WeaponRedirect'> 2937 <habs>false</habs> 2938 <vabs>false</vabs> 2939 <hredirect>0</hredirect> 2940 <vredirect>60</vredirect> 2941 <nextaction type='WeaponVelocity'> 2942 <velocitychange>1.2</velocitychange> 2943 <aimedweapon type='WeaponProjectile'> 2944 <shieldhurtfactor>0.1</shieldhurtfactor> 2945 <enginesound>none</enginesound> 2946 <flamelife>0.2</flamelife> 2947 <smokelife>0.4</smokelife> 2948 <projectilescale>0.33</projectilescale> 2949 <projectilemodel type='ase'> 2950 <mesh>data/accessories/roller.ase</mesh> 2951 <skin>data/accessories/black.bmp</skin> 2952 </projectilemodel> 2953 <timedcollision>0.6</timedcollision> 2954 <collisionaction type='WeaponExplosion'> 2955 <nocreatedebris/> 2956 <hurtamount>0.2</hurtamount> 2957 <deform>none</deform> 2958 <size>8</size> 2959 <explosiontexture>none</explosiontexture> 2960 <explosionsound>explosions/thud.wav</explosionsound> 2961 </collisionaction> 2962 </aimedweapon> 2963 </nextaction> 2964 </aimedweapon> 2965 </accessoryaction> 2966 </accessory> 2967 <accessory> 2968 <name>Self Destruct</name> 2969 <armslevel>2</armslevel> 2970 <description>Detonate yourself causing a massive explosion</description> 2971 <icon>skull.bmp</icon> 2972 <bundlesize>1</bundlesize> 2973 <cost>12000</cost> 2974 <accessoryaction type='WeaponDelay'> 2975 <delay>0.5</delay> 2976 <delayedweapon type='WeaponMulti'> 2977 <subweapon1 type='WeaponExplosion'> 2978 <armslevel>1</armslevel> 2979 <hurtamount>1.2</hurtamount> 2980 <deform>none</deform> 2981 <size>48</size> 2982 <explosionshake>4</explosionshake> 2983 <explosiontexture>none</explosiontexture> 2984 <explosionsound>explosions/xlarge.wav</explosionsound> 2985 </subweapon1> 2986 <subweapon2 type='WeaponExplosion'> 2987 <hurtamount>1.2</hurtamount> 2988 <deform>down</deform> 2989 <size>16</size> 2990 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 2991 <explosiontexture>exp00</explosiontexture> 2992 <explosionsound>none</explosionsound> 2993 </subweapon2> 2994 <subweapon3 type='WeaponExplosion'> 2995 <hurtamount>10</hurtamount> 2996 <deform>none</deform> 2997 <size>4</size> 2998 <explosiontexture>none</explosiontexture> 2999 <explosionsound>none</explosionsound> 3000 </subweapon3> 3001 <subweapon4 type='WeaponExplosion'> 3002 <hurtamount>10</hurtamount> 3003 <deform>none</deform> 3004 <size>4</size> 3005 <explosiontexture>none</explosiontexture> 3006 <explosionsound>none</explosionsound> 3007 </subweapon4> 3008 <subweapon5 type='WeaponReference'> 3009 <weapon>Tank Explosion</weapon> 3010 </subweapon5> 3011 <subweapon6 type='WeaponRepeat'> 3012 <repeat>3</repeat> 3013 <delay>0.1</delay> 3014 <repeatweapon type='WeaponReference'> 3015 <weapon>SuicideShrapnel</weapon> 3016 </repeatweapon> 3017 </subweapon6> 3018 </delayedweapon> 3019 </accessoryaction> 3020 </accessory> 3021 <accessory> 3022 <name>FalloutExplosion</name> 3023 <armslevel>2</armslevel> 3024 <maximumnumber>0</maximumnumber> 3025 <accessoryaction type='WeaponExplosion'> 3026 <nocreatesplash/> 3027 <nocreatedebris/> 3028 <noluminance/> 3029 <hurtamount>0.1</hurtamount> 3030 <deform>none</deform> 3031 <size>48</size> 3032 <explosiontexture>none</explosiontexture> 3033 <explosionsound>none</explosionsound> 3034 </accessoryaction> 3035 </accessory> 3036 <accessory> 3037 <name>TsarFallout</name> 3038 <armslevel>2</armslevel> 3039 <maximumnumber>0</maximumnumber> 3040 <accessoryaction type='WeaponRepeat'> 3041 <repeat>4</repeat> 3042 <delay>1.0</delay> 3043 <repeatweapon type='WeaponReference'> 3044 <weapon>FalloutExplosion</weapon> 3045 </repeatweapon> 3046 </accessoryaction> 3047 </accessory> 3048 <accessory> 3049 <name>Tsar Bomba</name> 3050 <armslevel>2</armslevel> 3051 <description>The largest single nuclear explosion 3052bomb ever constructed. Fallout does 3053further damage to surrounding area. 3054Does 200 percent collision damage to shields.</description> 3055 <icon>nuke.bmp</icon> 3056 <bundlesize>1</bundlesize> 3057 <cost>20000</cost> 3058 <activationsound>shoot/xlarge.wav</activationsound> 3059 <model type='MilkShape'>data/accessories/weapons/tsarbomba.txt</model> 3060 <modelscale>2</modelscale> 3061 <accessoryaction type='WeaponProjectile'> 3062 <shieldhurtfactor>2.0</shieldhurtfactor> 3063 <spinspeed>0</spinspeed> 3064 <projectilescale>2</projectilescale> 3065 <projectilemodel type='MilkShape'>data/accessories/weapons/tsarbomba.txt</projectilemodel> 3066 <collisionaction type='WeaponMulti'> 3067 <subweapon1 type='WeaponExplosion'> 3068 <nowindaffected/> 3069 <createmushroomamount>1.0</createmushroomamount> 3070 <minlife>2</minlife> 3071 <maxlife>3</maxlife> 3072 <hurtamount>1.2</hurtamount> 3073 <deform>down</deform> 3074 <size>32</size> 3075 <explosionshake>4.0</explosionshake> 3076 <explosiontexture>exp00</explosiontexture> 3077 <explosionsound>explosions/xlarge.wav</explosionsound> 3078 </subweapon1> 3079 <subweapon2 type='WeaponDelay'> 3080 <delay>2.0</delay> 3081 <delayedweapon type='WeaponMulti'> 3082 <subweapon1 type='WeaponReference'> 3083 <weapon>TsarFallout</weapon> 3084 </subweapon1> 3085 <subweapon2 type='WeaponRedirect'> 3086 <habs>false</habs> 3087 <vabs>true</vabs> 3088 <hredirect>0</hredirect> 3089 <vredirect>90</vredirect> 3090 <nextaction type='WeaponTranslate'> 3091 <translatedist>24</translatedist> 3092 <nextaction type='WeaponReference'> 3093 <weapon>TsarFallout</weapon> 3094 </nextaction> 3095 </nextaction> 3096 </subweapon2> 3097 <subweapon3 type='WeaponRedirect'> 3098 <habs>false</habs> 3099 <vabs>true</vabs> 3100 <hredirect>90</hredirect> 3101 <vredirect>90</vredirect> 3102 <nextaction type='WeaponTranslate'> 3103 <translatedist>24</translatedist> 3104 <nextaction type='WeaponReference'> 3105 <weapon>TsarFallout</weapon> 3106 </nextaction> 3107 </nextaction> 3108 </subweapon3> 3109 <subweapon4 type='WeaponRedirect'> 3110 <habs>false</habs> 3111 <vabs>true</vabs> 3112 <hredirect>180</hredirect> 3113 <vredirect>90</vredirect> 3114 <nextaction type='WeaponTranslate'> 3115 <translatedist>24</translatedist> 3116 <nextaction type='WeaponReference'> 3117 <weapon>TsarFallout</weapon> 3118 </nextaction> 3119 </nextaction> 3120 </subweapon4> 3121 <subweapon5 type='WeaponRedirect'> 3122 <habs>false</habs> 3123 <vabs>true</vabs> 3124 <hredirect>270</hredirect> 3125 <vredirect>90</vredirect> 3126 <nextaction type='WeaponTranslate'> 3127 <translatedist>24</translatedist> 3128 <nextaction type='WeaponReference'> 3129 <weapon>TsarFallout</weapon> 3130 </nextaction> 3131 </nextaction> 3132 </subweapon5> 3133 </delayedweapon> 3134 </subweapon2> 3135 <subweapon3 type='WeaponDelay'> 3136 <delay>2.0</delay> 3137 <delayedweapon type='WeaponRepeat'> 3138 <repeat>16</repeat> 3139 <delay>0.25</delay> 3140 <repeatweapon type='WeaponReference'> 3141 <weapon>Fallout Sparkles</weapon> 3142 </repeatweapon> 3143 </delayedweapon> 3144 </subweapon3> 3145 <subweapon4 type='WeaponDelay'> 3146 <delay>2.0</delay> 3147 <delayedweapon type='WeaponSound'> 3148 <sound>data/wav/explosions/radiation.wav</sound> 3149 </delayedweapon> 3150 </subweapon4> 3151 </collisionaction> 3152 </accessoryaction> 3153 </accessory> 3154 <accessory> 3155 <name>EMP Missile</name> 3156 <armslevel>4</armslevel> 3157 <description>A large missile with a special EMP warhead. 3158The EMP does heavy shield damage and minor tank damage.</description> 3159 <icon>emp.bmp</icon> 3160 <bundlesize>1</bundlesize> 3161 <cost>5000</cost> 3162 <activationsound>shoot/launch.wav</activationsound> 3163 <model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model> 3164 <modelscale>3.0</modelscale> 3165 <accessoryaction type='WeaponProjectile'> 3166 <projectilescale>3.0</projectilescale> 3167 <projectilemodel type='MilkShape'>data/accessories/weapons/shockrocket.txt</projectilemodel> 3168 <collisionaction type='WeaponMulti'> 3169 <subweapon1 type='WeaponExplosion'> 3170 <nocreatedebris/> 3171 <nocreatesplash/> 3172 <onlyhurtshield>true</onlyhurtshield> 3173 <hurtamount>1.0</hurtamount> 3174 <deform>none</deform> 3175 <size>24</size> 3176 <explosiontexture>exp05</explosiontexture> 3177 <explosionsound>explosions/empsmall.wav</explosionsound> 3178 </subweapon1> 3179 <subweapon2 type='WeaponDelay'> 3180 <delay>0.1</delay> 3181 <delayedweapon type='WeaponExplosion'> 3182 <nocreatedebris/> 3183 <hurtamount>0.25</hurtamount> 3184 <deform>none</deform> 3185 <size>24</size> 3186 <minlife>0.5</minlife> 3187 <maxlife>1.5</maxlife> 3188 <explosiontexture>none</explosiontexture> 3189 <explosionsound>none</explosionsound> 3190 </delayedweapon> 3191 </subweapon2> 3192 </collisionaction> 3193 </accessoryaction> 3194 </accessory> 3195 <accessory> 3196 <name>Shotgun Pellet</name> 3197 <armslevel>9</armslevel> 3198 <maximumnumber>0</maximumnumber> 3199 <accessoryaction type='WeaponProjectile'> 3200 <shieldhurtfactor>0.25</shieldhurtfactor> 3201 <nocreatesmoke/> 3202 <nocreateflame/> 3203 <enginesound>none</enginesound> 3204 <timedcollision>3.0</timedcollision> 3205 <projectilescale>0.15</projectilescale> 3206 <projectilemodel type='ase'> 3207 <mesh>data/accessories/roller.ase</mesh> 3208 <skin>data/accessories/white.bmp</skin> 3209 </projectilemodel> 3210 <collisionaction type='WeaponExplosion'> 3211 <nocreatedebris/> 3212 <hurtamount>0.2</hurtamount> 3213 <deform>none</deform> 3214 <size>3</size> 3215 <explosiontexture>cloud00</explosiontexture> 3216 <explosionsound>none</explosionsound> 3217 </collisionaction> 3218 </accessoryaction> 3219 </accessory> 3220 <accessory> 3221 <name>Shotgun Spread</name> 3222 <armslevel>9</armslevel> 3223 <maximumnumber>0</maximumnumber> 3224 <accessoryaction type='WeaponRandomChoice'> 3225 <weaponchoice1> 3226 <weight>10</weight> 3227 <weapon type='WeaponRedirect'> 3228 <habs>false</habs> 3229 <vabs>false</vabs> 3230 <hredirect>1.5</hredirect> 3231 <vredirect>1.5</vredirect> 3232 <nextaction type='WeaponReference'> 3233 <weapon>Shotgun Pellet</weapon> 3234 </nextaction> 3235 </weapon> 3236 </weaponchoice1> 3237 <weaponchoice2> 3238 <weight>10</weight> 3239 <weapon type='WeaponRedirect'> 3240 <habs>false</habs> 3241 <vabs>false</vabs> 3242 <hredirect>-1.5</hredirect> 3243 <vredirect>1.5</vredirect> 3244 <nextaction type='WeaponReference'> 3245 <weapon>Shotgun Pellet</weapon> 3246 </nextaction> 3247 </weapon> 3248 </weaponchoice2> 3249 <weaponchoice3> 3250 <weight>10</weight> 3251 <weapon type='WeaponRedirect'> 3252 <habs>false</habs> 3253 <vabs>false</vabs> 3254 <hredirect>-1.5</hredirect> 3255 <vredirect>-1.5</vredirect> 3256 <nextaction type='WeaponReference'> 3257 <weapon>Shotgun Pellet</weapon> 3258 </nextaction> 3259 </weapon> 3260 </weaponchoice3> 3261 <weaponchoice4> 3262 <weight>10</weight> 3263 <weapon type='WeaponRedirect'> 3264 <habs>false</habs> 3265 <vabs>false</vabs> 3266 <hredirect>1.5</hredirect> 3267 <vredirect>-1.5</vredirect> 3268 <nextaction type='WeaponReference'> 3269 <weapon>Shotgun Pellet</weapon> 3270 </nextaction> 3271 </weapon> 3272 </weaponchoice4> 3273 <weaponchoice5> 3274 <weight>10</weight> 3275 <weapon type='WeaponRedirect'> 3276 <habs>false</habs> 3277 <vabs>false</vabs> 3278 <hredirect>1.5</hredirect> 3279 <vredirect>0</vredirect> 3280 <nextaction type='WeaponReference'> 3281 <weapon>Shotgun Pellet</weapon> 3282 </nextaction> 3283 </weapon> 3284 </weaponchoice5> 3285 <weaponchoice6> 3286 <weight>10</weight> 3287 <weapon type='WeaponRedirect'> 3288 <habs>false</habs> 3289 <vabs>false</vabs> 3290 <hredirect>0</hredirect> 3291 <vredirect>1.5</vredirect> 3292 <nextaction type='WeaponReference'> 3293 <weapon>Shotgun Pellet</weapon> 3294 </nextaction> 3295 </weapon> 3296 </weaponchoice6> 3297 <weaponchoice7> 3298 <weight>10</weight> 3299 <weapon type='WeaponRedirect'> 3300 <habs>false</habs> 3301 <vabs>false</vabs> 3302 <hredirect>0</hredirect> 3303 <vredirect>-1.5</vredirect> 3304 <nextaction type='WeaponReference'> 3305 <weapon>Shotgun Pellet</weapon> 3306 </nextaction> 3307 </weapon> 3308 </weaponchoice7> 3309 <weaponchoice8> 3310 <weight>10</weight> 3311 <weapon type='WeaponRedirect'> 3312 <habs>false</habs> 3313 <vabs>false</vabs> 3314 <hredirect>-1.5</hredirect> 3315 <vredirect>0</vredirect> 3316 <nextaction type='WeaponReference'> 3317 <weapon>Shotgun Pellet</weapon> 3318 </nextaction> 3319 </weapon> 3320 </weaponchoice8> 3321 <weaponchoice9> 3322 <weight>10</weight> 3323 <weapon type='WeaponRedirect'> 3324 <habs>false</habs> 3325 <vabs>false</vabs> 3326 <hredirect>0.75</hredirect> 3327 <vredirect>0.75</vredirect> 3328 <nextaction type='WeaponReference'> 3329 <weapon>Shotgun Pellet</weapon> 3330 </nextaction> 3331 </weapon> 3332 </weaponchoice9> 3333 <weaponchoice10> 3334 <weight>10</weight> 3335 <weapon type='WeaponRedirect'> 3336 <habs>false</habs> 3337 <vabs>false</vabs> 3338 <hredirect>-0.75</hredirect> 3339 <vredirect>0.75</vredirect> 3340 <nextaction type='WeaponReference'> 3341 <weapon>Shotgun Pellet</weapon> 3342 </nextaction> 3343 </weapon> 3344 </weaponchoice10> 3345 <weaponchoice11> 3346 <weight>10</weight> 3347 <weapon type='WeaponRedirect'> 3348 <habs>false</habs> 3349 <vabs>false</vabs> 3350 <hredirect>-0.75</hredirect> 3351 <vredirect>-0.75</vredirect> 3352 <nextaction type='WeaponReference'> 3353 <weapon>Shotgun Pellet</weapon> 3354 </nextaction> 3355 </weapon> 3356 </weaponchoice11> 3357 <weaponchoice12> 3358 <weight>10</weight> 3359 <weapon type='WeaponRedirect'> 3360 <habs>false</habs> 3361 <vabs>false</vabs> 3362 <hredirect>0.75</hredirect> 3363 <vredirect>-0.75</vredirect> 3364 <nextaction type='WeaponReference'> 3365 <weapon>Shotgun Pellet</weapon> 3366 </nextaction> 3367 </weapon> 3368 </weaponchoice12> 3369 </accessoryaction> 3370 </accessory> 3371 <accessory> 3372 <name>Shotgun</name> 3373 <armslevel>9</armslevel> 3374 <description>Shoots 6 pellets in a small spread. 3375This weapon has a limited range. 3376Guns are always shot at 1000 power.</description> 3377 <icon>shotgun.bmp</icon> 3378 <bundlesize>5</bundlesize> 3379 <cost>1000</cost> 3380 <modelscale>0.75</modelscale> 3381 <model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model> 3382 <activationsound>shoot/shotgun.wav</activationsound> 3383 <accessoryaction type='WeaponVelocity'> 3384 <abs>true</abs> 3385 <velocitychange>1.0</velocitychange> 3386 <aimedweapon type='WeaponMulti'> 3387 <subweapon1 type='WeaponReference'> 3388 <weapon>Shotgun Pellet</weapon> 3389 </subweapon1> 3390 <subweapon2 type='WeaponRepeat'> 3391 <repeat>5</repeat> 3392 <repeatweapon type='WeaponReference'> 3393 <weapon>Shotgun Spread</weapon> 3394 </repeatweapon> 3395 </subweapon2> 3396 <subweapon3 type='WeaponDelay'> 3397 <delay>0.7</delay> 3398 <delayedweapon type='WeaponRedirect'> 3399 <habs>false</habs> 3400 <vabs>true</vabs> 3401 <hredirect>-90.0</hredirect> 3402 <vredirect>45</vredirect> 3403 <nextaction type='WeaponVelocity'> 3404 <velocitychange>0.15</velocitychange> 3405 <aimedweapon type='WeaponProjectile'> 3406 <nocreateflame/> 3407 <enginesound>none</enginesound> 3408 <projectilescale>0.25</projectilescale> 3409 <projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel> 3410 <collisionaction type='WeaponNull'></collisionaction> 3411 </aimedweapon> 3412 </nextaction> 3413 </delayedweapon> 3414 </subweapon3> 3415 </aimedweapon> 3416 </accessoryaction> 3417 </accessory> 3418 <accessory> 3419 <name>M2 Round</name> 3420 <maximumnumber>0</maximumnumber> 3421 <armslevel>8</armslevel> 3422 <accessoryaction type='WeaponProjectile'> 3423 <nocreateflame/> 3424 <nocreatesmoke/> 3425 <shieldhurtfactor>0.33</shieldhurtfactor> 3426 <enginesound>none</enginesound> 3427 <projectilemodel type='MilkShape'>data/accessories/weapons/bullet.txt</projectilemodel> 3428 <collisionaction type='WeaponMulti'> 3429 <subweapon1 type='WeaponExplosion'> 3430 <armslevel>3</armslevel> 3431 <nocreatedebris/> 3432 <nocreatesplash/> 3433 <deform>none</deform> 3434 <hurtamount>0.24</hurtamount> 3435 <size>5</size> 3436 <explosiontexture>none</explosiontexture> 3437 <explosionsound>explosions/bhit.wav</explosionsound> 3438 </subweapon1> 3439 <subweapon2 type='WeaponExplosion'> 3440 <armslevel>3</armslevel> 3441 <deform>down</deform> 3442 <hurtamount>0</hurtamount> 3443 <size>2.5</size> 3444 <explosiontexture>none</explosiontexture> 3445 <explosionsound>none</explosionsound> 3446 </subweapon2> 3447 </collisionaction> 3448 </accessoryaction> 3449 </accessory> 3450 <accessory> 3451 <name>M2 Spread</name> 3452 <armslevel>8</armslevel> 3453 <maximumnumber>0</maximumnumber> 3454 <accessoryaction type='WeaponRedirect'> 3455 <habs>false</habs> 3456 <vabs>false</vabs> 3457 <hredirect>RANGE(-1.0,1.0,0.25)</hredirect> 3458 <vredirect>RANGE(-1.0,1.0,0.25)</vredirect> 3459 <nextaction type='WeaponReference'> 3460 <weapon>M2 Round</weapon> 3461 </nextaction> 3462 </accessoryaction> 3463 </accessory> 3464 <accessory> 3465 <name>M2 Machinegun</name> 3466 <description>Shoots five 50 caliber bullets 3467in rapid succession. 3468Guns are always shot at 1000 power.</description> 3469 <icon>mgun.bmp</icon> 3470 <cost>1000</cost> 3471 <bundlesize>2</bundlesize> 3472 <armslevel>8</armslevel> 3473 <model type='MilkShape'>data/accessories/weapons/50cal.txt</model> 3474 <activationsound>shoot/machinegun.wav</activationsound> 3475 <accessoryaction type='WeaponVelocity'> 3476 <abs>true</abs> 3477 <velocitychange>1.0</velocitychange> 3478 <aimedweapon type='WeaponMulti'> 3479 <subweapon1 type='WeaponReference'> 3480 <weapon>M2 Round</weapon> 3481 <armslevel>6</armslevel> 3482 </subweapon1> 3483 <subweapon2 type='WeaponDelay'> 3484 <delay>0.34</delay> 3485 <delayedweapon type='WeaponRepeat'> 3486 <repeat>4</repeat> 3487 <delay>0.34</delay> 3488 <repeatweapon type='WeaponReference'> 3489 <weapon>M2 Spread</weapon> 3490 <armslevel>6</armslevel> 3491 </repeatweapon> 3492 </delayedweapon> 3493 </subweapon2> 3494 </aimedweapon> 3495 </accessoryaction> 3496 </accessory> 3497 <accessory> 3498 <name>Sniper Rifle</name> 3499 <armslevel>7</armslevel> 3500 <maximumnumber>0</maximumnumber> 3501 <description>A powerful rifle with armor piercing rounds. 3502Bullet does double damage in shield collisions. 3503Guns are always shot at 1000 power.</description> 3504 <icon>bmissile.bmp</icon> 3505 <bundlesize>1</bundlesize> 3506 <cost>1000</cost> 3507 <activationsound>shoot/small.wav</activationsound> 3508 <accessoryaction type='WeaponVelocity'> 3509 <abs>true</abs> 3510 <velocitychange>1.0</velocitychange> 3511 <aimedweapon type='WeaponProjectile'> 3512 <nocreateflame/> 3513 <nocreatesmoke/> 3514 <enginesound>none</enginesound> 3515 <shieldhurtfactor>2.0</shieldhurtfactor> 3516 <projectilemodel type='MilkShape'>data/accessories/weapons/bullet.txt</projectilemodel> 3517 <collisionaction type='WeaponExplosion'> 3518 <nocreatedebris/> 3519 <hurtamount>1.5</hurtamount> 3520 <deform>none</deform> 3521 <size>3</size> 3522 <explosiontexture>cloud00</explosiontexture> 3523 <explosionsound>explosions/bhit.wav</explosionsound> 3524 </collisionaction> 3525 </aimedweapon> 3526 </accessoryaction> 3527 </accessory> 3528 <accessory> 3529 <name>FragShrapnel</name> 3530 <armslevel>6</armslevel> 3531 <maximumnumber>0</maximumnumber> 3532 <accessoryaction type='WeaponAimedUnder'> 3533 <nowarheads>3</nowarheads> 3534 <percentagemiss>15</percentagemiss> 3535 <maxaimdistance>0</maxaimdistance> 3536 <inaccuracy>10</inaccuracy> 3537 <aimedweapon type='WeaponRedirect'> 3538 <habs>false</habs> 3539 <vabs>false</vabs> 3540 <hredirect>0</hredirect> 3541 <vredirect>60</vredirect> 3542 <nextaction type='WeaponVelocity'> 3543 <velocitychange>1.2</velocitychange> 3544 <aimedweapon type='WeaponProjectile'> 3545 <shieldhurtfactor>0.1</shieldhurtfactor> 3546 <enginesound>none</enginesound> 3547 <flamelife>0.2</flamelife> 3548 <smokelife>0.4</smokelife> 3549 <projectilescale>0.33</projectilescale> 3550 <projectilemodel type='ase'> 3551 <mesh>data/accessories/roller.ase</mesh> 3552 <skin>data/accessories/black.bmp</skin> 3553 </projectilemodel> 3554 <timedcollision>0.6</timedcollision> 3555 <collisionaction type='WeaponExplosion'> 3556 <nocreatedebris/> 3557 <hurtamount>0.2</hurtamount> 3558 <deform>none</deform> 3559 <size>8</size> 3560 <explosiontexture>none</explosiontexture> 3561 <explosionsound>explosions/thud.wav</explosionsound> 3562 </collisionaction> 3563 </aimedweapon> 3564 </nextaction> 3565 </aimedweapon> 3566 </accessoryaction> 3567 </accessory> 3568 <accessory> 3569 <name>Frag Grenade</name> 3570 <armslevel>6</armslevel> 3571 <description>Tosses a grenade which bounces once 3572and explodes creating some shrapnel</description> 3573 <icon>grenade.bmp</icon> 3574 <bundlesize>2</bundlesize> 3575 <cost>3000</cost> 3576 <activationsound>shoot/large.wav</activationsound> 3577 <model type='MilkShape'>data/accessories/weapons/grenade.txt</model> 3578 <modelscale>0.8</modelscale> 3579 <accessoryaction type='WeaponProjectile'> 3580 <shieldhurtfactor>0.5</shieldhurtfactor> 3581 <enginesound>none</enginesound> 3582 <nocreateflame/> 3583 <nocreatesmoke/> 3584 <projectilescale>0.8</projectilescale> 3585 <projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel> 3586 <collisionaction type='WeaponMulti'> 3587 <subweapon1 type='WeaponLeapFrog'> 3588 <bounce>0.5</bounce> 3589 <collisionaction type='WeaponVelocity'> 3590 <velocitychange>0.8</velocitychange> 3591 <aimedweapon type='WeaponProjectile'> 3592 <shieldhurtfactor>0.5</shieldhurtfactor> 3593 <enginesound>none</enginesound> 3594 <nocreateflame/> 3595 <nocreatesmoke/> 3596 <projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel> 3597 <collisionaction type='WeaponMulti'> 3598 <subweapon1 type='WeaponExplosion'> 3599 <hurtamount>0</hurtamount> 3600 <deform>down</deform> 3601 <size>4</size> 3602 <explosiontexture>none</explosiontexture> 3603 <explosionsound>none</explosionsound> 3604 </subweapon1> 3605 <subweapon2 type='WeaponExplosion'> 3606 <nocreatedebris/> 3607 <hurtamount>0.8</hurtamount> 3608 <deform>none</deform> 3609 <size>12</size> 3610 <explosiontexture>exp00</explosiontexture> 3611 <explosionsound>explosions/medium.wav</explosionsound> 3612 </subweapon2> 3613 <subweapon3 type='WeaponDelay'> 3614 <delay>0.1</delay> 3615 <delayedweapon type='WeaponRepeat'> 3616 <repeat>3</repeat> 3617 <delay>0.1</delay> 3618 <repeatweapon type='WeaponReference'> 3619 <weapon>FragShrapnel</weapon> 3620 </repeatweapon> 3621 </delayedweapon> 3622 </subweapon3> 3623 </collisionaction> 3624 </aimedweapon> 3625 </collisionaction> 3626 </subweapon1> 3627 <subweapon2 type='WeaponExplosion'> 3628 <noluminance/> 3629 <nocreatedebris/> 3630 <hurtamount>0</hurtamount> 3631 <deform>down</deform> 3632 <size>4</size> 3633 <explosiontexture>cloud00</explosiontexture> 3634 <explosionsound>explosions/thud.wav</explosionsound> 3635 </subweapon2> 3636 </collisionaction> 3637 </accessoryaction> 3638 </accessory> 3639 <accessory> 3640 <name>EMP Grenade</name> 3641 <armslevel>7</armslevel> 3642 <description>A grenade that bounces once then explodes and 3643damages opponents without destroying the landscape. 3644EMPs do more damage to shields than to tanks.</description> 3645 <icon>emp.bmp</icon> 3646 <bundlesize>2</bundlesize> 3647 <cost>3000</cost> 3648 <activationsound>shoot/large.wav</activationsound> 3649 <model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model> 3650 <accessoryaction type='WeaponProjectile'> 3651 <enginesound>none</enginesound> 3652 <nocreateflame/> 3653 <shieldhurtfactor>0.5</shieldhurtfactor> 3654 <projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel> 3655 <collisionaction type='WeaponMulti'> 3656 <subweapon1 type='WeaponLeapFrog'> 3657 <bounce>0.5</bounce> 3658 <collisionaction type='WeaponVelocity'> 3659 <velocitychange>0.8</velocitychange> 3660 <aimedweapon type='WeaponProjectile'> 3661 <enginesound>none</enginesound> 3662 <nocreateflame/> 3663 <nocreatesmoke/> 3664 <shieldhurtfactor>0.5</shieldhurtfactor> 3665 <projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel> 3666 <collisionaction type='WeaponMulti'> 3667 <subweapon1 type='WeaponExplosion'> 3668 <nocreatedebris/> 3669 <onlyhurtshield>true</onlyhurtshield> 3670 <hurtamount>1.0</hurtamount> 3671 <deform>none</deform> 3672 <size>13</size> 3673 <explosiontexture>exp05</explosiontexture> 3674 <explosionsound>explosions/empsmall.wav</explosionsound> 3675 </subweapon1> 3676 <subweapon2 type='WeaponDelay'> 3677 <delay>0.1</delay> 3678 <delayedweapon type='WeaponExplosion'> 3679 <nocreatedebris/> 3680 <nocreatesplash/> 3681 <hurtamount>0.2</hurtamount> 3682 <deform>none</deform> 3683 <size>13</size> 3684 <explosiontexture>none</explosiontexture> 3685 <explosionsound>none</explosionsound> 3686 </delayedweapon> 3687 </subweapon2> 3688 </collisionaction> 3689 </aimedweapon> 3690 </collisionaction> 3691 </subweapon1> 3692 <subweapon2 type='WeaponExplosion'> 3693 <noluminance/> 3694 <nocreatedebris/> 3695 <hurtamount>0</hurtamount> 3696 <deform>down</deform> 3697 <size>4</size> 3698 <explosiontexture>cloud00</explosiontexture> 3699 <explosionsound>explosions/thud.wav</explosionsound> 3700 </subweapon2> 3701 </collisionaction> 3702 </accessoryaction> 3703 </accessory> 3704 <accessory> 3705 <name>Gas Grenade</name> 3706 <armslevel>3</armslevel> 3707 <description>Grenade that releases a cloud of gas which damages 3708opponents. The cloud does less damage as it spreads out.</description> 3709 <icon>gas.bmp</icon> 3710 <bundlesize>1</bundlesize> 3711 <cost>10000</cost> 3712 <activationsound>shoot/large.wav</activationsound> 3713 <model type='MilkShape'>data/accessories/weapons/m7a3.txt</model> 3714 <modelscale>2.0</modelscale> 3715 <accessoryaction type='WeaponProjectile'> 3716 <enginesound>none</enginesound> 3717 <nocreateflame/> 3718 <projectilescale>2.0</projectilescale> 3719 <projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel> 3720 <collisionaction type='WeaponMulti'> 3721 <subweapon1 type='WeaponLeapFrog'> 3722 <bounce>0.5</bounce> 3723 <collisionaction type='WeaponVelocity'> 3724 <velocitychange>0.8</velocitychange> 3725 <aimedweapon type='WeaponProjectile'> 3726 <enginesound>none</enginesound> 3727 <nocreateflame/> 3728 <apexcollision></apexcollision> 3729 <apexnodud/> 3730 <projectilescale>2.0</projectilescale> 3731 <projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel> 3732 <collisionaction type='WeaponMulti'> 3733 <subweapon1 type='WeaponProjectile'> 3734 <enginesound>none</enginesound> 3735 <nocreateflame/> 3736 <projectilescale>2.0</projectilescale> 3737 <projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel> 3738 <collisionaction type='WeaponMulti'> 3739 <subweapon1 type='WeaponDelay'> 3740 <delay>1.25</delay> 3741 <delayedweapon type='WeaponMulti'> 3742 <subweapon1 type='WeaponDelay'> 3743 <delay>1.25</delay> 3744 <delayedweapon type='WeaponMulti'> 3745 <subweapon1 type='WeaponDelay'> 3746 <delay>1.0</delay> 3747 <delayedweapon type='WeaponMulti'> 3748 <subweapon1 type='WeaponDelay'> 3749 <delay>1.0</delay> 3750 <delayedweapon type='WeaponExplosion'> 3751 <nocreatedebris/> 3752 <nocreatesplash/> 3753 <hurtamount>0.15</hurtamount> 3754 <deform>none</deform> 3755 <size>60</size> 3756 <explosiontexture>none</explosiontexture> 3757 <explosionsound>none</explosionsound> 3758 </delayedweapon> 3759 </subweapon1> 3760 <subweapon2 type='WeaponExplosion'> 3761 <nocreatedebris/> 3762 <nocreatesplash/> 3763 <hurtamount>0.2</hurtamount> 3764 <deform>none</deform> 3765 <size>56</size> 3766 <explosiontexture>none</explosiontexture> 3767 <explosionsound>none</explosionsound> 3768 </subweapon2> 3769 </delayedweapon> 3770 </subweapon1> 3771 <subweapon2 type='WeaponExplosion'> 3772 <nocreatedebris/> 3773 <nocreatesplash/> 3774 <hurtamount>0.25</hurtamount> 3775 <deform>none</deform> 3776 <size>48</size> 3777 <explosiontexture>none</explosiontexture> 3778 <explosionsound>none</explosionsound> 3779 </subweapon2> 3780 <subweapon3 type='WeaponExplosion'> 3781 <nocreatedebris/> 3782 <nocreatesplash/> 3783 <noluminance/> 3784 <nowindaffected/> 3785 <minlife>4</minlife> 3786 <maxlife>6</maxlife> 3787 <animate/> 3788 <hurtamount>0</hurtamount> 3789 <deform>none</deform> 3790 <size>8</size> 3791 <explosiontexture>gas00</explosiontexture> 3792 <explosionsound>none</explosionsound> 3793 </subweapon3> 3794 <subweapon4 type='WeaponNapalm'> 3795 <allowunderwater>true</allowunderwater> 3796 <napalmtime>2.1</napalmtime> 3797 <napalmheight>2.0</napalmheight> 3798 <steptime>1.0</steptime> 3799 <hurtsteptime>2.0</hurtsteptime> 3800 <hurtpersecond>0.1</hurtpersecond> 3801 <numberstreams>1</numberstreams> 3802 <effectradius>5</effectradius> 3803 <napalmtexture>gas00-3</napalmtexture> 3804 <napalmsound>none</napalmsound> 3805 </subweapon4> 3806 </delayedweapon> 3807 </subweapon1> 3808 <subweapon2 type='WeaponExplosion'> 3809 <nocreatedebris/> 3810 <nocreatesplash/> 3811 <hurtamount>0.3</hurtamount> 3812 <deform>none</deform> 3813 <size>36</size> 3814 <explosiontexture>none</explosiontexture> 3815 <explosionsound>none</explosionsound> 3816 </subweapon2> 3817 <subweapon3 type='WeaponExplosion'> 3818 <nocreatedebris/> 3819 <nocreatesplash/> 3820 <noluminance/> 3821 <nowindaffected/> 3822 <minlife>4</minlife> 3823 <maxlife>6</maxlife> 3824 <animate/> 3825 <hurtamount>0</hurtamount> 3826 <deform>none</deform> 3827 <size>10</size> 3828 <explosiontexture>gas00</explosiontexture> 3829 <explosionsound>none</explosionsound> 3830 </subweapon3> 3831 <subweapon4 type='WeaponNapalm'> 3832 <allowunderwater>true</allowunderwater> 3833 <napalmtime>2.1</napalmtime> 3834 <napalmheight>2.0</napalmheight> 3835 <steptime>1.0</steptime> 3836 <hurtsteptime>2.0</hurtsteptime> 3837 <hurtpersecond>0.1</hurtpersecond> 3838 <numberstreams>1</numberstreams> 3839 <effectradius>5</effectradius> 3840 <napalmtexture>gas00-3</napalmtexture> 3841 <napalmsound>none</napalmsound> 3842 </subweapon4> 3843 </delayedweapon> 3844 </subweapon1> 3845 <subweapon2 type='WeaponExplosion'> 3846 <nocreatedebris/> 3847 <nocreatesplash/> 3848 <minlife>4</minlife> 3849 <maxlife>6</maxlife> 3850 <hurtamount>0.35</hurtamount> 3851 <deform>none</deform> 3852 <size>24</size> 3853 <explosiontexture>none</explosiontexture> 3854 <explosionsound>none</explosionsound> 3855 </subweapon2> 3856 <subweapon3 type='WeaponExplosion'> 3857 <nocreatedebris/> 3858 <nocreatesplash/> 3859 <noluminance/> 3860 <nowindaffected/> 3861 <minlife>6</minlife> 3862 <maxlife>8</maxlife> 3863 <animate/> 3864 <hurtamount>0</hurtamount> 3865 <deform>none</deform> 3866 <size>12</size> 3867 <explosiontexture>gas00</explosiontexture> 3868 <explosionsound>none</explosionsound> 3869 </subweapon3> 3870 <subweapon4 type='WeaponNapalm'> 3871 <allowunderwater>true</allowunderwater> 3872 <napalmtime>2.1</napalmtime> 3873 <napalmheight>2.0</napalmheight> 3874 <steptime>1.0</steptime> 3875 <hurtsteptime>2.0</hurtsteptime> 3876 <hurtpersecond>0.1</hurtpersecond> 3877 <numberstreams>1</numberstreams> 3878 <effectradius>5</effectradius> 3879 <napalmtexture>gas00-3</napalmtexture> 3880 <napalmsound>none</napalmsound> 3881 </subweapon4> 3882 </collisionaction> 3883 </subweapon1> 3884 <subweapon2 type='WeaponExplosion'> 3885 <nocreatedebris/> 3886 <nocreatesplash/> 3887 <noluminance/> 3888 <nowindaffected/> 3889 <minlife>4</minlife> 3890 <maxlife>6</maxlife> 3891 <animate/> 3892 <hurtamount>0.4</hurtamount> 3893 <deform>none</deform> 3894 <size>8</size> 3895 <explosiontexture>gas00</explosiontexture> 3896 <explosionsound>explosions/gas.wav</explosionsound> 3897 </subweapon2> 3898 </collisionaction> 3899 </aimedweapon> 3900 </collisionaction> 3901 </subweapon1> 3902 <subweapon2 type='WeaponExplosion'> 3903 <nocreatedebris/> 3904 <nocreatesplash/> 3905 <noluminance/> 3906 <nowindaffected/> 3907 <minlife>3</minlife> 3908 <maxlife>6</maxlife> 3909 <animate/> 3910 <hurtamount>0.5</hurtamount> 3911 <deform>down</deform> 3912 <size>6</size> 3913 <explosiontexture>gas00</explosiontexture> 3914 <explosionsound>shoot/flare.wav</explosionsound> 3915 </subweapon2> 3916 </collisionaction> 3917 </accessoryaction> 3918 </accessory> 3919 <accessory> 3920 <name>MirvBomblet</name> 3921 <armslevel>6</armslevel> 3922 <maximumnumber>0</maximumnumber> 3923 <accessoryaction type='WeaponProjectile'> 3924 <projectilescale>0.2</projectilescale> 3925 <projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel> 3926 <collisionaction type='WeaponExplosion'> 3927 <deform>down</deform> 3928 <hurtamount>1.0</hurtamount> 3929 <size>6</size> 3930 <explosionsound>explosions/large.wav</explosionsound> 3931 <explosiontexture>exp04</explosiontexture> 3932 </collisionaction> 3933 </accessoryaction> 3934 </accessory> 3935 <accessory> 3936 <name>Spread MIRV</name> 3937 <armslevel>6</armslevel> 3938 <description>A projectile weapon that on reaching 3939its highest point releases several 3940small warheads. These warheads fan out 3941in a random direction.</description> 3942 <icon>mirv.bmp</icon> 3943 <bundlesize>2</bundlesize> 3944 <cost>5000</cost> 3945 <activationsound>shoot/large.wav</activationsound> 3946 <model type='ase'> 3947 <mesh>data/accessories/clusterbomb.ase</mesh> 3948 <skin>data/accessories/white.bmp</skin> 3949 </model> 3950 <accessoryaction type='WeaponProjectile'> 3951 <apexcollision></apexcollision> 3952 <projectilemodel type='ase'> 3953 <mesh>data/accessories/clusterbomb.ase</mesh> 3954 <skin>data/accessories/white.bmp</skin> 3955 </projectilemodel> 3956 <collisionaction type='WeaponVelocity'> 3957 <abs>false</abs> 3958 <velocitychange>1.0</velocitychange> 3959 <aimedweapon type='WeaponMulti'> 3960 <subweapon1 type='WeaponReference'> 3961 <weapon>MirvBomblet</weapon> 3962 </subweapon1> 3963 <subweapon2 type='WeaponRedirect'> 3964 <habs>false</habs> 3965 <vabs>false</vabs> 3966 <hredirect>7.5</hredirect> 3967 <vredirect>0</vredirect> 3968 <nextaction type='WeaponReference'> 3969 <weapon>MirvBomblet</weapon> 3970 </nextaction> 3971 </subweapon2> 3972 <subweapon3 type='WeaponRedirect'> 3973 <habs>false</habs> 3974 <vabs>false</vabs> 3975 <hredirect>15</hredirect> 3976 <vredirect>0</vredirect> 3977 <nextaction type='WeaponReference'> 3978 <weapon>MirvBomblet</weapon> 3979 </nextaction> 3980 </subweapon3> 3981 <subweapon4 type='WeaponRedirect'> 3982 <habs>false</habs> 3983 <vabs>false</vabs> 3984 <hredirect>-7.5</hredirect> 3985 <vredirect>0</vredirect> 3986 <nextaction type='WeaponReference'> 3987 <weapon>MirvBomblet</weapon> 3988 </nextaction> 3989 </subweapon4> 3990 <subweapon5 type='WeaponRedirect'> 3991 <habs>false</habs> 3992 <vabs>false</vabs> 3993 <hredirect>-15</hredirect> 3994 <vredirect>0</vredirect> 3995 <nextaction type='WeaponReference'> 3996 <weapon>MirvBomblet</weapon> 3997 </nextaction> 3998 </subweapon5> 3999 </aimedweapon> 4000 </collisionaction> 4001 </accessoryaction> 4002 </accessory> 4003 <accessory> 4004 <name>MIRV</name> 4005 <armslevel>6</armslevel> 4006 <description>A projectile weapon that on 4007reaching its highest point releases 4008several small warheads. These warheads 4009fan out in a straight line from the 4010direction of the firer.</description> 4011 <icon>mirv.bmp</icon> 4012 <bundlesize>2</bundlesize> 4013 <cost>5000</cost> 4014 <activationsound>shoot/large.wav</activationsound> 4015 <model type='ase'> 4016 <mesh>data/accessories/clusterbomb.ase</mesh> 4017 <skin>data/accessories/white.bmp</skin> 4018 </model> 4019 <accessoryaction type='WeaponProjectile'> 4020 <apexcollision></apexcollision> 4021 <projectilemodel type='ase'> 4022 <mesh>data/accessories/clusterbomb.ase</mesh> 4023 <skin>data/accessories/white.bmp</skin> 4024 </projectilemodel> 4025 <collisionaction type='WeaponVelocity'> 4026 <abs>false</abs> 4027 <velocitychange>1.0</velocitychange> 4028 <aimedweapon type='WeaponMulti'> 4029 <subweapon1 type='WeaponReference'> 4030 <weapon>MirvBomblet</weapon> 4031 </subweapon1> 4032 <subweapon2 type='WeaponRedirect'> 4033 <habs>false</habs> 4034 <vabs>false</vabs> 4035 <hredirect>0</hredirect> 4036 <vredirect>4</vredirect> 4037 <nextaction type='WeaponReference'> 4038 <weapon>MirvBomblet</weapon> 4039 </nextaction> 4040 </subweapon2> 4041 <subweapon3 type='WeaponRedirect'> 4042 <habs>false</habs> 4043 <vabs>false</vabs> 4044 <hredirect>0</hredirect> 4045 <vredirect>8</vredirect> 4046 <nextaction type='WeaponReference'> 4047 <weapon>MirvBomblet</weapon> 4048 </nextaction> 4049 </subweapon3> 4050 <subweapon4 type='WeaponRedirect'> 4051 <habs>false</habs> 4052 <vabs>false</vabs> 4053 <hredirect>0</hredirect> 4054 <vredirect>-4</vredirect> 4055 <nextaction type='WeaponReference'> 4056 <weapon>MirvBomblet</weapon> 4057 </nextaction> 4058 </subweapon4> 4059 <subweapon5 type='WeaponRedirect'> 4060 <habs>false</habs> 4061 <vabs>false</vabs> 4062 <hredirect>0</hredirect> 4063 <vredirect>-8</vredirect> 4064 <nextaction type='WeaponReference'> 4065 <weapon>MirvBomblet</weapon> 4066 </nextaction> 4067 </subweapon5> 4068 </aimedweapon> 4069 </collisionaction> 4070 </accessoryaction> 4071 </accessory> 4072 <accessory> 4073 <name>MegaBomblet</name> 4074 <armslevel>3</armslevel> 4075 <maximumnumber>0</maximumnumber> 4076 <accessoryaction type='WeaponProjectile'> 4077 <projectilemodel type='MilkShape'>data/accessories/weapons/wobblebomb.txt</projectilemodel> 4078 <collisionaction type='WeaponExplosion'> 4079 <deform>down</deform> 4080 <hurtamount>1.0</hurtamount> 4081 <size>12</size> 4082 <explosionsound>explosions/large.wav</explosionsound> 4083 <explosiontexture>exp04</explosiontexture> 4084 </collisionaction> 4085 </accessoryaction> 4086 </accessory> 4087 <accessory> 4088 <name>Mega MIRV</name> 4089 <armslevel>3</armslevel> 4090 <description>A projectile weapon that on reaching 4091its highest point releases five medium 4092sized warheads in a vertical line.</description> 4093 <icon>mirv.bmp</icon> 4094 <bundlesize>1</bundlesize> 4095 <cost>8000</cost> 4096 <activationsound>shoot/launch.wav</activationsound> 4097 <model type='MilkShape'>data/accessories/weapons/megamirv.txt</model> 4098 <modelscale>3.0</modelscale> 4099 <accessoryaction type='WeaponProjectile'> 4100 <apexcollision></apexcollision> 4101 <projectilescale>3.0</projectilescale> 4102 <projectilemodel type='MilkShape'>data/accessories/weapons/megamirv.txt</projectilemodel> 4103 <collisionaction type='WeaponVelocity'> 4104 <abs>false</abs> 4105 <velocitychange>1.0</velocitychange> 4106 <aimedweapon type='WeaponMulti'> 4107 <subweapon1 type='WeaponReference'> 4108 <weapon>MegaBomblet</weapon> 4109 </subweapon1> 4110 <subweapon2 type='WeaponRedirect'> 4111 <habs>false</habs> 4112 <vabs>false</vabs> 4113 <hredirect>0</hredirect> 4114 <vredirect>4</vredirect> 4115 <nextaction type='WeaponReference'> 4116 <weapon>MegaBomblet</weapon> 4117 </nextaction> 4118 </subweapon2> 4119 <subweapon3 type='WeaponRedirect'> 4120 <habs>false</habs> 4121 <vabs>false</vabs> 4122 <hredirect>0</hredirect> 4123 <vredirect>8</vredirect> 4124 <nextaction type='WeaponReference'> 4125 <weapon>MegaBomblet</weapon> 4126 </nextaction> 4127 </subweapon3> 4128 <subweapon4 type='WeaponRedirect'> 4129 <habs>false</habs> 4130 <vabs>false</vabs> 4131 <hredirect>0</hredirect> 4132 <vredirect>-4</vredirect> 4133 <nextaction type='WeaponReference'> 4134 <weapon>MegaBomblet</weapon> 4135 </nextaction> 4136 </subweapon4> 4137 <subweapon5 type='WeaponRedirect'> 4138 <habs>false</habs> 4139 <vabs>false</vabs> 4140 <hredirect>0</hredirect> 4141 <vredirect>-8</vredirect> 4142 <nextaction type='WeaponReference'> 4143 <weapon>MegaBomblet</weapon> 4144 </nextaction> 4145 </subweapon5> 4146 </aimedweapon> 4147 </collisionaction> 4148 </accessoryaction> 4149 </accessory> 4150 <accessory> 4151 <name>Mega S-MIRV</name> 4152 <armslevel>3</armslevel> 4153 <description>A projectile weapon that on reaching 4154its highest point releases five medium 4155sized warheads in a horizontal line.</description> 4156 <icon>mirv.bmp</icon> 4157 <bundlesize>1</bundlesize> 4158 <cost>8000</cost> 4159 <activationsound>shoot/launch.wav</activationsound> 4160 <model type='MilkShape'>data/accessories/weapons/megamirv.txt</model> 4161 <modelscale>3.0</modelscale> 4162 <accessoryaction type='WeaponProjectile'> 4163 <apexcollision></apexcollision> 4164 <projectilescale>3.0</projectilescale> 4165 <projectilemodel type='MilkShape'>data/accessories/weapons/megamirv.txt</projectilemodel> 4166 <collisionaction type='WeaponVelocity'> 4167 <abs>false</abs> 4168 <velocitychange>1.0</velocitychange> 4169 <aimedweapon type='WeaponMirv'> 4170 <nowarheads>8</nowarheads> 4171 <hspreaddist>0.8</hspreaddist> 4172 <vspreaddist>2.5</vspreaddist> 4173 <aimedweapon type='WeaponReference'> 4174 <weapon>MegaBomblet</weapon> 4175 </aimedweapon> 4176 </aimedweapon> 4177 </collisionaction> 4178 </accessoryaction> 4179 </accessory> 4180 <accessory> 4181 <name>Death's Head</name> 4182 <armslevel>2</armslevel> 4183 <description>A projectile weapon that on 4184reaching its highest point releases 4185many large warheads. These warheads fan 4186out in a random direction.</description> 4187 <icon>dhead.bmp</icon> 4188 <bundlesize>1</bundlesize> 4189 <cost>20000</cost> 4190 <activationsound>shoot/launch.wav</activationsound> 4191 <model type='MilkShape'>data/accessories/icbm/icbm.txt</model> 4192 <modelscale>5</modelscale> 4193 <accessoryaction type='WeaponProjectile'> 4194 <apexcollision></apexcollision> 4195 <projectilescale>5</projectilescale> 4196 <projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel> 4197 <collisionaction type='WeaponMirv'> 4198 <nowarheads>20</nowarheads> 4199 <hspreaddist>1.0</hspreaddist> 4200 <vspreaddist>5.0</vspreaddist> 4201 <aimedweapon type='WeaponProjectile'> 4202 <enginesound>none</enginesound> 4203 <projectilescale>0.5</projectilescale> 4204 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4205 <collisionaction type='WeaponExplosion'> 4206 <deform>down</deform> 4207 <hurtamount>1.0</hurtamount> 4208 <size>18</size> 4209 <createmushroomamount>1.0</createmushroomamount> 4210 <explosionsound>explosions/xlarge.wav</explosionsound> 4211 <explosiontexture>exp04</explosiontexture> 4212 <explosionshake>2.0</explosionshake> 4213 </collisionaction> 4214 </aimedweapon> 4215 </collisionaction> 4216 </accessoryaction> 4217 </accessory> 4218 <accessory> 4219 <name>Apoc Segment</name> 4220 <maximumnumber>0</maximumnumber> 4221 <armslevel>1</armslevel> 4222 <accessoryaction type='WeaponProjectile'> 4223 <apexcollision></apexcollision> 4224 <projectilescale>2</projectilescale> 4225 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4226 <collisionaction type='WeaponMulti'> 4227 <subweapon1 type='WeaponProjectile'> 4228 <shieldhurtfactor>2.0</shieldhurtfactor> 4229 <enginesound>none</enginesound> 4230 <nocreateflame/> 4231 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4232 <collisionaction type='WeaponExplosion'> 4233 <deform>down</deform> 4234 <hurtamount>1.25</hurtamount> 4235 <size>18</size> 4236 <explosionsound>explosions/large.wav</explosionsound> 4237 <explosiontexture>exp04</explosiontexture> 4238 <explosionshake>3.0</explosionshake> 4239 </collisionaction> 4240 </subweapon1> 4241 <subweapon2 type='WeaponExplosion'> 4242 <nocreatedebris/> 4243 <deform>none</deform> 4244 <hurtamount>0</hurtamount> 4245 <size>18</size> 4246 <explosionsound>none</explosionsound> 4247 <explosiontexture>exp04</explosiontexture> 4248 </subweapon2> 4249 <subweapon3 type='WeaponVelocity'> 4250 <velocitychange>0.66</velocitychange> 4251 <aimedweapon type='WeaponProjectile'> 4252 <shieldhurtfactor>2.0</shieldhurtfactor> 4253 <enginesound>none</enginesound> 4254 <nocreateflame/> 4255 <nocreatesmoke/> 4256 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4257 <collisionaction type='WeaponExplosion'> 4258 <deform>down</deform> 4259 <hurtamount>1.25</hurtamount> 4260 <size>16</size> 4261 <explosionsound>none</explosionsound> 4262 <explosiontexture>exp04</explosiontexture> 4263 </collisionaction> 4264 </aimedweapon> 4265 </subweapon3> 4266 <subweapon4 type='WeaponVelocity'> 4267 <velocitychange>0.33</velocitychange> 4268 <aimedweapon type='WeaponProjectile'> 4269 <shieldhurtfactor>2.0</shieldhurtfactor> 4270 <nocreateflame/> 4271 <nocreatesmoke/> 4272 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4273 <collisionaction type='WeaponExplosion'> 4274 <deform>down</deform> 4275 <hurtamount>1.25</hurtamount> 4276 <size>14</size> 4277 <explosionsound>none</explosionsound> 4278 <explosiontexture>exp04</explosiontexture> 4279 </collisionaction> 4280 </aimedweapon> 4281 </subweapon4> 4282 <subweapon5 type='WeaponVelocity'> 4283 <velocitychange>0.0</velocitychange> 4284 <aimedweapon type='WeaponProjectile'> 4285 <shieldhurtfactor>2.0</shieldhurtfactor> 4286 <nocreateflame/> 4287 <nocreatesmoke/> 4288 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4289 <collisionaction type='WeaponExplosion'> 4290 <deform>down</deform> 4291 <hurtamount>1.25</hurtamount> 4292 <size>12</size> 4293 <explosionsound>none</explosionsound> 4294 <explosiontexture>exp04</explosiontexture> 4295 </collisionaction> 4296 </aimedweapon> 4297 </subweapon5> 4298 <subweapon6 type='WeaponSound'> 4299 <sound>data/wav/shoot/flare.wav</sound> 4300 </subweapon6> 4301 </collisionaction> 4302 </accessoryaction> 4303 </accessory> 4304 <accessory> 4305 <name>ApocFlower</name> 4306 <maximumnumber>0</maximumnumber> 4307 <armslevel>1</armslevel> 4308 <accessoryaction type='WeaponMulti'> 4309 <subweapon1 type='WeaponDelay'> 4310 <delay>0.33</delay> 4311 <delayedweapon type='WeaponRedirect'> 4312 <habs>false</habs> 4313 <vabs>true</vabs> 4314 <hredirect>315</hredirect> 4315 <vredirect>45</vredirect> 4316 <nextaction type='WeaponReference'> 4317 <weapon>Apoc Segment</weapon> 4318 </nextaction> 4319 </delayedweapon> 4320 </subweapon1> 4321 <subweapon2 type='WeaponDelay'> 4322 <delay>0.66</delay> 4323 <delayedweapon type='WeaponRedirect'> 4324 <habs>false</habs> 4325 <vabs>true</vabs> 4326 <hredirect>0</hredirect> 4327 <vredirect>45</vredirect> 4328 <nextaction type='WeaponReference'> 4329 <weapon>Apoc Segment</weapon> 4330 </nextaction> 4331 </delayedweapon> 4332 </subweapon2> 4333 <subweapon3 type='WeaponDelay'> 4334 <delay>1.0</delay> 4335 <delayedweapon type='WeaponRedirect'> 4336 <habs>false</habs> 4337 <vabs>true</vabs> 4338 <hredirect>45</hredirect> 4339 <vredirect>45</vredirect> 4340 <nextaction type='WeaponReference'> 4341 <weapon>Apoc Segment</weapon> 4342 </nextaction> 4343 </delayedweapon> 4344 </subweapon3> 4345 <subweapon4 type='WeaponDelay'> 4346 <delay>1.33</delay> 4347 <delayedweapon type='WeaponRedirect'> 4348 <habs>false</habs> 4349 <vabs>true</vabs> 4350 <hredirect>90</hredirect> 4351 <vredirect>45</vredirect> 4352 <nextaction type='WeaponReference'> 4353 <weapon>Apoc Segment</weapon> 4354 </nextaction> 4355 </delayedweapon> 4356 </subweapon4> 4357 <subweapon5 type='WeaponDelay'> 4358 <delay>1.66</delay> 4359 <delayedweapon type='WeaponRedirect'> 4360 <habs>false</habs> 4361 <vabs>true</vabs> 4362 <hredirect>135</hredirect> 4363 <vredirect>45</vredirect> 4364 <nextaction type='WeaponReference'> 4365 <weapon>Apoc Segment</weapon> 4366 </nextaction> 4367 </delayedweapon> 4368 </subweapon5> 4369 <subweapon6 type='WeaponDelay'> 4370 <delay>2.0</delay> 4371 <delayedweapon type='WeaponRedirect'> 4372 <habs>false</habs> 4373 <vabs>true</vabs> 4374 <hredirect>180</hredirect> 4375 <vredirect>45</vredirect> 4376 <nextaction type='WeaponReference'> 4377 <weapon>Apoc Segment</weapon> 4378 </nextaction> 4379 </delayedweapon> 4380 </subweapon6> 4381 <subweapon7 type='WeaponDelay'> 4382 <delay>2.33</delay> 4383 <delayedweapon type='WeaponRedirect'> 4384 <habs>false</habs> 4385 <vabs>true</vabs> 4386 <hredirect>225</hredirect> 4387 <vredirect>45</vredirect> 4388 <nextaction type='WeaponReference'> 4389 <weapon>Apoc Segment</weapon> 4390 </nextaction> 4391 </delayedweapon> 4392 </subweapon7> 4393 <subweapon8 type='WeaponDelay'> 4394 <delay>2.66</delay> 4395 <delayedweapon type='WeaponRedirect'> 4396 <habs>false</habs> 4397 <vabs>true</vabs> 4398 <hredirect>270</hredirect> 4399 <vredirect>45</vredirect> 4400 <nextaction type='WeaponReference'> 4401 <weapon>Apoc Segment</weapon> 4402 </nextaction> 4403 </delayedweapon> 4404 </subweapon8> 4405 <subweapon9 type='WeaponVelocity'> 4406 <velocitychange>0.0</velocitychange> 4407 <aimedweapon type='WeaponProjectile'> 4408 <enginesound>none</enginesound> 4409 <nocreateflame/> 4410 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4411 <collisionaction type='WeaponExplosion'> 4412 <deform>down</deform> 4413 <hurtamount>1.2</hurtamount> 4414 <size>24</size> 4415 <explosionsound>explosions/xlarge.wav</explosionsound> 4416 <explosiontexture>exp04</explosiontexture> 4417 <explosionshake>2.0</explosionshake> 4418 </collisionaction> 4419 </aimedweapon> 4420 </subweapon9> 4421 </accessoryaction> 4422 </accessory> 4423 <accessory> 4424 <name>Apocalypse</name> 4425 <armslevel>1</armslevel> 4426 <description>A projectile weapon that on reaching 4427its highest point releases many medium 4428sized nuclear warheads in different directions. 4429Higher shot = more spread, lower = less spread</description> 4430 <icon>apoc.bmp</icon> 4431 <bundlesize>1</bundlesize> 4432 <cost>50000</cost> 4433 <activationsound>shoot/launch.wav</activationsound> 4434 <model type='MilkShape'>data/accessories/icbm/icbm.txt</model> 4435 <modelscale>8</modelscale> 4436 <accessoryaction type='WeaponProjectile'> 4437 <apexcollision></apexcollision> 4438 <projectilescale>8</projectilescale> 4439 <projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel> 4440 <collisionaction type='WeaponMulti'> 4441 <subweapon1 type='WeaponExplosion'> 4442 <nocreatedebris/> 4443 <deform>none</deform> 4444 <hurtamount>0</hurtamount> 4445 <size>24</size> 4446 <explosionsound>explosions/xlarge.wav</explosionsound> 4447 <explosiontexture>exp04</explosiontexture> 4448 </subweapon1> 4449 <subweapon2 type='WeaponAimedUnder'> 4450 <nowarheads>1</nowarheads> 4451 <inaccuracy>0</inaccuracy> 4452 <percentagemiss>0</percentagemiss> 4453 <maxaimdistance>50</maxaimdistance> 4454 <aimedweapon type='WeaponVelocity'> 4455 <velocitychange>0.3</velocitychange> 4456 <aimedweapon type='WeaponMulti'> 4457 <subweapon1 type='WeaponReference'> 4458 <weapon>ApocFlower</weapon> 4459 </subweapon1> 4460 <subweapon2 type='WeaponDelay'> 4461 <delay>2.66</delay> 4462 <delayedweapon type='WeaponRedirect'> 4463 <habs>false</habs> 4464 <vabs>false</vabs> 4465 <hredirect>22.5</hredirect> 4466 <vredirect>0</vredirect> 4467 <nextaction type='WeaponReference'> 4468 <weapon>ApocFlower</weapon> 4469 </nextaction> 4470 </delayedweapon> 4471 </subweapon2> 4472 </aimedweapon> 4473 </aimedweapon> 4474 </subweapon2> 4475 <!