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40 
41 #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSCONTEXT_H
42 #define QT3DRENDER_RENDER_OPENGL_GRAPHICSCONTEXT_H
43 
44 //
45 //  W A R N I N G
46 //  -------------
47 //
48 // This file is not part of the Qt API.  It exists for the convenience
49 // of other Qt classes.  This header file may change from version to
50 // version without notice, or even be removed.
51 //
52 // We mean it.
53 //
54 
55 #include <QOpenGLContext>
56 #include <QOpenGLFunctions>
57 #include <QOpenGLVertexArrayObject>
58 #include <QHash>
59 #include <QColor>
60 #include <QMatrix4x4>
61 #include <QBitArray>
62 #include <QImage>
63 #include <Qt3DRender/qclearbuffers.h>
64 #include <Qt3DRender/private/shader_p.h>
65 #include <Qt3DRender/qattribute.h>
66 #include <Qt3DRender/qmemorybarrier.h>
67 #include <Qt3DRender/private/handle_types_p.h>
68 #include <Qt3DRender/private/qgraphicsapifilter_p.h>
69 #include <Qt3DRender/private/uniform_p.h>
70 #include <Qt3DRender/private/qblitframebuffer_p.h>
71 #include <gl_handle_types_p.h>
72 #include <glbuffer_p.h>
73 #include <shaderparameterpack_p.h>
74 #include <graphicshelperinterface_p.h>
75 #include <qmath.h>
76 
77 QT_BEGIN_NAMESPACE
78 
79 class QOpenGLShaderProgram;
80 class QAbstractOpenGLFunctions;
81 class QOpenGLDebugLogger;
82 
83 namespace Qt3DRender {
84 
85 namespace Render {
86 
87 class RenderTarget;
88 class AttachmentPack;
89 class ShaderManager;
90 
91 namespace OpenGL {
92 
93 class GraphicsHelperInterface;
94 class GLShader;
95 class GLShaderManager;
96 
97 typedef QPair<QString, int> NamedUniformLocation;
98 
99 class Q_AUTOTEST_EXPORT GraphicsContext
100 {
101 public:
102     GraphicsContext();
103     ~GraphicsContext();
104 
105     void setOpenGLContext(QOpenGLContext* ctx);
openGLContext()106     QOpenGLContext *openGLContext() { return m_gl; }
107     bool makeCurrent(QSurface *surface);
108     void doneCurrent();
109     bool hasValidGLHelper() const;
110     bool isInitialized() const;
111 
112     // Shaders
113     struct ShaderCreationInfo
114     {
115         bool linkSucceeded = false;
116         QString logs;
117     };
118 
119     ShaderCreationInfo createShaderProgram(GLShader *shaderNode);
120     void introspectShaderInterface(GLShader *shader);
121     void loadShader(Shader* shader, ShaderManager *shaderManager, GLShaderManager *glShaderManager);
122 
defaultFBO()123     GLuint defaultFBO() const { return m_defaultFBO; }
124 
125     const GraphicsApiFilterData *contextInfo() const;
126 
127     // Wrapper methods
128     void    clearBackBuffer(QClearBuffers::BufferTypeFlags buffers);
129     void    alphaTest(GLenum mode1, GLenum mode2);
130     void    bindFramebuffer(GLuint fbo, GraphicsHelperInterface::FBOBindMode mode);
131     void    bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer);
132     void    bindFragOutputs(GLuint shader, const QHash<QString, int> &outputs);
133     void    bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format);
134     void    bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
135     void    bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding);
136     void    blendEquation(GLenum mode);
137     void    blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor);
138     void    blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha);
139     GLuint  boundFrameBufferObject();
140     void    buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer);
141     void    clearBufferf(GLint drawbuffer, const QVector4D &values);
142     void    clearColor(const QColor &color);
143     void    clearDepthValue(float depth);
144     void    clearStencilValue(int stencil);
145     void    depthRange(GLdouble nearValue, GLdouble farValue);
146     void    depthMask(GLenum mode);
147     void    depthTest(GLenum mode);
148     void    disableClipPlane(int clipPlane);
149     void    disablei(GLenum cap, GLuint index);
150     void    disablePrimitiveRestart();
151     void    dispatchCompute(int x, int y, int z);
152     char *  mapBuffer(GLenum target, GLsizeiptr size);
153     GLboolean unmapBuffer(GLenum target);
154     void    drawArrays(GLenum primitiveType, GLint first, GLsizei count);
155     void    drawArraysIndirect(GLenum mode,void *indirect);
156     void    drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances);
157     void    drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance);
158     void    drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex);
159     void    drawElementsIndirect(GLenum mode, GLenum type, void *indirect);
160     void    drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance);
161     void    enableClipPlane(int clipPlane);
162     void    enablei(GLenum cap, GLuint index);
163     void    enablePrimitiveRestart(int restartIndex);
164     void    frontFace(GLenum mode);
165     GLint   maxClipPlaneCount();
166     GLint   maxTextureUnitsCount() const;
