xref: /original-bsd/games/hack/def.obj.h (revision 1b93bec1)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* def.obj.h - version 1.0.3 */
3 
4 struct obj {
5 	struct obj *nobj;
6 	unsigned o_id;
7 	unsigned o_cnt_id;		/* id of container object is in */
8 	xchar ox,oy;
9 	xchar odx,ody;
10 	uchar otyp;
11 	uchar owt;
12 	uchar quan;		/* use oextra for tmp gold objects */
13 	schar spe;		/* quality of weapon, armor or ring (+ or -)
14 				   number of charges for wand ( >= -1 )
15 				   special for uball and amulet %% BAH */
16 	char olet;
17 	char invlet;
18 	Bitfield(oinvis,1);	/* not yet implemented */
19 	Bitfield(odispl,1);
20 	Bitfield(known,1);	/* exact nature known */
21 	Bitfield(dknown,1);	/* color or text known */
22 	Bitfield(cursed,1);
23 	Bitfield(unpaid,1);	/* on some bill */
24 	Bitfield(rustfree,1);
25 	Bitfield(onamelth,6);
26 	long age;		/* creation date */
27 	long owornmask;
28 #define	W_ARM	01L
29 #define	W_ARM2	02L
30 #define	W_ARMH	04L
31 #define	W_ARMS	010L
32 #define	W_ARMG	020L
33 #define	W_ARMOR		(W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
34 #define	W_RINGL	010000L	/* make W_RINGL = RING_LEFT (see uprop) */
35 #define	W_RINGR	020000L
36 #define	W_RING		(W_RINGL | W_RINGR)
37 #define	W_WEP	01000L
38 #define	W_BALL	02000L
39 #define	W_CHAIN	04000L
40 	long oextra[1];		/* used for name of ordinary objects - length
41 				   is flexible; amount for tmp gold objects */
42 };
43 
44 extern struct obj *fobj;
45 
46 #define newobj(xl)	(struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
47 #define	ONAME(otmp)	((char *) otmp->oextra)
48 #define	OGOLD(otmp)	(otmp->oextra[0])
49