1# Urgent to save group in upper right. 2loadsgf games/cgf2003/GnuGo-Aya.sgf 48 31 reg_genmove white 4#? [O19|M17|K18|N19|P14|Q14|R13|N14]* 5 6# R1 makes seki. 7loadsgf games/cgf2003/GnuGo-Aya.sgf 212 82 reg_genmove white 9#? [R1] 10 11# Urgent to block. It is okay to sacrifice P16 if black cuts. 12loadsgf games/cgf2003/GnuGo-GORO.sgf 26 13101 reg_genmove white 14#? [O15]* 15 16# P16 can still live. 17loadsgf games/cgf2003/GnuGo-GORO.sgf 38 18102 reg_genmove white 19#? [R11]* 20 21# F18 strange shape, leaves much aji. 22loadsgf games/cgf2003/GnuGo-GORO.sgf 50 23103 restricted_genmove white F18 F17 24#? [F17] 25 26# P2 lives. 27loadsgf games/cgf2003/GnuGo-GORO.sgf 90 28104 reg_genmove white 29#? [P2]* 30 31# G18 misses the point. More important to cover cut at L17. 32loadsgf games/cgf2003/GnuGo-GORO.sgf 116 33105 restricted_genmove white G18 H17 H16 J16 K16 K17 L16 L17 F17 F16 H18 34#? [H17|H16|J16|K16|K17|L16|L17]* 35 36# H1 2 points sente. 37loadsgf games/cgf2003/GnuGo-GORO.sgf 174 38106 reg_genmove white 39#? [H1] 40 41# F5 one point gote. N9, P9, and H19 are bigger. 42loadsgf games/cgf2003/GnuGo-GORO.sgf 194 43107 reg_genmove white 44#? [N9|P9]* 45 46# C15 good reduction. At least something like four points in sente. 47loadsgf games/cgf2003/GnuGo-Go4.sgf 105 48201 reg_genmove black 49#? [C15]* 50 51# B1 is not small but at most about 6 points gote. H7 is closer to 9 52# or 10. 53loadsgf games/cgf2003/GnuGo-Go4.sgf 115 54202 reg_genmove black 55#? [H7]* 56 57# O18 is an endgame tesuji. 58loadsgf games/cgf2003/GnuGo-Go4.sgf 129 59203 restricted_genmove black O18 R19 60#? [O18]* 61 62# G18 is not worth anything at all. 63loadsgf games/cgf2003/GnuGo-Go4.sgf 141 64204 restricted_genmove black G18 J19 65#? [J19] 66 67# P5 clearly better than N6. 68loadsgf games/cgf2003/GnuGo-Go4.sgf 155 69205 restricted_genmove black N6 P5 70#? [P5] 71 72# C13 only move. D13 unthinkable. 73loadsgf games/cgf2003/GnuGo-Go4.sgf 175 74206 reg_genmove black 75#? [C13] 76 77# E2 urgent for life in the corner. 78loadsgf games/cgf2003/GnuGo-GoInt.sgf 41 79301 reg_genmove black 80#? [E2] 81 82# C1 suffices to live, as does B6. 83loadsgf games/cgf2003/GnuGo-GoInt.sgf 59 84302 reg_genmove black 85#? [C1|B6] 86 87# P18 is clearly superior to Q18. 88loadsgf games/cgf2003/GnuGo-GoInt.sgf 69 89303 restricted_genmove black Q18 P18 90#? [P18] 91 92# Very uninteresting to save G6. 93loadsgf games/cgf2003/GnuGo-GoInt.sgf 119 94304 restricted_genmove black G7 J7 95#? [J7]* 96 97# E1 dies. 98loadsgf games/cgf2003/GnuGo-GoInt.sgf 139 99305 reg_genmove black 100#? [!E1] 101 102# B15 very ineffective. 103loadsgf games/cgf2003/GnuGo-GoInt.sgf 197 104306 restricted_genmove black B15 B14 105#? [B14] 106 107# H8 and M7 miai for saving the K7 stones 108loadsgf games/cgf2003/GnuGo-GoInt.sgf 205 109307 restricted_genmove black P9 O8 N7 N9 H8 M7 N6 110#? [P9|O8|N9]* 111 112# No value playing N6. 113loadsgf games/cgf2003/GnuGo-GoInt.sgf 207 114308 restricted_genmove black N6 L3 115#? [L3] 116 117# J1 locally better than K1. 118loadsgf games/cgf2003/GnuGo-GoInt.sgf 217 119309 restricted_genmove black J1 K1 120#? [J1] 121 122# A3 wins the semeai. 123# Update for 3.5.2: The basic problem is that B6 is thought to be 124# tactically dead. See also reading:191. 125loadsgf games/cgf2003/GnuGo-GoInt.sgf 237 126310 reg_genmove black 127#? [A3]* 128 129# The game move K5 is too slow. The defense in upper right corner and 130# of H16 is really urgent. 