1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  * Copyright (C) 2009 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 
29 #if ENABLE(WEBGL)
30 
31 #include "WebGLUniformLocation.h"
32 
33 namespace WebCore {
34 
create(WebGLProgram * program,GC3Dint location)35 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
36 {
37     return adoptRef(new WebGLUniformLocation(program, location));
38 }
39 
WebGLUniformLocation(WebGLProgram * program,GC3Dint location)40 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location)
41     : m_program(program)
42     , m_location(location)
43 {
44     ASSERT(m_program);
45     m_linkCount = m_program->getLinkCount();
46 }
47 
program() const48 WebGLProgram* WebGLUniformLocation::program() const
49 {
50     // If the program has been linked again, then this UniformLocation is no
51     // longer valid.
52     if (m_program->getLinkCount() != m_linkCount)
53         return 0;
54     return m_program.get();
55 }
56 
location() const57 GC3Dint WebGLUniformLocation::location() const
58 {
59     // If the program has been linked again, then this UniformLocation is no
60     // longer valid.
61     ASSERT(m_program->getLinkCount() == m_linkCount);
62     return m_location;
63 }
64 
65 }
66 
67 #endif // ENABLE(WEBGL)
68