-- Clouds --> 4476 <subweapon3 type='WeaponMulti'> 4477 <subweapon1 type='WeaponReference'> 4478 <weapon>Clouds-Red</weapon> 4479 </subweapon1> 4480 <subweapon2 type='WeaponDelay'> 4481 <delay>3.0</delay> 4482 <delayedweapon type='WeaponReference'> 4483 <weapon>Clouds-Red</weapon> 4484 </delayedweapon> 4485 </subweapon2> 4486 </subweapon3> 4487 </collisionaction> 4488 </accessoryaction> 4489 </accessory> 4490 <accessory> 4491 <name>Dmsday Segment</name> 4492 <maximumnumber>0</maximumnumber> 4493 <armslevel>0</armslevel> 4494 <accessoryaction type='WeaponProjectile'> 4495 <apexcollision></apexcollision> 4496 <projectilescale>3</projectilescale> 4497 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4498 <collisionaction type='WeaponMulti'> 4499 <subweapon1 type='WeaponProjectile'> 4500 <shieldhurtfactor>2.0</shieldhurtfactor> 4501 <enginesound>none</enginesound> 4502 <nocreateflame/> 4503 <projectilescale>2</projectilescale> 4504 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4505 <collisionaction type='WeaponExplosion'> 4506 <deform>down</deform> 4507 <hurtamount>1.25</hurtamount> 4508 <size>32</size> 4509 <explosionsound>explosions/large.wav</explosionsound> 4510 <explosiontexture>exp04</explosiontexture> 4511 <explosionshake>4.0</explosionshake> 4512 </collisionaction> 4513 </subweapon1> 4514 <subweapon2 type='WeaponExplosion'> 4515 <nocreatedebris/> 4516 <deform>none</deform> 4517 <hurtamount>0</hurtamount> 4518 <size>18</size> 4519 <explosionsound>none</explosionsound> 4520 <explosiontexture>exp04</explosiontexture> 4521 </subweapon2> 4522 <subweapon3 type='WeaponVelocity'> 4523 <velocitychange>0.8</velocitychange> 4524 <aimedweapon type='WeaponProjectile'> 4525 <shieldhurtfactor>2.0</shieldhurtfactor> 4526 <enginesound>none</enginesound> 4527 <nocreateflame/> 4528 <nocreatesmoke/> 4529 <projectilescale>1.75</projectilescale> 4530 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4531 <collisionaction type='WeaponExplosion'> 4532 <deform>down</deform> 4533 <hurtamount>1.25</hurtamount> 4534 <size>24</size> 4535 <explosionsound>none</explosionsound> 4536 <explosiontexture>exp04</explosiontexture> 4537 </collisionaction> 4538 </aimedweapon> 4539 </subweapon3> 4540 <subweapon4 type='WeaponVelocity'> 4541 <velocitychange>0.5</velocitychange> 4542 <aimedweapon type='WeaponProjectile'> 4543 <shieldhurtfactor>2.0</shieldhurtfactor> 4544 <enginesound>none</enginesound> 4545 <nocreateflame/> 4546 <nocreatesmoke/> 4547 <projectilescale>1.5</projectilescale> 4548 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4549 <collisionaction type='WeaponExplosion'> 4550 <deform>down</deform> 4551 <hurtamount>1.25</hurtamount> 4552 <size>20</size> 4553 <explosionsound>none</explosionsound> 4554 <explosiontexture>exp04</explosiontexture> 4555 </collisionaction> 4556 </aimedweapon> 4557 </subweapon4> 4558 <subweapon5 type='WeaponVelocity'> 4559 <velocitychange>0.2</velocitychange> 4560 <aimedweapon type='WeaponProjectile'> 4561 <shieldhurtfactor>2.0</shieldhurtfactor> 4562 <enginesound>none</enginesound> 4563 <nocreateflame/> 4564 <nocreatesmoke/> 4565 <projectilescale>1.25</projectilescale> 4566 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4567 <collisionaction type='WeaponExplosion'> 4568 <deform>down</deform> 4569 <hurtamount>1.25</hurtamount> 4570 <size>16</size> 4571 <explosionsound>none</explosionsound> 4572 <explosiontexture>exp04</explosiontexture> 4573 </collisionaction> 4574 </aimedweapon> 4575 </subweapon5> 4576 <subweapon6 type='WeaponVelocity'> 4577 <velocitychange>0.0</velocitychange> 4578 <aimedweapon type='WeaponProjectile'> 4579 <shieldhurtfactor>2.0</shieldhurtfactor> 4580 <enginesound>none</enginesound> 4581 <nocreateflame/> 4582 <nocreatesmoke/> 4583 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4584 <collisionaction type='WeaponExplosion'> 4585 <deform>down</deform> 4586 <hurtamount>1.25</hurtamount> 4587 <size>12</size> 4588 <explosionsound>none</explosionsound> 4589 <explosiontexture>exp04</explosiontexture> 4590 </collisionaction> 4591 </aimedweapon> 4592 </subweapon6> 4593 <subweapon7 type='WeaponSound'> 4594 <sound>data/wav/shoot/flare.wav</sound> 4595 </subweapon7> 4596 </collisionaction> 4597 </accessoryaction> 4598 </accessory> 4599 <accessory> 4600 <name>DmsdayFlower</name> 4601 <maximumnumber>0</maximumnumber> 4602 <armslevel>0</armslevel> 4603 <accessoryaction type='WeaponMulti'> 4604 <subweapon1 type='WeaponDelay'> 4605 <delay>0.5</delay> 4606 <delayedweapon type='WeaponRedirect'> 4607 <habs>false</habs> 4608 <vabs>true</vabs> 4609 <hredirect>315</hredirect> 4610 <vredirect>45</vredirect> 4611 <nextaction type='WeaponReference'> 4612 <weapon>Dmsday Segment</weapon> 4613 </nextaction> 4614 </delayedweapon> 4615 </subweapon1> 4616 <subweapon2 type='WeaponDelay'> 4617 <delay>1.0</delay> 4618 <delayedweapon type='WeaponRedirect'> 4619 <habs>false</habs> 4620 <vabs>true</vabs> 4621 <hredirect>0</hredirect> 4622 <vredirect>45</vredirect> 4623 <nextaction type='WeaponReference'> 4624 <weapon>Dmsday Segment</weapon> 4625 </nextaction> 4626 </delayedweapon> 4627 </subweapon2> 4628 <subweapon3 type='WeaponDelay'> 4629 <delay>1.5</delay> 4630 <delayedweapon type='WeaponRedirect'> 4631 <habs>false</habs> 4632 <vabs>true</vabs> 4633 <hredirect>45</hredirect> 4634 <vredirect>45</vredirect> 4635 <nextaction type='WeaponReference'> 4636 <weapon>Dmsday Segment</weapon> 4637 </nextaction> 4638 </delayedweapon> 4639 </subweapon3> 4640 <subweapon4 type='WeaponDelay'> 4641 <delay>2.0</delay> 4642 <delayedweapon type='WeaponRedirect'> 4643 <habs>false</habs> 4644 <vabs>true</vabs> 4645 <hredirect>90</hredirect> 4646 <vredirect>45</vredirect> 4647 <nextaction type='WeaponReference'> 4648 <weapon>Dmsday Segment</weapon> 4649 </nextaction> 4650 </delayedweapon> 4651 </subweapon4> 4652 <subweapon5 type='WeaponDelay'> 4653 <delay>2.5</delay> 4654 <delayedweapon type='WeaponRedirect'> 4655 <habs>false</habs> 4656 <vabs>true</vabs> 4657 <hredirect>135</hredirect> 4658 <vredirect>45</vredirect> 4659 <nextaction type='WeaponReference'> 4660 <weapon>Dmsday Segment</weapon> 4661 </nextaction> 4662 </delayedweapon> 4663 </subweapon5> 4664 <subweapon6 type='WeaponDelay'> 4665 <delay>3.0</delay> 4666 <delayedweapon type='WeaponRedirect'> 4667 <habs>false</habs> 4668 <vabs>true</vabs> 4669 <hredirect>180</hredirect> 4670 <vredirect>45</vredirect> 4671 <nextaction type='WeaponReference'> 4672 <weapon>Dmsday Segment</weapon> 4673 </nextaction> 4674 </delayedweapon> 4675 </subweapon6> 4676 <subweapon7 type='WeaponDelay'> 4677 <delay>3.5</delay> 4678 <delayedweapon type='WeaponRedirect'> 4679 <habs>false</habs> 4680 <vabs>true</vabs> 4681 <hredirect>225</hredirect> 4682 <vredirect>45</vredirect> 4683 <nextaction type='WeaponReference'> 4684 <weapon>Dmsday Segment</weapon> 4685 </nextaction> 4686 </delayedweapon> 4687 </subweapon7> 4688 <subweapon8 type='WeaponDelay'> 4689 <delay>4.0</delay> 4690 <delayedweapon type='WeaponRedirect'> 4691 <habs>false</habs> 4692 <vabs>true</vabs> 4693 <hredirect>270</hredirect> 4694 <vredirect>45</vredirect> 4695 <nextaction type='WeaponReference'> 4696 <weapon>Dmsday Segment</weapon> 4697 </nextaction> 4698 </delayedweapon> 4699 </subweapon8> 4700 <subweapon9 type='WeaponVelocity'> 4701 <velocitychange>0.0</velocitychange> 4702 <aimedweapon type='WeaponProjectile'> 4703 <enginesound>none</enginesound> 4704 <nocreateflame/> 4705 <projectilescale>2</projectilescale> 4706 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4707 <collisionaction type='WeaponExplosion'> 4708 <deform>down</deform> 4709 <hurtamount>1.25</hurtamount> 4710 <size>32</size> 4711 <explosionsound>explosions/xlarge.wav</explosionsound> 4712 <explosiontexture>exp04</explosiontexture> 4713 <explosionshake>2.0</explosionshake> 4714 </collisionaction> 4715 </aimedweapon> 4716 </subweapon9> 4717 </accessoryaction> 4718 </accessory> 4719 <accessory> 4720 <name>Dmsday Device</name> 4721 <armslevel>0</armslevel> 4722 <description>Detonates at the peak of the projectile's 4723arc and rains massive destruction upon the field. 4724Higher shot = more spread, lower = less spread</description> 4725 <icon>apoc.bmp</icon> 4726 <bundlesize>1</bundlesize> 4727 <cost>100000</cost> 4728 <activationsound>shoot/launch.wav</activationsound> 4729 <model type='MilkShape'>data/accessories/icbm/icbm.txt</model> 4730 <modelscale>12</modelscale> 4731 <accessoryaction type='WeaponProjectile'> 4732 <apexcollision></apexcollision> 4733 <projectilescale>12</projectilescale> 4734 <projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel> 4735 <collisionaction type='WeaponMulti'> 4736 <subweapon1 type='WeaponExplosion'> 4737 <nocreatedebris/> 4738 <deform>none</deform> 4739 <hurtamount>0</hurtamount> 4740 <size>24</size> 4741 <explosionshake>4.0</explosionshake> 4742 <explosionsound>explosions/xlarge.wav</explosionsound> 4743 <explosiontexture>exp04</explosiontexture> 4744 </subweapon1> 4745 <subweapon2 type='WeaponAimedUnder'> 4746 <nowarheads>1</nowarheads> 4747 <inaccuracy>0</inaccuracy> 4748 <percentagemiss>0</percentagemiss> 4749 <maxaimdistance>60</maxaimdistance> 4750 <aimedweapon type='WeaponVelocity'> 4751 <velocitychange>0.5</velocitychange> 4752 <aimedweapon type='WeaponMulti'> 4753 <subweapon1 type='WeaponReference'> 4754 <weapon>DmsdayFlower</weapon> 4755 </subweapon1> 4756 <subweapon2 type='WeaponDelay'> 4757 <delay>4.0</delay> 4758 <delayedweapon type='WeaponRedirect'> 4759 <habs>false</habs> 4760 <vabs>false</vabs> 4761 <hredirect>22.5</hredirect> 4762 <vredirect>0</vredirect> 4763 <nextaction type='WeaponReference'> 4764 <weapon>DmsdayFlower</weapon> 4765 </nextaction> 4766 </delayedweapon> 4767 </subweapon2> 4768 </aimedweapon> 4769 </aimedweapon> 4770 </subweapon2> 4771 <!-- Clouds --> 4772 <subweapon3 type='WeaponMulti'> 4773 <subweapon1 type='WeaponReference'> 4774 <weapon>Clouds-Red</weapon> 4775 </subweapon1> 4776 <subweapon2 type='WeaponDelay'> 4777 <delay>3.0</delay> 4778 <delayedweapon type='WeaponReference'> 4779 <weapon>Clouds-Red</weapon> 4780 </delayedweapon> 4781 </subweapon2> 4782 <subweapon3 type='WeaponDelay'> 4783 <delay>6.0</delay> 4784 <delayedweapon type='WeaponReference'> 4785 <weapon>Clouds-Red</weapon> 4786 </delayedweapon> 4787 </subweapon3> 4788 <subweapon4 type='WeaponDelay'> 4789 <delay>9.0</delay> 4790 <delayedweapon type='WeaponReference'> 4791 <weapon>Clouds-Red</weapon> 4792 </delayedweapon> 4793 </subweapon4> 4794 <subweapon5 type='WeaponDelay'> 4795 <delay>1.5</delay> 4796 <delayedweapon type='WeaponAimedOver'> 4797 <nowarheads>2</nowarheads> 4798 <percentagemiss>99</percentagemiss> 4799 <maxaimdistance>0</maxaimdistance> 4800 <inaccuracy>99</inaccuracy> 4801 <aimedweapon type='WeaponRedirect'> 4802 <habs>false</habs> 4803 <vabs>true</vabs> 4804 <hredirect>0</hredirect> 4805 <vredirect>90</vredirect> 4806 <nextaction type='WeaponTranslate'> 4807 <translatedist>25</translatedist> 4808 <nextaction type='WeaponReference'> 4809 <weapon>Clouds-Red</weapon> 4810 </nextaction> 4811 </nextaction> 4812 </aimedweapon> 4813 </delayedweapon> 4814 </subweapon5> 4815 <subweapon6 type='WeaponDelay'> 4816 <delay>4.5</delay> 4817 <delayedweapon type='WeaponAimedOver'> 4818 <nowarheads>2</nowarheads> 4819 <percentagemiss>99</percentagemiss> 4820 <maxaimdistance>0</maxaimdistance> 4821 <inaccuracy>99</inaccuracy> 4822 <aimedweapon type='WeaponRedirect'> 4823 <habs>false</habs> 4824 <vabs>true</vabs> 4825 <hredirect>0</hredirect> 4826 <vredirect>90</vredirect> 4827 <nextaction type='WeaponTranslate'> 4828 <translatedist>25</translatedist> 4829 <nextaction type='WeaponReference'> 4830 <weapon>Clouds-Red</weapon> 4831 </nextaction> 4832 </nextaction> 4833 </aimedweapon> 4834 </delayedweapon> 4835 </subweapon6> 4836 <subweapon7 type='WeaponDelay'> 4837 <delay>7.5</delay> 4838 <delayedweapon type='WeaponAimedOver'> 4839 <nowarheads>2</nowarheads> 4840 <percentagemiss>99</percentagemiss> 4841 <maxaimdistance>0</maxaimdistance> 4842 <inaccuracy>99</inaccuracy> 4843 <aimedweapon type='WeaponRedirect'> 4844 <habs>false</habs> 4845 <vabs>true</vabs> 4846 <hredirect>0</hredirect> 4847 <vredirect>90</vredirect> 4848 <nextaction type='WeaponTranslate'> 4849 <translatedist>25</translatedist> 4850 <nextaction type='WeaponReference'> 4851 <weapon>Clouds-Red</weapon> 4852 </nextaction> 4853 </nextaction> 4854 </aimedweapon> 4855 </delayedweapon> 4856 </subweapon7> 4857 </subweapon3> 4858 </collisionaction> 4859 </accessoryaction> 4860 </accessory> 4861 <accessory> 4862 <name>Strange Segment</name> 4863 <maximumnumber>0</maximumnumber> 4864 <armslevel>0</armslevel> 4865 <accessoryaction type='WeaponProjectile'> 4866 <apexcollision></apexcollision> 4867 <projectilescale>3</projectilescale> 4868 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4869 <collisionaction type='WeaponMulti'> 4870 <subweapon1 type='WeaponProjectile'> 4871 <shieldhurtfactor>2.0</shieldhurtfactor> 4872 <enginesound>none</enginesound> 4873 <nocreateflame/> 4874 <projectilescale>2</projectilescale> 4875 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4876 <collisionaction type='WeaponExplosion'> 4877 <deform>down</deform> 4878 <hurtamount>1.25</hurtamount> 4879 <size>28</size> 4880 <explosionsound>explosions/large.wav</explosionsound> 4881 <explosiontexture>exp04</explosiontexture> 4882 <explosionshake>4.0</explosionshake> 4883 </collisionaction> 4884 </subweapon1> 4885 <subweapon2 type='WeaponExplosion'> 4886 <nocreatedebris/> 4887 <deform>none</deform> 4888 <hurtamount>0</hurtamount> 4889 <size>18</size> 4890 <explosionsound>none</explosionsound> 4891 <explosiontexture>exp04</explosiontexture> 4892 </subweapon2> 4893 <subweapon3 type='WeaponVelocity'> 4894 <velocitychange>0.8</velocitychange> 4895 <aimedweapon type='WeaponProjectile'> 4896 <shieldhurtfactor>2.0</shieldhurtfactor> 4897 <enginesound>none</enginesound> 4898 <nocreateflame/> 4899 <nocreatesmoke/> 4900 <projectilescale>1.75</projectilescale> 4901 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4902 <collisionaction type='WeaponMulti'> 4903 <subweapon1 type='WeaponExplosion'> 4904 <deform>down</deform> 4905 <hurtamount>1.25</hurtamount> 4906 <size>24</size> 4907 <explosionsound>none</explosionsound> 4908 <explosiontexture>exp04</explosiontexture> 4909 </subweapon1> 4910 <subweapon2 type='WeaponAimedOver'> 4911 <nowarheads>2</nowarheads> 4912 <percentagemiss>0</percentagemiss> 4913 <maxaimdistance>50</maxaimdistance> 4914 <inaccuracy>0</inaccuracy> 4915 <aimedweapon type='WeaponProjectile'> 4916 <enginesound>none</enginesound> 4917 <nocreateflame/> 4918 <projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel> 4919 <collisionaction type='WeaponExplosion'> 4920 <deform>down</deform> 4921 <hurtamount>1.0</hurtamount> 4922 <size>18</size> 4923 <explosionsound>explosions/large.wav</explosionsound> 4924 <explosiontexture>exp04</explosiontexture> 4925 </collisionaction> 4926 </aimedweapon> 4927 </subweapon2> 4928 </collisionaction> 4929 </aimedweapon> 4930 </subweapon3> 4931 <subweapon4 type='WeaponVelocity'> 4932 <velocitychange>0.5</velocitychange> 4933 <aimedweapon type='WeaponProjectile'> 4934 <shieldhurtfactor>2.0</shieldhurtfactor> 4935 <enginesound>none</enginesound> 4936 <nocreateflame/> 4937 <nocreatesmoke/> 4938 <projectilescale>1.5</projectilescale> 4939 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4940 <collisionaction type='WeaponExplosion'> 4941 <deform>down</deform> 4942 <hurtamount>1.25</hurtamount> 4943 <size>20</size> 4944 <explosionsound>none</explosionsound> 4945 <explosiontexture>exp04</explosiontexture> 4946 </collisionaction> 4947 </aimedweapon> 4948 </subweapon4> 4949 <subweapon5 type='WeaponVelocity'> 4950 <velocitychange>0.2</velocitychange> 4951 <aimedweapon type='WeaponProjectile'> 4952 <shieldhurtfactor>2.0</shieldhurtfactor> 4953 <enginesound>none</enginesound> 4954 <nocreateflame/> 4955 <nocreatesmoke/> 4956 <projectilescale>1.25</projectilescale> 4957 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4958 <collisionaction type='WeaponExplosion'> 4959 <deform>down</deform> 4960 <hurtamount>1.25</hurtamount> 4961 <size>16</size> 4962 <explosionsound>none</explosionsound> 4963 <explosiontexture>exp04</explosiontexture> 4964 </collisionaction> 4965 </aimedweapon> 4966 </subweapon5> 4967 <subweapon6 type='WeaponVelocity'> 4968 <velocitychange>0.0</velocitychange> 4969 <aimedweapon type='WeaponProjectile'> 4970 <shieldhurtfactor>2.0</shieldhurtfactor> 4971 <enginesound>none</enginesound> 4972 <nocreateflame/> 4973 <nocreatesmoke/> 4974 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 4975 <collisionaction type='WeaponMulti'> 4976 <subweapon1 type='WeaponExplosion'> 4977 <deform>down</deform> 4978 <hurtamount>1.25</hurtamount> 4979 <size>12</size> 4980 <explosionsound>none</explosionsound> 4981 <explosiontexture>exp04</explosiontexture> 4982 </subweapon1> 4983 <subweapon2 type='WeaponAimedOver'> 4984 <nowarheads>2</nowarheads> 4985 <percentagemiss>0</percentagemiss> 4986 <maxaimdistance>50</maxaimdistance> 4987 <inaccuracy>0</inaccuracy> 4988 <aimedweapon type='WeaponProjectile'> 4989 <enginesound>none</enginesound> 4990 <nocreateflame/> 4991 <nocreatesmoke/> 4992 <projectilemodel type='MilkShape'>data/accessories/fatman/fatman.txt</projectilemodel> 4993 <collisionaction type='WeaponExplosion'> 4994 <deform>down</deform> 4995 <hurtamount>1.0</hurtamount> 4996 <size>18</size> 4997 <explosionsound>explosions/large.wav</explosionsound> 4998 <explosiontexture>exp04</explosiontexture> 4999 </collisionaction> 5000 </aimedweapon> 5001 </subweapon2> 5002 </collisionaction> 5003 </aimedweapon> 5004 </subweapon6> 5005 <subweapon7 type='WeaponSound'> 5006 <sound>data/wav/shoot/flare.wav</sound> 5007 </subweapon7> 5008 </collisionaction> 5009 </accessoryaction> 5010 </accessory> 5011 <accessory> 5012 <name>StrangeFlower</name> 5013 <maximumnumber>0</maximumnumber> 5014 <armslevel>0</armslevel> 5015 <accessoryaction type='WeaponMulti'> 5016 <subweapon1 type='WeaponDelay'> 5017 <delay>0.5</delay> 5018 <delayedweapon type='WeaponRedirect'> 5019 <habs>false</habs> 5020 <vabs>true</vabs> 5021 <hredirect>315</hredirect> 5022 <vredirect>45</vredirect> 5023 <nextaction type='WeaponReference'> 5024 <weapon>Strange Segment</weapon> 5025 </nextaction> 5026 </delayedweapon> 5027 </subweapon1> 5028 <subweapon2 type='WeaponDelay'> 5029 <delay>1.0</delay> 5030 <delayedweapon type='WeaponRedirect'> 5031 <habs>false</habs> 5032 <vabs>true</vabs> 5033 <hredirect>0</hredirect> 5034 <vredirect>45</vredirect> 5035 <nextaction type='WeaponReference'> 5036 <weapon>Strange Segment</weapon> 5037 </nextaction> 5038 </delayedweapon> 5039 </subweapon2> 5040 <subweapon3 type='WeaponDelay'> 5041 <delay>1.5</delay> 5042 <delayedweapon type='WeaponRedirect'> 5043 <habs>false</habs> 5044 <vabs>true</vabs> 5045 <hredirect>45</hredirect> 5046 <vredirect>45</vredirect> 5047 <nextaction type='WeaponReference'> 5048 <weapon>Strange Segment</weapon> 5049 </nextaction> 5050 </delayedweapon> 5051 </subweapon3> 5052 <subweapon4 type='WeaponDelay'> 5053 <delay>2.0</delay> 5054 <delayedweapon type='WeaponRedirect'> 5055 <habs>false</habs> 5056 <vabs>true</vabs> 5057 <hredirect>90</hredirect> 5058 <vredirect>45</vredirect> 5059 <nextaction type='WeaponReference'> 5060 <weapon>Strange Segment</weapon> 5061 </nextaction> 5062 </delayedweapon> 5063 </subweapon4> 5064 <subweapon5 type='WeaponDelay'> 5065 <delay>2.5</delay> 5066 <delayedweapon type='WeaponRedirect'> 5067 <habs>false</habs> 5068 <vabs>true</vabs> 5069 <hredirect>135</hredirect> 5070 <vredirect>45</vredirect> 5071 <nextaction type='WeaponReference'> 5072 <weapon>Strange Segment</weapon> 5073 </nextaction> 5074 </delayedweapon> 5075 </subweapon5> 5076 <subweapon6 type='WeaponDelay'> 5077 <delay>3.0</delay> 5078 <delayedweapon type='WeaponRedirect'> 5079 <habs>false</habs> 5080 <vabs>true</vabs> 5081 <hredirect>180</hredirect> 5082 <vredirect>45</vredirect> 5083 <nextaction type='WeaponReference'> 5084 <weapon>Strange Segment</weapon> 5085 </nextaction> 5086 </delayedweapon> 5087 </subweapon6> 5088 <subweapon7 type='WeaponDelay'> 5089 <delay>3.5</delay> 5090 <delayedweapon type='WeaponRedirect'> 5091 <habs>false</habs> 5092 <vabs>true</vabs> 5093 <hredirect>225</hredirect> 5094 <vredirect>45</vredirect> 5095 <nextaction type='WeaponReference'> 5096 <weapon>Strange Segment</weapon> 5097 </nextaction> 5098 </delayedweapon> 5099 </subweapon7> 5100 <subweapon8 type='WeaponDelay'> 5101 <delay>4.0</delay> 5102 <delayedweapon type='WeaponRedirect'> 5103 <habs>false</habs> 5104 <vabs>true</vabs> 5105 <hredirect>270</hredirect> 5106 <vredirect>45</vredirect> 5107 <nextaction type='WeaponReference'> 5108 <weapon>Strange Segment</weapon> 5109 </nextaction> 5110 </delayedweapon> 5111 </subweapon8> 5112 <subweapon9 type='WeaponVelocity'> 5113 <velocitychange>0.0</velocitychange> 5114 <aimedweapon type='WeaponProjectile'> 5115 <enginesound>none</enginesound> 5116 <nocreateflame/> 5117 <projectilescale>2.5</projectilescale> 5118 <projectilemodel type='MilkShape'>data/accessories/mirvwarhead/mirvwarhead.txt</projectilemodel> 5119 <collisionaction type='WeaponExplosion'> 5120 <deform>down</deform> 5121 <hurtamount>1.2</hurtamount> 5122 <size>36</size> 5123 <explosionsound>explosions/xlarge.wav</explosionsound> 5124 <explosiontexture>exp04</explosiontexture> 5125 <explosionshake>2.0</explosionshake> 5126 </collisionaction> 5127 </aimedweapon> 5128 </subweapon9> 5129 </accessoryaction> 5130 </accessory> 5131 <accessory> 5132 <name>StrangeBolt</name> 5133 <armslevel>0</armslevel> 5134 <maximumnumber>0</maximumnumber> 5135 <accessoryaction type='WeaponLightning'> 5136 <conelength>40</conelength> 5137 <seglength>5</seglength> 5138 <segvar>3</segvar> 5139 <size>6</size> 5140 <sizevar>-1</sizevar> 5141 <minsize>0.1</minsize> 5142 <splitprob>0.15</splitprob> 5143 <splitvar>0.02</splitvar> 5144 <deathprob>0.03</deathprob> 5145 <derivangle>0.5</derivangle> 5146 <anglevar>0.94</anglevar> 5147 <totaltime>3</totaltime> 5148 <seghurt>0</seghurt> 5149 <seghurtradius>2</seghurtradius> 5150 <sound>none</sound> 5151 </accessoryaction> 5152 </accessory> 5153 <accessory> 5154 <name>Lightning Clouds</name> 5155 <armslevel>0</armslevel> 5156 <maximumnumber>0</maximumnumber> 5157 <accessoryaction type='WeaponAimedOver'> 5158 <nowarheads>2</nowarheads> 5159 <percentagemiss>99</percentagemiss> 5160 <maxaimdistance>0</maxaimdistance> 5161 <inaccuracy>99</inaccuracy> 5162 <aimedweapon type='WeaponRedirect'> 5163 <habs>false</habs> 5164 <vabs>true</vabs> 5165 <hredirect>0</hredirect> 5166 <vredirect>90</vredirect> 5167 <nextaction type='WeaponTranslate'> 5168 <translatedist>25</translatedist> 5169 <nextaction type='WeaponMulti'> 5170 <subweapon1 type='WeaponReference'> 5171 <weapon>Clouds-Red</weapon> 5172 </subweapon1> 5173 <subweapon2 type='WeaponDelay'> 5174 <delay>1.5</delay> 5175 <delayedweapon type='WeaponMulti'> 5176 <subweapon1 type='WeaponDelay'> 5177 <delay>0</delay> 5178 <delayedweapon type='WeaponMulti'> 5179 <subweapon1 type='WeaponSkyFlash'></subweapon1> 5180 <subweapon2 type='WeaponReference'> 5181 <weapon>StrangeBolt</weapon> 5182 </subweapon2> 5183 <subweapon3 type='WeaponRedirect'> 5184 <habs>false</habs> 5185 <vabs>true</vabs> 5186 <hredirect>180</hredirect> 5187 <vredirect>90</vredirect> 5188 <nextaction type='WeaponReference'> 5189 <weapon>StrangeBolt</weapon> 5190 </nextaction> 5191 </subweapon3> 5192 <subweapon4 type='WeaponAimedOver'> 5193 <nowarheads>1</nowarheads> 5194 <percentagemiss>99</percentagemiss> 5195 <maxaimdistance>0</maxaimdistance> 5196 <inaccuracy>99</inaccuracy> 5197 <aimedweapon type='WeaponRedirect'> 5198 <habs>false</habs> 5199 <vabs>true</vabs> 5200 <hredirect>0</hredirect> 5201 <vredirect>135</vredirect> 5202 <nextaction type='WeaponReference'> 5203 <weapon>StrangeBolt</weapon> 5204 </nextaction> 5205 </aimedweapon> 5206 </subweapon4> 5207 <subweapon5 type='WeaponSound'> 5208 <sound>data/wav/explosions/thunder.wav</sound> 5209 </subweapon5> 5210 </delayedweapon> 5211 </subweapon1> 5212 <subweapon2 type='WeaponTranslate'> 5213 <translatedist>25</translatedist> 5214 <nextaction type='WeaponReference'> 5215 <weapon>Clouds-Red</weapon> 5216 </nextaction> 5217 </subweapon2> 5218 </delayedweapon> 5219 </subweapon2> 5220 </nextaction> 5221 </nextaction> 5222 </aimedweapon> 5223 </accessoryaction> 5224 </accessory> 5225 <accessory> 5226 <name>Strangelove</name> 5227 <armslevel>0</armslevel> 5228 <description>Fire it high into the air and watch 5229the world as you know it come to an end. 5230Higher shot = more spread, lower = less spread</description> 5231 <icon>apoc.bmp</icon> 5232 <bundlesize>1</bundlesize> 5233 <cost>150000</cost> 5234 <activationsound>shoot/launch.wav</activationsound> 5235 <model type='ase'> 5236 <mesh>data/accessories/roller.ase</mesh> 5237 <skin>data/accessories/default.bmp</skin> 5238 </model> 5239 <modelscale>6</modelscale> 5240 <accessoryaction type='WeaponProjectile'> 5241 <apexcollision></apexcollision> 5242 <projectilescale>6</projectilescale> 5243 <projectilemodel type='ase'> 5244 <mesh>data/accessories/roller.ase</mesh> 5245 <skin>data/accessories/default.bmp</skin> 5246 </projectilemodel> 5247 <collisionaction type='WeaponMulti'> 5248 <subweapon1 type='WeaponExplosion'> 5249 <nocreatedebris/> 5250 <deform>none</deform> 5251 <hurtamount>0</hurtamount> 5252 <size>24</size> 5253 <explosionshake>6.0</explosionshake> 5254 <explosionsound>explosions/xlarge.wav</explosionsound> 5255 <explosiontexture>exp04</explosiontexture> 5256 </subweapon1> 5257 <subweapon2 type='WeaponAimedUnder'> 5258 <nowarheads>1</nowarheads> 5259 <inaccuracy>0</inaccuracy> 5260 <percentagemiss>0</percentagemiss> 5261 <maxaimdistance>75</maxaimdistance> 5262 <aimedweapon type='WeaponVelocity'> 5263 <velocitychange>0.6</velocitychange> 5264 <aimedweapon type='WeaponMulti'> 5265 <subweapon1 type='WeaponReference'> 5266 <weapon>DmsdayFlower</weapon> 5267 </subweapon1> 5268 <subweapon2 type='WeaponDelay'> 5269 <delay>4.0</delay> 5270 <delayedweapon type='WeaponRedirect'> 5271 <habs>false</habs> 5272 <vabs>false</vabs> 5273 <hredirect>22.5</hredirect> 5274 <vredirect>0</vredirect> 5275 <nextaction type='WeaponReference'> 5276 <weapon>StrangeFlower</weapon> 5277 </nextaction> 5278 </delayedweapon> 5279 </subweapon2> 5280 </aimedweapon> 5281 </aimedweapon> 5282 </subweapon2> 5283 <!-- Clouds --> 5284 <subweapon3 type='WeaponMulti'> 5285 <subweapon1 type='WeaponRepeat'> 5286 <repeat>4</repeat> 5287 <delay>3.0</delay> 5288 <repeatweapon type='WeaponReference'> 5289 <weapon>Clouds-Red</weapon> 5290 </repeatweapon> 5291 </subweapon1> 5292 <subweapon2 type='WeaponDelay'> 5293 <delay>1.5</delay> 5294 <delayedweapon type='WeaponRepeat'> 5295 <repeat>3</repeat> 5296 <delay>3.0</delay> 5297 <repeatweapon type='WeaponReference'> 5298 <weapon>Lightning Clouds</weapon> 5299 </repeatweapon> 5300 </delayedweapon> 5301 </subweapon2> 5302 </subweapon3> 5303 </collisionaction> 5304 </accessoryaction> 5305 </accessory> 5306 <accessory> 5307 <name>FunkyExplosion</name> 5308 <armslevel>3</armslevel> 5309 <maximumnumber>0</maximumnumber> 5310 <accessoryaction type='WeaponRandomChoice'> 5311 <weaponchoice1> 5312 <weight>5</weight> 5313 <weapon type='WeaponExplosion'> 5314 <hurtamount>RANGE(0.8,1.0)</hurtamount> 5315 <multicolor></multicolor> 5316 <minlife>1.2</minlife> 5317 <maxlife>2</maxlife> 5318 <deform>down</deform> 5319 <size>4</size> 5320 <explosionsound>explosions/small.wav</explosionsound> 5321 <explosiontexture>exp02</explosiontexture> 5322 </weapon> 5323 </weaponchoice1> 5324 <weaponchoice2> 5325 <weight>5</weight> 5326 <weapon type='WeaponExplosion'> 5327 <hurtamount>RANGE(0.8,1.0)</hurtamount> 5328 <multicolor></multicolor> 5329 <minlife>1.2</minlife> 5330 <maxlife>2</maxlife> 5331 <deform>down</deform> 5332 <size>7</size> 5333 <explosionsound>explosions/medium.wav</explosionsound> 5334 <explosiontexture>exp02</explosiontexture> 5335 </weapon> 5336 </weaponchoice2> 5337 <weaponchoice3> 5338 <weight>5</weight> 5339 <weapon type='WeaponExplosion'> 5340 <hurtamount>RANGE(0.8,1.0)</hurtamount> 5341 <multicolor></multicolor> 5342 <minlife>1.2</minlife> 5343 <maxlife>2</maxlife> 5344 <deform>down</deform> 5345 <size>9</size> 5346 <explosionsound>explosions/large.wav</explosionsound> 5347 <explosiontexture>exp02</explosiontexture> 5348 </weapon> 5349 </weaponchoice3> 5350 <weaponchoice4> 5351 <weight>5</weight> 5352 <weapon type='WeaponExplosion'> 5353 <hurtamount>RANGE(0.8,1.0)</hurtamount> 5354 <multicolor></multicolor> 5355 <minlife>1.2</minlife> 5356 <maxlife>2</maxlife> 5357 <deform>down</deform> 5358 <size>12</size> 5359 <explosionsound>explosions/large.wav</explosionsound> 5360 <explosiontexture>exp02</explosiontexture> 5361 </weapon> 5362 </weaponchoice4> 5363 </accessoryaction> 5364 </accessory> 5365 <accessory> 5366 <name>FunkyBomblet</name> 5367 <armslevel>3</armslevel> 5368 <maximumnumber>0</maximumnumber> 5369 <accessoryaction type='WeaponRandomChoice'> 5370 <weaponchoice1> <!-- Red Flames --> 5371 <weight>5</weight> 5372 <weapon type='WeaponProjectile'> 5373 <flamestartcolor1> 5374 <A>0.75</A><B>0</B><C>0</C> 5375 </flamestartcolor1> 5376 <flameendcolor1> 5377 <A>0.5</A><B>0</B><C>0</C> 5378 </flameendcolor1> 5379 <flamestartcolor2> 5380 <A>0.5</A><B>0</B><C>0</C> 5381 </flamestartcolor2> 5382 <flameendcolor2> 5383 <A>0.25</A><B>0</B><C>0</C> 5384 </flameendcolor2> 5385 <shieldhurtfactor>0.85</shieldhurtfactor> 5386 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 5387 <collisionaction type='WeaponReference'> 5388 <weapon>FunkyExplosion</weapon> 5389 </collisionaction> 5390 </weapon> 5391 </weaponchoice1> 5392 <weaponchoice2> <!-- Green Flames --> 5393 <weight>5</weight> 5394 <weapon type='WeaponProjectile'> 5395 <flamestartcolor1> 5396 <A>0</A><B>0.75</B><C>0</C> 5397 </flamestartcolor1> 5398 <flameendcolor1> 5399 <A>0</A><B>0.5</B><C>0</C> 5400 </flameendcolor1> 5401 <flamestartcolor2> 5402 <A>0</A><B>0.5</B><C>0</C> 5403 </flamestartcolor2> 5404 <flameendcolor2> 5405 <A>0</A><B>0.25</B><C>0</C> 5406 </flameendcolor2> 5407 <shieldhurtfactor>0.85</shieldhurtfactor> 5408 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 5409 <collisionaction type='WeaponReference'> 5410 <weapon>FunkyExplosion</weapon> 5411 </collisionaction> 5412 </weapon> 5413 </weaponchoice2> 5414 <weaponchoice3> <!-- Blue Flames --> 5415 <weight>5</weight> 5416 <weapon type='WeaponProjectile'> 5417 <flamestartcolor1> 5418 <A>0</A><B>0</B><C>0.75</C> 5419 </flamestartcolor1> 5420 <flameendcolor1> 5421 <A>0</A><B>0</B><C>0.5</C> 5422 </flameendcolor1> 5423 <flamestartcolor2> 5424 <A>0</A><B>0</B><C>0.5</C> 5425 </flamestartcolor2> 5426 <flameendcolor2> 5427 <A>0</A><B>0</B><C>0.25</C> 5428 </flameendcolor2> 5429 <shieldhurtfactor>0.85</shieldhurtfactor> 5430 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 5431 <collisionaction type='WeaponReference'> 5432 <weapon>FunkyExplosion</weapon> 5433 </collisionaction> 5434 </weapon> 5435 </weaponchoice3> 5436 <weaponchoice4> <!-- Yellow Flames --> 5437 <weight>5</weight> 5438 <weapon type='WeaponProjectile'> 5439 <flamestartcolor1> 5440 <A>0.75</A><B>0.75</B><C>0</C> 5441 </flamestartcolor1> 5442 <flameendcolor1> 5443 <A>0.5</A><B>0.5</B><C>0</C> 5444 </flameendcolor1> 5445 <flamestartcolor2> 5446 <A>0.5</A><B>0.5</B><C>0</C> 5447 </flamestartcolor2> 5448 <flameendcolor2> 5449 <A>0.25</A><B>0.25</B><C>0</C> 5450 </flameendcolor2> 5451 <shieldhurtfactor>0.85</shieldhurtfactor> 5452 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 5453 <collisionaction type='WeaponReference'> 5454 <weapon>FunkyExplosion</weapon> 5455 </collisionaction> 5456 </weapon> 5457 </weaponchoice4> 5458 </accessoryaction> 5459 </accessory> 5460 <accessory> 5461 <name>Funky Bomb</name> 5462 <armslevel>3</armslevel> 5463 <description>A projectile weapon that on 5464exploding releases many small 5465missiles. These missiles automatically 5466target nearby tanks.</description> 5467 <icon>fbomb.bmp</icon> 5468 <bundlesize>1</bundlesize> 5469 <cost>8000</cost> 5470 <activationsound>shoot/large.wav</activationsound> 5471 <model type='MilkShape'>data/accessories/icbm/icbm.txt</model> 5472 <accessoryaction type='WeaponProjectile'> 5473 <projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel> 5474 <collisionaction type='WeaponMulti'> 5475 <subweapon1 type='WeaponExplosion'> 5476 <hurtamount>1.0</hurtamount> 5477 <multicolor></multicolor> 5478 <deform>down</deform> 5479 <size>10</size> 5480 <explosionsound>explosions/large.wav</explosionsound> 5481 <explosiontexture>exp02</explosiontexture> 5482 <explosionshake>1.0</explosionshake> 5483 </subweapon1> 5484 <subweapon2 type='WeaponAimedOver'> 5485 <nowarheads>12</nowarheads> 5486 <percentagemiss>12</percentagemiss> 5487 <maxaimdistance>RANGE(40,55)</maxaimdistance> 5488 <inaccuracy>12</inaccuracy> 5489 <aimedweapon type='WeaponDelay'> 5490 <delay>RANGE(0.4,8)</delay> 5491 <delayedweapon type='WeaponMulti'> 5492 <subweapon1 type='WeaponVelocity'> 5493 <velocitychange>RANGE(0.9,1.1)</velocitychange> 5494 <aimedweapon type='WeaponReference'> 5495 <weapon>FunkyBomblet</weapon> 5496 </aimedweapon> 5497 </subweapon1> 5498 <subweapon2 type='WeaponExplosion'> 5499 <hurtamount>0</hurtamount> 5500 <multicolor></multicolor> 5501 <nocreatedebris/> 5502 <deform>none</deform> 5503 <size>8</size> 5504 <explosionsound>shoot/flare.wav</explosionsound> 5505 <explosiontexture>exp02</explosiontexture> 5506 </subweapon2> 5507 </delayedweapon> 5508 </aimedweapon> 5509 </subweapon2> 5510 </collisionaction> 5511 </accessoryaction> 5512 </accessory> 5513 <accessory> 5514 <name>Hornet1</name> 5515 <armslevel>1</armslevel> 5516 <maximumnumber>0</maximumnumber> 5517 <accessoryaction type='WeaponProjectile'> 5518 <enginesound>none</enginesound> 5519 <nocreateflame/> 5520 <spinspeed>0</spinspeed> 5521 <projectilescale>2.0</projectilescale> 5522 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5523 <collisionaction type='WeaponMulti'> 5524 <subweapon1 type='WeaponAimedOver'> 5525 <nowarheads>1</nowarheads> 5526 <percentagemiss>10</percentagemiss> 5527 <maxaimdistance>35</maxaimdistance> 5528 <inaccuracy>0</inaccuracy> 5529 <aimedweapon type='WeaponProjectile'> 5530 <enginesound>none</enginesound> 5531 <nocreateflame/> 5532 <spinspeed>0</spinspeed> 5533 <projectilescale>2.0</projectilescale> 5534 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5535 <collisionaction type='WeaponExplosion'> 5536 <armslevel>1</armslevel> 5537 <nocreatedebris/> 5538 <noluminance/> 5539 <hurtamount>1.0</hurtamount> 5540 <deform>down</deform> 5541 <size>6</size> 5542 <explosiontexture>exp04</explosiontexture> 5543 <explosionsound>explosions/beesting.wav</explosionsound> 5544 </collisionaction> 5545 </aimedweapon> 5546 </subweapon1> 5547 <subweapon2 type='WeaponExplosion'> 5548 <armslevel>1</armslevel> 5549 <nocreatedebris/> 5550 <noluminance/> 5551 <hurtamount>1.0</hurtamount> 5552 <deform>down</deform> 5553 <size>6</size> 5554 <explosiontexture>exp04</explosiontexture> 5555 <explosionsound>explosions/beesting.wav</explosionsound> 5556 </subweapon2> 5557 </collisionaction> 5558 </accessoryaction> 5559 </accessory> 5560 <accessory> 5561 <name>Hornet2</name> 5562 <armslevel>1</armslevel> 5563 <maximumnumber>0</maximumnumber> 5564 <accessoryaction type='WeaponProjectile'> 5565 <enginesound>none</enginesound> 5566 <nocreateflame/> 5567 <spinspeed>0</spinspeed> 5568 <projectilescale>2.0</projectilescale> 5569 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5570 <collisionaction type='WeaponMulti'> 5571 <subweapon1 type='WeaponAimedOver'> 5572 <nowarheads>1</nowarheads> 5573 <percentagemiss>20</percentagemiss> 5574 <maxaimdistance>40</maxaimdistance> 5575 <inaccuracy>10</inaccuracy> 5576 <aimedweapon type='WeaponProjectile'> 5577 <enginesound>none</enginesound> 5578 <nocreateflame/> 5579 <spinspeed>0</spinspeed> 5580 <projectilescale>2.0</projectilescale> 5581 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5582 <collisionaction type='WeaponExplosion'> 5583 <armslevel>1</armslevel> 5584 <nocreatedebris/> 5585 <noluminance/> 5586 <hurtamount>1.0</hurtamount> 5587 <deform>down</deform> 5588 <size>6</size> 5589 <explosiontexture>exp04</explosiontexture> 5590 <explosionsound>explosions/beesting.wav</explosionsound> 5591 </collisionaction> 5592 </aimedweapon> 5593 </subweapon1> 5594 <subweapon2 type='WeaponExplosion'> 5595 <armslevel>1</armslevel> 5596 <nocreatedebris/> 5597 <noluminance/> 5598 <hurtamount>1.0</hurtamount> 5599 <deform>down</deform> 5600 <size>6</size> 5601 <explosiontexture>exp04</explosiontexture> 5602 <explosionsound>explosions/beesting.wav</explosionsound> 5603 </subweapon2> 5604 </collisionaction> 5605 </accessoryaction> 5606 </accessory> 5607 <accessory> 5608 <name>Hornet3</name> 5609 <armslevel>1</armslevel> 5610 <maximumnumber>0</maximumnumber> 5611 <accessoryaction type='WeaponProjectile'> 5612 <enginesound>none</enginesound> 5613 <nocreateflame/> 5614 <spinspeed>0</spinspeed> 5615 <projectilescale>2.0</projectilescale> 5616 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5617 <collisionaction type='WeaponMulti'> 5618 <subweapon1 type='WeaponAimedOver'> 5619 <nowarheads>1</nowarheads> 5620 <percentagemiss>20</percentagemiss> 5621 <maxaimdistance>40</maxaimdistance> 5622 <inaccuracy>10</inaccuracy> 5623 <aimedweapon type='WeaponProjectile'> 5624 <enginesound>none</enginesound> 5625 <nocreateflame/> 5626 <spinspeed>0</spinspeed> 5627 <projectilescale>2.0</projectilescale> 5628 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5629 <collisionaction type='WeaponExplosion'> 5630 <armslevel>1</armslevel> 5631 <nocreatedebris/> 5632 <noluminance/> 5633 <hurtamount>1.0</hurtamount> 5634 <deform>down</deform> 5635 <size>6</size> 5636 <explosiontexture>exp04</explosiontexture> 5637 <explosionsound>explosions/beesting.wav</explosionsound> 5638 </collisionaction> 5639 </aimedweapon> 5640 </subweapon1> 5641 <subweapon2 type='WeaponExplosion'> 5642 <armslevel>1</armslevel> 5643 <nocreatedebris/> 5644 <noluminance/> 5645 <hurtamount>1.0</hurtamount> 5646 <deform>down</deform> 5647 <size>6</size> 5648 <explosiontexture>exp04</explosiontexture> 5649 <explosionsound>explosions/beesting.wav</explosionsound> 5650 </subweapon2> 5651 </collisionaction> 5652 </accessoryaction> 5653 </accessory> 5654 <accessory> 5655 <name>Hornet Nest</name> 5656 <armslevel>2</armslevel> 5657 <description>Creates an angry cloud of hornets which fly 5658around attack nearby opponents twice</description> 5659 <icon>hornet.bmp</icon> 5660 <bundlesize>1</bundlesize> 5661 <cost>30000</cost> 5662 <activationsound>shoot/flare.wav</activationsound> 5663 <model type='MilkShape'>data/accessories/weapons/redhornet.txt</model> 5664 <modelscale>3</modelscale> 5665 <accessoryaction type='WeaponProjectile'> 5666 <nocreateflame/> 5667 <spinspeed>0</spinspeed> 5668 <projectilescale>3</projectilescale> 5669 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5670 <collisionaction type='WeaponMulti'> 5671 <subweapon1 type='WeaponExplosion'> 5672 <armslevel>1</armslevel> 5673 <nocreatedebris/> 5674 <noluminance/> 5675 <nocreatesplash/> 5676 <nowindaffected/> 5677 <minlife>4</minlife> 5678 <maxlife>5</maxlife> 5679 <hurtamount>0.5</hurtamount> 5680 <deform>none</deform> 5681 <size>10</size> 5682 <explosiontexture>cloud00-5</explosiontexture> 5683 <explosionsound>explosions/bees.wav</explosionsound> 5684 </subweapon1> 5685 <subweapon2 type='WeaponExplosion'> 5686 <armslevel>1</armslevel> 5687 <nocreatedebris/> 5688 <nocreatesplash/> 5689 <hurtamount>0</hurtamount> 5690 <deform>down</deform> 5691 <size>4</size> 5692 <explosiontexture>none</explosiontexture> 5693 <explosionsound>none</explosionsound> 5694 </subweapon2> 5695 <subweapon3 type='WeaponDelay'> 5696 <delay>1.0</delay> 5697 <delayedweapon type='WeaponMulti'> 5698 <subweapon1 type='WeaponAimedOver'> 5699 <nowarheads>1</nowarheads> 5700 <percentagemiss>10</percentagemiss> 5701 <maxaimdistance>30</maxaimdistance> 5702 <inaccuracy>0</inaccuracy> 5703 <aimedweapon type='WeaponReference'> 5704 <weapon>Hornet1</weapon> 5705 </aimedweapon> 5706 </subweapon1> 5707 <subweapon2 type='WeaponExplosion'> 5708 <armslevel>1</armslevel> 5709 <nocreatedebris/> 5710 <noluminance/> 5711 <nocreatesplash/> 5712 <nowindaffected/> 5713 <minlife>3</minlife> 5714 <maxlife>4</maxlife> 5715 <hurtamount>0.5</hurtamount> 5716 <deform>none</deform> 5717 <size>8</size> 5718 <explosiontexture>cloud00-5</explosiontexture> 5719 <explosionsound>none</explosionsound> 5720 </subweapon2> 5721 </delayedweapon> 5722 </subweapon3> 5723 <subweapon4 type='WeaponDelay'> 5724 <delay>1.5</delay> 5725 <delayedweapon type='WeaponRepeat'> 5726 <repeat>3</repeat> 5727 <delay>0.5</delay> 5728 <repeatweapon type='WeaponAimedOver'> 5729 <nowarheads>1</nowarheads> 5730 <percentagemiss>10</percentagemiss> 5731 <maxaimdistance>45</maxaimdistance> 5732 <inaccuracy>0</inaccuracy> 5733 <aimedweapon type='WeaponReference'> 5734 <weapon>Hornet1</weapon> 5735 </aimedweapon> 5736 </repeatweapon> 5737 </delayedweapon> 5738 </subweapon4> 5739 <subweapon5 type='WeaponDelay'> 5740 <delay>3.0</delay> 5741 <delayedweapon type='WeaponMulti'> 5742 <subweapon1 type='WeaponRepeat'> 5743 <repeat>2</repeat> 5744 <delay>0.5</delay> 5745 <repeatweapon type='WeaponAimedOver'> 5746 <nowarheads>1</nowarheads> 5747 <percentagemiss>15</percentagemiss> 5748 <maxaimdistance>50</maxaimdistance> 5749 <inaccuracy>5</inaccuracy> 5750 <aimedweapon type='WeaponReference'> 5751 <weapon>Hornet2</weapon> 5752 </aimedweapon> 5753 </repeatweapon> 5754 </subweapon1> 5755 <subweapon2 type='WeaponExplosion'> 5756 <armslevel>1</armslevel> 5757 <nocreatedebris/> 5758 <noluminance/> 5759 <nocreatesplash/> 5760 <nowindaffected/> 5761 <minlife>2</minlife> 5762 <maxlife>4</maxlife> 5763 <hurtamount>0.5</hurtamount> 5764 <deform>none</deform> 5765 <size>7</size> 5766 <explosiontexture>cloud00-5</explosiontexture> 5767 <explosionsound>none</explosionsound> 5768 </subweapon2> 5769 </delayedweapon> 5770 </subweapon5> 5771 <subweapon6 type='WeaponDelay'> 5772 <delay>4.0</delay> 5773 <delayedweapon type='WeaponRepeat'> 5774 <repeat>2</repeat> 5775 <delay>0.5</delay> 5776 <repeatweapon type='WeaponAimedOver'> 5777 <nowarheads>1</nowarheads> 5778 <percentagemiss>15</percentagemiss> 5779 <maxaimdistance>55</maxaimdistance> 5780 <inaccuracy>5</inaccuracy> 5781 <aimedweapon type='WeaponReference'> 5782 <weapon>Hornet2</weapon> 5783 </aimedweapon> 5784 </repeatweapon> 5785 </delayedweapon> 5786 </subweapon6> 5787 <subweapon7 type='WeaponDelay'> 5788 <delay>5.0</delay> 5789 <delayedweapon type='WeaponMulti'> 5790 <subweapon1 type='WeaponRepeat'> 5791 <repeat>2</repeat> 5792 <delay>0.5</delay> 5793 <repeatweapon type='WeaponAimedOver'> 5794 <nowarheads>2</nowarheads> 5795 <percentagemiss>20</percentagemiss> 5796 <maxaimdistance>60</maxaimdistance> 5797 <inaccuracy>10</inaccuracy> 5798 <aimedweapon type='WeaponReference'> 5799 <weapon>Hornet3</weapon> 5800 </aimedweapon> 5801 </repeatweapon> 5802 </subweapon1> 5803 <subweapon2 type='WeaponExplosion'> 5804 <armslevel>1</armslevel> 5805 <nocreatedebris/> 5806 <noluminance/> 5807 <nocreatesplash/> 5808 <nowindaffected/> 5809 <minlife>2</minlife> 5810 <maxlife>3</maxlife> 5811 <hurtamount>0.5</hurtamount> 5812 <deform>none</deform> 5813 <size>6</size> 5814 <explosiontexture>cloud00-5</explosiontexture> 5815 <explosionsound>none</explosionsound> 5816 </subweapon2> 5817 </delayedweapon> 5818 </subweapon7> 5819 <subweapon8 type='WeaponDelay'> 5820 <delay>6.0</delay> 5821 <delayedweapon type='WeaponRepeat'> 5822 <repeat>2</repeat> 5823 <delay>0.5</delay> 5824 <repeatweapon type='WeaponAimedOver'> 5825 <nowarheads>1</nowarheads> 5826 <percentagemiss>20</percentagemiss> 5827 <maxaimdistance>60</maxaimdistance> 5828 <inaccuracy>10</inaccuracy> 5829 <aimedweapon type='WeaponReference'> 5830 <weapon>Hornet3</weapon> 5831 </aimedweapon> 5832 </repeatweapon> 5833 </delayedweapon> 5834 </subweapon8> 5835 </collisionaction> 5836 </accessoryaction> 5837 </accessory> 5838 <accessory> 5839 <name>Hornet Swarm</name> 5840 <armslevel>0</armslevel> 5841 <description>Creates a multiple clouds of angry hornets 5842 which fly around attack nearby opponents twice</description> 5843 <icon>hornet.bmp</icon> 5844 <bundlesize>1</bundlesize> 5845 <cost>75000</cost> 5846 <activationsound>shoot/flare.wav</activationsound> 5847 <model type='MilkShape'>data/accessories/weapons/redhornet.txt</model> 5848 <modelscale>6</modelscale> 5849 <accessoryaction type='WeaponProjectile'> 5850 <nocreateflame/> 5851 <spinspeed>0</spinspeed> 5852 <projectilescale>6</projectilescale> 5853 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5854 <collisionaction type='WeaponMulti'> 5855 <subweapon1 type='WeaponReference'> 5856 <weapon>Hornet Nest</weapon> 5857 </subweapon1> 5858 <subweapon2 type='WeaponDelay'> 5859 <delay>4.0</delay> 5860 <delayedweapon type='WeaponAimedOver'> 5861 <nowarheads>2</nowarheads> 5862 <inaccuracy>10</inaccuracy> 5863 <percentagemiss>0</percentagemiss> 5864 <maxaimdistance>75</maxaimdistance> 5865 <aimedweapon type='WeaponProjectile'> 5866 <nocreatesmoke/> 5867 <nocreateflame/> 5868 <spinspeed>0</spinspeed> 5869 <projectilescale>4</projectilescale> 5870 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5871 <collisionaction type='WeaponMulti'> 5872 <subweapon1 type='WeaponReference'> 5873 <weapon>Hornet Nest</weapon> 5874 </subweapon1> 5875 <subweapon2 type='WeaponDelay'> 5876 <delay>4.0</delay> 5877 <delayedweapon type='WeaponAimedOver'> 5878 <nowarheads>1</nowarheads> 5879 <inaccuracy>10</inaccuracy> 5880 <percentagemiss>0</percentagemiss> 5881 <maxaimdistance>75</maxaimdistance> 5882 <aimedweapon type='WeaponProjectile'> 5883 <nocreatesmoke/> 5884 <nocreateflame/> 5885 <spinspeed>0</spinspeed> 5886 <projectilescale>3</projectilescale> 5887 <projectilemodel type='MilkShape'>data/accessories/weapons/redhornet.txt</projectilemodel> 5888 <collisionaction type='WeaponReference'> 5889 <weapon>Hornet Nest</weapon> 5890 </collisionaction> 5891 </aimedweapon> 5892 </delayedweapon> 5893 </subweapon2> 5894 </collisionaction> 5895 </aimedweapon> 5896 </delayedweapon> 5897 </subweapon2> 5898 </collisionaction> 5899 </accessoryaction> 5900 </accessory> 5901 <accessory> 5902 <name>TravoltaBomblet</name> 5903 <armslevel>1</armslevel> 5904 <maximumnumber>0</maximumnumber> 5905 <accessoryaction type='WeaponRandomChoice'> 5906 <weaponchoice1> <!-- Red Flames --> 5907 <weight>5</weight> 5908 <weapon type='WeaponProjectile'> 5909 <flamestartcolor1> 5910 <A>0.75</A><B>0</B><C>0</C> 5911 </flamestartcolor1> 5912 <flameendcolor1> 5913 <A>0.5</A><B>0</B><C>0</C> 5914 </flameendcolor1> 5915 <flamestartcolor2> 5916 <A>0.5</A><B>0</B><C>0</C> 5917 </flamestartcolor2> 5918 <flameendcolor2> 5919 <A>0.25</A><B>0</B><C>0</C> 5920 </flameendcolor2> 5921 <shieldhurtfactor>0.85</shieldhurtfactor> 5922 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 5923 <collisionaction type='WeaponMulti'> 5924 <subweapon1 type='WeaponReference'> 5925 <weapon>FunkyExplosion</weapon> 5926 </subweapon1> 5927 <subweapon2 type='WeaponAimedOver'> 5928 <nowarheads>8</nowarheads> 5929 <percentagemiss>20</percentagemiss> 5930 <maxaimdistance>50</maxaimdistance> 5931 <inaccuracy>10</inaccuracy> 5932 <aimedweapon type='WeaponDelay'> 5933 <delay>RANGE(0.1,4.0)</delay> 5934 <delayedweapon type='WeaponMulti'> 5935 <subweapon1 type='WeaponVelocity'> 5936 <velocitychange>RANGE(1.0,1.25)</velocitychange> 5937 <aimedweapon type='WeaponReference'> 5938 <weapon>FunkyBomblet</weapon> 5939 </aimedweapon> 5940 </subweapon1> 5941 <subweapon2 type='WeaponExplosion'> 5942 <hurtamount>0</hurtamount> 5943 <multicolor></multicolor> 5944 <nocreatedebris/> 5945 <deform>none</deform> 5946 <size>8</size> 5947 <explosionsound>shoot/flare.wav</explosionsound> 5948 <explosiontexture>exp02</explosiontexture> 5949 </subweapon2> 5950 </delayedweapon> 5951 </aimedweapon> 5952 </subweapon2> 5953 </collisionaction> 5954 </weapon> 5955 </weaponchoice1> 5956 <weaponchoice2> <!-- Green Flames --> 5957 <weight>5</weight> 5958 <weapon type='WeaponProjectile'> 5959 <flamestartcolor1> 5960 <A>0</A><B>0.75</B><C>0</C> 5961 </flamestartcolor1> 5962 <flameendcolor1> 5963 <A>0</A><B>0.5</B><C>0</C> 5964 </flameendcolor1> 5965 <flamestartcolor2> 5966 <A>0</A><B>0.5</B><C>0</C> 5967 </flamestartcolor2> 5968 <flameendcolor2> 5969 <A>0</A><B>0.25</B><C>0</C> 5970 </flameendcolor2> 5971 <shieldhurtfactor>0.85</shieldhurtfactor> 5972 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 5973 <collisionaction type='WeaponMulti'> 5974 <subweapon1 type='WeaponReference'> 5975 <weapon>FunkyExplosion</weapon> 5976 </subweapon1> 5977 <subweapon2 type='WeaponAimedOver'> 5978 <nowarheads>8</nowarheads> 5979 <percentagemiss>20</percentagemiss> 5980 <maxaimdistance>50</maxaimdistance> 5981 <inaccuracy>10</inaccuracy> 5982 <aimedweapon type='WeaponDelay'> 5983 <delay>RANGE(0.1,4.0)</delay> 5984 <delayedweapon type='WeaponMulti'> 5985 <subweapon1 type='WeaponVelocity'> 5986 <velocitychange>RANGE(1.0,1.25)</velocitychange> 5987 <aimedweapon type='WeaponReference'> 5988 <weapon>FunkyBomblet</weapon> 5989 </aimedweapon> 5990 </subweapon1> 5991 <subweapon2 type='WeaponExplosion'> 5992 <hurtamount>0</hurtamount> 5993 <multicolor></multicolor> 5994 <nocreatedebris/> 5995 <deform>none</deform> 5996 <size>8</size> 5997 <explosionsound>shoot/flare.wav</explosionsound> 5998 <explosiontexture>exp02</explosiontexture> 5999 </subweapon2> 6000 </delayedweapon> 6001 </aimedweapon> 6002 </subweapon2> 6003 </collisionaction> 6004 </weapon> 6005 </weaponchoice2> 6006 <weaponchoice3> <!-- Blue Flames --> 6007 <weight>5</weight> 6008 <weapon type='WeaponProjectile'> 6009 <flamestartcolor1> 6010 <A>0</A><B>0</B><C>0.75</C> 6011 </flamestartcolor1> 6012 <flameendcolor1> 6013 <A>0</A><B>0</B><C>0.5</C> 6014 </flameendcolor1> 6015 <flamestartcolor2> 6016 <A>0</A><B>0</B><C>0.5</C> 6017 </flamestartcolor2> 6018 <flameendcolor2> 6019 <A>0</A><B>0</B><C>0.25</C> 6020 </flameendcolor2> 6021 <shieldhurtfactor>0.85</shieldhurtfactor> 6022 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 6023 <collisionaction type='WeaponMulti'> 6024 <subweapon1 type='WeaponReference'> 6025 <weapon>FunkyExplosion</weapon> 6026 </subweapon1> 6027 <subweapon2 type='WeaponAimedOver'> 6028 <nowarheads>8</nowarheads> 6029 <percentagemiss>20</percentagemiss> 6030 <maxaimdistance>50</maxaimdistance> 6031 <inaccuracy>10</inaccuracy> 6032 <aimedweapon type='WeaponDelay'> 6033 <delay>RANGE(0.1,4.0)</delay> 6034 <delayedweapon type='WeaponMulti'> 6035 <subweapon1 type='WeaponVelocity'> 6036 <velocitychange>RANGE(1.0,1.25)</velocitychange> 6037 <aimedweapon type='WeaponReference'> 6038 <weapon>FunkyBomblet</weapon> 6039 </aimedweapon> 6040 </subweapon1> 6041 <subweapon2 type='WeaponExplosion'> 6042 <hurtamount>0</hurtamount> 6043 <multicolor></multicolor> 6044 <nocreatedebris/> 6045 <deform>none</deform> 6046 <size>8</size> 6047 <explosionsound>shoot/flare.wav</explosionsound> 6048 <explosiontexture>exp02</explosiontexture> 6049 </subweapon2> 6050 </delayedweapon> 6051 </aimedweapon> 6052 </subweapon2> 6053 </collisionaction> 6054 </weapon> 6055 </weaponchoice3> 6056 <weaponchoice4> <!