1# DOOM - Default Particle Effects 2# 3# For further information on Generator definition syntax and semantics see: 4# 5# http://dengine.net/dew/?title=Generator 6# 7 8Header { Version = 6; } 9 10SkipIf -nodefaultfx; 11 12######=====---- PLAYER WEAPONS ----=====###### 13# Rocket smoke trail. 14Generator { 15 State = "ROCKET"; 16 Flags = spawn; 17 Center { -16 0 5 }; 18 Speed = .8; Speed rnd = 1; 19 Spawn age = -1; Max age = 1200; 20 Particles = 150; 21 Spawn rate = 1.4; Spawn Rnd = 0.4; 22 Vector { 0 0 0 }; Vector rnd = 1; 23 24 Stage { 25 Type = point; Flags = bright; 26 Radius = 1; Color { 1 1 1 1 }; 27 }; 28 29 Stage { 30 Type = point; Flags = bright; 31 Tics = 4; Rnd = .2; 32 Radius = 5; Color { 1 .95 .7 1 }; 33 }; 34 35 Stage { 36 Type = point; Flags = bright; 37 Tics = 2; Rnd = .2; 38 Radius = 5; Color { 1 .7 .3 1 }; 39 }; 40 41 Stage { 42 Type = point; 43 Tics = 15; 44 Radius = 6; Color { .6 .6 .6 .5 }; 45 Resistance = 0.01; 46 }; 47 48 Stage { 49 Type = point; 50 Tics = 130; 51 Radius = 22; 52 Bounce = 0; 53 Resistance = 0.1; 54 Gravity = 0; 55 Color { 0.5 0.5 0.55 0.3 }; 56 }; 57 58 Stage { 59 Type = point; 60 Radius = 30; 61 Color { 0.2 0.2 0.22 0 }; 62 }; 63} 64 65# Bullet ricochet. Happens pretty rarely. 66Generator { 67 State = "PUFF1"; 68 Flags = "gnf_blend"; 69 Speed = 20; 70 Speed rnd = 0.1; 71 Spawn age = 2; 72 Max age = 50; 73 Particles = 20; 74 Spawn rate = .65; 75 Spawn rnd = 1; 76 Vector rnd = 1; 77 Stage { 78 Type = "pt_line"; 79 Flags = "ptf_bright"; 80 Tics = 20; Rnd = 0.5; 81 Radius = 1; Color { 1 1 .9 1 }; 82 Bounce = 0.5; Resistance = 0.01; Gravity = 0.04; 83 }; 84 Stage { 85 Type = "pt_line"; 86 Flags = "ptf_bright"; 87 Tics = 10; Rnd = 0.5; 88 Radius = 1; Color { 1 .9 .3 .5 }; 89 Bounce = 0.5; Resistance = 0.01; Gravity = 0.04; 90 }; 91 Stage { 92 Type = "pt_line"; 93 Flags = "ptf_bright"; 94 Radius = 1; 95 Resistance = 0.01; Gravity = 0.02; 96 }; 97} 98 99# Plasma sparks (blue). 100Generator { 101 State = "PLASEXP"; 102 Flags = "gnf_blend"; 103 Speed = 3; 104 Speed rnd = 0.8; 105 Spawn age = 3; 106 Spawn radius = 20; 107 Max age = 50; 108 Particles = 30; 109 Spawn rate = 10; 110 Spawn rnd = 1; 111 Vector rnd = 1; 112 Stage { 113 Type = "pt_point"; 114 Flags = "ptf_bright"; 115 Tics = 5; Rnd = 0.5; 116 Radius = 15; Color { 1 1 1 .7 }; 117 Resistance = 0.3; 118 }; 119 Stage { 120 Type = "pt_point"; 121 Flags = "ptf_bright"; 122 Tics = 20; Rnd = 0.5; 123 Radius = 13; Color { .45 .5 1 .4 }; 124 Resistance = 0.3; 125 }; 126 Stage { 127 Type = "pt_point"; 128 Flags = "ptf_bright"; 129 Tics = 10; Rnd = 0.5; 130 Radius = 12; Color { .05 .15 1 .4 }; 131 Resistance = 0.2; 132 }; 133 Stage { 134 Type = "pt_point"; 135 Flags = "ptf_bright"; 136 Color { .2 .2 1 0 }; 137 Radius = 10; 138 }; 139} 140 141# BFG explosion effect. 