1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 22 #if !defined(__INCLUDE_Wallh_INCLUDE__) 23 #define __INCLUDE_Wallh_INCLUDE__ 24 25 #include <common/Vector.h> 26 #include <common/OptionsTransient.h> 27 #include <GLEXT/GLTextureReference.h> 28 29 class Wall 30 { 31 public: 32 Wall(); 33 virtual ~Wall(); 34 35 void wallHit(Vector &position, OptionsTransient::WallSide side); 36 void draw(); 37 void simulate(float time); 38 39 protected: 40 GLTextureReference texture_; 41 float fadeTime_[4]; 42 43 void drawWall(Vector &cornerA, Vector &cornerB, 44 Vector &cornerC, Vector &cornerD, 45 float fade); 46 }; 47 48 #endif 49