-- Yellow Flames --> 6057 <weight>5</weight> 6058 <weapon type='WeaponProjectile'> 6059 <flamestartcolor1> 6060 <A>0.75</A><B>0.75</B><C>0</C> 6061 </flamestartcolor1> 6062 <flameendcolor1> 6063 <A>0.5</A><B>0.5</B><C>0</C> 6064 </flameendcolor1> 6065 <flamestartcolor2> 6066 <A>0.5</A><B>0.5</B><C>0</C> 6067 </flamestartcolor2> 6068 <flameendcolor2> 6069 <A>0.25</A><B>0.25</B><C>0</C> 6070 </flameendcolor2> 6071 <shieldhurtfactor>0.85</shieldhurtfactor> 6072 <projectilemodel type='MilkShape'>data/accessories/bomb/bomb.txt</projectilemodel> 6073 <collisionaction type='WeaponMulti'> 6074 <subweapon1 type='WeaponReference'> 6075 <weapon>FunkyExplosion</weapon> 6076 </subweapon1> 6077 <subweapon2 type='WeaponAimedOver'> 6078 <nowarheads>8</nowarheads> 6079 <percentagemiss>20</percentagemiss> 6080 <maxaimdistance>50</maxaimdistance> 6081 <inaccuracy>10</inaccuracy> 6082 <aimedweapon type='WeaponDelay'> 6083 <delay>RANGE(0.1,4.0)</delay> 6084 <delayedweapon type='WeaponMulti'> 6085 <subweapon1 type='WeaponVelocity'> 6086 <velocitychange>RANGE(1.0,1.25)</velocitychange> 6087 <aimedweapon type='WeaponReference'> 6088 <weapon>FunkyBomblet</weapon> 6089 </aimedweapon> 6090 </subweapon1> 6091 <subweapon2 type='WeaponExplosion'> 6092 <hurtamount>0</hurtamount> 6093 <multicolor></multicolor> 6094 <nocreatedebris/> 6095 <deform>none</deform> 6096 <size>8</size> 6097 <explosionsound>shoot/flare.wav</explosionsound> 6098 <explosiontexture>exp02</explosiontexture> 6099 </subweapon2> 6100 </delayedweapon> 6101 </aimedweapon> 6102 </subweapon2> 6103 </collisionaction> 6104 </weapon> 6105 </weaponchoice4> 6106 </accessoryaction> 6107 </accessory> 6108 <accessory> 6109 <name>The Travolta</name> 6110 <armslevel>1</armslevel> 6111 <description>Light this far away from yourself.</description> 6112 <icon>fbomb.bmp</icon> 6113 <bundlesize>1</bundlesize> 6114 <cost>40000</cost> 6115 <activationsound>shoot/launch.wav</activationsound> 6116 <model type='MilkShape'>data/accessories/icbm/icbm.txt</model> 6117 <modelscale>4</modelscale> 6118 <accessoryaction type='WeaponProjectile'> 6119 <spinspeed>0</spinspeed> 6120 <projectilescale>4</projectilescale> 6121 <projectilemodel type='MilkShape'>data/accessories/icbm/icbm.txt</projectilemodel> 6122 <collisionaction type='WeaponMulti'> 6123 <subweapon1 type='WeaponAimedOver'> 6124 <nowarheads>6</nowarheads> 6125 <percentagemiss>20</percentagemiss> 6126 <maxaimdistance>60</maxaimdistance> 6127 <inaccuracy>10</inaccuracy> 6128 <aimedweapon type='WeaponDelay'> 6129 <delay>RANGE(0.1,4.0)</delay> 6130 <delayedweapon type='WeaponMulti'> 6131 <subweapon1 type='WeaponVelocity'> 6132 <velocitychange>RANGE(1.0,1.25)</velocitychange> 6133 <aimedweapon type='WeaponReference'> 6134 <weapon>TravoltaBomblet</weapon> 6135 </aimedweapon> 6136 </subweapon1> 6137 <subweapon2 type='WeaponExplosion'> 6138 <hurtamount>0</hurtamount> 6139 <multicolor></multicolor> 6140 <nocreatedebris/> 6141 <deform>none</deform> 6142 <size>8</size> 6143 <explosionsound>shoot/flare.wav</explosionsound> 6144 <explosiontexture>exp02</explosiontexture> 6145 </subweapon2> 6146 </delayedweapon> 6147 </aimedweapon> 6148 </subweapon1> 6149 <subweapon2 type='WeaponExplosion'> 6150 <hurtamount>1.0</hurtamount> 6151 <multicolor></multicolor> 6152 <deform>down</deform> 6153 <size>10</size> 6154 <explosionsound>explosions/large.wav</explosionsound> 6155 <explosiontexture>exp02</explosiontexture> 6156 <explosionshake>1.0</explosionshake> 6157 </subweapon2> 6158 </collisionaction> 6159 </accessoryaction> 6160 </accessory> 6161 <accessory> 6162 <name>Baby Napalm</name> 6163 <armslevel>9</armslevel> 6164 <description>A projectile weapon that explodes 6165into a river of flame. Any tanks 6166near the flames will lose life.</description> 6167 <icon>napalm.bmp</icon> 6168 <bundlesize>5</bundlesize> 6169 <cost>1000</cost> 6170 <activationsound>shoot/small.wav</activationsound> 6171 <model type='MilkShape'>data/accessories/napalm/napalm.txt</model> 6172 <modelscale>0.75</modelscale> 6173 <accessoryaction type='WeaponProjectile'> 6174 <projectilescale>0.75</projectilescale> 6175 <projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel> 6176 <collisionaction type='WeaponNapalm'> 6177 <allowunderwater>false</allowunderwater> 6178 <napalmtime>3.0</napalmtime> 6179 <napalmheight>1.5</napalmheight> 6180 <steptime>0.1</steptime> 6181 <hurtsteptime>1.0</hurtsteptime> 6182 <hurtpersecond>0.9</hurtpersecond> 6183 <numberstreams>1</numberstreams> 6184 <effectradius>5</effectradius> 6185 <napalmtexture>flames</napalmtexture> 6186 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6187 <napalmsound>explosions/napalm.wav</napalmsound> 6188 </collisionaction> 6189 </accessoryaction> 6190 </accessory><accessory> 6191 <name>Flame Stream</name> 6192 <armslevel>4</armslevel> 6193 <maximumnumber>0</maximumnumber> 6194 <accessoryaction type='WeaponProjectile'> 6195 <projectilemodel type='ase'> 6196 <mesh>data/accessories/roller.ase</mesh> 6197 <skin>data/accessories/magma.bmp</skin> 6198 </projectilemodel> 6199 <projectilescale>0.1</projectilescale> 6200 <smokelife>3</smokelife> 6201 <flamelife>2</flamelife> 6202 <enginesound>none</enginesound> 6203 <shieldhurtfactor>0.25</shieldhurtfactor> 6204 <collisionaction type='WeaponMulti'> 6205 <subweapon1 type='WeaponNapalm'> 6206 <allowunderwater>false</allowunderwater> 6207 <napalmtime>4.0</napalmtime> 6208 <napalmheight>1.5</napalmheight> 6209 <steptime>0.5</steptime> 6210 <hurtsteptime>2.0</hurtsteptime> 6211 <hurtpersecond>0.35</hurtpersecond> 6212 <numberstreams>4</numberstreams> 6213 <effectradius>5</effectradius> 6214 <napalmtexture>flames</napalmtexture> 6215 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6216 <napalmsound>explosions/napalm.wav</napalmsound> 6217 </subweapon1> 6218 <!--<subweapon2 type='WeaponExplosion'> 6219 <nocreatedebris/> 6220 <noluminance/> 6221 <minlife>2</minlife> 6222 <maxlife>4</maxlife> 6223 <hurtamount>0</hurtamount> 6224 <deform>none</deform> 6225 <size>4</size> 6226 <explosionsound>none</explosionsound> 6227 <explosiontexture>cloud00-5</explosiontexture> 6228 </subweapon2>--> 6229 </collisionaction> 6230 </accessoryaction> 6231 </accessory> 6232 <accessory> 6233 <name>FlameThrower Spread</name> 6234 <armslevel>4</armslevel> 6235 <maximumnumber>0</maximumnumber> 6236 <accessoryaction type='WeaponRandomChoice'> 6237 <weaponchoice1> 6238 <weight>10</weight> 6239 <weapon type='WeaponRedirect'> 6240 <habs>false</habs> 6241 <vabs>false</vabs> 6242 <hredirect>1.0</hredirect> 6243 <vredirect>1.0</vredirect> 6244 <nextaction type='WeaponReference'> 6245 <weapon>Flame Stream</weapon> 6246 </nextaction> 6247 </weapon> 6248 </weaponchoice1> 6249 <weaponchoice2> 6250 <weight>10</weight> 6251 <weapon type='WeaponRedirect'> 6252 <habs>false</habs> 6253 <vabs>false</vabs> 6254 <hredirect>-1.0</hredirect> 6255 <vredirect>1.0</vredirect> 6256 <nextaction type='WeaponReference'> 6257 <weapon>Flame Stream</weapon> 6258 </nextaction> 6259 </weapon> 6260 </weaponchoice2> 6261 <weaponchoice3> 6262 <weight>10</weight> 6263 <weapon type='WeaponRedirect'> 6264 <habs>false</habs> 6265 <vabs>false</vabs> 6266 <hredirect>-1.0</hredirect> 6267 <vredirect>-1.0</vredirect> 6268 <nextaction type='WeaponReference'> 6269 <weapon>Flame Stream</weapon> 6270 </nextaction> 6271 </weapon> 6272 </weaponchoice3> 6273 <weaponchoice4> 6274 <weight>10</weight> 6275 <weapon type='WeaponRedirect'> 6276 <habs>false</habs> 6277 <vabs>false</vabs> 6278 <hredirect>1.0</hredirect> 6279 <vredirect>-1.0</vredirect> 6280 <nextaction type='WeaponReference'> 6281 <weapon>Flame Stream</weapon> 6282 </nextaction> 6283 </weapon> 6284 </weaponchoice4> 6285 <weaponchoice5> 6286 <weight>10</weight> 6287 <weapon type='WeaponRedirect'> 6288 <habs>false</habs> 6289 <vabs>false</vabs> 6290 <hredirect>2.0</hredirect> 6291 <vredirect>2.0</vredirect> 6292 <nextaction type='WeaponReference'> 6293 <weapon>Flame Stream</weapon> 6294 </nextaction> 6295 </weapon> 6296 </weaponchoice5> 6297 <weaponchoice6> 6298 <weight>10</weight> 6299 <weapon type='WeaponRedirect'> 6300 <habs>false</habs> 6301 <vabs>false</vabs> 6302 <hredirect>-2.0</hredirect> 6303 <vredirect>2.0</vredirect> 6304 <nextaction type='WeaponReference'> 6305 <weapon>Flame Stream</weapon> 6306 </nextaction> 6307 </weapon> 6308 </weaponchoice6> 6309 <weaponchoice7> 6310 <weight>10</weight> 6311 <weapon type='WeaponRedirect'> 6312 <habs>false</habs> 6313 <vabs>false</vabs> 6314 <hredirect>-2.0</hredirect> 6315 <vredirect>-2.0</vredirect> 6316 <nextaction type='WeaponReference'> 6317 <weapon>Flame Stream</weapon> 6318 </nextaction> 6319 </weapon> 6320 </weaponchoice7> 6321 <weaponchoice8> 6322 <weight>10</weight> 6323 <weapon type='WeaponRedirect'> 6324 <habs>false</habs> 6325 <vabs>false</vabs> 6326 <hredirect>2.0</hredirect> 6327 <vredirect>-2.0</vredirect> 6328 <nextaction type='WeaponReference'> 6329 <weapon>Flame Stream</weapon> 6330 </nextaction> 6331 </weapon> 6332 </weaponchoice8> 6333 <weaponchoice9> 6334 <weight>10</weight> 6335 <weapon type='WeaponRedirect'> 6336 <habs>false</habs> 6337 <vabs>false</vabs> 6338 <hredirect>2.0</hredirect> 6339 <vredirect>0</vredirect> 6340 <nextaction type='WeaponReference'> 6341 <weapon>Flame Stream</weapon> 6342 </nextaction> 6343 </weapon> 6344 </weaponchoice9> 6345 <weaponchoice10> 6346 <weight>10</weight> 6347 <weapon type='WeaponRedirect'> 6348 <habs>false</habs> 6349 <vabs>false</vabs> 6350 <hredirect>0</hredirect> 6351 <vredirect>2.0</vredirect> 6352 <nextaction type='WeaponReference'> 6353 <weapon>Flame Stream</weapon> 6354 </nextaction> 6355 </weapon> 6356 </weaponchoice10> 6357 <weaponchoice11> 6358 <weight>10</weight> 6359 <weapon type='WeaponRedirect'> 6360 <habs>false</habs> 6361 <vabs>false</vabs> 6362 <hredirect>-2.0</hredirect> 6363 <vredirect>0</vredirect> 6364 <nextaction type='WeaponReference'> 6365 <weapon>Flame Stream</weapon> 6366 </nextaction> 6367 </weapon> 6368 </weaponchoice11> 6369 <weaponchoice12> 6370 <weight>10</weight> 6371 <weapon type='WeaponRedirect'> 6372 <habs>false</habs> 6373 <vabs>false</vabs> 6374 <hredirect>0</hredirect> 6375 <vredirect>-2.0</vredirect> 6376 <nextaction type='WeaponReference'> 6377 <weapon>Flame Stream</weapon> 6378 </nextaction> 6379 </weapon> 6380 </weaponchoice12> 6381 </accessoryaction> 6382 </accessory> 6383 <accessory> 6384 <name>Flame Thrower</name> 6385 <armslevel>7</armslevel> 6386 <description>Steady flowing napalm streams of flame. 6387any tanks near the flames will lose life.</description> 6388 <icon>fthrower.bmp</icon> 6389 <bundlesize>2</bundlesize> 6390 <cost>4000</cost> 6391 <activationsound>explosions/napalm.wav</activationsound> 6392 <model type='MilkShape'>data/accessories/weapons/fthrower.txt</model> 6393 <modelscale>4.0</modelscale> 6394 <accessoryaction type='WeaponMulti'> 6395 <subweapon1 type='WeaponReference'> 6396 <weapon>Flame Stream</weapon> 6397 </subweapon1> 6398 <subweapon2 type='WeaponDelay'> 6399 <delay>0.50</delay> 6400 <delayedweapon type='WeaponRepeat'> 6401 <repeat>8</repeat> 6402 <delay>0.5</delay> 6403 <repeatweapon type='WeaponReference'> 6404 <weapon>FlameThrower Spread</weapon> 6405 </repeatweapon> 6406 </delayedweapon> 6407 </subweapon2> 6408 </accessoryaction> 6409 </accessory> 6410 <accessory> 6411 <name>Napalm</name> 6412 <armslevel>4</armslevel> 6413 <description>A projectile weapon that explodes 6414into a river of flame. Any tanks 6415near the flames will lose life.</description> 6416 <icon>napalm.bmp</icon> 6417 <bundlesize>2</bundlesize> 6418 <cost>6000</cost> 6419 <activationsound>shoot/small.wav</activationsound> 6420 <model type='MilkShape'>data/accessories/napalm/napalm.txt</model> 6421 <accessoryaction type='WeaponProjectile'> 6422 <projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel> 6423 <collisionaction type='WeaponNapalm'> 6424 <allowunderwater>false</allowunderwater> 6425 <napalmtime>4.0</napalmtime> 6426 <napalmheight>1.75</napalmheight> 6427 <steptime>0.05</steptime> 6428 <hurtsteptime>1.0</hurtsteptime> 6429 <hurtpersecond>0.75</hurtpersecond> 6430 <numberstreams>2</numberstreams> 6431 <effectradius>5</effectradius> 6432 <napalmtexture>flames</napalmtexture> 6433 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6434 <napalmsound>explosions/napalm.wav</napalmsound> 6435 </collisionaction> 6436 </accessoryaction> 6437 </accessory> 6438 <accessory> 6439 <name>NapMirvBomblet</name> 6440 <armslevel>3</armslevel> 6441 <maximumnumber>0</maximumnumber> 6442 <accessoryaction type='WeaponProjectile'> 6443 <enginesound>none</enginesound> 6444 <projectilescale>0.2</projectilescale> 6445 <projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel> 6446 <collisionaction type='WeaponNapalm'> 6447 <allowunderwater>false</allowunderwater> 6448 <napalmtime>4.0</napalmtime> 6449 <napalmheight>1.75</napalmheight> 6450 <steptime>0.1</steptime> 6451 <hurtsteptime>1.0</hurtsteptime> 6452 <hurtpersecond>0.75</hurtpersecond> 6453 <numberstreams>1</numberstreams> 6454 <effectradius>5</effectradius> 6455 <napalmtexture>flames</napalmtexture> 6456 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6457 <napalmsound>explosions/napalm.wav</napalmsound> 6458 </collisionaction> 6459 </accessoryaction> 6460 </accessory> 6461 <accessory> 6462 <name>Napalm MIRV</name> 6463 <armslevel>3</armslevel> 6464 <description> A projectile weapon that on reaching 6465its highest point breaks into several 6466napalm warheads. </description> 6467 <icon>mirv.bmp</icon> 6468 <bundlesize>1</bundlesize> 6469 <cost>8000</cost> 6470 <activationsound>shoot/large.wav</activationsound> 6471 <model type='MilkShape'>data/accessories/napalm/napalm.txt</model> 6472 <accessoryaction type='WeaponProjectile'> 6473 <apexcollision></apexcollision> 6474 <projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel> 6475 <collisionaction type='WeaponMirv'> 6476 <nowarheads>6</nowarheads> 6477 <hspreaddist>0.0</hspreaddist> 6478 <vspreaddist>4.0</vspreaddist> 6479 <aimedweapon type='WeaponReference'> 6480 <weapon>NapMirvBomblet</weapon> 6481 </aimedweapon> 6482 </collisionaction> 6483 </accessoryaction> 6484 </accessory> 6485 <accessory> 6486 <name>Napalm S-MIRV</name> 6487 <armslevel>3</armslevel> 6488 <description> A projectile weapon that on reaching 6489its highest point breaks into several 6490napalm warheads which fan out in a 6491random direction. </description> 6492 <icon>mirv.bmp</icon> 6493 <bundlesize>1</bundlesize> 6494 <cost>8000</cost> 6495 <activationsound>shoot/large.wav</activationsound> 6496 <model type='MilkShape'>data/accessories/napalm/napalm.txt</model> 6497 <accessoryaction type='WeaponProjectile'> 6498 <apexcollision></apexcollision> 6499 <projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel> 6500 <collisionaction type='WeaponMulti'> 6501 <subweapon1 type='WeaponReference'> 6502 <weapon>NapMirvBomblet</weapon> 6503 </subweapon1> 6504 <subweapon2 type='WeaponRedirect'> 6505 <habs>false</habs> 6506 <vabs>false</vabs> 6507 <hredirect>5</hredirect> 6508 <vredirect>0</vredirect> 6509 <nextaction type='WeaponReference'> 6510 <weapon>NapMirvBomblet</weapon> 6511 </nextaction> 6512 </subweapon2> 6513 <subweapon3 type='WeaponRedirect'> 6514 <habs>false</habs> 6515 <vabs>false</vabs> 6516 <hredirect>10</hredirect> 6517 <vredirect>0</vredirect> 6518 <nextaction type='WeaponReference'> 6519 <weapon>NapMirvBomblet</weapon> 6520 </nextaction> 6521 </subweapon3> 6522 <subweapon4 type='WeaponRedirect'> 6523 <habs>false</habs> 6524 <vabs>false</vabs> 6525 <hredirect>-5</hredirect> 6526 <vredirect>0</vredirect> 6527 <nextaction type='WeaponReference'> 6528 <weapon>NapMirvBomblet</weapon> 6529 </nextaction> 6530 </subweapon4> 6531 <subweapon5 type='WeaponRedirect'> 6532 <habs>false</habs> 6533 <vabs>false</vabs> 6534 <hredirect>-10</hredirect> 6535 <vredirect>0</vredirect> 6536 <nextaction type='WeaponReference'> 6537 <weapon>NapMirvBomblet</weapon> 6538 </nextaction> 6539 </subweapon5> 6540 </collisionaction> 6541 </accessoryaction> 6542 </accessory> 6543 <accessory> 6544 <name>FireAnt</name> 6545 <armslevel>3</armslevel> 6546 <maximumnumber>0</maximumnumber> 6547 <accessoryaction type='WeaponMulti'> 6548 <subweapon1 type='WeaponExplosion'> 6549 <nocreatedebris/> 6550 <hurtamount>0.1</hurtamount> 6551 <deform>down</deform> 6552 <size>3</size> 6553 <explosiontexture>exp00</explosiontexture> 6554 <explosionsound>explosions/small.wav</explosionsound> 6555 </subweapon1> 6556 <subweapon2 type='WeaponNapalm'> 6557 <allowunderwater>false</allowunderwater> 6558 <napalmtime>4.0</napalmtime> 6559 <napalmheight>1.5</napalmheight> 6560 <steptime>0.2</steptime> 6561 <hurtsteptime>1.0</hurtsteptime> 6562 <hurtpersecond>1.5</hurtpersecond> 6563 <numberstreams>1</numberstreams> 6564 <effectradius>5</effectradius> 6565 <napalmtexture>flames</napalmtexture> 6566 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6567 <napalmsound>explosions/napalm.wav</napalmsound> 6568 </subweapon2> 6569 </accessoryaction> 6570 </accessory> 6571 <accessory> 6572 <name>Fire Ants</name> 6573 <armslevel>3</armslevel> 6574 <description>A projectile weapon digs under 6575the ground and explodes/burns on contact.</description> 6576 <icon>fworm.bmp</icon> 6577 <bundlesize>1</bundlesize> 6578 <cost>10000</cost> 6579 <activationsound>shoot/flare.wav</activationsound> 6580 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 6581 <accessoryaction type='WeaponProjectile'> 6582 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 6583 <collisionaction type='WeaponRepeat'> 6584 <repeat>10</repeat> 6585 <delay>0.5</delay> 6586 <repeatweapon type='WeaponAimedUnder'> 6587 <nowarheads>1</nowarheads> 6588 <percentagemiss>0</percentagemiss> 6589 <maxaimdistance>50</maxaimdistance> 6590 <inaccuracy>20</inaccuracy> 6591 <aimedweapon type='WeaponVelocity'> 6592 <velocitychange>1.25</velocitychange> 6593 <aimedweapon type='WeaponProjectile'> 6594 <timedcollision>0.65</timedcollision> 6595 <under/> 6596 <nocreatesmoke/> 6597 <projectilescale>0.5</projectilescale> 6598 <projectilemodel type='ase'> 6599 <mesh>data/accessories/roller.ase</mesh> 6600 <skin>none</skin> 6601 </projectilemodel> 6602 <shieldhurtfactor>0.25</shieldhurtfactor> 6603 <enginesound>none</enginesound> 6604 <collisionaction type='WeaponRedirect'> 6605 <habs>false</habs> 6606 <vabs>true</vabs> 6607 <hredirect>0</hredirect> 6608 <vredirect>0</vredirect> 6609 <nextaction type='WeaponMulti'> 6610 <subweapon1 type='WeaponExplosion'> 6611 <nocreatedebris/> 6612 <hurtamount>0.1</hurtamount> 6613 <deform>none</deform> 6614 <size>3</size> 6615 <explosiontexture>exp04</explosiontexture> 6616 <explosionsound>shoot/flare.wav</explosionsound> 6617 </subweapon1> 6618 <subweapon2 type='WeaponTranslate'> 6619 <translatedist>1</translatedist> 6620 <nextaction type='WeaponProjectile'> 6621 <nocreatesmoke/> 6622 <flamestartsize>1.5</flamestartsize> 6623 <flameendsize>3.0</flameendsize> 6624 <timedcollision>0.10</timedcollision> 6625 <shieldhurtfactor>0</shieldhurtfactor> 6626 <enginesound>none</enginesound> 6627 <projectilemodel type='ase'> 6628 <mesh>data/accessories/roller.ase</mesh> 6629 <skin>none</skin> 6630 </projectilemodel> 6631 <collisionaction type='WeaponNull'></collisionaction> 6632 </nextaction> 6633 </subweapon2> 6634 <subweapon3 type='WeaponDelay'> 6635 <delay>0.15</delay> 6636 <delayedweapon type='WeaponTranslate'> 6637 <translatedist>5</translatedist> 6638 <nextaction type='WeaponRandomChoice'> 6639 <weaponchoice1> 6640 <weight>10</weight> 6641 <weapon type='WeaponRoller'> 6642 <shieldhurtfactor>0.05</shieldhurtfactor> 6643 <numberrollers>1</numberrollers> 6644 <time>1</time> 6645 <rollermodel type='ase'> 6646 <mesh>data/accessories/roller.ase</mesh> 6647 <skin>none</skin> 6648 </rollermodel> 6649 <collisionaction type='WeaponReference'> 6650 <weapon>FireAnt</weapon> 6651 </collisionaction> 6652 </weapon> 6653 </weaponchoice1> 6654 <weaponchoice2> 6655 <weight>10</weight> 6656 <weapon type='WeaponRoller'> 6657 <shieldhurtfactor>0.05</shieldhurtfactor> 6658 <numberrollers>2</numberrollers> 6659 <time>1</time> 6660 <rollermodel type='ase'> 6661 <mesh>data/accessories/roller.ase</mesh> 6662 <skin>none</skin> 6663 </rollermodel> 6664 <collisionaction type='WeaponReference'> 6665 <weapon>FireAnt</weapon> 6666 </collisionaction> 6667 </weapon> 6668 </weaponchoice2> 6669 </nextaction> 6670 </delayedweapon> 6671 </subweapon3> 6672 </nextaction> 6673 </collisionaction> 6674 </aimedweapon> 6675 </aimedweapon> 6676 </repeatweapon> 6677 </collisionaction> 6678 </accessoryaction> 6679 </accessory> 6680 <accessory> 6681 <name>Napalm Blast</name> 6682 <description>A projectile weapon that exploding 6683releasing multiple blobs of napalm 6684aimed at enemy tanks.</description> 6685 <icon>nblast.bmp</icon> 6686 <cost>10000</cost> 6687 <bundlesize>1</bundlesize> 6688 <armslevel>3</armslevel> 6689 <firedsound>shoot/large.wav</firedsound> 6690 <accessoryaction type='WeaponProjectile'> 6691 <projectilescale>2</projectilescale> 6692 <projectilemodel type='MilkShape'>data/accessories/napalm/napalm.txt</projectilemodel> 6693 <collisionaction type='WeaponMulti'> 6694 <subweapon1 type='WeaponRepeat'> 6695 <repeat>10</repeat> 6696 <delay>0.5</delay> 6697 <repeatweapon type='WeaponAimedOver'> 6698 <nowarheads>1</nowarheads> 6699 <percentagemiss>20</percentagemiss> 6700 <maxaimdistance>50</maxaimdistance> 6701 <inaccuracy>10</inaccuracy> 6702 <aimedweapon type='WeaponProjectile'> 6703 <enginesound>none</enginesound> 6704 <projectilescale>0.65</projectilescale> 6705 <projectilemodel type='ase'> 6706 <mesh>data/accessories/roller.ase</mesh> 6707 <skin>data/accessories/white.bmp</skin> 6708 </projectilemodel> 6709 <collisionaction type='WeaponNapalm'> 6710 <allowunderwater>false</allowunderwater> 6711 <napalmtime>4.0</napalmtime> 6712 <napalmheight>2.0</napalmheight> 6713 <steptime>0.075</steptime> 6714 <hurtsteptime>1.0</hurtsteptime> 6715 <hurtpersecond>1.0</hurtpersecond> 6716 <numberstreams>2</numberstreams> 6717 <effectradius>5</effectradius> 6718 <napalmtexture>flames</napalmtexture> 6719 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6720 <napalmsound>explosions/napalm.wav</napalmsound> 6721 </collisionaction> 6722 </aimedweapon> 6723 </repeatweapon> 6724 </subweapon1> 6725 <subweapon2 type='WeaponExplosion'> 6726 <hurtamount>1.0</hurtamount> 6727 <deform>down</deform> 6728 <size>8</size> 6729 <explosionsound>explosions/large.wav</explosionsound> 6730 <explosiontexture>exp02</explosiontexture> 6731 </subweapon2> 6732 <subweapon3 type='WeaponNapalm'> 6733 <allowunderwater>false</allowunderwater> 6734 <napalmtime>4.0</napalmtime> 6735 <napalmheight>1.75</napalmheight> 6736 <steptime>0.1</steptime> 6737 <hurtsteptime>1.0</hurtsteptime> 6738 <hurtpersecond>0.75</hurtpersecond> 6739 <numberstreams>1</numberstreams> 6740 <effectradius>5</effectradius> 6741 <napalmtexture>flames</napalmtexture> 6742 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6743 <napalmsound>explosions/napalm.wav</napalmsound> 6744 </subweapon3> 6745 <subweapon4 type='WeaponDelay'> 6746 <delay>0.5</delay> 6747 <delayedweapon type='WeaponRepeat'> 6748 <repeat>7</repeat> 6749 <delay>0.5</delay> 6750 <repeatweapon type='WeaponExplosion'> 6751 <nocreatedebris/> 6752 <nocreatesplash/> 6753 <hurtamount>0</hurtamount> 6754 <deform>none</deform> 6755 <size>6</size> 6756 <explosionsound>shoot/flare.wav</explosionsound> 6757 <explosiontexture>exp02</explosiontexture> 6758 </repeatweapon> 6759 </delayedweapon> 6760 </subweapon4> 6761 </collisionaction> 6762 </accessoryaction> 6763 </accessory> 6764 <accessory> 6765 <name>Hell Segment</name> 6766 <armslevel>3</armslevel> 6767 <maximumnumber>0</maximumnumber> 6768 <accessoryaction type='WeaponMulti'> 6769 <subweapon1 type='WeaponRepeat'> 6770 <repeat>2</repeat> 6771 <delay>0.4</delay> 6772 <repeatweapon type='WeaponAimedOver'> 6773 <nowarheads>2</nowarheads> 6774 <percentagemiss>20</percentagemiss> 6775 <maxaimdistance>50</maxaimdistance> 6776 <inaccuracy>10</inaccuracy> 6777 <aimedweapon type='WeaponRedirect'> 6778 <habs>false</habs> 6779 <vabs>false</vabs> 6780 <hredirect>0</hredirect> 6781 <vredirect>90</vredirect> 6782 <nextaction type='WeaponProjectile'> 6783 <enginesound>none</enginesound> 6784 <nocreatesmoke/> 6785 <projectilescale>0.5</projectilescale> 6786 <projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel> 6787 <collisionaction type='WeaponMulti'> 6788 <subweapon1 type='WeaponExplosion'> 6789 <deform>down</deform> 6790 <hurtamount>0.6</hurtamount> 6791 <size>4</size> 6792 <explosionsound>explosions/small.wav</explosionsound> 6793 <explosiontexture>exp00</explosiontexture> 6794 </subweapon1> 6795 <subweapon2 type='WeaponNapalm'> 6796 <allowunderwater>false</allowunderwater> 6797 <napalmtime>5.0</napalmtime> 6798 <napalmheight>1.75</napalmheight> 6799 <steptime>0.25</steptime> 6800 <hurtsteptime>2.0</hurtsteptime> 6801 <hurtpersecond>1.0</hurtpersecond> 6802 <numberstreams>1</numberstreams> 6803 <effectradius>5.5</effectradius> 6804 <napalmtexture>flames</napalmtexture> 6805 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6806 <napalmsound>explosions/napalm.wav</napalmsound> 6807 </subweapon2> 6808 </collisionaction> 6809 </nextaction> 6810 </aimedweapon> 6811 </repeatweapon> 6812 </subweapon1> 6813 <subweapon2 type='WeaponDelay'> 6814 <delay>0.8</delay> 6815 <delayedweapon type='WeaponRepeat'> 6816 <repeat>2</repeat> 6817 <delay>0.4</delay> 6818 <repeatweapon type='WeaponAimedOver'> 6819 <nowarheads>2</nowarheads> 6820 <percentagemiss>20</percentagemiss> 6821 <maxaimdistance>50</maxaimdistance> 6822 <inaccuracy>10</inaccuracy> 6823 <aimedweapon type='WeaponRedirect'> 6824 <habs>false</habs> 6825 <vabs>false</vabs> 6826 <hredirect>0</hredirect> 6827 <vredirect>90</vredirect> 6828 <nextaction type='WeaponProjectile'> 6829 <enginesound>none</enginesound> 6830 <nocreatesmoke/> 6831 <projectilescale>0.33</projectilescale> 6832 <projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel> 6833 <collisionaction type='WeaponMulti'> 6834 <subweapon1 type='WeaponExplosion'> 6835 <deform>down</deform> 6836 <hurtamount>0.4</hurtamount> 6837 <size>4</size> 6838 <explosionsound>explosions/small.wav</explosionsound> 6839 <explosiontexture>exp00</explosiontexture> 6840 </subweapon1> 6841 <subweapon2 type='WeaponNapalm'> 6842 <allowunderwater>false</allowunderwater> 6843 <napalmtime>4.0</napalmtime> 6844 <napalmheight>1.5</napalmheight> 6845 <steptime>0.4</steptime> 6846 <hurtsteptime>2.0</hurtsteptime> 6847 <hurtpersecond>1.0</hurtpersecond> 6848 <numberstreams>1</numberstreams> 6849 <effectradius>5</effectradius> 6850 <napalmtexture>flames</napalmtexture> 6851 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6852 <napalmsound>explosions/napalm.wav</napalmsound> 6853 </subweapon2> 6854 </collisionaction> 6855 </nextaction> 6856 </aimedweapon> 6857 </repeatweapon> 6858 </delayedweapon> 6859 </subweapon2> 6860 <subweapon3 type='WeaponDelay'> 6861 <delay>1.6</delay> 6862 <delayedweapon type='WeaponRepeat'> 6863 <repeat>2</repeat> 6864 <delay>0.4</delay> 6865 <repeatweapon type='WeaponAimedOver'> 6866 <nowarheads>2</nowarheads> 6867 <percentagemiss>20</percentagemiss> 6868 <maxaimdistance>50</maxaimdistance> 6869 <inaccuracy>10</inaccuracy> 6870 <aimedweapon type='WeaponRedirect'> 6871 <habs>false</habs> 6872 <vabs>false</vabs> 6873 <hredirect>0</hredirect> 6874 <vredirect>100</vredirect> 6875 <nextaction type='WeaponProjectile'> 6876 <enginesound>none</enginesound> 6877 <nocreatesmoke/> 6878 <projectilescale>0.33</projectilescale> 6879 <projectilemodel type='MilkShape'>data/accessories/bomblet/bomblet.txt</projectilemodel> 6880 <collisionaction type='WeaponMulti'> 6881 <subweapon1 type='WeaponExplosion'> 6882 <deform>down</deform> 6883 <hurtamount>0.4</hurtamount> 6884 <size>4</size> 6885 <explosionsound>explosions/small.wav</explosionsound> 6886 <explosiontexture>exp00</explosiontexture> 6887 </subweapon1> 6888 <subweapon2 type='WeaponNapalm'> 6889 <allowunderwater>false</allowunderwater> 6890 <napalmtime>4.0</napalmtime> 6891 <napalmheight>1.5</napalmheight> 6892 <steptime>0.5</steptime> 6893 <hurtsteptime>2.0</hurtsteptime> 6894 <hurtpersecond>1.2</hurtpersecond> 6895 <numberstreams>1</numberstreams> 6896 <effectradius>5</effectradius> 6897 <napalmtexture>flames</napalmtexture> 6898 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 6899 <napalmsound>explosions/napalm.wav</napalmsound> 6900 </subweapon2> 6901 </collisionaction> 6902 </nextaction> 6903 </aimedweapon> 6904 </repeatweapon> 6905 </delayedweapon> 6906 </subweapon3> 6907 </accessoryaction> 6908 </accessory> 6909 <accessory> 6910 <name>Hell Storm</name> 6911 <armslevel>3</armslevel> 6912 <description>A projectile weapon that on reaching its highest 6913point releases many explosive napalm warheads.</description> 6914 <icon>hstorm.bmp</icon> 6915 <bundlesize>1</bundlesize> 6916 <cost>12000</cost> 6917 <activationsound>shoot/launch.wav</activationsound> 6918 <model type='ase'> 6919 <mesh>data/accessories/roller.ase</mesh> 6920 <skin>data/accessories/magma.bmp</skin> 6921 </model> 6922 <modelscale>2.5</modelscale> 6923 <accessoryaction type='WeaponProjectile'> 6924 <apexcollision></apexcollision> 6925 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 6926 <collisionaction type='WeaponMulti'> 6927 <subweapon1 type='WeaponExplosion'> 6928 <nocreatedebris/> 6929 <nowindaffected/> 6930 <nocreatesplash/> 6931 <minlife>3</minlife> 6932 <maxlife>5</maxlife> 6933 <deform>none</deform> 6934 <hurtamount>0</hurtamount> 6935 <size>10</size> 6936 <explosiontexture>exp04</explosiontexture> 6937 <explosionsound>none</explosionsound> 6938 </subweapon1> 6939 <subweapon2 type='WeaponReference'> 6940 <weapon>Clouds-Red</weapon> 6941 </subweapon2> 6942 <subweapon3 type='WeaponDelay'> 6943 <delay>1.0</delay> 6944 <delayedweapon type='WeaponMulti'> 6945 <subweapon1 type='WeaponReference'> 6946 <weapon>Hell Segment</weapon> 6947 </subweapon1> 6948 <subweapon2 type='WeaponReference'> 6949 <weapon>Clouds-Red</weapon> 6950 </subweapon2> 6951 </delayedweapon> 6952 </subweapon3> 6953 <subweapon4 type='WeaponDelay'> 6954 <delay>1.5</delay> 6955 <delayedweapon type='WeaponMulti'> 6956 <subweapon1 type='WeaponSound'> 6957 <sound>data/wav/explosions/thunder.wav</sound> 6958 </subweapon1> 6959 <subweapon2 type='WeaponSkyFlash'></subweapon2> 6960 </delayedweapon> 6961 </subweapon4> 6962 <subweapon5 type='WeaponDelay'> 6963 <delay>2.0</delay> 6964 <delayedweapon type='WeaponRedirect'> 6965 <habs>false</habs> 6966 <vabs>true</vabs> 6967 <hredirect>0</hredirect> 6968 <vredirect>90</vredirect> 6969 <nextaction type='WeaponTranslate'> 6970 <translatedist>25</translatedist> 6971 <nextaction type='WeaponMulti'> 6972 <subweapon1 type='WeaponReference'> 6973 <weapon>Hell Segment</weapon> 6974 </subweapon1> 6975 <subweapon2 type='WeaponReference'> 6976 <weapon>Clouds-Red</weapon> 6977 </subweapon2> 6978 </nextaction> 6979 </nextaction> 6980 </delayedweapon> 6981 </subweapon5> 6982 <subweapon6 type='WeaponDelay'> 6983 <delay>3.0</delay> 6984 <delayedweapon type='WeaponRedirect'> 6985 <habs>false</habs> 6986 <vabs>true</vabs> 6987 <hredirect>120</hredirect> 6988 <vredirect>90</vredirect> 6989 <nextaction type='WeaponTranslate'> 6990 <translatedist>25</translatedist> 6991 <nextaction type='WeaponMulti'> 6992 <subweapon1 type='WeaponReference'> 6993 <weapon>Hell Segment</weapon> 6994 </subweapon1> 6995 <subweapon2 type='WeaponReference'> 6996 <weapon>Clouds-Red</weapon> 6997 </subweapon2> 6998 </nextaction> 6999 </nextaction> 7000 </delayedweapon> 7001 </subweapon6> 7002 <subweapon7 type='WeaponDelay'> 7003 <delay>4.0</delay> 7004 <delayedweapon type='WeaponRedirect'> 7005 <habs>false</habs> 7006 <vabs>true</vabs> 7007 <hredirect>240</hredirect> 7008 <vredirect>90</vredirect> 7009 <nextaction type='WeaponTranslate'> 7010 <translatedist>25</translatedist> 7011 <nextaction type='WeaponMulti'> 7012 <subweapon1 type='WeaponReference'> 7013 <weapon>Hell Segment</weapon> 7014 </subweapon1> 7015 <subweapon2 type='WeaponReference'> 7016 <weapon>Clouds-Red</weapon> 7017 </subweapon2> 7018 </nextaction> 7019 </nextaction> 7020 </delayedweapon> 7021 </subweapon7> 7022 </collisionaction> 7023 </accessoryaction> 7024 </accessory> 7025 <accessory> 7026 <name>Riot Bomb</name> 7027 <armslevel>10</armslevel> 7028 <description>A projectile weapon that explodes removing 7029a small amount of earth. The explosion 7030does not harm tanks but can be used to 7031remove earth from under them.</description> 7032 <icon>rbomb.bmp</icon> 7033 <startingnumber>-1</startingnumber> 7034 <activationsound>shoot/small.wav</activationsound> 7035 <model type='MilkShape'>data/accessories/weapons/m7a3.txt</model> 7036 <modelscale>1.0</modelscale> 7037 <accessoryaction type='WeaponProjectile'> 7038 <projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel> 7039 <collisionaction type='WeaponExplosion'> 7040 <nocreatedebris/> 7041 <deform>down</deform> 7042 <hurtamount>0.0</hurtamount> 7043 <size>6</size> 7044 <explosiontexture>exp03</explosiontexture> 7045 <explosionsound>explosions/crunch.wav</explosionsound> 7046 </collisionaction> 7047 </accessoryaction> 7048 </accessory> 7049 <accessory> 7050 <name>Hvy Riot Bomb</name> 7051 <armslevel>8</armslevel> 7052 <description>A projectile weapon that explodes removing 7053a large amount of earth. The explosion 7054does not harm tanks but can be used to 7055remove earth from under them.</description> 7056 <icon>hrbomb.bmp</icon> 7057 <bundlesize>2</bundlesize> 7058 <cost>2000</cost> 7059 <activationsound>shoot/small.wav</activationsound> 7060 <model type='MilkShape'>data/accessories/weapons/m7a3.txt</model> 7061 <modelscale>1.5</modelscale> 7062 <accessoryaction type='WeaponProjectile'> 7063 <projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel> 7064 <projectilescale>2.0</projectilescale> 7065 <collisionaction type='WeaponExplosion'> 7066 <nocreatedebris/> 7067 <deform>down</deform> 7068 <hurtamount>0.0</hurtamount> 7069 <size>12</size> 7070 <explosiontexture>exp03</explosiontexture> 7071 <explosionsound>explosions/crunch.wav</explosionsound> 7072 </collisionaction> 7073 </accessoryaction> 7074 </accessory> 7075 <accessory> 7076 <name>Riot Blast</name> 7077 <armslevel>7</armslevel> 7078 <description>Riot Blasts are a larger version of the Riot 7079Charge. The destroy a wider angle of dirt, and 7080the thickness of the wedge destroyed is also greater.</description> 7081 <icon>rblast.bmp</icon> 7082 <bundlesize>4</bundlesize> 7083 <cost>1000</cost> 7084 <accessoryaction type='WeaponTranslate'> 7085 <translatedist>2.0</translatedist> 7086 <nextaction type='WeaponMulti'> 7087 <subweapon1 type='WeaponExplosion'> 7088 <nocreatedebris/> 7089 <hurtamount>0.0</hurtamount> 7090 <deform>down</deform> 7091 <size>4</size> 7092 <explosiontexture>exp03</explosiontexture> 7093 <explosionsound>explosions/crunch.wav</explosionsound> 7094 </subweapon1> 7095 <subweapon2 type='WeaponTranslate'> 7096 <translatedist>3.0</translatedist> 7097 <nextaction type='WeaponMulti'> 7098 <subweapon1 type='WeaponExplosion'> 7099 <nocreatedebris/> 7100 <hurtamount>0.0</hurtamount> 7101 <deform>down</deform> 7102 <size>7</size> 7103 <explosiontexture>exp03</explosiontexture> 7104 <explosionsound>none</explosionsound> 7105 </subweapon1> 7106 <subweapon2 type='WeaponTranslate'> 7107 <translatedist>6.0</translatedist> 7108 <nextaction type='WeaponExplosion'> 7109 <nocreatedebris/> 7110 <hurtamount>0.0</hurtamount> 7111 <deform>down</deform> 7112 <size>10</size> 7113 <explosiontexture>exp03</explosiontexture> 7114 <explosionsound>none</explosionsound> 7115 </nextaction> 7116 </subweapon2> 7117 </nextaction> 7118 </subweapon2> 7119 </nextaction> 7120 </accessoryaction> 7121 </accessory> 7122 <accessory> 7123 <name>Acid_Small</name> 7124 <armslevel>8</armslevel> 7125 <maximumnumber>0</maximumnumber> 7126 <accessoryaction type='WeaponMulti'> 7127 <subweapon1 type='WeaponExplosion'> 7128 <nocreatedebris/> 7129 <noluminance/> 7130 <animate/> 7131 <hurtamount>0.2</hurtamount> 7132 <deform>down</deform> 7133 <size>3</size> 7134 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7135 <explosionsound>explosions/acid.wav</explosionsound> 7136 <explosiontexture>gas00</explosiontexture> 7137 </subweapon1> 7138 <subweapon2 type='WeaponNapalm'> 7139 <allowunderwater>true</allowunderwater> 7140 <napalmtime>4.0</napalmtime> 7141 <napalmheight>1.5</napalmheight> 7142 <steptime>0.5</steptime> 7143 <hurtsteptime>1.0</hurtsteptime> 7144 <hurtpersecond>1.0</hurtpersecond> 7145 <numberstreams>1</numberstreams> 7146 <effectradius>5</effectradius> 7147 <napalmtexture>acid00</napalmtexture> 7148 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7149 <napalmsound>none</napalmsound> 7150 </subweapon2> 7151 <subweapon3 type='WeaponDelay'> 7152 <delay>1.0</delay> 7153 <delayedweapon type='WeaponExplosion'> 7154 <nocreatesplash/> 7155 <nocreatedebris/> 7156 <noluminance/> 7157 <animate/> 7158 <hurtamount>0.15</hurtamount> 7159 <deform>down</deform> 7160 <size>5</size> 7161 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7162 <explosionsound>explosions/acid.wav</explosionsound> 7163 <explosiontexture>none</explosiontexture> 7164 </delayedweapon> 7165 </subweapon3> 7166 <subweapon4 type='WeaponDelay'> 7167 <delay>2.0</delay> 7168 <delayedweapon type='WeaponExplosion'> 7169 <nocreatesplash/> 7170 <nocreatedebris/> 7171 <noluminance/> 7172 <animate/> 7173 <hurtamount>0.1</hurtamount> 7174 <deform>down</deform> 7175 <size>6</size> 7176 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7177 <explosionsound>explosions/acid.wav</explosionsound> 7178 <explosiontexture>none</explosiontexture> 7179 </delayedweapon> 7180 </subweapon4> 7181 </accessoryaction> 7182 </accessory> 7183 <accessory> 7184 <name>Acid_Medium</name> 7185 <armslevel>6</armslevel> 7186 <maximumnumber>0</maximumnumber> 7187 <accessoryaction type='WeaponMulti'> 7188 <subweapon1 type='WeaponExplosion'> 7189 <nocreatedebris/> 7190 <noluminance/> 7191 <animate/> 7192 <hurtamount>0.2</hurtamount> 7193 <deform>down</deform> 7194 <size>3</size> 7195 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7196 <explosionsound>explosions/acid.wav</explosionsound> 7197 <explosiontexture>gas00</explosiontexture> 7198 </subweapon1> 7199 <subweapon2 type='WeaponNapalm'> 7200 <allowunderwater>true</allowunderwater> 7201 <napalmtime>4.0</napalmtime> 7202 <napalmheight>1.5</napalmheight> 7203 <steptime>0.5</steptime> 7204 <hurtsteptime>1.0</hurtsteptime> 7205 <hurtpersecond>1.0</hurtpersecond> 7206 <numberstreams>1</numberstreams> 7207 <effectradius>5</effectradius> 7208 <napalmtexture>acid00</napalmtexture> 7209 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7210 <napalmsound>none</napalmsound> 7211 </subweapon2> 7212 <subweapon3 type='WeaponDelay'> 7213 <delay>1.0</delay> 7214 <delayedweapon type='WeaponExplosion'> 7215 <nocreatesplash/> 7216 <nocreatedebris/> 7217 <noluminance/> 7218 <animate/> 7219 <hurtamount>0.15</hurtamount> 7220 <deform>down</deform> 7221 <size>5</size> 7222 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7223 <explosionsound>explosions/acid.wav</explosionsound> 7224 <explosiontexture>none</explosiontexture> 7225 </delayedweapon> 7226 </subweapon3> 7227 <subweapon4 type='WeaponDelay'> 7228 <delay>2.0</delay> 7229 <delayedweapon type='WeaponExplosion'> 7230 <nocreatesplash/> 7231 <nocreatedebris/> 7232 <noluminance/> 7233 <animate/> 7234 <hurtamount>0.1</hurtamount> 7235 <deform>down</deform> 7236 <size>6</size> 7237 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7238 <explosionsound>explosions/acid.wav</explosionsound> 7239 <explosiontexture>none</explosiontexture> 7240 </delayedweapon> 7241 </subweapon4> 7242 <subweapon5 type='WeaponDelay'> 7243 <delay>3.0</delay> 7244 <delayedweapon type='WeaponExplosion'> 7245 <nocreatesplash/> 7246 <nocreatedebris/> 7247 <noluminance/> 7248 <animate/> 7249 <hurtamount>0.1</hurtamount> 7250 <deform>down</deform> 7251 <size>6</size> 7252 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7253 <explosionsound>explosions/acid.wav</explosionsound> 7254 <explosiontexture>none</explosiontexture> 7255 </delayedweapon> 7256 </subweapon5> 7257 </accessoryaction> 7258 </accessory> 7259 <accessory> 7260 <name>Acid_Large</name> 7261 <armslevel>4</armslevel> 7262 <maximumnumber>0</maximumnumber> 7263 <accessoryaction type='WeaponMulti'> 7264 <subweapon1 type='WeaponExplosion'> 7265 <nocreatedebris/> 7266 <noluminance/> 7267 <animate/> 7268 <hurtamount>0.25</hurtamount> 7269 <deform>down</deform> 7270 <size>3</size> 7271 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7272 <explosionsound>explosions/acid.wav</explosionsound> 7273 <explosiontexture>gas00</explosiontexture> 7274 </subweapon1> 7275 <subweapon2 type='WeaponNapalm'> 7276 <allowunderwater>true</allowunderwater> 7277 <napalmtime>3.0</napalmtime> 7278 <napalmheight>1.5</napalmheight> 7279 <steptime>0.25</steptime> 7280 <hurtsteptime>1.0</hurtsteptime> 7281 <hurtpersecond>1.0</hurtpersecond> 7282 <numberstreams>1</numberstreams> 7283 <effectradius>5</effectradius> 7284 <napalmtexture>acid00</napalmtexture> 7285 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7286 <napalmsound>none</napalmsound> 7287 </subweapon2> 7288 <subweapon3 type='WeaponDelay'> 7289 <delay>1.0</delay> 7290 <delayedweapon type='WeaponExplosion'> 7291 <nocreatesplash/> 7292 <nocreatedebris/> 7293 <noluminance/> 7294 <animate/> 7295 <hurtamount>0.2</hurtamount> 7296 <deform>down</deform> 7297 <size>5</size> 7298 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7299 <explosionsound>explosions/acid.wav</explosionsound> 7300 <explosiontexture>none</explosiontexture> 7301 </delayedweapon> 7302 </subweapon3> 7303 <subweapon4 type='WeaponDelay'> 7304 <delay>2.0</delay> 7305 <delayedweapon type='WeaponExplosion'> 7306 <nocreatesplash/> 7307 <nocreatedebris/> 7308 <noluminance/> 7309 <animate/> 7310 <hurtamount>0.15</hurtamount> 7311 <deform>down</deform> 7312 <size>6</size> 7313 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7314 <explosionsound>explosions/acid.wav</explosionsound> 7315 <explosiontexture>none</explosiontexture> 7316 </delayedweapon> 7317 </subweapon4> 7318 <subweapon5 type='WeaponDelay'> 7319 <delay>3.0</delay> 7320 <delayedweapon type='WeaponExplosion'> 7321 <nocreatesplash/> 7322 <nocreatedebris/> 7323 <noluminance/> 7324 <animate/> 7325 <hurtamount>0.1</hurtamount> 7326 <deform>down</deform> 7327 <size>7</size> 7328 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7329 <explosionsound>explosions/acid.wav</explosionsound> 7330 <explosiontexture>none</explosiontexture> 7331 </delayedweapon> 7332 </subweapon5> 7333 <subweapon6 type='WeaponDelay'> 7334 <delay>4.0</delay> 7335 <delayedweapon type='WeaponExplosion'> 7336 <nocreatesplash/> 7337 <nocreatedebris/> 7338 <noluminance/> 7339 <animate/> 7340 <hurtamount>0.1</hurtamount> 7341 <deform>down</deform> 7342 <size>8</size> 7343 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 7344 <explosionsound>explosions/acid.wav</explosionsound> 7345 <explosiontexture>none</explosiontexture> 7346 </delayedweapon> 7347 </subweapon6> 7348 </accessoryaction> 7349 </accessory> 7350 <accessory> 7351 <name>Acid Blast</name> 7352 <armslevel>8</armslevel> 7353 <description>A projectile weapon that scatters 7354several acid bomblets which eat the 7355earth and burn targets.</description> 7356 <icon>ablast.bmp</icon> 7357 <bundlesize>2</bundlesize> 7358 <cost>4000</cost> 7359 <activationsound>shoot/flare.wav</activationsound> 7360 <model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model> 7361 <accessoryaction type='WeaponProjectile'> 7362 <projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel> 7363 <flamestartcolor1> 7364 <A>0</A><B>0.75</B><C>0</C> 7365 </flamestartcolor1> 7366 <flameendcolor1> 7367 <A>0</A><B>0.5</B><C>0</C> 7368 </flameendcolor1> 7369 <flamestartcolor2> 7370 <A>0</A><B>0.5</B><C>0</C> 7371 </flamestartcolor2> 7372 <flameendcolor2> 7373 <A>0</A><B>0.25</B><C>0</C> 7374 </flameendcolor2> 7375 <flamelife>1.0</flamelife> 7376 <collisionaction type='WeaponMulti'> 7377 <subweapon1 type='WeaponAimedOver'> 7378 <nowarheads>8</nowarheads> 7379 <percentagemiss>20</percentagemiss> 7380 <maxaimdistance>0</maxaimdistance> 7381 <inaccuracy>10</inaccuracy> 7382 <aimedweapon type='WeaponTranslate'> 7383 <translatedist>3.0</translatedist> 7384 <nextaction type='WeaponVelocity'> 7385 <velocitychange>0.8</velocitychange> 7386 <aimedweapon type='WeaponProjectile'> 7387 <shieldhurtfactor>0.25</shieldhurtfactor> 7388 <enginesound>none</enginesound> 7389 <flamestartcolor1> 7390 <A>0</A><B>0.75</B><C>0</C> 7391 </flamestartcolor1> 7392 <flameendcolor1> 7393 <A>0</A><B>0.5</B><C>0</C> 7394 </flameendcolor1> 7395 <flamestartcolor2> 7396 <A>0</A><B>0.5</B><C>0</C> 7397 </flamestartcolor2> 7398 <flameendcolor2> 7399 <A>0</A><B>0.25</B><C>0</C> 7400 </flameendcolor2> 7401 <flamelife>0.5</flamelife> 7402 <smokelife>1.0</smokelife> 7403 <projectilescale>0.5</projectilescale> 7404 <projectilemodel type='ase'> 7405 <mesh>data/accessories/roller.ase</mesh> 7406 <skin>data/accessories/green.bmp</skin> 7407 </projectilemodel> 7408 <collisionaction type='WeaponReference'> 7409 <weapon>Acid_Small</weapon> 7410 </collisionaction> 7411 </aimedweapon> 7412 </nextaction> 7413 </aimedweapon> 7414 </subweapon1> 7415 <subweapon2 type='WeaponReference'> 7416 <weapon>Acid_Medium</weapon> 7417 </subweapon2> 7418 </collisionaction> 7419 </accessoryaction> 7420 </accessory> 7421 <accessory> 7422 <name>Bottomless Pit</name> 7423 <armslevel>7</armslevel> 7424 <description>Creates a narrow, but very deep pit at the 7425point of impact, from which no opponent can escape 7426without teleporting.</description> 7427 <icon>pit.bmp</icon> 7428 <bundlesize>2</bundlesize> 7429 <cost>3000</cost> 7430 <activationsound>shoot/large.wav</activationsound> 7431 <accessoryaction type='WeaponProjectile'> 7432 <enginesound>none</enginesound> 7433 <collisionaction type='WeaponRedirect'> 7434 <habs>true</habs> 7435 <vabs>true</vabs> 7436 <hredirect>0</hredirect> 7437 <vredirect>180</vredirect> 7438 <nextaction type='WeaponTranslate'> 7439 <translatedist>15</translatedist> 7440 <nextaction type='WeaponMulti'> 7441 <subweapon1 type='WeaponDelay'> 7442 <delay>0.25</delay> 7443 <delayedweapon type='WeaponTranslate'> 7444 <translatedist>15</translatedist> 7445 <nextaction type='WeaponMulti'> 7446 <subweapon1 type='WeaponDelay'> 7447 <delay>0.25</delay> 7448 <delayedweapon type='WeaponTranslate'> 7449 <translatedist>15</translatedist> 7450 <nextaction type='WeaponMulti'> 7451 <subweapon1 type='WeaponDelay'> 7452 <delay>0.25</delay> 7453 <delayedweapon type='WeaponTranslate'> 7454 <translatedist>15</translatedist> 7455 <nextaction type='WeaponMulti'> 7456 <subweapon1 type='WeaponDelay'> 7457 <delay>0.25</delay> 7458 <delayedweapon type='WeaponTranslate'> 7459 <translatedist>15</translatedist> 7460 <nextaction type='WeaponMulti'> 7461 <subweapon1 type='WeaponDelay'> 7462 <delay>0.25</delay> 7463 <delayedweapon type='WeaponTranslate'> 7464 <translatedist>15</translatedist> 7465 <nextaction type='WeaponMulti'> 7466 <subweapon1 type='WeaponNull'></subweapon1> 7467 <subweapon2 type='WeaponExplosion'> 7468 <nocreatedebris/> 7469 <deform>down</deform> 7470 <hurtamount>0</hurtamount> 7471 <size>8</size> 7472 <explosiontexture>exp03</explosiontexture> 7473 <explosionsound>none</explosionsound> 7474 </subweapon2> 7475 </nextaction> 7476 </delayedweapon> 7477 </subweapon1> 7478 <subweapon2 type='WeaponExplosion'> 7479 <nocreatedebris/> 7480 <deform>down</deform> 7481 <hurtamount>0</hurtamount> 7482 <size>8</size> 7483 <explosiontexture>exp03</explosiontexture> 7484 <explosionsound>none</explosionsound> 7485 </subweapon2> 7486 </nextaction> 7487 </delayedweapon> 7488 </subweapon1> 7489 <subweapon2 type='WeaponExplosion'> 7490 <nocreatedebris/> 7491 <deform>down</deform> 7492 <hurtamount>0</hurtamount> 7493 <size>8</size> 7494 <explosiontexture>exp03</explosiontexture> 7495 <explosionsound>none</explosionsound> 7496 </subweapon2> 7497 </nextaction> 7498 </delayedweapon> 7499 </subweapon1> 7500 <subweapon2 type='WeaponExplosion'> 7501 <nocreatedebris/> 7502 <deform>down</deform> 7503 <hurtamount>0</hurtamount> 7504 <size>8</size> 7505 <explosiontexture>exp03</explosiontexture> 7506 <explosionsound>none</explosionsound> 7507 </subweapon2> 7508 </nextaction> 7509 </delayedweapon> 7510 </subweapon1> 7511 <subweapon2 type='WeaponExplosion'> 7512 <nocreatedebris/> 7513 <deform>down</deform> 7514 <hurtamount>0</hurtamount> 7515 <size>8</size> 7516 <explosiontexture>exp03</explosiontexture> 7517 <explosionsound>none</explosionsound> 7518 </subweapon2> 7519 </nextaction> 7520 </delayedweapon> 7521 </subweapon1> 7522 <subweapon2 type='WeaponExplosion'> 7523 <nocreatedebris/> 7524 <deform>down</deform> 7525 <hurtamount>0</hurtamount> 7526 <size>8</size> 7527 <explosiontexture>exp03</explosiontexture> 7528 <explosionsound>explosions/crunch.wav</explosionsound> 7529 </subweapon2> 7530 </nextaction> 7531 </nextaction> 7532 </collisionaction> 7533 </accessoryaction> 7534 </accessory> 7535 <accessory> 7536 <name>Landscaper</name> 7537 <armslevel>3</armslevel> 7538 <description>Gigantic earth removing device. 