1<options source="Scorched3D"> 2 <!-- The type of the player e.g. human, computer etc.. --> 3 <!-- (default value : "Human") --> 4 <option> 5 <name>PlayerType1</name> 6 <value>Chemist</value> 7 </option> 8 <!-- The type of the player e.g. human, computer etc.. --> 9 <!-- (default value : "Human") --> 10 <option> 11 <name>PlayerType2</name> 12 <value>Chemist</value> 13 </option> 14 <!-- The type of the player e.g. human, computer etc.. --> 15 <!-- (default value : "Human") --> 16 <option> 17 <name>PlayerType3</name> 18 <value>Chemist</value> 19 </option> 20 <!-- The type of the player e.g. human, computer etc.. --> 21 <!-- (default value : "Human") --> 22 <option> 23 <name>PlayerType4</name> 24 <value>Pyro</value> 25 </option> 26 <!-- The type of the player e.g. human, computer etc.. --> 27 <!-- (default value : "Human") --> 28 <option> 29 <name>PlayerType5</name> 30 <value>Pyro</value> 31 </option> 32 <!-- The type of the player e.g. human, computer etc.. --> 33 <!-- (default value : "Human") --> 34 <option> 35 <name>PlayerType6</name> 36 <value>Shocker</value> 37 </option> 38 <!-- The type of the player e.g. human, computer etc.. --> 39 <!-- (default value : "Human") --> 40 <option> 41 <name>PlayerType7</name> 42 <value>Human</value> 43 </option> 44 <!-- The type of the player e.g. human, computer etc.. --> 45 <!-- (default value : "Human") --> 46 <option> 47 <name>PlayerType8</name> 48 <value>Human</value> 49 </option> 50 <!-- The type of the player e.g. human, computer etc.. --> 51 <!-- (default value : "Human") --> 52 <option> 53 <name>PlayerType9</name> 54 <value>Human</value> 55 </option> 56 <!-- The type of the player e.g. human, computer etc.. --> 57 <!-- (default value : "Human") --> 58 <option> 59 <name>PlayerType10</name> 60 <value>Human</value> 61 </option> 62 <!-- The type of the player e.g. human, computer etc.. --> 63 <!-- (default value : "Human") --> 64 <option> 65 <name>PlayerType11</name> 66 <value>Human</value> 67 </option> 68 <!-- The type of the player e.g. human, computer etc.. --> 69 <!-- (default value : "Human") --> 70 <option> 71 <name>PlayerType12</name> 72 <value>Human</value> 73 </option> 74 <!-- The type of the player e.g. human, computer etc.. --> 75 <!-- (default value : "Human") --> 76 <option> 77 <name>PlayerType13</name> 78 <value>Human</value> 79 </option> 80 <!-- The type of the player e.g. human, computer etc.. --> 81 <!-- (default value : "Human") --> 82 <option> 83 <name>PlayerType14</name> 84 <value>Human</value> 85 </option> 86 <!-- The type of the player e.g. human, computer etc.. --> 87 <!-- (default value : "Human") --> 88 <option> 89 <name>PlayerType15</name> 90 <value>Human</value> 91 </option> 92 <!-- The type of the player e.g. human, computer etc.. --> 93 <!-- (default value : "Human") --> 94 <option> 95 <name>PlayerType16</name> 96 <value>Human</value> 97 </option> 98 <!-- The type of the player e.g. human, computer etc.. --> 99 <!-- (default value : "Human") --> 100 <option> 101 <name>PlayerType17</name> 102 <value>Human</value> 103 </option> 104 <!-- The type of the player e.g. human, computer etc.. --> 105 <!-- (default value : "Human") --> 106 <option> 107 <name>PlayerType18</name> 108 <value>Human</value> 109 </option> 110 <!-- The type of the player e.g. human, computer etc.. --> 111 <!-- (default value : "Human") --> 112 <option> 113 <name>PlayerType19</name> 114 <value>Human</value> 115 </option> 116 <!-- The type of the player e.g. human, computer etc.. --> 117 <!