1<options source="Scorched3D">
2	<!-- The type of the player e.g. human, computer etc.. -->
3	<!-- (default value : "Human") -->
4	<option>
5		<name>PlayerType1</name>
6		<value>Chemist</value>
7	</option>
8	<!-- The type of the player e.g. human, computer etc.. -->
9	<!-- (default value : "Human") -->
10	<option>
11		<name>PlayerType2</name>
12		<value>Chemist</value>
13	</option>
14	<!-- The type of the player e.g. human, computer etc.. -->
15	<!-- (default value : "Human") -->
16	<option>
17		<name>PlayerType3</name>
18		<value>Chemist</value>
19	</option>
20	<!-- The type of the player e.g. human, computer etc.. -->
21	<!-- (default value : "Human") -->
22	<option>
23		<name>PlayerType4</name>
24		<value>Pyro</value>
25	</option>
26	<!-- The type of the player e.g. human, computer etc.. -->
27	<!-- (default value : "Human") -->
28	<option>
29		<name>PlayerType5</name>
30		<value>Pyro</value>
31	</option>
32	<!-- The type of the player e.g. human, computer etc.. -->
33	<!-- (default value : "Human") -->
34	<option>
35		<name>PlayerType6</name>
36		<value>Shocker</value>
37	</option>
38	<!-- The type of the player e.g. human, computer etc.. -->
39	<!-- (default value : "Human") -->
40	<option>
41		<name>PlayerType7</name>
42		<value>Human</value>
43	</option>
44	<!-- The type of the player e.g. human, computer etc.. -->
45	<!-- (default value : "Human") -->
46	<option>
47		<name>PlayerType8</name>
48		<value>Human</value>
49	</option>
50	<!-- The type of the player e.g. human, computer etc.. -->
51	<!-- (default value : "Human") -->
52	<option>
53		<name>PlayerType9</name>
54		<value>Human</value>
55	</option>
56	<!-- The type of the player e.g. human, computer etc.. -->
57	<!-- (default value : "Human") -->
58	<option>
59		<name>PlayerType10</name>
60		<value>Human</value>
61	</option>
62	<!-- The type of the player e.g. human, computer etc.. -->
63	<!-- (default value : "Human") -->
64	<option>
65		<name>PlayerType11</name>
66		<value>Human</value>
67	</option>
68	<!-- The type of the player e.g. human, computer etc.. -->
69	<!-- (default value : "Human") -->
70	<option>
71		<name>PlayerType12</name>
72		<value>Human</value>
73	</option>
74	<!-- The type of the player e.g. human, computer etc.. -->
75	<!-- (default value : "Human") -->
76	<option>
77		<name>PlayerType13</name>
78		<value>Human</value>
79	</option>
80	<!-- The type of the player e.g. human, computer etc.. -->
81	<!-- (default value : "Human") -->
82	<option>
83		<name>PlayerType14</name>
84		<value>Human</value>
85	</option>
86	<!-- The type of the player e.g. human, computer etc.. -->
87	<!-- (default value : "Human") -->
88	<option>
89		<name>PlayerType15</name>
90		<value>Human</value>
91	</option>
92	<!-- The type of the player e.g. human, computer etc.. -->
93	<!-- (default value : "Human") -->
94	<option>
95		<name>PlayerType16</name>
96		<value>Human</value>
97	</option>
98	<!-- The type of the player e.g. human, computer etc.. -->
99	<!-- (default value : "Human") -->
100	<option>
101		<name>PlayerType17</name>
102		<value>Human</value>
103	</option>
104	<!-- The type of the player e.g. human, computer etc.. -->
105	<!-- (default value : "Human") -->
106	<option>
107		<name>PlayerType18</name>
108		<value>Human</value>
109	</option>
110	<!-- The type of the player e.g. human, computer etc.. -->
111	<!-- (default value : "Human") -->
112	<option>
113		<name>PlayerType19</name>
114		<value>Human</value>
115	</option>
116	<!-- The type of the player e.g. human, computer etc.. -->
117	<!-- (default value : "Human") -->
118	<option>