7539This weapon does no physical damage</description> 7540 <icon>down.bmp</icon> 7541 <bundlesize>1</bundlesize> 7542 <cost>5000</cost> 7543 <maximumnumber>0</maximumnumber> 7544 <activationsound>shoot/flare.wav</activationsound> 7545 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 7546 <accessoryaction type='WeaponProjectile'> 7547 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 7548 <collisionaction type='WeaponExplosion'> 7549 <nocreatedebris/> 7550 <noluminance/> 7551 <hurtamount>0.0</hurtamount> 7552 <deform>down</deform> 7553 <deformtexture>none</deformtexture> 7554 <size>26</size> 7555 <explosionshake>2</explosionshake> 7556 <explosiontexture>exp03</explosiontexture> 7557 <explosionsound>explosions/crunch.wav</explosionsound> 7558 </collisionaction> 7559 </accessoryaction> 7560 </accessory> 7561 <accessory> 7562 <name>Riot Drill</name> 7563 <armslevel>5</armslevel> 7564 <description>Shoots 3 heavy riot bombs in rapid succession</description> 7565 <icon>drill.bmp</icon> 7566 <bundlesize>1</bundlesize> 7567 <cost>3000</cost> 7568 <activationsound>shoot/tripleshot.wav</activationsound> 7569 <accessoryaction type='WeaponRepeat'> 7570 <repeat>3</repeat> 7571 <delay>0.33</delay> 7572 <repeatweapon type='WeaponProjectile'> 7573 <nocreateflame/> 7574 <collisionaction type='WeaponExplosion'> 7575 <deform>down</deform> 7576 <hurtamount>0.0</hurtamount> 7577 <nocreatedebris/> 7578 <size>12</size> 7579 <explosiontexture>exp03</explosiontexture> 7580 <explosionsound>explosions/crunch.wav</explosionsound> 7581 </collisionaction> 7582 </repeatweapon> 7583 </accessoryaction> 7584 </accessory> 7585 <accessory> 7586 <name>Rain Drop</name> 7587 <armslevel>4</armslevel> 7588 <maximumnumber>0</maximumnumber> 7589 <accessoryaction type='WeaponAimedOver'> 7590 <nowarheads>1</nowarheads> 7591 <inaccuracy>0</inaccuracy> 7592 <percentagemiss>0</percentagemiss> 7593 <maxaimdistance>0</maxaimdistance> 7594 <aimedweapon type='WeaponRedirect'> 7595 <habs>false</habs> 7596 <vabs>true</vabs> 7597 <hredirect>0</hredirect> 7598 <vredirect>180</vredirect> 7599 <nextaction type='WeaponVelocity'> 7600 <velocitychange>0.8</velocitychange> 7601 <aimedweapon type='WeaponProjectile'> 7602 <shieldhurtfactor>0.25</shieldhurtfactor> 7603 <enginesound>none</enginesound> 7604 <nocreatesmoke/> 7605 <flamestartcolor1> 7606 <A>0</A><B>0.75</B><C>0</C> 7607 </flamestartcolor1> 7608 <flameendcolor1> 7609 <A>0</A><B>0.5</B><C>0</C> 7610 </flameendcolor1> 7611 <flamestartcolor2> 7612 <A>0</A><B>0.5</B><C>0</C> 7613 </flamestartcolor2> 7614 <flameendcolor2> 7615 <A>0</A><B>0.25</B><C>0</C> 7616 </flameendcolor2> 7617 <flamelife>0.5</flamelife> 7618 <projectilescale>0.35</projectilescale> 7619 <projectilemodel type='ase'> 7620 <mesh>data/accessories/roller.ase</mesh> 7621 <skin>data/accessories/green.bmp</skin> 7622 </projectilemodel> 7623 <collisionaction type='WeaponReference'> 7624 <weapon>Acid_Medium</weapon> 7625 <armslevel>4</armslevel> 7626 </collisionaction> 7627 </aimedweapon> 7628 </nextaction> 7629 </aimedweapon> 7630 </accessoryaction> 7631 </accessory> 7632 <accessory> 7633 <name>Drop Spread</name> 7634 <armslevel>4</armslevel> 7635 <maximumnumber>0</maximumnumber> 7636 <accessoryaction type='WeaponRandomChoice'> 7637 <weaponchoice1> 7638 <weight>10</weight> 7639 <weapon type='WeaponTranslate'> 7640 <translatedist>6</translatedist> 7641 <nextaction type='WeaponReference'> 7642 <weapon>Rain Drop</weapon> 7643 </nextaction> 7644 </weapon> 7645 </weaponchoice1> 7646 <weaponchoice2> 7647 <weight>10</weight> 7648 <weapon type='WeaponTranslate'> 7649 <translatedist>12</translatedist> 7650 <nextaction type='WeaponReference'> 7651 <weapon>Rain Drop</weapon> 7652 </nextaction> 7653 </weapon> 7654 </weaponchoice2> 7655 </accessoryaction> 7656 </accessory> 7657 <accessory> 7658 <name>Rain Segment</name> 7659 <armslevel>4</armslevel> 7660 <maximumnumber>0</maximumnumber> 7661 <accessoryaction type='WeaponMulti'> 7662 <subweapon1 type='WeaponReference'> 7663 <weapon>Rain Drop</weapon> 7664 </subweapon1> 7665 <subweapon2 type='WeaponDelay'> 7666 <delay>0.33</delay> 7667 <delayedweapon type='WeaponRepeat'> 7668 <repeat>4</repeat> 7669 <delay>0.33</delay> 7670 <repeatweapon type='WeaponAimedOver'> 7671 <nowarheads>1</nowarheads> 7672 <inaccuracy>0</inaccuracy> 7673 <percentagemiss>0</percentagemiss> 7674 <maxaimdistance>0</maxaimdistance> 7675 <aimedweapon type='WeaponRedirect'> 7676 <habs>false</habs> 7677 <vabs>true</vabs> 7678 <hredirect>0</hredirect> 7679 <vredirect>90</vredirect> 7680 <nextaction type='WeaponReference'> 7681 <weapon>Drop Spread</weapon> 7682 </nextaction> 7683 </aimedweapon> 7684 </repeatweapon> 7685 </delayedweapon> 7686 </subweapon2> 7687 </accessoryaction> 7688 </accessory> 7689 <accessory> 7690 <name>Rain Spread</name> 7691 <armslevel>4</armslevel> 7692 <maximumnumber>0</maximumnumber> 7693 <accessoryaction type='WeaponRandomChoice'> 7694 <weaponchoice1> 7695 <weight>5</weight> 7696 <weapon type='WeaponTranslate'> 7697 <translatedist>8</translatedist> 7698 <nextaction type='WeaponMulti'> 7699 <subweapon1 type='WeaponReference'> 7700 <weapon>Rain Segment</weapon> 7701 </subweapon1> 7702 <subweapon2 type='WeaponReference'> 7703 <weapon>Clouds-Grey</weapon> 7704 </subweapon2> 7705 </nextaction> 7706 </weapon> 7707 </weaponchoice1> 7708 <weaponchoice2> 7709 <weight>10</weight> 7710 <weapon type='WeaponTranslate'> 7711 <translatedist>16</translatedist> 7712 <nextaction type='WeaponMulti'> 7713 <subweapon1 type='WeaponReference'> 7714 <weapon>Rain Segment</weapon> 7715 </subweapon1> 7716 <subweapon2 type='WeaponReference'> 7717 <weapon>Clouds-Grey</weapon> 7718 </subweapon2> 7719 </nextaction> 7720 </weapon> 7721 </weaponchoice2> 7722 <weaponchoice3> 7723 <weight>10</weight> 7724 <weapon type='WeaponTranslate'> 7725 <translatedist>24</translatedist> 7726 <nextaction type='WeaponMulti'> 7727 <subweapon1 type='WeaponReference'> 7728 <weapon>Rain Segment</weapon> 7729 </subweapon1> 7730 <subweapon2 type='WeaponReference'> 7731 <weapon>Clouds-Grey</weapon> 7732 </subweapon2> 7733 </nextaction> 7734 </weapon> 7735 </weaponchoice3> 7736 </accessoryaction> 7737 </accessory> 7738 <accessory> 7739 <name>Acid Rain</name> 7740 <armslevel>4</armslevel> 7741 <description>A projectile weapon that on reaching 7742its highest point releases many dirt 7743eating warheads. This weapon does no 7744physical damage.</description> 7745 <icon>arain.bmp</icon> 7746 <bundlesize>1</bundlesize> 7747 <cost>8000</cost> 7748 <activationsound>shoot/launch.wav</activationsound> 7749 <model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model> 7750 <modelscale>2.0</modelscale> 7751 <accessoryaction type='WeaponProjectile'> 7752 <apexcollision></apexcollision> 7753 <flamestartcolor1> 7754 <A>0</A><B>0.75</B><C>0</C> 7755 </flamestartcolor1> 7756 <flameendcolor1> 7757 <A>0</A><B>0.5</B><C>0</C> 7758 </flameendcolor1> 7759 <flamestartcolor2> 7760 <A>0</A><B>0.5</B><C>0</C> 7761 </flamestartcolor2> 7762 <flameendcolor2> 7763 <A>0</A><B>0.25</B><C>0</C> 7764 </flameendcolor2> 7765 <projectilescale>2.0</projectilescale> 7766 <projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel> 7767 <collisionaction type='WeaponMulti'> 7768 <subweapon1 type='WeaponExplosion'> 7769 <nocreatedebris/> 7770 <noluminance/> 7771 <nowindaffected/> 7772 <nocreatesplash/> 7773 <minlife>3</minlife> 7774 <maxlife>5</maxlife> 7775 <deform>none</deform> 7776 <hurtamount>0</hurtamount> 7777 <size>10</size> 7778 <explosiontexture>cloud00-5</explosiontexture> 7779 <explosionsound>none</explosionsound> 7780 </subweapon1> 7781 <subweapon2 type='WeaponReference'> 7782 <weapon>Clouds-Grey</weapon> 7783 </subweapon2> 7784 <subweapon3 type='WeaponDelay'> 7785 <delay>1.0</delay> 7786 <delayedweapon type='WeaponMulti'> 7787 <subweapon1 type='WeaponReference'> 7788 <weapon>Rain Segment</weapon> 7789 </subweapon1> 7790 <subweapon2 type='WeaponReference'> 7791 <weapon>Clouds-Grey</weapon> 7792 </subweapon2> 7793 </delayedweapon> 7794 </subweapon3> 7795 <subweapon4 type='WeaponDelay'> 7796 <delay>1.5</delay> 7797 <delayedweapon type='WeaponMulti'> 7798 <subweapon1 type='WeaponSound'> 7799 <sound>data/wav/explosions/thunder.wav</sound> 7800 </subweapon1> 7801 <subweapon2 type='WeaponSkyFlash'></subweapon2> 7802 </delayedweapon> 7803 </subweapon4> 7804 <subweapon5 type='WeaponDelay'> 7805 <delay>1.75</delay> 7806 <delayedweapon type='WeaponRepeat'> 7807 <repeat>5</repeat> 7808 <delay>0.75</delay> 7809 <repeatweapon type='WeaponAimedOver'> 7810 <nowarheads>1</nowarheads> 7811 <inaccuracy>0</inaccuracy> 7812 <percentagemiss>50</percentagemiss> 7813 <maxaimdistance>50</maxaimdistance> 7814 <aimedweapon type='WeaponRedirect'> 7815 <habs>false</habs> 7816 <vabs>true</vabs> 7817 <hredirect>0</hredirect> 7818 <vredirect>90</vredirect> 7819 <nextaction type='WeaponReference'> 7820 <weapon>Rain Spread</weapon> 7821 </nextaction> 7822 </aimedweapon> 7823 </repeatweapon> 7824 </delayedweapon> 7825 </subweapon5> 7826 <subweapon6 type='WeaponDelay'> 7827 <delay>5.0</delay> 7828 <delayedweapon type='WeaponReference'> 7829 <weapon>Clouds-Grey</weapon> 7830 </delayedweapon> 7831 </subweapon6> 7832 </collisionaction> 7833 </accessoryaction> 7834 </accessory> 7835 <accessory> 7836 <name>Acid Splash</name> 7837 <armslevel>4</armslevel> 7838 <description>Explodes creating other smaller acid warheads 7839that eat dirt and continue bouncing outward. 7840It does no physical damage to tanks.</description> 7841 <icon>asplash.bmp</icon> 7842 <bundlesize>1</bundlesize> 7843 <cost>10000</cost> 7844 <activationsound>shoot/flare.wav</activationsound> 7845 <model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model> 7846 <modelscale>2</modelscale> 7847 <accessoryaction type='WeaponProjectile'> 7848 <flamestartcolor1> 7849 <A>0</A><B>0.75</B><C>0</C> 7850 </flamestartcolor1> 7851 <flameendcolor1> 7852 <A>0</A><B>0.5</B><C>0</C> 7853 </flameendcolor1> 7854 <flamestartcolor2> 7855 <A>0</A><B>0.5</B><C>0</C> 7856 </flamestartcolor2> 7857 <flameendcolor2> 7858 <A>0</A><B>0.25</B><C>0</C> 7859 </flameendcolor2> 7860 <projectilescale>1.5</projectilescale> 7861 <projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel> 7862 <collisionaction type='WeaponMulti'> 7863 <subweapon1 type='WeaponAimedOver'> 7864 <nowarheads>8</nowarheads> 7865 <percentagemiss>25</percentagemiss> 7866 <maxaimdistance>0</maxaimdistance> 7867 <inaccuracy>50</inaccuracy> 7868 <aimedweapon type='WeaponTranslate'> 7869 <translatedist>3</translatedist> 7870 <nextaction type='WeaponVelocity'> 7871 <velocitychange>0.8</velocitychange> 7872 <aimedweapon type='WeaponProjectile'> 7873 <shieldhurtfactor>0.25</shieldhurtfactor> 7874 <enginesound>none</enginesound> 7875 <flamestartcolor1> 7876 <A>0</A><B>0.75</B><C>0</C> 7877 </flamestartcolor1> 7878 <flameendcolor1> 7879 <A>0</A><B>0.5</B><C>0</C> 7880 </flameendcolor1> 7881 <flamestartcolor2> 7882 <A>0</A><B>0.5</B><C>0</C> 7883 </flamestartcolor2> 7884 <flameendcolor2> 7885 <A>0</A><B>0.25</B><C>0</C> 7886 </flameendcolor2> 7887 <flamelife>0.5</flamelife> 7888 <smokelife>1.0</smokelife> 7889 <projectilescale>0.5</projectilescale> 7890 <projectilemodel type='ase'> 7891 <mesh>data/accessories/roller.ase</mesh> 7892 <skin>data/accessories/green.bmp</skin> 7893 </projectilemodel> 7894 <collisionaction type='WeaponMulti'> 7895 <subweapon1 type='WeaponAimedOver'> 7896 <nowarheads>2</nowarheads> 7897 <percentagemiss>20</percentagemiss> 7898 <maxaimdistance>0</maxaimdistance> 7899 <inaccuracy>10</inaccuracy> 7900 <aimedweapon type='WeaponVelocity'> 7901 <velocitychange>0.6</velocitychange> 7902 <aimedweapon type='WeaponProjectile'> 7903 <flamestartcolor1> 7904 <A>0</A><B>0.75</B><C>0</C> 7905 </flamestartcolor1> 7906 <flameendcolor1> 7907 <A>0</A><B>0.5</B><C>0</C> 7908 </flameendcolor1> 7909 <flamestartcolor2> 7910 <A>0</A><B>0.5</B><C>0</C> 7911 </flamestartcolor2> 7912 <flameendcolor2> 7913 <A>0</A><B>0.25</B><C>0</C> 7914 </flameendcolor2> 7915 <flamelife>0.5</flamelife> 7916 <smokelife>1.0</smokelife> 7917 <shieldhurtfactor>0.25</shieldhurtfactor> 7918 <enginesound>none</enginesound> 7919 <projectilescale>0.5</projectilescale> 7920 <projectilemodel type='ase'> 7921 <mesh>data/accessories/roller.ase</mesh> 7922 <skin>data/accessories/green.bmp</skin> 7923 </projectilemodel> 7924 <collisionaction type='WeaponReference'> 7925 <weapon>Acid_Small</weapon> 7926 </collisionaction> 7927 </aimedweapon> 7928 </aimedweapon> 7929 </subweapon1> 7930 <subweapon2 type='WeaponLeapFrog'> 7931 <bounce>0.8</bounce> 7932 <collisionaction type='WeaponProjectile'> 7933 <shieldhurtfactor>0.25</shieldhurtfactor> 7934 <enginesound>none</enginesound> 7935 <flamestartcolor1> 7936 <A>0</A><B>0.75</B><C>0</C> 7937 </flamestartcolor1> 7938 <flameendcolor1> 7939 <A>0</A><B>0.5</B><C>0</C> 7940 </flameendcolor1> 7941 <flamestartcolor2> 7942 <A>0</A><B>0.5</B><C>0</C> 7943 </flamestartcolor2> 7944 <flameendcolor2> 7945 <A>0</A><B>0.25</B><C>0</C> 7946 </flameendcolor2> 7947 <flamelife>0.5</flamelife> 7948 <smokelife>1.0</smokelife> 7949 <projectilescale>0.5</projectilescale> 7950 <projectilemodel type='ase'> 7951 <mesh>data/accessories/roller.ase</mesh> 7952 <skin>data/accessories/green.bmp</skin> 7953 </projectilemodel> 7954 <collisionaction type='WeaponMulti'> 7955 <subweapon1 type='WeaponAimedOver'> 7956 <nowarheads>2</nowarheads> 7957 <percentagemiss>20</percentagemiss> 7958 <maxaimdistance>0</maxaimdistance> 7959 <inaccuracy>10</inaccuracy> 7960 <aimedweapon type='WeaponVelocity'> 7961 <velocitychange>0.6</velocitychange> 7962 <aimedweapon type='WeaponProjectile'> 7963 <shieldhurtfactor>0.25</shieldhurtfactor> 7964 <enginesound>none</enginesound> 7965 <flamestartcolor1> 7966 <A>0</A><B>0.75</B><C>0</C> 7967 </flamestartcolor1> 7968 <flameendcolor1> 7969 <A>0</A><B>0.5</B><C>0</C> 7970 </flameendcolor1> 7971 <flamestartcolor2> 7972 <A>0</A><B>0.5</B><C>0</C> 7973 </flamestartcolor2> 7974 <flameendcolor2> 7975 <A>0</A><B>0.25</B><C>0</C> 7976 </flameendcolor2> 7977 <flamelife>0.5</flamelife> 7978 <smokelife>1.0</smokelife> 7979 <projectilescale>0.5</projectilescale> 7980 <projectilemodel type='ase'> 7981 <mesh>data/accessories/roller.ase</mesh> 7982 <skin>data/accessories/green.bmp</skin> 7983 </projectilemodel> 7984 <collisionaction type='WeaponReference'> 7985 <weapon>Acid_Small</weapon> 7986 </collisionaction> 7987 </aimedweapon> 7988 </aimedweapon> 7989 </subweapon1> 7990 <subweapon2 type='WeaponReference'> 7991 <weapon>Acid_Small</weapon> 7992 </subweapon2> 7993 </collisionaction> 7994 </collisionaction> 7995 </subweapon2> 7996 <subweapon3 type='WeaponReference'> 7997 <weapon>Acid_Small</weapon> 7998 </subweapon3> 7999 </collisionaction> 8000 </aimedweapon> 8001 </nextaction> 8002 </aimedweapon> 8003 </subweapon1> 8004 <subweapon2 type='WeaponReference'> 8005 <weapon>Acid_Large</weapon> 8006 </subweapon2> 8007 </collisionaction> 8008 </accessoryaction> 8009 </accessory> 8010 <accessory> 8011 <name>Baby Digger</name> 8012 <armslevel>9</armslevel> 8013 <description>A projectile weapon that explodes 8014creating some small riot bombs.</description> 8015 <icon>bdigger.bmp</icon> 8016 <bundlesize>2</bundlesize> 8017 <cost>1000</cost> 8018 <activationsound>shoot/flare.wav</activationsound> 8019 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 8020 <modelscale>0.5</modelscale> 8021 <accessoryaction type='WeaponProjectile'> 8022 <projectilescale>0.5</projectilescale> 8023 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 8024 <collisionaction type='WeaponAimedUnder'> 8025 <nowarheads>4</nowarheads> 8026 <inaccuracy>20</inaccuracy> 8027 <percentagemiss>20</percentagemiss> 8028 <maxaimdistance>40</maxaimdistance> 8029 <aimedweapon type='WeaponProjectile'> 8030 <under/> 8031 <nocreateflame/> 8032 <shieldhurtfactor>0.375</shieldhurtfactor> 8033 <projectilescale>0.5</projectilescale> 8034 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 8035 <collisionaction type='WeaponExplosion'> 8036 <armslevel>8</armslevel> 8037 <nocreatedebris/> 8038 <deform>down</deform> 8039 <hurtamount>0.0</hurtamount> 8040 <size>6</size> 8041 <explosiontexture>exp03</explosiontexture> 8042 <explosionsound>explosions/crunch.wav</explosionsound> 8043 </collisionaction> 8044 </aimedweapon> 8045 </collisionaction> 8046 </accessoryaction> 8047 </accessory> 8048 <accessory> 8049 <name>Digger</name> 8050 <armslevel>7</armslevel> 8051 <description>A projectile weapon that explodes 8052creating some riot bombs.</description> 8053 <icon>digger.bmp</icon> 8054 <bundlesize>2</bundlesize> 8055 <cost>3000</cost> 8056 <activationsound>shoot/flare.wav</activationsound> 8057 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 8058 <accessoryaction type='WeaponProjectile'> 8059 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 8060 <collisionaction type='WeaponAimedUnder'> 8061 <nowarheads>8</nowarheads> 8062 <inaccuracy>20</inaccuracy> 8063 <percentagemiss>20</percentagemiss> 8064 <maxaimdistance>50</maxaimdistance> 8065 <aimedweapon type='WeaponProjectile'> 8066 <under/> 8067 <nocreateflame/> 8068 <shieldhurtfactor>0.375</shieldhurtfactor> 8069 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 8070 <collisionaction type='WeaponExplosion'> 8071 <armslevel>6</armslevel> 8072 <nocreatedebris/> 8073 <deform>down</deform> 8074 <hurtamount>0.0</hurtamount> 8075 <size>6</size> 8076 <explosiontexture>exp03</explosiontexture> 8077 <explosionsound>explosions/crunch.wav</explosionsound> 8078 </collisionaction> 8079 </aimedweapon> 8080 </collisionaction> 8081 </accessoryaction> 8082 </accessory> 8083 <accessory> 8084 <name>Quicksand</name> 8085 <armslevel>4</armslevel> 8086 <description>A projectile weapon digs under 8087the ground eats away the surrounding earth.</description> 8088 <icon>hdigger.bmp</icon> 8089 <bundlesize>1</bundlesize> 8090 <cost>6000</cost> 8091 <activationsound>shoot/flare.wav</activationsound> 8092 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 8093 <accessoryaction type='WeaponProjectile'> 8094 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 8095 <collisionaction type='WeaponAimedUnder'> 8096 <nowarheads>8</nowarheads> 8097 <percentagemiss>20</percentagemiss> 8098 <maxaimdistance>75</maxaimdistance> 8099 <inaccuracy>40</inaccuracy> 8100 <aimedweapon type='WeaponVelocity'> 8101 <velocitychange>0.25</velocitychange> 8102 <aimedweapon type='WeaponProjectile'> 8103 <nocreateflame/> 8104 <under/> 8105 <shieldhurtfactor>0.66</shieldhurtfactor> 8106 <projectilemodel type='ase'> 8107 <mesh>data/accessories/roller.ase</mesh> 8108 <skin>data/accessories/white.bmp</skin> 8109 </projectilemodel> 8110 <collisionaction type='WeaponMulti'> 8111 <subweapon1 type='WeaponDelay'> 8112 <delay>1.5</delay> 8113 <delayedweapon type='WeaponExplosion'> 8114 <nocreatedebris/> 8115 <nocreatesplash/> 8116 <deform>down</deform> 8117 <hurtamount>0.0</hurtamount> 8118 <size>8</size> 8119 <explosiontexture>exp03</explosiontexture> 8120 <explosionsound>explosions/crunch.wav</explosionsound> 8121 </delayedweapon> 8122 </subweapon1> 8123 <subweapon2 type='WeaponAimedUnder'> 8124 <nowarheads>2</nowarheads> 8125 <percentagemiss>20</percentagemiss> 8126 <maxaimdistance>50</maxaimdistance> 8127 <inaccuracy>40</inaccuracy> 8128 <aimedweapon type='WeaponVelocity'> 8129 <velocitychange>0.25</velocitychange> 8130 <aimedweapon type='WeaponProjectile'> 8131 <nocreateflame/> 8132 <under/> 8133 <shieldhurtfactor>0.66</shieldhurtfactor> 8134 <projectilemodel type='ase'> 8135 <mesh>data/accessories/roller.ase</mesh> 8136 <skin>data/accessories/white.bmp</skin> 8137 </projectilemodel> 8138 <collisionaction type='WeaponMulti'> 8139 <subweapon1 type='WeaponExplosion'> 8140 <nocreatedebris/> 8141 <nocreatesplash/> 8142 <deform>down</deform> 8143 <hurtamount>0.0</hurtamount> 8144 <size>6</size> 8145 <explosiontexture>exp03</explosiontexture> 8146 <explosionsound>explosions/crunch.wav</explosionsound> 8147 </subweapon1> 8148 <subweapon2 type='WeaponNull'></subweapon2> 8149 </collisionaction> 8150 </aimedweapon> 8151 </aimedweapon> 8152 </subweapon2> 8153 </collisionaction> 8154 </aimedweapon> 8155 </aimedweapon> 8156 </collisionaction> 8157 </accessoryaction> 8158 </accessory> 8159 <accessory> 8160 <name>Dirt Clod</name> 8161 <armslevel>10</armslevel> 8162 <description>A projectile weapon that explodes making 8163a small mound of earth. The explosion 8164does not harm tanks but can be used 8165to cover them.</description> 8166 <icon>dclod.bmp</icon> 8167 <startingnumber>-1</startingnumber> 8168 <activationsound>shoot/small.wav</activationsound> 8169 <accessoryaction type='WeaponProjectile'> 8170 <collisionaction type='WeaponExplosion'> 8171 <nocreatedebris/> 8172 <hurtamount>0.0</hurtamount> 8173 <deform>up</deform> 8174 <size>4</size> 8175 <explosiontexture>exp03</explosiontexture> 8176 <explosionsound>explosions/gloop.wav</explosionsound> 8177 </collisionaction> 8178 </accessoryaction> 8179 </accessory> 8180 <accessory> 8181 <name>Dirt Ball</name> 8182 <armslevel>9</armslevel> 8183 <description>A projectile weapon that explodes making 8184a medium mound of earth. The explosion 8185does not harm tanks but can be used to 8186cover them.</description> 8187 <icon>dball.bmp</icon> 8188 <bundlesize>2</bundlesize> 8189 <cost>2000</cost> 8190 <activationsound>shoot/small.wav</activationsound> 8191 <accessoryaction type='WeaponProjectile'> 8192 <collisionaction type='WeaponExplosion'> 8193 <nocreatedebris/> 8194 <deform>up</deform> 8195 <hurtamount>0.0</hurtamount> 8196 <size>10</size> 8197 <explosiontexture>exp03</explosiontexture> 8198 <explosionsound>explosions/gloop.wav</explosionsound> 8199 </collisionaction> 8200 </accessoryaction> 8201 </accessory> 8202 <accessory> 8203 <name>Ton Of Dirt</name> 8204 <armslevel>7</armslevel> 8205 <description>A projectile weapon that explodes making 8206a large mound of earth. The explosion 8207does not harm tanks but can be used to 8208cover them.</description> 8209 <icon>tdirt.bmp</icon> 8210 <bundlesize>1</bundlesize> 8211 <cost>3000</cost> 8212 <activationsound>shoot/small.wav</activationsound> 8213 <accessoryaction type='WeaponProjectile'> 8214 <collisionaction type='WeaponExplosion'> 8215 <nocreatedebris/> 8216 <deform>up</deform> 8217 <hurtamount>0.0</hurtamount> 8218 <size>18</size> 8219 <explosiontexture>exp03</explosiontexture> 8220 <explosionsound>explosions/gloop.wav</explosionsound> 8221 </collisionaction> 8222 </accessoryaction> 8223 </accessory> 8224 <accessory> 8225 <name>DirtColumn</name> 8226 <armslevel>10</armslevel> 8227 <maximumnumber>0</maximumnumber> 8228 <accessoryaction type='WeaponRepeat'> 8229 <repeat>3</repeat> 8230 <delay>0.5</delay> 8231 <repeatweapon type='WeaponExplosion'> 8232 <deform>up</deform> 8233 <hurtamount>0.0</hurtamount> 8234 <nocreatedebris/> 8235 <size>10</size> 8236 <explosiontexture>exp03</explosiontexture> 8237 <explosionsound>explosions/gloop.wav</explosionsound> 8238 </repeatweapon> 8239 </accessoryaction> 8240 </accessory> 8241 <accessory> 8242 <name>Wall Of Dirt</name> 8243 <armslevel>5</armslevel> 8244 <maximumnumber>3</maximumnumber> 8245 <description>Raises a small wall Of Dirt a short 8246distance from your tank in the direction you aim</description> 8247 <icon>dshield.bmp</icon> 8248 <bundlesize>1</bundlesize> 8249 <cost>3000</cost> 8250 <activationsound>shoot/large.wav</activationsound> 8251 <accessoryaction type='WeaponDelay'> 8252 <delay>0.5</delay> 8253 <delayedweapon type='WeaponMulti'> 8254 <subweapon1 type='WeaponRedirect'> 8255 <habs>false</habs> 8256 <vabs>true</vabs> 8257 <hredirect>0</hredirect> 8258 <vredirect>90</vredirect> 8259 <nextaction type='WeaponTranslate'> 8260 <translatedist>30</translatedist> 8261 <nextaction type='WeaponReference'> 8262 <weapon>DirtColumn</weapon> 8263 </nextaction> 8264 </nextaction> 8265 </subweapon1> 8266 <subweapon2 type='WeaponRedirect'> 8267 <habs>false</habs> 8268 <vabs>true</vabs> 8269 <hredirect>22.5</hredirect> 8270 <vredirect>90</vredirect> 8271 <nextaction type='WeaponTranslate'> 8272 <translatedist>30</translatedist> 8273 <nextaction type='WeaponReference'> 8274 <weapon>DirtColumn</weapon> 8275 </nextaction> 8276 </nextaction> 8277 </subweapon2> 8278 <subweapon3 type='WeaponRedirect'> 8279 <habs>false</habs> 8280 <vabs>true</vabs> 8281 <hredirect>-22.5</hredirect> 8282 <vredirect>90</vredirect> 8283 <nextaction type='WeaponTranslate'> 8284 <translatedist>30</translatedist> 8285 <nextaction type='WeaponReference'> 8286 <weapon>DirtColumn</weapon> 8287 </nextaction> 8288 </nextaction> 8289 </subweapon3> 8290 </delayedweapon> 8291 </accessoryaction> 8292 </accessory> 8293 <accessory> 8294 <name>Dirt Charge</name> 8295 <armslevel>7</armslevel> 8296 <maximumnumber>0</maximumnumber> 8297 <description>A projectile weapon that throws many 8298small dirt clods in all directions.</description> 8299 <icon>dcharge.bmp</icon> 8300 <bundlesize>3</bundlesize> 8301 <cost>6250</cost> 8302 <activationsound>shoot/flare.wav</activationsound> 8303 <model type='MilkShape'>data/accessories/dirt/dirt.txt</model> 8304 <accessoryaction type='WeaponProjectile'> 8305 <projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel> 8306 <collisionaction type='WeaponMulti'> 8307 <subweapon1 type='WeaponExplosion'> 8308 <hurtamount>0</hurtamount> 8309 <deform>down</deform><size>4</size> 8310 <explosionsound>explosions/gloop.wav</explosionsound> 8311 <explosiontexture>exp03</explosiontexture> 8312 </subweapon1> 8313 <subweapon2 type='WeaponAimedOver'> 8314 <nowarheads>5</nowarheads> 8315 <percentagemiss>1</percentagemiss> 8316 <maxaimdistance>0</maxaimdistance> 8317 <inaccuracy>50</inaccuracy> 8318 <aimedweapon type='WeaponProjectile'> 8319 <nocreateflame/><nocreatesmoke/> 8320 <timedcollision>0.6</timedcollision> 8321 <projectilescale>0.8</projectilescale> 8322 <projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel> 8323 <collisionaction type='WeaponMulti'> 8324 <subweapon1 type='WeaponExplosion'> 8325 <hurtamount>0</hurtamount> 8326 <deform>down</deform> 8327 <size>3</size> 8328 <explosionsound>explosions/gloop.wav</explosionsound> 8329 <explosiontexture>exp03</explosiontexture> 8330 <nocreatedebris/> 8331 </subweapon1> 8332 <subweapon2 type='WeaponAimedOver'> 8333 <nowarheads>3</nowarheads> 8334 <percentagemiss>1</percentagemiss> 8335 <maxaimdistance>0</maxaimdistance> 8336 <inaccuracy>20</inaccuracy> 8337 <aimedweapon type='WeaponProjectile'> 8338 <nocreateflame/> 8339 <nocreatesmoke/> 8340 <timedcollision>0.8</timedcollision> 8341 <projectilescale>0.6</projectilescale> 8342 <projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel> 8343 <collisionaction type='WeaponMulti'> 8344 <subweapon1 type='WeaponExplosion'> 8345 <hurtamount>0</hurtamount> 8346 <deform>down</deform> 8347 <size>3</size> 8348 <explosionsound>explosions/gloop.wav</explosionsound> 8349 <explosiontexture>exp03</explosiontexture> 8350 <nocreatedebris/> 8351 </subweapon1> 8352 <subweapon2 type='WeaponAimedOver'> 8353 <nowarheads>2</nowarheads> 8354 <percentagemiss>5</percentagemiss> 8355 <maxaimdistance>0</maxaimdistance> 8356 <inaccuracy>50</inaccuracy> 8357 <aimedweapon type='WeaponVelocity'> 8358 <velocitychange>0.85</velocitychange> 8359 <aimedweapon type='WeaponProjectile'> 8360 <nocreateflame/> 8361 <nocreatesmoke/> 8362 <timedcollision>0.8</timedcollision> 8363 <projectilescale>0.5</projectilescale> 8364 <projectilemodel type='MilkShape'>data/accessories/dirt/dirt.txt</projectilemodel> 8365 <collisionaction type='WeaponMulti'> 8366 <subweapon1 type='WeaponExplosion'> 8367 <hurtamount>0</hurtamount> 8368 <deform>down</deform> 8369 <size>2</size> 8370 <explosionsound>explosions/gloop.wav</explosionsound> 8371 <explosiontexture>exp03</explosiontexture> 8372 <nocreatedebris/> 8373 </subweapon1> 8374 <subweapon2 type='WeaponAimedOver'> 8375 <nowarheads>2</nowarheads> 8376 <percentagemiss>5</percentagemiss> 8377 <maxaimdistance>0</maxaimdistance> 8378 <inaccuracy>20</inaccuracy> 8379 <aimedweapon type='WeaponVelocity'> 8380 <velocitychange>0.7</velocitychange> 8381 <aimedweapon type='WeaponProjectile'> 8382 <nocreateflame/> 8383 <nocreatesmoke/> 8384 <projectilescale>0.5</projectilescale> 8385 <shieldhurtfactor>0.3</shieldhurtfactor> 8386 <projectilemodel type='ase'> 8387 <mesh>data/accessories/roller.ase</mesh><skin>data/accessories/white.bmp</skin> 8388 </projectilemodel> 8389 <collisionaction type='WeaponExplosion'> 8390 <hurtamount>0</hurtamount> 8391 <deform>up</deform><size>3.0</size> 8392 <explosionsound>explosions/gloop.wav</explosionsound> 8393 <explosiontexture>exp03</explosiontexture> 8394 <nocreatedebris/> 8395 </collisionaction> 8396 </aimedweapon> 8397 </aimedweapon> 8398 </subweapon2> 8399 </collisionaction> 8400 </aimedweapon> 8401 </aimedweapon> 8402 </subweapon2> 8403 </collisionaction> 8404 </aimedweapon> 8405 </subweapon2> 8406 </collisionaction> 8407 </aimedweapon> 8408 </subweapon2> 8409 </collisionaction> 8410 </accessoryaction> 8411 </accessory> 8412 <accessory> 8413 <name>Small Meteor</name> 8414 <armslevel>4</armslevel> 8415 <description>A meteor that explodes on impact, scattering 8416burning chunks of earth about the area.</description> 8417 <icon>meteor.bmp</icon> 8418 <bundlesize>1</bundlesize> 8419 <cost>5000</cost> 8420 <activationsound>shoot/xlarge.wav</activationsound> 8421 <model type='ase'> 8422 <mesh>data/accessories/roller.ase</mesh> 8423 <skin>data/accessories/magma.bmp</skin> 8424 </model> 8425 <accessoryaction type='WeaponProjectile'> 8426 <apexcollision></apexcollision> 8427 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 8428 <collisionaction type='WeaponMulti'> 8429 <subweapon1 type='WeaponDelay'> 8430 <delay>1.5</delay> 8431 <delayedweapon type='WeaponMulti'> 8432 <subweapon1 type='WeaponDelay'> 8433 <delay>.5</delay> 8434 <delayedweapon type='WeaponMulti'> 8435 <subweapon1 type='WeaponProjectile'> 8436 <projectilescale>2</projectilescale> 8437 <projectilemodel type='ase'> 8438 <mesh>data/accessories/roller.ase</mesh> 8439 <skin>data/accessories/magma.bmp</skin> 8440 </projectilemodel> 8441 <collisionaction type='WeaponMulti'> 8442 <subweapon1 type='WeaponDelay'> 8443 <delay>0.25</delay> 8444 <delayedweapon type='WeaponAimedOver'> 8445 <nowarheads>12</nowarheads> 8446 <percentagemiss>100</percentagemiss> 8447 <maxaimdistance>0</maxaimdistance> 8448 <inaccuracy>100</inaccuracy> 8449 <aimedweapon type='WeaponTranslate'> 8450 <translatedist>10</translatedist> 8451 <nextaction type='WeaponProjectile'> 8452 <projectilemodel type='ase'> 8453 <mesh>data/accessories/roller.ase</mesh> 8454 <skin>data/accessories/magma.bmp</skin> 8455 </projectilemodel> 8456 <collisionaction type='WeaponMulti'> 8457 <subweapon1 type='WeaponExplosion'> 8458 <hurtamount>0.0</hurtamount> 8459 <deform>up</deform> 8460 <size>5</size> 8461 <explosionsound>explosions/thud.wav</explosionsound> 8462 <explosiontexture>exp02</explosiontexture> 8463 </subweapon1> 8464 <subweapon2 type='WeaponNapalm'> 8465 <allowunderwater>true</allowunderwater> 8466 <napalmtime>4.0</napalmtime> 8467 <napalmheight>1.75</napalmheight> 8468 <steptime>1</steptime> 8469 <hurtsteptime>0.625</hurtsteptime> 8470 <hurtpersecond>1.0</hurtpersecond> 8471 <numberstreams>2</numberstreams> 8472 <effectradius>6.5</effectradius> 8473 <napalmtexture>flames</napalmtexture> 8474 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 8475 <napalmsound>explosions/napalm.wav</napalmsound> 8476 </subweapon2> 8477 </collisionaction> 8478 </nextaction> 8479 </aimedweapon> 8480 </delayedweapon> 8481 </subweapon1> 8482 <subweapon2 type='WeaponExplosion'> 8483 <hurtamount>1.25</hurtamount> 8484 <deform>down</deform> 8485 <size>12</size> 8486 <explosionsound>explosions/meteor.wav</explosionsound> 8487 <explosiontexture>exp02</explosiontexture> 8488 <explosionshake>2.0</explosionshake> 8489 </subweapon2> 8490 </collisionaction> 8491 </subweapon1> 8492 <subweapon2 type='WeaponExplosion'> 8493 <nocreatedebris/> 8494 <hurtamount>0</hurtamount> 8495 <deform>none</deform> 8496 <size>4</size> 8497 <explosionsound>explosions/quake.wav</explosionsound> 8498 <explosiontexture>exp04</explosiontexture> 8499 </subweapon2> 8500 </delayedweapon> 8501 </subweapon1> 8502 <subweapon2 type='WeaponExplosion'> 8503 <nocreatedebris/> 8504 <animate/> 8505 <minlife>2</minlife> 8506 <maxlife>3</maxlife> 8507 <hurtamount>0</hurtamount> 8508 <deform>none</deform> 8509 <size>6</size> 8510 <explosionsound>none</explosionsound> 8511 <explosiontexture>exp04</explosiontexture> 8512 </subweapon2> 8513 </delayedweapon> 8514 </subweapon1> 8515 <subweapon2 type='WeaponExplosion'> 8516 <nocreatedebris/> 8517 <animate/> 8518 <minlife>3</minlife> 8519 <maxlife>5</maxlife> 8520 <hurtamount>0</hurtamount> 8521 <deform>none</deform> 8522 <size>8</size> 8523 <explosionsound>none</explosionsound> 8524 <explosiontexture>exp04</explosiontexture> 8525 </subweapon2> 8526 </collisionaction> 8527 </accessoryaction> 8528 </accessory> 8529 <accessory> 8530 <name>Mega Meteor</name> 8531 <armslevel>2</armslevel> 8532 <description>A meteor that explodes on impact, scattering 8533burning chunks of earth about the area.</description> 8534 <icon>meteor.bmp</icon> 8535 <bundlesize>1</bundlesize> 8536 <cost>10000</cost> 8537 <activationsound>shoot/xlarge.wav</activationsound> 8538 <model type='ase'> 8539 <mesh>data/accessories/roller.ase</mesh> 8540 <skin>data/accessories/magma.bmp</skin> 8541 </model> 8542 <accessoryaction type='WeaponProjectile'> 8543 <apexcollision></apexcollision> 8544 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 8545 <collisionaction type='WeaponMulti'> 8546 <subweapon1 type='WeaponDelay'> 8547 <delay>2</delay> 8548 <delayedweapon type='WeaponMulti'> 8549 <subweapon1 type='WeaponProjectile'> 8550 <projectilescale>2</projectilescale> 8551 <projectilemodel type='ase'> 8552 <mesh>data/accessories/roller.ase</mesh> 8553 <skin>data/accessories/magma.bmp</skin> 8554 </projectilemodel> 8555 <collisionaction type='WeaponMulti'> 8556 <subweapon1 type='WeaponDelay'> 8557 <delay>0.5</delay> 8558 <delayedweapon type='WeaponAimedOver'> 8559 <nowarheads>16</nowarheads> 8560 <percentagemiss>100</percentagemiss> 8561 <maxaimdistance>0</maxaimdistance> 8562 <inaccuracy>100</inaccuracy> 8563 <aimedweapon type='WeaponTranslate'> 8564 <translatedist>10</translatedist> 8565 <nextaction type='WeaponVelocity'> 8566 <velocitychange>1.2</velocitychange> 8567 <aimedweapon type='WeaponProjectile'> 8568 <projectilemodel type='ase'> 8569 <mesh>data/accessories/roller.ase</mesh> 8570 <skin>data/accessories/magma.bmp</skin> 8571 </projectilemodel> 8572 <collisionaction type='WeaponMulti'> 8573 <subweapon1 type='WeaponExplosion'> 8574 <hurtamount>0</hurtamount> 8575 <deform>up</deform> 8576 <size>6</size> 8577 <explosionsound>explosions/thud.wav</explosionsound> 8578 <explosiontexture>exp02</explosiontexture> 8579 </subweapon1> 8580 <subweapon2 type='WeaponNapalm'> 8581 <allowunderwater>true</allowunderwater> 8582 <napalmtime>4.0</napalmtime> 8583 <napalmheight>2.0</napalmheight> 8584 <steptime>1</steptime> 8585 <hurtsteptime>0.5</hurtsteptime> 8586 <hurtpersecond>1.0</hurtpersecond> 8587 <numberstreams>2</numberstreams> 8588 <effectradius>8</effectradius> 8589 <napalmtexture>flames</napalmtexture> 8590 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 8591 <napalmsound>explosions/napalm.wav</napalmsound> 8592 </subweapon2> 8593 </collisionaction> 8594 </aimedweapon> 8595 </nextaction> 8596 </aimedweapon> 8597 </delayedweapon> 8598 </subweapon1> 8599 <subweapon2 type='WeaponExplosion'> 8600 <hurtamount>1.25</hurtamount> 8601 <deform>down</deform> 8602 <size>24</size> 8603 <explosionsound>explosions/meteor.wav</explosionsound> 8604 <explosiontexture>exp02</explosiontexture> 8605 <explosionshake>2.0</explosionshake> 8606 </subweapon2> 8607 </collisionaction> 8608 </subweapon1> 8609 <subweapon2 type='WeaponExplosion'> 8610 <nocreatedebris/> 8611 <animate/> 8612 <hurtamount>0</hurtamount> 8613 <minlife>3</minlife> 8614 <maxlife>4</maxlife> 8615 <deform>none</deform> 8616 <size>5</size> 8617 <explosionshake>4.0</explosionshake> 8618 <explosionsound>explosions/quake.wav</explosionsound> 8619 <explosiontexture>exp04</explosiontexture> 8620 </subweapon2> 8621 </delayedweapon> 8622 </subweapon1> 8623 <subweapon2 type='WeaponExplosion'> 8624 <nocreatedebris/> 8625 <animate/> 8626 <minlife>3</minlife> 8627 <maxlife>5</maxlife> 8628 <hurtamount>0</hurtamount> 8629 <deform>none</deform> 8630 <size>10</size> 8631 <explosionsound>none</explosionsound> 8632 <explosiontexture>exp04</explosiontexture> 8633 </subweapon2> 8634 </collisionaction> 8635 </accessoryaction> 8636 </accessory> 8637 <accessory> 8638 <name>Meteor1</name> 8639 <armslevel>1</armslevel> 8640 <maximumnumber>0</maximumnumber> 8641 <accessoryaction type='WeaponProjectile'> 8642 <projectilescale>2.0</projectilescale> 8643 <projectilemodel type='ase'> 8644 <mesh>data/accessories/roller.ase</mesh> 8645 <skin>data/accessories/magma.bmp</skin> 8646 </projectilemodel> 8647 <collisionaction type='WeaponMulti'> 8648 <subweapon1 type='WeaponExplosion'> 8649 <hurtamount>1.1</hurtamount> 8650 <deform>down</deform> 8651 <size>10</size> 8652 <explosionsound>explosions/large.wav</explosionsound> 8653 <explosiontexture>exp00</explosiontexture> 8654 <explosionshake>2.0</explosionshake> 8655 </subweapon1> 8656 <subweapon2 type='WeaponAimedOver'> 8657 <nowarheads>3</nowarheads> 8658 <percentagemiss>20</percentagemiss> 8659 <maxaimdistance>0</maxaimdistance> 8660 <inaccuracy>10</inaccuracy> 8661 <aimedweapon type='WeaponTranslate'> 8662 <translatedist>8</translatedist> 8663 <nextaction type='WeaponProjectile'> 8664 <flamelife>2.0</flamelife> 8665 <smokelife>4.0</smokelife> 8666 <projectilemodel type='ase'> 8667 <mesh>data/accessories/roller.ase</mesh> 8668 <skin>data/accessories/magma.bmp</skin> 8669 </projectilemodel> 8670 <collisionaction type='WeaponMulti'> 8671 <subweapon1 type='WeaponExplosion'> 8672 <hurtamount>0.0</hurtamount> 8673 <deform>up</deform> 8674 <size>4</size> 8675 <explosionsound>none</explosionsound> 8676 <explosiontexture>exp04</explosiontexture> 8677 </subweapon1> 8678 <subweapon2 type='WeaponNapalm'> 8679 <allowunderwater>true</allowunderwater> 8680 <napalmtime>3.0</napalmtime> 8681 <napalmheight>1.4</napalmheight> 8682 <steptime>1</steptime> 8683 <hurtsteptime>0.75</hurtsteptime> 8684 <hurtpersecond>1.0</hurtpersecond> 8685 <numberstreams>1</numberstreams> 8686 <effectradius>5</effectradius> 8687 <napalmtexture>flames</napalmtexture> 8688 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 8689 <napalmsound>explosions/napalm.wav</napalmsound> 8690 </subweapon2> 8691 </collisionaction> 8692 </nextaction> 8693 </aimedweapon> 8694 </subweapon2> 8695 </collisionaction> 8696 </accessoryaction> 8697 </accessory> 8698 <accessory> 8699 <name>Meteor2</name> 8700 <armslevel>1</armslevel> 8701 <maximumnumber>0</maximumnumber> 8702 <accessoryaction type='WeaponProjectile'> 8703 <projectilescale>2.5</projectilescale> 8704 <projectilemodel type='ase'> 8705 <mesh>data/accessories/roller.ase</mesh> 8706 <skin>data/accessories/magma.bmp</skin> 8707 </projectilemodel> 8708 <collisionaction type='WeaponMulti'> 8709 <subweapon1 type='WeaponExplosion'> 8710 <hurtamount>1.15</hurtamount> 8711 <deform>down</deform> 8712 <size>14</size> 8713 <explosionsound>explosions/meteor.wav</explosionsound> 8714 <explosiontexture>exp00</explosiontexture> 8715 <explosionshake>1.0</explosionshake> 8716 </subweapon1> 8717 <subweapon2 type='WeaponAimedOver'> 8718 <nowarheads>5</nowarheads> 8719 <percentagemiss>20</percentagemiss> 8720 <maxaimdistance>0</maxaimdistance> 8721 <inaccuracy>10</inaccuracy> 8722 <aimedweapon type='WeaponTranslate'> 8723 <translatedist>10</translatedist> 8724 <nextaction type='WeaponProjectile'> 8725 <flamelife>2.0</flamelife> 8726 <smokelife>4.0</smokelife> 8727 <projectilemodel type='ase'> 8728 <mesh>data/accessories/roller.ase</mesh> 8729 <skin>data/accessories/magma.bmp</skin> 8730 </projectilemodel> 8731 <collisionaction type='WeaponMulti'> 8732 <subweapon1 type='WeaponExplosion'> 8733 <hurtamount>0.0</hurtamount> 8734 <deform>up</deform> 8735 <size>5</size> 8736 <explosionsound>none</explosionsound> 8737 <explosiontexture>exp04</explosiontexture> 8738 </subweapon1> 8739 <subweapon2 type='WeaponNapalm'> 8740 <allowunderwater>true</allowunderwater> 8741 <napalmtime>4.0</napalmtime> 8742 <napalmheight>1.6</napalmheight> 8743 <steptime>0.9</steptime> 8744 <hurtsteptime>0.625</hurtsteptime> 8745 <hurtpersecond>1.0</hurtpersecond> 8746 <numberstreams>2</numberstreams> 8747 <effectradius>5</effectradius> 8748 <napalmtexture>flames</napalmtexture> 8749 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 8750 <napalmsound>explosions/napalm.wav</napalmsound> 8751 </subweapon2> 8752 </collisionaction> 8753 </nextaction> 8754 </aimedweapon> 8755 </subweapon2> 8756 </collisionaction> 8757 </accessoryaction> 8758 </accessory> 8759 <accessory> 8760 <name>Meteor3</name> 8761 <armslevel>1</armslevel> 8762 <maximumnumber>0</maximumnumber> 8763 <accessoryaction type='WeaponProjectile'> 8764 <projectilescale>3.0</projectilescale> 8765 <projectilemodel type='ase'> 8766 <mesh>data/accessories/roller.ase</mesh> 8767 <skin>data/accessories/magma.bmp</skin> 8768 </projectilemodel> 8769 <collisionaction type='WeaponMulti'> 8770 <subweapon1 type='WeaponExplosion'> 8771 <hurtamount>1.2</hurtamount> 8772 <deform>down</deform> 8773 <size>18</size> 8774 <explosionsound>explosions/meteor.wav</explosionsound> 8775 <explosiontexture>exp00</explosiontexture> 8776 <explosionshake>2.0</explosionshake> 8777 </subweapon1> 8778 <subweapon2 type='WeaponAimedOver'> 8779 <nowarheads>8</nowarheads> 8780 <percentagemiss>20</percentagemiss> 8781 <maxaimdistance>0</maxaimdistance> 8782 <inaccuracy>10</inaccuracy> 8783 <aimedweapon type='WeaponTranslate'> 8784 <translatedist>12</translatedist> 8785 <nextaction type='WeaponProjectile'> 8786 <flamelife>2.0</flamelife> 8787 <smokelife>4.0</smokelife> 8788 <projectilemodel type='ase'> 8789 <mesh>data/accessories/roller.ase</mesh> 8790 <skin>data/accessories/magma.bmp</skin> 8791 </projectilemodel> 8792 <collisionaction type='WeaponMulti'> 8793 <subweapon1 type='WeaponExplosion'> 8794 <hurtamount>0.0</hurtamount> 8795 <deform>up</deform> 8796 <size>6</size> 8797 <explosionsound>none</explosionsound> 8798 <explosiontexture>exp04</explosiontexture> 8799 </subweapon1> 8800 <subweapon2 type='WeaponNapalm'> 8801 <allowunderwater>true</allowunderwater> 8802 <napalmtime>4.0</napalmtime> 8803 <napalmheight>1.8</napalmheight> 8804 <steptime>0.75</steptime> 8805 <hurtsteptime>0.5</hurtsteptime> 8806 <hurtpersecond>1.0</hurtpersecond> 8807 <numberstreams>2</numberstreams> 8808 <effectradius>6</effectradius> 8809 <napalmtexture>flames</napalmtexture> 8810 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 8811 <napalmsound>explosions/napalm.wav</napalmsound> 8812 </subweapon2> 8813 </collisionaction> 8814 </nextaction> 8815 </aimedweapon> 8816 </subweapon2> 8817 </collisionaction> 8818 </accessoryaction> 8819 </accessory> 8820 <accessory> 8821 <name>MeteorCluster</name> 8822 <armslevel>1</armslevel> 8823 <maximumnumber>0</maximumnumber> 8824 <accessoryaction type='WeaponMulti'> 8825 <subweapon1 type='WeaponReference'> 8826 <weapon>Meteor3</weapon> 8827 </subweapon1> 8828 <subweapon2 type='WeaponDelay'> 8829 <delay>0.2</delay> 8830 <delayedweapon type='WeaponVelocity'> 8831 <velocitychange>0.75</velocitychange> 8832 <aimedweapon type='WeaponReference'> 8833 <weapon>Meteor2</weapon> 8834 </aimedweapon> 8835 </delayedweapon> 8836 </subweapon2> 8837 <subweapon3 type='WeaponDelay'> 8838 <delay>0.4</delay> 8839 <delayedweapon type='WeaponVelocity'> 8840 <velocitychange>0.5</velocitychange> 8841 <aimedweapon type='WeaponReference'> 8842 <weapon>Meteor1</weapon> 8843 </aimedweapon> 8844 </delayedweapon> 8845 </subweapon3> 8846 </accessoryaction> 8847 </accessory> 8848 <accessory> 8849 <name>MeteShwrSegment</name> 8850 <armslevel>1</armslevel> 8851 <maximumnumber>0</maximumnumber> 8852 <accessoryaction type='WeaponRedirect'> 8853 <habs>false</habs> 8854 <vabs>true</vabs> 8855 <hredirect>0</hredirect> 8856 <vredirect>90</vredirect> 8857 <nextaction type='WeaponTranslate'> 8858 <translatedist>50</translatedist> 8859 <nextaction type='WeaponMulti'> 8860 <subweapon1 type='WeaponDelay'> 8861 <delay>1.0</delay> 8862 <delayedweapon type='WeaponAimedOver'> 8863 <nowarheads>1</nowarheads> 8864 <percentagemiss>20</percentagemiss> 8865 <maxaimdistance>50</maxaimdistance> 8866 <inaccuracy>15</inaccuracy> 8867 <aimedweapon type='WeaponProjectile'> 8868 <apexcollision></apexcollision> 8869 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 8870 <collisionaction type='WeaponMulti'> 8871 <subweapon1 type='WeaponDelay'> 8872 <delay>1.0</delay> 8873 <delayedweapon type='WeaponAimedOver'> 8874 <nowarheads>2</nowarheads> 8875 <percentagemiss>20</percentagemiss> 8876 <maxaimdistance>35</maxaimdistance> 8877 <inaccuracy>20</inaccuracy> 8878 <aimedweapon type='WeaponReference'> 8879 <weapon>Meteor1</weapon> 8880 </aimedweapon> 8881 </delayedweapon> 8882 </subweapon1> 8883 <subweapon2 type='WeaponReference'> 8884 <weapon>Meteor2</weapon> 8885 </subweapon2> 8886 <subweapon3 type='WeaponExplosion'> 8887 <nocreatedebris/> 8888 <minlife>4</minlife> 8889 <maxlife>6</maxlife> 8890 <animate/> 8891 <hurtamount>0</hurtamount> 8892 <deform>none</deform> 8893 <size>24</size> 8894 <explosionsound>shoot/flare.wav</explosionsound> 8895 <explosiontexture>exp04</explosiontexture> 8896 </subweapon3> 8897 </collisionaction> 8898 </aimedweapon> 8899 </delayedweapon> 8900 </subweapon1> 8901 <subweapon2 type='WeaponReference'> 8902 <weapon>MeteorCluster</weapon> 8903 </subweapon2> 8904 <subweapon3 type='WeaponExplosion'> 8905 <hurtamount>0</hurtamount> 8906 <nocreatedebris/> 8907 <minlife>4</minlife> 8908 <maxlife>6</maxlife> 8909 <deform>none</deform> 8910 <size>24</size> 8911 <explosionshake>4.0</explosionshake> 8912 <explosionsound>explosions/quake.wav</explosionsound> 8913 <explosiontexture>exp04</explosiontexture> 8914 </subweapon3> 8915 <subweapon4 type='WeaponReference'> 8916 <weapon>Clouds-Red</weapon> 8917 </subweapon4> 8918 </nextaction> 8919 </nextaction> 8920 </accessoryaction> 8921 </accessory> 8922 <accessory> 8923 <name>Meteor Shower</name> 8924 <armslevel>1</armslevel> 8925 <description>Weapon creates a mass of flaming meteors 8926at a random location in the sky. The meteors 8927explode and scatter flaming earth on impact. 8928YOU CANNOT AIM THIS WEAPON!</description> 8929 <icon>mshower.bmp</icon> 8930 <bundlesize>1</bundlesize> 8931 <cost>40000</cost> 8932 <activationsound>shoot/xlarge.wav</activationsound> 8933 <model type='ase'> 8934 <mesh>data/accessories/roller.ase</mesh> 8935 <skin>data/accessories/magma.bmp</skin> 8936 </model> 8937 <accessoryaction type='WeaponCenterPosition'> 8938 <height>200</height> 8939 <nextaction type='WeaponScatterPosition'> 8940 <landheight>false</landheight> 8941 <landonly>false</landonly> 8942 <scatterpercentage>25</scatterpercentage> 8943 <aimedweapon type='WeaponScatterDirection'> 8944 <direction><A>0</A><B>0</B><C>-1</C></direction> 8945 <directionoffset><A>0</A><B>0</B><C>0</C></directionoffset> 8946 <aimedweapon type='WeaponMulti'> 8947 <subweapon1 type='WeaponDelay'> 8948 <delay>2.0</delay> 8949 <delayedweapon type='WeaponMulti'> 8950 <subweapon1 type='WeaponExplosion'> 8951 <nocreatedebris/> 8952 <minlife>3</minlife> 8953 <maxlife>4</maxlife> 8954 <animate/> 8955 <hurtamount>0</hurtamount> 8956 <deform>none</deform> 8957 <size>16</size> 8958 <explosionsound>explosions/lightning.wav</explosionsound> 8959 <explosiontexture>exp04</explosiontexture> 8960 </subweapon1> 8961 <subweapon2 type='WeaponRepeat'> 8962 <repeat>8</repeat> 8963 <delay>0.75</delay> 8964 <repeatweapon type='WeaponAimedOver'> 8965 <nowarheads>1</nowarheads> 8966 <percentagemiss>100</percentagemiss> 8967 <maxaimdistance>0</maxaimdistance> 8968 <inaccuracy>100</inaccuracy> 8969 <aimedweapon type='WeaponReference'> 8970 <weapon>MeteShwrSegment</weapon> 8971 </aimedweapon> 8972 </repeatweapon> 8973 </subweapon2> 8974 </delayedweapon> 8975 </subweapon1> 8976 <subweapon2 type='WeaponExplosion'> 8977 <nocreatedebris/> 8978 <minlife>4</minlife> 8979 <maxlife>6</maxlife> 8980 <animate/> 8981 <hurtamount>0</hurtamount> 8982 <deform>none</deform> 8983 <size>24</size> 8984 <explosionsound>shoot/flare.wav</explosionsound> 8985 <explosiontexture>exp04</explosiontexture> 8986 </subweapon2> 8987 </aimedweapon> 8988 </aimedweapon> 8989 </nextaction> 8990 </accessoryaction> 8991 </accessory> 8992 <accessory> 8993 <name>MountainDirt</name> 8994 <armslevel>2</armslevel> 8995 <maximumnumber>0</maximumnumber> 8996 <accessoryaction type='WeaponTranslate'> 8997 <translatedist>6.0</translatedist> 8998 <nextaction type='WeaponScatterPosition'> 8999 <landheight>true</landheight> 9000 <landonly>false</landonly> 9001 <scatterpercentage>0</scatterpercentage> 9002 <aimedweapon type='WeaponMulti'> 9003 <subweapon1 type='WeaponExplosion'> 9004 <deform>up</deform> 9005 <deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture> 9006 <hurtamount>0.0</hurtamount> 9007 <nocreatedebris/> 9008 <size>6</size> 9009 <explosiontexture>none</explosiontexture> 9010 <explosionsound>none</explosionsound> 9011 </subweapon1> 9012 <subweapon2 type='WeaponDelay'> 9013 <delay>0.2</delay> 9014 <delayedweapon type='WeaponTranslate'> 9015 <translatedist>7.0</translatedist> 9016 <nextaction type='WeaponScatterPosition'> 9017 <landheight>true</landheight> 9018 <landonly>false</landonly> 9019 <scatterpercentage>0</scatterpercentage> 9020 <aimedweapon type='WeaponMulti'> 9021 <subweapon1 type='WeaponExplosion'> 9022 <deform>up</deform> 9023 <deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture> 9024 <hurtamount>0.0</hurtamount> 9025 <nocreatedebris/> 9026 <size>7</size> 9027 <explosiontexture>none</explosiontexture> 9028 <explosionsound>none</explosionsound> 9029 </subweapon1> 9030 <subweapon2 type='WeaponDelay'> 9031 <delay>0.2</delay> 9032 <delayedweapon type='WeaponTranslate'> 9033 <translatedist>9.0</translatedist> 9034 <nextaction type='WeaponScatterPosition'> 9035 <landheight>true</landheight> 9036 <landonly>false</landonly> 9037 <scatterpercentage>0</scatterpercentage> 9038 <aimedweapon type='WeaponMulti'> 9039 <subweapon1 type='WeaponExplosion'> 9040 <deform>up</deform> 9041 <deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture> 9042 <hurtamount>0.0</hurtamount> 9043 <nocreatedebris/> 9044 <size>10</size> 9045 <explosiontexture>none</explosiontexture> 9046 <explosionsound>none</explosionsound> 9047 </subweapon1> 9048 <subweapon2 type='WeaponDelay'> 9049 <delay>0.2</delay> 9050 <delayedweapon type='WeaponTranslate'> 9051 <translatedist>10.0</translatedist> 9052 <nextaction type='WeaponScatterPosition'> 9053 <landheight>true</landheight> 9054 <landonly>false</landonly> 9055 <scatterpercentage>0</scatterpercentage> 9056 <aimedweapon type='WeaponMulti'> 9057 <subweapon1 type='WeaponExplosion'> 9058 <deform>up</deform> 9059 <deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture> 9060 <hurtamount>0.0</hurtamount> 9061 <nocreatedebris/> 9062 <size>7</size> 9063 <explosiontexture>none</explosiontexture> 9064 <explosionsound>none</explosionsound> 9065 </subweapon1> 9066 </aimedweapon> 9067 </nextaction> 9068 </delayedweapon> 9069 </subweapon2> 9070 </aimedweapon> 9071 </nextaction> 9072 </delayedweapon> 9073 </subweapon2> 9074 </aimedweapon> 9075 </nextaction> 9076 </delayedweapon> 9077 </subweapon2> 9078 </aimedweapon> 9079 </nextaction> 9080 </accessoryaction> 9081 </accessory> 9082 <accessory> 9083 <name>MountainSegment</name> 9084 <armslevel>2</armslevel> 9085 <maximumnumber>0</maximumnumber> 9086 <accessoryaction type='WeaponRandomChoice'> 9087 <weaponchoice1> 9088 <weight>10</weight> 9089 <weapon type='WeaponReference'> 9090 <weapon>MountainDirt</weapon> 9091 </weapon> 9092 </weaponchoice1> 9093 <weaponchoice2> 9094 <weight>10</weight> 9095 <weapon type='WeaponDelay'> 9096 <delay>0.75</delay> 9097 <delayedweapon type='WeaponReference'> 9098 <weapon>MountainDirt</weapon> 9099 </delayedweapon> 9100 </weapon> 9101 </weaponchoice2> 9102 <weaponchoice3> 9103 <weight>10</weight> 9104 <weapon type='WeaponDelay'> 9105 <delay>1.5</delay> 9106 <delayedweapon type='WeaponReference'> 9107 <weapon>MountainDirt</weapon> 9108 </delayedweapon> 9109 </weapon> 9110 </weaponchoice3> 9111 </accessoryaction> 9112 </accessory> 9113 <accessory> 9114 <name>MagmaChunk</name> 9115 <armslevel>2</armslevel> 9116 <maximumnumber>0</maximumnumber> 9117 <accessoryaction type='WeaponProjectile'> 9118 <enginesound>none</enginesound> 9119 <flamestartsize>1.0</flamestartsize> 9120 <flameendsize>4.0</flameendsize> 9121 <smokestartsize>1.0</smokestartsize> 9122 <smokeendsize>6.0</smokeendsize> 9123 <projectilescale>0.5</projectilescale> 9124 <projectilemodel type='ase'> 9125 <mesh>data/accessories/roller.ase</mesh> 9126 <skin>data/accessories/magma.bmp</skin> 9127 </projectilemodel> 9128 <collisionaction type='WeaponMulti'> 9129 <subweapon1 type='WeaponNapalm'> 9130 <allowunderwater>false</allowunderwater> 9131 <napalmtime>6.0</napalmtime> 9132 <napalmheight>1.5</napalmheight> 9133 <steptime>0.33</steptime> 9134 <hurtsteptime>1.0</hurtsteptime> 9135 <hurtpersecond>0.5</hurtpersecond> 9136 <numberstreams>2</numberstreams> 9137 <effectradius>6</effectradius> 9138 <napalmtexture>lava</napalmtexture> 9139 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9140 <napalmsound>none</napalmsound> 9141 </subweapon1> 9142 <!