1# This regression file covers mistakes made in the 9x9 Computer Go
2# Ladder game between GNU Go 2.7.187 (white) and GoLife I (black) on
3# November 2, 2000.
4
5loadsgf games/golife.sgf 16
61 reg_genmove white
7#? [C7]*
8
9loadsgf games/golife.sgf 26
102 reg_genmove white
11#? [H5]
12
13# In this position the monkey jump can be cut with ko and is smaller
14# than a move at the bottom anyway.
15loadsgf games/golife.sgf 30
163 reg_genmove white
17#? [E3|E2]*
18
19# # H5 is nice but not the only move. Securing the connection to A3 or
20# # expanding around E2 or E3 is also okay. Testcase removed.
21# loadsgf games/golife.sgf 32
22# 4 reg_genmove white
23# #? [H5]
24
25# GNU Go did play this connection. The test is to make sure it never forgets it.
26loadsgf games/golife.sgf 34
275 reg_genmove white
28#? [H5]
29
30# G6 is out of the question here. It's harder to decide between B2 and F4.
31loadsgf games/golife.sgf 38
326 reg_genmove white
33#? [B2|F4]*
34
35# See also test case owl:192
36# F3 does kill black.
37#
38#    A B C D E F G H J
39#  9 . . . . . . X O . 9          O=white
40#  8 X X . O . O X X O 8          X=black
41#  7 O X O . . O O O . 7
42#  6 O O O X X X O . O 6
43#  5 . . X . X O . O X 5
44#  4 . . X 3 4 X O O . 4
45#  3 O . X . 2 1 O . . 3
46#  2 . O . X X X X O . 2
47#  1 . . . 7 . 6 5 . . 1
48#    A B C D E F G H J
49#
50loadsgf games/golife.sgf 46
517 reg_genmove white
52#? [F3]*
53
54# Connecting the one point ko at G5 is too small. Either C2 or G1 looks
55# largest.
56loadsgf games/golife.sgf 48
578 reg_genmove white
58#? [C2|G1]
59
60loadsgf games/golife.sgf 56
619 reg_genmove white
62#? [C1]
63
64loadsgf games/golife.sgf 60
6510 reg_genmove white
66#? [D7]
67
68