142Generator { 143 State = "BFGLAND"; 144 Flags = "gnf_blend"; 145 Speed = 7; 146 Speed rnd = 0.2; 147 Spawn radius = 10; 148 Spawn age = 7; 149 Max age = 70; 150 Particles = 200; 151 Spawn rate = 25; 152 Vector rnd = 1; 153 Stage { 154 Type = "pt_point"; 155 Flags = "ptf_bright"; 156 Tics = 30; 157 Rnd = 0.2; 158 Radius = 4; 159 Bounce = 0.8; 160 Resistance = .03; 161 Gravity = 0.01; 162 Color { 1 1 1 1 }; 163 }; 164 Stage { 165 Type = "pt_point"; 166 Flags = "ptf_bright"; 167 Radius = 3; 168 Tics = 30; 169 Resistance = .05; 170 Gravity = 0.02; 171 Color { .5 1 .5 .8 }; 172 }; 173 Stage { 174 Type = "pt_point"; 175 Flags = "ptf_bright"; 176 Tics = 3; 177 Color { 0 1 0 .5 }; 178 }; 179} 180 181######=====---- EXPLOSIONS ----=====###### 182# Rocket explosions. 183Generator { 184 State = "EXPLODE1"; 185 Center { 0 0 5 }; 186 Flags = "gnf_blend"; 187 Speed = 8; 188 Speed rnd = 0.5; 189 Spawn age = 2; 190 Spawn radius = 15; 191 Max age = 200; 192 Particles = 100; 193 Spawn rate = 14; 194 Spawn Rnd = 0.1; 195 Vector rnd = 1; 196 Stage { 197 Type = "pt_point"; 198 Flags = "ptf_bright"; 199 Tics = 20; Rnd = .5; 200 Radius = 18; Color { 1 1 1 1 }; 201 Resistance = 0.2; 202 }; 203 Stage { 204 Type = "pt_point"; 205 Flags = "ptf_bright"; 206 Tics = 13; Rnd = .5; 207 Radius = 17; Color { 1 .9 .5 .7 }; 208 Resistance = 0.2; 209 }; 210 Stage { 211 Type = "pt_point"; 212 Flags = "ptf_bright"; 213 Tics = 7; Rnd = 0.2; 214 Radius = 10; Color { 1 .5 .2 .5 }; 215 Resistance = 0.2; 216 }; 217 Stage { 218 Type = "pt_point"; 219 Flags = "ptf_bright"; 220 Tics = 20; Rnd = .8; 221 Radius = 12; Color { .4 .4 .42 .3 }; 222 Resistance = 0.5; 223 }; 224 Stage { 225 Type = "pt_point"; 226 Radius = 5; Color { .2 .2 .2 0 }; 227 }; 228} 229 230# Barrel explosion. 231Copy Generator { 232 State = "BEXP"; 233 Flags = "gnf_blend gnf_srcvel"; 234 Center { 0 0 20 }; 235} 236 237# Rocket sparks. 238Generator { 239 State = "EXPLODE0"; 240 Speed = 10; 241 Speed rnd = 0.9; 242 Spawn age = 2; 243 Spawn radius = 3; 244 Max age = 200; 245 Particles = 100; 246 Spawn rate = 30; 247 Spawn Rnd = 0.3; 248 Vector { 0 0 0 }; 249 Vector rnd = 1; 250 251 Stage { 252 Type = point; 253 Flags = bright; 254 Tics = 32; 255 Rnd = 0.5; 256 Radius = 2; 257 Bounce = 0.45; 258 Resistance = 0.01; 259 Gravity = 0.1; 260 Color { 1 1 1 1 }; 261 }; 262 263 Stage { 264 Type = point; 265 Flags = bright; 266 Tics = 15; 267 Rnd = 0.5; 268 Radius = 1.5; 269 Bounce = 0.3; 270 Resistance = 0.03; 271 Gravity = 0.1; 272 Color { 1 1 .5 1 }; 273 }; 274 275 Stage { 276 Type = point; 277 Tics = 4; 278 Radius = 1.25; 279 Bounce = 0.3; 280 Resistance = 0.1; 281 Gravity = 0.1; 282 Color { 1 .1 .1 1 }; 283 }; 284 285 Stage { 286 Type = point; 287 Tics = 4; 288 Radius = 1; 289 Bounce = 0.3; 290 Resistance = 0.1; 291 Gravity = 0.1; 292 Radius = 1; 293 Color { .5 .1 0 .7 }; 294 }; 295 296 Stage { 297 Type = point; 298 Tics = 30; 299 Radius = 10; 300 Resistance = 0.2; 301 Gravity = 0.01; 302 Color { .3 .3 .3 .3 }; 303 }; 304 305 Stage { 306 Type = point; 307 Tics = 30; 308 Radius = 20; 309 Resistance = 0.2; 310 Gravity = 0.01; 311 Color { .15 .15 .15 .15 }; 312 }; 313 314 Stage { 315 Type = point; 316 Radius = 10; 317 }; 318} 319 320# Low-energy (small and red) explosion. Red fireballs. 