1 /*
2  * Copyright (C) 2011 Google Inc. All Rights Reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  *  THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  *  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  *  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  *  DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  *  DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  *  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  *  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  *  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  *
24  */
25 
26 #include "config.h"
27 #include "ScriptedAnimationController.h"
28 
29 #if ENABLE(REQUEST_ANIMATION_FRAME)
30 
31 #include "Document.h"
32 #include "Element.h"
33 #include "FrameView.h"
34 #include "RequestAnimationFrameCallback.h"
35 
36 namespace WebCore {
37 
ScriptedAnimationController(Document * document)38 ScriptedAnimationController::ScriptedAnimationController(Document* document)
39     : m_document(document)
40     , m_nextCallbackId(0)
41     , m_suspendCount(0)
42 {
43 }
44 
suspend()45 void ScriptedAnimationController::suspend()
46 {
47     ++m_suspendCount;
48 }
49 
resume()50 void ScriptedAnimationController::resume()
51 {
52     --m_suspendCount;
53     if (!m_suspendCount && m_callbacks.size())
54         if (FrameView* fv = m_document->view())
55             fv->scheduleAnimation();
56 }
57 
registerCallback(PassRefPtr<RequestAnimationFrameCallback> callback,Element * animationElement)58 ScriptedAnimationController::CallbackId ScriptedAnimationController::registerCallback(PassRefPtr<RequestAnimationFrameCallback> callback, Element* animationElement)
59 {
60     ScriptedAnimationController::CallbackId id = m_nextCallbackId++;
61     callback->m_firedOrCancelled = false;
62     callback->m_id = id;
63     callback->m_element = animationElement;
64     m_callbacks.append(callback);
65     if (!m_suspendCount)
66         if (FrameView* view = m_document->view())
67             view->scheduleAnimation();
68     return id;
69 }
70 
cancelCallback(CallbackId id)71 void ScriptedAnimationController::cancelCallback(CallbackId id)
72 {
73     for (size_t i = 0; i < m_callbacks.size(); ++i) {
74         if (m_callbacks[i]->m_id == id) {
75             m_callbacks[i]->m_firedOrCancelled = true;
76             m_callbacks.remove(i);
77             return;
78         }
79     }
80 }
81 
serviceScriptedAnimations(DOMTimeStamp time)82 void ScriptedAnimationController::serviceScriptedAnimations(DOMTimeStamp time)
83 {
84     if (!m_callbacks.size() || m_suspendCount)
85         return;
86     // We want to run the callback for all elements in the document that have registered
87     // for a callback and that are visible.  Running the callbacks can cause new callbacks
88     // to be registered, existing callbacks to be cancelled, and elements to gain or lose
89     // visibility so this code has to iterate carefully.
90 
91     // FIXME: Currently, this code doesn't do any visibility tests beyond checking display:
92 
93     // First, generate a list of callbacks to consider.  Callbacks registered from this point
94     // on are considered only for the "next" frame, not this one.
95     CallbackList callbacks(m_callbacks);
96 
97     // Firing the callback may cause the visibility of other elements to change.  To avoid
98     // missing any callbacks, we keep iterating through the list of candiate callbacks and firing
99     // them until nothing new becomes visible.
100     bool firedCallback;
101     do {
102         firedCallback = false;
103         // A previous iteration may have invalidated style (or layout).  Update styles for each iteration
104         // for now since all we check is the existence of a renderer.
105         m_document->updateStyleIfNeeded();
106         for (size_t i = 0; i < callbacks.size(); ++i) {
107             RequestAnimationFrameCallback* callback = callbacks[i].get();
108             if (!callback->m_firedOrCancelled && (!callback->m_element || callback->m_element->renderer())) {
109                 callback->m_firedOrCancelled = true;
110                 callback->handleEvent(time);
111                 firedCallback = true;
112                 callbacks.remove(i);
113                 break;
114             }
115         }
116     } while (firedCallback);
117 
118     // Remove any callbacks we fired from the list of pending callbacks.
119     for (size_t i = 0; i < m_callbacks.size();) {
120         if (m_callbacks[i]->m_firedOrCancelled)
121             m_callbacks.remove(i);
122         else
123             ++i;
124     }
125 
126     if (m_callbacks.size())
127         if (FrameView* view = m_document->view())
128             view->scheduleAnimation();
129 }
130 
131 }
132 
133 #endif
134 
135