--<subweapon2 type='WeaponExplosion'> 9143 <deform>up</deform> 9144 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9145 <hurtamount>0.25</hurtamount> 9146 <nocreatedebris/> 9147 <size>4</size> 9148 <explosiontexture>none</explosiontexture> 9149 <explosionsound>none</explosionsound> 9150 </subweapon2>--> 9151 </collisionaction> 9152 </accessoryaction> 9153 </accessory> 9154 <accessory> 9155 <name>AshChunk</name> 9156 <armslevel>2</armslevel> 9157 <maximumnumber>0</maximumnumber> 9158 <accessoryaction type='WeaponRandomChoice'> 9159 <weaponchoice1> 9160 <weight>10</weight> 9161 <weapon type='WeaponProjectile'> 9162 <nocreatesmoke/> 9163 <timedcollision>1.5</timedcollision> 9164 <enginesound>none</enginesound> 9165 <flamestartsize>1.0</flamestartsize> 9166 <flameendsize>4.0</flameendsize> 9167 <flaretype>1</flaretype> 9168 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 9169 <collisionaction type='WeaponNull'></collisionaction> 9170 </weapon> 9171 </weaponchoice1> 9172 <weaponchoice2> 9173 <weight>10</weight> 9174 <weapon type='WeaponProjectile'> 9175 <nocreateflame/> 9176 <timedcollision>2.0</timedcollision> 9177 <enginesound>none</enginesound> 9178 <smokestartsize>1.0</smokestartsize> 9179 <smokeendsize>6.0</smokeendsize> 9180 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 9181 <collisionaction type='WeaponNull'></collisionaction> 9182 </weapon> 9183 </weaponchoice2> 9184 </accessoryaction> 9185 </accessory> 9186 <accessory> 9187 <name>Volcano</name> 9188 <armslevel>2</armslevel> 9189 <description>Spawns a devestating volcano upon impact.</description> 9190 <icon>volcano.bmp</icon> 9191 <bundlesize>1</bundlesize> 9192 <cost>30000</cost> 9193 <activationsound>shoot/xlarge.wav</activationsound> 9194 <model type='ase'> 9195 <mesh>data/accessories/roller.ase</mesh> 9196 <skin>data/accessories/magma.bmp</skin> 9197 </model> 9198 <accessoryaction type='WeaponProjectile'> 9199 <flaretype>1</flaretype> 9200 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 9201 <collisionaction type='WeaponScatterPosition'> 9202 <landheight>true</landheight> 9203 <landonly>false</landonly> 9204 <scatterpercentage>0</scatterpercentage> 9205 <aimedweapon type='WeaponDelay'> 9206 <delay>1.0</delay> 9207 <delayedweapon type='WeaponMulti'> 9208 <!-- Shake earth and damage opponents over large area --> 9209 <subweapon1 type='WeaponRepeat'> 9210 <repeat>5</repeat> 9211 <delay>1.0</delay> 9212 <repeatweapon type='WeaponExplosion'> 9213 <armslevel>1</armslevel> 9214 <nocreatedebris/> 9215 <nocreatesplash/> 9216 <hurtamount>0.2</hurtamount> 9217 <deform>none</deform> 9218 <deformtexture>none</deformtexture> 9219 <size>72</size> 9220 <explosionshake>4.0</explosionshake> 9221 <explosiontexture>none</explosiontexture> 9222 <explosionsound>none</explosionsound> 9223 </repeatweapon> 9224 </subweapon1> 9225 <subweapon2 type='WeaponSound'> 9226 <sound>data/wav/explosions/quake.wav</sound> 9227 <relative>true</relative> 9228 </subweapon2> 9229 <!-- Form the mountain --> 9230 <subweapon3 type='WeaponMulti'> 9231 <subweapon1 type='WeaponAimedOver'> 9232 <nowarheads>1</nowarheads> 9233 <percentagemiss>0</percentagemiss> 9234 <maxaimdistance>0</maxaimdistance> 9235 <inaccuracy>0</inaccuracy> 9236 <aimedweapon type='WeaponMulti'> 9237 <subweapon1 type='WeaponRedirect'> 9238 <habs>false</habs> 9239 <vabs>true</vabs> 9240 <hredirect>0</hredirect> 9241 <vredirect>90</vredirect> 9242 <nextaction type='WeaponReference'> 9243 <weapon>MountainSegment</weapon> 9244 </nextaction> 9245 </subweapon1> 9246 <subweapon2 type='WeaponDelay'> 9247 <delay>0.25</delay> 9248 <delayedweapon type='WeaponRedirect'> 9249 <habs>false</habs> 9250 <vabs>true</vabs> 9251 <hredirect>22.5</hredirect> 9252 <vredirect>90</vredirect> 9253 <nextaction type='WeaponReference'> 9254 <weapon>MountainSegment</weapon> 9255 </nextaction> 9256 </delayedweapon> 9257 </subweapon2> 9258 <subweapon3 type='WeaponDelay'> 9259 <delay>0.5</delay> 9260 <delayedweapon type='WeaponRedirect'> 9261 <habs>false</habs> 9262 <vabs>true</vabs> 9263 <hredirect>45</hredirect> 9264 <vredirect>90</vredirect> 9265 <nextaction type='WeaponReference'> 9266 <weapon>MountainSegment</weapon> 9267 </nextaction> 9268 </delayedweapon> 9269 </subweapon3> 9270 <subweapon4 type='WeaponDelay'> 9271 <delay>0.75</delay> 9272 <delayedweapon type='WeaponRedirect'> 9273 <habs>false</habs> 9274 <vabs>true</vabs> 9275 <hredirect>67.5</hredirect> 9276 <vredirect>90</vredirect> 9277 <nextaction type='WeaponReference'> 9278 <weapon>MountainSegment</weapon> 9279 </nextaction> 9280 </delayedweapon> 9281 </subweapon4> 9282 <subweapon5 type='WeaponDelay'> 9283 <delay>1.0</delay> 9284 <delayedweapon type='WeaponRedirect'> 9285 <habs>false</habs> 9286 <vabs>true</vabs> 9287 <hredirect>90</hredirect> 9288 <vredirect>90</vredirect> 9289 <nextaction type='WeaponReference'> 9290 <weapon>MountainSegment</weapon> 9291 </nextaction> 9292 </delayedweapon> 9293 </subweapon5> 9294 <subweapon6 type='WeaponDelay'> 9295 <delay>1.25</delay> 9296 <delayedweapon type='WeaponRedirect'> 9297 <habs>false</habs> 9298 <vabs>true</vabs> 9299 <hredirect>112.5</hredirect> 9300 <vredirect>90</vredirect> 9301 <nextaction type='WeaponReference'> 9302 <weapon>MountainSegment</weapon> 9303 </nextaction> 9304 </delayedweapon> 9305 </subweapon6> 9306 <subweapon7 type='WeaponDelay'> 9307 <delay>1.5</delay> 9308 <delayedweapon type='WeaponRedirect'> 9309 <habs>false</habs> 9310 <vabs>true</vabs> 9311 <hredirect>135</hredirect> 9312 <vredirect>90</vredirect> 9313 <nextaction type='WeaponReference'> 9314 <weapon>MountainSegment</weapon> 9315 </nextaction> 9316 </delayedweapon> 9317 </subweapon7> 9318 <subweapon8 type='WeaponDelay'> 9319 <delay>1.75</delay> 9320 <delayedweapon type='WeaponRedirect'> 9321 <habs>false</habs> 9322 <vabs>true</vabs> 9323 <hredirect>157.5</hredirect> 9324 <vredirect>90</vredirect> 9325 <nextaction type='WeaponReference'> 9326 <weapon>MountainSegment</weapon> 9327 </nextaction> 9328 </delayedweapon> 9329 </subweapon8> 9330 <subweapon9 type='WeaponDelay'> 9331 <delay>2.0</delay> 9332 <delayedweapon type='WeaponRedirect'> 9333 <habs>false</habs> 9334 <vabs>true</vabs> 9335 <hredirect>180</hredirect> 9336 <vredirect>90</vredirect> 9337 <nextaction type='WeaponReference'> 9338 <weapon>MountainSegment</weapon> 9339 </nextaction> 9340 </delayedweapon> 9341 </subweapon9> 9342 <subweapon10 type='WeaponDelay'> 9343 <delay>2.25</delay> 9344 <delayedweapon type='WeaponRedirect'> 9345 <habs>false</habs> 9346 <vabs>true</vabs> 9347 <hredirect>202.5</hredirect> 9348 <vredirect>90</vredirect> 9349 <nextaction type='WeaponReference'> 9350 <weapon>MountainSegment</weapon> 9351 </nextaction> 9352 </delayedweapon> 9353 </subweapon10> 9354 <subweapon11 type='WeaponDelay'> 9355 <delay>2.5</delay> 9356 <delayedweapon type='WeaponRedirect'> 9357 <habs>false</habs> 9358 <vabs>true</vabs> 9359 <hredirect>225</hredirect> 9360 <vredirect>90</vredirect> 9361 <nextaction type='WeaponReference'> 9362 <weapon>MountainSegment</weapon> 9363 </nextaction> 9364 </delayedweapon> 9365 </subweapon11> 9366 <subweapon12 type='WeaponDelay'> 9367 <delay>2.75</delay> 9368 <delayedweapon type='WeaponRedirect'> 9369 <habs>false</habs> 9370 <vabs>true</vabs> 9371 <hredirect>247.5</hredirect> 9372 <vredirect>90</vredirect> 9373 <nextaction type='WeaponReference'> 9374 <weapon>MountainSegment</weapon> 9375 </nextaction> 9376 </delayedweapon> 9377 </subweapon12> 9378 <subweapon13 type='WeaponDelay'> 9379 <delay>3.0</delay> 9380 <delayedweapon type='WeaponRedirect'> 9381 <habs>false</habs> 9382 <vabs>true</vabs> 9383 <hredirect>270</hredirect> 9384 <vredirect>90</vredirect> 9385 <nextaction type='WeaponReference'> 9386 <weapon>MountainSegment</weapon> 9387 </nextaction> 9388 </delayedweapon> 9389 </subweapon13> 9390 <subweapon14 type='WeaponDelay'> 9391 <delay>3.25</delay> 9392 <delayedweapon type='WeaponRedirect'> 9393 <habs>false</habs> 9394 <vabs>true</vabs> 9395 <hredirect>292.5</hredirect> 9396 <vredirect>90</vredirect> 9397 <nextaction type='WeaponReference'> 9398 <weapon>MountainSegment</weapon> 9399 </nextaction> 9400 </delayedweapon> 9401 </subweapon14> 9402 <subweapon15 type='WeaponDelay'> 9403 <delay>3.5</delay> 9404 <delayedweapon type='WeaponRedirect'> 9405 <habs>false</habs> 9406 <vabs>true</vabs> 9407 <hredirect>315</hredirect> 9408 <vredirect>90</vredirect> 9409 <nextaction type='WeaponReference'> 9410 <weapon>MountainSegment</weapon> 9411 </nextaction> 9412 </delayedweapon> 9413 </subweapon15> 9414 <subweapon16 type='WeaponDelay'> 9415 <delay>3.75</delay> 9416 <delayedweapon type='WeaponRedirect'> 9417 <habs>false</habs> 9418 <vabs>true</vabs> 9419 <hredirect>337.5</hredirect> 9420 <vredirect>90</vredirect> 9421 <nextaction type='WeaponReference'> 9422 <weapon>MountainSegment</weapon> 9423 </nextaction> 9424 </delayedweapon> 9425 </subweapon16> 9426 </aimedweapon> 9427 </subweapon1> 9428 <subweapon2 type='WeaponDelay'> 9429 <delay>0.1</delay> 9430 <delayedweapon type='WeaponExplosion'> 9431 <deform>up</deform> 9432 <deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture> 9433 <hurtamount>0.0</hurtamount> 9434 <nocreatedebris/> 9435 <size>12</size> 9436 <explosiontexture>none</explosiontexture> 9437 <explosionsound>none</explosionsound> 9438 </delayedweapon> 9439 </subweapon2> 9440 <subweapon3 type='WeaponDelay'> 9441 <delay>4.0</delay> 9442 <delayedweapon type='WeaponExplosion'> 9443 <deform>up</deform> 9444 <deformtexture>data/textures/landscape/vulcano/texture2.jpg</deformtexture> 9445 <hurtamount>0.0</hurtamount> 9446 <nocreatedebris/> 9447 <size>8</size> 9448 <explosiontexture>none</explosiontexture> 9449 <explosionsound>none</explosionsound> 9450 </delayedweapon> 9451 </subweapon3> 9452 <!-- Eruption --> 9453 <subweapon4 type='WeaponDelay'> 9454 <delay>7.5</delay> 9455 <delayedweapon type='WeaponScatterPosition'> 9456 <landheight>true</landheight> 9457 <landonly>false</landonly> 9458 <scatterpercentage>0</scatterpercentage> 9459 <aimedweapon type='WeaponMulti'> 9460 <subweapon1 type='WeaponExplosion'> 9461 <deform>down</deform> 9462 <createmushroomamount>1.0</createmushroomamount> 9463 <deformtexture>data/textures/landscape/hell/texture2.jpg</deformtexture> 9464 <hurtamount>1.0</hurtamount> 9465 <size>16</size> 9466 <explosionshake>4.0</explosionshake> 9467 <explosiontexture>exp02</explosiontexture> 9468 <explosionsound>explosions/large.wav</explosionsound> 9469 </subweapon1> 9470 <subweapon2 type='WeaponDelay'> 9471 <delay>0.5</delay> 9472 <delayedweapon type='WeaponScatterPosition'> 9473 <landheight>true</landheight> 9474 <landonly>false</landonly> 9475 <scatterpercentage>0</scatterpercentage> 9476 <aimedweapon type='WeaponRepeat'> 9477 <repeat>8</repeat> 9478 <delay>0.5</delay> 9479 <repeatweapon type='WeaponExplosion'> 9480 <deform>none</deform> 9481 <deformtexture>none</deformtexture> 9482 <nocreatedebris/> 9483 <nocreatesplash/> 9484 <createmushroomamount>1.0</createmushroomamount> 9485 <hurtamount>0</hurtamount> 9486 <size>16</size> 9487 <explosiontexture>none</explosiontexture> 9488 <explosionsound>none</explosionsound> 9489 </repeatweapon> 9490 </aimedweapon> 9491 </delayedweapon> 9492 </subweapon2> 9493 <subweapon3 type='WeaponDelay'> 9494 <delay>1.0</delay> 9495 <delayedweapon type='WeaponRepeat'> 9496 <repeat>4</repeat> 9497 <delay>1.0</delay> 9498 <repeatweapon type='WeaponExplosion'> 9499 <deform>none</deform> 9500 <deformtexture>none</deformtexture> 9501 <nocreatedebris/> 9502 <nocreatesplash/> 9503 <hurtamount>0</hurtamount> 9504 <size>16</size> 9505 <explosionshake>4.0</explosionshake> 9506 <explosiontexture>none</explosiontexture> 9507 <explosionsound>none</explosionsound> 9508 </repeatweapon> 9509 </delayedweapon> 9510 </subweapon3> 9511 <subweapon4 type='WeaponDelay'> 9512 <delay>0.2</delay> 9513 <delayedweapon type='WeaponAimedOver'> 9514 <nowarheads>1</nowarheads> 9515 <percentagemiss>0</percentagemiss> 9516 <maxaimdistance>50</maxaimdistance> 9517 <inaccuracy>0</inaccuracy> 9518 <aimedweapon type='WeaponRedirect'> 9519 <habs>false</habs> 9520 <vabs>true</vabs> 9521 <hredirect>0</hredirect> 9522 <vredirect>90</vredirect> 9523 <nextaction type='WeaponTranslate'> 9524 <translatedist>9</translatedist> 9525 <nextaction type='WeaponScatterPosition'> 9526 <landheight>true</landheight> 9527 <landonly>false</landonly> 9528 <scatterpercentage>0</scatterpercentage> 9529 <aimedweapon type='WeaponMulti'> 9530 <subweapon1 type='WeaponExplosion'> 9531 <nocreatedebris/> 9532 <nocreatesplash/> 9533 <deform>down</deform> 9534 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9535 <hurtamount>0</hurtamount> 9536 <size>5</size> 9537 <explosiontexture>none</explosiontexture> 9538 <explosionsound>none</explosionsound> 9539 </subweapon1> 9540 <subweapon2 type='WeaponRedirect'> 9541 <habs>false</habs> 9542 <vabs>true</vabs> 9543 <hredirect>120</hredirect> 9544 <vredirect>90</vredirect> 9545 <nextaction type='WeaponTranslate'> 9546 <translatedist>4</translatedist> 9547 <nextaction type='WeaponExplosion'> 9548 <nocreatedebris/> 9549 <nocreatesplash/> 9550 <deform>down</deform> 9551 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9552 <hurtamount>0</hurtamount> 9553 <size>5</size> 9554 <explosiontexture>none</explosiontexture> 9555 <explosionsound>none</explosionsound> 9556 </nextaction> 9557 </nextaction> 9558 </subweapon2> 9559 <subweapon3 type='WeaponRedirect'> 9560 <habs>false</habs> 9561 <vabs>true</vabs> 9562 <hredirect>-120</hredirect> 9563 <vredirect>90</vredirect> 9564 <nextaction type='WeaponTranslate'> 9565 <translatedist>4</translatedist> 9566 <nextaction type='WeaponExplosion'> 9567 <nocreatedebris/> 9568 <nocreatesplash/> 9569 <deform>down</deform> 9570 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9571 <hurtamount>0</hurtamount> 9572 <size>5</size> 9573 <explosiontexture>none</explosiontexture> 9574 <explosionsound>none</explosionsound> 9575 </nextaction> 9576 </nextaction> 9577 </subweapon3> 9578 <subweapon4 type='WeaponTranslate'> 9579 <translatedist>4</translatedist> 9580 <nextaction type='WeaponExplosion'> 9581 <nocreatedebris/> 9582 <nocreatesplash/> 9583 <deform>down</deform> 9584 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9585 <hurtamount>0</hurtamount> 9586 <size>4</size> 9587 <explosiontexture>none</explosiontexture> 9588 <explosionsound>none</explosionsound> 9589 </nextaction> 9590 </subweapon4> 9591 <subweapon5 type='WeaponTranslate'> 9592 <translatedist>8</translatedist> 9593 <nextaction type='WeaponExplosion'> 9594 <nocreatedebris/> 9595 <nocreatesplash/> 9596 <deform>down</deform> 9597 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9598 <hurtamount>0</hurtamount> 9599 <size>4</size> 9600 <explosiontexture>none</explosiontexture> 9601 <explosionsound>none</explosionsound> 9602 </nextaction> 9603 </subweapon5> 9604 <subweapon6 type='WeaponTranslate'> 9605 <translatedist>12</translatedist> 9606 <nextaction type='WeaponExplosion'> 9607 <nocreatedebris/> 9608 <nocreatesplash/> 9609 <deform>down</deform> 9610 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9611 <hurtamount>0</hurtamount> 9612 <size>4</size> 9613 <explosiontexture>none</explosiontexture> 9614 <explosionsound>none</explosionsound> 9615 </nextaction> 9616 </subweapon6> 9617 <subweapon7 type='WeaponTranslate'> 9618 <translatedist>16</translatedist> 9619 <nextaction type='WeaponExplosion'> 9620 <nocreatedebris/> 9621 <nocreatesplash/> 9622 <deform>down</deform> 9623 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9624 <hurtamount>0</hurtamount> 9625 <size>4</size> 9626 <explosiontexture>none</explosiontexture> 9627 <explosionsound>none</explosionsound> 9628 </nextaction> 9629 </subweapon7> 9630 </aimedweapon> 9631 </nextaction> 9632 </nextaction> 9633 </aimedweapon> 9634 </delayedweapon> 9635 </subweapon4> 9636 <subweapon5 type='WeaponNapalm'> 9637 <allowunderwater>true</allowunderwater> 9638 <napalmtime>6.0</napalmtime> 9639 <napalmheight>1.8</napalmheight> 9640 <steptime>0.1</steptime> 9641 <hurtsteptime>0.5</hurtsteptime> 9642 <hurtpersecond>1.0</hurtpersecond> 9643 <numberstreams>4</numberstreams> 9644 <effectradius>6</effectradius> 9645 <napalmtexture>lava</napalmtexture> 9646 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9647 <napalmsound>explosions/napalm.wav</napalmsound> 9648 </subweapon5> 9649 <subweapon6 type='WeaponDelay'> 9650 <delay>0.5</delay> 9651 <delayedweapon type='WeaponSound'> 9652 <sound>data/wav/explosions/quake.wav</sound> 9653 <gain>1.5</gain> 9654 <relative>true</relative> 9655 </delayedweapon> 9656 </subweapon6> 9657 <!-- Flying Lava And Ash --> 9658 <subweapon7 type='WeaponDelay'> 9659 <delay>0.1</delay> 9660 <delayedweapon type='WeaponScatterPosition'> 9661 <landheight>true</landheight> 9662 <landonly>false</landonly> 9663 <scatterpercentage>0</scatterpercentage> 9664 <aimedweapon type='WeaponAimedOver'> 9665 <nowarheads>8</nowarheads> 9666 <percentagemiss>0</percentagemiss> 9667 <maxaimdistance>0</maxaimdistance> 9668 <inaccuracy>0</inaccuracy> 9669 <aimedweapon type='WeaponRandomChoice'> 9670 <weaponchoice1> 9671 <weight>10</weight> 9672 <weapon type='WeaponReference'> 9673 <weapon>MagmaChunk</weapon> 9674 </weapon> 9675 </weaponchoice1> 9676 <weaponchoice2> 9677 <weight>10</weight> 9678 <weapon type='WeaponProjectile'> 9679 <nocreateflame/> 9680 <enginesound>none</enginesound> 9681 <projectilescale>0.5</projectilescale> 9682 <projectilemodel type='ase'> 9683 <mesh>data/accessories/roller.ase</mesh> 9684 <skin>data/accessories/magma.bmp</skin> 9685 </projectilemodel> 9686 <collisionaction type='WeaponExplosion'> 9687 <deform>up</deform> 9688 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 9689 <hurtamount>0.25</hurtamount> 9690 <nocreatedebris/> 9691 <size>4</size> 9692 <explosiontexture>none</explosiontexture> 9693 <explosionsound>none</explosionsound> 9694 </collisionaction> 9695 </weapon> 9696 </weaponchoice2> 9697 </aimedweapon> 9698 </aimedweapon> 9699 </delayedweapon> 9700 </subweapon7> 9701 <subweapon8 type='WeaponDelay'> 9702 <delay>0.33</delay> 9703 <delayedweapon type='WeaponScatterPosition'> 9704 <landheight>true</landheight> 9705 <landonly>false</landonly> 9706 <scatterpercentage>0</scatterpercentage> 9707 <aimedweapon type='WeaponRepeat'> 9708 <repeat>15</repeat> 9709 <delay>0.33</delay> 9710 <repeatweapon type='WeaponRandomChoice'> 9711 <weaponchoice1> 9712 <weight>10</weight> 9713 <weapon type='WeaponAimedOver'> 9714 <nowarheads>1</nowarheads> 9715 <percentagemiss>0</percentagemiss> 9716 <maxaimdistance>0</maxaimdistance> 9717 <inaccuracy>0</inaccuracy> 9718 <aimedweapon type='WeaponVelocity'> 9719 <velocitychange>1.2</velocitychange> 9720 <aimedweapon type='WeaponReference'> 9721 <weapon>MagmaChunk</weapon> 9722 </aimedweapon> 9723 </aimedweapon> 9724 </weapon> 9725 </weaponchoice1> 9726 <weaponchoice2> 9727 <weight>10</weight> 9728 <weapon type='WeaponAimedOver'> 9729 <nowarheads>2</nowarheads> 9730 <percentagemiss>0</percentagemiss> 9731 <maxaimdistance>0</maxaimdistance> 9732 <inaccuracy>0</inaccuracy> 9733 <aimedweapon type='WeaponVelocity'> 9734 <velocitychange>1.2</velocitychange> 9735 <aimedweapon type='WeaponReference'> 9736 <weapon>MagmaChunk</weapon> 9737 </aimedweapon> 9738 </aimedweapon> 9739 </weapon> 9740 </weaponchoice2> 9741 <weaponchoice3> 9742 <weight>10</weight> 9743 <weapon type='WeaponAimedOver'> 9744 <nowarheads>3</nowarheads> 9745 <percentagemiss>0</percentagemiss> 9746 <maxaimdistance>0</maxaimdistance> 9747 <inaccuracy>0</inaccuracy> 9748 <aimedweapon type='WeaponVelocity'> 9749 <velocitychange>1.2</velocitychange> 9750 <aimedweapon type='WeaponReference'> 9751 <weapon>MagmaChunk</weapon> 9752 </aimedweapon> 9753 </aimedweapon> 9754 </weapon> 9755 </weaponchoice3> 9756 </repeatweapon> 9757 </aimedweapon> 9758 </delayedweapon> 9759 </subweapon8> 9760 <subweapon9 type='WeaponDelay'> 9761 <delay>0.5</delay> 9762 <delayedweapon type='WeaponScatterPosition'> 9763 <landheight>true</landheight> 9764 <landonly>false</landonly> 9765 <scatterpercentage>0</scatterpercentage> 9766 <aimedweapon type='WeaponRepeat'> 9767 <repeat>15</repeat> 9768 <delay>0.33</delay> 9769 <repeatweapon type='WeaponAimedOver'> 9770 <nowarheads>1</nowarheads> 9771 <percentagemiss>0</percentagemiss> 9772 <maxaimdistance>0</maxaimdistance> 9773 <inaccuracy>0</inaccuracy> 9774 <aimedweapon type='WeaponVelocity'> 9775 <velocitychange>1.25</velocitychange> 9776 <aimedweapon type='WeaponRandomChoice'> 9777 <weaponchoice1> 9778 <weight>10</weight> 9779 <weapon type='WeaponReference'> 9780 <weapon>AshChunk</weapon> 9781 </weapon> 9782 </weaponchoice1> 9783 <weaponchoice2> 9784 <weight>10</weight> 9785 <weapon type='WeaponRedirect'> 9786 <habs>false</habs> 9787 <vabs>false</vabs> 9788 <hredirect>0</hredirect> 9789 <vredirect>10</vredirect> 9790 <nextaction type='WeaponReference'> 9791 <weapon>AshChunk</weapon> 9792 </nextaction> 9793 </weapon> 9794 </weaponchoice2> 9795 <weaponchoice3> 9796 <weight>10</weight> 9797 <weapon type='WeaponRedirect'> 9798 <habs>false</habs> 9799 <vabs>false</vabs> 9800 <hredirect>0</hredirect> 9801 <vredirect>-10</vredirect> 9802 <nextaction type='WeaponReference'> 9803 <weapon>AshChunk</weapon> 9804 </nextaction> 9805 </weapon> 9806 </weaponchoice3> 9807 </aimedweapon> 9808 </aimedweapon> 9809 </repeatweapon> 9810 </aimedweapon> 9811 </delayedweapon> 9812 </subweapon9> 9813 </aimedweapon> 9814 </delayedweapon> 9815 </subweapon4> 9816 </subweapon3> 9817 </delayedweapon> 9818 </aimedweapon> 9819 </collisionaction> 9820 </accessoryaction> 9821 </accessory> 9822 <accessory> 9823 <name>Fault_Stage1</name> 9824 <armslevel>2</armslevel> 9825 <maximumnumber>0</maximumnumber> 9826 <accessoryaction type='WeaponTranslate'> 9827 <translatedist>5</translatedist> 9828 <nextaction type='WeaponMulti'> 9829 <subweapon1 type='WeaponExplosion'> 9830 <hurtamount>0.25</hurtamount> 9831 <deform>down</deform> 9832 <size>4</size> 9833 <explosiontexture>none</explosiontexture> 9834 <explosionsound>none</explosionsound> 9835 </subweapon1> 9836 <subweapon2 type='WeaponDelay'> 9837 <delay>0.5</delay> 9838 <delayedweapon type='WeaponTranslate'> 9839 <translatedist>5</translatedist> 9840 <nextaction type='WeaponMulti'> 9841 <subweapon1 type='WeaponExplosion'> 9842 <hurtamount>0.25</hurtamount> 9843 <deform>down</deform> 9844 <size>4</size> 9845 <explosiontexture>none</explosiontexture> 9846 <explosionsound>none</explosionsound> 9847 </subweapon1> 9848 <subweapon2 type='WeaponDelay'> 9849 <delay>0.5</delay> 9850 <delayedweapon type='WeaponTranslate'> 9851 <translatedist>5</translatedist> 9852 <nextaction type='WeaponMulti'> 9853 <subweapon1 type='WeaponExplosion'> 9854 <hurtamount>0.25</hurtamount> 9855 <deform>down</deform> 9856 <size>4</size> 9857 <explosiontexture>none</explosiontexture> 9858 <explosionsound>none</explosionsound> 9859 </subweapon1> 9860 <subweapon2 type='WeaponDelay'> 9861 <delay>0.5</delay> 9862 <delayedweapon type='WeaponTranslate'> 9863 <translatedist>5</translatedist> 9864 <nextaction type='WeaponExplosion'> 9865 <hurtamount>0.25</hurtamount> 9866 <deform>down</deform> 9867 <size>4</size> 9868 <explosiontexture>none</explosiontexture> 9869 <explosionsound>none</explosionsound> 9870 </nextaction> 9871 </delayedweapon> 9872 </subweapon2> 9873 </nextaction> 9874 </delayedweapon> 9875 </subweapon2> 9876 </nextaction> 9877 </delayedweapon> 9878 </subweapon2> 9879 </nextaction> 9880 </accessoryaction> 9881 </accessory> 9882 <accessory> 9883 <name>Fault_Stage2</name> 9884 <armslevel>2</armslevel> 9885 <maximumnumber>0</maximumnumber> 9886 <accessoryaction type='WeaponTranslate'> 9887 <translatedist>5</translatedist> 9888 <nextaction type='WeaponMulti'> 9889 <subweapon1 type='WeaponExplosion'> 9890 <nocreatedebris/> 9891 <nocreatesplash/> 9892 <hurtamount>0.25</hurtamount> 9893 <deform>down</deform> 9894 <size>6</size> 9895 <explosiontexture>none</explosiontexture> 9896 <explosionsound>none</explosionsound> 9897 </subweapon1> 9898 <subweapon2 type='WeaponDelay'> 9899 <delay>0.5</delay> 9900 <delayedweapon type='WeaponTranslate'> 9901 <translatedist>5</translatedist> 9902 <nextaction type='WeaponMulti'> 9903 <subweapon1 type='WeaponExplosion'> 9904 <nocreatedebris/> 9905 <nocreatesplash/> 9906 <hurtamount>0.25</hurtamount> 9907 <deform>down</deform> 9908 <size>6</size> 9909 <explosiontexture>none</explosiontexture> 9910 <explosionsound>none</explosionsound> 9911 </subweapon1> 9912 <subweapon2 type='WeaponDelay'> 9913 <delay>0.5</delay> 9914 <delayedweapon type='WeaponTranslate'> 9915 <translatedist>5</translatedist> 9916 <nextaction type='WeaponMulti'> 9917 <subweapon1 type='WeaponExplosion'> 9918 <nocreatedebris/> 9919 <nocreatesplash/> 9920 <hurtamount>0.25</hurtamount> 9921 <deform>down</deform> 9922 <size>6</size> 9923 <explosiontexture>none</explosiontexture> 9924 <explosionsound>none</explosionsound> 9925 </subweapon1> 9926 <subweapon2 type='WeaponDelay'> 9927 <delay>0.5</delay> 9928 <delayedweapon type='WeaponTranslate'> 9929 <translatedist>5</translatedist> 9930 <nextaction type='WeaponExplosion'> 9931 <nocreatedebris/> 9932 <nocreatesplash/> 9933 <hurtamount>0.25</hurtamount> 9934 <deform>down</deform> 9935 <size>5</size> 9936 <explosiontexture>none</explosiontexture> 9937 <explosionsound>none</explosionsound> 9938 </nextaction> 9939 </delayedweapon> 9940 </subweapon2> 9941 </nextaction> 9942 </delayedweapon> 9943 </subweapon2> 9944 </nextaction> 9945 </delayedweapon> 9946 </subweapon2> 9947 </nextaction> 9948 </accessoryaction> 9949 </accessory> 9950 <accessory> 9951 <name>Fault_Stage3</name> 9952 <armslevel>2</armslevel> 9953 <maximumnumber>0</maximumnumber> 9954 <accessoryaction type='WeaponMulti'> 9955 <subweapon1 type='WeaponReference'> 9956 <weapon>Fault_Stage2</weapon> 9957 </subweapon1> 9958 <subweapon2 type='WeaponTranslate'> 9959 <translatedist>20</translatedist> 9960 <nextaction type='WeaponRandomChoice'> 9961 <weaponchoice1> 9962 <weight>10</weight> 9963 <weapon type='WeaponReference'> 9964 <weapon>Fault_Stage1</weapon> 9965 </weapon> 9966 </weaponchoice1> 9967 <weaponchoice2> 9968 <weight>10</weight> 9969 <weapon type='WeaponRedirect'> 9970 <habs>false</habs> 9971 <vabs>true</vabs> 9972 <hredirect>30</hredirect> 9973 <vredirect>90</vredirect> 9974 <nextaction type='WeaponReference'> 9975 <weapon>Fault_Stage1</weapon> 9976 </nextaction> 9977 </weapon> 9978 </weaponchoice2> 9979 <weaponchoice3> 9980 <weight>10</weight> 9981 <weapon type='WeaponRedirect'> 9982 <habs>false</habs> 9983 <vabs>true</vabs> 9984 <hredirect>-30</hredirect> 9985 <vredirect>90</vredirect> 9986 <nextaction type='WeaponReference'> 9987 <weapon>Fault_Stage1</weapon> 9988 </nextaction> 9989 </weapon> 9990 </weaponchoice3> 9991 </nextaction> 9992 </subweapon2> 9993 </accessoryaction> 9994 </accessory> 9995 <accessory> 9996 <name>FissureSegment</name> 9997 <armslevel>2</armslevel> 9998 <maximumnumber>0</maximumnumber> 9999 <accessoryaction type='WeaponMulti'> 10000 <subweapon1 type='WeaponReference'> 10001 <weapon>Fault_Stage1</weapon> 10002 </subweapon1> 10003 <subweapon2 type='WeaponDelay'> 10004 <delay>2.0</delay> 10005 <delayedweapon type='WeaponMulti'> 10006 <subweapon1 type='WeaponReference'> 10007 <weapon>Fault_Stage2</weapon> 10008 </subweapon1> 10009 <subweapon2 type='WeaponTranslate'> 10010 <translatedist>20</translatedist> 10011 <nextaction type='WeaponRandomChoice'> 10012 <weaponchoice1> 10013 <weight>10</weight> 10014 <weapon type='WeaponMulti'> 10015 <subweapon1 type='WeaponReference'> 10016 <weapon>Fault_Stage1</weapon> 10017 </subweapon1> 10018 <subweapon2 type='WeaponDelay'> 10019 <delay>2.0</delay> 10020 <delayedweapon type='WeaponReference'> 10021 <weapon>Fault_Stage3</weapon> 10022 </delayedweapon> 10023 </subweapon2> 10024 <subweapon3 type='WeaponRandomChoice'> 10025 <weaponchoice1> 10026 <weight>20</weight> 10027 <weapon type='WeaponNull'></weapon> 10028 </weaponchoice1> 10029 <weaponchoice2> 10030 <weight>20</weight> 10031 <weapon type='WeaponDelay'> 10032 <delay>2.0</delay> 10033 <delayedweapon type='WeaponRandomChoice'> 10034 <weaponchoice1> 10035 <weight>10</weight> 10036 <weapon type='WeaponRedirect'> 10037 <habs>false</habs> 10038 <vabs>true</vabs> 10039 <hredirect>45</hredirect> 10040 <vredirect>90</vredirect> 10041 <nextaction type='WeaponReference'> 10042 <weapon>Fault_Stage1</weapon> 10043 </nextaction> 10044 </weapon> 10045 </weaponchoice1> 10046 <weaponchoice2> 10047 <weight>10</weight> 10048 <weapon type='WeaponRedirect'> 10049 <habs>false</habs> 10050 <vabs>true</vabs> 10051 <hredirect>-45</hredirect> 10052 <vredirect>90</vredirect> 10053 <nextaction type='WeaponReference'> 10054 <weapon>Fault_Stage1</weapon> 10055 </nextaction> 10056 </weapon> 10057 </weaponchoice2> 10058 </delayedweapon> 10059 </weapon> 10060 </weaponchoice2> 10061 </subweapon3> 10062 </weapon> 10063 </weaponchoice1> 10064 <weaponchoice2> 10065 <weight>10</weight> 10066 <weapon type='WeaponRedirect'> 10067 <habs>false</habs> 10068 <vabs>true</vabs> 10069 <hredirect>30</hredirect> 10070 <vredirect>90</vredirect> 10071 <nextaction type='WeaponMulti'> 10072 <subweapon1 type='WeaponReference'> 10073 <weapon>Fault_Stage1</weapon> 10074 </subweapon1> 10075 <subweapon2 type='WeaponDelay'> 10076 <delay>2.0</delay> 10077 <delayedweapon type='WeaponReference'> 10078 <weapon>Fault_Stage3</weapon> 10079 </delayedweapon> 10080 </subweapon2> 10081 <subweapon3 type='WeaponRandomChoice'> 10082 <weaponchoice1> 10083 <weight>20</weight> 10084 <weapon type='WeaponNull'></weapon> 10085 </weaponchoice1> 10086 <weaponchoice2> 10087 <weight>20</weight> 10088 <weapon type='WeaponDelay'> 10089 <delay>2.0</delay> 10090 <delayedweapon type='WeaponRandomChoice'> 10091 <weaponchoice1> 10092 <weight>10</weight> 10093 <weapon type='WeaponRedirect'> 10094 <habs>false</habs> 10095 <vabs>true</vabs> 10096 <hredirect>-45</hredirect> 10097 <vredirect>90</vredirect> 10098 <nextaction type='WeaponReference'> 10099 <weapon>Fault_Stage1</weapon> 10100 </nextaction> 10101 </weapon> 10102 </weaponchoice1> 10103 <weaponchoice2> 10104 <weight>10</weight> 10105 <weapon type='WeaponRedirect'> 10106 <habs>false</habs> 10107 <vabs>true</vabs> 10108 <hredirect>-75</hredirect> 10109 <vredirect>90</vredirect> 10110 <nextaction type='WeaponReference'> 10111 <weapon>Fault_Stage1</weapon> 10112 </nextaction> 10113 </weapon> 10114 </weaponchoice2> 10115 </delayedweapon> 10116 </weapon> 10117 </weaponchoice2> 10118 </subweapon3> 10119 </nextaction> 10120 </weapon> 10121 </weaponchoice2> 10122 <weaponchoice3> 10123 <weight>10</weight> 10124 <weapon type='WeaponRedirect'> 10125 <habs>false</habs> 10126 <vabs>true</vabs> 10127 <hredirect>45</hredirect> 10128 <vredirect>90</vredirect> 10129 <nextaction type='WeaponMulti'> 10130 <subweapon1 type='WeaponReference'> 10131 <weapon>Fault_Stage1</weapon> 10132 </subweapon1> 10133 <subweapon2 type='WeaponDelay'> 10134 <delay>2.0</delay> 10135 <delayedweapon type='WeaponReference'> 10136 <weapon>Fault_Stage3</weapon> 10137 </delayedweapon> 10138 </subweapon2> 10139 <subweapon3 type='WeaponRandomChoice'> 10140 <weaponchoice1> 10141 <weight>20</weight> 10142 <weapon type='WeaponNull'></weapon> 10143 </weaponchoice1> 10144 <weaponchoice2> 10145 <weight>20</weight> 10146 <weapon type='WeaponDelay'> 10147 <delay>2.0</delay> 10148 <delayedweapon type='WeaponRandomChoice'> 10149 <weaponchoice1> 10150 <weight>10</weight> 10151 <weapon type='WeaponRedirect'> 10152 <habs>false</habs> 10153 <vabs>true</vabs> 10154 <hredirect>-45</hredirect> 10155 <vredirect>90</vredirect> 10156 <nextaction type='WeaponReference'> 10157 <weapon>Fault_Stage1</weapon> 10158 </nextaction> 10159 </weapon> 10160 </weaponchoice1> 10161 <weaponchoice2> 10162 <weight>10</weight> 10163 <weapon type='WeaponRedirect'> 10164 <habs>false</habs> 10165 <vabs>true</vabs> 10166 <hredirect>-75</hredirect> 10167 <vredirect>90</vredirect> 10168 <nextaction type='WeaponReference'> 10169 <weapon>Fault_Stage1</weapon> 10170 </nextaction> 10171 </weapon> 10172 </weaponchoice2> 10173 </delayedweapon> 10174 </weapon> 10175 </weaponchoice2> 10176 </subweapon3> 10177 </nextaction> 10178 </weapon> 10179 </weaponchoice3> 10180 <weaponchoice4> 10181 <weight>10</weight> 10182 <weapon type='WeaponRedirect'> 10183 <habs>false</habs> 10184 <vabs>true</vabs> 10185 <hredirect>-30</hredirect> 10186 <vredirect>90</vredirect> 10187 <nextaction type='WeaponMulti'> 10188 <subweapon1 type='WeaponReference'> 10189 <weapon>Fault_Stage1</weapon> 10190 </subweapon1> 10191 <subweapon2 type='WeaponDelay'> 10192 <delay>2.0</delay> 10193 <delayedweapon type='WeaponReference'> 10194 <weapon>Fault_Stage3</weapon> 10195 </delayedweapon> 10196 </subweapon2> 10197 <subweapon3 type='WeaponRandomChoice'> 10198 <weaponchoice1> 10199 <weight>20</weight> 10200 <weapon type='WeaponNull'></weapon> 10201 </weaponchoice1> 10202 <weaponchoice2> 10203 <weight>20</weight> 10204 <weapon type='WeaponDelay'> 10205 <delay>2.0</delay> 10206 <delayedweapon type='WeaponRandomChoice'> 10207 <weaponchoice1> 10208 <weight>10</weight> 10209 <weapon type='WeaponRedirect'> 10210 <habs>false</habs> 10211 <vabs>true</vabs> 10212 <hredirect>45</hredirect> 10213 <vredirect>90</vredirect> 10214 <nextaction type='WeaponReference'> 10215 <weapon>Fault_Stage1</weapon> 10216 </nextaction> 10217 </weapon> 10218 </weaponchoice1> 10219 <weaponchoice2> 10220 <weight>10</weight> 10221 <weapon type='WeaponRedirect'> 10222 <habs>false</habs> 10223 <vabs>true</vabs> 10224 <hredirect>75</hredirect> 10225 <vredirect>90</vredirect> 10226 <nextaction type='WeaponReference'> 10227 <weapon>Fault_Stage1</weapon> 10228 </nextaction> 10229 </weapon> 10230 </weaponchoice2> 10231 </delayedweapon> 10232 </weapon> 10233 </weaponchoice2> 10234 </subweapon3> 10235 </nextaction> 10236 </weapon> 10237 </weaponchoice4> 10238 <weaponchoice5> 10239 <weight>10</weight> 10240 <weapon type='WeaponRedirect'> 10241 <habs>false</habs> 10242 <vabs>true</vabs> 10243 <hredirect>-45</hredirect> 10244 <vredirect>90</vredirect> 10245 <nextaction type='WeaponMulti'> 10246 <subweapon1 type='WeaponReference'> 10247 <weapon>Fault_Stage1</weapon> 10248 </subweapon1> 10249 <subweapon2 type='WeaponDelay'> 10250 <delay>2.0</delay> 10251 <delayedweapon type='WeaponReference'> 10252 <weapon>Fault_Stage3</weapon> 10253 </delayedweapon> 10254 </subweapon2> 10255 <subweapon3 type='WeaponRandomChoice'> 10256 <weaponchoice1> 10257 <weight>20</weight> 10258 <weapon type='WeaponNull'></weapon> 10259 </weaponchoice1> 10260 <weaponchoice2> 10261 <weight>20</weight> 10262 <weapon type='WeaponDelay'> 10263 <delay>2.0</delay> 10264 <delayedweapon type='WeaponRandomChoice'> 10265 <weaponchoice1> 10266 <weight>10</weight> 10267 <weapon type='WeaponRedirect'> 10268 <habs>false</habs> 10269 <vabs>true</vabs> 10270 <hredirect>45</hredirect> 10271 <vredirect>90</vredirect> 10272 <nextaction type='WeaponReference'> 10273 <weapon>Fault_Stage1</weapon> 10274 </nextaction> 10275 </weapon> 10276 </weaponchoice1> 10277 <weaponchoice2> 10278 <weight>10</weight> 10279 <weapon type='WeaponRedirect'> 10280 <habs>false</habs> 10281 <vabs>true</vabs> 10282 <hredirect>75</hredirect> 10283 <vredirect>90</vredirect> 10284 <nextaction type='WeaponReference'> 10285 <weapon>Fault_Stage1</weapon> 10286 </nextaction> 10287 </weapon> 10288 </weaponchoice2> 10289 </delayedweapon> 10290 </weapon> 10291 </weaponchoice2> 10292 </subweapon3> 10293 </nextaction> 10294 </weapon> 10295 </weaponchoice5> 10296 </nextaction> 10297 </subweapon2> 10298 <subweapon3 type='WeaponExplosion'> 10299 <nocreatedebris/> 10300 <nocreatesplash/> 10301 <hurtamount>0.25</hurtamount> 10302 <deform>down</deform> 10303 <size>6</size> 10304 <explosiontexture>none</explosiontexture> 10305 <explosionsound>none</explosionsound> 10306 </subweapon3> 10307 <subweapon4 type='WeaponDelay'> 10308 <delay>2.0</delay> 10309 <delayedweapon type='WeaponMulti'> 10310 <subweapon1 type='WeaponExplosion'> 10311 <nocreatedebris/> 10312 <nocreatesplash/> 10313 <hurtamount>0.25</hurtamount> 10314 <deform>down</deform> 10315 <size>8</size> 10316 <explosiontexture>none</explosiontexture> 10317 <explosionsound>none</explosionsound> 10318 </subweapon1> 10319 <subweapon2 type='WeaponDelay'> 10320 <delay>0.5</delay> 10321 <delayedweapon type='WeaponTranslate'> 10322 <translatedist>7</translatedist> 10323 <nextaction type='WeaponExplosion'> 10324 <nocreatedebris/> 10325 <nocreatesplash/> 10326 <hurtamount>0.25</hurtamount> 10327 <deform>down</deform> 10328 <size>7</size> 10329 <explosiontexture>none</explosiontexture> 10330 <explosionsound>none</explosionsound> 10331 </nextaction> 10332 </delayedweapon> 10333 </subweapon2> 10334 </delayedweapon> 10335 </subweapon4> 10336 </delayedweapon> 10337 </subweapon2> 10338 </accessoryaction> 10339 </accessory> 10340 <accessory> 10341 <name>Earthquake</name> 10342 <armslevel>2</armslevel> 10343 <description>Shakes the earth and does damage over a large area. 10344Earthquakes occur at a random location on the map 10345YOU CANNOT AIM THIS WEAPON</description> 10346 <icon>quake.bmp</icon> 10347 <bundlesize>1</bundlesize> 10348 <cost>50000</cost> 10349 <activationsound>shoot/flare.wav</activationsound> 10350 <model type='MilkShape'>data/accessories/flare.txt</model> 10351 <accessoryaction type='WeaponCenterPosition'> 10352 <height>0</height> 10353 <nextaction type='WeaponScatterPosition'> 10354 <landheight>true</landheight> 10355 <landonly>true</landonly> 10356 <scatterpercentage>35</scatterpercentage> 10357 <aimedweapon type='WeaponDelay'> 10358 <delay>2.0</delay> 10359 <delayedweapon type='WeaponMulti'> 10360 <!-- Shake earth and damage opponents over large area --> 10361 <subweapon1 type='WeaponRepeat'> 10362 <repeat>6</repeat> 10363 <delay>1.0</delay> 10364 <repeatweapon type='WeaponExplosion'> 10365 <armslevel>1</armslevel> 10366 <nocreatedebris/> 10367 <nocreatesplash/> 10368 <hurtamount>0.25</hurtamount> 10369 <deform>none</deform> 10370 <size>128</size> 10371 <explosionshake>4.0</explosionshake> 10372 <explosiontexture>none</explosiontexture> 10373 <explosionsound>none</explosionsound> 10374 </repeatweapon> 10375 </subweapon1> 10376 <subweapon2 type='WeaponSound'> 10377 <sound>data/wav/explosions/quake.wav</sound> 10378 </subweapon2> 10379 <!-- Form a giant fissure in the earth --> 10380 <subweapon3 type='WeaponAimedUnder'> 10381 <nowarheads>1</nowarheads> 10382 <inaccuracy>0</inaccuracy> 10383 <percentagemiss>0</percentagemiss> 10384 <maxaimdistance>50</maxaimdistance> 10385 <aimedweapon type='WeaponProjectile'> 10386 <collisionaction type='WeaponRedirect'> 10387 <habs>false</habs> 10388 <vabs>true</vabs> 10389 <hredirect>0</hredirect> 10390 <vredirect>90</vredirect> 10391 <nextaction type='WeaponMulti'> 10392 <subweapon1 type='WeaponExplosion'> 10393 <hurtamount>0.25</hurtamount> 10394 <deform>down</deform> 10395 <size>4</size> 10396 <explosiontexture>none</explosiontexture> 10397 <explosionsound>none</explosionsound> 10398 </subweapon1> 10399 <!-- Crack #1 --> 10400 <subweapon2 type='WeaponReference'> 10401 <weapon>FissureSegment</weapon> 10402 </subweapon2> 10403 <!-- Crack #2 --> 10404 <subweapon3 type='WeaponDelay'> 10405 <delay>0.5</delay> 10406 <delayedweapon type='WeaponRedirect'> 10407 <habs>false</habs> 10408 <vabs>true</vabs> 10409 <hredirect>180</hredirect> 10410 <vredirect>90</vredirect> 10411 <nextaction type='WeaponReference'> 10412 <weapon>FissureSegment</weapon> 10413 </nextaction> 10414 </delayedweapon> 10415 </subweapon3> 10416 </nextaction> 10417 </collisionaction> 10418 </aimedweapon> 10419 </subweapon3> 10420 </delayedweapon> 10421 </aimedweapon> 10422 </nextaction> 10423 </accessoryaction> 10424 </accessory> 10425 <accessory> 10426 <name>Leap Frog</name> 10427 <armslevel>7</armslevel> 10428 <description>An explosive projectile weapon. When the 10429warhead explodes it creates other 10430small warheads that continue in the 10431same direction as the original.</description> 10432 <icon>lfrog.bmp</icon> 10433 <bundlesize>2</bundlesize> 10434 <cost>4000</cost> 10435 <activationsound>shoot/medium.wav</activationsound> 10436 <model type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</model> 10437 <accessoryaction type='WeaponProjectile'> 10438 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10439 <collisionaction type='WeaponMulti'> 10440 <subweapon1 type='WeaponExplosion'> 10441 <hurtamount>1.0</hurtamount> 10442 <deform>down</deform> 10443 <size>8</size> 10444 <explosiontexture>exp01</explosiontexture> 10445 <explosionsound>explosions/medium.wav</explosionsound> 10446 </subweapon1> 10447 <subweapon2 type='WeaponLeapFrog'> 10448 <bounce>0.6</bounce> 10449 <collisionaction type='WeaponProjectile'> 10450 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10451 <collisionaction type='WeaponMulti'> 10452 <subweapon1 type='WeaponExplosion'> 10453 <hurtamount>1.0</hurtamount> 10454 <deform>down</deform> 10455 <size>7</size> 10456 <explosiontexture>exp01</explosiontexture> 10457 <explosionsound>explosions/medium.wav</explosionsound> 10458 </subweapon1> 10459 <subweapon2 type='WeaponLeapFrog'> 10460 <bounce>0.6</bounce> 10461 <collisionaction type='WeaponProjectile'> 10462 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10463 <collisionaction type='WeaponExplosion'> 10464 <hurtamount>1.0</hurtamount> 10465 <deform>down</deform> 10466 <size>6</size> 10467 <explosiontexture>exp01</explosiontexture> 10468 <explosionsound>explosions/medium.wav</explosionsound> 10469 </collisionaction> 10470 </collisionaction> 10471 </subweapon2> 10472 </collisionaction> 10473 </collisionaction> 10474 </subweapon2> 10475 </collisionaction> 10476 </accessoryaction> 10477 </accessory> 10478 <accessory> 10479 <name>Bunny Bomb</name> 10480 <armslevel>3</armslevel> 10481 <description>MIRV that releases several leaping warheads.</description> 10482 <icon>lfrog.bmp</icon> 10483 <bundlesize>1</bundlesize> 10484 <cost>12000</cost> 10485 <activationsound>shoot/large.wav</activationsound> 10486 <model type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</model> 10487 <modelscale>3</modelscale> 10488 <accessoryaction type='WeaponProjectile'> 10489 <apexcollision></apexcollision> 10490 <projectilescale>3</projectilescale> 10491 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10492 <collisionaction type='WeaponMirv'> 10493 <nowarheads>5</nowarheads> 10494 <vspreaddist>2.5</vspreaddist> 10495 <hspreaddist>1.0</hspreaddist> 10496 <aimedweapon type='WeaponProjectile'> 10497 <nocreateflame/> 10498 <projectilescale>2</projectilescale> 10499 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10500 <collisionaction type='WeaponMulti'> 10501 <subweapon1 type='WeaponExplosion'> 10502 <hurtamount>1.0</hurtamount> 10503 <deform>down</deform> 10504 <size>10</size> 10505 <explosiontexture>exp01</explosiontexture> 10506 <explosionsound>explosions/medium.wav</explosionsound> 10507 </subweapon1> 10508 <subweapon2 type='WeaponLeapFrog'> 10509 <bounce>0.5</bounce> 10510 <collisionaction type='WeaponProjectile'> 10511 <nocreateflame/> 10512 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10513 <collisionaction type='WeaponMulti'> 10514 <subweapon1 type='WeaponExplosion'> 10515 <hurtamount>1.0</hurtamount> 10516 <deform>down</deform> 10517 <size>8</size> 10518 <explosiontexture>exp01</explosiontexture> 10519 <explosionsound>explosions/medium.wav</explosionsound> 10520 </subweapon1> 10521 <subweapon2 type='WeaponLeapFrog'> 10522 <bounce>0.5</bounce> 10523 <collisionaction type='WeaponProjectile'> 10524 <nocreateflame/> 10525 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10526 <collisionaction type='WeaponExplosion'> 10527 <hurtamount>1.0</hurtamount> 10528 <deform>down</deform> 10529 <size>6</size> 10530 <explosiontexture>exp01</explosiontexture> 10531 <explosionsound>explosions/medium.wav</explosionsound> 10532 </collisionaction> 10533 </collisionaction> 10534 </subweapon2> 10535 </collisionaction> 10536 </collisionaction> 10537 </subweapon2> 10538 </collisionaction> 10539 </aimedweapon> 10540 </collisionaction> 10541 </accessoryaction> 10542 </accessory> 10543 <accessory> 10544 <name>Haymaker</name> 10545 <armslevel>1</armslevel> 10546 <description>MIRV that releases several 10547leaping warheads which release 10548even smaller explosive bomblets</description> 10549 <icon>lfrog.bmp</icon> 10550 <bundlesize>1</bundlesize> 10551 <cost>30000</cost> 10552 <activationsound>shoot/large.wav</activationsound> 10553 <model type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</model> 10554 <modelscale>3</modelscale> 10555 <accessoryaction type='WeaponProjectile'> 10556 <nocreateflame/> 10557 <apexcollision></apexcollision> 10558 <projectilescale>3</projectilescale> 10559 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10560 <collisionaction type='WeaponMirv'> 10561 <nowarheads>5</nowarheads> 10562 <hspreaddist>1.2</hspreaddist> 10563 <vspreaddist>0</vspreaddist> 10564 <aimedweapon type='WeaponProjectile'> 10565 <nocreateflame/> 10566 <projectilescale>2</projectilescale> 10567 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10568 <collisionaction type='WeaponMulti'> 10569 <subweapon1 type='WeaponExplosion'> 10570 <hurtamount>1.0</hurtamount> 10571 <deform>down</deform> 10572 <size>8</size> 10573 <explosionshake>1</explosionshake> 10574 <explosiontexture>exp01</explosiontexture> 10575 <explosionsound>explosions/medium.wav</explosionsound> 10576 </subweapon1> 10577 <subweapon2 type='WeaponAimedOver'> 10578 <nowarheads>3</nowarheads> 10579 <percentagemiss>20</percentagemiss> 10580 <maxaimdistance>40</maxaimdistance> 10581 <inaccuracy>10</inaccuracy> 10582 <aimedweapon type='WeaponProjectile'> 10583 <nocreateflame/> 10584 <projectilemodel type='ase'> 10585 <mesh>data/accessories/roller.ase</mesh> 10586 <skin>data/accessories/white.bmp</skin> 10587 </projectilemodel> 10588 <collisionaction type='WeaponExplosion'> 10589 <hurtamount>1.0</hurtamount> 10590 <deform>down</deform> 10591 <size>6</size> 10592 <explosiontexture>exp01</explosiontexture> 10593 <explosionsound>explosions/small.wav</explosionsound> 10594 </collisionaction> 10595 </aimedweapon> 10596 </subweapon2> 10597 <subweapon3 type='WeaponLeapFrog'> 10598 <bounce>0.6</bounce> 10599 <collisionaction type='WeaponProjectile'> 10600 <nocreateflame/> 10601 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10602 <collisionaction type='WeaponMulti'> 10603 <subweapon1 type='WeaponExplosion'> 10604 <hurtamount>1.0</hurtamount> 10605 <deform>down</deform> 10606 <size>7</size> 10607 <explosiontexture>exp01</explosiontexture> 10608 <explosionsound>explosions/medium.wav</explosionsound> 10609 </subweapon1> 10610 <subweapon2 type='WeaponAimedOver'> 10611 <nowarheads>2</nowarheads> 10612 <percentagemiss>20</percentagemiss> 10613 <maxaimdistance>40</maxaimdistance> 10614 <inaccuracy>15</inaccuracy> 10615 <aimedweapon type='WeaponProjectile'> 10616 <nocreateflame/> 10617 <projectilescale>0.75</projectilescale> 10618 <projectilemodel type='ase'> 10619 <mesh>data/accessories/roller.ase</mesh> 10620 <skin>data/accessories/white.bmp</skin> 10621 </projectilemodel> 10622 <collisionaction type='WeaponExplosion'> 10623 <hurtamount>1.0</hurtamount> 10624 <deform>down</deform> 10625 <size>6</size> 10626 <explosiontexture>exp01</explosiontexture> 10627 <explosionsound>explosions/small.wav</explosionsound> 10628 </collisionaction> 10629 </aimedweapon> 10630 </subweapon2> 10631 <subweapon3 type='WeaponLeapFrog'> 10632 <bounce>0.6</bounce> 10633 <collisionaction type='WeaponProjectile'> 10634 <nocreateflame/> 10635 <projectilemodel type='MilkShape'>data/accessories/bouncingbetty/bouncingbetty.txt</projectilemodel> 10636 <collisionaction type='WeaponMulti'> 10637 <subweapon1 type='WeaponExplosion'> 10638 <hurtamount>1.0</hurtamount> 10639 <deform>down</deform> 10640 <size>6</size> 10641 <explosiontexture>exp01</explosiontexture> 10642 <explosionsound>explosions/medium.wav</explosionsound> 10643 </subweapon1> 10644 <subweapon2 type='WeaponAimedOver'> 10645 <nowarheads>2</nowarheads> 10646 <percentagemiss>20</percentagemiss> 10647 <maxaimdistance>40</maxaimdistance> 10648 <inaccuracy>20</inaccuracy> 10649 <aimedweapon type='WeaponProjectile'> 10650 <nocreateflame/> 10651 <projectilescale>0.5</projectilescale> 10652 <projectilemodel type='ase'> 10653 <mesh>data/accessories/roller.ase</mesh> 10654 <skin>data/accessories/white.bmp</skin> 10655 </projectilemodel> 10656 <collisionaction type='WeaponExplosion'> 10657 <hurtamount>1.0</hurtamount> 10658 <deform>down</deform> 10659 <size>6</size> 10660 <explosiontexture>exp01</explosiontexture> 10661 <explosionsound>explosions/small.wav</explosionsound> 10662 </collisionaction> 10663 </aimedweapon> 10664 </subweapon2> 10665 </collisionaction> 10666 </collisionaction> 10667 </subweapon3> 10668 </collisionaction> 10669 </collisionaction> 10670 </subweapon3> 10671 </collisionaction> 10672 </aimedweapon> 10673 </collisionaction> 10674 </accessoryaction> 10675 </accessory> 10676 <accessory> 10677 <name>Baby Roller</name> 10678 <armslevel>6</armslevel> 10679 <description>A projectile weapon that explodes 10680into a number of rolling bombs. These 10681bombs roll downhill exploding on 10682contact with any tank.