321Generator { 322 State = "TBALLX1"; 323 Flags = "gnf_blend"; 324 Speed = 5; 325 Speed rnd = 0.6; 326 Spawn age = 2; 327 Spawn radius = 12; 328 Max age = 200; 329 Particles = 50; 330 Spawn rate = 20; 331 Spawn Rnd = 0.2; 332 Vector rnd = 1; 333 Stage { 334 Type = "pt_point"; 335 Flags = "ptf_bright"; 336 Tics = 12; Rnd = .5; 337 Radius = 15; Color { 1 .9 .5 .8 }; 338 Resistance = 0.2; 339 }; 340 Stage { 341 Type = "pt_point"; 342 Flags = "ptf_bright"; 343 Tics = 10; Rnd = .5; 344 Radius = 13; Color { 1 .7 .5 .7 }; 345 Resistance = 0.2; 346 }; 347 Stage { 348 Type = "pt_point"; 349 Flags = "ptf_bright"; 350 Tics = 15; Rnd = 0.2; 351 Radius = 10; Color { 1 .2 .1 .5 }; 352 Resistance = 0.2; 353 }; 354 Stage { 355 Type = "pt_point"; 356 Radius = 10; Color { .5 0 0 0 }; 357 }; 358} 359 360# Cacodemon fireball explosion. 361Copy Generator { State = "RBALLX1"; } 362 363# Skull explosion. 364Copy Generator { 365 State = "SKULL_DIE3"; 366 Center { 0 0 24 }; 367 Flags = "gnf_blend"; 368 Speed = 4; 369 Speed rnd = 0.8; 370 Spawn age = 2; 371 Spawn radius = 30; 372 Max age = 200; 373 Particles = 100; 374 Spawn rate = 30; 375 Spawn rnd = 0.1; 376 Vector rnd = 1; 377 Stage { 378 Type = "pt_point"; 379 Flags = "ptf_bright"; 380 Tics = 6; Rnd = .5; 381 Radius = 13; Color { 1 1 1 1 }; 382 Resistance = 0.2; 383 }; 384 Stage { 385 Type = "pt_point"; 386 Flags = "ptf_bright"; 387 Tics = 13; Rnd = .6; 388 Radius = 12; Color { 1 .8 .5 1 }; 389 Resistance = 0.3; Gravity = -0.15; 390 }; 391 Stage { 392 Type = "pt_point"; 393 Flags = "ptf_bright"; 394 Tics = 13; Rnd = .7; 395 Radius = 15; Color { 1 .3 .1 .7 }; 396 Resistance = 0.2; Gravity = -0.15; 397 }; 398 Stage { 399 Type = "pt_point"; 400 Flags = "ptf_bright"; 401 Tics = 10; Rnd = .8; 402 Radius = 13; Color { .5 .1 .1 .3 }; 403 Resistance = 0.2; Gravity = -0.15; 404 }; 405 Stage { 406 Type = "pt_point"; 407 Radius = 10; 408 }; 409} 410 411# Green blast explosion. 412Generator { 413 State = "BRBALLX1"; 414 Flags = "gnf_blend"; 415 Center { 0 0 -4 }; 416 Speed = 3; 417 Speed rnd = 0.6; 418 Spawn age = 2; 419 Spawn radius = 14; 420 Max age = 200; 421 Particles = 50; 422 Spawn rate = 20; 423 Spawn Rnd = 0.2; 424 Vector rnd = 1; 425 Stage { 426 Type = "pt_point"; 427 Flags = "ptf_bright"; 428 Tics = 12; Rnd = .5; 429 Radius = 10; Color { .5 1 .5 .8 }; 430 Resistance = 0.2; 431 }; 432 Stage { 433 Type = "pt_point"; 434 Flags = "ptf_bright"; 435 Tics = 10; Rnd = .5; 436 Radius = 8; Color { .2 1 .2 .7 }; 437 Resistance = 0.2; 438 }; 439 Stage { 440 Type = "pt_point"; 441 Flags = "ptf_bright"; 442 Tics = 15; Rnd = 0.2; 443 Radius = 6; Color { 0 1 0 .5 }; 444 Resistance = 0.2; 445 }; 446 Stage { 447 Type = "pt_point"; 448 Radius = 10; Color { 0 .5 0 0 }; 449 }; 450} 451 452######=====---- PICK-UP OBJECTS ----=====###### 453# Invulnerability. 