1# DOOM - HUD Patch Replacements
2#
3# The "Patch Replacement" values are used to replace patches with
4# strings of text. For further information on syntax see values.ded
5
6Header { Version = 5; }
7
8SkipIf -nodefaultfx;
9
10Values {
11  Patch Replacement {
12    STGNUM0  = "{font=game:index,r=0.5,g=0.5,b=0.5}0";
13    STGNUM1  = "{font=game:index,r=0.5,g=0.5,b=0.5}1";
14    STGNUM2  = "{font=game:index,r=0.5,g=0.5,b=0.5}2";
15    STGNUM3  = "{font=game:index,r=0.5,g=0.5,b=0.5}3";
16    STGNUM4  = "{font=game:index,r=0.5,g=0.5,b=0.5}4";
17    STGNUM5  = "{font=game:index,r=0.5,g=0.5,b=0.5}5";
18    STGNUM6  = "{font=game:index,r=0.5,g=0.5,b=0.5}6";
19    STGNUM7  = "{font=game:index,r=0.5,g=0.5,b=0.5}7";
20    STGNUM8  = "{font=game:index,r=0.5,g=0.5,b=0.5}8";
21    STGNUM9  = "{font=game:index,r=0.5,g=0.5,b=0.5}9";
22
23    STYSNUM0 = "{font=game:index,r=1,g=0.9,b=0.4}0";
24    STYSNUM1 = "{font=game:index,r=1,g=0.9,b=0.4}1";
25    STYSNUM2 = "{font=game:index,r=1,g=0.9,b=0.4}2";
26    STYSNUM3 = "{font=game:index,r=1,g=0.9,b=0.4}3";
27    STYSNUM4 = "{font=game:index,r=1,g=0.9,b=0.4}4";
28    STYSNUM5 = "{font=game:index,r=1,g=0.9,b=0.4}5";
29    STYSNUM6 = "{font=game:index,r=1,g=0.9,b=0.4}6";
30    STYSNUM7 = "{font=game:index,r=1,g=0.9,b=0.4}7";
31    STYSNUM8 = "{font=game:index,r=1,g=0.9,b=0.4}8";
32    STYSNUM9 = "{font=game:index,r=1,g=0.9,b=0.4}9";
33  };
34}
35