</description> 10683 <icon>broller.bmp</icon> 10684 <bundlesize>2</bundlesize> 10685 <cost>4000</cost> 10686 <activationsound>shoot/small.wav</activationsound> 10687 <accessoryaction type='WeaponProjectile'> 10688 <collisionaction type='WeaponRedirect'> 10689 <habs>false</habs> 10690 <vabs>true</vabs> 10691 <hredirect>0</hredirect> 10692 <vredirect>0</vredirect> 10693 <nextaction type='WeaponTranslate'> 10694 <translatedist>2</translatedist> 10695 <nextaction type='WeaponRoller'> 10696 <shieldhurtfactor>0.02</shieldhurtfactor> 10697 <numberrollers>8</numberrollers> 10698 <time>RANGE(4,5)</time> 10699 <rollermodel type='MilkShape'>data/accessories/roller/roller.txt</rollermodel> 10700 <collisionaction type='WeaponExplosion'> 10701 <hurtamount>1.0</hurtamount> 10702 <deform>down</deform> 10703 <size>6</size> 10704 <explosiontexture>exp00</explosiontexture> 10705 <explosionsound>explosions/small.wav</explosionsound> 10706 </collisionaction> 10707 </nextaction> 10708 </nextaction> 10709 </collisionaction> 10710 </accessoryaction> 10711 </accessory> 10712 <accessory> 10713 <name>Roller</name> 10714 <armslevel>5</armslevel> 10715 <description>A projectile weapon that explodes 10716into a number of rolling bombs. These 10717bombs roll downhill exploding on contact 10718with any tank.</description> 10719 <icon>roller.bmp</icon> 10720 <bundlesize>2</bundlesize> 10721 <cost>8000</cost> 10722 <activationsound>shoot/medium.wav</activationsound> 10723 <accessoryaction type='WeaponProjectile'> 10724 <collisionaction type='WeaponRedirect'> 10725 <habs>false</habs> 10726 <vabs>true</vabs> 10727 <hredirect>0</hredirect> 10728 <vredirect>0</vredirect> 10729 <nextaction type='WeaponTranslate'> 10730 <translatedist>2</translatedist> 10731 <nextaction type='WeaponRoller'> 10732 <shieldhurtfactor>0.035</shieldhurtfactor> 10733 <numberrollers>8</numberrollers> 10734 <time>RANGE(4,5)</time> 10735 <rollermodel type='MilkShape'>data/accessories/roller/roller.txt</rollermodel> 10736 <collisionaction type='WeaponExplosion'> 10737 <hurtamount>1.0</hurtamount> 10738 <deform>down</deform> 10739 <size>9</size> 10740 <explosiontexture>exp00</explosiontexture> 10741 <explosionsound>explosions/medium.wav</explosionsound> 10742 </collisionaction> 10743 </nextaction> 10744 </nextaction> 10745 </collisionaction> 10746 </accessoryaction> 10747 </accessory> 10748 <accessory> 10749 <name>Baby Sandhog</name> 10750 <armslevel>6</armslevel> 10751 <description>A projectile weapon that explodes creating 10752some small burrowing missiles. These 10753missiles target nearby tanks.</description> 10754 <icon>bshog.bmp</icon> 10755 <bundlesize>2</bundlesize> 10756 <cost>6000</cost> 10757 <activationsound>shoot/flare.wav</activationsound> 10758 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 10759 <modelscale>0.5</modelscale> 10760 <accessoryaction type='WeaponProjectile'> 10761 <projectilescale>0.5</projectilescale> 10762 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 10763 <collisionaction type='WeaponAimedUnder'> 10764 <nowarheads>3</nowarheads> 10765 <inaccuracy>30</inaccuracy> 10766 <percentagemiss>20</percentagemiss> 10767 <maxaimdistance>40</maxaimdistance> 10768 <aimedweapon type='WeaponProjectile'> 10769 <under/> 10770 <nocreateflame/> 10771 <projectilescale>0.5</projectilescale> 10772 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 10773 <collisionaction type='WeaponExplosion'> 10774 <armslevel>4</armslevel> 10775 <hurtamount>1.0</hurtamount> 10776 <deform>down</deform> 10777 <size>4</size> 10778 <explosiontexture>exp03</explosiontexture> 10779 <explosionsound>explosions/medium.wav</explosionsound> 10780 </collisionaction> 10781 </aimedweapon> 10782 </collisionaction> 10783 </accessoryaction> 10784 </accessory> 10785 <accessory> 10786 <name>Sandhog</name> 10787 <armslevel>3</armslevel> 10788 <description>A projectile weapon that explodes 10789creating some burrowing missiles. These 10790missiles target nearby tanks.</description> 10791 <icon>shog.bmp</icon> 10792 <bundlesize>2</bundlesize> 10793 <cost>12000</cost> 10794 <activationsound>shoot/flare.wav</activationsound> 10795 <model type='MilkShape'>data/accessories/digger/digger.txt</model> 10796 <accessoryaction type='WeaponProjectile'> 10797 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 10798 <collisionaction type='WeaponAimedUnder'> 10799 <nowarheads>6</nowarheads> 10800 <inaccuracy>30</inaccuracy> 10801 <percentagemiss>20</percentagemiss> 10802 <maxaimdistance>50</maxaimdistance> 10803 <aimedweapon type='WeaponProjectile'> 10804 <under/> 10805 <nocreateflame/> 10806 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 10807 <collisionaction type='WeaponExplosion'> 10808 <armslevel>2</armslevel> 10809 <hurtamount>1.0</hurtamount> 10810 <deform>down</deform> 10811 <size>4</size> 10812 <explosiontexture>exp03</explosiontexture> 10813 <explosionsound>explosions/medium.wav</explosionsound> 10814 </collisionaction> 10815 </aimedweapon> 10816 </collisionaction> 10817 </accessoryaction> 10818 </accessory> 10819 <accessory> 10820 <name>Strike Bolt</name> 10821 <maximumnumber>0</maximumnumber> 10822 <armslevel>1</armslevel> 10823 <accessoryaction type='WeaponLightning'> 10824 <conelength>30</conelength> 10825 <seglength>1</seglength> 10826 <segvar>2</segvar> 10827 <size>4</size> 10828 <sizevar>-1</sizevar> 10829 <minsize>0.1</minsize> 10830 <splitprob>0.10</splitprob> 10831 <splitvar>0.02</splitvar> 10832 <deathprob>0.03</deathprob> 10833 <derivangle>0.5</derivangle> 10834 <anglevar>0.94</anglevar> 10835 <totaltime>1</totaltime> 10836 <seghurt>0</seghurt> 10837 <seghurtradius>2</seghurtradius> 10838 <sound>none</sound> 10839 </accessoryaction> 10840 </accessory> 10841 <accessory> 10842 <name>Lightning Bolt</name> 10843 <armslevel>1</armslevel> 10844 <maximumnumber>0</maximumnumber> 10845 <accessoryaction type='WeaponMulti'> 10846 <subweapon1 type='WeaponDelay'> 10847 <delay>2.0</delay> 10848 <delayedweapon type='WeaponMulti'> 10849 <subweapon1 type='WeaponAimedOver'> 10850 <nowarheads>1</nowarheads> 10851 <percentagemiss>0</percentagemiss> 10852 <maxaimdistance>40</maxaimdistance> 10853 <inaccuracy>0</inaccuracy> 10854 <aimedweapon type='WeaponRedirect'> 10855 <habs>false</habs> 10856 <vabs>true</vabs> 10857 <hredirect>0</hredirect> 10858 <vredirect>90</vredirect> 10859 <nextaction type='WeaponTranslate'> 10860 <translatedist>25</translatedist> 10861 <nextaction type='WeaponAimedOver'> 10862 <nowarheads>1</nowarheads> 10863 <percentagemiss>0</percentagemiss> 10864 <maxaimdistance>30</maxaimdistance> 10865 <inaccuracy>0</inaccuracy> 10866 <aimedweapon type='WeaponRedirect'> 10867 <habs>false</habs> 10868 <vabs>true</vabs> 10869 <hredirect>0</hredirect> 10870 <vredirect>135</vredirect> 10871 <nextaction type='WeaponMulti'> 10872 <subweapon1 type='WeaponTranslate'> 10873 <translatedist>10</translatedist> 10874 <nextaction type='WeaponMulti'> 10875 <subweapon1 type='WeaponTranslate'> 10876 <translatedist>10</translatedist> 10877 <nextaction type='WeaponMulti'> 10878 <subweapon1 type='WeaponAimedOver'> 10879 <nowarheads>1</nowarheads> 10880 <percentagemiss>0</percentagemiss> 10881 <maxaimdistance>30</maxaimdistance> 10882 <inaccuracy>0</inaccuracy> 10883 <aimedweapon type='WeaponRedirect'> 10884 <habs>false</habs> 10885 <vabs>true</vabs> 10886 <hredirect>0</hredirect> 10887 <vredirect>150</vredirect> 10888 <nextaction type='WeaponMulti'> 10889 <subweapon1 type='WeaponTranslate'> 10890 <translatedist>10</translatedist> 10891 <nextaction type='WeaponMulti'> 10892 <subweapon1 type='WeaponTranslate'> 10893 <translatedist>10</translatedist> 10894 <nextaction type='WeaponMulti'> 10895 <subweapon1 type='WeaponAimedOver'> 10896 <nowarheads>1</nowarheads> 10897 <percentagemiss>0</percentagemiss> 10898 <maxaimdistance>20</maxaimdistance> 10899 <inaccuracy>0</inaccuracy> 10900 <aimedweapon type='WeaponRedirect'> 10901 <habs>false</habs> 10902 <vabs>true</vabs> 10903 <hredirect>0</hredirect> 10904 <vredirect>165</vredirect> 10905 <nextaction type='WeaponMulti'> 10906 <subweapon1 type='WeaponTranslate'> 10907 <translatedist>10</translatedist> 10908 <nextaction type='WeaponMulti'> 10909 <subweapon1 type='WeaponTranslate'> 10910 <translatedist>10</translatedist> 10911 <nextaction type='WeaponMulti'> 10912 <subweapon1 type='WeaponAimedOver'> 10913 <nowarheads>1</nowarheads> 10914 <percentagemiss>0</percentagemiss> 10915 <maxaimdistance>10</maxaimdistance> 10916 <inaccuracy>0</inaccuracy> 10917 <aimedweapon type='WeaponRedirect'> 10918 <habs>false</habs> 10919 <vabs>true</vabs> 10920 <hredirect>0</hredirect> 10921 <vredirect>180</vredirect> 10922 <nextaction type='WeaponMulti'> 10923 <subweapon1 type='WeaponTranslate'> 10924 <translatedist>10</translatedist> 10925 <nextaction type='WeaponMulti'> 10926 <subweapon1 type='WeaponTranslate'> 10927 <translatedist>10</translatedist> 10928 <nextaction type='WeaponMulti'> 10929 <subweapon1 type='WeaponTranslate'> 10930 <translatedist>10</translatedist> 10931 <nextaction type='WeaponMulti'> 10932 <subweapon1 type='WeaponTranslate'> 10933 <translatedist>10</translatedist> 10934 <nextaction type='WeaponMulti'> 10935 <subweapon1 type='WeaponTranslate'> 10936 <translatedist>10</translatedist> 10937 <nextaction type='WeaponMulti'> 10938 <subweapon1 type='WeaponNull'></subweapon1> 10939 <subweapon2 type='WeaponExplosion'> 10940 <nocreatedebris/> 10941 <nocreatesplash/> 10942 <minlife>0.25</minlife> 10943 <maxlife>0.5</maxlife> 10944 <hurtamount>1.0</hurtamount> 10945 <deform>none</deform> 10946 <size>10</size> 10947 <explosionsound>none</explosionsound> 10948 <explosiontexture>none</explosiontexture> 10949 </subweapon2> 10950 </nextaction> 10951 </subweapon1> 10952 <subweapon2 type='WeaponExplosion'> 10953 <nocreatedebris/> 10954 <nocreatesplash/> 10955 <minlife>0.25</minlife> 10956 <maxlife>0.5</maxlife> 10957 <hurtamount>1.0</hurtamount> 10958 <deform>none</deform> 10959 <size>10</size> 10960 <explosionsound>none</explosionsound> 10961 <explosiontexture>none</explosiontexture> 10962 </subweapon2> 10963 </nextaction> 10964 </subweapon1> 10965 <subweapon2 type='WeaponExplosion'> 10966 <nocreatedebris/> 10967 <nocreatesplash/> 10968 <minlife>0.25</minlife> 10969 <maxlife>0.5</maxlife> 10970 <hurtamount>1.0</hurtamount> 10971 <deform>none</deform> 10972 <size>10</size> 10973 <explosionsound>none</explosionsound> 10974 <explosiontexture>none</explosiontexture> 10975 </subweapon2> 10976 </nextaction> 10977 </subweapon1> 10978 <subweapon2 type='WeaponExplosion'> 10979 <nocreatedebris/> 10980 <nocreatesplash/> 10981 <minlife>0.25</minlife> 10982 <maxlife>0.5</maxlife> 10983 <hurtamount>1.0</hurtamount> 10984 <deform>none</deform> 10985 <size>10</size> 10986 <explosionsound>none</explosionsound> 10987 <explosiontexture>none</explosiontexture> 10988 </subweapon2> 10989 </nextaction> 10990 </subweapon1> 10991 <subweapon2 type='WeaponExplosion'> 10992 <nocreatedebris/> 10993 <nocreatesplash/> 10994 <minlife>0.25</minlife> 10995 <maxlife>0.5</maxlife> 10996 <hurtamount>1.0</hurtamount> 10997 <deform>none</deform> 10998 <size>10</size> 10999 <explosionsound>none</explosionsound> 11000 <explosiontexture>none</explosiontexture> 11001 </subweapon2> 11002 </nextaction> 11003 </subweapon1> 11004 <subweapon2 type='WeaponReference'> 11005 <weapon>Strike Bolt</weapon> 11006 </subweapon2> 11007 </nextaction> 11008 </aimedweapon> 11009 </subweapon1> 11010 <subweapon2 type='WeaponExplosion'> 11011 <nocreatedebris/> 11012 <nocreatesplash/> 11013 <minlife>0.25</minlife> 11014 <maxlife>0.5</maxlife> 11015 <hurtamount>1.0</hurtamount> 11016 <deform>none</deform> 11017 <size>10</size> 11018 <explosionsound>none</explosionsound> 11019 <explosiontexture>none</explosiontexture> 11020 </subweapon2> 11021 </nextaction> 11022 </subweapon1> 11023 <subweapon2 type='WeaponExplosion'> 11024 <nocreatedebris/> 11025 <nocreatesplash/> 11026 <minlife>0.25</minlife> 11027 <maxlife>0.5</maxlife> 11028 <hurtamount>1.0</hurtamount> 11029 <deform>none</deform> 11030 <size>10</size> 11031 <explosionsound>none</explosionsound> 11032 <explosiontexture>none</explosiontexture> 11033 </subweapon2> 11034 </nextaction> 11035 </subweapon1> 11036 <subweapon2 type='WeaponReference'> 11037 <weapon>Strike Bolt</weapon> 11038 </subweapon2> 11039 </nextaction> 11040 </aimedweapon> 11041 </subweapon1> 11042 <subweapon2 type='WeaponExplosion'> 11043 <nocreatedebris/> 11044 <nocreatesplash/> 11045 <minlife>0.25</minlife> 11046 <maxlife>0.5</maxlife> 11047 <hurtamount>1.0</hurtamount> 11048 <deform>none</deform> 11049 <size>10</size> 11050 <explosionsound>none</explosionsound> 11051 <explosiontexture>none</explosiontexture> 11052 </subweapon2> 11053 </nextaction> 11054 </subweapon1> 11055 <subweapon2 type='WeaponExplosion'> 11056 <nocreatedebris/> 11057 <nocreatesplash/> 11058 <minlife>0.25</minlife> 11059 <maxlife>0.5</maxlife> 11060 <hurtamount>1.0</hurtamount> 11061 <deform>none</deform> 11062 <size>10</size> 11063 <explosionsound>none</explosionsound> 11064 <explosiontexture>none</explosiontexture> 11065 </subweapon2> 11066 </nextaction> 11067 </subweapon1> 11068 <subweapon2 type='WeaponReference'> 11069 <weapon>Strike Bolt</weapon> 11070 </subweapon2> 11071 </nextaction> 11072 </aimedweapon> 11073 </subweapon1> 11074 <subweapon2 type='WeaponExplosion'> 11075 <nocreatedebris/> 11076 <nocreatesplash/> 11077 <minlife>0.25</minlife> 11078 <maxlife>0.5</maxlife> 11079 <hurtamount>1.0</hurtamount> 11080 <deform>none</deform> 11081 <size>10</size> 11082 <explosionsound>none</explosionsound> 11083 <explosiontexture>none</explosiontexture> 11084 </subweapon2> 11085 </nextaction> 11086 </subweapon1> 11087 <subweapon2 type='WeaponExplosion'> 11088 <nocreatedebris/> 11089 <nocreatesplash/> 11090 <minlife>0.25</minlife> 11091 <maxlife>0.5</maxlife> 11092 <hurtamount>1.0</hurtamount> 11093 <deform>none</deform> 11094 <size>10</size> 11095 <explosionsound>none</explosionsound> 11096 <explosiontexture>none</explosiontexture> 11097 </subweapon2> 11098 </nextaction> 11099 </subweapon1> 11100 <subweapon2 type='WeaponReference'> 11101 <weapon>Strike Bolt</weapon> 11102 </subweapon2> 11103 </nextaction> 11104 </aimedweapon> 11105 </nextaction> 11106 </nextaction> 11107 </aimedweapon> 11108 </subweapon1> 11109 <subweapon2 type='WeaponExplosion'> 11110 <nocreatedebris/> 11111 <nocreatesplash/> 11112 <nowindaffected/> 11113 <minlife>0.5</minlife> 11114 <maxlife>1</maxlife> 11115 <hurtamount>0</hurtamount> 11116 <deform>none</deform> 11117 <size>8</size> 11118 <explosionsound>explosions/lightningbolt.wav</explosionsound> 11119 <explosiontexture>cloud00-5</explosiontexture> 11120 </subweapon2> 11121 <subweapon3 type='WeaponSkyFlash'></subweapon3> 11122 </delayedweapon> 11123 </subweapon1> 11124 </accessoryaction> 11125 </accessory> 11126 <accessory> 11127 <name>Lightning Strike</name> 11128 <armslevel>3</armslevel> 11129 <description>Two bolts of lightning streak down from the 11130the sky. Unfortunately, mother nature is unpredictable 11131in where she chooses to strike. 11132YOU CANNOT AIM THIS WEAPON</description> 11133 <icon>lstrike.bmp</icon> 11134 <bundlesize>1</bundlesize> 11135 <cost>10000</cost> 11136 <activationsound>shoot/flare.wav</activationsound> 11137 <model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model> 11138 <modelscale>2.5</modelscale> 11139 <accessoryaction type='WeaponCenterPosition'> 11140 <height>80</height> 11141 <nextaction type='WeaponScatterPosition'> 11142 <landheight>false</landheight> 11143 <landonly>false</landonly> 11144 <scatterpercentage>60</scatterpercentage> 11145 <aimedweapon type='WeaponScatterDirection'> 11146 <direction><A>0</A><B>0</B><C>-1</C></direction> 11147 <directionoffset><A>0</A><B>0</B><C>0</C></directionoffset> 11148 <aimedweapon type='WeaponMulti'> 11149 <subweapon1 type='WeaponReference'> 11150 <weapon>Clouds-Grey</weapon> 11151 </subweapon1> 11152 <subweapon2 type='WeaponReference'> 11153 <weapon>Lightning Bolt</weapon> 11154 <armslevel>1</armslevel> 11155 </subweapon2> 11156 <subweapon3 type='WeaponDelay'> 11157 <delay>0.5</delay> 11158 <delayedweapon type='WeaponReference'> 11159 <weapon>Lightning Bolt</weapon> 11160 <armslevel>1</armslevel> 11161 </delayedweapon> 11162 </subweapon3> 11163 <subweapon4 type='WeaponSound'> 11164 <sound>data/wav/explosions/thunder.wav</sound> 11165 </subweapon4> 11166 <subweapon5 type='WeaponDelay'> 11167 <delay>2.0</delay> 11168 <delayedweapon type='WeaponSound'> 11169 <sound>data/wav/explosions/lightningbolt.wav</sound> 11170 </delayedweapon> 11171 </subweapon5> 11172 </aimedweapon> 11173 </aimedweapon> 11174 </nextaction> 11175 </accessoryaction> 11176 </accessory> 11177 <accessory> 11178 <name>Chain Lightning</name> 11179 <armslevel>2</armslevel> 11180 <description>A projectile weapon that courses 11181through the ground aimed at nearby tanks</description> 11182 <icon>light.bmp</icon> 11183 <bundlesize>2</bundlesize> 11184 <cost>20000</cost> 11185 <activationsound>explosions/thunder.wav</activationsound> 11186 <model type='MilkShape'>data/accessories/flare.txt</model> 11187 <modelscale>4</modelscale> 11188 <accessoryaction type='WeaponProjectile'> 11189 <nocreatesmoke/> 11190 <nocreateflame/> 11191 <projectilescale>4</projectilescale> 11192 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 11193 <collisionaction type='WeaponMulti'> 11194 <subweapon1 type='WeaponDelay'> 11195 <delay>0.4</delay> 11196 <delayedweapon type='WeaponAimedUnder'> 11197 <nowarheads>1</nowarheads> 11198 <percentagemiss>20</percentagemiss> 11199 <maxaimdistance>30</maxaimdistance> 11200 <inaccuracy>20</inaccuracy> 11201 <aimedweapon type='WeaponTranslate'> 11202 <translatedist>10</translatedist> 11203 <nextaction type='WeaponMulti'> 11204 <subweapon1 type='WeaponDelay'> 11205 <delay>0.2</delay> 11206 <delayedweapon type='WeaponTranslate'> 11207 <translatedist>10</translatedist> 11208 <nextaction type='WeaponMulti'> 11209 <subweapon1 type='WeaponDelay'> 11210 <delay>0.2</delay> 11211 <delayedweapon type='WeaponTranslate'> 11212 <translatedist>10</translatedist> 11213 <nextaction type='WeaponMulti'> 11214 <subweapon1 type='WeaponDelay'> 11215 <delay>0.4</delay> 11216 <delayedweapon type='WeaponScatterPosition'> 11217 <landheight>true</landheight> 11218 <landonly>false</landonly> 11219 <scatterpercentage>0</scatterpercentage> 11220 <aimedweapon type='WeaponAimedUnder'> 11221 <nowarheads>1</nowarheads> 11222 <percentagemiss>20</percentagemiss> 11223 <maxaimdistance>40</maxaimdistance> 11224 <inaccuracy>25</inaccuracy> 11225 <aimedweapon type='WeaponTranslate'> 11226 <translatedist>10</translatedist> 11227 <nextaction type='WeaponMulti'> 11228 <subweapon1 type='WeaponDelay'> 11229 <delay>0.2</delay> 11230 <delayedweapon type='WeaponTranslate'> 11231 <translatedist>10</translatedist> 11232 <nextaction type='WeaponMulti'> 11233 <subweapon1 type='WeaponDelay'> 11234 <delay>0.2</delay> 11235 <delayedweapon type='WeaponTranslate'> 11236 <translatedist>10</translatedist> 11237 <nextaction type='WeaponMulti'> 11238 <subweapon1 type='WeaponDelay'> 11239 <delay>0.4</delay> 11240 <delayedweapon type='WeaponScatterPosition'> 11241 <landheight>true</landheight> 11242 <landonly>false</landonly> 11243 <scatterpercentage>0</scatterpercentage> 11244 <aimedweapon type='WeaponAimedUnder'> 11245 <nowarheads>1</nowarheads> 11246 <percentagemiss>20</percentagemiss> 11247 <maxaimdistance>50</maxaimdistance> 11248 <inaccuracy>30</inaccuracy> 11249 <aimedweapon type='WeaponTranslate'> 11250 <translatedist>10</translatedist> 11251 <nextaction type='WeaponMulti'> 11252 <subweapon1 type='WeaponDelay'> 11253 <delay>0.2</delay> 11254 <delayedweapon type='WeaponTranslate'> 11255 <translatedist>10</translatedist> 11256 <nextaction type='WeaponMulti'> 11257 <subweapon1 type='WeaponDelay'> 11258 <delay>0.2</delay> 11259 <delayedweapon type='WeaponTranslate'> 11260 <translatedist>10</translatedist> 11261 <nextaction type='WeaponMulti'> 11262 <subweapon1 type='WeaponDelay'> 11263 <delay>0.4</delay> 11264 <delayedweapon type='WeaponScatterPosition'> 11265 <landheight>true</landheight> 11266 <landonly>false</landonly> 11267 <scatterpercentage>0</scatterpercentage> 11268 <aimedweapon type='WeaponAimedUnder'> 11269 <nowarheads>1</nowarheads> 11270 <percentagemiss>20</percentagemiss> 11271 <maxaimdistance>40</maxaimdistance> 11272 <inaccuracy>30</inaccuracy> 11273 <aimedweapon type='WeaponNull'></aimedweapon> 11274 </aimedweapon> 11275 </delayedweapon> 11276 </subweapon1> 11277 <subweapon2 type='WeaponExplosion'> 11278 <nocreatedebris/> 11279 <nocreatesplash/> 11280 <hurtamount>0.6</hurtamount> 11281 <deform>none</deform> 11282 <size>8</size> 11283 <explosionsound>none</explosionsound> 11284 <explosiontexture>light00</explosiontexture> 11285 </subweapon2> 11286 </nextaction> 11287 </delayedweapon> 11288 </subweapon1> 11289 <subweapon2 type='WeaponExplosion'> 11290 <nocreatedebris/> 11291 <nocreatesplash/> 11292 <hurtamount>0.6</hurtamount> 11293 <deform>none</deform> 11294 <size>8</size> 11295 <explosionsound>none</explosionsound> 11296 <explosiontexture>light00</explosiontexture> 11297 </subweapon2> 11298 </nextaction> 11299 </delayedweapon> 11300 </subweapon1> 11301 <subweapon2 type='WeaponExplosion'> 11302 <nocreatedebris/> 11303 <nocreatesplash/> 11304 <hurtamount>0.6</hurtamount> 11305 <deform>none</deform> 11306 <size>8</size> 11307 <explosionsound>explosions/lightning.wav</explosionsound> 11308 <explosiontexture>light00</explosiontexture> 11309 </subweapon2> 11310 </nextaction> 11311 </aimedweapon> 11312 </aimedweapon> 11313 </delayedweapon> 11314 </subweapon1> 11315 <subweapon2 type='WeaponExplosion'> 11316 <nocreatedebris/> 11317 <nocreatesplash/> 11318 <hurtamount>0.7</hurtamount> 11319 <deform>none</deform> 11320 <size>9</size> 11321 <explosionsound>none</explosionsound> 11322 <explosiontexture>light00</explosiontexture> 11323 </subweapon2> 11324 </nextaction> 11325 </delayedweapon> 11326 </subweapon1> 11327 <subweapon2 type='WeaponExplosion'> 11328 <nocreatedebris/> 11329 <nocreatesplash/> 11330 <hurtamount>0.7</hurtamount> 11331 <deform>none</deform> 11332 <size>9</size> 11333 <explosionsound>none</explosionsound> 11334 <explosiontexture>light00</explosiontexture> 11335 </subweapon2> 11336 </nextaction> 11337 </delayedweapon> 11338 </subweapon1> 11339 <subweapon2 type='WeaponExplosion'> 11340 <nocreatedebris/> 11341 <nocreatesplash/> 11342 <hurtamount>0.7</hurtamount> 11343 <deform>none</deform> 11344 <size>9</size> 11345 <explosionsound>explosions/lightning.wav</explosionsound> 11346 <explosiontexture>light00</explosiontexture> 11347 </subweapon2> 11348 </nextaction> 11349 </aimedweapon> 11350 </aimedweapon> 11351 </delayedweapon> 11352 </subweapon1> 11353 <subweapon2 type='WeaponExplosion'> 11354 <nocreatedebris/> 11355 <nocreatesplash/> 11356 <hurtamount>0.8</hurtamount> 11357 <deform>none</deform> 11358 <size>10</size> 11359 <explosionsound>none</explosionsound> 11360 <explosiontexture>light00</explosiontexture> 11361 </subweapon2> 11362 </nextaction> 11363 </delayedweapon> 11364 </subweapon1> 11365 <subweapon2 type='WeaponExplosion'> 11366 <nocreatedebris/> 11367 <nocreatesplash/> 11368 <hurtamount>0.8</hurtamount> 11369 <deform>none</deform> 11370 <size>10</size> 11371 <explosionsound>none</explosionsound> 11372 <explosiontexture>light00</explosiontexture> 11373 </subweapon2> 11374 </nextaction> 11375 </delayedweapon> 11376 </subweapon1> 11377 <subweapon2 type='WeaponExplosion'> 11378 <nocreatedebris/> 11379 <nocreatesplash/> 11380 <hurtamount>0.8</hurtamount> 11381 <deform>none</deform> 11382 <size>10</size> 11383 <explosionsound>none</explosionsound> 11384 <explosiontexture>light00</explosiontexture> 11385 </subweapon2> 11386 </nextaction> 11387 </aimedweapon> 11388 </delayedweapon> 11389 </subweapon1> 11390 <subweapon2 type='WeaponExplosion'> 11391 <nocreatedebris/> 11392 <nocreatesplash/> 11393 <hurtamount>1.0</hurtamount> 11394 <deform>none</deform> 11395 <size>10</size> 11396 <explosionsound>explosions/lightning.wav</explosionsound> 11397 <explosiontexture>light00</explosiontexture> 11398 <explosionshake>2</explosionshake> 11399 </subweapon2> 11400 </collisionaction> 11401 </accessoryaction> 11402 </accessory> 11403 <accessory> 11404 <name>S-Wave Branch</name> 11405 <armslevel>2</armslevel> 11406 <maximumnumber>0</maximumnumber> 11407 <accessoryaction type='WeaponMulti'> 11408 <subweapon1 type='WeaponRedirect'> 11409 <habs>false</habs> 11410 <vabs>false</vabs> 11411 <hredirect>0</hredirect> 11412 <vredirect>10</vredirect> 11413 <nextaction type='WeaponTranslate'> 11414 <translatedist>6</translatedist> 11415 <nextaction type='WeaponMulti'> 11416 <subweapon1 type='WeaponDelay'> 11417 <delay>0.75</delay> 11418 <delayedweapon type='WeaponTranslate'> 11419 <translatedist>9</translatedist> 11420 <nextaction type='WeaponMulti'> 11421 <subweapon1 type='WeaponDelay'> 11422 <delay>0.75</delay> 11423 <delayedweapon type='WeaponTranslate'> 11424 <translatedist>12</translatedist> 11425 <nextaction type='WeaponMulti'> 11426 <subweapon1 type='WeaponExplosion'> 11427 <nocreatedebris/> 11428 <hurtamount>0.8</hurtamount> 11429 <deform>none</deform> 11430 <size>14</size> 11431 <explosiontexture>none</explosiontexture> 11432 <explosionsound>none</explosionsound> 11433 </subweapon1> 11434 <subweapon2 type='WeaponExplosion'> 11435 <minlife>1.0</minlife> 11436 <maxlife>1.25</maxlife> 11437 <nocreatedebris/> 11438 <nocreatesplash/> 11439 <nowindaffected/> 11440 <animate/> 11441 <hurtamount>0</hurtamount> 11442 <deform>none</deform> 11443 <size>10</size> 11444 <explosiontexture>light01</explosiontexture> 11445 <explosionsound>none</explosionsound> 11446 </subweapon2> 11447 </nextaction> 11448 </delayedweapon> 11449 </subweapon1> 11450 <subweapon2 type='WeaponExplosion'> 11451 <nocreatedebris/> 11452 <hurtamount>0.9</hurtamount> 11453 <deform>none</deform> 11454 <size>12</size> 11455 <explosiontexture>none</explosiontexture> 11456 <explosionsound>none</explosionsound> 11457 </subweapon2> 11458 <subweapon3 type='WeaponExplosion'> 11459 <minlife>1.15</minlife> 11460 <maxlife>1.25</maxlife> 11461 <nocreatedebris/> 11462 <nocreatesplash/> 11463 <nowindaffected/> 11464 <animate/> 11465 <hurtamount>0</hurtamount> 11466 <deform>none</deform> 11467 <size>8</size> 11468 <explosiontexture>light01</explosiontexture> 11469 <explosionsound>none</explosionsound> 11470 </subweapon3> 11471 </nextaction> 11472 </delayedweapon> 11473 </subweapon1> 11474 <subweapon2 type='WeaponExplosion'> 11475 <nocreatedebris/> 11476 <hurtamount>1.0</hurtamount> 11477 <deform>none</deform> 11478 <size>10</size> 11479 <explosiontexture>none</explosiontexture> 11480 <explosionsound>none</explosionsound> 11481 </subweapon2> 11482 <subweapon3 type='WeaponExplosion'> 11483 <minlife>0.8</minlife> 11484 <maxlife>1.2</maxlife> 11485 <nocreatedebris/> 11486 <nocreatesplash/> 11487 <nowindaffected/> 11488 <animate/> 11489 <hurtamount>0</hurtamount> 11490 <deform>none</deform> 11491 <size>6</size> 11492 <explosiontexture>light01</explosiontexture> 11493 <explosionsound>none</explosionsound> 11494 </subweapon3> 11495 </nextaction> 11496 </nextaction> 11497 </subweapon1> 11498 <subweapon2 type='WeaponRedirect'> 11499 <habs>false</habs> 11500 <vabs>false</vabs> 11501 <hredirect>0</hredirect> 11502 <vredirect>-10</vredirect> 11503 <nextaction type='WeaponTranslate'> 11504 <translatedist>6</translatedist> 11505 <nextaction type='WeaponMulti'> 11506 <subweapon1 type='WeaponDelay'> 11507 <delay>0.75</delay> 11508 <delayedweapon type='WeaponTranslate'> 11509 <translatedist>9</translatedist> 11510 <nextaction type='WeaponMulti'> 11511 <subweapon1 type='WeaponDelay'> 11512 <delay>0.75</delay> 11513 <delayedweapon type='WeaponTranslate'> 11514 <translatedist>12</translatedist> 11515 <nextaction type='WeaponExplosion'> 11516 <nocreatedebris/> 11517 <hurtamount>0.8</hurtamount> 11518 <deform>none</deform> 11519 <size>14</size> 11520 <explosiontexture>none</explosiontexture> 11521 <explosionsound>none</explosionsound> 11522 </nextaction> 11523 </delayedweapon> 11524 </subweapon1> 11525 <subweapon2 type='WeaponExplosion'> 11526 <nocreatedebris/> 11527 <hurtamount>0.9</hurtamount> 11528 <deform>none</deform> 11529 <size>12</size> 11530 <explosiontexture>none</explosiontexture> 11531 <explosionsound>none</explosionsound> 11532 </subweapon2> 11533 </nextaction> 11534 </delayedweapon> 11535 </subweapon1> 11536 <subweapon2 type='WeaponExplosion'> 11537 <nocreatedebris/> 11538 <hurtamount>1.0</hurtamount> 11539 <deform>none</deform> 11540 <size>10</size> 11541 <explosiontexture>none</explosiontexture> 11542 <explosionsound>none</explosionsound> 11543 </subweapon2> 11544 </nextaction> 11545 </nextaction> 11546 </subweapon2> 11547 </accessoryaction> 11548 </accessory> 11549 <accessory> 11550 <name>Shockwave</name> 11551 <armslevel>2</armslevel> 11552 <description>Projectile weapon that releases a massive 11553energy wave that ripples outward horizontally</description> 11554 <icon>swave.bmp</icon> 11555 <bundlesize>1</bundlesize> 11556 <cost>20000</cost> 11557 <activationsound>shoot/launch.wav</activationsound> 11558 <model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model> 11559 <modelscale>4</modelscale> 11560 <accessoryaction type='WeaponProjectile'> 11561 <projectilescale>4</projectilescale> 11562 <projectilemodel type='MilkShape'>data/accessories/weapons/shockrocket.txt</projectilemodel> 11563 <collisionaction type='WeaponMulti'> 11564 <subweapon1 type='WeaponDelay'> 11565 <delay>3.0</delay> 11566 <delayedweapon type='WeaponMulti'> 11567 <subweapon1 type='WeaponExplosion'> 11568 <minlife>1.0</minlife> 11569 <maxlife>2.0</maxlife> 11570 <nocreatedebris/> 11571 <nowindaffected/> 11572 <animate/> 11573 <hurtamount>1.2</hurtamount> 11574 <deform>none</deform> 11575 <size>10</size> 11576 <explosionshake>4.0</explosionshake> 11577 <explosionsound>explosions/shockwave.wav</explosionsound> 11578 <explosiontexture>exp05</explosiontexture> 11579 </subweapon1> 11580 <subweapon2 type='WeaponRedirect'> 11581 <habs>false</habs> 11582 <vabs>true</vabs> 11583 <hredirect>0</hredirect> 11584 <vredirect>90</vredirect> 11585 <nextaction type='WeaponReference'> 11586 <weapon>S-Wave Branch</weapon> 11587 </nextaction> 11588 </subweapon2> 11589 <subweapon3 type='WeaponRedirect'> 11590 <habs>false</habs> 11591 <vabs>true</vabs> 11592 <hredirect>22.5</hredirect> 11593 <vredirect>90</vredirect> 11594 <nextaction type='WeaponReference'> 11595 <weapon>S-Wave Branch</weapon> 11596 </nextaction> 11597 </subweapon3> 11598 <subweapon4 type='WeaponRedirect'> 11599 <habs>false</habs> 11600 <vabs>true</vabs> 11601 <hredirect>45</hredirect> 11602 <vredirect>90</vredirect> 11603 <nextaction type='WeaponReference'> 11604 <weapon>S-Wave Branch</weapon> 11605 </nextaction> 11606 </subweapon4> 11607 <subweapon5 type='WeaponRedirect'> 11608 <habs>false</habs> 11609 <vabs>true</vabs> 11610 <hredirect>67.5</hredirect> 11611 <vredirect>90</vredirect> 11612 <nextaction type='WeaponReference'> 11613 <weapon>S-Wave Branch</weapon> 11614 </nextaction> 11615 </subweapon5> 11616 <subweapon6 type='WeaponRedirect'> 11617 <habs>false</habs> 11618 <vabs>true</vabs> 11619 <hredirect>90</hredirect> 11620 <vredirect>90</vredirect> 11621 <nextaction type='WeaponReference'> 11622 <weapon>S-Wave Branch</weapon> 11623 </nextaction> 11624 </subweapon6> 11625 <subweapon7 type='WeaponRedirect'> 11626 <habs>false</habs> 11627 <vabs>true</vabs> 11628 <hredirect>0</hredirect> 11629 <vredirect>112.5</vredirect> 11630 <nextaction type='WeaponReference'> 11631 <weapon>S-Wave Branch</weapon> 11632 </nextaction> 11633 </subweapon7> 11634 <subweapon8 type='WeaponRedirect'> 11635 <habs>false</habs> 11636 <vabs>true</vabs> 11637 <hredirect>135</hredirect> 11638 <vredirect>90</vredirect> 11639 <nextaction type='WeaponReference'> 11640 <weapon>S-Wave Branch</weapon> 11641 </nextaction> 11642 </subweapon8> 11643 <subweapon9 type='WeaponRedirect'> 11644 <habs>false</habs> 11645 <vabs>true</vabs> 11646 <hredirect>157.5</hredirect> 11647 <vredirect>90</vredirect> 11648 <nextaction type='WeaponReference'> 11649 <weapon>S-Wave Branch</weapon> 11650 </nextaction> 11651 </subweapon9> 11652 <subweapon10 type='WeaponRedirect'> 11653 <habs>false</habs> 11654 <vabs>true</vabs> 11655 <hredirect>180</hredirect> 11656 <vredirect>90</vredirect> 11657 <nextaction type='WeaponReference'> 11658 <weapon>S-Wave Branch</weapon> 11659 </nextaction> 11660 </subweapon10> 11661 <subweapon11 type='WeaponRedirect'> 11662 <habs>false</habs> 11663 <vabs>true</vabs> 11664 <hredirect>202.5</hredirect> 11665 <vredirect>90</vredirect> 11666 <nextaction type='WeaponReference'> 11667 <weapon>S-Wave Branch</weapon> 11668 </nextaction> 11669 </subweapon11> 11670 <subweapon12 type='WeaponRedirect'> 11671 <habs>false</habs> 11672 <vabs>true</vabs> 11673 <hredirect>225</hredirect> 11674 <vredirect>90</vredirect> 11675 <nextaction type='WeaponReference'> 11676 <weapon>S-Wave Branch</weapon> 11677 </nextaction> 11678 </subweapon12> 11679 <subweapon13 type='WeaponRedirect'> 11680 <habs>false</habs> 11681 <vabs>true</vabs> 11682 <hredirect>247.5</hredirect> 11683 <vredirect>90</vredirect> 11684 <nextaction type='WeaponReference'> 11685 <weapon>S-Wave Branch</weapon> 11686 </nextaction> 11687 </subweapon13> 11688 <subweapon14 type='WeaponRedirect'> 11689 <habs>false</habs> 11690 <vabs>true</vabs> 11691 <hredirect>270</hredirect> 11692 <vredirect>90</vredirect> 11693 <nextaction type='WeaponReference'> 11694 <weapon>S-Wave Branch</weapon> 11695 </nextaction> 11696 </subweapon14> 11697 <subweapon15 type='WeaponRedirect'> 11698 <habs>false</habs> 11699 <vabs>true</vabs> 11700 <hredirect>292.5</hredirect> 11701 <vredirect>90</vredirect> 11702 <nextaction type='WeaponReference'> 11703 <weapon>S-Wave Branch</weapon> 11704 </nextaction> 11705 </subweapon15> 11706 <subweapon16 type='WeaponRedirect'> 11707 <habs>false</habs> 11708 <vabs>true</vabs> 11709 <hredirect>315</hredirect> 11710 <vredirect>90</vredirect> 11711 <nextaction type='WeaponReference'> 11712 <weapon>S-Wave Branch</weapon> 11713 </nextaction> 11714 </subweapon16> 11715 <subweapon17 type='WeaponRedirect'> 11716 <habs>false</habs> 11717 <vabs>true</vabs> 11718 <hredirect>337.5</hredirect> 11719 <vredirect>90</vredirect> 11720 <nextaction type='WeaponReference'> 11721 <weapon>S-Wave Branch</weapon> 11722 </nextaction> 11723 </subweapon17> 11724 </delayedweapon> 11725 </subweapon1> 11726 <subweapon2 type='WeaponAnimation'> 11727 <animation>ExplosionLaserBeamRenderer</animation> 11728 <data>none</data> 11729 </subweapon2> 11730 <subweapon3 type='WeaponRepeat'> 11731 <repeat>2</repeat> 11732 <delay>0.5</delay> 11733 <repeatweapon type='WeaponReference'> 11734 <weapon>Spark Burst</weapon> 11735 </repeatweapon> 11736 </subweapon3> 11737 <subweapon4 type='WeaponDelay'> 11738 <delay>1.0</delay> 11739 <delayedweapon type='WeaponRepeat'> 11740 <repeat>3</repeat> 11741 <delay>0.5</delay> 11742 <repeatweapon type='WeaponReference'> 11743 <weapon>Spark Burst2</weapon> 11744 </repeatweapon> 11745 </delayedweapon> 11746 </subweapon4> 11747 <subweapon5 type='WeaponDelay'> 11748 <delay>2.5</delay> 11749 <delayedweapon type='WeaponRepeat'> 11750 <repeat>4</repeat> 11751 <delay>0.5</delay> 11752 <repeatweapon type='WeaponReference'> 11753 <weapon>Spark Burst3</weapon> 11754 </repeatweapon> 11755 </delayedweapon> 11756 </subweapon5> 11757 </collisionaction> 11758 </accessoryaction> 11759 </accessory> 11760 <accessory> 11761 <name>Storm Segment</name> 11762 <armslevel>1</armslevel> 11763 <maximumnumber>0</maximumnumber> 11764 <accessoryaction type='WeaponMulti'> 11765 <subweapon1 type='WeaponReference'> 11766 <weapon>Clouds-Grey</weapon> 11767 </subweapon1> 11768 <subweapon2 type='WeaponRepeat'> 11769 <repeat>2</repeat> 11770 <delay>0.5</delay> 11771 <repeatweapon type='WeaponReference'> 11772 <weapon>Lightning Bolt</weapon> 11773 <armslevel>1</armslevel> 11774 </repeatweapon> 11775 </subweapon2> 11776 <subweapon3 type='WeaponDelay'> 11777 <delay>2.0</delay> 11778 <delayedweapon type='WeaponSound'> 11779 <sound>data/wav/explosions/lightningbolt.wav</sound> 11780 </delayedweapon> 11781 </subweapon3> 11782 </accessoryaction> 11783 </accessory> 11784 <accessory> 11785 <name>Lightning Storm</name> 11786 <armslevel>2</armslevel> 11787 <description>Multiple bolts of lightning streak down 11788out of the sky. Unfortunately, mother nature is unpredictable 11789in where she chooses to strike. 11790YOU CANNOT AIM THIS WEAPON!</description> 11791 <icon>lstorm.bmp</icon> 11792 <bundlesize>1</bundlesize> 11793 <cost>30000</cost> 11794 <activationsound>explosions/shockwave.wav</activationsound> 11795 <model type='MilkShape'>data/accessories/weapons/shockrocket.txt</model> 11796 <modelscale>5.0</modelscale> 11797 <accessoryaction type='WeaponCenterPosition'> 11798 <height>80</height> 11799 <nextaction type='WeaponScatterPosition'> 11800 <landheight>false</landheight> 11801 <landonly>false</landonly> 11802 <scatterpercentage>75</scatterpercentage> 11803 <aimedweapon type='WeaponScatterDirection'> 11804 <direction><A>0</A><B>0</B><C>-1</C></direction> 11805 <directionoffset><A>0</A><B>0</B><C>0</C></directionoffset> 11806 <aimedweapon type='WeaponMulti'> 11807 <subweapon1 type='WeaponReference'> 11808 <weapon>Storm Segment</weapon> 11809 </subweapon1> 11810 <subweapon2 type='WeaponDelay'> 11811 <delay>1.0</delay> 11812 <delayedweapon type='WeaponRedirect'> 11813 <habs>false</habs> 11814 <vabs>true</vabs> 11815 <hredirect>0</hredirect> 11816 <vredirect>90</vredirect> 11817 <nextaction type='WeaponTranslate'> 11818 <translatedist>25</translatedist> 11819 <nextaction type='WeaponReference'> 11820 <weapon>Storm Segment</weapon> 11821 </nextaction> 11822 </nextaction> 11823 </delayedweapon> 11824 </subweapon2> 11825 <subweapon3 type='WeaponDelay'> 11826 <delay>2.0</delay> 11827 <delayedweapon type='WeaponRedirect'> 11828 <habs>false</habs> 11829 <vabs>true</vabs> 11830 <hredirect>90</hredirect> 11831 <vredirect>90</vredirect> 11832 <nextaction type='WeaponTranslate'> 11833 <translatedist>25</translatedist> 11834 <nextaction type='WeaponReference'> 11835 <weapon>Storm Segment</weapon> 11836 </nextaction> 11837 </nextaction> 11838 </delayedweapon> 11839 </subweapon3> 11840 <subweapon4 type='WeaponDelay'> 11841 <delay>3.0</delay> 11842 <delayedweapon type='WeaponRedirect'> 11843 <habs>false</habs> 11844 <vabs>true</vabs> 11845 <hredirect>180</hredirect> 11846 <vredirect>90</vredirect> 11847 <nextaction type='WeaponTranslate'> 11848 <translatedist>25</translatedist> 11849 <nextaction type='WeaponReference'> 11850 <weapon>Storm Segment</weapon> 11851 </nextaction> 11852 </nextaction> 11853 </delayedweapon> 11854 </subweapon4> 11855 <subweapon5 type='WeaponDelay'> 11856 <delay>4.0</delay> 11857 <delayedweapon type='WeaponRedirect'> 11858 <habs>false</habs> 11859 <vabs>true</vabs> 11860 <hredirect>270</hredirect> 11861 <vredirect>90</vredirect> 11862 <nextaction type='WeaponTranslate'> 11863 <translatedist>25</translatedist> 11864 <nextaction type='WeaponReference'> 11865 <weapon>Storm Segment</weapon> 11866 </nextaction> 11867 </nextaction> 11868 </delayedweapon> 11869 </subweapon5> 11870 <subweapon6 type='WeaponDelay'> 11871 <delay>2.0</delay> 11872 <delayedweapon type='WeaponReference'> 11873 <weapon>Storm Segment</weapon> 11874 </delayedweapon> 11875 </subweapon6> 11876 <subweapon7 type='WeaponDelay'> 11877 <delay>4.0</delay> 11878 <delayedweapon type='WeaponReference'> 11879 <weapon>Clouds-Grey</weapon> 11880 </delayedweapon> 11881 </subweapon7> 11882 <subweapon8 type='WeaponSound'> 11883 <sound>data/wav/explosions/thunder.wav</sound> 11884 </subweapon8> 11885 </aimedweapon> 11886 </aimedweapon> 11887 </nextaction> 11888 </accessoryaction> 11889 </accessory> 11890 <accessory> 11891 <name>Fork Lightning</name> 11892 <armslevel>1</armslevel> 11893 <description>A projectile weapon that 11894courses through the ground and splits 11895into multiple streams that are aimed 11896at nearby targets</description> 11897 <icon>flight.bmp</icon> 11898 <bundlesize>1</bundlesize> 11899 <cost>40000</cost> 11900 <activationsound>explosions/thunder.wav</activationsound> 11901 <model type='MilkShape'>data/accessories/flare.txt</model> 11902 <modelscale>8</modelscale> 11903 <accessoryaction type='WeaponProjectile'> 11904 <nocreatesmoke/> 11905 <nocreateflame/> 11906 <projectilescale>8</projectilescale> 11907 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 11908 <collisionaction type='WeaponMulti'> 11909 <subweapon1 type='WeaponAimedUnder'> 11910 <nowarheads>2</nowarheads> 11911 <percentagemiss>20</percentagemiss> 11912 <maxaimdistance>50</maxaimdistance> 11913 <inaccuracy>20</inaccuracy> 11914 <aimedweapon type='WeaponDelay'> 11915 <delay>0.4</delay> 11916 <delayedweapon type='WeaponTranslate'> 11917 <translatedist>10</translatedist> 11918 <nextaction type='WeaponMulti'> 11919 <subweapon1 type='WeaponDelay'> 11920 <delay>0.2</delay> 11921 <delayedweapon type='WeaponTranslate'> 11922 <translatedist>10</translatedist> 11923 <nextaction type='WeaponMulti'> 11924 <subweapon1 type='WeaponDelay'> 11925 <delay>0.2</delay> 11926 <delayedweapon type='WeaponTranslate'> 11927 <translatedist>10</translatedist> 11928 <nextaction type='WeaponMulti'> 11929 <subweapon1 type='WeaponDelay'> 11930 <delay>0.4</delay> 11931 <delayedweapon type='WeaponScatterPosition'> 11932 <landheight>true</landheight> 11933 <landonly>false</landonly> 11934 <scatterpercentage>0</scatterpercentage> 11935 <aimedweapon type='WeaponAimedUnder'> 11936 <nowarheads>2</nowarheads> 11937 <percentagemiss>20</percentagemiss> 11938 <maxaimdistance>50</maxaimdistance> 11939 <inaccuracy>25</inaccuracy> 11940 <aimedweapon type='WeaponTranslate'> 11941 <translatedist>10</translatedist> 11942 <nextaction type='WeaponMulti'> 11943 <subweapon1 type='WeaponDelay'> 11944 <delay>0.2</delay> 11945 <delayedweapon type='WeaponTranslate'> 11946 <translatedist>10</translatedist> 11947 <nextaction type='WeaponMulti'> 11948 <subweapon1 type='WeaponDelay'> 11949 <delay>0.2</delay> 11950 <delayedweapon type='WeaponTranslate'> 11951 <translatedist>10</translatedist> 11952 <nextaction type='WeaponMulti'> 11953 <subweapon1 type='WeaponDelay'> 11954 <delay>0.4</delay> 11955 <delayedweapon type='WeaponScatterPosition'> 11956 <landheight>true</landheight> 11957 <landonly>false</landonly> 11958 <scatterpercentage>0</scatterpercentage> 11959 <aimedweapon type='WeaponAimedUnder'> 11960 <nowarheads>2</nowarheads> 11961 <percentagemiss>20</percentagemiss> 11962 <maxaimdistance>50</maxaimdistance> 11963 <inaccuracy>30</inaccuracy> 11964 <aimedweapon type='WeaponTranslate'> 11965 <translatedist>10</translatedist> 11966 <nextaction type='WeaponMulti'> 11967 <subweapon1 type='WeaponDelay'> 11968 <delay>0.2</delay> 11969 <delayedweapon type='WeaponTranslate'> 11970 <translatedist>10</translatedist> 11971 <nextaction type='WeaponMulti'> 11972 <subweapon1 type='WeaponDelay'> 11973 <delay>0.2</delay> 11974 <delayedweapon type='WeaponTranslate'> 11975 <translatedist>10</translatedist> 11976 <nextaction type='WeaponMulti'> 11977 <subweapon1 type='WeaponDelay'> 11978 <delay>0.4</delay> 11979 <delayedweapon type='WeaponScatterPosition'> 11980 <landheight>true</landheight> 11981 <landonly>false</landonly> 11982 <scatterpercentage>0</scatterpercentage> 11983 <aimedweapon type='WeaponAimedUnder'> 11984 <nowarheads>2</nowarheads> 11985 <percentagemiss>20</percentagemiss> 11986 <maxaimdistance>50</maxaimdistance> 11987 <inaccuracy>30</inaccuracy> 11988 <aimedweapon type='WeaponTranslate'> 11989 <translatedist>10</translatedist> 11990 <nextaction type='WeaponMulti'> 11991 <subweapon1 type='WeaponDelay'> 11992 <delay>0.2</delay> 11993 <delayedweapon type='WeaponTranslate'> 11994 <translatedist>10</translatedist> 11995 <nextaction type='WeaponMulti'> 11996 <subweapon1 type='WeaponDelay'> 11997 <delay>0.2</delay> 11998 <delayedweapon type='WeaponTranslate'> 11999 <translatedist>10</translatedist> 12000 <nextaction type='WeaponMulti'> 12001 <subweapon1 type='WeaponDelay'> 12002 <delay>0.4</delay> 12003 <delayedweapon type='WeaponScatterPosition'> 12004 <landheight>true</landheight> 12005 <landonly>false</landonly> 12006 <scatterpercentage>0</scatterpercentage> 12007 <aimedweapon type='WeaponAimedUnder'> 12008 <nowarheads>2</nowarheads> 12009 <percentagemiss>20</percentagemiss> 12010 <maxaimdistance>50</maxaimdistance> 12011 <inaccuracy>30</inaccuracy> 12012 <aimedweapon type='WeaponNull'></aimedweapon> 12013 </aimedweapon> 12014 </delayedweapon> 12015 </subweapon1> 12016 <subweapon2 type='WeaponExplosion'> 12017 <nocreatedebris/> 12018 <nocreatesplash/> 12019 <animate/> 12020 <hurtamount>0.5</hurtamount> 12021 <deform>none</deform> 12022 <size>8</size> 12023 <explosionsound>none</explosionsound> 12024 <explosiontexture>light00</explosiontexture> 12025 </subweapon2> 12026 </nextaction> 12027 </delayedweapon> 12028 </subweapon1> 12029 <subweapon2 type='WeaponExplosion'> 12030 <nocreatedebris/> 12031 <nocreatesplash/> 12032 <animate/> 12033 <hurtamount>0.5</hurtamount> 12034 <deform>none</deform> 12035 <size>8</size> 12036 <explosionsound>none</explosionsound> 12037 <explosiontexture>light00</explosiontexture> 12038 </subweapon2> 12039 </nextaction> 12040 </delayedweapon> 12041 </subweapon1> 12042 <subweapon2 type='WeaponExplosion'> 12043 <nocreatedebris/> 12044 <nocreatesplash/> 12045 <animate/> 12046 <hurtamount>0.5</hurtamount> 12047 <deform>none</deform> 12048 <size>8</size> 12049 <explosionsound>explosions/lightning.wav</explosionsound> 12050 <explosiontexture>light00</explosiontexture> 12051 <explosionshake>1</explosionshake> 12052 </subweapon2> 12053 </nextaction> 12054 </aimedweapon> 12055 </aimedweapon> 12056 </delayedweapon> 12057 </subweapon1> 12058 <subweapon2 type='WeaponExplosion'> 12059 <nocreatedebris/> 12060 <nocreatesplash/> 12061 <animate/> 12062 <hurtamount>0.6</hurtamount> 12063 <deform>none</deform> 12064 <size>8</size> 12065 <explosionsound>none</explosionsound> 12066 <explosiontexture>light00</explosiontexture> 12067 </subweapon2> 12068 </nextaction> 12069 </delayedweapon> 12070 </subweapon1> 12071 <subweapon2 type='WeaponExplosion'> 12072 <nocreatedebris/> 12073 <nocreatesplash/> 12074 <animate/> 12075 <hurtamount>0.6</hurtamount> 12076 <deform>none</deform> 12077 <size>8</size> 12078 <explosionsound>none</explosionsound> 12079 <explosiontexture>light00</explosiontexture> 12080 </subweapon2> 12081 </nextaction> 12082 </delayedweapon> 12083 </subweapon1> 12084 <subweapon2 type='WeaponExplosion'> 12085 <nocreatedebris/> 12086 <nocreatesplash/> 12087 <animate/> 12088 <hurtamount>0.6</hurtamount> 12089 <deform>none</deform> 12090 <size>8</size> 12091 <explosionsound>explosions/lightning.wav</explosionsound> 12092 <explosiontexture>light00</explosiontexture> 12093 <explosionshake>1</explosionshake> 12094 </subweapon2> 12095 </nextaction> 12096 </aimedweapon> 12097 </aimedweapon> 12098 </delayedweapon> 12099 </subweapon1> 12100 <subweapon2 type='WeaponExplosion'> 12101 <nocreatedebris/> 12102 <nocreatesplash/> 12103 <animate/> 12104 <hurtamount>0.7</hurtamount> 12105 <deform>none</deform> 12106 <size>9</size> 12107 <explosionsound>none</explosionsound> 12108 <explosiontexture>light00</explosiontexture> 12109 </subweapon2> 12110 </nextaction> 12111 </delayedweapon> 12112 </subweapon1> 12113 <subweapon2 type='WeaponExplosion'> 12114 <nocreatedebris/> 12115 <nocreatesplash/> 12116 <animate/> 12117 <hurtamount>0.7</hurtamount> 12118 <deform>none</deform> 12119 <size>9</size> 12120 <explosionsound>none</explosionsound> 12121 <explosiontexture>light00</explosiontexture> 12122 </subweapon2> 12123 </nextaction> 12124 </delayedweapon> 12125 </subweapon1> 12126 <subweapon2 type='WeaponExplosion'> 12127 <nocreatedebris/> 12128 <nocreatesplash/> 12129 <animate/> 12130 <hurtamount>0.7</hurtamount> 12131 <deform>none</deform> 12132 <size>9</size> 12133 <explosionsound>explosions/lightning.wav</explosionsound> 12134 <explosiontexture>light00</explosiontexture> 12135 <explosionshake>2</explosionshake> 12136 </subweapon2> 12137 </nextaction> 12138 </aimedweapon> 12139 </aimedweapon> 12140 </delayedweapon> 12141 </subweapon1> 12142 <subweapon2 type='WeaponExplosion'> 12143 <nocreatedebris/> 12144 <nocreatesplash/> 12145 <animate/> 12146 <hurtamount>0.8</hurtamount> 12147 <deform>none</deform> 12148 <size>10</size> 12149 <explosionsound>none</explosionsound> 12150 <explosiontexture>light00</explosiontexture> 12151 </subweapon2> 12152 </nextaction> 12153 </delayedweapon> 12154 </subweapon1> 12155 <subweapon2 type='WeaponExplosion'> 12156 <nocreatedebris/> 12157 <nocreatesplash/> 12158 <animate/> 12159 <hurtamount>0.8</hurtamount> 12160 <deform>none</deform> 12161 <size>10</size> 12162 <explosionsound>none</explosionsound> 12163 <explosiontexture>light00</explosiontexture> 12164 </subweapon2> 12165 </nextaction> 12166 </delayedweapon> 12167 </subweapon1> 12168 <subweapon2 type='WeaponExplosion'> 12169 <nocreatedebris/> 12170 <nocreatesplash/> 12171 <animate/> 12172 <hurtamount>0.8</hurtamount> 12173 <deform>none</deform> 12174 <size>10</size> 12175 <explosionsound>none</explosionsound> 12176 <explosiontexture>light00</explosiontexture> 12177 </subweapon2> 12178 </nextaction> 12179 </delayedweapon> 12180 </aimedweapon> 12181 </subweapon1> 12182 <subweapon2 type='WeaponExplosion'> 12183 <nocreatedebris/> 12184 <nocreatesplash/> 12185 <animate/> 12186 <hurtamount>1.0</hurtamount> 12187 <deform>none</deform> 12188 <size>10</size> 12189 <explosionsound>explosions/lightning.wav</explosionsound> 12190 <explosiontexture>light00</explosiontexture> 12191 <explosionshake>4</explosionshake> 12192 </subweapon2> 12193 </collisionaction> 12194 </accessoryaction> 12195 </accessory> 12196 <accessory> 12197 <name>Pen Laser</name> 12198 <armslevel>10</armslevel> 12199 <startingnumber>-1</startingnumber> 12200 <icon>laser.bmp</icon> 12201 <activationsound>shoot/flare.wav</activationsound> 12202 <model type='MilkShape'>data/accessories/laser/laser.txt</model> 12203 <description>A tiny laser that does a small amount of damage, 12204can be used to help aim lasers without wasting money.