1======================================================
2How to set up LLVM-style RTTI for your class hierarchy
3======================================================
4
5.. contents::
6
7Background
8==========
9
10LLVM avoids using C++'s built in RTTI. Instead, it  pervasively uses its
11own hand-rolled form of RTTI which is much more efficient and flexible,
12although it requires a bit more work from you as a class author.
13
14A description of how to use LLVM-style RTTI from a client's perspective is
15given in the `Programmer's Manual <ProgrammersManual.html#isa>`_. This
16document, in contrast, discusses the steps you need to take as a class
17hierarchy author to make LLVM-style RTTI available to your clients.
18
19Before diving in, make sure that you are familiar with the Object Oriented
20Programming concept of "`is-a`_".
21
22.. _is-a: http://en.wikipedia.org/wiki/Is-a
23
24Basic Setup
25===========
26
27This section describes how to set up the most basic form of LLVM-style RTTI
28(which is sufficient for 99.9% of the cases). We will set up LLVM-style
29RTTI for this class hierarchy:
30
31.. code-block:: c++
32
33   class Shape {
34   public:
35     Shape() {}
36     virtual double computeArea() = 0;
37   };
38
39   class Square : public Shape {
40     double SideLength;
41   public:
42     Square(double S) : SideLength(S) {}
43     double computeArea() override;
44   };
45
46   class Circle : public Shape {
47     double Radius;
48   public:
49     Circle(double R) : Radius(R) {}
50     double computeArea() override;
51   };
52
53The most basic working setup for LLVM-style RTTI requires the following
54steps:
55
56#. In the header where you declare ``Shape``, you will want to ``#include
57   "llvm/Support/Casting.h"``, which declares LLVM's RTTI templates. That
58   way your clients don't even have to think about it.
59
60   .. code-block:: c++
61
62      #include "llvm/Support/Casting.h"
63
64#. In the base class, introduce an enum which discriminates all of the
65   different concrete classes in the hierarchy, and stash the enum value
66   somewhere in the base class.
67
68   Here is the code after introducing this change:
69
70   .. code-block:: c++
71
72       class Shape {
73       public:
74      +  /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
75      +  enum ShapeKind {
76      +    SK_Square,
77      +    SK_Circle
78      +  };
79      +private:
80      +  const ShapeKind Kind;
81      +public:
82      +  ShapeKind getKind() const { return Kind; }
83      +
84         Shape() {}
85         virtual double computeArea() = 0;
86       };
87
88   You will usually want to keep the ``Kind`` member encapsulated and
89   private, but let the enum ``ShapeKind`` be public along with providing a
90   ``getKind()`` method. This is convenient for clients so that they can do
91   a ``switch`` over the enum.
92
93   A common naming convention is that these enums are "kind"s, to avoid
94   ambiguity with the words "type" or "class" which have overloaded meanings
95   in many contexts within LLVM. Sometimes there will be a natural name for
96   it, like "opcode". Don't bikeshed over this; when in doubt use ``Kind``.
97
98   You might wonder why the ``Kind`` enum doesn't have an entry for
99   ``Shape``. The reason for this is that since ``Shape`` is abstract
100   (``computeArea() = 0;``), you will never actually have non-derived
101   instances of exactly that class (only subclasses). See `Concrete Bases
102   and Deeper Hierarchies`_ for information on how to deal with
103   non-abstract bases. It's worth mentioning here that unlike
104   ``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for
105   classes that don't have v-tables.
106
107#. Next, you need to make sure that the ``Kind`` gets initialized to the
108   value corresponding to the dynamic type of the class. Typically, you will
109   want to have it be an argument to the constructor of the base class, and
110   then pass in the respective ``XXXKind`` from subclass constructors.