-- (default value : "Human") --> 118 <option> 119 <name>PlayerType20</name> 120 <value>Human</value> 121 </option> 122 <!-- The type of the player e.g. human, computer etc.. --> 123 <!-- (default value : "Human") --> 124 <option> 125 <name>PlayerType21</name> 126 <value>Human</value> 127 </option> 128 <!-- The type of the player e.g. human, computer etc.. --> 129 <!-- (default value : "Human") --> 130 <option> 131 <name>PlayerType22</name> 132 <value>Human</value> 133 </option> 134 <!-- The type of the player e.g. human, computer etc.. --> 135 <!-- (default value : "Human") --> 136 <option> 137 <name>PlayerType23</name> 138 <value>Human</value> 139 </option> 140 <!-- The type of the player e.g. human, computer etc.. --> 141 <!-- (default value : "Human") --> 142 <option> 143 <name>PlayerType24</name> 144 <value>Human</value> 145 </option> 146 <!-- The number of lives that each player tank has (Max = 10, Min = 0) --> 147 <!-- (default value : "1") --> 148 <option> 149 <name>PlayerLives</name> 150 <value>1</value> 151 </option> 152 <!-- The largest weapon type allowed (on round 1) --> 153 <!-- (default value : "10") --> 154 <option> 155 <name>StartArmsLevel</name> 156 <value>10</value> 157 </option> 158 <!-- The largest weapon type allowed (on the last round) --> 159 <!-- (default value : "10") --> 160 <option> 161 <name>EndArmsLevel</name> 162 <value>10</value> 163 </option> 164 <!-- The maximum number of turns all players are allowed in each round (0 = infinite) --> 165 <!-- (default value : "15") --> 166 <option> 167 <name>MaxNumberOfRoundTurns</name> 168 <value>15</value> 169 </option> 170 <!-- The amount of time each player has for each shot --> 171 <!-- (default value : "0") --> 172 <option> 173 <name>ShotTime</name> 174 <value>0</value> 175 </option> 176 <!-- The amount of time each player has to buy weapons and use auto defense --> 177 <!-- (default value : "0") --> 178 <option> 179 <name>BuyingTime</name> 180 <value>0</value> 181 </option> 182 <!-- The amount of time to show the end of game scores for --> 183 <!-- (default value : "15") --> 184 <option> 185 <name>ScoreTime</name> 186 <value>15</value> 187 </option> 188 <!-- The number of moves a player is allowed to miss (due to the shot timer) --> 189 <!-- (default value : "3") --> 190 <option> 191 <name>AllowedMissedMoves</name> 192 <value>5</value> 193 </option> 194 <!-- The number of rounds to play in each game --> 195 <!-- (default value : "5") --> 196 <option> 197 <name>NumberOfRounds</name> 198 <value>10</value> 199 </option> 200 <!-- The number of each weapon the player is allowed --> 201 <!-- (default value : "90") --> 202 <option> 203 <name>MaxNumberWeapons</name> 204 <value>190</value> 205 </option> 206 <!-- The gravity used by the physics engine --> 207 <!-- (default value : "-10") --> 208 <option> 209 <name>Gravity</name> 210 <value>-10</value> 211 </option> 212 <!-- The minimum distance that can be made with no damage (value is divided by 10) --> 213 <!-- (default value : "5") --> 214 <option> 215 <name>MinFallingDistance</name> 216 <value>5</value> 217 </option> 218 <!-- The maximum distance that a tank can climb per movement square (divided by 10) --> 219 <!-- (default value : "8") --> 220 <option> 221 <name>MaxClimbingDistance</name> 222 <value>8</value> 223 </option> 224 <!-- The number of teams (1 == no teams) --> 225 <!-- (default value : "1") --> 226 <option> 227 <name>Teams</name> 228 <value>1</value> 229 </option> 230 <!-- The maximum number of players to allow --> 231 <!-- (default value : "2") --> 232 <option> 233 <name>NumberOfPlayers</name> 234 <value>7</value> 235 </option> 236 <!