119		<name>PlayerType20</name>
120		<value>Human</value>
121	</option>
122	<!-- The type of the player e.g. human, computer etc.. -->
123	<!-- (default value : "Human") -->
124	<option>
125		<name>PlayerType21</name>
126		<value>Human</value>
127	</option>
128	<!-- The type of the player e.g. human, computer etc.. -->
129	<!-- (default value : "Human") -->
130	<option>
131		<name>PlayerType22</name>
132		<value>Human</value>
133	</option>
134	<!-- The type of the player e.g. human, computer etc.. -->
135	<!-- (default value : "Human") -->
136	<option>
137		<name>PlayerType23</name>
138		<value>Human</value>
139	</option>
140	<!-- The type of the player e.g. human, computer etc.. -->
141	<!-- (default value : "Human") -->
142	<option>
143		<name>PlayerType24</name>
144		<value>Human</value>
145	</option>
146	<!-- The number of lives that each player tank has (Max = 10, Min = 0) -->
147	<!-- (default value : "1") -->
148	<option>
149		<name>PlayerLives</name>
150		<value>1</value>
151	</option>
152	<!-- The largest weapon type allowed (on round 1) -->
153	<!-- (default value : "10") -->
154	<option>
155		<name>StartArmsLevel</name>
156		<value>10</value>
157	</option>
158	<!-- The largest weapon type allowed (on the last round) -->
159	<!-- (default value : "10") -->
160	<option>
161		<name>EndArmsLevel</name>
162		<value>10</value>
163	</option>
164	<!-- The maximum number of turns all players are allowed in each round (0 = infinite) -->
165	<!-- (default value : "15") -->
166	<option>
167		<name>MaxNumberOfRoundTurns</name>
168		<value>15</value>
169	</option>
170	<!-- The amount of time each player has for each shot -->
171	<!-- (default value : "0") -->
172	<option>
173		<name>ShotTime</name>
174		<value>0</value>
175	</option>
176	<!-- The amount of time each player has to buy weapons and use auto defense -->
177	<!-- (default value : "0") -->
178	<option>
179		<name>BuyingTime</name>
180		<value>0</value>
181	</option>
182	<!-- The amount of time to show the end of game scores for -->
183	<!-- (default value : "15") -->
184	<option>
185		<name>ScoreTime</name>
186		<value>15</value>
187	</option>
188	<!-- The number of moves a player is allowed to miss (due to the shot timer) -->
189	<!-- (default value : "3") -->
190	<option>
191		<name>AllowedMissedMoves</name>
192		<value>5</value>
193	</option>
194	<!-- The number of rounds to play in each game -->
195	<!-- (default value : "5") -->
196	<option>
197		<name>NumberOfRounds</name>
198		<value>10</value>
199	</option>
200	<!-- The number of each weapon the player is allowed -->
201	<!-- (default value : "90") -->
202	<option>
203		<name>MaxNumberWeapons</name>
204		<value>190</value>
205	</option>
206	<!-- The gravity used by the physics engine -->
207	<!-- (default value : "-10") -->
208	<option>
209		<name>Gravity</name>
210		<value>-10</value>
211	</option>
212	<!-- The minimum distance that can be made with no damage (value is divided by 10) -->
213	<!-- (default value : "5") -->
214	<option>
215		<name>MinFallingDistance</name>
216		<value>5</value>
217	</option>
218	<!-- The maximum distance that a tank can climb per movement square (divided by 10) -->
219	<!-- (default value : "8") -->
220	<option>
221		<name>MaxClimbingDistance</name>
222		<value>8</value>
223	</option>
224	<!-- The number of teams (1 == no teams) -->
225	<!-- (default value : "1") -->
226	<option>
227		<name>Teams</name>
228		<value>1</value>
229	</option>
230	<!-- The maximum number of players to allow -->
231	<!-- (default value : "2") -->
232	<option>
233		<name>NumberOfPlayers</name>