</description> 12205 <nomuzzleflash/> 12206 <accessoryaction type='WeaponMulti'> 12207 <subweapon1 type='WeaponLaser'> 12208 <totaltime>2</totaltime> 12209 <minimumdistance>10</minimumdistance> 12210 <maximumdistance>200</maximumdistance> 12211 <minimumhurt>5</minimumhurt> 12212 <maximumhurt>25</maximumhurt> 12213 <hurtradius>2</hurtradius> 12214 <color> 12215 <A>0.0</A> 12216 <B>1.0</B> 12217 <C>0.0</C> 12218 </color> 12219 </subweapon1> 12220 </accessoryaction> 12221 </accessory> 12222 <accessory> 12223 <name>Laser</name> 12224 <armslevel>8</armslevel> 12225 <bundlesize>3</bundlesize> 12226 <icon>laser.bmp</icon> 12227 <model type='MilkShape'>data/accessories/laser/laser.txt</model> 12228 <description>Fires a laser that cuts through hills 12229and shields damaging the tank directly. 12230Note: More power = greater range but less damage 12231Less power = less range but more damage 12232Min Dmg = 25, Max Dmg = 50</description> 12233 <cost>5000</cost> 12234 <nomuzzleflash/> 12235 <accessoryaction type='WeaponMulti'> 12236 <subweapon1 type='WeaponLaser'> 12237 <totaltime>1</totaltime> 12238 <minimumdistance>10</minimumdistance> 12239 <maximumdistance>200</maximumdistance> 12240 <minimumhurt>25</minimumhurt> 12241 <maximumhurt>50</maximumhurt> 12242 <hurtradius>2</hurtradius> 12243 <color> 12244 <A>1.0</A> 12245 <B>0.0</B> 12246 <C>0.0</C> 12247 </color> 12248 </subweapon1> 12249 <subweapon2 type='WeaponSound'> 12250 <sound>data/wav/shoot/laser1.wav</sound> 12251 </subweapon2> 12252 </accessoryaction> 12253 </accessory> 12254 <accessory> 12255 <name>Heavy Laser</name> 12256 <armslevel>6</armslevel> 12257 <bundlesize>2</bundlesize> 12258 <icon>hlaser.bmp</icon> 12259 <model type='MilkShape'>data/accessories/laser/hlaser.txt</model> 12260 <description>Fires a powerful laser that cuts through hills 12261and shields damaging the tank directly. 12262Note: More power = greater range but less damage 12263Less power = less range but more damage 12264Min Dmg = 50, Max Dmg = 100</description> 12265 <cost>8000</cost> 12266 <nomuzzleflash/> 12267 <accessoryaction type='WeaponMulti'> 12268 <subweapon1 type='WeaponLaser'> 12269 <totaltime>2</totaltime> 12270 <minimumdistance>10</minimumdistance> 12271 <maximumdistance>200</maximumdistance> 12272 <minimumhurt>50</minimumhurt> 12273 <maximumhurt>100</maximumhurt> 12274 <hurtradius>2</hurtradius> 12275 <color> 12276 <A>0.0</A> 12277 <B>0.0</B> 12278 <C>1.0</C> 12279 </color> 12280 </subweapon1> 12281 <subweapon2 type='WeaponSound'> 12282 <sound>data/wav/shoot/laser1.wav</sound> 12283 </subweapon2> 12284 </accessoryaction> 12285 </accessory> 12286 <accessory> 12287 <name>CannonLaser</name> 12288 <armslevel>4</armslevel> 12289 <maximumnumber>0</maximumnumber> 12290 <nomuzzleflash/> 12291 <accessoryaction type='WeaponMulti'> 12292 <subweapon1 type='WeaponLaser'> 12293 <totaltime>1</totaltime> 12294 <minimumdistance>10</minimumdistance> 12295 <maximumdistance>200</maximumdistance> 12296 <minimumhurt>20</minimumhurt> 12297 <maximumhurt>40</maximumhurt> 12298 <hurtradius>2</hurtradius> 12299 <color> 12300 <A>1.0</A> 12301 <B>0.0</B> 12302 <C>0.0</C> 12303 </color> 12304 </subweapon1> 12305 <subweapon2 type='WeaponSound'> 12306 <sound>data/wav/shoot/laser1.wav</sound> 12307 </subweapon2> 12308 </accessoryaction> 12309 </accessory> 12310 <accessory> 12311 <name>LaserSpread</name> 12312 <armslevel>4</armslevel> 12313 <maximumnumber>0</maximumnumber> 12314 <nomuzzleflash/> 12315 <accessoryaction type='WeaponRedirect'> 12316 <habs>false</habs> 12317 <vabs>false</vabs> 12318 <hredirect>RANGE(-0.5,0.5,0.1)</hredirect> 12319 <vredirect>RANGE(-0.5,0.5,0.1)</vredirect> 12320 <nextaction type='WeaponReference'> 12321 <weapon>CannonLaser</weapon> 12322 </nextaction> 12323 </accessoryaction> 12324 </accessory> 12325 <accessory> 12326 <name>Laser Cannon</name> 12327 <armslevel>4</armslevel> 12328 <bundlesize>2</bundlesize> 12329 <icon>laser.bmp</icon> 12330 <model type='MilkShape'>data/accessories/laser/laser.txt</model> 12331 <description>Fires three laser blasts that cut through 12332hills and shields damaging tanks directly. 12333Note: More power = greater range but less damage 12334Less power = less range but more damage 12335Min Dmg = 75, Max Dmg = 150</description> 12336 <cost>12000</cost> 12337 <nomuzzleflash/> 12338 <accessoryaction type='WeaponMulti'> 12339 <subweapon1 type='WeaponReference'> 12340 <weapon>CannonLaser</weapon> 12341 <armslevel>4</armslevel> 12342 </subweapon1> 12343 <subweapon2 type='WeaponDelay'> 12344 <delay>0.5</delay> 12345 <delayedweapon type='WeaponReference'> 12346 <weapon>LaserSpread</weapon> 12347 </delayedweapon> 12348 </subweapon2> 12349 <subweapon3 type='WeaponDelay'> 12350 <delay>1.0</delay> 12351 <delayedweapon type='WeaponReference'> 12352 <weapon>LaserSpread</weapon> 12353 </delayedweapon> 12354 </subweapon3> 12355 </accessoryaction> 12356 </accessory> 12357 <accessory> 12358 <name>SatLaser</name> 12359 <armslevel>2</armslevel> 12360 <maximumnumber>0</maximumnumber> 12361 <accessoryaction type='WeaponRedirect'> 12362 <habs>false</habs> 12363 <vabs>true</vabs> 12364 <hredirect>0</hredirect> 12365 <vredirect>180</vredirect> 12366 <nextaction type='WeaponTranslate'> 12367 <translatedist>20</translatedist> 12368 <nextaction type='WeaponRedirect'> 12369 <habs>false</habs> 12370 <vabs>true</vabs> 12371 <hredirect>0</hredirect> 12372 <vredirect>0</vredirect> 12373 <nextaction type='WeaponVelocity'> 12374 <velocitychange>1.25</velocitychange> 12375 <aimedweapon type='WeaponMulti'> 12376 <subweapon1 type='WeaponLaser'> 12377 <totaltime>2</totaltime> 12378 <minimumdistance>200</minimumdistance> 12379 <maximumdistance>200</maximumdistance> 12380 <minimumhurt>40</minimumhurt> 12381 <maximumhurt>40</maximumhurt> 12382 <hurtradius>5</hurtradius> 12383 <color> 12384 <A>1.0</A> 12385 <B>0.0</B> 12386 <C>0.0</C> 12387 </color> 12388 </subweapon1> 12389 <subweapon2 type='WeaponSound'> 12390 <sound>data/wav/shoot/laser1.wav</sound> 12391 </subweapon2> 12392 <subweapon3 type='WeaponExplosion'> 12393 <minlife>3</minlife> 12394 <maxlife>4</maxlife> 12395 <hurtamount>0</hurtamount> 12396 <deform>down</deform> 12397 <size>3</size> 12398 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 12399 <explosionshake>1.0</explosionshake> 12400 <explosiontexture>cloud00</explosiontexture> 12401 <explosionsound>none</explosionsound> 12402 </subweapon3> 12403 <subweapon4 type='WeaponNapalm'> 12404 <allowunderwater>false</allowunderwater> 12405 <napalmtime>4.0</napalmtime> 12406 <napalmheight>5.0</napalmheight> 12407 <steptime>0.75</steptime> 12408 <hurtsteptime>1.0</hurtsteptime> 12409 <hurtpersecond>0.25</hurtpersecond> 12410 <numberstreams>1</numberstreams> 12411 <effectradius>5</effectradius> 12412 <napalmtexture>flames</napalmtexture> 12413 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 12414 <napalmsound>none</napalmsound> 12415 </subweapon4> 12416 </aimedweapon> 12417 </nextaction> 12418 </nextaction> 12419 </nextaction> 12420 </accessoryaction> 12421 </accessory> 12422 <accessory> 12423 <name>SatTriLaser</name> 12424 <armslevel>2</armslevel> 12425 <maximumnumber>0</maximumnumber> 12426 <accessoryaction type='WeaponMulti'> 12427 <subweapon1 type='WeaponRedirect'> 12428 <habs>false</habs> 12429 <vabs>false</vabs> 12430 <hredirect>180</hredirect> 12431 <vredirect>0</vredirect> 12432 <nextaction type='WeaponTranslate'> 12433 <translatedist>5</translatedist> 12434 <nextaction type='WeaponReference'> 12435 <weapon>SatLaser</weapon> 12436 </nextaction> 12437 </nextaction> 12438 </subweapon1> 12439 <subweapon2 type='WeaponDelay'> 12440 <delay>0.75</delay> 12441 <delayedweapon type='WeaponTranslate'> 12442 <translatedist>0</translatedist> 12443 <nextaction type='WeaponReference'> 12444 <weapon>SatLaser</weapon> 12445 </nextaction> 12446 </delayedweapon> 12447 </subweapon2> 12448 <subweapon3 type='WeaponDelay'> 12449 <delay>1.5</delay> 12450 <delayedweapon type='WeaponTranslate'> 12451 <translatedist>5</translatedist> 12452 <nextaction type='WeaponReference'> 12453 <weapon>SatLaser</weapon> 12454 </nextaction> 12455 </delayedweapon> 12456 </subweapon3> 12457 </accessoryaction> 12458 </accessory> 12459 <accessory> 12460 <name>SatDigLaser</name> 12461 <armslevel>2</armslevel> 12462 <maximumnumber>0</maximumnumber> 12463 <accessoryaction type='WeaponAimedUnder'> 12464 <nowarheads>1</nowarheads> 12465 <inaccuracy>5</inaccuracy> 12466 <percentagemiss>0</percentagemiss> 12467 <maxaimdistance>35</maxaimdistance> 12468 <aimedweapon type='WeaponProjectile'> 12469 <under/> 12470 <nocreatesmoke/> 12471 <nocreateflame/> 12472 <enginesound>none</enginesound> 12473 <timedcollision>1.25</timedcollision> 12474 <shieldhurtfactor>0.5</shieldhurtfactor> 12475 <projectilescale>0.1</projectilescale> 12476 <projectilemodel type='MilkShape'>data/accessories/digger/digger.txt</projectilemodel> 12477 <collisionaction type='WeaponReference'> 12478 <weapon>SatTriLaser</weapon> 12479 </collisionaction> 12480 </aimedweapon> 12481 </accessoryaction> 12482 </accessory> 12483 <accessory> 12484 <name>SatFunkLaser</name> 12485 <armslevel>2</armslevel> 12486 <maximumnumber>0</maximumnumber> 12487 <accessoryaction type='WeaponAimedOver'> 12488 <nowarheads>1</nowarheads> 12489 <inaccuracy>0</inaccuracy> 12490 <percentagemiss>0</percentagemiss> 12491 <maxaimdistance>50</maxaimdistance> 12492 <aimedweapon type='WeaponProjectile'> 12493 <nocreatesmoke/> 12494 <nocreateflame/> 12495 <enginesound>none</enginesound> 12496 <shieldhurtfactor>0.5</shieldhurtfactor> 12497 <projectilescale>0.01</projectilescale> 12498 <projectilemodel type='ase'> 12499 <mesh>data/accessories/roller.ase</mesh> 12500 <skin>data/accessories/white.bmp</skin> 12501 </projectilemodel> 12502 <collisionaction type='WeaponReference'> 12503 <weapon>SatTriLaser</weapon> 12504 </collisionaction> 12505 </aimedweapon> 12506 </accessoryaction> 12507 </accessory> 12508 <accessory> 12509 <name>SatTransLaser</name> 12510 <armslevel>2</armslevel> 12511 <maximumnumber>0</maximumnumber> 12512 <accessoryaction type='WeaponAimedOver'> 12513 <nowarheads>1</nowarheads> 12514 <inaccuracy>0</inaccuracy> 12515 <percentagemiss>0</percentagemiss> 12516 <maxaimdistance>50</maxaimdistance> 12517 <aimedweapon type='WeaponTranslate'> 12518 <translatedist>20</translatedist> 12519 <nextaction type='WeaponRedirect'> 12520 <habs>false</habs> 12521 <vabs>true</vabs> 12522 <hredirect>0</hredirect> 12523 <vredirect>180</vredirect> 12524 <nextaction type='WeaponTranslate'> 12525 <translatedist>15</translatedist> 12526 <nextaction type='WeaponReference'> 12527 <weapon>SatDigLaser</weapon> 12528 </nextaction> 12529 </nextaction> 12530 </nextaction> 12531 </aimedweapon> 12532 </accessoryaction> 12533 </accessory> 12534 <accessory> 12535 <name>SatSegment</name> 12536 <armslevel>2</armslevel> 12537 <maximumnumber>0</maximumnumber> 12538 <accessoryaction type='WeaponMulti'> 12539 <subweapon1 type='WeaponReference'> 12540 <weapon>SatTransLaser</weapon> 12541 </subweapon1> 12542 <subweapon2 type='WeaponReference'> 12543 <weapon>SatFunkLaser</weapon> 12544 </subweapon2> 12545 <subweapon3 type='WeaponDelay'> 12546 <delay>0.5</delay> 12547 <delayedweapon type='WeaponReference'> 12548 <weapon>SatTransLaser</weapon> 12549 </delayedweapon> 12550 </subweapon3> 12551 <subweapon4 type='WeaponDelay'> 12552 <delay>1.0</delay> 12553 <delayedweapon type='WeaponReference'> 12554 <weapon>SatFunkLaser</weapon> 12555 </delayedweapon> 12556 </subweapon4> 12557 <subweapon5 type='WeaponDelay'> 12558 <delay>1.5</delay> 12559 <delayedweapon type='WeaponReference'> 12560 <weapon>SatTransLaser</weapon> 12561 </delayedweapon> 12562 </subweapon5> 12563 <subweapon6 type='WeaponDelay'> 12564 <delay>2.0</delay> 12565 <delayedweapon type='WeaponReference'> 12566 <weapon>SatFunkLaser</weapon> 12567 </delayedweapon> 12568 </subweapon6> 12569 </accessoryaction> 12570 </accessory> 12571 <accessory> 12572 <name>Sat. Strike</name> 12573 <armslevel>1</armslevel> 12574 <description>Fires a projectile which hits the ground, marking 12575the target area. Space based laser cannons then assault 12576all targets in the area.</description> 12577 <icon>satellite.bmp</icon> 12578 <activationsound>shoot/flare.wav</activationsound> 12579 <bundlesize>1</bundlesize> 12580 <cost>50000</cost> 12581 <accessoryaction type='WeaponProjectile'> 12582 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 12583 <showendpoint></showendpoint> 12584 <nocreateflame/> 12585 <collisionaction type='WeaponMulti'> 12586 <subweapon1 type='WeaponReference'> 12587 <weapon>Smoke-Orange</weapon> 12588 </subweapon1> 12589 <subweapon2 type='WeaponDelay'> 12590 <delay>1.5</delay> 12591 <delayedweapon type='WeaponSound'> 12592 <sound>data/wav/misc/lockon.wav</sound> 12593 </delayedweapon> 12594 </subweapon2> 12595 <subweapon3 type='WeaponDelay'> 12596 <delay>3.5</delay> 12597 <delayedweapon type='WeaponReference'> 12598 <weapon>SatSegment</weapon> 12599 </delayedweapon> 12600 </subweapon3> 12601 <subweapon4 type='WeaponDelay'> 12602 <delay>7.0</delay> 12603 <delayedweapon type='WeaponReference'> 12604 <weapon>SatSegment</weapon> 12605 </delayedweapon> 12606 </subweapon4> 12607 <subweapon5 type='WeaponDelay'> 12608 <delay>10.5</delay> 12609 <delayedweapon type='WeaponReference'> 12610 <weapon>SatSegment</weapon> 12611 </delayedweapon> 12612 </subweapon5> 12613 </collisionaction> 12614 </accessoryaction> 12615 </accessory> 12616 <accessory> 12617 <name>Teleporter</name> 12618 <armslevel>6</armslevel> 12619 <description>A teleporter moves you to a random location 12620on the map after a short delay.</description> 12621 <icon>teleport.bmp</icon> 12622 <activationsound>none</activationsound> 12623 <bundlesize>1</bundlesize> 12624 <nomuzzleflash/> 12625 <cost>8000</cost> 12626 <accessoryaction type='WeaponMulti'> 12627 <subweapon1 type='WeaponCenterPosition'> 12628 <height>0</height> 12629 <nextaction type='WeaponScatterPosition'> 12630 <landheight>true</landheight> 12631 <landonly>true</landonly> 12632 <scatterpercentage>90</scatterpercentage> 12633 <aimedweapon type='WeaponMulti'> 12634 <subweapon1 type='WeaponSound'> 12635 <sound>data/wav/misc/beamup.wav</sound> 12636 </subweapon1> 12637 <subweapon2 type='WeaponTeleport'> 12638 <sound>data/wav/misc/teleport.wav</sound> 12639 <delay>2.5</delay> 12640 </subweapon2> 12641 <subweapon3 type='WeaponDelay'> 12642 <delay>2.5</delay> 12643 <delayedweapon type='WeaponExplosion'> 12644 <hurtamount>0.0</hurtamount> 12645 <nocreatedebris></nocreatedebris> 12646 <nocreatesplash></nocreatesplash> 12647 <deform>none</deform> 12648 <size>6</size> 12649 <explosiontexture>particle</explosiontexture> 12650 <explosionsound>none</explosionsound> 12651 <explosiontype>ring</explosiontype> 12652 </delayedweapon> 12653 </subweapon3> 12654 </aimedweapon> 12655 </nextaction> 12656 </subweapon1> 12657 <subweapon2 type='WeaponDelay'> 12658 <delay>2.0</delay> 12659 <delayedweapon type='WeaponExplosion'> 12660 <hurtamount>0.0</hurtamount> 12661 <nocreatedebris></nocreatedebris> 12662 <nocreatesplash></nocreatesplash> 12663 <deform>none</deform> 12664 <size>6</size> 12665 <explosiontexture>particle</explosiontexture> 12666 <explosionsound>none</explosionsound> 12667 <explosiontype>ring</explosiontype> 12668 </delayedweapon> 12669 </subweapon2> 12670 </accessoryaction> 12671 </accessory> 12672 <accessory> 12673 <name>Transporter</name> 12674 <armslevel>4</armslevel> 12675 <description>The transporter can be used to teleport 12676yourself to any spot on the landscape.</description> 12677 <icon>teleport.bmp</icon> 12678 <activationsound>misc/beamup.wav</activationsound> 12679 <bundlesize>1</bundlesize> 12680 <cost>16000</cost> 12681 <model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model> 12682 <accessoryaction type='WeaponSelectPosition'> 12683 <aimedweapon type='WeaponMulti'> 12684 <subweapon1 type='WeaponTankPosition'> 12685 <aimedweapon type='WeaponDelay'> 12686 <delay>2.0</delay> 12687 <delayedweapon type='WeaponExplosion'> 12688 <hurtamount>0.0</hurtamount> 12689 <nocreatedebris></nocreatedebris> 12690 <nocreatesplash></nocreatesplash> 12691 <deform>none</deform> 12692 <size>6</size> 12693 <explosiontexture>particle</explosiontexture> 12694 <explosionsound>none</explosionsound> 12695 <explosiontype>ring</explosiontype> 12696 </delayedweapon> 12697 </aimedweapon> 12698 </subweapon1> 12699 <subweapon2 type='WeaponTeleport'> 12700 <sound>data/wav/misc/teleport.wav</sound> 12701 <delay>2.5</delay> 12702 </subweapon2> 12703 <subweapon3 type='WeaponDelay'> 12704 <delay>2.5</delay> 12705 <delayedweapon type='WeaponExplosion'> 12706 <hurtamount>0.0</hurtamount> 12707 <nocreatedebris></nocreatedebris> 12708 <nocreatesplash></nocreatesplash> 12709 <deform>none</deform> 12710 <size>6</size> 12711 <explosiontexture>particle</explosiontexture> 12712 <explosionsound>none</explosionsound> 12713 <explosiontype>ring</explosiontype> 12714 </delayedweapon> 12715 </subweapon3> 12716 </aimedweapon> 12717 </accessoryaction> 12718 <nomuzzleflash/> 12719 <positionselection>generic</positionselection> 12720 <group>weapon</group> 12721 </accessory> 12722 <accessory> 12723 <name>Unstable Portal</name> 12724 <armslevel>2</armslevel> 12725 <maximumnumber>0</maximumnumber> 12726 <accessoryaction type='WeaponMulti'> 12727 <!-- Sparking Effects --> 12728 <subweapon1 type='WeaponMulti'> 12729 <subweapon1 type='WeaponDelay'> 12730 <delay>1.0</delay> 12731 <delayedweapon type='WeaponMulti'> 12732 <subweapon1 type='WeaponRepeat'> 12733 <repeat>2</repeat> 12734 <delay>0.5</delay> 12735 <repeatweapon type='WeaponReference'> 12736 <weapon>Spark Burst</weapon> 12737 </repeatweapon> 12738 </subweapon1> 12739 <subweapon2 type='WeaponRepeat'> 12740 <repeat>2</repeat> 12741 <delay>1.0</delay> 12742 <repeatweapon type='WeaponExplosion'> 12743 <hurtamount>0.0</hurtamount> 12744 <nocreatedebris></nocreatedebris> 12745 <nocreatesplash></nocreatesplash> 12746 <deform>none</deform> 12747 <size>6</size> 12748 <explosiontexture>particle</explosiontexture> 12749 <explosionsound>none</explosionsound> 12750 <explosiontype>ring</explosiontype> 12751 </repeatweapon> 12752 </subweapon2> 12753 </delayedweapon> 12754 </subweapon1> 12755 <subweapon2 type='WeaponDelay'> 12756 <delay>2.0</delay> 12757 <delayedweapon type='WeaponRepeat'> 12758 <repeat>2</repeat> 12759 <delay>0.5</delay> 12760 <repeatweapon type='WeaponReference'> 12761 <weapon>Spark Burst2</weapon> 12762 </repeatweapon> 12763 </delayedweapon> 12764 </subweapon2> 12765 <subweapon3 type='WeaponDelay'> 12766 <delay>3.0</delay> 12767 <delayedweapon type='WeaponRepeat'> 12768 <repeat>3</repeat> 12769 <delay>0.5</delay> 12770 <repeatweapon type='WeaponMulti'> 12771 <subweapon1 type='WeaponReference'> 12772 <weapon>Spark Burst3</weapon> 12773 </subweapon1> 12774 <subweapon2 type='WeaponExplosion'> 12775 <hurtamount>0.0</hurtamount> 12776 <nocreatedebris></nocreatedebris> 12777 <nocreatesplash></nocreatesplash> 12778 <deform>none</deform> 12779 <size>6</size> 12780 <explosiontexture>particle</explosiontexture> 12781 <explosionsound>none</explosionsound> 12782 <explosiontype>ring</explosiontype> 12783 </subweapon2> 12784 </repeatweapon> 12785 </delayedweapon> 12786 </subweapon3> 12787 </subweapon1> 12788 <!-- Shock Wave --> 12789 <subweapon2 type='WeaponDelay'> 12790 <delay>3.7</delay> 12791 <delayedweapon type='WeaponMulti'> 12792 <subweapon1 type='WeaponExplosion'> 12793 <minlife>1.0</minlife> 12794 <maxlife>2.0</maxlife> 12795 <nocreatedebris/> 12796 <nowindaffected/> 12797 <createmushroomamount>1.0</createmushroomamount> 12798 <animate/> 12799 <hurtamount>1.2</hurtamount> 12800 <deform>down</deform> 12801 <size>16</size> 12802 <explosionshake>4.0</explosionshake> 12803 <explosionsound>none</explosionsound> 12804 <explosiontexture>exp05</explosiontexture> 12805 </subweapon1> 12806 <subweapon2 type='WeaponRedirect'> 12807 <habs>false</habs> 12808 <vabs>true</vabs> 12809 <hredirect>0</hredirect> 12810 <vredirect>90</vredirect> 12811 <nextaction type='WeaponReference'> 12812 <weapon>S-Wave Branch</weapon> 12813 </nextaction> 12814 </subweapon2> 12815 <subweapon3 type='WeaponRedirect'> 12816 <habs>false</habs> 12817 <vabs>true</vabs> 12818 <hredirect>22.5</hredirect> 12819 <vredirect>90</vredirect> 12820 <nextaction type='WeaponReference'> 12821 <weapon>S-Wave Branch</weapon> 12822 </nextaction> 12823 </subweapon3> 12824 <subweapon4 type='WeaponRedirect'> 12825 <habs>false</habs> 12826 <vabs>true</vabs> 12827 <hredirect>45</hredirect> 12828 <vredirect>90</vredirect> 12829 <nextaction type='WeaponReference'> 12830 <weapon>S-Wave Branch</weapon> 12831 </nextaction> 12832 </subweapon4> 12833 <subweapon5 type='WeaponRedirect'> 12834 <habs>false</habs> 12835 <vabs>true</vabs> 12836 <hredirect>67.5</hredirect> 12837 <vredirect>90</vredirect> 12838 <nextaction type='WeaponReference'> 12839 <weapon>S-Wave Branch</weapon> 12840 </nextaction> 12841 </subweapon5> 12842 <subweapon6 type='WeaponRedirect'> 12843 <habs>false</habs> 12844 <vabs>true</vabs> 12845 <hredirect>90</hredirect> 12846 <vredirect>90</vredirect> 12847 <nextaction type='WeaponReference'> 12848 <weapon>S-Wave Branch</weapon> 12849 </nextaction> 12850 </subweapon6> 12851 <subweapon7 type='WeaponRedirect'> 12852 <habs>false</habs> 12853 <vabs>true</vabs> 12854 <hredirect>0</hredirect> 12855 <vredirect>112.5</vredirect> 12856 <nextaction type='WeaponReference'> 12857 <weapon>S-Wave Branch</weapon> 12858 </nextaction> 12859 </subweapon7> 12860 <subweapon8 type='WeaponRedirect'> 12861 <habs>false</habs> 12862 <vabs>true</vabs> 12863 <hredirect>135</hredirect> 12864 <vredirect>90</vredirect> 12865 <nextaction type='WeaponReference'> 12866 <weapon>S-Wave Branch</weapon> 12867 </nextaction> 12868 </subweapon8> 12869 <subweapon9 type='WeaponRedirect'> 12870 <habs>false</habs> 12871 <vabs>true</vabs> 12872 <hredirect>157.5</hredirect> 12873 <vredirect>90</vredirect> 12874 <nextaction type='WeaponReference'> 12875 <weapon>S-Wave Branch</weapon> 12876 </nextaction> 12877 </subweapon9> 12878 <subweapon10 type='WeaponRedirect'> 12879 <habs>false</habs> 12880 <vabs>true</vabs> 12881 <hredirect>180</hredirect> 12882 <vredirect>90</vredirect> 12883 <nextaction type='WeaponReference'> 12884 <weapon>S-Wave Branch</weapon> 12885 </nextaction> 12886 </subweapon10> 12887 <subweapon11 type='WeaponRedirect'> 12888 <habs>false</habs> 12889 <vabs>true</vabs> 12890 <hredirect>202.5</hredirect> 12891 <vredirect>90</vredirect> 12892 <nextaction type='WeaponReference'> 12893 <weapon>S-Wave Branch</weapon> 12894 </nextaction> 12895 </subweapon11> 12896 <subweapon12 type='WeaponRedirect'> 12897 <habs>false</habs> 12898 <vabs>true</vabs> 12899 <hredirect>225</hredirect> 12900 <vredirect>90</vredirect> 12901 <nextaction type='WeaponReference'> 12902 <weapon>S-Wave Branch</weapon> 12903 </nextaction> 12904 </subweapon12> 12905 <subweapon13 type='WeaponRedirect'> 12906 <habs>false</habs> 12907 <vabs>true</vabs> 12908 <hredirect>247.5</hredirect> 12909 <vredirect>90</vredirect> 12910 <nextaction type='WeaponReference'> 12911 <weapon>S-Wave Branch</weapon> 12912 </nextaction> 12913 </subweapon13> 12914 <subweapon14 type='WeaponRedirect'> 12915 <habs>false</habs> 12916 <vabs>true</vabs> 12917 <hredirect>270</hredirect> 12918 <vredirect>90</vredirect> 12919 <nextaction type='WeaponReference'> 12920 <weapon>S-Wave Branch</weapon> 12921 </nextaction> 12922 </subweapon14> 12923 <subweapon15 type='WeaponRedirect'> 12924 <habs>false</habs> 12925 <vabs>true</vabs> 12926 <hredirect>292.5</hredirect> 12927 <vredirect>90</vredirect> 12928 <nextaction type='WeaponReference'> 12929 <weapon>S-Wave Branch</weapon> 12930 </nextaction> 12931 </subweapon15> 12932 <subweapon16 type='WeaponRedirect'> 12933 <habs>false</habs> 12934 <vabs>true</vabs> 12935 <hredirect>315</hredirect> 12936 <vredirect>90</vredirect> 12937 <nextaction type='WeaponReference'> 12938 <weapon>S-Wave Branch</weapon> 12939 </nextaction> 12940 </subweapon16> 12941 <subweapon17 type='WeaponRedirect'> 12942 <habs>false</habs> 12943 <vabs>true</vabs> 12944 <hredirect>337.5</hredirect> 12945 <vredirect>90</vredirect> 12946 <nextaction type='WeaponReference'> 12947 <weapon>S-Wave Branch</weapon> 12948 </nextaction> 12949 </subweapon17> 12950 </delayedweapon> 12951 </subweapon2> 12952 <subweapon3 type='WeaponDelay'> 12953 <delay>0.5</delay> 12954 <delayedweapon type='WeaponSound'> 12955 <sound>data/wav/misc/riftcollapse.wav</sound> 12956 </delayedweapon> 12957 </subweapon3> 12958 </accessoryaction> 12959 </accessory> 12960 <accessory> 12961 <name>Blink Device</name> 12962 <armslevel>3</armslevel> 12963 <description>Utilizes a prototype teleportation system 12964which teleports the user almost instantly. 12965The technology is still unstable though, 12966sometimes causing the rift to collapse 12967violently on one or both sides of the portal.</description> 12968 <icon>teleport.bmp</icon> 12969 <activationsound>none</activationsound> 12970 <bundlesize>1</bundlesize> 12971 <nomuzzleflash/> 12972 <cost>20000</cost> 12973 <accessoryaction type='WeaponMulti'> 12974 <subweapon1 type='WeaponExplosion'> 12975 <hurtamount>0.0</hurtamount> 12976 <nocreatedebris></nocreatedebris> 12977 <nocreatesplash></nocreatesplash> 12978 <deform>none</deform> 12979 <size>6</size> 12980 <explosiontexture>particle</explosiontexture> 12981 <explosionsound>none</explosionsound> 12982 <explosiontype>ring</explosiontype> 12983 </subweapon1> 12984 <!-- Rift collapses at teleport origin --> 12985 <subweapon2 type='WeaponRandomChoice'> 12986 <weaponchoice1> 12987 <weight>6</weight> 12988 <weapon type='WeaponNull'></weapon> 12989 </weaponchoice1> 12990 <weaponchoice2> 12991 <weight>4</weight> 12992 <weapon type='WeaponInvokeWeapon'> 12993 <invoke>Unstable Portal</invoke> 12994 </weapon> 12995 </weaponchoice2> 12996 </subweapon2> 12997 <subweapon3 type='WeaponCenterPosition'> 12998 <height>0</height> 12999 <nextaction type='WeaponScatterPosition'> 13000 <landheight>true</landheight> 13001 <landonly>true</landonly> 13002 <scatterpercentage>90</scatterpercentage> 13003 <aimedweapon type='WeaponMulti'> 13004 <subweapon1 type='WeaponTeleport'> 13005 <sound>data/wav/misc/teleport.wav</sound> 13006 <delay>0.5</delay> 13007 </subweapon1> 13008 <subweapon2 type='WeaponDelay'> 13009 <delay>0.5</delay> 13010 <delayedweapon type='WeaponExplosion'> 13011 <hurtamount>0.0</hurtamount> 13012 <nocreatedebris></nocreatedebris> 13013 <nocreatesplash></nocreatesplash> 13014 <deform>none</deform> 13015 <size>6</size> 13016 <explosiontexture>particle</explosiontexture> 13017 <explosionsound>none</explosionsound> 13018 <explosiontype>ring</explosiontype> 13019 </delayedweapon> 13020 </subweapon2> 13021 <!-- Rift collapses at teleport destination --> 13022 <subweapon3 type='WeaponRandomChoice'> 13023 <weaponchoice1> 13024 <weight>8</weight> 13025 <weapon type='WeaponNull'></weapon> 13026 </weaponchoice1> 13027 <weaponchoice2> 13028 <weight>2</weight> 13029 <weapon type='WeaponDelay'> 13030 <delay>1.0</delay> 13031 <delayedweapon type='WeaponInvokeWeapon'> 13032 <invoke>Unstable Portal</invoke> 13033 </delayedweapon> 13034 </weapon> 13035 </weaponchoice2> 13036 </subweapon3> 13037 </aimedweapon> 13038 </nextaction> 13039 </subweapon3> 13040 </accessoryaction> 13041 </accessory> 13042 <accessory> 13043 <name>GiveExtraLife</name> 13044 <maximumnumber>0</maximumnumber> 13045 <accessoryaction type='WeaponMulti'> 13046 <subweapon1 type='WeaponGiveLives'> 13047 <lives>1</lives> 13048 </subweapon1> 13049 <subweapon2 type='WeaponSound'> 13050 <sound>data/wav/misc/extralife.wav</sound> 13051 <gain>1.75</gain> 13052 <referencedistance>100</referencedistance> 13053 </subweapon2> 13054 </accessoryaction> 13055 </accessory> 13056 <accessory> 13057 <name>GivePower1500</name> 13058 <maximumnumber>0</maximumnumber> 13059 <accessoryaction type='WeaponGivePower'> 13060 <power>1500</power> 13061 </accessoryaction> 13062 </accessory> 13063 <accessory> 13064 <name>GivePower2000</name> 13065 <maximumnumber>0</maximumnumber> 13066 <accessoryaction type='WeaponGivePower'> 13067 <power>2000</power> 13068 </accessoryaction> 13069 </accessory> 13070 <accessory> 13071 <name>GiveCash1000</name> 13072 <maximumnumber>0</maximumnumber> 13073 <accessoryaction type='WeaponGiveMoney'> 13074 <money>1000</money> 13075 </accessoryaction> 13076 </accessory> 13077 <accessory> 13078 <name>GiveCash2500</name> 13079 <maximumnumber>0</maximumnumber> 13080 <accessoryaction type='WeaponGiveMoney'> 13081 <money>2500</money> 13082 </accessoryaction> 13083 </accessory> 13084 <accessory> 13085 <name>GiveCash5000</name> 13086 <maximumnumber>0</maximumnumber> 13087 <accessoryaction type='WeaponGiveMoney'> 13088 <money>5000</money> 13089 </accessoryaction> 13090 </accessory> 13091 <accessory> 13092 <name>GiveFuelCan</name> 13093 <maximumnumber>0</maximumnumber> 13094 <accessoryaction type='WeaponGiveAccessory'> 13095 <giveaccessory>Fuel</giveaccessory> 13096 <number>10</number> 13097 </accessoryaction> 13098 </accessory> 13099 <accessory> 13100 <name>GiveFuelBarrel</name> 13101 <maximumnumber>0</maximumnumber> 13102 <accessoryaction type='WeaponGiveAccessory'> 13103 <giveaccessory>Fuel</giveaccessory> 13104 <number>20</number> 13105 </accessoryaction> 13106 </accessory> 13107 <accessory> 13108 <name>GiveSmallBattery</name> 13109 <maximumnumber>0</maximumnumber> 13110 <accessoryaction type='WeaponGiveAccessory'> 13111 <giveaccessory>Battery</giveaccessory> 13112 <number>4</number> 13113 </accessoryaction> 13114 </accessory> 13115 <accessory> 13116 <name>GiveLargeBattery</name> 13117 <maximumnumber>0</maximumnumber> 13118 <accessoryaction type='WeaponGiveAccessory'> 13119 <giveaccessory>Battery</giveaccessory> 13120 <number>8</number> 13121 </accessoryaction> 13122 </accessory> 13123 <accessory> 13124 <name>GiveBeer</name> 13125 <maximumnumber>0</maximumnumber> 13126 <accessoryaction type='WeaponGiveLife'> 13127 <life>10</life> 13128 <exceedmax>false</exceedmax> 13129 </accessoryaction> 13130 </accessory> 13131 <accessory> 13132 <name>GiveMedKit</name> 13133 <maximumnumber>0</maximumnumber> 13134 <accessoryaction type='WeaponGiveLife'> 13135 <life>25</life> 13136 <exceedmax>false</exceedmax> 13137 </accessoryaction> 13138 </accessory> 13139 <accessory> 13140 <name>GiveParachute</name> 13141 <maximumnumber>0</maximumnumber> 13142 <accessoryaction type='WeaponGiveAccessory'> 13143 <giveaccessory>Parachute</giveaccessory> 13144 <number>2</number> 13145 </accessoryaction> 13146 </accessory> 13147 <accessory> 13148 <name>GiveMissile</name> 13149 <maximumnumber>0</maximumnumber> 13150 <accessoryaction type='WeaponGiveAccessory'> 13151 <giveaccessory>Missile</giveaccessory> 13152 <number>5</number> 13153 </accessoryaction> 13154 </accessory> 13155 <accessory> 13156 <name>GiveShotgun</name> 13157 <maximumnumber>0</maximumnumber> 13158 <accessoryaction type='WeaponGiveAccessory'> 13159 <giveaccessory>Shotgun</giveaccessory> 13160 <number>2</number> 13161 </accessoryaction> 13162 </accessory> 13163 <accessory> 13164 <name>GiveFragGrenade</name> 13165 <maximumnumber>0</maximumnumber> 13166 <accessoryaction type='WeaponGiveAccessory'> 13167 <giveaccessory>Frag Grenade</giveaccessory> 13168 <number>2</number> 13169 </accessoryaction> 13170 </accessory> 13171 <accessory> 13172 <name>GiveEMPGrenade</name> 13173 <maximumnumber>0</maximumnumber> 13174 <accessoryaction type='WeaponGiveAccessory'> 13175 <giveaccessory>EMP Grenade</giveaccessory> 13176 <number>2</number> 13177 </accessoryaction> 13178 </accessory> 13179 <accessory> 13180 <name>GiveMachineGun</name> 13181 <maximumnumber>0</maximumnumber> 13182 <accessoryaction type='WeaponGiveAccessory'> 13183 <giveaccessory>M2 Machinegun</giveaccessory> 13184 <number>2</number> 13185 </accessoryaction> 13186 </accessory> 13187 <accessory> 13188 <name>GiveAcidSplash</name> 13189 <maximumnumber>0</maximumnumber> 13190 <accessoryaction type='WeaponGiveAccessory'> 13191 <giveaccessory>Acid Splash</giveaccessory> 13192 <number>1</number> 13193 </accessoryaction> 13194 </accessory> 13195 <accessory> 13196 <name>GiveGasGrenade</name> 13197 <maximumnumber>0</maximumnumber> 13198 <accessoryaction type='WeaponGiveAccessory'> 13199 <giveaccessory>Gas Grenade</giveaccessory> 13200 <number>1</number> 13201 </accessoryaction> 13202 </accessory> 13203 <accessory> 13204 <name>GiveAcidBlast</name> 13205 <maximumnumber>0</maximumnumber> 13206 <accessoryaction type='WeaponGiveAccessory'> 13207 <giveaccessory>Acid Blast</giveaccessory> 13208 <number>3</number> 13209 </accessoryaction> 13210 </accessory> 13211 <accessory> 13212 <name>GiveFlameThrower</name> 13213 <maximumnumber>0</maximumnumber> 13214 <accessoryaction type='WeaponGiveAccessory'> 13215 <giveaccessory>Flame Thrower</giveaccessory> 13216 <number>1</number> 13217 </accessoryaction> 13218 </accessory> 13219 <accessory> 13220 <name>HospitalItems</name> 13221 <maximumnumber>0</maximumnumber> 13222 <accessoryaction type='WeaponRandomChoice'> 13223 <weaponchoice1> 13224 <weight>10</weight> 13225 <weapon type='WeaponProjectile'> 13226 <enginesound>none</enginesound> 13227 <nocreateflame/> 13228 <projectilescale>0.65</projectilescale> 13229 <projectilemodel type='MilkShape'>data/accessories/objects/medkit.txt</projectilemodel> 13230 <collisionaction type='WeaponAddTarget'> 13231 <name>First Aid Kit</name> 13232 <modelscale>0.05</modelscale> 13233 <model type='MilkShape'>data/accessories/objects/medkit.txt</model> 13234 <life>50</life> 13235 <shield>none</shield> 13236 <parachute>Parachute</parachute> 13237 <removeaction>GiveMedKit</removeaction> 13238 <driveovertodestroy>true</driveovertodestroy> 13239 </collisionaction> 13240 </weapon> 13241 </weaponchoice1> 13242 </accessoryaction> 13243 </accessory> 13244 <accessory> 13245 <name>Hospital</name> 13246 <armslevel>10</armslevel> 13247 <maximumnumber>0</maximumnumber> 13248 <accessoryaction type='WeaponDelay'> 13249 <delay>0.1</delay> 13250 <delayedweapon type='WeaponMulti'> 13251 <subweapon1 type='WeaponExplosion'> 13252 <hurtamount>0</hurtamount> 13253 <deform>down</deform> 13254 <size>5</size> 13255 <explosionsound>none</explosionsound> 13256 <explosiontexture>exp00</explosiontexture> 13257 </subweapon1> 13258 <subweapon2 type='WeaponExplosion'> 13259 <nocreatedebris/> 13260 <noluminance/> 13261 <minlife>2</minlife> 13262 <maxlife>4</maxlife> 13263 <hurtamount>0</hurtamount> 13264 <deform>none</deform> 13265 <size>6</size> 13266 <explosionsound>explosions/small.wav</explosionsound> 13267 <explosiontexture>cloud00-5</explosiontexture> 13268 </subweapon2> 13269 <subweapon3 type='WeaponAimedOver'> 13270 <nowarheads>3</nowarheads> 13271 <percentagemiss>99</percentagemiss> 13272 <maxaimdistance>0</maxaimdistance> 13273 <inaccuracy>99</inaccuracy> 13274 <aimedweapon type='WeaponRandomChoice'> 13275 <weaponchoice1> 13276 <weight>10</weight> 13277 <weapon type='WeaponNull'></weapon> 13278 </weaponchoice1> 13279 <weaponchoice2> 13280 <weight>10</weight> 13281 <weapon type='WeaponVelocity'> 13282 <velocitychange>0.8</velocitychange> 13283 <aimedweapon type='WeaponInvokeWeapon'> 13284 <invoke>HospitalItems</invoke> 13285 </aimedweapon> 13286 </weapon> 13287 </weaponchoice2> 13288 </aimedweapon> 13289 </subweapon3> 13290 <subweapon4 type='WeaponGiveLife'> 13291 <life>25</life> 13292 <exceedmax>false</exceedmax> 13293 </subweapon4> 13294 <subweapon5 type='WeaponSound'> 13295 <sound>data/wav/misc/screaming.wav</sound> 13296 <gain>1.25</gain> 13297 </subweapon5> 13298 <subweapon6 type='WeaponReference'> 13299 <weapon>LgBldgDebris</weapon> 13300 </subweapon6> 13301 <subweapon7 type='WeaponGiveScore'> 13302 <score>2</score> 13303 </subweapon7> 13304 </delayedweapon> 13305 </accessoryaction> 13306 </accessory> 13307 <accessory> 13308 <name>Bar1Items</name> 13309 <maximumnumber>0</maximumnumber> 13310 <accessoryaction type='WeaponRandomChoice'> 13311 <weaponchoice1> 13312 <weight>10</weight> 13313 <weapon type='WeaponProjectile'> 13314 <enginesound>none</enginesound> 13315 <nocreateflame/> 13316 <projectilescale>1.0</projectilescale> 13317 <projectilemodel type='MilkShape'>data/accessories/beer_bottle/bottle.txt</projectilemodel> 13318 <collisionaction type='WeaponAddTarget'> 13319 <name>Free Beer</name> 13320 <modelscale>0.6</modelscale> 13321 <model type='MilkShape'>data/accessories/beer_bottle/bottle.txt</model> 13322 <life>50</life> 13323 <shield>none</shield> 13324 <parachute>Parachute</parachute> 13325 <removeaction>GiveBeer</removeaction> 13326 <driveovertodestroy>true</driveovertodestroy> 13327 </collisionaction> 13328 </weapon> 13329 </weaponchoice1> 13330 <weaponchoice2> 13331 <weight>10</weight> 13332 <weapon type='WeaponProjectile'> 13333 <enginesound>none</enginesound> 13334 <nocreateflame/> 13335 <projectilescale>0.6</projectilescale> 13336 <projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel> 13337 <collisionaction type='WeaponAddTarget'> 13338 <name>Shotgun Shells</name> 13339 <modelscale>0.08</modelscale> 13340 <model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model> 13341 <life>50</life> 13342 <shield>none</shield> 13343 <parachute>Parachute</parachute> 13344 <removeaction>GiveShotgun</removeaction> 13345 <driveovertodestroy>true</driveovertodestroy> 13346 </collisionaction> 13347 </weapon> 13348 </weaponchoice2> 13349 <weaponchoice3> 13350 <weight>10</weight> 13351 <weapon type='WeaponProjectile'> 13352 <enginesound>none</enginesound> 13353 <nocreateflame/> 13354 <projectilescale>0.8</projectilescale> 13355 <projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel> 13356 <collisionaction type='WeaponAddTarget'> 13357 <name>1000 Dollars</name> 13358 <modelscale>0.08</modelscale> 13359 <model type='MilkShape'>data/accessories/objects/cash.txt</model> 13360 <life>50</life> 13361 <shield>none</shield> 13362 <parachute>Parachute</parachute> 13363 <removeaction>GiveCash1000</removeaction> 13364 <driveovertodestroy>true</driveovertodestroy> 13365 </collisionaction> 13366 </weapon> 13367 </weaponchoice3> 13368 </accessoryaction> 13369 </accessory> 13370 <accessory> 13371 <name>Bar</name> 13372 <armslevel>10</armslevel> 13373 <maximumnumber>0</maximumnumber> 13374 <accessoryaction type='WeaponDelay'> 13375 <delay>0.1</delay> 13376 <delayedweapon type='WeaponMulti'> 13377 <subweapon1 type='WeaponExplosion'> 13378 <hurtamount>0</hurtamount> 13379 <deform>down</deform> 13380 <size>5</size> 13381 <explosionsound>none</explosionsound> 13382 <explosiontexture>exp00</explosiontexture> 13383 </subweapon1> 13384 <subweapon2 type='WeaponExplosion'> 13385 <nocreatedebris/> 13386 <noluminance/> 13387 <minlife>2</minlife> 13388 <maxlife>4</maxlife> 13389 <hurtamount>0</hurtamount> 13390 <deform>none</deform> 13391 <size>6</size> 13392 <explosionsound>explosions/small.wav</explosionsound> 13393 <explosiontexture>cloud00-5</explosiontexture> 13394 </subweapon2> 13395 <subweapon3 type='WeaponRepeat'> 13396 <repeat>3</repeat> 13397 <delay>0.01</delay> 13398 <repeatweapon type='WeaponAimedOver'> 13399 <nowarheads>1</nowarheads> 13400 <percentagemiss>99</percentagemiss> 13401 <maxaimdistance>0</maxaimdistance> 13402 <inaccuracy>99</inaccuracy> 13403 <aimedweapon type='WeaponRandomChoice'> 13404 <weaponchoice1> 13405 <weight>10</weight> 13406 <weapon type='WeaponVelocity'> 13407 <velocitychange>0.8</velocitychange> 13408 <aimedweapon type='WeaponInvokeWeapon'> 13409 <invoke>Bar1Items</invoke> 13410 </aimedweapon> 13411 </weapon> 13412 </weaponchoice1> 13413 <weaponchoice2> 13414 <weight>10</weight> 13415 <weapon type='WeaponNull'></weapon> 13416 </weaponchoice2> 13417 </aimedweapon> 13418 </repeatweapon> 13419 </subweapon3> 13420 <subweapon4 type='WeaponReference'> 13421 <weapon>LgBldgDebris</weapon> 13422 </subweapon4> 13423 <subweapon5 type='WeaponGiveScore'> 13424 <score>2</score> 13425 </subweapon5> 13426 </delayedweapon> 13427 </accessoryaction> 13428 </accessory> 13429 <accessory> 13430 <name>GasStationItems</name> 13431 <maximumnumber>0</maximumnumber> 13432 <accessoryaction type='WeaponRandomChoice'> 13433 <weaponchoice1> 13434 <weight>15</weight> 13435 <weapon type='WeaponProjectile'> 13436 <enginesound>none</enginesound> 13437 <nocreateflame/> 13438 <projectilescale>0.75</projectilescale> 13439 <projectilemodel type='MilkShape'>data/accessories/objects/fuelbarrel.txt</projectilemodel> 13440 <collisionaction type='WeaponAddTarget'> 13441 <name>Fuel</name> 13442 <modelscale>0.075</modelscale> 13443 <model type='MilkShape'>data/accessories/objects/fuelbarrel.txt</model> 13444 <life>50</life> 13445 <shield>none</shield> 13446 <parachute>Parachute</parachute> 13447 <removeaction>GiveFuelCan</removeaction> 13448 <driveovertodestroy>true</driveovertodestroy> 13449 </collisionaction> 13450 </weapon> 13451 </weaponchoice1> 13452 <weaponchoice2> 13453 <weight>5</weight> 13454 <weapon type='WeaponProjectile'> 13455 <enginesound>none</enginesound> 13456 <nocreateflame/> 13457 <projectilescale>0.8</projectilescale> 13458 <projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel> 13459 <collisionaction type='WeaponAddTarget'> 13460 <name>1000 Dollars</name> 13461 <modelscale>0.08</modelscale> 13462 <model type='MilkShape'>data/accessories/objects/cash.txt</model> 13463 <life>50</life> 13464 <shield>none</shield> 13465 <parachute>Parachute</parachute> 13466 <removeaction>GiveCash1000</removeaction> 13467 <driveovertodestroy>true</driveovertodestroy> 13468 </collisionaction> 13469 </weapon> 13470 </weaponchoice2> 13471 <weaponchoice3> 13472 <weight>5</weight> 13473 <weapon type='WeaponProjectile'> 13474 <enginesound>none</enginesound> 13475 <nocreateflame/> 13476 <projectilescale>0.8</projectilescale> 13477 <projectilemodel type='MilkShape'>data/accessories/objects/9volt.txt</projectilemodel> 13478 <collisionaction type='WeaponAddTarget'> 13479 <name>Batteries</name> 13480 <modelscale>0.08</modelscale> 13481 <model type='MilkShape'>data/accessories/objects/9volt.txt</model> 13482 <life>50</life> 13483 <shield>none</shield> 13484 <parachute>Parachute</parachute> 13485 <removeaction>GiveSmallBattery</removeaction> 13486 <driveovertodestroy>true</driveovertodestroy> 13487 </collisionaction> 13488 </weapon> 13489 </weaponchoice3> 13490 <weaponchoice4> 13491 <weight>5</weight> 13492 <weapon type='WeaponProjectile'> 13493 <enginesound>none</enginesound> 13494 <nocreateflame/> 13495 <projectilescale>1.0</projectilescale> 13496 <projectilemodel type='MilkShape'>data/accessories/beer_bottle/bottle.txt</projectilemodel> 13497 <collisionaction type='WeaponAddTarget'> 13498 <name>Free Beer</name> 13499 <modelscale>0.6</modelscale> 13500 <model type='MilkShape'>data/accessories/beer_bottle/bottle.txt</model> 13501 <life>50</life> 13502 <shield>none</shield> 13503 <parachute>Parachute</parachute> 13504 <removeaction>GiveBeer</removeaction> 13505 <driveovertodestroy>true</driveovertodestroy> 13506 </collisionaction> 13507 </weapon> 13508 </weaponchoice4> 13509 </accessoryaction> 13510 </accessory> 13511 <accessory> 13512 <name>Gas Station</name> 13513 <armslevel>5</armslevel> 13514 <description>Gas stations have large tanks of fuel 13515which explode and spread fire when ignited.