111
112   Here is the code after that change:
113
114   .. code-block:: c++
115
116       class Shape {
117       public:
118         /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
119         enum ShapeKind {
120           SK_Square,
121           SK_Circle
122         };
123       private:
124         const ShapeKind Kind;
125       public:
126         ShapeKind getKind() const { return Kind; }
127
128      -  Shape() {}
129      +  Shape(ShapeKind K) : Kind(K) {}
130         virtual double computeArea() = 0;
131       };
132
133       class Square : public Shape {
134         double SideLength;
135       public:
136      -  Square(double S) : SideLength(S) {}
137      +  Square(double S) : Shape(SK_Square), SideLength(S) {}
138         double computeArea() override;
139       };
140
141       class Circle : public Shape {
142         double Radius;
143       public:
144      -  Circle(double R) : Radius(R) {}
145      +  Circle(double R) : Shape(SK_Circle), Radius(R) {}
146         double computeArea() override;
147       };
148
149#. Finally, you need to inform LLVM's RTTI templates how to dynamically
150   determine the type of a class (i.e. whether the ``isa<>``/``dyn_cast<>``
151   should succeed). The default "99.9% of use cases" way to accomplish this
152   is through a small static member function ``classof``. In order to have
153   proper context for an explanation, we will display this code first, and
154   then below describe each part:
155
156   .. code-block:: c++
157
158       class Shape {
159       public:
160         /// Discriminator for LLVM-style RTTI (dyn_cast<> et al.)
161         enum ShapeKind {
162           SK_Square,
163           SK_Circle
164         };
165       private:
166         const ShapeKind Kind;
167       public:
168         ShapeKind getKind() const { return Kind; }
169
170         Shape(ShapeKind K) : Kind(K) {}
171         virtual double computeArea() = 0;
172       };
173
174       class Square : public Shape {
175         double SideLength;
176       public:
177         Square(double S) : Shape(SK_Square), SideLength(S) {}
178         double computeArea() override;
179      +
180      +  static bool classof(const Shape *S) {
181      +    return S->getKind() == SK_Square;
182      +  }
183       };
184
185       class Circle : public Shape {
186         double Radius;
187       public:
188         Circle(double R) : Shape(SK_Circle), Radius(R) {}
189         double computeArea() override;
190      +
191      +  static bool classof(const Shape *S) {
192      +    return S->getKind() == SK_Circle;
193      +  }
194       };
195
196   The job of ``classof`` is to dynamically determine whether an object of
197   a base class is in fact of a particular derived class.  In order to
198   downcast a type ``Base`` to a type ``Derived``, there needs to be a
199   ``classof`` in ``Derived`` which will accept an object of type ``Base``.
200
201   To be concrete, consider the following code:
202
203   .. code-block:: c++
204
205      Shape *S = ...;
206      if (isa<Circle>(S)) {
207        /* do something ... */
208      }
209
210   The code of the ``isa<>`` test in this code will eventually boil
211   down---after template instantiation and some other machinery---to a
212   check roughly like ``Circle::classof(S)``. For more information, see
213   :ref:`classof-contract`.
214
215   The argument to ``classof`` should always be an *ancestor* class because
216   the implementation has logic to allow and optimize away
217   upcasts/up-``isa<>``'s automatically. It is as though every class
218   ``Foo`` automatically has a ``classof`` like:
219
220   .. code-block:: c++
221
222      class Foo {
223        [...]
224        template <class T>
225        static bool classof(const T *,
226                            ::std::enable_if<
227                              ::std::is_base_of<Foo, T>::value
228                            >::type* = 0) { return true; }
229        [...]
230      };
231
232   Note that this is the reason that we did not need to introduce a
233   ``classof`` into ``Shape``: all relevant classes derive from ``Shape``,
234   and ``Shape`` itself is abstract (has no entry in the ``Kind`` enum),
235   so this notional inferred ``classof`` is all we need. See `Concrete
236   Bases and Deeper Hierarchies`_ for more information about how to extend
237   this example to more general hierarchies.
238
239Although for this small example setting up LLVM-style RTTI seems like a lot
240of "boilerplate", if your classes are doing anything interesting then this
241will end up being a tiny fraction of the code.
