1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __SURFACE_PATCH_H__
30 #define __SURFACE_PATCH_H__
31 
32 #include "idlib/geometry/Surface.h"
33 #include "framework/Common.h"
34 
35 /*
36 ===============================================================================
37 
38 	Bezier patch surface.
39 
40 ===============================================================================
41 */
42 
43 class idSurface_Patch : public idSurface {
44 
45 public:
46 						idSurface_Patch( void );
47 						idSurface_Patch( int maxPatchWidth, int maxPatchHeight );
48 						idSurface_Patch( const idSurface_Patch &patch );
49 						~idSurface_Patch( void );
50 
51 	void				SetSize( int patchWidth, int patchHeight );
52 	int					GetWidth( void ) const;
53 	int					GetHeight( void ) const;
54 
55 						// subdivide the patch mesh based on error
56 	void				Subdivide( float maxHorizontalError, float maxVerticalError, float maxLength, bool genNormals = false );
57 						// subdivide the patch up to an explicit number of horizontal and vertical subdivisions
58 	void				SubdivideExplicit( int horzSubdivisions, int vertSubdivisions, bool genNormals, bool removeLinear = false );
59 
60 protected:
61 	int					width;			// width of patch
62 	int					height;			// height of patch
63 	int					maxWidth;		// maximum width allocated for
64 	int					maxHeight;		// maximum height allocated for
65 	bool				expanded;		// true if vertices are spaced out
66 
67 private:
68 						// put the approximation points on the curve
69 	void				PutOnCurve( void );
70 						// remove columns and rows with all points on one line
71 	void				RemoveLinearColumnsRows( void );
72 						// resize verts buffer
73 	void				ResizeExpanded( int height, int width );
74 						// space points out over maxWidth * maxHeight buffer
75 	void				Expand( void );
76 						// move all points to the start of the verts buffer
77 	void				Collapse( void );
78 						// project a point onto a vector to calculate maximum curve error
79 	void				ProjectPointOntoVector( const idVec3 &point, const idVec3 &vStart, const idVec3 &vEnd, idVec3 &vProj );
80 						// generate normals
81 	void				GenerateNormals( void );
82 						// generate triangle indexes
83 	void				GenerateIndexes( void );
84 						// lerp point from two patch point
85 	void				LerpVert( const idDrawVert &a, const idDrawVert &b, idDrawVert &out ) const;
86 						// sample a single 3x3 patch
87 	void				SampleSinglePatchPoint( const idDrawVert ctrl[3][3], float u, float v, idDrawVert *out ) const;
88 	void				SampleSinglePatch( const idDrawVert ctrl[3][3], int baseCol, int baseRow, int width, int horzSub, int vertSub, idDrawVert *outVerts ) const;
89 };
90 
91 /*
92 =================
93 idSurface_Patch::idSurface_Patch
94 =================
95 */
idSurface_Patch(void)96 ID_INLINE idSurface_Patch::idSurface_Patch( void ) {
97 	height = width = maxHeight = maxWidth = 0;
98 	expanded = false;
99 }
100 
101 /*
102 =================
103 idSurface_Patch::idSurface_Patch
104 =================
105 */
idSurface_Patch(int maxPatchWidth,int maxPatchHeight)106 ID_INLINE idSurface_Patch::idSurface_Patch( int maxPatchWidth, int maxPatchHeight ) {
107 	width = height = 0;
108 	maxWidth = maxPatchWidth;
109 	maxHeight = maxPatchHeight;
110 	verts.SetNum( maxWidth * maxHeight );
111 	expanded = false;
112 }
113 
114 /*
115 =================
116 idSurface_Patch::idSurface_Patch
117 =================
118 */
idSurface_Patch(const idSurface_Patch & patch)119 ID_INLINE idSurface_Patch::idSurface_Patch( const idSurface_Patch &patch ) {
120 	(*this) = patch;
121 }
122 
123 /*
124 =================
125 idSurface_Patch::~idSurface_Patch
126 =================
127 */
~idSurface_Patch()128 ID_INLINE idSurface_Patch::~idSurface_Patch() {
129 }
130 
131 /*
132 =================
133 idSurface_Patch::GetWidth
134 =================
135 */
GetWidth(void)136 ID_INLINE int idSurface_Patch::GetWidth( void ) const {
137 	return width;
138 }
139 
140 /*
141 =================
142 idSurface_Patch::GetHeight
143 =================
144 */
GetHeight(void)145 ID_INLINE int idSurface_Patch::GetHeight( void ) const {
146 	return height;
147 }
148 
149 #endif /* !__SURFACE_PATCH_H__ */
150