1 /*
2 	This file is part of Warzone 2100.
3 	Copyright (C) 1999-2004  Eidos Interactive
4 	Copyright (C) 2005-2020  Warzone 2100 Project
5 
6 	Warzone 2100 is free software; you can redistribute it and/or modify
7 	it under the terms of the GNU General Public License as published by
8 	the Free Software Foundation; either version 2 of the License, or
9 	(at your option) any later version.
10 
11 	Warzone 2100 is distributed in the hope that it will be useful,
12 	but WITHOUT ANY WARRANTY; without even the implied warranty of
13 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 	GNU General Public License for more details.
15 
16 	You should have received a copy of the GNU General Public License
17 	along with Warzone 2100; if not, write to the Free Software
18 	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20 /***************************************************************************/
21 /*
22  * pieclip.h
23  *
24  * clipping for all pumpkin image library functions.
25  *
26  */
27 /***************************************************************************/
28 
29 #ifndef _pieclip_h
30 #define _pieclip_h
31 
32 /***************************************************************************/
33 
34 #include "lib/framework/frame.h"
35 
36 /***************************************************************************/
37 /*
38  *	Global ProtoTypes
39  */
40 /***************************************************************************/
41 
42 bool pie_SetVideoBufferWidth(UDWORD width);
43 bool pie_SetVideoBufferHeight(UDWORD height);
44 int pie_GetVideoBufferWidth() WZ_DECL_PURE;
45 int pie_GetVideoBufferHeight() WZ_DECL_PURE;
46 
47 #endif // _pieclip_h
48