234		<value>7</value>
235	</option>
236	<!-- The minimum number of players to allow -->
237	<!-- (default value : "2") -->
238	<option>
239		<name>NumberOfMinPlayers</name>
240		<value>7</value>
241	</option>
242	<!-- The number of players to allow before removing bots -->
243	<!-- (default value : "0") -->
244	<option>
245		<name>RemoveBotsAtPlayers</name>
246		<value>0</value>
247	</option>
248	<!-- The percentage chance the computers will say something when killed -->
249	<!-- (default value : "100") -->
250	<option>
251		<name>ComputersDeathTalk</name>
252		<value>100</value>
253	</option>
254	<!-- The percentage chance the computers will say something when shooting -->
255	<!-- (default value : "25") -->
256	<option>
257		<name>ComputersAttackTalk</name>
258		<value>25</value>
259	</option>
260	<!-- The first round players are allowed to buy on -->
261	<!-- (default value : "2") -->
262	<option>
263		<name>MoneyBuyOnRound</name>
264		<value>1</value>
265	</option>
266	<!-- The money awarded for each won round -->
267	<!-- (default value : "5000") -->
268	<option>
269		<name>MoneyWonForRound</name>
270		<value>5000</value>
271	</option>
272	<!-- The largest landscape (in bytes) that will be sent to the clients -->
273	<!-- (default value : "200000") -->
274	<option>
275		<name>MaxLandscapeSize</name>
276		<value>200000</value>
277	</option>
278	<!-- The money awarded for each kill assist * weapon used (Max = 2000, Min = 0) -->
279	<!-- (default value : "250") -->
280	<option>
281		<name>MoneyWonPerAssistPoint</name>
282		<value>500</value>
283	</option>
284	<!-- The money awarded for each person hit * weapon used -->
285	<!-- (default value : "200") -->
286	<option>
287		<name>MoneyWonPerHitPoint</name>
288		<value>1000</value>
289	</option>
290	<!-- The money awarded for each person killed * weapon used -->
291	<!-- (default value : "750") -->
292	<option>
293		<name>MoneyWonPerKillPoint</name>
294		<value>1000</value>
295	</option>
296	<!-- The money given at the end of each round -->
297	<!-- (default value : "0") -->
298	<option>
299		<name>MoneyPerRound</name>
300		<value>5000</value>
301	</option>
302	<!-- The scale of the adjustment changes made by the free market -->
303	<!-- (default value : "100") -->
304	<option>
305		<name>FreeMarketAdjustment</name>
306		<value>100</value>
307	</option>
308	<!-- The money awarded is proportional to the amount of health removed -->
309	<!-- (default value : "on") -->
310	<option>
311		<name>MoneyPerHealthPoint</name>
312		<value>on</value>
313	</option>
314	<!-- The money each player starts with -->
315	<!-- (default value : "10000") -->
316	<option>
317		<name>MoneyStarting</name>
318		<value>30000</value>
319	</option>
320	<!-- The amount of time to give clients to respond after level loading before kicking them -->
321	<!-- (default value : "60") -->
322	<option>
323		<name>IdleKickTime</name>
324		<value>60</value>
325	</option>
326	<!-- The amount of time to give clients to respond after shots before kicking them -->
327	<!-- (default value : "10") -->
328	<option>
329		<name>IdleShotKickTime</name>
330		<value>60</value>
331	</option>
332	<!-- The interest awarded at the end of each round -->
333	<!-- (default value : "15") -->
334	<option>
335		<name>MoneyInterest</name>
336		<value>20</value>
337	</option>
338	<!-- Show power is limited by the amount of health a player has -->
339	<!-- (default value : "on") -->
340	<option>
341		<name>LimitPowerByHealth</name>
342		<value>on</value>
343	</option>
344	<!-- Automatically ballance teams at the start of each round -->
