1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_EQUIPMENT_H
13 #define LCF_RPG_EQUIPMENT_H
14 
15 // Headers
16 #include <stdint.h>
17 #include "lcf/context.h"
18 #include <ostream>
19 #include <type_traits>
20 
21 /**
22  * rpg::Equipment class.
23  */
24 namespace lcf {
25 namespace rpg {
26 	class Equipment {
27 	public:
28 		int16_t weapon_id = 0;
29 		int16_t shield_id = 0;
30 		int16_t armor_id = 0;
31 		int16_t helmet_id = 0;
32 		int16_t accessory_id = 0;
33 	};
34 
35 	inline bool operator==(const Equipment& l, const Equipment& r) {
36 		return l.weapon_id == r.weapon_id
37 		&& l.shield_id == r.shield_id
38 		&& l.armor_id == r.armor_id
39 		&& l.helmet_id == r.helmet_id
40 		&& l.accessory_id == r.accessory_id;
41 	}
42 
43 	inline bool operator!=(const Equipment& l, const Equipment& r) {
44 		return !(l == r);
45 	}
46 
47 	std::ostream& operator<<(std::ostream& os, const Equipment& obj);
48 
49 	template <typename F, typename ParentCtx = Context<void,void>>
50 	void ForEachString(Equipment& obj, const F& f, const ParentCtx* parent_ctx = nullptr) {
51 		(void)obj;
52 		(void)f;
53 		(void)parent_ctx;
54 	}
55 
56 } // namespace rpg
57 } // namespace lcf
58 
59 #endif
60