1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 
22 #if !defined(__INCLUDE_Wallh_INCLUDE__)
23 #define __INCLUDE_Wallh_INCLUDE__
24 
25 #include <common/Vector.h>
26 #include <common/OptionsTransient.h>
27 #include <GLEXT/GLTextureReference.h>
28 
29 class Wall
30 {
31 public:
32 	Wall();
33 	virtual ~Wall();
34 
35 	void wallHit(Vector &position, OptionsTransient::WallSide side);
36 	void draw();
37 	void simulate(float time);
38 
39 protected:
40 	GLTextureReference texture_;
41 	float fadeTime_[4];
42 
43 	void drawWall(Vector &cornerA, Vector &cornerB,
44 				Vector &cornerC, Vector &cornerD,
45 				float fade);
46 };
47 
48 #endif
49