1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following disclaimer
13 * in the documentation and/or other materials provided with the
14 * distribution.
15 * * Neither the name of Google Inc. nor the names of its
16 * contributors may be used to endorse or promote products derived from
17 * this software without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 */
31
32 #include "config.h"
33 #include "BaseButtonInputType.h"
34
35 #include "HTMLInputElement.h"
36 #include "KeyboardEvent.h"
37 #include "RenderButton.h"
38
39 namespace WebCore {
40
appendFormData(FormDataList &,bool) const41 bool BaseButtonInputType::appendFormData(FormDataList&, bool) const
42 {
43 // Buttons except overridden types are never successful.
44 return false;
45 }
46
handleKeydownEvent(KeyboardEvent * event)47 void BaseButtonInputType::handleKeydownEvent(KeyboardEvent* event)
48 {
49 const String& key = event->keyIdentifier();
50 if (key == "U+0020") {
51 element()->setActive(true, true);
52 // No setDefaultHandled(), because IE dispatches a keypress in this case
53 // and the caller will only dispatch a keypress if we don't call setDefaultHandled().
54 }
55 }
56
handleKeypressEvent(KeyboardEvent * event)57 void BaseButtonInputType::handleKeypressEvent(KeyboardEvent* event)
58 {
59 int charCode = event->charCode();
60 if (charCode == '\r') {
61 element()->dispatchSimulatedClick(event);
62 event->setDefaultHandled();
63 return;
64 }
65 if (charCode == ' ') {
66 // Prevent scrolling down the page.
67 event->setDefaultHandled();
68 }
69 }
70
handleKeyupEvent(KeyboardEvent * event)71 void BaseButtonInputType::handleKeyupEvent(KeyboardEvent* event)
72 {
73 const String& key = event->keyIdentifier();
74 if (key != "U+0020")
75 return;
76 // Simulate mouse click for spacebar for button types.
77 dispatchSimulatedClickIfActive(event);
78 }
79
createRenderer(RenderArena * arena,RenderStyle *) const80 RenderObject* BaseButtonInputType::createRenderer(RenderArena* arena, RenderStyle*) const
81 {
82 return new (arena) RenderButton(element());
83 }
84
85 // FIXME: Could share this with BaseCheckableInputType and RangeInputType if we had a common base class.
accessKeyAction(bool sendToAnyElement)86 void BaseButtonInputType::accessKeyAction(bool sendToAnyElement)
87 {
88 InputType::accessKeyAction(sendToAnyElement);
89
90 // Send mouse button events if the caller specified sendToAnyElement.
91 // FIXME: The comment above is no good. It says what we do, but not why.
92 element()->dispatchSimulatedClick(0, sendToAnyElement);
93 }
94
storesValueSeparateFromAttribute()95 bool BaseButtonInputType::storesValueSeparateFromAttribute()
96 {
97 return false;
98 }
99
100 } // namespace WebCore
101