242
243Concrete Bases and Deeper Hierarchies
244=====================================
245
246For concrete bases (i.e. non-abstract interior nodes of the inheritance
247tree), the ``Kind`` check inside ``classof`` needs to be a bit more
248complicated. The situation differs from the example above in that
249
250* Since the class is concrete, it must itself have an entry in the ``Kind``
251  enum because it is possible to have objects with this class as a dynamic
252  type.
253
254* Since the class has children, the check inside ``classof`` must take them
255  into account.
256
257Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
258from ``Square``, and so ``ShapeKind`` becomes:
259
260.. code-block:: c++
261
262    enum ShapeKind {
263      SK_Square,
264   +  SK_SpecialSquare,
265   +  SK_OtherSpecialSquare,
266      SK_Circle
267    }
268
269Then in ``Square``, we would need to modify the ``classof`` like so:
270
271.. code-block:: c++
272
273   -  static bool classof(const Shape *S) {
274   -    return S->getKind() == SK_Square;
275   -  }
276   +  static bool classof(const Shape *S) {
277   +    return S->getKind() >= SK_Square &&
278   +           S->getKind() <= SK_OtherSpecialSquare;
279   +  }
280
281The reason that we need to test a range like this instead of just equality
282is that both ``SpecialSquare`` and ``OtherSpecialSquare`` "is-a"
283``Square``, and so ``classof`` needs to return ``true`` for them.
284
285This approach can be made to scale to arbitrarily deep hierarchies. The
286trick is that you arrange the enum values so that they correspond to a
287preorder traversal of the class hierarchy tree. With that arrangement, all
288subclass tests can be done with two comparisons as shown above. If you just
289list the class hierarchy like a list of bullet points, you'll get the
290ordering right::
291
292   | Shape
293     | Square
294       | SpecialSquare
295       | OtherSpecialSquare
296     | Circle
297
298A Bug to be Aware Of
299--------------------
300
301The example just given opens the door to bugs where the ``classof``\s are
302not updated to match the ``Kind`` enum when adding (or removing) classes to
303(from) the hierarchy.
304
305Continuing the example above, suppose we add a ``SomewhatSpecialSquare`` as
306a subclass of ``Square``, and update the ``ShapeKind`` enum like so:
307
308.. code-block:: c++
309
310    enum ShapeKind {
311      SK_Square,
312      SK_SpecialSquare,
313      SK_OtherSpecialSquare,
314   +  SK_SomewhatSpecialSquare,
315      SK_Circle
316    }
317
318Now, suppose that we forget to update ``Square::classof()``, so it still
319looks like:
320
321.. code-block:: c++
322
323   static bool classof(const Shape *S) {
324     // BUG: Returns false when S->getKind() == SK_SomewhatSpecialSquare,
325     // even though SomewhatSpecialSquare "is a" Square.
326     return S->getKind() >= SK_Square &&
327            S->getKind() <= SK_OtherSpecialSquare;
328   }
329
330As the comment indicates, this code contains a bug. A straightforward and
331non-clever way to avoid this is to introduce an explicit ``SK_LastSquare``
332entry in the enum when adding the first subclass(es). For example, we could
333rewrite the example at the beginning of `Concrete Bases and Deeper
334Hierarchies`_ as:
335
336.. code-block:: c++
337
338    enum ShapeKind {
339      SK_Square,
340   +  SK_SpecialSquare,
341   +  SK_OtherSpecialSquare,
342   +  SK_LastSquare,
343      SK_Circle
344    }
345   ...
346   // Square::classof()
347   -  static bool classof(const Shape *S) {
348   -    return S->getKind() == SK_Square;
349   -  }
350   +  static bool classof(const Shape *S) {
351   +    return S->getKind() >= SK_Square &&
352   +           S->getKind() <= SK_LastSquare;
353   +  }
354
355Then, adding new subclasses is easy:
356
357.. code-block:: c++
358
359    enum ShapeKind {
360      SK_Square,
361      SK_SpecialSquare,
362      SK_OtherSpecialSquare,
363   +  SK_SomewhatSpecialSquare,
364      SK_LastSquare,
365      SK_Circle
366    }
367
368Notice that ``Square::classof`` does not need to be changed.