345	<!-- (default value : "on") -->
346	<option>
347		<name>AutoBallanceTeams</name>
348		<value>on</value>
349	</option>
350	<!-- Cycle through the maps instead of using the probablity -->
351	<!-- (default value : "off") -->
352	<option>
353		<name>CycleMaps</name>
354		<value>off</value>
355	</option>
356	<!-- Changes to shields and parachutes are only seen after the aiming phase -->
357	<!-- (default value : "off") -->
358	<option>
359		<name>DelayedDefenseActivation</name>
360		<value>off</value>
361	</option>
362	<!-- When does a players resign take place ( possible values = [ "ResignStart"  "ResignEnd"  "ResignDueToHealth" ] ) -->
363	<!-- (default value : "ResignEnd") -->
364	<option>
365		<name>ResignMode</name>
366		<value>ResignEnd</value>
367	</option>
368	<!-- Where a tank is allowed to move to ( possible values = [ "MovementRestrictionNone"  "MovementRestrictionLand"  "MovementRestrictionLandOrAbove" ] ) -->
369	<!-- (default value : "MovementRestrictionNone") -->
370	<option>
371		<name>MovementRestriction</name>
372		<value>MovementRestrictionLandOrAbove</value>
373	</option>
374	<!-- The player turn mode ( possible values = [ "TurnSimultaneous"  "TurnSequentialLooserFirst"  "TurnSequentialRandom" ] ) -->
375	<!-- (default value : "TurnSequentialLooserFirst") -->
376	<option>
377		<name>TurnType</name>
378		<value>TurnSimultaneous</value>
379	</option>
380	<!-- The force of the wind ( possible values = [ "WindRandom"  "WindNone"  "Wind1"  "Wind2"  "Wind3"  "Wind4"  "Wind5"  "WindBreezy"  "WindGale" ] ) -->
381	<!-- (default value : "WindRandom") -->
382	<option>
383		<name>WindForce</name>
384		<value>WindRandom</value>
385	</option>
386	<!-- When the wind changes ( possible values = [ "WindOnRound"  "WindOnMove" ] ) -->
387	<!-- (default value : "WindOnRound") -->
388	<option>
389		<name>WindType</name>
390		<value>WindOnRound</value>
391	</option>
392	<!-- The type of walls allowed ( possible values = [ "WallRandom"  "WallConcrete"  "WallBouncy"  "WallWrapAround"  "WallNone" ] ) -->
393	<!-- (default value : "WallRandom") -->
394	<option>
395		<name>WallType</name>
396		<value>WallRandom</value>
397	</option>
398	<!-- The scale of the weapons used ( possible values = [ "ScaleSmall"  "ScaleMedium"  "ScaleLarge" ] ) -->
399	<!-- (default value : "ScaleMedium") -->
400	<option>
401		<name>WeaponScale</name>
402		<value>ScaleMedium</value>
403	</option>
404	<!-- Max download speed of mods in bytes per second (0 == no mod download) -->
405	<!-- (default value : "10000") -->
406	<option>
407		<name>ModDownloadSpeed</name>
408		<value>10000</value>
409	</option>
410	<!-- Max size allowed for avatars in bytes (0 == no avatars) -->
411	<!-- (default value : "5000") -->
412	<option>
413		<name>MaxAvatarSize</name>
414		<value>5000</value>
415	</option>
416	<!-- The name of currently running Scorched3D mod -->
417	<!-- (default value : "") -->
418	<option>
419		<name>Mod</name>
420		<value>apoc</value>
421	</option>
422	<!-- The message of the day -->
423	<!-- (default value : "Scorched3D : Copyright 2004 Gavin Camp
424For updates and news visit:
425http://www.scorched3d.co.uk") -->
426	<option>
427		<name>MOTD</name>
428		<value>Apocalypse Mod : http://apochq.handwired.net&#10;Scorched3D : Copyright 2004 Gavin Camp&#10;For updates and news visit:&#10;http://www.scorched3d.co.uk</value>
429	</option>
430	<!-- Speicifies the name of the economy to use -->
431	<!-- (default value : "EconomyFreeMarket") -->
432	<option>
433		<name>Economy</name>
434		<value>EconomyNone</value>
435	</option>