</description> 13516 <maximumnumber>0</maximumnumber> 13517 <accessoryaction type='WeaponDelay'> 13518 <delay>0.1</delay> 13519 <delayedweapon type='WeaponMulti'> 13520 <subweapon1 type='WeaponExplosion'> 13521 <hurtamount>0.5</hurtamount> 13522 <deform>down</deform> 13523 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 13524 <size>8</size> 13525 <explosionsound>explosions/large.wav</explosionsound> 13526 <explosiontexture>exp04</explosiontexture> 13527 </subweapon1> 13528 <subweapon2 type='WeaponExplosion'> 13529 <hurtamount>0.5</hurtamount> 13530 <deform>none</deform> 13531 <size>16</size> 13532 <explosionsound>none</explosionsound> 13533 <explosiontexture>none</explosiontexture> 13534 </subweapon2> 13535 <subweapon3 type='WeaponExplosion'> 13536 <nocreatedebris/> 13537 <noluminance/> 13538 <minlife>3</minlife> 13539 <maxlife>4</maxlife> 13540 <hurtamount>0</hurtamount> 13541 <deform>none</deform> 13542 <size>8</size> 13543 <explosionshake>4.0</explosionshake> 13544 <explosionsound>none</explosionsound> 13545 <explosiontexture>cloud00-5</explosiontexture> 13546 </subweapon3> 13547 <subweapon4 type='WeaponAimedOver'> 13548 <nowarheads>10</nowarheads> 13549 <percentagemiss>99</percentagemiss> 13550 <maxaimdistance>0</maxaimdistance> 13551 <inaccuracy>99</inaccuracy> 13552 <aimedweapon type='WeaponVelocity'> 13553 <velocitychange>0.9</velocitychange> 13554 <aimedweapon type='WeaponRedirect'> 13555 <habs>false</habs> 13556 <vabs>false</vabs> 13557 <hredirect>0</hredirect> 13558 <vredirect>15</vredirect> 13559 <nextaction type='WeaponProjectile'> 13560 <nocreatesmoke/> 13561 <projectilemodel type='MilkShape'>data/accessories/flare.txt</projectilemodel> 13562 <collisionaction type='WeaponNapalm'> 13563 <allowunderwater>false</allowunderwater> 13564 <napalmtime>4.0</napalmtime> 13565 <napalmheight>2.0</napalmheight> 13566 <steptime>0.33</steptime> 13567 <hurtsteptime>1.0</hurtsteptime> 13568 <hurtpersecond>0.75</hurtpersecond> 13569 <numberstreams>1</numberstreams> 13570 <effectradius>5</effectradius> 13571 <napalmtexture>flames</napalmtexture> 13572 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 13573 <napalmsound>explosions/napalm.wav</napalmsound> 13574 </collisionaction> 13575 </nextaction> 13576 </aimedweapon> 13577 </aimedweapon> 13578 </subweapon4> 13579 <subweapon5 type='WeaponRepeat'> 13580 <repeat>3</repeat> 13581 <delay>0.01</delay> 13582 <repeatweapon type='WeaponAimedOver'> 13583 <nowarheads>1</nowarheads> 13584 <percentagemiss>99</percentagemiss> 13585 <maxaimdistance>0</maxaimdistance> 13586 <inaccuracy>99</inaccuracy> 13587 <aimedweapon type='WeaponRandomChoice'> 13588 <weaponchoice1> 13589 <weight>10</weight> 13590 <weapon type='WeaponVelocity'> 13591 <velocitychange>0.8</velocitychange> 13592 <aimedweapon type='WeaponInvokeWeapon'> 13593 <invoke>GasStationItems</invoke> 13594 </aimedweapon> 13595 </weapon> 13596 </weaponchoice1> 13597 <weaponchoice2> 13598 <weight>10</weight> 13599 <weapon type='WeaponNull'></weapon> 13600 </weaponchoice2> 13601 </aimedweapon> 13602 </repeatweapon> 13603 </subweapon5> 13604 <subweapon6 type='WeaponReference'> 13605 <weapon>LgBldgDebris</weapon> 13606 </subweapon6> 13607 <subweapon7 type='WeaponGiveScore'> 13608 <score>2</score> 13609 </subweapon7> 13610 </delayedweapon> 13611 </accessoryaction> 13612 </accessory> 13613 <accessory> 13614 <name>Store1Items</name> 13615 <maximumnumber>0</maximumnumber> 13616 <accessoryaction type='WeaponRandomChoice'> 13617 <weaponchoice1> 13618 <weight>10</weight> 13619 <weapon type='WeaponRandomChoice'> 13620 <weaponchoice1> 13621 <weight>10</weight> 13622 <weapon type='WeaponProjectile'> 13623 <enginesound>none</enginesound> 13624 <nocreateflame/> 13625 <projectilescale>1.0</projectilescale> 13626 <projectilemodel type='MilkShape'>data/accessories/v2missile/v2missile.txt</projectilemodel> 13627 <collisionaction type='WeaponAddTarget'> 13628 <name>Missiles</name> 13629 <modelscale>0.02</modelscale> 13630 <model type='MilkShape'>data/accessories/v2missile/v2missile.txt</model> 13631 <life>50</life> 13632 <shield>none</shield> 13633 <parachute>Parachute</parachute> 13634 <removeaction>GiveMissile</removeaction> 13635 <driveovertodestroy>true</driveovertodestroy> 13636 </collisionaction> 13637 </weapon> 13638 </weaponchoice1> 13639 <weaponchoice2> 13640 <weight>10</weight> 13641 <weapon type='WeaponProjectile'> 13642 <enginesound>none</enginesound> 13643 <nocreateflame/> 13644 <projectilescale>0.6</projectilescale> 13645 <projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel> 13646 <collisionaction type='WeaponAddTarget'> 13647 <name>Shotgun Shells</name> 13648 <modelscale>0.08</modelscale> 13649 <model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model> 13650 <life>50</life> 13651 <shield>none</shield> 13652 <parachute>Parachute</parachute> 13653 <removeaction>GiveShotgun</removeaction> 13654 <driveovertodestroy>true</driveovertodestroy> 13655 </collisionaction> 13656 </weapon> 13657 </weaponchoice2> 13658 <weaponchoice3> 13659 <weight>10</weight> 13660 <weapon type='WeaponProjectile'> 13661 <enginesound>none</enginesound> 13662 <nocreateflame/> 13663 <projectilescale>0.8</projectilescale> 13664 <projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel> 13665 <collisionaction type='WeaponAddTarget'> 13666 <name>Frag Grenades</name> 13667 <modelscale>0.08</modelscale> 13668 <model type='MilkShape'>data/accessories/weapons/grenade.txt</model> 13669 <life>50</life> 13670 <shield>none</shield> 13671 <parachute>Parachute</parachute> 13672 <removeaction>GiveFragGrenade</removeaction> 13673 <driveovertodestroy>true</driveovertodestroy> 13674 </collisionaction> 13675 </weapon> 13676 </weaponchoice3> 13677 <weaponchoice4> 13678 <weight>10</weight> 13679 <weapon type='WeaponProjectile'> 13680 <enginesound>none</enginesound> 13681 <nocreateflame/> 13682 <projectilescale>1.0</projectilescale> 13683 <projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel> 13684 <collisionaction type='WeaponAddTarget'> 13685 <name>EMP Grenades</name> 13686 <modelscale>0.06</modelscale> 13687 <model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model> 13688 <life>50</life> 13689 <shield>none</shield> 13690 <parachute>Parachute</parachute> 13691 <removeaction>GiveEMPGrenade</removeaction> 13692 <driveovertodestroy>true</driveovertodestroy> 13693 </collisionaction> 13694 </weapon> 13695 </weaponchoice4> 13696 <weaponchoice5> 13697 <weight>10</weight> 13698 <weapon type='WeaponProjectile'> 13699 <enginesound>none</enginesound> 13700 <nocreateflame/> 13701 <projectilescale>1.0</projectilescale> 13702 <projectilemodel type='MilkShape'>data/accessories/weapons/50cal.txt</projectilemodel> 13703 <collisionaction type='WeaponAddTarget'> 13704 <name>M2 Machinegun</name> 13705 <modelscale>0.08</modelscale> 13706 <model type='MilkShape'>data/accessories/weapons/50cal.txt</model> 13707 <life>50</life> 13708 <shield>none</shield> 13709 <parachute>Parachute</parachute> 13710 <removeaction>GiveMachineGun</removeaction> 13711 <driveovertodestroy>true</driveovertodestroy> 13712 </collisionaction> 13713 </weapon> 13714 </weaponchoice5> 13715 </weapon> 13716 </weaponchoice1> 13717 <weaponchoice2> 13718 <weight>10</weight> 13719 <weapon type='WeaponRandomChoice'> 13720 <weaponchoice1> 13721 <weight>10</weight> 13722 <weapon type='WeaponProjectile'> 13723 <enginesound>none</enginesound> 13724 <nocreateflame/> 13725 <projectilescale>1.0</projectilescale> 13726 <projectilemodel type='MilkShape'>data/accessories/objects/parachute.txt</projectilemodel> 13727 <collisionaction type='WeaponAddTarget'> 13728 <name>Parachutes</name> 13729 <modelscale>0.1</modelscale> 13730 <model type='MilkShape'>data/accessories/objects/parachute.txt</model> 13731 <life>50</life> 13732 <shield>none</shield> 13733 <parachute>Parachute</parachute> 13734 <removeaction>GiveParachute</removeaction> 13735 <driveovertodestroy>true</driveovertodestroy> 13736 </collisionaction> 13737 </weapon> 13738 </weaponchoice1> 13739 <weaponchoice2> 13740 <weight>10</weight> 13741 <weapon type='WeaponProjectile'> 13742 <enginesound>none</enginesound> 13743 <nocreateflame/> 13744 <projectilescale>0.8</projectilescale> 13745 <projectilemodel type='MilkShape'>data/accessories/objects/9volt.txt</projectilemodel> 13746 <collisionaction type='WeaponAddTarget'> 13747 <name>Batteries</name> 13748 <modelscale>0.08</modelscale> 13749 <model type='MilkShape'>data/accessories/objects/9volt.txt</model> 13750 <life>50</life> 13751 <shield>none</shield> 13752 <parachute>Parachute</parachute> 13753 <removeaction>GiveSmallBattery</removeaction> 13754 <driveovertodestroy>true</driveovertodestroy> 13755 </collisionaction> 13756 </weapon> 13757 </weaponchoice2> 13758 <weaponchoice3> 13759 <weight>10</weight> 13760 <weapon type='WeaponProjectile'> 13761 <enginesound>none</enginesound> 13762 <nocreateflame/> 13763 <projectilescale>0.8</projectilescale> 13764 <projectilemodel type='MilkShape'>data/accessories/objects/cash.txt</projectilemodel> 13765 <collisionaction type='WeaponAddTarget'> 13766 <name>1000 Dollars</name> 13767 <modelscale>0.08</modelscale> 13768 <model type='MilkShape'>data/accessories/objects/cash.txt</model> 13769 <life>50</life> 13770 <shield>none</shield> 13771 <parachute>Parachute</parachute> 13772 <removeaction>GiveCash1000</removeaction> 13773 <driveovertodestroy>true</driveovertodestroy> 13774 </collisionaction> 13775 </weapon> 13776 </weaponchoice3> 13777 <weaponchoice4> 13778 <weight>10</weight> 13779 <weapon type='WeaponProjectile'> 13780 <enginesound>none</enginesound> 13781 <nocreateflame/> 13782 <projectilescale>1.0</projectilescale> 13783 <projectilemodel type='MilkShape'>data/accessories/beer_bottle/bottle.txt</projectilemodel> 13784 <collisionaction type='WeaponAddTarget'> 13785 <name>Free Beer</name> 13786 <modelscale>0.6</modelscale> 13787 <model type='MilkShape'>data/accessories/beer_bottle/bottle.txt</model> 13788 <life>50</life> 13789 <shield>none</shield> 13790 <parachute>Parachute</parachute> 13791 <removeaction>GiveBeer</removeaction> 13792 <driveovertodestroy>true</driveovertodestroy> 13793 </collisionaction> 13794 </weapon> 13795 </weaponchoice4> 13796 </weapon> 13797 </weaponchoice2> 13798 </accessoryaction> 13799 </accessory> 13800 <accessory> 13801 <name>Dollar Store</name> 13802 <armslevel>10</armslevel> 13803 <maximumnumber>0</maximumnumber> 13804 <accessoryaction type='WeaponDelay'> 13805 <delay>0.1</delay> 13806 <delayedweapon type='WeaponMulti'> 13807 <subweapon1 type='WeaponExplosion'> 13808 <hurtamount>0</hurtamount> 13809 <deform>down</deform> 13810 <size>3</size> 13811 <explosionsound>none</explosionsound> 13812 <explosiontexture>none</explosiontexture> 13813 </subweapon1> 13814 <subweapon2 type='WeaponExplosion'> 13815 <nocreatedebris/> 13816 <noluminance/> 13817 <minlife>2</minlife> 13818 <maxlife>4</maxlife> 13819 <hurtamount>0</hurtamount> 13820 <deform>none</deform> 13821 <size>4</size> 13822 <explosionsound>explosions/small.wav</explosionsound> 13823 <explosiontexture>cloud00-5</explosiontexture> 13824 </subweapon2> 13825 <subweapon3 type='WeaponRepeat'> 13826 <repeat>3</repeat> 13827 <delay>0.01</delay> 13828 <repeatweapon type='WeaponAimedOver'> 13829 <nowarheads>1</nowarheads> 13830 <percentagemiss>99</percentagemiss> 13831 <maxaimdistance>0</maxaimdistance> 13832 <inaccuracy>99</inaccuracy> 13833 <aimedweapon type='WeaponRandomChoice'> 13834 <weaponchoice1> 13835 <weight>10</weight> 13836 <weapon type='WeaponVelocity'> 13837 <velocitychange>0.8</velocitychange> 13838 <aimedweapon type='WeaponInvokeWeapon'> 13839 <invoke>Store1Items</invoke> 13840 </aimedweapon> 13841 </weapon> 13842 </weaponchoice1> 13843 <weaponchoice2> 13844 <weight>10</weight> 13845 <weapon type='WeaponNull'></weapon> 13846 </weaponchoice2> 13847 </aimedweapon> 13848 </repeatweapon> 13849 </subweapon3> 13850 <subweapon4 type='WeaponReference'> 13851 <weapon>LgBldgDebris</weapon> 13852 </subweapon4> 13853 <subweapon5 type='WeaponGiveScore'> 13854 <score>1</score> 13855 </subweapon5> 13856 </delayedweapon> 13857 </accessoryaction> 13858 </accessory> 13859 <accessory> 13860 <name>Igloo</name> 13861 <armslevel>10</armslevel> 13862 <maximumnumber>0</maximumnumber> 13863 <accessoryaction type='WeaponDelay'> 13864 <delay>0.1</delay> 13865 <delayedweapon type='WeaponMulti'> 13866 <subweapon1 type='WeaponExplosion'> 13867 <hurtamount>0</hurtamount> 13868 <deform>down</deform> 13869 <size>5</size> 13870 <explosionsound>none</explosionsound> 13871 <explosiontexture>light00</explosiontexture> 13872 </subweapon1> 13873 <subweapon2 type='WeaponExplosion'> 13874 <nocreatedebris/> 13875 <noluminance/> 13876 <minlife>2</minlife> 13877 <maxlife>4</maxlife> 13878 <hurtamount>0</hurtamount> 13879 <deform>none</deform> 13880 <size>6</size> 13881 <explosionsound>none</explosionsound> 13882 <explosiontexture>cloud00-5</explosiontexture> 13883 </subweapon2> 13884 <subweapon3 type='WeaponAimedOver'> 13885 <nowarheads>6</nowarheads> 13886 <percentagemiss>0</percentagemiss> 13887 <maxaimdistance>0</maxaimdistance> 13888 <inaccuracy>0</inaccuracy> 13889 <aimedweapon type='WeaponRedirect'> 13890 <habs>false</habs> 13891 <vabs>false</vabs> 13892 <hredirect>0</hredirect> 13893 <vredirect>20</vredirect> 13894 <nextaction type='WeaponVelocity'> 13895 <abs>true</abs> 13896 <velocitychange>0.25</velocitychange> 13897 <aimedweapon type='WeaponProjectile'> 13898 <nocreatesmoke/> 13899 <flamestartsize>1.0</flamestartsize> 13900 <flamelife>1.5</flamelife> 13901 <flamestartcolor1> 13902 <A>1.0</A><B>1.0</B><C>1.0</C> 13903 </flamestartcolor1> 13904 <flameendcolor1> 13905 <A>0.75</A><B>0.75</B><C>0.75</C> 13906 </flameendcolor1> 13907 <flamestartcolor2> 13908 <A>0.75</A><B>0.75</B><C>0.75</C> 13909 </flamestartcolor2> 13910 <flameendcolor2> 13911 <A>0.5</A><B>0.5</B><C>0.5</C> 13912 </flameendcolor2> 13913 <shieldhurtfactor>0.25</shieldhurtfactor> 13914 <enginesound>none</enginesound> 13915 <projectilescale>0.5</projectilescale> 13916 <projectilemodel type='ase'> 13917 <mesh>data/accessories/roller.ase</mesh> 13918 <skin>data/accessories/white.bmp</skin> 13919 </projectilemodel> 13920 <timedcollision>2.0</timedcollision> 13921 <collisionaction type='WeaponExplosion'> 13922 <nocreatedebris/> 13923 <hurtamount>0.25</hurtamount> 13924 <deform>none</deform> 13925 <size>4</size> 13926 <explosiontexture>none</explosiontexture> 13927 <explosionsound>none</explosionsound> 13928 </collisionaction> 13929 </aimedweapon> 13930 </nextaction> 13931 </aimedweapon> 13932 </subweapon3> 13933 <subweapon4 type='WeaponRandomChoice'> 13934 <weaponchoice1> 13935 <weight>20</weight> 13936 <weapon type='WeaponReference'> 13937 <weapon>Screams</weapon> 13938 </weapon> 13939 </weaponchoice1> 13940 <weaponchoice2> 13941 <weight>10</weight> 13942 <weapon type='WeaponSound'> 13943 <sound>data/wav/explosions/acid.wav</sound> 13944 </weapon> 13945 </weaponchoice2> 13946 </subweapon4> 13947 <subweapon5 type='WeaponRepeat'> 13948 <repeat>3</repeat> 13949 <delay>0.01</delay> 13950 <repeatweapon type='WeaponAimedOver'> 13951 <nowarheads>1</nowarheads> 13952 <percentagemiss>99</percentagemiss> 13953 <maxaimdistance>0</maxaimdistance> 13954 <inaccuracy>99</inaccuracy> 13955 <aimedweapon type='WeaponRandomChoice'> 13956 <weaponchoice1> 13957 <weight>10</weight> 13958 <weapon type='WeaponVelocity'> 13959 <velocitychange>0.8</velocitychange> 13960 <aimedweapon type='WeaponInvokeWeapon'> 13961 <invoke>Store1Items</invoke> 13962 </aimedweapon> 13963 </weapon> 13964 </weaponchoice1> 13965 <weaponchoice2> 13966 <weight>10</weight> 13967 <weapon type='WeaponNull'></weapon> 13968 </weaponchoice2> 13969 </aimedweapon> 13970 </repeatweapon> 13971 </subweapon5> 13972 <subweapon6 type='WeaponGiveScore'> 13973 <score>2</score> 13974 </subweapon6> 13975 </delayedweapon> 13976 </accessoryaction> 13977 </accessory> 13978 <accessory> 13979 <name>Acid Pod</name> 13980 <armslevel>8</armslevel> 13981 <maximumnumber>0</maximumnumber> 13982 <accessoryaction type='WeaponDelay'> 13983 <delay>0.1</delay> 13984 <delayedweapon type='WeaponMulti'> 13985 <subweapon1 type='WeaponExplosion'> 13986 <hurtamount>0</hurtamount> 13987 <deform>down</deform> 13988 <size>5</size> 13989 <explosionsound>explosions/gloop.wav</explosionsound> 13990 <explosiontexture>gas00-5</explosiontexture> 13991 </subweapon1> 13992 <subweapon2 type='WeaponReference'> 13993 <weapon>Acid_Medium</weapon> 13994 </subweapon2> 13995 <subweapon3 type='WeaponAimedOver'> 13996 <nowarheads>6</nowarheads> 13997 <percentagemiss>20</percentagemiss> 13998 <maxaimdistance>0</maxaimdistance> 13999 <inaccuracy>10</inaccuracy> 14000 <aimedweapon type='WeaponTranslate'> 14001 <translatedist>3.0</translatedist> 14002 <nextaction type='WeaponVelocity'> 14003 <velocitychange>0.8</velocitychange> 14004 <aimedweapon type='WeaponProjectile'> 14005 <shieldhurtfactor>0.25</shieldhurtfactor> 14006 <enginesound>none</enginesound> 14007 <flamestartcolor1> 14008 <A>0</A><B>0.75</B><C>0</C> 14009 </flamestartcolor1> 14010 <flameendcolor1> 14011 <A>0</A><B>0.5</B><C>0</C> 14012 </flameendcolor1> 14013 <flamestartcolor2> 14014 <A>0</A><B>0.5</B><C>0</C> 14015 </flamestartcolor2> 14016 <flameendcolor2> 14017 <A>0</A><B>0.25</B><C>0</C> 14018 </flameendcolor2> 14019 <flamelife>0.5</flamelife> 14020 <smokelife>1.0</smokelife> 14021 <projectilescale>0.5</projectilescale> 14022 <projectilemodel type='ase'> 14023 <mesh>data/accessories/roller.ase</mesh> 14024 <skin>data/accessories/green.bmp</skin> 14025 </projectilemodel> 14026 <collisionaction type='WeaponReference'> 14027 <weapon>Acid_Small</weapon> 14028 </collisionaction> 14029 </aimedweapon> 14030 </nextaction> 14031 </aimedweapon> 14032 </subweapon3> 14033 <subweapon4 type='WeaponAimedOver'> 14034 <nowarheads>3</nowarheads> 14035 <percentagemiss>99</percentagemiss> 14036 <maxaimdistance>0</maxaimdistance> 14037 <inaccuracy>99</inaccuracy> 14038 <aimedweapon type='WeaponRandomChoice'> 14039 <weaponchoice1> 14040 <weight>20</weight> 14041 <weapon type='WeaponRandomChoice'> 14042 <weaponchoice1> 14043 <weight>10</weight> 14044 <weapon type='WeaponProjectile'> 14045 <enginesound>none</enginesound> 14046 <nocreateflame/> 14047 <projectilescale>1.0</projectilescale> 14048 <projectilemodel type='MilkShape'>data/accessories/v2missile/v2missile.txt</projectilemodel> 14049 <collisionaction type='WeaponAddTarget'> 14050 <name>Missiles</name> 14051 <modelscale>0.02</modelscale> 14052 <model type='MilkShape'>data/accessories/v2missile/v2missile.txt</model> 14053 <life>50</life> 14054 <shield>none</shield> 14055 <parachute>Parachute</parachute> 14056 <removeaction>GiveMissile</removeaction> 14057 <driveovertodestroy>true</driveovertodestroy> 14058 </collisionaction> 14059 </weapon> 14060 </weaponchoice1> 14061 <weaponchoice2> 14062 <weight>10</weight> 14063 <weapon type='WeaponProjectile'> 14064 <enginesound>none</enginesound> 14065 <nocreateflame/> 14066 <projectilescale>0.6</projectilescale> 14067 <projectilemodel type='MilkShape'>data/accessories/weapons/shotgunshell.txt</projectilemodel> 14068 <collisionaction type='WeaponAddTarget'> 14069 <name>Shotgun Shells</name> 14070 <modelscale>0.08</modelscale> 14071 <model type='MilkShape'>data/accessories/weapons/shotgunshell.txt</model> 14072 <life>50</life> 14073 <shield>none</shield> 14074 <parachute>Parachute</parachute> 14075 <removeaction>GiveShotgun</removeaction> 14076 <driveovertodestroy>true</driveovertodestroy> 14077 </collisionaction> 14078 </weapon> 14079 </weaponchoice2> 14080 <weaponchoice3> 14081 <weight>10</weight> 14082 <weapon type='WeaponProjectile'> 14083 <enginesound>none</enginesound> 14084 <nocreateflame/> 14085 <projectilescale>0.8</projectilescale> 14086 <projectilemodel type='MilkShape'>data/accessories/weapons/grenade.txt</projectilemodel> 14087 <collisionaction type='WeaponAddTarget'> 14088 <name>Frag Grenades</name> 14089 <modelscale>0.08</modelscale> 14090 <model type='MilkShape'>data/accessories/weapons/grenade.txt</model> 14091 <life>50</life> 14092 <shield>none</shield> 14093 <parachute>Parachute</parachute> 14094 <removeaction>GiveFragGrenade</removeaction> 14095 <driveovertodestroy>true</driveovertodestroy> 14096 </collisionaction> 14097 </weapon> 14098 </weaponchoice3> 14099 <weaponchoice4> 14100 <weight>10</weight> 14101 <weapon type='WeaponProjectile'> 14102 <enginesound>none</enginesound> 14103 <nocreateflame/> 14104 <projectilescale>1.0</projectilescale> 14105 <projectilemodel type='MilkShape'>data/accessories/weapons/shockbomblet.txt</projectilemodel> 14106 <collisionaction type='WeaponAddTarget'> 14107 <name>EMP Grenades</name> 14108 <modelscale>0.06</modelscale> 14109 <model type='MilkShape'>data/accessories/weapons/shockbomblet.txt</model> 14110 <life>50</life> 14111 <shield>none</shield> 14112 <parachute>Parachute</parachute> 14113 <removeaction>GiveEMPGrenade</removeaction> 14114 <driveovertodestroy>true</driveovertodestroy> 14115 </collisionaction> 14116 </weapon> 14117 </weaponchoice4> 14118 <weaponchoice5> 14119 <weight>10</weight> 14120 <weapon type='WeaponProjectile'> 14121 <enginesound>none</enginesound> 14122 <nocreateflame/> 14123 <projectilescale>1.0</projectilescale> 14124 <projectilemodel type='MilkShape'>data/accessories/weapons/50cal.txt</projectilemodel> 14125 <collisionaction type='WeaponAddTarget'> 14126 <name>M2 Machinegun</name> 14127 <modelscale>0.08</modelscale> 14128 <model type='MilkShape'>data/accessories/weapons/50cal.txt</model> 14129 <life>50</life> 14130 <shield>none</shield> 14131 <parachute>Parachute</parachute> 14132 <removeaction>GiveMachineGun</removeaction> 14133 <driveovertodestroy>true</driveovertodestroy> 14134 </collisionaction> 14135 </weapon> 14136 </weaponchoice5> 14137 </weapon> 14138 </weaponchoice1> 14139 <weaponchoice2> 14140 <weight>10</weight> 14141 <weapon type='WeaponVelocity'> 14142 <velocitychange>1.0</velocitychange> 14143 <aimedweapon type='WeaponProjectile'> 14144 <enginesound>none</enginesound> 14145 <nocreateflame/> 14146 <projectilescale>1.25</projectilescale> 14147 <projectilemodel type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</projectilemodel> 14148 <collisionaction type='WeaponAddTarget'> 14149 <name>Cargo</name> 14150 <modelscale>0.06</modelscale> 14151 <model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model> 14152 <life>50</life> 14153 <shield>none</shield> 14154 <parachute>Parachute</parachute> 14155 <removeaction>CargoItems</removeaction> 14156 <driveovertodestroy>true</driveovertodestroy> 14157 </collisionaction> 14158 </aimedweapon> 14159 </weapon> 14160 </weaponchoice2> 14161 <weaponchoice3> 14162 <weight>20</weight> 14163 <weapon type='WeaponNull'></weapon> 14164 </weaponchoice3> 14165 </aimedweapon> 14166 </subweapon4> 14167 <subweapon5 type='WeaponGiveScore'> 14168 <score>2</score> 14169 </subweapon5> 14170 </delayedweapon> 14171 </accessoryaction> 14172 </accessory> 14173 <accessory> 14174 <name>Fleshy Pod</name> 14175 <armslevel>8</armslevel> 14176 <maximumnumber>0</maximumnumber> 14177 <accessoryaction type='WeaponDelay'> 14178 <delay>0.1</delay> 14179 <delayedweapon type='WeaponMulti'> 14180 <subweapon1 type='WeaponExplosion'> 14181 <minlife>2</minlife> 14182 <maxlife>3</maxlife> 14183 <hurtamount>0</hurtamount> 14184 <deform>down</deform> 14185 <size>4</size> 14186 <explosionsound>explosions/gloop.wav</explosionsound> 14187 <explosiontexture>exp04</explosiontexture> 14188 </subweapon1> 14189 <subweapon2 type='WeaponExplosion'> 14190 <nocreatedebris/> 14191 <noluminance/> 14192 <hurtamount>0.5</hurtamount> 14193 <deform>none</deform> 14194 <size>8</size> 14195 <explosionsound>none</explosionsound> 14196 <explosiontexture>none</explosiontexture> 14197 </subweapon2> 14198 <subweapon3 type='WeaponAimedOver'> 14199 <nowarheads>6</nowarheads> 14200 <percentagemiss>0</percentagemiss> 14201 <maxaimdistance>0</maxaimdistance> 14202 <inaccuracy>0</inaccuracy> 14203 <aimedweapon type='WeaponRedirect'> 14204 <habs>false</habs> 14205 <vabs>false</vabs> 14206 <hredirect>0</hredirect> 14207 <vredirect>20</vredirect> 14208 <nextaction type='WeaponVelocity'> 14209 <abs>true</abs> 14210 <velocitychange>0.25</velocitychange> 14211 <aimedweapon type='WeaponProjectile'> 14212 <nocreatesmoke/> 14213 <shieldhurtfactor>0.25</shieldhurtfactor> 14214 <enginesound>none</enginesound> 14215 <flamestartcolor1> 14216 <A>0.75</A><B>0</B><C>0</C> 14217 </flamestartcolor1> 14218 <flameendcolor1> 14219 <A>0.5</A><B>0</B><C>0</C> 14220 </flameendcolor1> 14221 <flamestartcolor2> 14222 <A>0.5</A><B>0</B><C>0</C> 14223 </flamestartcolor2> 14224 <flameendcolor2> 14225 <A>0.25</A><B>0</B><C>0</C> 14226 </flameendcolor2> 14227 <flamelife>1.5</flamelife> 14228 <projectilescale>0.5</projectilescale> 14229 <projectilemodel type='ase'> 14230 <mesh>data/accessories/roller.ase</mesh> 14231 <skin>none</skin> 14232 </projectilemodel> 14233 <timedcollision>2.0</timedcollision> 14234 <collisionaction type='WeaponNull'></collisionaction> 14235 </aimedweapon> 14236 </nextaction> 14237 </aimedweapon> 14238 </subweapon3> 14239 <subweapon4 type='WeaponAimedOver'> 14240 <nowarheads>3</nowarheads> 14241 <percentagemiss>99</percentagemiss> 14242 <maxaimdistance>0</maxaimdistance> 14243 <inaccuracy>99</inaccuracy> 14244 <aimedweapon type='WeaponVelocity'> 14245 <velocitychange>0.8</velocitychange> 14246 <aimedweapon type='WeaponRandomChoice'> 14247 <weaponchoice1> 14248 <weight>15</weight> 14249 <weapon type='WeaponReference'> 14250 <weapon>HospitalItems</weapon> 14251 </weapon> 14252 </weaponchoice1> 14253 <weaponchoice2> 14254 <weight>15</weight> 14255 <weapon type='WeaponRandomChoice'> 14256 <weaponchoice1> 14257 <weight>10</weight> 14258 <weapon type='WeaponProjectile'> 14259 <enginesound>none</enginesound> 14260 <nocreateflame/> 14261 <projectilescale>0.8</projectilescale> 14262 <projectilemodel type='MilkShape'>data/accessories/objects/parachute.txt</projectilemodel> 14263 <collisionaction type='WeaponAddTarget'> 14264 <name>Parachutes</name> 14265 <modelscale>0.08</modelscale> 14266 <model type='MilkShape'>data/accessories/objects/parachute.txt</model> 14267 <life>50</life> 14268 <shield>none</shield> 14269 <parachute>Parachute</parachute> 14270 <removeaction>GiveParachute</removeaction> 14271 <driveovertodestroy>true</driveovertodestroy> 14272 </collisionaction> 14273 </weapon> 14274 </weaponchoice1> 14275 <weaponchoice2> 14276 <weight>10</weight> 14277 <weapon type='WeaponProjectile'> 14278 <enginesound>none</enginesound> 14279 <nocreateflame/> 14280 <projectilescale>0.8</projectilescale> 14281 <projectilemodel type='MilkShape'>data/accessories/objects/9volt.txt</projectilemodel> 14282 <collisionaction type='WeaponAddTarget'> 14283 <name>Batteries</name> 14284 <modelscale>0.08</modelscale> 14285 <model type='MilkShape'>data/accessories/objects/9volt.txt</model> 14286 <life>50</life> 14287 <shield>none</shield> 14288 <parachute>Parachute</parachute> 14289 <removeaction>GiveSmallBattery</removeaction> 14290 <driveovertodestroy>true</driveovertodestroy> 14291 </collisionaction> 14292 </weapon> 14293 </weaponchoice2> 14294 </weapon> 14295 </weaponchoice2> 14296 <weaponchoice3> 14297 <weight>10</weight> 14298 <weapon type='WeaponVelocity'> 14299 <velocitychange>1.0</velocitychange> 14300 <aimedweapon type='WeaponProjectile'> 14301 <enginesound>none</enginesound> 14302 <nocreateflame/> 14303 <projectilescale>1.25</projectilescale> 14304 <projectilemodel type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</projectilemodel> 14305 <collisionaction type='WeaponAddTarget'> 14306 <name>Cargo</name> 14307 <modelscale>0.06</modelscale> 14308 <model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model> 14309 <life>50</life> 14310 <shield>none</shield> 14311 <parachute>Parachute</parachute> 14312 <removeaction>CargoItems</removeaction> 14313 <driveovertodestroy>true</driveovertodestroy> 14314 </collisionaction> 14315 </aimedweapon> 14316 </weapon> 14317 </weaponchoice3> 14318 <weaponchoice4> 14319 <weight>10</weight> 14320 <weapon type='WeaponNull'></weapon> 14321 </weaponchoice4> 14322 </aimedweapon> 14323 </aimedweapon> 14324 </subweapon4> 14325 <subweapon5 type='WeaponGiveScore'> 14326 <score>2</score> 14327 </subweapon5> 14328 </delayedweapon> 14329 </accessoryaction> 14330 </accessory> 14331 <accessory> 14332 <name>FactoryItems</name> 14333 <maximumnumber>0</maximumnumber> 14334 <accessoryaction type='WeaponRandomChoice'> 14335 <weaponchoice1> 14336 <weight>10</weight> 14337 <weapon type='WeaponProjectile'> 14338 <enginesound>none</enginesound> 14339 <nocreateflame/> 14340 <projectilescale>1.5</projectilescale> 14341 <projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel> 14342 <collisionaction type='WeaponAddTarget'> 14343 <name>Acid Splash</name> 14344 <modelscale>0.15</modelscale> 14345 <model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model> 14346 <life>50</life> 14347 <shield>none</shield> 14348 <parachute>Parachute</parachute> 14349 <removeaction>GiveAcidSplash</removeaction> 14350 <driveovertodestroy>true</driveovertodestroy> 14351 </collisionaction> 14352 </weapon> 14353 </weaponchoice1> 14354 <weaponchoice2> 14355 <weight>10</weight> 14356 <weapon type='WeaponProjectile'> 14357 <enginesound>none</enginesound> 14358 <nocreateflame/> 14359 <projectilescale>1.0</projectilescale> 14360 <projectilemodel type='MilkShape'>data/accessories/weapons/m7a3.txt</projectilemodel> 14361 <collisionaction type='WeaponAddTarget'> 14362 <name>Gas Grenade</name> 14363 <modelscale>0.15</modelscale> 14364 <model type='MilkShape'>data/accessories/weapons/m7a3.txt</model> 14365 <life>50</life> 14366 <shield>none</shield> 14367 <parachute>Parachute</parachute> 14368 <removeaction>GiveGasGrenade</removeaction> 14369 <driveovertodestroy>true</driveovertodestroy> 14370 </collisionaction> 14371 </weapon> 14372 </weaponchoice2> 14373 <weaponchoice3> 14374 <weight>10</weight> 14375 <weapon type='WeaponProjectile'> 14376 <enginesound>none</enginesound> 14377 <nocreateflame/> 14378 <projectilemodel type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</projectilemodel> 14379 <projectilescale>0.8</projectilescale> 14380 <collisionaction type='WeaponAddTarget'> 14381 <name>Acid Blasts</name> 14382 <modelscale>0.08</modelscale> 14383 <model type='MilkShape'>data/accessories/weapons/fusionbarrel.txt</model> 14384 <life>50</life> 14385 <shield>none</shield> 14386 <parachute>Parachute</parachute> 14387 <removeaction>GiveAcidSplash</removeaction> 14388 <driveovertodestroy>true</driveovertodestroy> 14389 </collisionaction> 14390 </weapon> 14391 </weaponchoice3> 14392 <!--<weaponchoice4> 14393 <weight>10</weight> 14394 <weapon type='WeaponProjectile'> 14395 <enginesound>none</enginesound> 14396 <nocreateflame/> 14397 <projectilemodel type='MilkShape'>data/accessories/objects/atom.txt</projectilemodel> 14398 <collisionaction type='WeaponAddTarget'> 14399 <name>Power</name> 14400 <modelscale>0.1</modelscale> 14401 <model type='MilkShape'>data/accessories/objects/atom.txt</model> 14402 <life>50</life> 14403 <shield>none</shield> 14404 <parachute>Parachute</parachute> 14405 <removeaction>GivePower50</removeaction> 14406 <driveovertodestroy>true</driveovertodestroy> 14407 </collisionaction> 14408 </weapon> 14409 </weaponchoice4>--> 14410 </accessoryaction> 14411 </accessory> 14412 <accessory> 14413 <name>CargoItems</name> 14414 <maximumnumber>0</maximumnumber> 14415 <accessoryaction type='WeaponRandomChoice'> 14416 <weaponchoice1> 14417 <weight>10</weight> 14418 <weapon type='WeaponGiveAccessory'> 14419 <giveaccessory>Acid Splash</giveaccessory> 14420 <number>1</number> 14421 </weapon> 14422 </weaponchoice1> 14423 <weaponchoice2> 14424 <weight>10</weight> 14425 <weapon type='WeaponGiveAccessory'> 14426 <giveaccessory>Fire Ants</giveaccessory> 14427 <number>1</number> 14428 </weapon> 14429 </weaponchoice2> 14430 <weaponchoice3> 14431 <weight>10</weight> 14432 <weapon type='WeaponGiveAccessory'> 14433 <giveaccessory>Funky Bomb</giveaccessory> 14434 <number>1</number> 14435 </weapon> 14436 </weaponchoice3> 14437 <weaponchoice4> 14438 <weight>10</weight> 14439 <weapon type='WeaponGiveAccessory'> 14440 <giveaccessory>Napalm Blast</giveaccessory> 14441 <number>1</number> 14442 </weapon> 14443 </weaponchoice4> 14444 <weaponchoice5> 14445 <weight>10</weight> 14446 <weapon type='WeaponGiveAccessory'> 14447 <giveaccessory>Chain Lightning</giveaccessory> 14448 <number>1</number> 14449 </weapon> 14450 </weaponchoice5> 14451 <weaponchoice6> 14452 <weight>10</weight> 14453 <weapon type='WeaponGiveAccessory'> 14454 <giveaccessory>Gas Grenade</giveaccessory> 14455 <number>1</number> 14456 </weapon> 14457 </weaponchoice6> 14458 <weaponchoice7> 14459 <weight>10</weight> 14460 <weapon type='WeaponGiveAccessory'> 14461 <giveaccessory>Flame Thrower</giveaccessory> 14462 <number>2</number> 14463 </weapon> 14464 </weaponchoice7> 14465 <weaponchoice8> 14466 <weight>10</weight> 14467 <weapon type='WeaponGiveAccessory'> 14468 <giveaccessory>Heavy Laser</giveaccessory> 14469 <number>2</number> 14470 </weapon> 14471 </weaponchoice8> 14472 <weaponchoice9> 14473 <weight>10</weight> 14474 <weapon type='WeaponGiveAccessory'> 14475 <giveaccessory>Laser Cannon</giveaccessory> 14476 <number>1</number> 14477 </weapon> 14478 </weaponchoice9> 14479 <weaponchoice10> 14480 <weight>10</weight> 14481 <weapon type='WeaponGiveAccessory'> 14482 <giveaccessory>Battery</giveaccessory> 14483 <number>20</number> 14484 </weapon> 14485 </weaponchoice10> 14486 <weaponchoice11> 14487 <weight>10</weight> 14488 <weapon type='WeaponGiveAccessory'> 14489 <giveaccessory>Parachute</giveaccessory> 14490 <number>10</number> 14491 </weapon> 14492 </weaponchoice11> 14493 <weaponchoice12> 14494 <weight>10</weight> 14495 <weapon type='WeaponGiveAccessory'> 14496 <giveaccessory>Fuel</giveaccessory> 14497 <number>100</number> 14498 </weapon> 14499 </weaponchoice12> 14500 <weaponchoice13> 14501 <weight>10</weight> 14502 <weapon type='WeaponGiveAccessory'> 14503 <giveaccessory>Nitro</giveaccessory> 14504 <number>50</number> 14505 </weapon> 14506 </weaponchoice13> 14507 <weaponchoice14> 14508 <weight>10</weight> 14509 <weapon type='WeaponReference'> 14510 <weapon>GiveExtraLife</weapon> 14511 </weapon> 14512 </weaponchoice14> 14513 <weaponchoice15> 14514 <weight>10</weight> 14515 <weapon type='WeaponGiveAccessory'> 14516 <giveaccessory>Nuke</giveaccessory> 14517 <number>2</number> 14518 </weapon> 14519 </weaponchoice15> 14520 <weaponchoice16> 14521 <weight>10</weight> 14522 <weapon type='WeaponGiveAccessory'> 14523 <giveaccessory>EMP Missile</giveaccessory> 14524 <number>2</number> 14525 </weapon> 14526 </weaponchoice16> 14527 <weaponchoice17> 14528 <weight>10</weight> 14529 <weapon type='WeaponGiveAccessory'> 14530 <giveaccessory>M2 Machinegun</giveaccessory> 14531 <number>5</number> 14532 </weapon> 14533 </weaponchoice17> 14534 <weaponchoice18> 14535 <weight>10</weight> 14536 <weapon type='WeaponGiveAccessory'> 14537 <giveaccessory>Bunny Bomb</giveaccessory> 14538 <number>1</number> 14539 </weapon> 14540 </weaponchoice18> 14541 <weaponchoice19> 14542 <weight>10</weight> 14543 <weapon type='WeaponGiveAccessory'> 14544 <giveaccessory>Force Shield</giveaccessory> 14545 <number>2</number> 14546 </weapon> 14547 </weaponchoice19> 14548 <weaponchoice20> 14549 <weight>10</weight> 14550 <weapon type='WeaponGiveAccessory'> 14551 <giveaccessory>Heavy Shield</giveaccessory> 14552 <number>2</number> 14553 </weapon> 14554 </weaponchoice20> 14555 </accessoryaction> 14556 </accessory> 14557 <accessory> 14558 <name>DropParachute</name> 14559 <armslevel>10</armslevel> 14560 <activationsound>misc/para.wav</activationsound> 14561 <aionly>true</aionly> 14562 <accessoryaction type='Parachute'> 14563 <slowforce> 14564 <a>0</a> 14565 <b>0</b> 14566 <c>-0.5</c> 14567 </slowforce> 14568 </accessoryaction> 14569 </accessory> 14570 <accessory> 14571 <name>CargoDrop</name> 14572 <armslevel>10</armslevel> 14573 <maximumnumber>0</maximumnumber> 14574 <accessoryaction type='WeaponCenterPosition'> 14575 <height>150</height> 14576 <nextaction type='WeaponMulti'> 14577 <subweapon1 type='WeaponScatterPosition'> 14578 <landheight>false</landheight> 14579 <landonly>true</landonly> 14580 <scatterpercentage>90</scatterpercentage> 14581 <aimedweapon type='WeaponDelay'> 14582 <delay>5.0</delay> 14583 <delayedweapon type='WeaponAddTarget'> 14584 <name>Cargo</name> 14585 <modelscale>0.06</modelscale> 14586 <model type='MilkShape'>data/accessories/pwrcrate/pwrcrate.txt</model> 14587 <life>50</life> 14588 <shield>none</shield> 14589 <parachute>DropParachute</parachute> 14590 <removeaction>CargoItems</removeaction> 14591 <driveovertodestroy>true</driveovertodestroy> 14592 </delayedweapon> 14593 </aimedweapon> 14594 </subweapon1> 14595 <subweapon2 type='WeaponSound'> 14596 <sound>data/wav/misc/jet.wav</sound> 14597 <relative>true</relative> 14598 </subweapon2> 14599 </nextaction> 14600 </accessoryaction> 14601 </accessory> 14602 <accessory> 14603 <name>City Port</name> 14604 <armslevel>10</armslevel> 14605 <maximumnumber>0</maximumnumber> 14606 <accessoryaction type='WeaponDelay'> 14607 <delay>0.2</delay> 14608 <delayedweapon type='WeaponMulti'> 14609 <subweapon1 type='WeaponExplosion'> 14610 <hurtamount>0</hurtamount> 14611 <deform>down</deform> 14612 <size>5</size> 14613 <explosionsound>none</explosionsound> 14614 <explosiontexture>exp00</explosiontexture> 14615 </subweapon1> 14616 <subweapon2 type='WeaponExplosion'> 14617 <nocreatedebris/> 14618 <noluminance/> 14619 <minlife>2</minlife> 14620 <maxlife>4</maxlife> 14621 <hurtamount>0</hurtamount> 14622 <deform>none</deform> 14623 <size>6</size> 14624 <explosionsound>explosions/small.wav</explosionsound> 14625 <explosiontexture>cloud00-5</explosiontexture> 14626 </subweapon2> 14627 <subweapon3 type='WeaponReference'> 14628 <weapon>LgBldgDebris</weapon> 14629 </subweapon3> 14630 <subweapon4 type='WeaponAimedOver'> 14631 <nowarheads>3</nowarheads> 14632 <percentagemiss>0</percentagemiss> 14633 <maxaimdistance>0</maxaimdistance> 14634 <inaccuracy>0</inaccuracy> 14635 <aimedweapon type='WeaponRandomChoice'> 14636 <weaponchoice1> 14637 <weight>10</weight> 14638 <weapon type='WeaponNull'></weapon> 14639 </weaponchoice1> 14640 <weaponchoice2> 14641 <weight>10</weight> 14642 <weapon type='WeaponVelocity'> 14643 <velocitychange>1.2</velocitychange> 14644 <aimedweapon type='WeaponProjectile'> 14645 <enginesound>none</enginesound> 14646 <nocreateflame/> 14647 <projectilescale>1.0</projectilescale> 14648 <projectilemodel type='MilkShape'>data/accessories/objects/container.txt</projectilemodel> 14649 <collisionaction type='WeaponAddTarget'> 14650 <name>Cargo</name> 14651 <modelscale>0.05</modelscale> 14652 <model type='MilkShape'>data/accessories/objects/container.txt</model> 14653 <life>50</life> 14654 <shield>none</shield> 14655 <parachute>Parachute</parachute> 14656 <removeaction>CargoItems</removeaction> 14657 <driveovertodestroy>true</driveovertodestroy> 14658 </collisionaction> 14659 </aimedweapon> 14660 </weapon> 14661 </weaponchoice2> 14662 </aimedweapon> 14663 </subweapon4> 14664 <subweapon5 type='WeaponSound'> 14665 <sound>data/wav/misc/screaming.wav</sound> 14666 <gain>1.25</gain> 14667 </subweapon5> 14668 <subweapon6 type='WeaponGiveScore'> 14669 <score>5</score> 14670 </subweapon6> 14671 </delayedweapon> 14672 </accessoryaction> 14673 </accessory> 14674 <accessory> 14675 <name>Gas Leak</name> 14676 <armslevel>4</armslevel> 14677 <maximumnumber>0</maximumnumber> 14678 <accessoryaction type='WeaponMulti'> 14679 <subweapon1 type='WeaponExplosion'> 14680 <nocreatedebris/> 14681 <nocreatesplash/> 14682 <noluminance/> 14683 <nowindaffected/> 14684 <hurtamount>0</hurtamount> 14685 <deform>none</deform> 14686 <size>2</size> 14687 <explosiontexture>gas00-1</explosiontexture> 14688 <explosionsound>none</explosionsound> 14689 </subweapon1> 14690 <subweapon2 type='WeaponDelay'> 14691 <delay>0.25</delay> 14692 <delayedweapon type='WeaponTranslate'> 14693 <translatedist>15</translatedist> 14694 <nextaction type='WeaponExplosion'> 14695 <nocreatedebris/> 14696 <nocreatesplash/> 14697 <noluminance/> 14698 <nowindaffected/> 14699 <hurtamount>0</hurtamount> 14700 <deform>none</deform> 14701 <size>2</size> 14702 <explosiontexture>gas00-3</explosiontexture> 14703 <explosionsound>none</explosionsound> 14704 </nextaction> 14705 </delayedweapon> 14706 </subweapon2> 14707 <subweapon3 type='WeaponDelay'> 14708 <delay>0.5</delay> 14709 <delayedweapon type='WeaponTranslate'> 14710 <translatedist>30</translatedist> 14711 <nextaction type='WeaponExplosion'> 14712 <nocreatedebris/> 14713 <nocreatesplash/> 14714 <noluminance/> 14715 <nowindaffected/> 14716 <hurtamount>0</hurtamount> 14717 <deform>none</deform> 14718 <size>2</size> 14719 <explosiontexture>gas00-5</explosiontexture> 14720 <explosionsound>none</explosionsound> 14721 </nextaction> 14722 </delayedweapon> 14723 </subweapon3> 14724 </accessoryaction> 14725 </accessory> 14726 <accessory> 14727 <name>Factory Burn</name> 14728 <armslevel>4</armslevel> 14729 <maximumnumber>0</maximumnumber> 14730 <accessoryaction type='WeaponRedirect'> 14731 <habs>true</habs> 14732 <vabs>true</vabs> 14733 <hredirect>0</hredirect> 14734 <vredirect>0</vredirect> 14735 <nextaction type='WeaponMulti'> 14736 <subweapon1 type='WeaponExplosion'> 14737 <nocreatedebris/> 14738 <noluminance/> 14739 <minlife>2</minlife> 14740 <maxlife>4</maxlife> 14741 <hurtamount>0</hurtamount> 14742 <deform>none</deform> 14743 <size>6</size> 14744 <explosionsound>explosions/gas.wav</explosionsound> 14745 <explosiontexture>cloud00-5</explosiontexture> 14746 </subweapon1> 14747 <subweapon2 type='WeaponNull'> 14748 </subweapon2> 14749 <subweapon3 type='WeaponRepeat'> 14750 <repeat>7</repeat> 14751 <delay>0.5</delay> 14752 <repeatweapon type='WeaponReference'> 14753 <weapon>Gas Leak</weapon> 14754 </repeatweapon> 14755 </subweapon3> 14756 <subweapon4 type='WeaponDelay'> 14757 <delay>2.0</delay> 14758 <delayedweapon type='WeaponExplosion'> 14759 <hurtamount>0</hurtamount> 14760 <deform>down</deform> 14761 <size>4</size> 14762 <explosionsound>none</explosionsound> 14763 <explosiontexture>exp00</explosiontexture> 14764 </delayedweapon> 14765 </subweapon4> 14766 </nextaction> 14767 </accessoryaction> 14768 </accessory> 14769 <accessory> 14770 <name>Factory</name> 14771 <armslevel>4</armslevel> 14772 <description>Factories work with deadly chemicals and 14773release lethal clouds of gas when destroyed.</description> 14774 <maximumnumber>0</maximumnumber> 14775 <accessoryaction type='WeaponDelay'> 14776 <delay>0.25</delay> 14777 <delayedweapon type='WeaponMulti'> 14778 <subweapon1 type='WeaponExplosion'> 14779 <nocreatedebris/> 14780 <noluminance/> 14781 <minlife>2</minlife> 14782 <maxlife>4</maxlife> 14783 <hurtamount>0.8</hurtamount> 14784 <deform>down</deform> 14785 <deformtexture>data/textures/landscape/defaultscorched.jpg</deformtexture> 14786 <size>8</size> 14787 <explosionshake>4.0</explosionshake> 14788 <explosionsound>explosions/large.wav</explosionsound> 14789 <explosiontexture>cloud00-5</explosiontexture> 14790 </subweapon1> 14791 <subweapon2 type='WeaponDelay'> 14792 <delay>1.25</delay> 14793 <delayedweapon type='WeaponMulti'> 14794 <subweapon1 type='WeaponDelay'> 14795 <delay>1.25</delay> 14796 <delayedweapon type='WeaponMulti'> 14797 <subweapon1 type='WeaponDelay'> 14798 <delay>1.0</delay> 14799 <delayedweapon type='WeaponMulti'> 14800 <subweapon1 type='WeaponDelay'> 14801 <delay>1.0</delay> 14802 <delayedweapon type='WeaponExplosion'> 14803 <nocreatedebris/> 14804 <nocreatesplash/> 14805 <hurtamount>0.1</hurtamount> 14806 <deform>none</deform> 14807 <size>50</size> 14808 <explosiontexture>none</explosiontexture> 14809 <explosionsound>none</explosionsound> 14810 </delayedweapon> 14811 </subweapon1> 14812 <subweapon2 type='WeaponExplosion'> 14813 <nocreatedebris/> 14814 <nocreatesplash/> 14815 <hurtamount>0.15</hurtamount> 14816 <deform>none</deform> 14817 <size>45</size> 14818 <explosiontexture>none</explosiontexture> 14819 <explosionsound>none</explosionsound> 14820 </subweapon2> 14821 </delayedweapon> 14822 </subweapon1> 14823 <subweapon2 type='WeaponExplosion'> 14824 <nocreatedebris/> 14825 <nocreatesplash/> 14826 <hurtamount>0.2</hurtamount> 14827 <deform>none</deform> 14828 <size>38</size> 14829 <explosiontexture>none</explosiontexture> 14830 <explosionsound>none</explosionsound> 14831 </subweapon2> 14832 <subweapon3 type='WeaponExplosion'> 14833 <nocreatedebris/> 14834 <nocreatesplash/> 14835 <noluminance/> 14836 <nowindaffected/> 14837 <minlife>4</minlife> 14838 <maxlife>6</maxlife> 14839 <animate/> 14840 <hurtamount>0</hurtamount> 14841 <deform>none</deform> 14842 <size>6</size> 14843 <explosiontexture>gas00</explosiontexture> 14844 <explosionsound>none</explosionsound> 14845 </subweapon3> 14846 </delayedweapon> 14847 </subweapon1> 14848 <subweapon2 type='WeaponExplosion'> 14849 <nocreatedebris/> 14850 <nocreatesplash/> 14851 <hurtamount>0.25</hurtamount> 14852 <deform>none</deform> 14853 <size>30</size> 14854 <explosiontexture>none</explosiontexture> 14855 <explosionsound>none</explosionsound> 14856 </subweapon2> 14857 <subweapon3 type='WeaponExplosion'> 14858 <nocreatedebris/> 14859 <nocreatesplash/> 14860 <noluminance/> 14861 <nowindaffected/> 14862 <minlife>4</minlife> 14863 <maxlife>6</maxlife> 14864 <animate/> 14865 <hurtamount>0</hurtamount> 14866 <deform>none</deform> 14867 <size>8</size> 14868 <explosiontexture>gas00</explosiontexture> 14869 <explosionsound>none</explosionsound> 14870 </subweapon3> 14871 </delayedweapon> 14872 </subweapon2> 14873 <subweapon3 type='WeaponExplosion'> 14874 <nocreatedebris/> 14875 <nocreatesplash/> 14876 <minlife>4</minlife> 14877 <maxlife>6</maxlife> 14878 <hurtamount>0.3</hurtamount> 14879 <deform>none</deform> 14880 <size>20</size> 14881 <explosiontexture>none</explosiontexture> 14882 <explosionsound>none</explosionsound> 14883 </subweapon3> 14884 <subweapon4 type='WeaponExplosion'> 14885 <nocreatedebris/> 14886 <nocreatesplash/> 14887 <noluminance/> 14888 <nowindaffected/> 14889 <minlife>6</minlife> 14890 <maxlife>8</maxlife> 14891 <animate/> 14892 <hurtamount>0</hurtamount> 14893 <deform>none</deform> 14894 <size>10</size> 14895 <explosiontexture>gas00</explosiontexture> 14896 <explosionsound>none</explosionsound> 14897 </subweapon4> 14898 <subweapon5 type='WeaponRepeat'> 14899 <repeat>2</repeat> 14900 <delay>0.01</delay> 14901 <repeatweapon type='WeaponAimedOver'> 14902 <nowarheads>1</nowarheads> 14903 <percentagemiss>99</percentagemiss> 14904 <maxaimdistance>0</maxaimdistance> 14905 <inaccuracy>99</inaccuracy> 14906 <aimedweapon type='WeaponRandomChoice'> 14907 <weaponchoice1> 14908 <weight>10</weight> 14909 <weapon type='WeaponVelocity'> 14910 <velocitychange>0.8</velocitychange> 14911 <aimedweapon type='WeaponInvokeWeapon'> 14912 <invoke>FactoryItems</invoke> 14913 </aimedweapon> 14914 </weapon> 14915 </weaponchoice1> 14916 <weaponchoice2> 14917 <weight>10</weight> 14918 <weapon type='WeaponNull'></weapon> 14919 </weaponchoice2> 14920 </aimedweapon> 14921 </repeatweapon> 14922 </subweapon5> 14923 <subweapon6 type='WeaponReference'> 14924 <weapon>LgBldgDebris</weapon> 14925 </subweapon6> 14926 <subweapon7 type='WeaponAimedOver'> 14927 <nowarheads>6</nowarheads> 14928 <percentagemiss>20</percentagemiss> 14929 <maxaimdistance>0</maxaimdistance> 14930 <inaccuracy>10</inaccuracy> 14931 <aimedweapon type='WeaponTranslate'> 14932 <translatedist>2.0</translatedist> 14933 <nextaction type='WeaponVelocity'> 14934 <velocitychange>0.8</velocitychange> 14935 <aimedweapon type='WeaponProjectile'> 14936 <shieldhurtfactor>0.25</shieldhurtfactor> 14937 <enginesound>none</enginesound> 14938 <flamestartcolor1> 14939 <A>0</A><B>0.75</B><C>0</C> 14940 </flamestartcolor1> 14941 <flameendcolor1> 14942 <A>0</A><B>0.5</B><C>0</C> 14943 </flameendcolor1> 14944 <flamestartcolor2> 14945 <A>0</A><B>0.5</B><C>0</C> 14946 </flamestartcolor2> 14947 <flameendcolor2> 14948 <A>0</A><B>0.25</B><C>0</C> 14949 </flameendcolor2> 14950 <flamelife>0.5</flamelife> 14951 <smokelife>1.0</smokelife> 14952 <projectilescale>0.5</projectilescale> 14953 <projectilemodel type='ase'> 14954 <mesh>data/accessories/roller.ase</mesh> 14955 <skin>data/accessories/green.bmp</skin> 14956 </projectilemodel> 14957 <collisionaction type='WeaponReference'> 14958 <weapon>Acid_Small</weapon> 14959 </collisionaction> 14960 </aimedweapon> 14961 </nextaction> 14962 </aimedweapon> 14963 </subweapon7> 14964 <subweapon8 type='WeaponReference'> 14965 <weapon>Acid_Medium</weapon> 14966 </subweapon8> 14967 <subweapon9 type='WeaponGiveScore'> 14968 <score>2</score> 14969 </subweapon9> 14970 </delayedweapon> 14971 </accessoryaction> 14972 </accessory> 14973 <accessory> 14974 <name>Airplane</name> 14975 <armslevel>10</armslevel> 14976 <maximumnumber>0</maximumnumber> 14977 <accessoryaction type='WeaponMulti'> 14978 <subweapon1 type='WeaponExplosion'> 14979 <hurtamount>0.8</hurtamount> 14980 <deform>down</deform> 14981 <size>4</size> 14982 <explosionsound>explosions/large.wav</explosionsound> 14983 <explosiontexture>exp00</explosiontexture> 14984 </subweapon1> 14985 <subweapon2 type='WeaponExplosion'> 14986 <nocreatedebris/> 14987 <nocreatesplash/> 14988 <noluminance/> 14989 <minlife>6</minlife> 14990 <maxlife>8</maxlife> 14991 <hurtamount>0</hurtamount> 14992 <deform>down</deform> 14993 <size>6</size> 14994 <explosionsound>explosions/large.wav</explosionsound> 14995 <explosiontexture>cloud00-5</explosiontexture> 14996 </subweapon2> 14997 <subweapon3 type='WeaponReference'> 14998 <weapon>LgBldgDebris</weapon> 14999 </subweapon3> 15000 <subweapon4 type='WeaponAimedOver'> 15001 <nowarheads>6</nowarheads> 15002 <percentagemiss>0</percentagemiss> 15003 <maxaimdistance>0</maxaimdistance> 15004 <inaccuracy>0</inaccuracy> 15005 <aimedweapon type='WeaponRedirect'> 15006 <habs>false</habs> 15007 <vabs>false</vabs> 15008 <hredirect>0</hredirect> 15009 <vredirect>20</vredirect> 15010 <nextaction type='WeaponVelocity'> 15011 <abs>true</abs> 15012 <velocitychange>0.25</velocitychange> 15013 <aimedweapon type='WeaponProjectile'> 15014 <flamelife>0.5</flamelife> 15015 <smokestartsize>2.0</smokestartsize> 15016 <smokeendsize>6.0</smokeendsize> 15017 <shieldhurtfactor>0.25</shieldhurtfactor> 15018 <enginesound>none</enginesound> 15019 <projectilescale>0.5</projectilescale> 15020 <projectilemodel type='ase'> 15021 <mesh>data/accessories/roller.ase</mesh> 15022 <skin>data/accessories/white.bmp</skin> 15023 </projectilemodel> 15024 <collisionaction type='WeaponExplosion'> 15025 <nocreatedebris/> 15026 <hurtamount>0.25</hurtamount> 15027 <deform>none</deform> 15028 <size>4</size> 15029 <explosiontexture>none</explosiontexture> 15030 <explosionsound>none</explosionsound> 15031 </collisionaction> 15032 </aimedweapon> 15033 </nextaction> 15034 </aimedweapon> 15035 </subweapon4> 15036 <subweapon5 type='WeaponGiveScore'> 15037 <score>10</score> 15038 </subweapon5> 15039 </accessoryaction> 15040 </accessory> 15041 <accessory> 15042 <name>Hornet</name> 15043 <armslevel>10</armslevel> 15044 <maximumnumber>0</maximumnumber> 15045 <accessoryaction type='WeaponMulti'> 15046 <subweapon1 type='WeaponExplosion'> 15047 <hurtamount>0.25</hurtamount> 15048 <deform>down</deform> 15049 <size>4</size> 15050 <explosionsound>explosions/gloop.wav</explosionsound> 15051 <explosiontexture>exp04</explosiontexture> 15052 </subweapon1> 15053 <subweapon2 type='WeaponExplosion'> 15054 <nocreatedebris/> 15055 <nocreatesplash/> 15056 <noluminance/> 15057 <minlife>6</minlife> 15058 <maxlife>8</maxlife> 15059 <hurtamount>0</hurtamount> 15060 <deform>down</deform> 15061 <size>6</size> 15062 <explosionsound>none</explosionsound> 15063 <explosiontexture>smoke-orange</explosiontexture> 15064 </subweapon2> 15065 <subweapon3 type='WeaponAimedOver'> 15066 <nowarheads>6</nowarheads> 15067 <percentagemiss>0</percentagemiss> 15068 <maxaimdistance>0</maxaimdistance> 15069 <inaccuracy>0</inaccuracy> 15070 <aimedweapon type='WeaponRedirect'> 15071 <habs>false</habs> 15072 <vabs>false</vabs> 15073 <hredirect>0</hredirect> 15074 <vredirect>20</vredirect> 15075 <nextaction type='WeaponVelocity'> 15076 <abs>true</abs> 15077 <velocitychange>0.25</velocitychange> 15078 <aimedweapon type='WeaponProjectile'> 15079 <nocreatesmoke/> 15080 <flamestartsize>0.1</flamestartsize> 15081 <flameendsize>0.5</flameendsize> 15082 <flamelife>1.0</flamelife> 15083 <flamestartcolor1> 15084 <A>0.75</A><B>0</B><C>0</C> 15085 </flamestartcolor1> 15086 <flameendcolor1> 15087 <A>0.5</A><B>0</B><C>0</C> 15088 </flameendcolor1> 15089 <flamestartcolor2> 15090 <A>0.5</A><B>0</B><C>0</C> 15091 </flamestartcolor2> 15092 <flameendcolor2> 15093 <A>0.25</A><B>0</B><C>0</C> 15094 </flameendcolor2> 15095 <shieldhurtfactor>0.25</shieldhurtfactor> 15096 <enginesound>none</enginesound> 15097 <projectilescale>0.5</projectilescale> 15098 <projectilemodel type='ase'> 15099 <mesh>data/accessories/roller.ase</mesh> 15100 <skin>data/accessories/default.bmp</skin> 15101 </projectilemodel> 15102 <collisionaction type='WeaponExplosion'> 15103 <nocreatedebris/> 15104 <hurtamount>0.25</hurtamount> 15105 <deform>none</deform> 15106 <size>4</size> 15107 <explosiontexture>none</explosiontexture> 15108 <explosionsound>none</explosionsound> 15109 </collisionaction> 15110 </aimedweapon> 15111 </nextaction> 15112 </aimedweapon> 15113 </subweapon3> 15114 <subweapon4 type='WeaponGiveScore'> 15115 <score>10</score> 15116 </subweapon4> 15117 </accessoryaction> 15118 </accessory> 15119 <accessory> 15120 <name>WeaponDeathAnimation</name> 15121 <armslevel>0</armslevel> 15122 <description>The tank explosion weapon</description> 15123 <maximumnumber>0</maximumnumber> 15124 <accessoryaction type='WeaponMulti'> 15125 <subweapon1 type='WeaponExplosion'> 15126 <hurtamount>0.0</hurtamount> 15127 <nocreatedebris></nocreatedebris> 15128 <nocreatesplash></nocreatesplash> 15129 <deform>none</deform> 15130 <size>6</size> 15131 <explosiontexture>particle</explosiontexture> 15132 <explosionsound>explosions/tank.wav</explosionsound> 15133 <explosiontype>ring</explosiontype> 15134 </subweapon1> 15135 <subweapon2 type='WeaponRandomChoice'> 15136 <weaponchoice1> 15137 <weight>24</weight> 15138 <weapon type='WeaponInvokeWeapon'> 15139 <invoke>Acid Blast</invoke> 15140 </weapon> 15141 </weaponchoice1> 15142 <weaponchoice2> 15143 <weight>24</weight> 15144 <weapon type='WeaponInvokeWeapon'> 15145 <invoke>Tank Explosion</invoke> 15146 </weapon> 15147 </weaponchoice2> 15148 <weaponchoice3> 15149 <weight>24</weight> 15150 <weapon type='WeaponInvokeWeapon'> 15151 <invoke>Hvy Riot Bomb</invoke> 15152 </weapon> 15153 </weaponchoice3> 15154 <weaponchoice4> 15155 <weight>16</weight> 15156 <weapon type='WeaponInvokeWeapon'> 15157 <invoke>Nuke</invoke> 15158 </weapon> 15159 </weaponchoice4> 15160 <weaponchoice5> 15161 <weight>16</weight> 15162 <weapon type='WeaponInvokeWeapon'> 15163 <invoke>Ton Of Dirt</invoke> 15164 </weapon> 15165 </weaponchoice5> 15166 <weaponchoice6> 15167 <weight>12</weight> 15168 <weapon type='WeaponInvokeWeapon'> 15169 <invoke>Funky Bomb</invoke> 15170 </weapon> 15171 </weaponchoice6> 15172 <weaponchoice7> 15173 <weight>12</weight> 15174 <weapon type='WeaponAnimation'> 15175 <animation>ExplosionLaserBeamRenderer</animation> 15176 <data>data/wav/misc/laserdeath.wav</data> 15177 </weapon> 15178 </weaponchoice7> 15179 <weaponchoice8> 15180 <weight>6</weight> 15181 <weapon type='WeaponInvokeWeapon'> 15182 <invoke>Fatman</invoke> 15183 </weapon> 15184 </weaponchoice8> 15185 <weaponchoice9> 15186 <weight>6</weight> 15187 <weapon type='WeaponInvokeWeapon'> 15188 <invoke>EMP Missile</invoke> 15189 </weapon> 15190 </weaponchoice9> 15191 <weaponchoice10> 15192 <weight>6</weight> 15193 <weapon type='WeaponInvokeWeapon'> 15194 <invoke>Landscaper</invoke> 15195 </weapon> 15196 </weaponchoice10> 15197 <weaponchoice11> 15198 <weight>6</weight> 15199 <weapon type='WeaponInvokeWeapon'> 15200 <invoke>Quicksand</invoke> 15201 </weapon> 15202 </weaponchoice11> 15203 <weaponchoice12> 15204 <weight>4</weight> 15205 <weapon type='WeaponInvokeWeapon'> 15206 <invoke>Gas Grenade</invoke> 15207 </weapon> 15208 </weaponchoice12> 15209 <weaponchoice13> 15210 <weight>12</weight> 15211 <weapon type='WeaponInvokeWeapon'> 15212 <invoke>Dirt Charge</invoke> 15213 </weapon> 15214 </weaponchoice13> 15215 </subweapon2> 15216 </accessoryaction> 15217 </accessory> 15218 15219 <accessory> 15220 <name>Fire At Tank</name> 15221 <activationsound>shoot/flare.wav</activationsound> 15222 <maximumnumber>0</maximumnumber> 15223 <accessoryaction type='WeaponAimedOver'> 15224 <nowarheads>2</nowarheads> 15225 <percentagemiss>1</percentagemiss> 15226 <maxaimdistance>512</maxaimdistance> 15227 <inaccuracy>5</inaccuracy> 15228 <aimedweapon type='WeaponVelocity'> 15229 <velocitychange>2.0</velocitychange> 15230 <aimedweapon type='WeaponProjectile'> 15231 <shieldhurtfactor>0.2</shieldhurtfactor> 15232 <nowallcollision/> 15233 <collisionaction type='WeaponNull'></collisionaction> 15234 </aimedweapon> 15235 </aimedweapon> 15236 </accessoryaction> 15237 </accessory> 15238 15239 <accessory> 15240 <name>Bomb At Tank</name> 15241 <activationsound>shoot/flare.wav</activationsound> 15242 <maximumnumber>0</maximumnumber> 15243 <accessoryaction type='WeaponProjectile'> 15244 <projectilemodel type='MilkShape'>data/accessories/littleboy/littleboy.txt</projectilemodel> 15245 <shieldhurtfactor>0.2</shieldhurtfactor> 15246 <nocreateflame/> 15247 <nowallcollision/> 15248 <collisionaction type='WeaponNull'></collisionaction> 15249 </accessoryaction> 15250 </accessory> 15251</accessories> 15252