-- The minimum number of players to allow --> 237 <!-- (default value : "2") --> 238 <option> 239 <name>NumberOfMinPlayers</name> 240 <value>7</value> 241 </option> 242 <!-- The number of players to allow before removing bots --> 243 <!-- (default value : "0") --> 244 <option> 245 <name>RemoveBotsAtPlayers</name> 246 <value>0</value> 247 </option> 248 <!-- The percentage chance the computers will say something when killed --> 249 <!-- (default value : "100") --> 250 <option> 251 <name>ComputersDeathTalk</name> 252 <value>100</value> 253 </option> 254 <!-- The percentage chance the computers will say something when shooting --> 255 <!-- (default value : "25") --> 256 <option> 257 <name>ComputersAttackTalk</name> 258 <value>25</value> 259 </option> 260 <!-- The first round players are allowed to buy on --> 261 <!-- (default value : "2") --> 262 <option> 263 <name>MoneyBuyOnRound</name> 264 <value>1</value> 265 </option> 266 <!-- The money awarded for each won round --> 267 <!-- (default value : "5000") --> 268 <option> 269 <name>MoneyWonForRound</name> 270 <value>5000</value> 271 </option> 272 <!-- The largest landscape (in bytes) that will be sent to the clients --> 273 <!-- (default value : "200000") --> 274 <option> 275 <name>MaxLandscapeSize</name> 276 <value>200000</value> 277 </option> 278 <!-- The money awarded for each kill assist * weapon used (Max = 2000, Min = 0) --> 279 <!-- (default value : "250") --> 280 <option> 281 <name>MoneyWonPerAssistPoint</name> 282 <value>500</value> 283 </option> 284 <!-- The money awarded for each person hit * weapon used --> 285 <!-- (default value : "200") --> 286 <option> 287 <name>MoneyWonPerHitPoint</name> 288 <value>1000</value> 289 </option> 290 <!-- The money awarded for each person killed * weapon used --> 291 <!-- (default value : "750") --> 292 <option> 293 <name>MoneyWonPerKillPoint</name> 294 <value>1000</value> 295 </option> 296 <!-- The money given at the end of each round --> 297 <!-- (default value : "0") --> 298 <option> 299 <name>MoneyPerRound</name> 300 <value>5000</value> 301 </option> 302 <!-- The scale of the adjustment changes made by the free market --> 303 <!-- (default value : "100") --> 304 <option> 305 <name>FreeMarketAdjustment</name> 306 <value>100</value> 307 </option> 308 <!-- The money awarded is proportional to the amount of health removed --> 309 <!-- (default value : "on") --> 310 <option> 311 <name>MoneyPerHealthPoint</name> 312 <value>on</value> 313 </option> 314 <!-- The money each player starts with --> 315 <!-- (default value : "10000") --> 316 <option> 317 <name>MoneyStarting</name> 318 <value>30000</value> 319 </option> 320 <!-- The amount of time to give clients to respond after level loading before kicking them --> 321 <!-- (default value : "60") --> 322 <option> 323 <name>IdleKickTime</name> 324 <value>60</value> 325 </option> 326 <!-- The amount of time to give clients to respond after shots before kicking them --> 327 <!-- (default value : "10") --> 328 <option> 329 <name>IdleShotKickTime</name> 330 <value>60</value> 331 </option> 332 <!-- The interest awarded at the end of each round --> 333 <!-- (default value : "15") --> 334 <option> 335 <name>MoneyInterest</name> 336 <value>20</value> 337 </option> 338 <!-- Show power is limited by the amount of health a player has --> 339 <!-- (default value : "on") --> 340 <option> 341 <name>LimitPowerByHealth</name> 342 <value>on</value> 343 </option> 344 <!-- Automatically ballance teams at the start of each round --> 345 <!