436	<!-- Colon seperated list of landscape names -->
437	<!-- (default value : "") -->
438	<option>
439		<name>Landscapes</name>
440		<value>oldstyle:hilly:ridge:halfed:valley:cavern:islands:arizona:spike:canyon:denali:ascencion:icebergs:Mountains:Big Hill:Donut Hills:Apoc City:World Map:USA:Maze:Volcano:Pillars:Colosseum:Ruffles:Bullseye:Plateau:Castle:Moon:Pyramids:Weathered:Hex Isle:Two Towers:Craters:Pyramids 2:Desert Mesa:Terraces:Steppes:Nexus Canyon:Arizona Islands</value>
441	</option>
442	<!-- The master list server for scorched3d -->
443	<!-- (default value : "scorched3d.sourceforge.net") -->
444	<option>
445		<name>MasterListServer</name>
446		<value>scorched3d.sourceforge.net</value>
447	</option>
448	<!-- The URI on the master list server for scorched3d -->
449	<!-- (default value : "/scorched") -->
450	<option>
451		<name>MasterListServerURI</name>
452		<value>/scorched</value>
453	</option>
454	<!-- The type of player stats to be logged (none, pgsql, mysql, file) -->
455	<!-- (default value : "none") -->
456	<option>
457		<name>StatsLogger</name>
458		<value>none</value>
459	</option>
460	<!-- The type of server events to be logged to file (none, file) -->
461	<!-- (default value : "none") -->
462	<option>
463		<name>ServerLogger</name>
464		<value>none</value>
465	</option>
466	<!-- Prepend and bot name with the specified text -->
467	<!-- (default value : "(Bot) ") -->
468	<option>
469		<name>BotNamePrefix</name>
470		<value></value>
471	</option>
472	<!-- Players that leave will have the same state when reconnecting -->
473	<!-- (default value : "on") -->
474	<option>
475		<name>ResidualPlayers</name>
476		<value>on</value>
477	</option>
478	<!-- Choose random bot names instread of sequential names -->
479	<!-- (default value : "off") -->
480	<option>
481		<name>RandomizeBotNames</name>
482		<value>on</value>
483	</option>
484	<!-- Start the game will all the weapons -->
485	<!-- (default value : "off") -->
486	<option>
487		<name>GiveAllWeapons</name>
488		<value>off</value>
489	</option>
490	<!-- Only allow authenticated players to use their own player names -->
491	<!-- (default value : "off") -->
492	<option>
493		<name>RegisteredUserNames</name>
494		<value>off</value>
495	</option>
496	<!-- Only allow authenticated players to connect -->
497	<!-- (default value : "none") -->
498	<option>
499		<name>AuthHandler</name>
500		<value>none</value>
501	</option>
502	<!-- The name of the server to start -->
503	<!-- (default value : "No Name") -->
504	<option>
505		<name>ServerName</name>
506		<value>Apocalypse Mod</value>
507	</option>
508	<!-- The password for this server (empty password = no password) -->
509	<!-- (default value : "") -->
510	<option>
511		<name>ServerPassword</name>
512		<value></value>
513	</option>
514	<!-- The admin password for this server (empty password = no access) -->
515	<!-- (default value : "") -->
516	<option>
517		<name>ServerAdminPassword</name>
518		<value></value>
519	</option>
520	<!-- The port to start the server on -->
521	<!-- (default value : "27270") -->
522	<option>
523		<name>PortNo</name>
524		<value>27270</value>
525	</option>
526	<!-- IP address to publish to scorched net clients (auto-detected if not given). -->
527	<!-- (default value : "AutoDetect") -->
528	<option>
529		<name>PublishAddress</name>
530		<value>AutoDetect</value>
531	</option>
532	<!-- Allow other scorched net clients to see this server.  Do not use for LAN games. -->
533	<!-- (default value : "off") -->
534	<option>
535		<name>PublishServer</name>
536		<value>off</value>
537	</option>
538</options>
539