369
370.. _classof-contract:
371
372The Contract of ``classof``
373---------------------------
374
375To be more precise, let ``classof`` be inside a class ``C``.  Then the
376contract for ``classof`` is "return ``true`` if the dynamic type of the
377argument is-a ``C``".  As long as your implementation fulfills this
378contract, you can tweak and optimize it as much as you want.
379
380For example, LLVM-style RTTI can work fine in the presence of
381multiple-inheritance by defining an appropriate ``classof``.
382An example of this in practice is
383`Decl <https://clang.llvm.org/doxygen/classclang_1_1Decl.html>`_ vs.
384`DeclContext <https://clang.llvm.org/doxygen/classclang_1_1DeclContext.html>`_
385inside Clang.
386The ``Decl`` hierarchy is done very similarly to the example setup
387demonstrated in this tutorial.
388The key part is how to then incorporate ``DeclContext``: all that is needed
389is in ``bool DeclContext::classof(const Decl *)``, which asks the question
390"Given a ``Decl``, how can I determine if it is-a ``DeclContext``?".
391It answers this with a simple switch over the set of ``Decl`` "kinds", and
392returning true for ones that are known to be ``DeclContext``'s.
393
394.. TODO::
395
396   Touch on some of the more advanced features, like ``isa_impl`` and
397   ``simplify_type``. However, those two need reference documentation in
398   the form of doxygen comments as well. We need the doxygen so that we can
399   say "for full details, see https://llvm.org/doxygen/..."
400
401Rules of Thumb
402==============
403
404#. The ``Kind`` enum should have one entry per concrete class, ordered
405   according to a preorder traversal of the inheritance tree.
406#. The argument to ``classof`` should be a ``const Base *``, where ``Base``
407   is some ancestor in the inheritance hierarchy. The argument should
408   *never* be a derived class or the class itself: the template machinery
409   for ``isa<>`` already handles this case and optimizes it.
410#. For each class in the hierarchy that has no children, implement a
411   ``classof`` that checks only against its ``Kind``.
412#. For each class in the hierarchy that has children, implement a
413   ``classof`` that checks a range of the first child's ``Kind`` and the
414   last child's ``Kind``.
415
416RTTI for Open Class Hierarchies
417===============================
418
419Sometimes it is not possible to know all types in a hierarchy ahead of time.
420For example, in the shapes hierarchy described above the authors may have
421wanted their code to work for user defined shapes too. To support use cases
422that require open hierarchies LLVM provides the ``RTTIRoot`` and
423``RTTIExtends`` utilities.
424
425The ``RTTIRoot`` class describes an interface for performing RTTI checks. The
426``RTTIExtends`` class template provides an implementation of this interface
427for classes derived from ``RTTIRoot``. ``RTTIExtends`` uses the "`Curiously
428Recurring Template Idiom`_", taking the class being defined as its first
429template argument and the parent class as the second argument. Any class that
430uses ``RTTIExtends`` must define a ``static char ID`` member, the address of
431which will be used to identify the type.
432
433This open-hierarchy RTTI support should only be used if your use case requires
434it. Otherwise the standard LLVM RTTI system should be preferred.
435
436.. _`Curiously Recurring Template Idiom`:
437  https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern
438
439E.g.