-- (default value : "on") --> 346 <option> 347 <name>AutoBallanceTeams</name> 348 <value>on</value> 349 </option> 350 <!-- Cycle through the maps instead of using the probablity --> 351 <!-- (default value : "off") --> 352 <option> 353 <name>CycleMaps</name> 354 <value>off</value> 355 </option> 356 <!-- Changes to shields and parachutes are only seen after the aiming phase --> 357 <!-- (default value : "off") --> 358 <option> 359 <name>DelayedDefenseActivation</name> 360 <value>off</value> 361 </option> 362 <!-- When does a players resign take place ( possible values = [ "ResignStart" "ResignEnd" "ResignDueToHealth" ] ) --> 363 <!-- (default value : "ResignEnd") --> 364 <option> 365 <name>ResignMode</name> 366 <value>ResignEnd</value> 367 </option> 368 <!-- Where a tank is allowed to move to ( possible values = [ "MovementRestrictionNone" "MovementRestrictionLand" "MovementRestrictionLandOrAbove" ] ) --> 369 <!-- (default value : "MovementRestrictionNone") --> 370 <option> 371 <name>MovementRestriction</name> 372 <value>MovementRestrictionLandOrAbove</value> 373 </option> 374 <!-- The player turn mode ( possible values = [ "TurnSimultaneous" "TurnSequentialLooserFirst" "TurnSequentialRandom" ] ) --> 375 <!-- (default value : "TurnSequentialLooserFirst") --> 376 <option> 377 <name>TurnType</name> 378 <value>TurnSimultaneous</value> 379 </option> 380 <!-- The force of the wind ( possible values = [ "WindRandom" "WindNone" "Wind1" "Wind2" "Wind3" "Wind4" "Wind5" "WindBreezy" "WindGale" ] ) --> 381 <!-- (default value : "WindRandom") --> 382 <option> 383 <name>WindForce</name> 384 <value>WindRandom</value> 385 </option> 386 <!-- When the wind changes ( possible values = [ "WindOnRound" "WindOnMove" ] ) --> 387 <!-- (default value : "WindOnRound") --> 388 <option> 389 <name>WindType</name> 390 <value>WindOnRound</value> 391 </option> 392 <!-- The type of walls allowed ( possible values = [ "WallRandom" "WallConcrete" "WallBouncy" "WallWrapAround" "WallNone" ] ) --> 393 <!-- (default value : "WallRandom") --> 394 <option> 395 <name>WallType</name> 396 <value>WallRandom</value> 397 </option> 398 <!-- The scale of the weapons used ( possible values = [ "ScaleSmall" "ScaleMedium" "ScaleLarge" ] ) --> 399 <!-- (default value : "ScaleMedium") --> 400 <option> 401 <name>WeaponScale</name> 402 <value>ScaleMedium</value> 403 </option> 404 <!-- Max download speed of mods in bytes per second (0 == no mod download) --> 405 <!-- (default value : "10000") --> 406 <option> 407 <name>ModDownloadSpeed</name> 408 <value>10000</value> 409 </option> 410 <!-- Max size allowed for avatars in bytes (0 == no avatars) --> 411 <!-- (default value : "5000") --> 412 <option> 413 <name>MaxAvatarSize</name> 414 <value>5000</value> 415 </option> 416 <!-- The name of currently running Scorched3D mod --> 417 <!-- (default value : "") --> 418 <option> 419 <name>Mod</name> 420 <value>apoc</value> 421 </option> 422 <!-- The message of the day --> 423 <!-- (default value : "Scorched3D : Copyright 2004 Gavin Camp 424For updates and news visit: 425http://www.scorched3d.co.uk") --> 426 <option> 427 <name>MOTD</name> 428 <value>Apocalypse Mod : http://apochq.handwired.net Scorched3D : Copyright 2004 Gavin Camp For updates and news visit: http://www.scorched3d.co.uk</value> 429 </option> 430 <!-- Speicifies the name of the economy to use --> 431 <!-- (default value : "EconomyFreeMarket") --> 432 <option> 433 <name>Economy</name> 434 <value>EconomyNone</value> 435 </option> 436 <!