454Generator { 455 State = "PINV"; 456 Flags = "gnf_blend gnf_spawn"; 457 Center { 0 0 12 }; 458 Spawn age = -1; 459 Max age = -1; 460 Particles = 80; 461 Spawn rate = .6; 462 Spawn rnd = 1; 463 Min spawn radius = 10; 464 Spawn radius = 15; 465 Vector rnd = 1; 466 Force radius = 15; 467 Force = 0.02; 468 Force axis { 0 0 1.5 }; 469 470 Stage { 471 Type = "pt_point"; Flags = "ptf_bright ptf_force"; 472 Radius = 0; Color { 0 1 0 0 }; 473 Tics = 20; 474 Resistance = 0.05; 475 }; 476 Stage { 477 Type = "pt_point"; Flags = "ptf_bright ptf_force"; 478 Radius = 2.5; Color { .3 1 .3 .8 }; 479 Tics = 20; 480 Resistance = 0.05; 481 }; 482 Stage { 483 Type = "pt_point"; Flags = "ptf_bright ptf_force"; 484 Radius = 2.5; Color { .3 1 .3 .8 }; 485 Tics = 30; 486 Resistance = 0.05; 487 }; 488 Stage { 489 Type = "pt_point"; Flags = "ptf_bright ptf_force"; 490 Radius = 0; Color { 0 1 0 0 }; 491 }; 492} 493 494######=====---- DAMAGE ----=====###### 495# Gibbed blood spurt. 496Generator { 497 State = "POSS_XDIE2"; 498 Flags = "gnf_srcvel"; 499 Center { 0 0 30 }; 500 Speed = 6; 501 Speed rnd = 0.7; 502 Spawn age = 4; 503 Max age = 300; 504 Particles = 200; 505 Spawn rate = 30; 506 Spawn Rnd = 0.1; 507 Vector rnd = 1; 508 Stage { 509 Type = "pt_point"; Flags = "ptf_flat ptf_stagetouch"; 510 Radius = 1.5; Color { .7 0 0 1 }; 511 Tics = 300; 512 Resistance = 0.01; Gravity = 0.15; 513 }; 514 Stage { 515 Type = "pt_point"; Flags = "ptf_flat"; 516 Radius = 16; Radius rnd = 0.8; Color { .7 0 0 1 }; 517 Tics = 200; 518 Resistance = 1; 519 }; 520 Stage { 521 Type = "pt_point"; 522 Radius = 9; Radius rnd = 0.8; Color { .45 0 0 0 }; 523 }; 524} 525 526Copy Generator { State = "PLAY_XDIE2"; } 527Copy Generator { State = "SPOS_XDIE2"; } 528Copy Generator { State = "TROO_XDIE2"; } 529 530# Pink demon death blood. 531Copy Generator { 532 State = "SARG_DIE1"; 533 Speed = 4; 534 Spawn age = 3; 535 Spawn rate = 20; 536} 537 538# Trooper death blood. 539Copy Generator { 540 State = "TROO_DIE1"; 541 Speed = 3; 542 Spawn age = 2; 543 Spawn rate = 15; 544} 545 546# Cacodemon blue blood. 547Copy Generator { 548 State = "HEAD_DIE3"; 549 Stage { 550 Type = "pt_point"; Flags = "ptf_flat ptf_stagetouch"; 551 Radius = 1.5; Color { 0 0 .7 1 }; 552 Tics = 300; 553 Resistance = 0.01; Gravity = 0.15; 554 }; 555 Stage { 556 Type = "pt_point"; Flags = "ptf_flat"; 557 Radius = 13; Color { 0 0 .7 1 }; 558 Tics = 200; 559 Resistance = 1; 560 }; 561 Stage { 562 Type = "pt_point"; 563 Radius = 7; Color { 0 0 .4 0 }; 564 }; 565} 566