1*3DSMAX_ASCIIEXPORT	200
2*COMMENT "AsciiExport Version  2.00 - Fri May 23 16:31:53 2003"
3*SCENE {
4	*SCENE_FILENAME "rocks.max"
5	*SCENE_FIRSTFRAME 0
6	*SCENE_LASTFRAME 100
7	*SCENE_FRAMESPEED 30
8	*SCENE_TICKSPERFRAME 160
9	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
10	*SCENE_AMBIENT_STATIC 0.0431	0.0431	0.0431
11}
12*MATERIAL_LIST {
13	*MATERIAL_COUNT 0
14}
15*GEOMOBJECT {
16	*NODE_NAME "Prism01"
17	*NODE_TM {
18		*NODE_NAME "Prism01"
19		*INHERIT_POS 0 0 0
20		*INHERIT_ROT 0 0 0
21		*INHERIT_SCL 0 0 0
22		*TM_ROW0 0.0202	-0.0007	-0.0023
23		*TM_ROW1 0.0014	0.0192	0.0065
24		*TM_ROW2 0.0020	-0.0066	0.0192
25		*TM_ROW3 31.4941	-0.7109	13.9581
26		*TM_POS 31.4941	-0.7109	13.9581
27		*TM_ROTAXIS -0.9398	-0.3057	0.1525
28		*TM_ROTANGLE 0.3489
29		*TM_SCALE 0.0204	0.0204	0.0204
30		*TM_SCALEAXIS -0.5982	-0.8014	-0.0000
31		*TM_SCALEAXISANG 0.1261
32	}
33	*MESH {
34		*TIMEVALUE 0
35		*MESH_NUMVERTEX 8
36		*MESH_NUMFACES 12
37		*MESH_VERTEX_LIST {
38			*MESH_VERTEX    0	31.6240	-0.6727	14.4649
39			*MESH_VERTEX    1	31.5364	-0.8542	14.3741
40			*MESH_VERTEX    2	32.2117	-0.8779	14.2972
41			*MESH_VERTEX    3	31.1758	-0.1885	14.4223
42			*MESH_VERTEX    4	31.4941	-0.7109	13.9581
43			*MESH_VERTEX    5	32.1693	-0.7346	13.8811
44			*MESH_VERTEX    6	31.4591	-0.0991	14.0950
45			*MESH_VERTEX    7	31.6979	-0.5385	14.0503
46		}
47		*MESH_FACE_LIST {
48			*MESH_FACE    0:    A:    0 B:    1 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
49			*MESH_FACE    1:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
50			*MESH_FACE    2:    A:    0 B:    3 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
51			*MESH_FACE    3:    A:    1 B:    4 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 0
52			*MESH_FACE    4:    A:    1 B:    5 C:    2 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 0
53			*MESH_FACE    5:    A:    2 B:    5 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
54			*MESH_FACE    6:    A:    2 B:    6 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
55			*MESH_FACE    7:    A:    3 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 0
56			*MESH_FACE    8:    A:    3 B:    4 C:    1 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 0
57			*MESH_FACE    9:    A:    4 B:    7 C:    5 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
58			*MESH_FACE   10:    A:    5 B:    7 C:    6 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
59			*MESH_FACE   11:    A:    6 B:    7 C:    4 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