-- Colon seperated list of landscape names --> 437 <!-- (default value : "") --> 438 <option> 439 <name>Landscapes</name> 440 <value>oldstyle:hilly:ridge:halfed:valley:cavern:islands:arizona:spike:canyon:denali:ascencion:icebergs:Mountains:Big Hill:Donut Hills:Apoc City:World Map:USA:Maze:Volcano:Pillars:Colosseum:Ruffles:Bullseye:Plateau:Castle:Moon:Pyramids:Weathered:Hex Isle:Two Towers:Craters:Pyramids 2:Desert Mesa:Terraces:Steppes:Nexus Canyon:Arizona Islands</value> 441 </option> 442 <!-- The master list server for scorched3d --> 443 <!-- (default value : "scorched3d.sourceforge.net") --> 444 <option> 445 <name>MasterListServer</name> 446 <value>scorched3d.sourceforge.net</value> 447 </option> 448 <!-- The URI on the master list server for scorched3d --> 449 <!-- (default value : "/scorched") --> 450 <option> 451 <name>MasterListServerURI</name> 452 <value>/scorched</value> 453 </option> 454 <!-- The type of player stats to be logged (none, pgsql, mysql, file) --> 455 <!-- (default value : "none") --> 456 <option> 457 <name>StatsLogger</name> 458 <value>none</value> 459 </option> 460 <!-- The type of server events to be logged to file (none, file) --> 461 <!-- (default value : "none") --> 462 <option> 463 <name>ServerLogger</name> 464 <value>none</value> 465 </option> 466 <!-- Prepend and bot name with the specified text --> 467 <!-- (default value : "(Bot) ") --> 468 <option> 469 <name>BotNamePrefix</name> 470 <value></value> 471 </option> 472 <!-- Players that leave will have the same state when reconnecting --> 473 <!-- (default value : "on") --> 474 <option> 475 <name>ResidualPlayers</name> 476 <value>on</value> 477 </option> 478 <!-- Choose random bot names instread of sequential names --> 479 <!-- (default value : "off") --> 480 <option> 481 <name>RandomizeBotNames</name> 482 <value>on</value> 483 </option> 484 <!-- Start the game will all the weapons --> 485 <!-- (default value : "off") --> 486 <option> 487 <name>GiveAllWeapons</name> 488 <value>off</value> 489 </option> 490 <!-- Only allow authenticated players to use their own player names --> 491 <!-- (default value : "off") --> 492 <option> 493 <name>RegisteredUserNames</name> 494 <value>off</value> 495 </option> 496 <!-- Only allow authenticated players to connect --> 497 <!-- (default value : "none") --> 498 <option> 499 <name>AuthHandler</name> 500 <value>none</value> 501 </option> 502 <!-- The name of the server to start --> 503 <!-- (default value : "No Name") --> 504 <option> 505 <name>ServerName</name> 506 <value>Apocalypse Mod</value> 507 </option> 508 <!-- The password for this server (empty password = no password) --> 509 <!-- (default value : "") --> 510 <option> 511 <name>ServerPassword</name> 512 <value></value> 513 </option> 514 <!-- The admin password for this server (empty password = no access) --> 515 <!-- (default value : "") --> 516 <option> 517 <name>ServerAdminPassword</name> 518 <value></value> 519 </option> 520 <!-- The port to start the server on --> 521 <!-- (default value : "27270") --> 522 <option> 523 <name>PortNo</name> 524 <value>27270</value> 525 </option> 526 <!-- IP address to publish to scorched net clients (auto-detected if not given). --> 527 <!-- (default value : "AutoDetect") --> 528 <option> 529 <name>PublishAddress</name> 530 <value>AutoDetect</value> 531 </option> 532 <!-- Allow other scorched net clients to see this server. Do not use for LAN games. --> 533 <!-- (default value : "off") --> 534 <option> 535 <name>PublishServer</name> 536 <value>off</value> 537 </option> 538</options> 539