167     GLint   maxImageUnitsCount() const;
168     void    pointSize(bool programmable, GLfloat value);
169     void    readBuffer(GLenum mode);
170     void    drawBuffer(GLenum mode);
171     void    drawBuffers(GLsizei n, const int *bufs);
172     void    setMSAAEnabled(bool enabled);
173     void    setAlphaCoverageEnabled(bool enabled);
174     void    setClipPlane(int clipPlane, const QVector3D &normal, float distance);
175     void    setSeamlessCubemap(bool enable);
176     void    setVerticesPerPatch(GLint verticesPerPatch);
177     void    memoryBarrier(QMemoryBarrier::Operations barriers);
178     void    activateDrawBuffers(const AttachmentPack &attachments);
179     void    rasterMode(GLenum faceMode, GLenum rasterMode);
180 
181     // Helper methods
182     static GLint elementType(GLint type);
183     static GLint tupleSizeFromType(GLint type);
184     static GLuint byteSizeFromType(GLint type);
185     static GLint glDataTypeFromAttributeDataType(QAttribute::VertexBaseType dataType);
186 
187     bool supportsDrawBuffersBlend() const;
supportsVAO()188     bool supportsVAO() const { return m_supportsVAO; }
189 
190     void initialize();
191     void initializeHelpers(QSurface *surface);
192     GraphicsHelperInterface *resolveHighestOpenGLFunctions();
193 
194     bool m_initialized;
195     bool m_supportsVAO;
196     GLint m_maxTextureUnits;
197     GLint m_maxImageUnits;
198     GLuint m_defaultFBO;
199     QOpenGLContext *m_gl;
200     GraphicsHelperInterface *m_glHelper;
201 
202     QHash<QSurface *, GraphicsHelperInterface*> m_glHelpers;
203     GraphicsApiFilterData m_contextInfo;
204     QScopedPointer<QOpenGLDebugLogger> m_debugLogger;
205 
206     friend class OpenGLVertexArrayObject;
207     OpenGLVertexArrayObject *m_currentVAO;
208 
209     void applyUniform(const ShaderUniform &description, const UniformValue &v);
210 
211     template<UniformType>
applyUniformHelper(const ShaderUniform &,const UniformValue &)212     void applyUniformHelper(const ShaderUniform &, const UniformValue &) const
213     {
214         Q_ASSERT_X(false, Q_FUNC_INFO, "Uniform: Didn't provide specialized apply() implementation");
215     }
216 };
217 
218 #define QT3D_UNIFORM_TYPE_PROTO(UniformTypeEnum, BaseType, Func) \
219 template<> \
220 void GraphicsContext::applyUniformHelper<UniformTypeEnum>(const ShaderUniform &description, const UniformValue &value) const;
221 
222 #define QT3D_UNIFORM_TYPE_IMPL(UniformTypeEnum, BaseType, Func) \
223     template<> \
224     void GraphicsContext::applyUniformHelper<UniformTypeEnum>(const ShaderUniform &description, const UniformValue &value) const \
225 { \
226     const int count = qMin(description.m_size, int(value.byteSize() / description.m_rawByteSize)); \
227     m_glHelper->Func(description.m_location, count, value.constData<BaseType>()); \
228 }
229 
230 
231 QT3D_UNIFORM_TYPE_PROTO(UniformType::Float, float, glUniform1fv)
232 QT3D_UNIFORM_TYPE_PROTO(UniformType::Vec2, float, glUniform2fv)
233 QT3D_UNIFORM_TYPE_PROTO(UniformType::Vec3, float, glUniform3fv)
234 QT3D_UNIFORM_TYPE_PROTO(UniformType::Vec4, float, glUniform4fv)
235 
236 // OpenGL expects int* as values for booleans
237 QT3D_UNIFORM_TYPE_PROTO(UniformType::Bool, int, glUniform1iv)
238 QT3D_UNIFORM_TYPE_PROTO(UniformType::BVec2, int, glUniform2iv)
239 QT3D_UNIFORM_TYPE_PROTO(UniformType::BVec3, int, glUniform3iv)
240 QT3D_UNIFORM_TYPE_PROTO(UniformType::BVec4, int, glUniform4iv)
241 
242 QT3D_UNIFORM_TYPE_PROTO(UniformType::Int, int, glUniform1iv)
243 QT3D_UNIFORM_TYPE_PROTO(UniformType::IVec2, int, glUniform2iv)
244 QT3D_UNIFORM_TYPE_PROTO(UniformType::IVec3, int, glUniform3iv)
245 QT3D_UNIFORM_TYPE_PROTO(UniformType::IVec4, int, glUniform4iv)
246 
247 QT3D_UNIFORM_TYPE_PROTO(UniformType::UInt, uint, glUniform1uiv)
248 QT3D_UNIFORM_TYPE_PROTO(UniformType::UIVec2, uint, glUniform2uiv)
249 QT3D_UNIFORM_TYPE_PROTO(UniformType::UIVec3, uint, glUniform3uiv)
250 QT3D_UNIFORM_TYPE_PROTO(UniformType::UIVec4, uint, glUniform4uiv)
251 
252 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat2, float, glUniformMatrix2fv)
253 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat3, float, glUniformMatrix3fv)
254 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat4, float, glUniformMatrix4fv)
255 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat2x3, float, glUniformMatrix2x3fv)
256 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat3x2, float, glUniformMatrix3x2fv)
257 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat2x4, float, glUniformMatrix2x4fv)
258 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat4x2, float, glUniformMatrix4x2fv)
259 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat3x4, float, glUniformMatrix3x4fv)
260 QT3D_UNIFORM_TYPE_PROTO(UniformType::Mat4x3, float, glUniformMatrix4x3fv)
261 
262 } // namespace OpenGL
263 } // namespace Render
264 } // namespace Qt3DRender
265 
266 QT_END_NAMESPACE
267 
268 #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSCONTEXT_H
269