1 /*
2  * Copyright (c) Facebook, Inc. and its affiliates.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <chrono>
20 
21 #include <folly/io/async/TimeoutManager.h>
22 #include <folly/portability/GMock.h>
23 
24 namespace folly {
25 namespace test {
26 
27 class MockTimeoutManager : public folly::TimeoutManager {
28  public:
29   MOCK_METHOD2(
30       attachTimeoutManager,
31       void(folly::AsyncTimeout*, folly::TimeoutManager::InternalEnum));
32 
33   MOCK_METHOD1(detachTimeoutManager, void(folly::AsyncTimeout*));
34 
35   MOCK_METHOD2(
36       scheduleTimeout, bool(folly::AsyncTimeout*, std::chrono::milliseconds));
37 
38   MOCK_METHOD1(cancelTimeout, void(folly::AsyncTimeout*));
39 
40   MOCK_METHOD0(bumpHandlingTime, void());
41   MOCK_METHOD0(isInTimeoutManagerThread, bool());
42 };
43 } // namespace test
44 } // namespace folly
45