440
441.. code-block:: c++
442
443   class Shape : public RTTIExtends<Shape, RTTIRoot> {
444   public:
445     static char ID;
446     virtual double computeArea() = 0;
447   };
448
449   class Square : public RTTIExtends<Square, Shape> {
450     double SideLength;
451   public:
452     static char ID;
453
454     Square(double S) : SideLength(S) {}
455     double computeArea() override;
456   };
457
458   class Circle : public RTTIExtends<Circle, Shape> {
459     double Radius;
460   public:
461     static char ID;
462
463     Circle(double R) : Radius(R) {}
464     double computeArea() override;
465   };
466
467   char Shape::ID = 0;
468   char Square::ID = 0;
469   char Circle::ID = 0;
470
471Advanced Use Cases
472==================
473
474The underlying implementation of isa/cast/dyn_cast is all controlled through a
475struct called ``CastInfo``. ``CastInfo`` provides 4 methods, ``isPossible``,
476``doCast``, ``castFailed``, and ``doCastIfPossible``. These are for ``isa``,
477``cast``, and ``dyn_cast``, in order. You can control the way your cast is
478performed by creating a specialization of the ``CastInfo`` struct (to your
479desired types) that provides the same static methods as the base ``CastInfo``
480struct.
481
482This can be a lot of boilerplate, so we also have what we call Cast Traits.
483These are structs that provide one or more of the above methods so you can
484factor out common casting patterns in your project. We provide a few in the
485header file ready to be used, and we'll show a few examples motivating their
486usage. These examples are not exhaustive, and adding new cast traits is easy
487so users should feel free to add them to their project, or contribute them if
488they're particularly useful!
489
490Value to value casting
491----------------------
492In this case, we have a struct that is what we call 'nullable' - i.e. it is
493constructible from ``nullptr`` and that results in a value you can tell is
494invalid.
495
496.. code-block:: c++
497
498  class SomeValue {
499  public:
500    SomeValue(void *ptr) : ptr(ptr) {}
501    void *getPointer() const { return ptr; }
502    bool isValid() const { return ptr != nullptr; }
503  private:
504    void *ptr;
505  };
506
507Given something like this, we want to pass this object around by value, and we
508would like to cast from objects of this type to some other set of objects. For
509now, we assume that the types we want to cast *to* all provide ``classof``. So
510we can use some provided cast traits like so:
511
512.. code-block:: c++
513
514  template <typename T>
515  struct CastInfo<T, SomeValue>
516    : CastIsPossible<T, SomeValue>, NullableValueCastFailed<T>,
517      DefaultDoCastIfPossible<T, SomeValue, CastInfo<T, SomeValue>> {
518    static T doCast(SomeValue v) {
519      return T(v.getPointer());
520    }
521  };
522
523Pointer to value casting
524------------------------
525Now given the value above ``SomeValue``, maybe we'd like to be able to cast to
526that type from a char pointer type. So what we would do in that case is:
527
528.. code-block:: c++
529
530  template <typename T>
531  struct CastInfo<SomeValue, T *>
532    : NullableValueCastFailed<SomeValue>,
533      DefaultDoCastIfPossible<SomeValue, T *, CastInfo<SomeValue, T *>> {
534    static bool isPossible(const T *t) {
535      return std::is_same<T, char>::value;
536    }
537    static SomeValue doCast(const T *t) {
538      return SomeValue((void *)t);
539    }
540  };
541
542This would enable us to cast from a ``char *`` to a SomeValue, if we wanted to.
543
544Optional value casting
545----------------------
546When your types are not constructible from ``nullptr`` or there isn't a simple
547way to tell when an object is invalid, you may want to use ``llvm::Optional``.
548In those cases, you probably want something like this:
549
550.. code-block:: c++
551
552  template <typename T>
553  struct CastInfo<T, SomeValue> : OptionalValueCast<T, SomeValue> {};
554
555That cast trait requires that ``T`` is constructible from ``const SomeValue &``
556but it enables casting like so:
557
558.. code-block:: c++
559
560  SomeValue someVal = ...;
561  Optional<AnotherValue> valOr = dyn_cast<AnotherValue>(someVal);
562
563With the ``_if_present`` variants, you can even do optional chaining like this:
564
565.. code-block:: c++
566
567  Optional<SomeValue> someVal = ...;
568  Optional<AnotherValue> valOr = dyn_cast_if_present<AnotherValue>(someVal);
569
570and ``valOr`` will be ``None`` if either ``someVal`` cannot be converted *or*
571if ``someVal`` was also ``None``.
572