131loadsgf games/cgf2003/GnuGo-GoeMate.sgf 27 132401 reg_genmove black 133#? [R15|O17|K16] 134 135# White is already building the upper side territory, suppressing it and 136# expanding own territory is urgent. 137loadsgf games/cgf2003/GnuGo-GoeMate.sgf 31 138402 reg_genmove black 139#? [O17]* 140 141# Capture solidly. 142loadsgf games/cgf2003/GnuGo-GoeMate.sgf 85 143403 reg_genmove black 144#? [R13]* 145 146# GNU Go 3.4 completely missed that it would be valuable to capture Q15. 147loadsgf games/cgf2003/GnuGo-GoeMate.sgf 129 148404 restricted_genmove black S12 S10 149#? [S12] 150 151# P14 is an atari which only helps black. Q14 is the only move. 152loadsgf games/cgf2003/GnuGo-Haruka.sgf 10 153501 reg_genmove white 154#? [Q14] 155 156# Tenuki unreasonable. One of the running groups must be strengthened. 157loadsgf games/cgf2003/GnuGo-Haruka.sgf 42 158502 reg_genmove white 159#? [R9|L10|K12] 160 161# R10 better eye shape and less cutting aji than R9. 162loadsgf games/cgf2003/GnuGo-Haruka.sgf 48 163503 restricted_genmove white R9 R10 164#? [R10]* 165 166# Too late to sacrifice the O18 group. 167loadsgf games/cgf2003/GnuGo-Haruka.sgf 54 168504 reg_genmove white 169#? [L11|L10]* 170 171# Cutting at E8 urgent. 172loadsgf games/cgf2003/GnuGo-Haruka.sgf 86 173505 reg_genmove white 174#? [E8] 175 176# Blocking at G2 very big. Black can jump all the way to J1. 177loadsgf games/cgf2003/GnuGo-Haruka.sgf 118 178506 restricted_genmove white F6 G2 179#? [G2]* 180 181# The push through at G13 is prepared. 182loadsgf games/cgf2003/GnuGo-Haruka.sgf 168 183507 reg_genmove white 184#? [G13]* 185 186## Q14 is not common in the Chinese fuseki. (But is it worth regressing over?) 187# dr deleted 2004-12-13 when reinserting pattern Fuseki488 / pre 0x220d654c 188# / post 0x235d1a72 189# loadsgf games/cgf2003/GnuGo-KCC.sgf 7 190# 601 restricted_genmove black R12 O16 Q14 191# #? [R12|O16|Q11|P14] 192 193# Making moyo here is much better than the game move F14. The 194# important thing is that O5 has some strategic effect on white while 195# F14 has none (too far from white). 196loadsgf games/cgf2003/GnuGo-KCC.sgf 27 197602 reg_genmove black 198#? [O5]* 199 200# The corner is worth 20 points. 201loadsgf games/cgf2003/GnuGo-KCC.sgf 29 202603 reg_genmove black 203#? [B16] 204 205# Not D2. Better to attack something. 206loadsgf games/cgf2003/GnuGo-KCC.sgf 41 207604 reg_genmove black 208#? [C8|F12|E12|G13|O7|P7|P6] 209 210loadsgf games/cgf2003/GnuGo-KCC.sgf 69 211605 reg_genmove black 212#? [O13|O14]* 213 214# O11 lives. 215loadsgf games/cgf2003/GnuGo-KCC.sgf 141 216606 reg_genmove black 217#? [O11]* 218 219# D7 very definite sente. 220loadsgf games/cgf2003/GnuGo-KCC.sgf 201 221607 restricted_genmove black T14 D7 222#? [D7]* 223 224# O19 is not the right move if we want to reduce the aji of O18. 225loadsgf games/cgf2003/GnuGo-Katsunari.sgf 71 226701 restricted_genmove black O19 M18 L18 L17 227#? [M18|L18|L17] 228 229# N6 locally better than M6. 230loadsgf games/cgf2003/GnuGo-Katsunari.sgf 107 231702 restricted_genmove black M6 N6 232#? [N6]* 233 234# C1 locally worse than the moves which save A2. 235loadsgf games/cgf2003/GnuGo-Katsunari.sgf 177 236703 reg_genmove black 237#? [B2|B1|C2] 238 239# Don't let H8 get away. 240loadsgf games/cgf2003/GnuGo-Katsunari.sgf 179 241704 reg_genmove black 242#? [D3|C2] 243