1# DOOM - HUD Patch Replacements 2# 3# The "Patch Replacement" values are used to replace patches with 4# strings of text. For further information on syntax see values.ded 5 6Header { Version = 5; } 7 8SkipIf -nodefaultfx; 9 10Values { 11 Patch Replacement { 12 STGNUM0 = "{font=game:index,r=0.5,g=0.5,b=0.5}0"; 13 STGNUM1 = "{font=game:index,r=0.5,g=0.5,b=0.5}1"; 14 STGNUM2 = "{font=game:index,r=0.5,g=0.5,b=0.5}2"; 15 STGNUM3 = "{font=game:index,r=0.5,g=0.5,b=0.5}3"; 16 STGNUM4 = "{font=game:index,r=0.5,g=0.5,b=0.5}4"; 17 STGNUM5 = "{font=game:index,r=0.5,g=0.5,b=0.5}5"; 18 STGNUM6 = "{font=game:index,r=0.5,g=0.5,b=0.5}6"; 19 STGNUM7 = "{font=game:index,r=0.5,g=0.5,b=0.5}7"; 20 STGNUM8 = "{font=game:index,r=0.5,g=0.5,b=0.5}8"; 21 STGNUM9 = "{font=game:index,r=0.5,g=0.5,b=0.5}9"; 22 23 STYSNUM0 = "{font=game:index,r=1,g=0.9,b=0.4}0"; 24 STYSNUM1 = "{font=game:index,r=1,g=0.9,b=0.4}1"; 25 STYSNUM2 = "{font=game:index,r=1,g=0.9,b=0.4}2"; 26 STYSNUM3 = "{font=game:index,r=1,g=0.9,b=0.4}3"; 27 STYSNUM4 = "{font=game:index,r=1,g=0.9,b=0.4}4"; 28 STYSNUM5 = "{font=game:index,r=1,g=0.9,b=0.4}5"; 29 STYSNUM6 = "{font=game:index,r=1,g=0.9,b=0.4}6"; 30 STYSNUM7 = "{font=game:index,r=1,g=0.9,b=0.4}7"; 31 STYSNUM8 = "{font=game:index,r=1,g=0.9,b=0.4}8"; 32 STYSNUM9 = "{font=game:index,r=1,g=0.9,b=0.4}9"; 33 }; 34} 35