1 /*******************************************************************************
2 * Copyright 2015-2016 Juan Francisco Crespo Galán
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *   http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16 
17 #pragma once
18 
19 /**
20 * @file SoundList.h
21 * @ingroup fx
22 * The SoundList class.
23 */
24 
25 #include "ISound.h"
26 
27 #include <vector>
28 #include <memory>
29 #include <mutex>
30 
31 AUD_NAMESPACE_BEGIN
32 
33 /**
34 * This class allows to have a list of sound that will play sequentially or randomly with each playback.
35 */
36 class AUD_API SoundList : public ISound
37 {
38 private:
39 	/**
40 	* The list of sounds that will play.
41 	*/
42 	std::vector<std::shared_ptr<ISound>> m_list;
43 
44 	/**
45 	* Flag for random playback
46 	*/
47 	bool m_random = false;
48 
49 	/**
50 	* Current sound index. -1 if no reader has been created.
51 	*/
52 	int m_index = -1;
53 
54 	/**
55 	* Mutex to prevent multithreading crashes.
56 	*/
57 	std::recursive_mutex m_mutex;
58 
59 	// delete copy constructor and operator=
60 	SoundList(const SoundList&) = delete;
61 	SoundList& operator=(const SoundList&) = delete;
62 
63 public:
64 	/**
65 	* Creates a new, empty sound list.
66 	* Sounds must be added to the list using the addSound() method.
67 	* \param random False if the sounds int he list must be played sequentially. True if random.
68 	*/
69 	SoundList(bool random = false);
70 
71 	/**
72 	* Creates a new sound list and initializes it.
73 	* \param list A vector with sounds to initialize the list.
74 	* \param random False if the sounds int he list must be played sequentially. True if random.
75 	*/
76 	SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random = false);
77 
78 	virtual std::shared_ptr<IReader> createReader();
79 
80 	/**
81 	* Adds a sound to the list.
82 	* The added sounds can be played sequentially or randomly dependig
83 	* on the m_random flag
84 	* \param sound A shared_ptr to the sound.
85 	*/
86 	void addSound(std::shared_ptr<ISound> sound);
87 
88 	/**
89 	* Sets the playback mode of the sound list.
90 	* There are two posible modes, random and sequential.
91 	* \param random True to activate the random mode, false to activate sequential mode.
92 	*/
93 	void setRandomMode(bool random);
94 
95 	/**
96 	* Returns the playback mode of the sound list.
97 	* The two posible modes are random and sequential.
98 	* \return True if the random mode is activated, false otherwise.
99 	*/
100 	bool getRandomMode();
101 
102 	/**
103 	* Returns the amount of sounds in the list.
104 	* \return The amount of sounds in the list.
105 	*/
106 	int getSize();
107 
108 };
109 
110 AUD_NAMESPACE_END
111