1 /* 2 * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) 3 * 4 * This file is part of Arx Libertatis. 5 * 6 * Arx Libertatis is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * Arx Libertatis is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 /* Based on: 20 =========================================================================== 21 ARX FATALIS GPL Source Code 22 Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. 23 24 This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). 25 26 Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public 27 License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 28 29 Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 30 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 31 32 You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see 33 <http://www.gnu.org/licenses/>. 34 35 In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these 36 additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx 37 Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. 38 39 If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o 40 ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 41 =========================================================================== 42 */ 43 // Code: Didier Pédreno - Sébastien Scieux 44 // 45 // Copyright (c) 1999-2001 ARKANE Studios SA. All rights reserved 46 47 #ifndef ARX_GRAPHICS_EFFECTS_SPELLEFFECTS_H 48 #define ARX_GRAPHICS_EFFECTS_SPELLEFFECTS_H 49 50 #include "graphics/Color.h" 51 #include "graphics/Math.h" 52 #include "math/MathFwd.h" 53 54 struct TexturedVertex; 55 56 const int BEZIERPrecision = 32; 57 58 void EE_RT2(TexturedVertex * in, TexturedVertex * out); 59 60 class CSpellFx 61 { 62 protected: 63 float fBeta; 64 float fBetaRad; 65 float fBetaRadCos; 66 float fBetaRadSin; 67 68 float fManaCostToLaunch; 69 float fManaCostPerSecond; 70 71 float fOneOnDuration; 72 73 74 public: 75 unsigned long ulDuration; 76 unsigned long ulCurrentTime; 77 long lLightId; 78 long lSrc; 79 80 public: 81 CSpellFx(); ~CSpellFx()82 virtual ~CSpellFx() { } 83 84 // accesseurs 85 public: 86 virtual void SetDuration(const unsigned long ulaDuration); 87 virtual unsigned long getCurrentTime(); 88 virtual unsigned long GetDuration(); 89 void SetAngle(float angle); 90 91 // surcharge 92 public: 93 long spellinstance; Update(unsigned long)94 virtual void Update(unsigned long) { } 95 void Update(float time); Render()96 virtual float Render() 97 { 98 return 1; 99 }; 100 }; 101 102 #define frand2() (1.0f - (2.0f * rnd())) 103 104 void Draw3DLineTex2(Vec3f s, Vec3f e, float fSize, Color color, Color color2); 105 void Draw3DLineTex(Vec3f, Vec3f, Color, float, float); 106 107 void Split(TexturedVertex * v, int a, int b, float fX, float fMulX, float fY, float fMulY, float fZ, float fMulZ); 108 void Split(TexturedVertex * v, int a, int b, float yo, float fMul = 0.5f); 109 110 #endif // ARX_GRAPHICS_EFFECTS_SPELLEFFECTS_H 111