60		}
61		*MESH_NUMTVERTEX 0
62		*MESH_NORMALS {
63			*MESH_FACENORMAL 0	0.0000	-0.1671	0.9859
64				*MESH_VERTEXNORMAL 0	-0.0722	0.2034	0.9764
65				*MESH_VERTEXNORMAL 1	-0.2378	-0.0831	0.9678
66				*MESH_VERTEXNORMAL 2	0.1550	0.2978	0.9420
67			*MESH_FACENORMAL 1	0.2724	0.6906	0.6699
68				*MESH_VERTEXNORMAL 0	-0.0722	0.2034	0.9764
69				*MESH_VERTEXNORMAL 2	0.1550	0.2978	0.9420
70				*MESH_VERTEXNORMAL 3	-0.1095	0.4059	0.9073
71			*MESH_FACENORMAL 2	-0.4604	0.0063	0.8877
72				*MESH_VERTEXNORMAL 0	-0.0722	0.2034	0.9764
73				*MESH_VERTEXNORMAL 3	-0.1095	0.4059	0.9073
74				*MESH_VERTEXNORMAL 1	-0.2378	-0.0831	0.9678
75			*MESH_FACENORMAL 3	-0.0000	-1.0000	0.0000
76				*MESH_VERTEXNORMAL 1	-0.0000	-1.0000	0.0000
77				*MESH_VERTEXNORMAL 4	-0.0000	-1.0000	0.0000
78				*MESH_VERTEXNORMAL 5	-0.0000	-1.0000	0.0000
79			*MESH_FACENORMAL 4	-0.0000	-1.0000	-0.0000
80				*MESH_VERTEXNORMAL 1	-0.0000	-1.0000	0.0000
81				*MESH_VERTEXNORMAL 5	-0.0000	-1.0000	0.0000
82				*MESH_VERTEXNORMAL 2	-0.0000	-1.0000	-0.0000
83			*MESH_FACENORMAL 5	0.6361	0.7716	0.0000
84				*MESH_VERTEXNORMAL 2	0.5328	0.8200	0.2091
85				*MESH_VERTEXNORMAL 5	0.6361	0.7716	0.0000
86				*MESH_VERTEXNORMAL 6	0.5328	0.8200	0.2091
87			*MESH_FACENORMAL 6	0.3993	0.8219	0.4063
88				*MESH_VERTEXNORMAL 2	0.5328	0.8200	0.2091
89				*MESH_VERTEXNORMAL 6	0.5328	0.8200	0.2091
90				*MESH_VERTEXNORMAL 3	0.3993	0.8219	0.4063
91			*MESH_FACENORMAL 7	-0.6916	-0.1624	-0.7038
92				*MESH_VERTEXNORMAL 3	-0.8419	-0.3783	-0.3848
93				*MESH_VERTEXNORMAL 6	-0.6916	-0.1624	-0.7038
94				*MESH_VERTEXNORMAL 4	-0.8419	-0.3783	-0.3848
95			*MESH_FACENORMAL 8	-0.8483	-0.5295	0.0000
96				*MESH_VERTEXNORMAL 3	-0.8419	-0.3783	-0.3848
97				*MESH_VERTEXNORMAL 4	-0.8419	-0.3783	-0.3848
98				*MESH_VERTEXNORMAL 1	-0.8483	-0.5295	0.0000
99			*MESH_FACENORMAL 9	-0.0000	0.2371	-0.9715
100				*MESH_VERTEXNORMAL 4	0.1717	0.0849	-0.9815
101				*MESH_VERTEXNORMAL 7	0.0247	-0.0926	-0.9954
102				*MESH_VERTEXNORMAL 5	-0.1423	-0.1000	-0.9848
103			*MESH_FACENORMAL 10	-0.2655	-0.4237	-0.8660
104				*MESH_VERTEXNORMAL 5	-0.1423	-0.1000	-0.9848
105				*MESH_VERTEXNORMAL 7	0.0247	-0.0926	-0.9954
106				*MESH_VERTEXNORMAL 6	0.0368	-0.2644	-0.9637
107			*MESH_FACENORMAL 11	0.3344	-0.0718	-0.9397
108				*MESH_VERTEXNORMAL 6	0.0368	-0.2644	-0.9637
109				*MESH_VERTEXNORMAL 7	0.0247	-0.0926	-0.9954
110				*MESH_VERTEXNORMAL 4	0.1717	0.0849	-0.9815
111		}
112	}
113	*PROP_MOTIONBLUR 0
114	*PROP_CASTSHADOW 1
115	*PROP_RECVSHADOW 1
116	*WIREFRAME_COLOR 0.7059	0.5882	0.3843
117}
118